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Software factories and the agentic moment

https://factory.strongdm.ai/
39•mellosouls•3h ago•32 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
36•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
95•AlexeyBrin•5h ago•17 comments

First Proof

https://arxiv.org/abs/2602.05192
46•samasblack•2h ago•34 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
787•klaussilveira•20h ago•241 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
29•simonw•2h ago•37 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
37•vinhnx•3h ago•4 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
59•onurkanbkrc•5h ago•4 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
456•theblazehen•2d ago•163 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1037•xnx•1d ago•587 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
496•nar001•4h ago•232 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
176•jesperordrup•10h ago•65 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
182•alainrk•5h ago•269 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
59•1vuio0pswjnm7•6h ago•56 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
18•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
107•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
56•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
267•isitcontent•20h ago•33 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
280•dmpetrov•21h ago•148 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
196•limoce•4d ago•105 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•46 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
165•bookofjoe•2h ago•150 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
10•0xmattf•2h ago•5 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
37•matt_d•4d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
547•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•22h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
462•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
339•eljojo•23h ago•209 comments
Open in hackernews

QRS: Epsilon Wrangling

https://www.tbray.org/ongoing/When/202x/2025/07/07/Epsilon-Wrangling
20•zdw•7mo ago

Comments

o11c•7mo ago
I also have been playing with regexes recently. One observation that I've made: if you're willing to setting for something slightly weaker than regexes, you can make your code trivial to understand (and go straight to a DFA instead of going through NFA). AFAICT the only "hard" case (which I'm erroring out on) involves things like /(AB)+|(AC)+/ (where A, B, and C are arbitrarily complex patterns), since everything else can be easily simplified. And at least for the contexts I care about, that kind of regex is exceptionally rare.

... I probably should actually read the papers on how to do it properly though. Last time I tried, I got stuck in a tangle of "why does C make efficient hashmaps so hard!" - this time, I'm avoiding C until I have a fully-tested prototype (current status: 1.0KLoC logic, 0.5KLoC comments, 4.4KLoC test suite, 40% tests failing after a recent refactor [edit: I forgot Python enums don't compare equal to integers], 100% of the time being annoyed at how stupidly slow Python is if you use obscure programming features like "loops", "strings", "branching", or "functions").

kragen•7mo ago
Plausibly this approach is trivial to understand and implements full regexes, but it is slower than the NFA or DFA approach: http://canonical.org/~kragen/sw/dev3/redl.py

PEGs are in some ways more powerful than regexes, and in other ways less powerful, but usually the former matter more. This is not trivial to understand but I think it's not that hard either; it's a page of code: https://github.com/kragen/peg-bootstrap/blob/master/peg.md

That version doesn't memoize and so doesn't enjoy Packrat parsing's linear-time guarantee, but you can easily modify it to do so.

Another subset of regexes that's easy to understand is this single-page pattern matcher by Rob Pike from TPOP: https://www.cs.princeton.edu/courses/archive/spr09/cos333/be... which is enormously less code than my single-page PEG parser generator above. But then, it doesn't have to compile itself.

o11c•7mo ago
Unfortunately, neither "waste time" nor "waste space" are approaches worth pursuing.

We already have too many programs being written that are too simple and thus slow and/or wrong. We need to write code that is as simple as possible, but no simpler.

kragen•7mo ago
In practice you can always make a program take less space if it can use more time, or take less time if it can use more space; the guiltless perfection you seek does not exist.

I feel like PEG parsing can be fast and space-efficient, but I haven't seen an existence proof yet.