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The New Skill in AI Is Not Prompting, It's Context Engineering

https://www.philschmid.de/context-engineering
91•robotswantdata•54m ago•22 comments

I write type-safe generic data structures in C

https://danielchasehooper.com/posts/typechecked-generic-c-data-structures/
166•todsacerdoti•4h ago•55 comments

The hidden JTAG in a Qualcomm/Snapdragon device’s USB port

https://www.linaro.org/blog/hidden-jtag-qualcomm-snapdragon-usb/
70•denysvitali•3h ago•14 comments

There are no new ideas in AI only new datasets

https://blog.jxmo.io/p/there-are-no-new-ideas-in-ai-only
218•bilsbie•7h ago•119 comments

The Original LZEXE (A.K.A. Kosinski) Compressor Source Code Has Been Released

https://clownacy.wordpress.com/2025/05/24/the-original-lzexe-a-k-a-kosinski-compressor-source-code-has-been-released/
17•elvis70•2h ago•3 comments

Show HN: TokenDagger – A tokenizer faster than OpenAI's Tiktoken

https://github.com/M4THYOU/TokenDagger
221•matthewolfe•9h ago•61 comments

They don't make 'em like that any more: Sony DTC-700 audio DAT player/recorder

https://kevinboone.me/dtc-700.html
49•naves•3h ago•33 comments

End of an Era

https://www.erasmatazz.com/personal/self/end-of-an-era.html
14•marcusestes•2h ago•1 comments

Show HN: New Ensō – first public beta

https://untested.sonnet.io/notes/new-enso-first-public-beta/
197•rpastuszak•10h ago•75 comments

Creating fair dice from random objects

https://arstechnica.com/science/2025/05/your-next-gaming-dice-could-be-shaped-like-a-dragon-or-armadillo/
6•epipolar•2d ago•0 comments

The provenance memory model for C

https://gustedt.wordpress.com/2025/06/30/the-provenance-memory-model-for-c/
187•HexDecOctBin•12h ago•94 comments

Xfinity using WiFi signals in your house to detect motion

https://www.xfinity.com/support/articles/wifi-motion
120•bearsyankees•2h ago•84 comments

Donkey Kong Country 2 and Open Bus

https://jsgroth.dev/blog/posts/dkc2-open-bus/
172•colejohnson66•6h ago•41 comments

Ask HN: What Are You Working On? (June 2025)

344•david927•1d ago•1066 comments

The Plot of the Phantom, a text adventure that took 40 years to finish

https://scottandrew.com/blog/2025/06/you-can-now-play-plot-of-the-phantom-the-text-adventure-game/
167•SeenNotHeard•3d ago•32 comments

14.ai (YC W24) hiring founding engineers in SF to build a Zendesk alternative

https://14.ai/careers
1•michaelfester•4h ago

Entropy of a Mixture

https://cgad.ski/blog/entropy-of-a-mixture.html
5•cgadski•37m ago•0 comments

Ask HN: What's the 2025 stack for a self-hosted photo library with local AI?

104•jamesxv7•3h ago•54 comments

CertMate – SSL Certificate Management System

https://github.com/fabriziosalmi/certmate
5•indigodaddy•1h ago•0 comments

Ask HN: 80s electronics book club; anyone remember this illustrator?

18•codpiece•2d ago•15 comments

Datadog's $65M/year customer mystery solved

https://blog.pragmaticengineer.com/datadog-65m-year-customer-mystery/
74•thunderbong•3h ago•17 comments

Show HN: We're two coffee nerds who built an AI app to track beans and recipes

https://beanbook.app
18•rokeyzhang•3h ago•6 comments

Researching LED Displays for the Time Circuits

https://www.partsnotincluded.com/researching-time-circuit-led-displays/
15•edent•3d ago•7 comments

Printegrated Circuits: Merging 3D Printing and Electronics

https://spectrum.ieee.org/3d-printing-smart-objects
59•rbanffy•10h ago•21 comments

