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The last-ever penny will be minted today in Philadelphia

https://www.cnn.com/2025/11/12/business/last-penny-minted
250•andrewl•3h ago•374 comments

Maestro Technology Sells Used SSD Drives as New

https://kozubik.com/items/MaestroTechnology/
66•walterbell•1h ago•31 comments

Steam Machine

https://store.steampowered.com/sale/steammachine
508•davikr•1h ago•216 comments

Steam Frame

https://store.steampowered.com/sale/steamframe
361•Philpax•1h ago•101 comments

Learn Prolog Now

https://lpn.swi-prolog.org/lpnpage.php?pageid=top
184•rramadass•4h ago•106 comments

Project Euler

https://projecteuler.net
63•swatson741•2h ago•16 comments

Yt-dlp: External JavaScript runtime now required for full YouTube support

https://github.com/yt-dlp/yt-dlp/issues/15012
698•bertman•9h ago•441 comments

Launch HN: JSX Tool (YC F25) – A Browser Dev-Panel IDE for React

28•jsunderland323•2h ago•18 comments

Async and Finaliser Deadlocks

https://tratt.net/laurie/blog/2025/async_and_finaliser_deadlocks.html
29•emailed•1h ago•5 comments

Ioannis Yannas invented artificial skin for treatment of burns–dies at 90

https://news.mit.edu/2025/professor-ioannis-yannas-dies-1027
87•bookofjoe•1w ago•4 comments

Blasting Yeast with UV Light

https://chillphysicsenjoyer.substack.com/p/results-from-blasting-yeast-with
7•Gormisdomai•1h ago•0 comments

GPT-5.1: A smarter, more conversational ChatGPT

https://openai.com/index/gpt-5-1/
101•tedsanders•46m ago•116 comments

.NET 10

https://devblogs.microsoft.com/dotnet/announcing-dotnet-10/
414•runesoerensen•1d ago•338 comments

Fighting the New York Times' invasion of user privacy

https://openai.com/index/fighting-nyt-user-privacy-invasion
174•meetpateltech•5h ago•186 comments

Valve Announces New Steam Machine, Steam Controller and Steam Frame

https://www.phoronix.com/news/Steam-Machines-Frame-2026
67•doener•1h ago•1 comments

Waymo robotaxis are now giving rides on freeways in LA, SF and Phoenix

https://techcrunch.com/2025/11/12/waymo-robotaxis-are-now-giving-rides-on-freeways-in-these-3-cit...
211•nharada•3h ago•242 comments

A brief look at FreeBSD

https://yorickpeterse.com/articles/a-brief-look-at-freebsd/
30•todsacerdoti•7h ago•9 comments

The Single Byte That Kills Your Exploit: Understanding Endianness

https://pwnforfunandprofit.substack.com/p/the-single-byte-that-kills-your-exploit
15•andwati•3d ago•0 comments

What happened to Transmeta, the last big dotcom IPO

https://dfarq.homeip.net/what-happened-to-transmeta-the-last-big-dotcom-ipo/
173•onename•10h ago•88 comments

Archive or Delete?

https://email-is-good.com/2025/11/05/archive-or-delete/
4•speckx•1w ago•0 comments

Yann LeCun to depart Meta and launch AI startup focused on 'world models'

https://www.nasdaq.com/articles/metas-chief-ai-scientist-yann-lecun-depart-and-launch-ai-start-fo...
740•MindBreaker2605•12h ago•554 comments

Micro.blog launches new 'Studio' tier with video hosting

https://heydingus.net/blog/2025/11/micro-blog-offers-an-indie-alternative-to-youtube-with-its-stu...
81•justin-reeves•6h ago•27 comments

Is your electric bill going up? AI is partly to blame

https://www.npr.org/2025/11/06/nx-s1-5597971/electricity-bills-utilities-ai
16•ilamont•30m ago•11 comments

The Geometry Behind Normal Maps

https://www.shlom.dev/articles/geometry-behind-normal-maps/
85•betamark•6h ago•5 comments

How Tube Amplifiers Work

https://robrobinette.com/How_Amps_Work.htm
9•gokhan•1h ago•0 comments

NetHack4 Philosophy

http://nethack4.org/philosophy.html
47•suioir•1w ago•21 comments

Building a CI/CD Pipeline Runner from Scratch in Python

https://muhammadraza.me/2025/building-cicd-pipeline-runner-python/
21•mr_o47•3d ago•3 comments

UK pauses intelligence-sharing with US on suspected drug vessels in Caribbean

https://www.theguardian.com/uk-news/2025/nov/11/uk-suspends-intelligence-sharing-with-us-amid-air...
47•beardyw•1h ago•2 comments

