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Real-time map of Great Britain's rail network

https://www.map.signalbox.io
41•scrlk•45m ago•11 comments

GPT-5.6 Sol Ultra will be in Codex

https://twitter.com/thsottiaux/status/2073933490513752151
297•mfiguiere•9h ago•232 comments

Has_not_been_viewed_much

https://iamwillwang.com/notes/has-not-been-viewed-much/
312•wxw•10h ago•81 comments

Organic Maps

https://organicmaps.app/
1003•tosh•20h ago•307 comments

Generate parametric, manufacturable 3D models in seconds

https://kyrall.com/
30•OsamaAtwi•3h ago•19 comments

Building relationships with customers through support didn't turn out as hoped

https://www.uncommonapps.nyc/p/castro-podcasts-things-i-got-wrong-support
140•dabluck•8h ago•83 comments

It's not about physical vs. digital games, it's about ownership

https://popcar.bearblog.dev/its-about-ownership/
506•popcar2•19h ago•376 comments

Introduction to Genomics for Engineers

https://learngenomics.dev/docs/biological-foundations/cells-genomes-dna-chromosomes/
17•yreg•3d ago•0 comments

OpenPrinter

https://www.opentools.studio/
871•bouh•13h ago•216 comments

Behind the scenes with the Midjourney scanner [video]

https://www.youtube.com/watch?v=4nzzpUKhj1M
29•Semkas•2d ago•5 comments

Show HN: Homegames. An open-source game platform I've been making for 8 years

https://homegames.io
184•homegamesjoseph•12h ago•45 comments

Does code cleanliness affect coding agents? A controlled minimal-pair study

https://arxiv.org/abs/2605.20049
130•softwaredoug•11h ago•72 comments

The Age of Personalized Hardware Is Coming

https://geastack.com/blog-the-age-of-personalized-hardware-is-coming
67•arbayi•4d ago•43 comments

Zuckerberg says AI agent development going slower than expected

https://www.reuters.com/business/zuckerberg-says-ai-agent-development-going-slower-than-expected-...
238•cwwc•3d ago•404 comments

Completing a computer science degree on Coursera

https://notesbylex.com/completing-a-computer-science-degree-on-coursera
214•lexandstuff•13h ago•130 comments

Starring the Computer

https://www.starringthecomputer.com/computers.html
233•gitowiec•16h ago•51 comments

When AI Costs More Than the Engineer

https://tomtunguz.com/ai-spend-breakeven-2029/
90•kiyanwang•3h ago•75 comments

The future of Flipper Zero development

https://blog.flipper.net/future-of-flipper-zero-development/
334•croes•16h ago•145 comments

The Private Capture of Public Genius

https://www.wysr.xyz/p/the-private-capture-of-public-genius
112•martialg•10h ago•57 comments

Mr. Baby Paint and accidentally discovering a new cellular automata

https://tekstien-marginaalien-keskus.aalto.fi/residenssi/heikki/blog/004-december-2/
184•jfil•3d ago•38 comments

New AI tutor achieves 0.71-1.30 SD effect size in Dartmouth course [pdf]

https://intextbooks.science.uu.nl/workshop2026/files/itb26_s1s2.pdf
165•jonahbard•15h ago•100 comments

Composite Video on the NES: Why's it so wobbly?

https://nicole.express/2026/phase-altering-by-line.html
96•zdw•12h ago•7 comments

DNSGlobe – Rust TUI to watch DNS propagate around the world

https://github.com/514-labs/dnsglobe
65•Callicles•12h ago•46 comments

The great blogging collapse: What happened to 100 successful blogs?

https://danielstanica.com/posts/Great-Blogging-Collapse
183•thm•4d ago•139 comments

Delta flight hit by firework while landing at Midway Airport on Fourth of July

https://www.nbcchicago.com/news/local/delta-flight-hit-by-firework-while-landing-at-midway-airpor...
129•randycupertino•15h ago•227 comments

The Sneakerweb

https://sneakerweb.org/
62•GalaxyNova•8h ago•15 comments

Modernizing a 25-year-old minimal C++ unit testing framework (Part 2)

https://freshsources.com/code-capsules/test-part2/
16•chuckallison•3d ago•1 comments

Cursed circuits #5: capacitance multiplier

https://lcamtuf.substack.com/p/cursed-circuits-capacitance-multiplier
92•surprisetalk•14h ago•12 comments

Show HN: Visualize Model Spikiness in 3D

https://www.modelmap.tech/
10•afunk•3d ago•2 comments

Dungeon Proof Crawler: learn how to write proofs with RPG

https://dhilst.github.io/algae/game/index.html
66•SchwKatze•13h ago•23 comments
Open in hackernews

Understanding the Go Scheduler

https://nghiant3223.github.io/2025/04/15/go-scheduler.html
180•gnabgib•1y ago

Comments

90s_dev•1y ago
I heard that the scheduler is a huge obstacle to many potential optimizations, is that true?
NAHWheatCracker•1y ago
In some ways, yes. If you want to optimize at that level you ought to use another language.

I'm not a low level optimization guy, but I've had occasions where I wanted control over which threads my goroutines are running on or prioritizing important goroutines. It's a trade off for making things less complex, which is standard for Go.

I suppose there's always hope that the Go developers can change things.

silisili•1y ago
You can kinda work around this though. runtime package has a LockOSThread that pins a goroutine to its current thread and prevents others from using it.

