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LIGO detects most massive black hole merger to date

https://www.caltech.edu/about/news/ligo-detects-most-massive-black-hole-merger-to-date
48•Eduard•1h ago•18 comments

Kiro: A new agentic IDE

https://kiro.dev/blog/introducing-kiro/
546•QuinnyPig•6h ago•238 comments

Cognition (Devin AI) to Acquire Windsurf

https://cognition.ai/blog/windsurf
273•alazsengul•3h ago•205 comments

NeuralOS: An operating system powered by neural networks

https://neural-os.com/
22•yuntian•1h ago•5 comments

Replicube: 3D shader puzzle game, online demo

https://replicube.xyz/staging/
44•inktype•3d ago•6 comments

Building Modular Rails Applications: A Deep Dive into Rails Engines

https://www.panasiti.me/blog/modular-rails-applications-rails-engines-active-storage-dashboard/
105•giovapanasiti•5h ago•24 comments

Cidco MailStation as a Z80 Development Platform (2019)

https://jcs.org/2019/05/03/mailstation
25•robin_reala•3h ago•1 comments

Embedding user-defined indexes in Apache Parquet

https://datafusion.apache.org/blog/2025/07/14/user-defined-parquet-indexes/
63•jasim•4h ago•6 comments

Strategies for Fast Lexers

https://xnacly.me/posts/2025/fast-lexer-strategies/
106•xnacly•6h ago•40 comments

Japanese grandparents create life-size Totoro with bus stop for grandkids (2020)

https://mymodernmet.com/totoro-sculpture-bus-stop/
186•NaOH•5h ago•43 comments

Lightning Detector Circuits

https://techlib.com/electronics/lightningnew.htm
49•nateb2022•6h ago•31 comments

SQLite async connection pool for high-performance

https://github.com/slaily/aiosqlitepool
14•slaily•3d ago•5 comments

The Corset X-Rays of Dr Ludovic O'Followell (1908)

https://publicdomainreview.org/collection/the-corset-x-rays-of-dr-ludovic-o-followell-1908/
12•healsdata•3d ago•1 comments

Meticulous (YC S21) is hiring in UK to redefine software dev

https://tinyurl.com/join-meticulous
1•Gabriel_h•4h ago

Data brokers are selling flight information to CBP and ICE

https://www.eff.org/deeplinks/2025/07/data-brokers-are-selling-your-flight-information-cbp-and-ice
334•exiguus•5h ago•154 comments

Two guys hated using Comcast, so they built their own fiber ISP

https://arstechnica.com/tech-policy/2025/07/two-guys-hated-using-comcast-so-they-built-their-own-fiber-isp/
218•LorenDB•5h ago•136 comments

Grok 4 Heavy ($300/mo) returns its surname and no other text: "Hitler"

https://twitter.com/goodside/status/1944266466875826617
33•spenvo•39m ago•3 comments

Tandy Corporation, Part 3 Becoming IBM Compatible

https://www.abortretry.fail/p/tandy-corporation-part-3
41•klelatti•3d ago•12 comments

It took 45 years, but spreadsheet legend Mitch Kapor finally got his MIT degree

https://www.bostonglobe.com/2025/06/24/business/mitch-kapor-mit-degree-bill-aulet/
127•bookofjoe•3d ago•11 comments

Impacts of adding PV solar system to internal combustion engine vehicles

https://www.jstor.org/stable/26169128
90•red369•10h ago•203 comments

Show HN: Refine – A Local Alternative to Grammarly

https://refine.sh
356•runjuu•16h ago•181 comments

East Asian aerosol cleanup has likely contributed to global warming

https://www.nature.com/articles/s43247-025-02527-3
119•defrost•11h ago•127 comments

Lossless Float Image Compression

https://aras-p.info/blog/2025/07/08/Lossless-Float-Image-Compression/
79•ingve•4d ago•7 comments

Show HN: Ten years of running every day, visualized

https://nodaysoff.run
841•friggeri•4d ago•427 comments

Six Game Devs Speak to Computer Games Mag (1984)

https://computeradsfromthepast.substack.com/p/six-game-devs-speak-to-computer-games
46•rbanffy•3d ago•11 comments

A Century of Quantum Mechanics

https://home.cern/news/news/physics/century-quantum-mechanics
87•bookofjoe•4d ago•75 comments