Show HN: Cancer diagnosis makes for an interesting RL environment for LLMs

16•dchu17•2h ago•3 comments

Hard drives on backorder for two years as AI data centers trigger HDD shortage

https://www.tomshardware.com/pc-components/hdds/ai-triggers-hard-drive-shortage-amidst-dram-squee...
92•pabs3•14h ago•78 comments
Open in hackernews

Steam Frame

https://store.steampowered.com/sale/steamframe
342•Philpax•1h ago

Comments

jsheard•1h ago
Frame is obviously the main headline here, but they've also launching a new SteamOS mini-PC and a new controller.

https://store.steampowered.com/sale/steammachine

https://store.steampowered.com/sale/steamcontroller

No prices listed for any of them yet, as far as I can tell.

marcosscriven•1h ago
Real shame it’s only 60Hz at 4k. There’s a gap for good 120Hz@4k streaming.

Hoping the next Apple TV will do it.

Edit - updated specs claim it can do this, but it’s limited to HDMI 2.0

jsheard•1h ago
(rewriting this comment because the spec sheet has seemingly been updated)

Looks like it can do 4k 120hz, but since it's limited to HDMI 2.0 it will have to rely on 4:2:0 chroma subsampling to get there. Unfortunately the lack of HDMI 2.1 might be down to politics, the RDNA3 GPU they're using should support it in hardware, but the HDMI Forum has blocked AMD from releasing an open source HDMI 2.1 implementation.

https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no...

PaulHoule•1h ago
... but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?

It seems to me the wireless is pretty important. I have an MQ3 and I have the link cable. For software development I pretty much have to plug the MQ3 into my PC and it is not so bad to wander around the living room looking in a Mars boulder from all sides and such.

For games and apps that involve moving around, particularly things like Beat Saber or Supernatural the standalone headset has a huge advantage of having no cable. If I have a choice between buying a game on Steam or the MQ3 store I'm likely to buy the MQ3 game because of the convenience and freedom of standalone. A really good wireless link changes that.

jsheard•1h ago
> but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?

I'm talking about the Steam Machine here. In theory you could pipe 4k120 to the headset assuming there's enough wireless bandwidth, yeah.

OGWhales•23m ago
It seems it supports DP 1.4 as well, so perhaps you could get an adapter if your display only supports HDMI 2.1
skeaker•1h ago
Where are you getting this number? I'm not seeing it on the specs page.
marcosscriven•1h ago
This is for the steam machine, not the headset. Mentioned in the CPU & GPU section.
4ndrewl•38m ago
it's confusing rn because on the steam machine post people are commenting on the frame and vice-versa here.

https://news.ycombinator.com/item?id=45903404

srjek•1h ago
So, in the specs for the mini-pc, it claims the video out can do 4K @ 120Hz (even faster if displayport). I assume the 4K @ 60Hz you saw is from the "4K gaming at 60 FPS with FSR" line.

I reckon it can probably stream at 4K@120 if it can game at half that.

marcosscriven•1h ago
Interesting. I also saw HDMI 2.0 - I guess it’s technically possible but with subsampling?
constantcrying•1h ago
This is not true, from the specs:

HDMI 2.0

Up to 4K @ 120Hz

Supports HDR, FreeSync, and CEC

I have zero doubts the device can do 4k @ 120Hz streaming Hardware wise. In the end it is just a normal Linux desktop.

torginus•43m ago
Considering how much they talk about Foveated rendering, I think it might not be constrained by the traditional limitations of screens - instead of sending a fixed resolution image at whatever frequency, it'll send a tiny but highly detailed image where your eyes are focusing, with the rest being considerably lower resolution.

Or that's what I think I may be completely wrong.

phantasmish•1h ago
Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post.

6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more performance instead of battery and screen that I don’t use) is great. Not a lot of games I want to play won’t run well at least at 1080p with specs like that.

torginus•46m ago
Snapdragon doesn't really have a good history of supporting proper desktop games. Windows for ARM had kinda bad compatibility. It seems the aim is to have most games just be playable like with the Deck. Fingers crossed but I have some reservations.
phantasmish•39m ago
Their new mini PC isn’t ARM (the Frame is, though), it’s AMD hardware like the Steam Deck. Appears to be x86, should play basically anything in my library at 1080p or higher as long as it works under SteamOS.
torginus•14m ago
I know but the Frame supports regular x86 games as well in standalone mode.
klohto•10m ago
you run FEX, not direct ARM games
JBiserkov•1h ago
A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc.

