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Romhack.ing's Internet Archive Mirror No Longer Available

https://romhack.ing/database/news/entry/DW8BKnRHSEqaGDwXTiKjMw
37•pharrington•2h ago•4 comments

How can AI ID a cat?

https://www.quantamagazine.org/how-can-ai-id-a-cat-an-illustrated-guide-20250430/
55•sonabinu•3d ago•13 comments

A 2k-year-old sun hat worn by a Roman soldier in Egypt

https://www.smithsonianmag.com/smart-news/a-2000-year-old-sun-hat-worn-by-a-roman-soldier-in-egyp...
46•sensiquest•3h ago•7 comments

Line scan camera image processing for train photography

https://daniel.lawrence.lu/blog/y2025m09d21/
121•dllu•6h ago•24 comments

Static sites with Python, uv, Caddy, and Docker

https://nkantar.com/blog/2025/08/static-python-uv-caddy-docker/
58•indigodaddy•1d ago•34 comments

Manim: Animation engine for explanatory math videos

https://github.com/3b1b/manim
358•pykello•15h ago•62 comments

Acronis True Image costs performance when not used

https://randomascii.wordpress.com/2025/05/26/acronis-true-image-costs-performance-when-not-used/
50•juanviera23•3d ago•9 comments

Librebox: An open source, Roblox-compatible game engine

https://github.com/librebox-devs/librebox-demo
205•libreboxdevs•11h ago•57 comments

Motion (YC W20) Is Hiring Senior Software Engineers

https://jobs.ashbyhq.com/motion/7355e80d-dab2-4ba1-89cc-a0197e08a83c?utm_source=hn
1•ethanyu94•1h ago

RFC 9839 and Bad Unicode

https://www.tbray.org/ongoing/When/202x/2025/08/14/RFC9839
203•Bogdanp•9h ago•97 comments

The Amiga games and demo scene collection

https://amiga.vision/
15•doener•1h ago•1 comments

Children of the Geissler Tube

https://www.hopefulmons.com/p/children-of-the-geissler-tube
26•paulkrush•3d ago•2 comments

Writing Speed-of-Light Flash Attention for 5090 in CUDA C++

https://gau-nernst.github.io/fa-5090/
119•dsr12•10h ago•19 comments

Optimizing FizzBuzz in Rust

https://github.com/nrposner/fizzcrate
17•Bogdanp•3h ago•4 comments

Practical approach for streaming UI from LLMs

https://www.timetler.com/2025/08/19/unlocking-rich-ui-components-in-ai/
41•scranglis•4d ago•2 comments

Ergonomic errors in Rust: write fast, debug with ease, handle precisely

https://gmcgoldr.github.io/2025/08/21/stackerror.html
7•garrinm•1d ago•3 comments

A simple way to generate random points on a sphere

https://www.johndcook.com/blog/2025/05/06/random-points-on-a-sphere/
50•piinbinary•4d ago•39 comments

Gutenprint Discontinues macOS Support

https://gimp-print.sourceforge.io/p_FAQ_OS_X.php
3•soraminazuki•1h ago•0 comments

Optimizing our way through Metroid

https://antithesis.com/blog/2025/metroid/
90•eatonphil•1d ago•13 comments

Exploring EXIF (2023)

https://hturan.com/writing/exploring-exif
30•jxmorris12•2d ago•4 comments

Recreationally overengineering my location history

https://overengineer.dev/blog/2025/08/19/overengineering-location-history/
20•kickofline•3d ago•3 comments

450× Faster Joins with Index Condition Pushdown

https://readyset.io/blog/optimizing-straddled-joins-in-readyset-from-hash-joins-to-index-conditio...
88•marceloaltmann•4d ago•30 comments

I made a floppy disk from scratch

https://kottke.org/25/08/i-made-a-floppy-disk-from-scratch
171•bookofjoe•12h ago•68 comments