If you model it in a way where you have one goroutine per os thread that receives and does work, it gets you close. But in many cases that means rearching the entire code base, as it's not a style I typically reach for.

naikrovek•1y ago
That sounds a lot like just using another language.
silisili•1y ago
It's really not that bad. If you have a codebase in Go you can speed up, it's fine.

That said, if you're greenfielding and see this as a limitation to begin with, picking another language is probably the right way.

jerf•1y ago
If you need it here or there, no. I've got a use case where I need a single locked thread for a particular syscall's functionality. It's not like it leaks out into the rest of the program and everything else has to change to accomodate it.

If you need it pervasively, Go may not be the correct choice. Then again, the list of languages that is not a correct choice in that case is quite long. That's a minority case. An important one, but a minority one.

jasonthorsness•1y ago
It's always a sign of good design when something as complex as the scheduler described "just works" with the simple abstraction of the goroutine. What a great article.

"1/61 of the time, check the global run queue." Stuff like this is a little odd; I would have thought this would be a variable dependent on the number of physical cores.

01HNNWZ0MV43FF•1y ago
That's so funny. I just saw `61` in the Tokio code with a comment "copied this from Go"
__turbobrew__•1y ago
Make sure you set GOMAXPROCS when the runtime is cgroup limited.

I once profiled a slow go program running on a node with 168 cores, but cpu.max was 2 cores for the cgroup. The runtime defaults to set GOMAXPROCS to the number of visible cores which was 168 in this case. Over half the runtime was the scheduler bouncing goroutines between 168 processes despite cpu.max being 2 CPU.

The JRE is smart enough to figure out if it is running in a resource limited cgroup and make sane decisions based upon that, but golang has no such thing.

xyzzy_plugh•1y ago
Relevant proposal to make GOMAXPROCS cgroup-aware: https://github.com/golang/go/issues/73193
robinhoodexe•1y ago
Looks like it was just merged btw.
yencabulator•1y ago
This should be automatic these days (for the basic scenarios).

https://github.com/golang/go/blob/a1a151496503cafa5e4c672e0e...

jasonthorsness•1y ago
uh isn't that change 3 hours old?
kortex•1y ago
Fantastic writeup! Visualizations are great, the writeup is thorough but readable.
weiwenhao•1y ago
Your write-up is so detailed that I even feel like I could implement a complete golang scheduler myself
davidw•1y ago
I'd be interested in seeing a comparison of this and the BEAM/Erlang/Elixir scheduler by someone paying attention to the details.
yencabulator
•
1y ago
Oh heh yes it is. I just remembered the original discussion from 2019 (https://github.com/golang/go/issues/33803) and grepped the source tree for cgroup to see if that got done or not, but didn't check when it got done.

As said in 2019, import https://github.com/uber-go/automaxprocs to get the functionality ASAP.

jasonthorsness•1y ago
super-weird coincidence but welcome, I have been waiting for this for a long time!
williamdclt•1y ago
I honestly can’t count on my fingers and toes how many times something very precisely relevant to me was brought up or sorted out hours-to-days before I looked it up. And more often than once, by people I personally knew!

Always a weird feeling, it’s a small world

formerly_proven•1y ago
This is probably going to save quadrillions of CPU cycles by making an untold number of deployed Go applications a bit more CPU efficient. Since Go is the "lingua franca" of containers, many ops people assume the Go runtime is container-aware - it's not (well not in any released version, yet).

If they'd now also make the GC respect memory cgroup limits (i.e. automatic GOMEMLIMIT), we'd probably be freeing up a couple petabytes of memory across the globe.

Java has been doing these things for a while, even OpenJDK 8 has had those patches since probably before covid.

mappu•1y ago
GOMEMLIMIT is not as easy, you may have other processes in the same container/cgroup also using memory.
kunley•1y ago
As long as I admit respecting cgroup's setting is a good thing, I am not sure it's really quadrillions.

Or is it? Need calculations

formerly_proven•1y ago
I would've expected it to be either way too much or way too little, but after doing the math it could be sorta in the right ballpark, at least cosmically speaking.

Let's go with three quadrillion (which is apparently 10^15), let's assume a server CPU does 3 GHz (10^9), that's 10^6, a day is about 100k seconds, so ~ten days. But of course we're only saving cycles. I've seen throughput increase by about 50% when setting GOMAXPROCS on bigger machines, but in most of those cases we're looking at containers with fractional cores. On the other hand, there are many containers. So...

kunley•1y ago
Nice reasoning, thanks.

Hey, but what did you have in mind with regard to bigger machines? I think we're talking here about lowering GOMAXPROCS to have in effect less context switching of the OS threads. While it can bring some good result, a gut feeling is that it'd be hardly 50% faster overall, is your scenario the same then?

01HNNWZ0MV43FF•1y ago
Trying to see if Rust and Tokio have the same problem. I don't know enough about cgroups to be sure. Tokio at this line [1] ends up delegating to `std::thread::available_parallelism` [2] which says

> It may overcount the amount of parallelism available when limited by a process-wide affinity mask or cgroup quotas and sched_getaffinity() or cgroup fs can’t be queried, e.g. due to sandboxing.

[1] https://docs.rs/tokio/1.45.0/src/tokio/loom/std/mod.rs.html#...

[2] https://doc.rust-lang.org/stable/std/thread/fn.available_par...

nvarsj•1y ago
Probably not?

The fundamental issue comes down to background GC and CPU quotas in cgroups.

If your number of worker threads is too high, GC will eat up all the quota.