Asynchronous Error Handling Is Hard

https://parallelprogrammer.substack.com/p/asynchronous-error-handling-is-hard
27•hedgehog•1d ago•21 comments

Jacobi Ellipsoid

https://en.wikipedia.org/wiki/Jacobi_ellipsoid
10•perihelions•2d ago•2 comments

Auth for B2B SaaS: it's not like auth for consumer software

https://tesseral.com/blog/b2b-auth-isnt-that-similar-to-b2c-auth
66•noleary•6h ago•34 comments

Reverse Engineering Vercel's BotID

https://www.nullpt.rs/reversing-botid
76•hazebooth•9h ago•12 comments

Cloud-forming isoprene and terpenes from crops may drastically improve climate

https://www.smithsonianmag.com/science-nature/scientists-are-just-beginning-to-understand-how-life-makes-clouds-and-their-discoveries-may-drastically-improve-climate-science-180986872/
34•gsf_emergency_2•7h ago•26 comments

New proof dramatically compresses space needed for computation

https://www.scientificamerican.com/article/new-proof-dramatically-compresses-space-needed-for-computation/
161•baruchel•3d ago•87 comments
Open in hackernews

React Three Ecosystem

https://www.react-three.org/
124•bpierre•1mo ago

Comments

tlarkworthy•1mo ago
note three.js [1] has nothing to do with React out of the box though, this page highlights an atypical way of using three.js through a popular React binding.

[1] https://threejs.org/

jasonjmcghee•1mo ago
You might be getting downvoted for saying it's an "atypical" way of using three.js. the pmnd.rs community (for example) is quite large.

I understand why people like the declarative nature of react three fiber, but it's quite unfortunate that it requires something like code sandbox to allow modification / working with it on the web- but that's by nature due to being react.

Vanilla three.js can be written surprisingly similarly, if you are disciplined about breaking things up into functions/components. And no react necessary / can embed a code editor and allow direct modification.

eyelidlessness•1mo ago
For what it’s worth, this is also true of whatever else one might express with JSX: imperative code (and syntax, and semantics) can be structured in a way that closely resembles declarative code… with discipline.

It’s doesn’t have to be especially onerous discipline if you embrace it, but it becomes considerably more onerous as it becomes more social: if some members of a team/contributors to a project embrace it more/less than others, that difference in commitment becomes a constant source of friction.

mikebelanger•1mo ago
> It’s doesn’t have to be especially onerous discipline if you embrace it, but it becomes considerably more onerous as it becomes more social: if some members of a team/contributors to a project embrace it more/less than others, that difference in commitment becomes a constant source of friction.

That's one of the stronger arguments for opinionated pre-processors/frameworks/libraries like Typescript/TSX/JSX/React in general. Because it abstract away those things that only some team members would embrace, you effectively make everyone embrace them. That leads to less friction.

But this reduced friction comes at a cost: more complex abstractions and incidental bugs related to that complexity. And as far as the procedural vs declarative: after a certain degree of complexity, I find myself introducing procedural codes within useEffects, useMemos anyways

ttfkam•1mo ago
Exactly, as seen with Threlte as a counterpoint.

https://threlte.xyz/

throwaway314155•1mo ago
That all seemed fairly obvious to me.
talkingtab•1mo ago
When I was new to the integration of threejs and react I found these examples to be just amazing.

https://r3f.docs.pmnd.rs/getting-started/examples

chrisweekly•1mo ago
The screenshots look cool, but (on my iPhone) the 1st one I tried to view was in a code sandbox that threw an error.

The examples here

https://threejs.org/examples/#webgl_animation_keyframes

seem to work great on my phone...

MortyWaves•1mo ago
R3F is great but almost all the code sandbox demos have been broken for years at this point
esperent•1mo ago
Yeah, they went all in on Codesandbox early on, and at the time that was a good idea.

