Also, I noticed that he often circles around the upper left area a few times at the start even though there are no dots to collect.
Gemini wasn't clever enough to disallow ghosts changing directions mid-way, but it did do a smart thing with "pellets remaining" scoring.
Prompt: Create a game of Pacman with only 2 ghosts. Instead of the player controlling pacman, the player controls the ghosts.
Controls: Ghost 1 (Red): WASD or ZQSD Ghost 2 (Cyan): Arrow Keys
In the 1980s it was pretty common to have 2-player games with both players on the same keyboard.
Edit: Spacewar (see https://archive.org/details/msdos_Spacewar_1985) is an example of a two-player-on-one-keyboard game, from 1985.
man that takes me back
https://specularrealms.itch.io/the-twins-of-caduceus
Fair warning: It's a game made for people who excel at ambidextrous tasks like patting one's head and rubbing one's tummy, or juggling Rubik's cubes that you are also solving.
- Obviously, you "emit" dots and fruit and power pellets as you traverse the grid.
- Less obviously, once you populate a dot/fruit/power pellet onto a grid square, you can't visit that position again — as, if reversed, that'd look like you going over those things without collecting them.
- You'd randomly enter the powered-up state, and you'd then have to visit one of the unpopulated power-pellet grid positions in order to emit the power pellet to get out of that state — before the powered-up-state timer expires. (The power-up-state going on longer than that is invalid!)
- While in the powered-up state, you'd see pairs of ghost eyes unavoidably approaching you; they'd touch you, turn into ghosts, and then flee from you. That's fine. But once they become ghosts and move off of the grid-space you occupy, you can't touch them again.
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As it is, it feels like you are checking for key press (not key down) in a narrow window when the ghost reaches the intersection. That is very hard to play. It is much more forgiving if I can press and hold the key whenever I want.
It's a quick play and the game is pretty good, I recommend experiencing it.
And the music was by Gustaf Grefberg, "Lizardking", my favorite oldskool demo musician by a mile.
You can play it single player too and have an experience similar to this.
brudgers•1d ago
Eagle64•1d ago