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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
494•klaussilveira•8h ago•135 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
835•xnx•13h ago•499 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
52•matheusalmeida•1d ago•9 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
108•jnord•4d ago•17 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
161•dmpetrov•8h ago•75 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
165•isitcontent•8h ago•18 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
59•quibono•4d ago•10 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
274•vecti•10h ago•127 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
221•eljojo•11h ago•138 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
337•aktau•14h ago•163 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
11•denuoweb•1d ago•0 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
332•ostacke•14h ago•89 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
420•todsacerdoti•16h ago•221 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
33•kmm•4d ago•2 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
354•lstoll•14h ago•246 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
9•romes•4d ago•1 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
56•phreda4•7h ago•9 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
14•gmays•3h ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
208•i5heu•11h ago•152 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
121•vmatsiiako•13h ago•47 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
32•gfortaine•5h ago•6 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
156•limoce•3d ago•79 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
257•surprisetalk•3d ago•33 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1011•cdrnsf•17h ago•421 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
51•rescrv•16h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
89•ray__•4h ago•41 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
43•lebovic•1d ago•12 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
34•betamark•15h ago•29 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
78•antves•1d ago•59 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
43•nwparker•1d ago•11 comments
Open in hackernews

The Geometry Behind Normal Maps

https://www.shlom.dev/articles/geometry-behind-normal-maps/
121•betamark•2mo ago

Comments

zduoduo•2mo ago
Great article on tangent spaces! Could you explain how UV distortion affects tangent vector calculation in more detail?
gm678•2mo ago
Another great reference on this: https://3dreference.notion.site/Texture-Types-15aef4826bf04d...

Note that normal maps are still widely used in PBR workflows. The article doesn't mention them, but older renderers tended to use diffuse, specular, normal maps, and modern asset creation typically involves albedo, roughness/smoothness, metalness, and ambient occlusion maps in addition to normal maps for textures.

delta_p_delta_x•2mo ago
> If we could afford a polygon for every pixel we wouldn’t need textures at all.

Heh; with mesh shaders and Nanite, we sort of can now. Whether older GPUs can render them is a different matter altogether though.

jesse__•2mo ago
On a 1080p display, there are ~2M pixels; this is a totally tractable number of triangles to do at 60fps even on cards that are like 10 years old. If I remember correctly, a buddy of mine was recently doing 6 million triangles in realtime on integrated, which is absolute bananacakes. The compute-based software rasterizers people are writing now (Nanite) target triangles that end up being 2-4px on-screen, so we're talking something on the order of 500k-1M triangles. Modern GPUs fart a million triangles.

We've been in 'kind of can' territory for a long time in terms of hardware capabilities. We're just now writing the software to actually do it.

senderista•2mo ago
There are a couple of equivalent but complementary definitions of tangent space used in differential geometry. One is that a tangent vector at a point p is a directional derivative operator, i.e. a local map from functions defined in a neighborhood of p to numbers that is linear and obeys the Leibniz (product) rule of derivatives. It turns out that any such operator can be identified with some equivalence class of curves through p, which is the second definition of a tangent vector: a set of curves which define "the same" directional derivative operator.

I find the second definition more intuitive and easier to visualize, while the first is more formal and algebraic. For example, using the second definition it's easy to visualize the pushforward T(V) (given a smooth map T) of a tangent vector V at p to another vector U at q = T(p): picture a curve through p corresponding to V mapped via T to a curve through q. That curve defines the pushforward U = T(V). This isn't a substitute for the algebraic definition of a pushforward, of course, but I find it helpful. (The same approach is easy to extend to the pullback of a 1-form.)