Anthropic signs a $200M deal with the Department of Defense

https://www.anthropic.com/news/anthropic-and-the-department-of-defense-to-advance-responsible-ai-in-defense-operations
59•wavelander•35m ago•63 comments

Why random selection is necessary to create stable meritocratic institutions

https://assemblingamerica.substack.com/p/there-is-no-meritocracy-without-lottocracy
161•namlem•5h ago•151 comments

Let's Learn x86-64 Assembly (2020)

https://gpfault.net/posts/asm-tut-0.txt.html
383•90s_dev•22h ago•97 comments

You Are in a Box

https://jyn.dev/you-are-in-a-box/
103•todsacerdoti•6h ago•101 comments
Open in hackernews

Six Game Devs Speak to Computer Games Mag (1984)

https://computeradsfromthepast.substack.com/p/six-game-devs-speak-to-computer-games
46•rbanffy•3d ago

Comments

afavour•5h ago
A fun read. I often wish I were programming back in that era, instead of where we are today, tasked with implementing tracking pixels, banner ads and upsells. But who knows, maybe I would have been driven insane by the resource limitations.
ldargin•2h ago
It's not too late to take on a daring, creative project that stretches reasonable resource limitations.
PaulRobinson•4h ago
The spirit of coding was different then. It felt like you could sit in a room with an idea and 4 months later have something people would be keen to play, even pay for.

What a time to be alive as a coder...

ido•4h ago
This was also the case with indie games around roughly 2008-2012. Didn't last for long though!
glimshe•4h ago
And what is common between these 2 eras? I'd say that a market hungry for new content met the people who could deliver it. In both instances, technology enabled the production, consumption and distribution of the new content (the Steam era is a revolution in the ease of distribution and production, while in the 80s there was a revolution in ease of production and consumption).

Now there's a glut of content. Will another opportunity ever appear again? In both cases, the opportunity didn't look good at first.

MisterTea•2h ago
> Will another opportunity ever appear again?

With AI we might go through an era of sameness and/or slop leaving the door open for something more genuine. Everything is cyclical.

misschresser•1h ago
indie games are still a hugely important part of the industry, Peak is a recent great example of a small team making something fast that is novel and successful.
Joeboy•2h ago
Writing machine code without an assembler and having to reload everything from cassette every time it errored felt... sort of fun but also extremely frustrating. I think most actual commercial software was written on hardware that was out of reach for most of us.

Edit: Wikipedia tells me that at launch the Apple II cost the equivalent of $6700 for the 4k model or $13,700 for the 48k model.

stevoski•2h ago
A ton of games in the 80s did miserably. Yes, there were some big hits created by one person in four months. But there were plenty that were didn’t do well at all.
spogbiper•4h ago
Interesting (possibly?) story about one of the devs interviewed here, Steve Bjork:

Steve wrote a lot of software for the first computer I had access to which was my father's Tandy Color Computer. We didn't have much money so we couldn't afford luxuries like a disk drive and commercial software on a ROM pack was a rare gift.

One of the handful of ROM paks we had was a game called "Popcorn". It's opening screen proudly displays "By Steve Bjork" ( https://www.youtube.com/watch?v=HSL4dGhJhHo ). As an 8 year old kid, I thought it was a funny name. I'd often call my little sister a "bjork" and she would predictably yell back "no, you're the bjork!". It was a bit of a family joke for some years.

Fast forward 25ish years and I started participating in "retro computing", reliving some childhood memories and had fun writing some new software for my first love. I participated on the community forums, helped with some open source projects and eventually found that Mr. Bjork was still active and creating projects for this old computer. I traveled to the annual "last" cocofest where Tandy nerds still gather and got to meet him. He was extremely kind and we had interesting discussions. We even collaborated on some projects. It was surreal to be working with this "legend" from my early childhood.

Sadly, Steve passed away in 2023. He was truly a sweet and capable man who gave a lot to the community for years after any commercial opportunity had passed.

jhbadger•1h ago
It's interesting to see a mention of "The Arcade Machine" (1982) and its creator here. This wasn't exactly a game but rather an early version of what we call "fantasy consoles" (like PICO-8 and TIC-80) today. That is, an environment for making games by combining sprites, sound, and code.