But very soon after Codesandbox made the switch to containers and started chasing monetization. I saw an interaction between the creators of each on Twitter at the time where Codesandbox promised not to throttle or limit R3Fs examples. But I don't think they fully kept that promise.

MortyWaves•1mo ago
Sounds annoying. I have posted several examples on the R3F Discord of broken sandboxes but no one wants to fix them so I stopped bothering.

All the broken ones I saw were weird things like model/asset files just not being there at all.

esperent•1mo ago
Changing priorities I guess. I forget the name of the guy who originally created R3F but he is really skilled at making beautiful examples. I think he's much less involved now - the people I see responding to PMNDRS GitHub issues these days are focused on the technical stuff rather than docs and examples.
throwaway314155•1mo ago
I'm guessing that Safari on iOS doesn't support any of the necessary webgl here? Every example shows up with a blank component with a question mark emoji at the center.
hombre_fatal•1mo ago
React's threejs/pixijs bindings are a great example of what vdom diffing can let you do.

Since they bring their own reconcile(a, b, diff) function to React, these libs can turn:

    const world = new World()
    const player = new Player()
    world.add(player)
    // somehow wire up the code to keep 
    // player.pos updated
Into:

    const [x, setX] = useState(0)

    return <World>
      <Player x={x} />
    </World>
In other words, you write declarative code, and it does the hard imperative work of adding/removing/disposing/updating things for you.

Just like how it helps you sync your data model to underlying stateful DOM nodes; the idea can be applied on top of any stateful system.

cjonas•1mo ago
Just to clarify, you'd write the bottom code (declarative) and the library translates it to the above (imperative) code?
MortyWaves•1mo ago
That’s right
cjonas•1mo ago
Are there any guides on using the "react style" framework (JSX / State) to generate outputs other than DOM? I've been interested in the idea of doing something similar for JSON or markdown document generation.
cwackerfuss•1mo ago
I don't have a good guide for you, but this is the lib you use to create custom React renderers:

https://www.npmjs.com/package/react-reconciler

atoko•1mo ago
I’m working on the documentation, but I have a useful implementation of <GithubActions > JSX:

https://github.com/levicape/fourtwo

The best way to use template JSX is either with a CLI, or by using #! pragma to output the constructed yaml after using a builder.

didgeoridoo•1mo ago
This imperative/declarative shift happened as part of UIKit -> SwiftUI too. However, it’s still pretty well accepted that if you’re doing anything “complicated” you’re going to end up writing UIKit imperative code.

I wonder if there’s any research (PL or maybe even more philosophical) on whether declarative approaches can logically cover all imperative use cases.

Basically: is there something special about “verbs” (imperative) that let you do things that “nouns” (declarative) cannot, at least within reasonable verbosity constraints?

nicce•1mo ago
Aren’t declarative approaches just abstractions over imperative? Somehow you need to get there. (Processor executes instructions, in the end)
eyelidlessness•1mo ago
A (the?) major area where this is generally considered unanswered, and active in PL research, is “effects” (as in, side-effects).
banalico•1mo ago
I think there are declarative languages that are Turning-complete, like Prolog, etc. So declarative approaches should be equally good.
hombre_fatal•1mo ago
Yeah, one of the qualities of the abstraction is how often you have to reach for the escape hatch, how nice it is to use the escape hatch, and whether it's an escape hatch vs. just two clean modes of tooling working together.

SwiftUI has failed pretty much all of those for me.

In react-pixi / react-three, you have your declarative component tree alongside a `useTick`/`useFrame` function that you can use to do more surgical work, and it works well together. Each component can tap into the tick to update itself.

    const Enemy = ({ initalPos, size }) => {
      const [pos, setPos] = useState(initialPos)

      useTick(dt => {
        setPos(/* Move in a circle */)
      })

      return <Sprite 
        src="/enemy.png" 
        size={size} 
        pos={pos}
      />
    }
I've migrated a few medium-sized pixi/three projects to their React wrappers, and the code cleaned up so well that I could work on them again.

