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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
186•ColinWright•1h ago•172 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
22•valyala•2h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
17•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
833•klaussilveira•22h ago•250 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
155•alephnerd•2h ago•106 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
119•1vuio0pswjnm7•8h ago•149 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1061•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
80•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•58m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
489•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•73 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•259 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
226•alainrk•6h ago•354 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
40•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
10•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•33 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
275•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
288•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
427•ostacke•1d ago•111 comments
Open in hackernews

Crossfire: High-performance lockless spsc/mpsc/mpmc channels for Rust

https://github.com/frostyplanet/crossfire-rs
102•0x1997•3mo ago

Comments

AceJohnny2•3mo ago
Because I had to look it up:

SPSC = Single Producer Single Consumer

MPMC = Multiple Producer Multiple Consumer

(I'll let you deduce the other abbreviations)

endorphine•3mo ago
S = Single

M = Multi

---

C = Consumer

P = Producer

wartywhoa23•3mo ago
They could have named that 1:1, 1:n, n:m, n:1, but deemed it too old and unfashionable.
surajrmal•3mo ago
Which side is producer and which is consumer? I don't think fashion has anything to do with it.
wartywhoa23•3mo ago
How do you read "X:Y": "X to Y" or "Y to X"? And how do you treat "to" - as direction from an origin to a destination or vice versa? As in "I send it to you".
dietr1ch•2mo ago
If anyone reads it as to:from, they're wrong.

We read left to right, so <producer>:<consumer> is the natural order.

enricozb•3mo ago
When reading this project's wiki [0], it mentions that Kanal (another channel implementation) uses an optimization that "makes [the] async API not cancellation-safe". I wonder if this is the same / related issue to the recent HN thread on "future lock" [1]. I hadn't heard of this cancellation safety issue prior to that other HN thread.

[0]: https://github.com/frostyplanet/crossfire-rs/wiki#kanal [1]: https://news.ycombinator.com/item?id=45774086

paholg•3mo ago
Futurelock is not about cancellation safety (cancellation is actually one solution to futurelock), though the related issues that are linked in that post are.
andrepd•3mo ago
Cancellation safety is another thing entirely, but one about which there's also an oxide RFD https://rfd.shared.oxide.computer/rfd/400
truth_seeker•3mo ago
For Java/JVM :

https://github.com/JCTools/JCTools

Hamuko•3mo ago
I feel like testing if it'd be faster than tokio::sync::mpsc in my project, but in the context of a websocket client, the performance of just using tokio is already pretty good. Existing CPU usage is already negligible (under a minute of CPU time in >110 hours real time).
efskap•3mo ago
Using stuff like this, does it make sense to use Rust in a golang-style where instead of async and its function colouring, you spawn coroutines and synchronize over channels?
thrance•3mo ago
It doesn't matter if you use channels or mutexes to communicate between tasks, you still need your function to be async to spawn it as a coroutine. Your only choice is between coroutines (async tasks spawned on an executor) or regular OS threads. Channels work with both, the rule of thumb is to use async when your workload is IO-bound, and threads when it is compute-bound. Then, it's up to you whether you communicate by sharing memory or share memory by communicating.
surajrmal•3mo ago
It does matter. Using channels makes control flow much more difficult to understand, but allows you to avoid wrapping everything in its own mutex (or RefCell) and local reasoning is easier to understand. There is also a difference in latency and cpu utilization, both of which still matter in io bound workloads. I honestly don't think it's one or the other but optimal usage is a mix of both depending on specifics of the use case. Channels are great for things that you want to be decoupled from each other but it needs to hit a certain level of abstraction/complexity before it's worth it.

Even folks who write modern go try to avoid overusing channels. It's quite common to see go codebases with few or no channels.

thrance•3mo ago
I meant, when it comes to choosing between threads or async/await, it doesn't matter if you use channels or something else. Both can be used with them. My original comment wasn't very clear it seems.

Of course it matters what synchronization primitives you choose, for the reasons you gave.

nicoburns•3mo ago
> Your only choice is between coroutines (async tasks spawned on an executor) or regular OS threads.

Thats not true. There are stackgul coroutine libraries in Rust too. I believe there's one called "may". They are admittedly not that widely used, but they are available.

steveklabnik•3mo ago
May has unresolvable soundness issues, which is part of why it’s not popular.
mamcx•3mo ago
If you are more like "parallel" than "async" totally yes!

here "parallel" is used in the most broad sense where you have (probably unrelated) tasks that are mostly independent for each other and run to completion. In that case "async" is an anti-pattern. So if you work more process-based that switch-based go!

reitzensteinm•3mo ago
I'm a little nervous about the correctness of the memory orderings in this project, e.g.

Two acquires back to back are unnecessary here. In general, fetch_sub and fetch_add should give enough guarantees for this file in Relaxed. https://github.com/frostyplanet/crossfire-rs/blob/master/src...

Congest is never written to with release, so the Acquire is never used to form a release chain: https://github.com/frostyplanet/crossfire-rs/blob/dd4a646ca9...

The queue appears to close the channel twice (once per rx/tx), which is discordant with the apparent care taken with the fencing. https://github.com/frostyplanet/crossfire-rs/blob/dd4a646ca9...

The author also suggests an incorrect optimization to Tokio here which suggests a lack of understanding of what the specific guarantees given are: https://github.com/tokio-rs/tokio/pull/7622

The tests do not appear to simulate the queue in Loom, which would be a very, very good idea.

This stuff is hard. I almost certainly made a mistake in what I've written above (edit: I did!). In practice, the queue is probably fine to use, but I wouldn't be shocked if there's a heisenbug lurking in this codebase that manifests something like: it all works fine now, but in the next LLVM version an optimization pass is added which breaks it on ARM in release mode, and after that the queue yields duplicate values in a busy loop every few million reads which is only triggered on Graviton processors.

Or something. Like I said, this stuff is hard. I wrote a very detailed simulator for the Rust/C++ memory model, have implemented dozens of lockless algorithms, and I still make a mistake every time I go to write code. You need to simulate it with something like Loom to have any hope of a robust implementation.

For anyone interested in learning about Rust's memory model, I can't recommend enough Rust Atomics and Locks:

https://marabos.nl/atomics/

embedding-shape•3mo ago
> The tests do not appear to simulate the queue in Loom, which would be a very, very good idea.

Loom is apparently this: https://github.com/tokio-rs/loom I've used tokio a bit in the past, but wasn't aware of that tool at all, looks really useful and probably I'm not alone in never hearing about it before. Any tips&tricks or gotchas with it one should know beforehand?

tontinton•3mo ago
Can I select multiple receivers concurrently, similar to a select in Linux?