But I'm probably viewing this from TAS perspective instead of fuzzer perspective
A funny story though: a regular conference gimmick we have is “Man vs. Machine” where we have attendees race our fuzzer to the end of Mario level 1-1. We did this at the final year of Strange Loop, and the fuzzer was winning handily until not one, not two, but three different professional speedrunners walked by and destroyed us.
jboggan•3h ago
I would love to see how it handles Castlevania II.
tyleo•3h ago
tyleo•3h ago
wwilson•3h ago
AIPedant•24m ago
Also a bit frustrating because the first Castlevania itself isn't actually a metroidvania, it's a more conventional action-platformer. Castlevania II has non-linear exploration, lots of items to collect, and puzzle-solving, all like Metroid. So it's not too surprising Antithesis had to do a lot of work for adapting their system to Metroid - but I wonder if this work means it now can handle Castlevania II without much extra development.
wwilson•10m ago
gblargg•2h ago
I assume you're thinking specifically of using the red crystal to spawn a tornado: https://youtu.be/Mx9PwRIK9Io