Before that, I'd tried modeling games in Elm and then using its port system to send the game state to JS which then updates the pixi/three world. But it's exactly this updateWorld(oldWorld, newState) that's hard to write, yet that's what these libs do for you.

gf000•1mo ago
Well, you can interpret the program's text as a declarative (and completely static) approach to describe what will happen at runtime.

But you can actually see this dichotomy in template libraries, they usually have constructs making them fully Turing-complete (loops, conditionals, etc).

eyelidlessness•1mo ago
Minor nit, because this is one of my weird special interests: this (being render-agnostic) isn’t necessarily a property of React’s virtual DOM. It’s a property of JSX being explicitly specified without semantics.

For instance, Solid also supports custom JSX renderer, but doesn’t use a VDOM to achieve that.

I find it helpful to think of JSX as analogous to a macro (in the lispy sense of the term), except that its syntax and implementation are decoupled. Most compiler tooling assumes the implementation maps to a function call, but even that isn’t strictly required (and again, Solid is a counter example).

ttfkam•1mo ago
And JSX is not needed either, as seen with Threlte.

https://threlte.xyz/

When all you know is React, everything gets viewed through that limited lens.

hombre_fatal•1mo ago
Sheesh.

The point is about the declarative abstraction and how it's useful for people who don't know what "React Three" might entail, not to enumerate all the frameworks that have it under a submission about "React Three Ecosystem".

hombre_fatal•1mo ago
JSX gets compiled to a tree of function calls, but the hard part is done using react (or solid, or svelte, or ...) to hook in to the lifecycle of nodes in that tree.
brundolf•1mo ago
Something I wish is that you could "render" JSX agnostically and just get a JSON data structure describing a tree of tags, which is not specific to the platform or even the framework, and then you could pass that off to whichever subsystem for whichever purpose (or even serialize it or send it over a wire). We wouldn't need separate build plugins for each JSX-using framework, you'd just pass them your data
vmg12•1mo ago
You can build your own jsx renderer and get exactly that, it's not that difficult.
brundolf•1mo ago
Right, but only with a custom transpilation step. It would be nice if there were only a single standard JSX transpilation that all the frameworks and platforms ingested the output of
whstl•1mo ago
It kinda is! The only difference between JSX transpiler outputs is the factory function (and the Fragment component). For React the factory function it's `React.createElement`, for Preact it's `h`.

Babel has a pragma property, and esbuild allows you to pass it in the command line: `--jsx-factory=h`.

https://esbuild.github.io/content-types/#auto-import-for-jsx

brundolf•1mo ago
I knew it transpiled to a function call, though I didn't know babel lets you parameterize that without writing a custom plugin
atoko•1mo ago
Hello! One of the main challenges of figuring a JSX syntax out is what to do about the “children” prop.

Experientially, typescript still has a bit of trouble figuring out the right types for these nested structures. Even with a typed jsx function it sometimes doesn’t infer correctly, so providing plugin capability would take a very careful hand

williamdclt•1mo ago
JSX parameters aren’t necessarily serialisable though?
darepublic•1mo ago
This declarative system often is less intuitive once you get into the nitty gritty of things imo. Showing the hello world most basic example proves nothing
socalgal2•1mo ago
It's worse IMO. In a real three.js example, to repo their example, you'd make one BoxGeometry and 2 Mesh(es) But that wouldn't be idomatic React so they don't show it.
jonas21•1mo ago
It's great... except that it turns out to be a performance pitfall if the state needs to be frequently updated. The React Three Fiber docs mention this here:

https://r3f.docs.pmnd.rs/advanced/pitfalls#avoid-setstate-in...