Rethinking the Linux cloud stack for confidential VMs

https://lwn.net/Articles/1030818/
104•Bogdanp•11h ago•43 comments

Lightning declines over shipping lanes following regulation of sulfur emissions

https://theconversation.com/the-world-regulated-sulfur-in-ship-fuels-and-the-lightning-stopped-24...
209•lentoutcry•4d ago•52 comments

Determinants and causal effects of admission to selective private colleges [pdf] (2023)

https://www.nber.org/system/files/working_papers/w31492/w31492.pdf
25•EvgeniyZh•12h ago•22 comments

Reproducing prospect theory with 'differentiable decision theories'

https://www.science.org/doi/full/10.1126/science.abe2629
15•timshell•2d ago•4 comments

Stepanov's biggest blunder? The curious case of adjacent difference

https://mmapped.blog/posts/43-stepanovs-biggest-blunder
18•signa11•2d ago•2 comments

WebR – R in the Browser

https://docs.r-wasm.org/webr/latest/
131•sieste•4d ago•30 comments

Developer's block

https://underlap.org/developers-block/
170•todsacerdoti•13h ago•90 comments
Open in hackernews

Optimizing our way through Metroid

https://antithesis.com/blog/2025/metroid/
90•eatonphil•1d ago

Comments

jboggan•3h ago
Fantastic read and a really interesting company I did not know about until just now.

I would love to see how it handles Castlevania II.

tyleo•3h ago
Yeah the company sounds interesting. I wish the main page had clearer info about what it does. There’s a lot of text but I want the simple, “here’s the little bit of example code to get going.”
tyleo•3h ago
After a little more digging I found some very cool answers in the docs: https://antithesis.com/docs/
wwilson•3h ago
Haven’t tried Castlevania II, but here’s the first one: https://antithesis.com/blog/castlevania/
AIPedant•24m ago
This seems like a cool company and I don't want to nitpick too much, but gamers have no respect for history:

  Castlevania... [so] called because it is a Metroidvania game set in a Castle.
Ouch - this is precisely backwards. Metroidvanias are named after Metroid and Castlevania because those series practically defined the genre.

Also a bit frustrating because the first Castlevania itself isn't actually a metroidvania, it's a more conventional action-platformer. Castlevania II has non-linear exploration, lots of items to collect, and puzzle-solving, all like Metroid. So it's not too surprising Antithesis had to do a lot of work for adapting their system to Metroid - but I wonder if this work means it now can handle Castlevania II without much extra development.

wwilson•10m ago
You were successfully trolled. :-)
gblargg•2h ago
> I would love to see how it handles Castlevania II.

I assume you're thinking specifically of using the red crystal to spawn a tornado: https://youtu.be/Mx9PwRIK9Io

jonny_eh•3h ago
What’s antithesis? Consider that every blog article you write may be the reader’s first exposure to your company/project.
tyleo•3h ago
I thought the same thing. They are quite verbose in explaining themselves but I found their docs to be useful.

https://antithesis.com/docs/

throwaway77770•2h ago
For some reason, the embedded videos seem to break in Firefox Private Browsing (128esr). This had me stumped for a while until I tried it in a normal not-private window and it worked.
__s•34m ago
Would expect some route optimization, there's spots where it bomb hops around corridor before proceeding. Seems like it could see running straight through would result in same game state sooner

But I'm probably viewing this from TAS perspective instead of fuzzer perspective

bumbledraven•5m ago
It would be neat if a fuzzer could help set a new tool-assisted speedrun (TAS) record.
wwilson•58s ago
Yes, this is a really fun idea and something that we want to do. Though these days we’re setting our sights higher than Nintendo…

A funny story though: a regular conference gimmick we have is “Man vs. Machine” where we have attendees race our fuzzer to the end of Mario level 1-1. We did this at the final year of Strange Loop, and the fuzzer was winning handily until not one, not two, but three different professional speedrunners walked by and destroyed us.