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NetHack4 Philosophy

http://nethack4.org/philosophy.html
36•suioir•1w ago

Comments

HanClinto•1h ago
(2013)
ectospheno•1h ago
I played nethack a lot in the 90’s when I was in college. The farthest I got was the plane of air. Despite never beating it I consider it to be one of my favorite games. I’m glad to see design goals are still in the same spirit. Perhaps I should pick it up again now that my patience has leveled up.
HanClinto•1h ago
Plane of Air is pretty darn far! Those Air Elementals can be brutal.

Still, it's impressive you made it that far, and it's rough you made it so close without actually ascending!

bluGill•1h ago
You did much better than me. I always starved to death, or I died of poison trying not to starve to death.

This is a well known indication of a beginner: experienced players apparently never die this way - but I have no idea what they do different or even ideas of what else to try and so I gave up. There was a massive wealth of options (even in the 1990s) and I always wanted to get back into it, but until I come up with a path forward it always feels like I'll never get far so what is the point...

PaulHoule•51m ago
I've only beat the game by playing it in the debugger. I'm not sure if anyone has really beat it honestly.
ourmandave•48m ago
There's so many Dumb Ways to Die in the game.

I always played with cheats on just so I could try all the characters and see all their quests and stuff.

Amazing the Ascension speed record is like 49 minutes.

GMoromisato•1h ago
You may or may not be interested in my "Love Letter to NetHack" talk that I did for Roguelike Celebration:

https://www.youtube.com/watch?v=Gy39L-EaOtk&t=16s

I talk a lot about what makes NetHack unique and influential.

blindriver•1h ago
If I read the site properly, did this person usurp the trademark for Nethack for himself? Is this an actual authorized version 4 of Nethack? I just downloaded it the other day and I think it was at 3.6.7
robrtsql•36m ago
They cover that in the FAQ: http://nethack4.org/faq.html

Basically, NetHack development stalled out, so the developer(s?) behind NetHack 4 decided to fork it. Unlike other forks whose main goal is to put cool stuff in the game without regard for taste or balance, they wanted to stay true to the original.

Not that I agree with the fork name. It's best to not call your fork something that could be confused with the original, were the original devs to ever reach a 4.0 release.

cestith•1m ago
I think 3 and 4 are separate forks, but I could be misremembering.
jmclnx•1h ago
FWIW, TNNT is in progress now

https://tnnt.org/

Wasn't there some kind of conflict between Nethack4 and Nethack3 people ages ago ?

kibwen•59m ago
Contrast this with the documented philosophy of Dungeon Crawl Stone Soup, which at least partly positions itself as a philosophical antithesis to Nethack: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/cr...
sharkjacobs•10m ago
I love DCSS, and in abstract I think that "meaningful decisions (no no-brainers)" is a great top priority design principle, but in practice I wish they cared more about maintaining the qualia of the game itself.

I understand why they removed food, because it wasn't "fun" or interesting to experienced players. But it was more than just a time pressure mechanic. Cutting up and eating monsters to make your bread rations go further is as thematic as the difference between Zin and Trog

buellerbueller•36m ago
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