To fix this, they suggest using useRef and manually updating the object. But then your code ends up just as complicated, if not more so, than if you had just stuck with vanilla three.js.

rafram•1mo ago
Yeah, I can only imagine what removing an element from the middle of a thousand-element array of entities would do. This has always been a performance weak point for React, but React trees aren’t typically rebuilt from the root 60 times a second. With this, they are.
afavour•1mo ago
Sadly I’ve lost the URL but there was once a great comparison of Svelte vs React for this exact functionality. The performance was orders of magnitude better IIRC.

React code looks great, the dev experience is fantastic. But user experience sometimes less so. Hooks kind of hide what’s going on.

90s_dev•1mo ago
I am exploring this area in a pet project, because some part of me has always been absolutely confident that we can do better than both vdom and custom compilers. So far, I have made really exciting progress, though it has never been more than 2-3 levels deep, for example a basic todo list, so it's hard to say that it will solve the main difficulty elegantly, but so far it seems to do so in principle, and I hope soon to come up with a use-case that allows me to finally create the deepRef function that I can just tell is the final piece of the puzzle.
baxuz•1mo ago
The only way to have performant rendering in a React app is to eject from React's rendering pipeline — that is, to not use it at all.

State should basically only be used as "keyframes"

klysm•1mo ago
I like react because it gives you escape hatches like this. You can take a range of approaches, starting with simple and declarative, only moving to gross and performant if required.
ericmcer•1mo ago
Yeh that seems problematic because you no longer have access to the render loop, you are letting React manage your render loop which seems kinda problematic for a game where you want very granular control over what happens each iteration, fps, etc.
zeroq•1mo ago
It's called Maslow's hammer.

If the only tool you have is React everything around you start looking remarkably similar to JSX.

nawgz•1mo ago
Has ThreeJS updated to start using X3D (https://www.x3dom.org/) yet?

Taking a quick look at [the docs](https://r3f.docs.pmnd.rs/getting-started/introduction) linked above, I see the use of Canvas. Fair enough.

I start using X3D at work in order to enable some cool functionality showing steps to build an assembly in 3D, and it's actually insane how high the performance is. It's all HTML components, so I wrote a super thin React wrapper (essentially the scene needs to be manually loaded once, that's about all) and have been cruising with that.

Effortless to fly, rotate, hide or highlight parts, decompose things into x3d assets, and so on.

It might have issues somewhere, I haven't widely tested browser compat or anything, but it's curious to me how little I see it versus how much I see ThreeJS when it seems that X3D is the more capable platform.

webprofusion•1mo ago
That's like asking "Has React updated to start using Angular".
andybak•1mo ago
Even more than that. x3dom looks like the kind of thing that could use threejs under the hood.

GP - are we misunderstanding something here?

cyberax•1mo ago
Another example of this is React-Native-Skia: https://shopify.github.io/react-native-skia/docs/getting-sta...

It uses a virtual DOM to diff the desired state and the current one: https://shopify.github.io/react-native-skia/docs/canvas/cont...

If you're interested how it's implemented, that's the source code: https://github.com/Shopify/react-native-skia/blob/main/packa...

NetOpWibby•1mo ago
Is there a Svelte equivalent?

I found Threlte[1] recently and enjoy not having to write low-level Three.js code to make things happen.

---

[1]: https://threlte.xyz

webprofusion•1mo ago
Cool but the docs links should take you to the docs, not the github source of the docs. Expected a demo link of each thing.
mawadev•1mo ago
I tried to build a game with react expo and react three last year and it was painful to me. There were version mismatches and some features didn't work if I combined them in some ways that I needed sooner or later when trying to finish a project. I believe it is correlated with the fact I tried this on mobile, but maybe someone else has made the same experience with it. At this point I start to evaluate technologies end to end to not be surprised when projects break at a certain level of maturity or in size when they get close to release in terms of feature completeness.
gitroom•1mo ago
been there - love how clean react-three looks at first but man, once you hit real perf walls, its like, why am i even using this lol. you think the push for these declarative libs is just for quicker onboarding or something deeper?
zubairq•1mo ago
How does this compare to https://aframe.io ?