Mac Mini m4: 127 x 127 x 50 mm = 0.8 L

Steam Machine: 156 x 162 x 152 = 3.8 L

That's 4.76 times more volume.

latexr•1h ago
> Obviously comparing apples to oranges

Or is it “comparing apples to steam engines”?

bakies•53m ago
It's only a little bigger than Mac Studio.

9.5 x 19.7 x 19.7 cm = 3,687 cm³

and half the size of my SFFPC @ 8.3L

taeric•1h ago
I'm unreasonably excited on all things Steam nowadays. I still like my PS5. And the PSVR2 is quite amazing for the games it has. But Steam has been amazing in getting back into games for me in ways that I did not anticipate.
reactordev•1h ago
These links open Steam app on my phone and crash immediately.
archi42•18m ago
Same here. Also happens when navigating there from within the all.

Open the website in your browser instead.

skeaker•1h ago
This being a whole system that will allow you to put whatever software you want onto it makes me think that it might actually succeed at being what the Vision Pro wanted to be.
taeric•1h ago
Well, that and being squarely focused on gaming.

I also trust the Steam ecosystem far more than I probably should...

crooked-v•1h ago
Vision Pro wants to be an iPad on your face. The hardware's just not good enough (in the sense of general manufacturing capabilities, not lack of investment from Apple) to make that an enticing product yet.
stetrain•57m ago
This isn’t likely to be a compelling spatial computer.

The pass-through video is monochrome and the screens have about 40% of the pixels compared to the Vision Pro.

The Samsung Galaxy XR is much closer to being a Vision Pro competitor.

The Steam Frame is very focused on playing games locally and streamed from a PC.

Philpax•12m ago
I'd be willing to take the L on the hardware in order to be able to actually run the software I care about. (I own a Vision Pro and barely use it because the pejorative description of "an iPad on your face" is more accurate than I would like to admit.)
ark4n•1h ago
That mini pc... one more nail in the coffin of the xbox hardware business. Ouch.
30minAdayHN•57m ago
I bought all my sim racing setup for my xbox. It was short-sighted but optimized for a quick decision. Now I feel like I'm stuck with it and can't upgrade the setup forward. Everytime I see these comments, it's one more nail in my wallet :)
rowanG077•1h ago
This explains why alyssa rosenzweig (from asahi linux) was paid for so long by Valve. She worked on FEX.
porridgeraisin•1h ago
What's fex? I wasn't able to google search it (didn't try too hard admittedly)
Jordan-117•1h ago
https://fex-emu.com/
Tankenstein•1h ago
x86 to arm compatibility layer they are using to run windows games on the machine/frame
tym0•19m ago
Steam Machine is x86_64
srjek•1h ago
Steam Frame is running SteamOS on ARM, and is capable of playing games standalone, which implies ARM support in Steam. Through granted, it could be in a limited form.
fallingmeat•1h ago
any idea on price?
Night_Thastus•1h ago
The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time, that would be incredible. I can't even imagine the technical work behind the scenes to make it all work.

I'd really like to know what the experience is like of using it, both for games and something like video.

rowanG077•1h ago
There is a LTT video: https://www.youtube.com/watch?v=dU3ru09HTng

Linus says he cannot tell it is actually foveated streaming.

Night_Thastus•1h ago
I believe in Linus very little. I'll keep my eyes peeled to see what others say. It's certainly possible though, Valve has the chops to pull it off.
stetrain•55m ago
Norm from Tested said the same in his video.

https://youtu.be/b7q2CS8HDHU

potatolicious•30m ago
The Verge reports similarly - can't tell foveated streaming. Seems like Valve really cracked the code with this one.
pixelpoet•51m ago
There's an awesome shader on shadertoy that illustrates just how extreme the fovea focus is: https://www.shadertoy.com/view/4dsXzM

Linus the shrill/yappy poodle and his channel are less than worthless IMO.

jasonjmcghee•41m ago
When you full screen this, it's crazy how tiny the area that spins is. For me it's like an inch or inch and a half on a 32 inch 4k display at a normal seated position.

(If I move my head closer it gets larger, further and it gets smaller)

Night_Thastus•19m ago
Imagine if we could hook this into game rendering as well. Have super high resolution models, textures, shadows, etc near where the player is looking, and use lower LoDs elsewhere.

It could really push the boundaries of detail and efficiency, if we could somehow do it real-time for something that complex. (Streaming video sounds a lot easier)

modeless•42m ago
Foveated streaming should be much easier to implement than foveated rendering. Just encode two streams, a low res one and a high res one, and move the high res one around.
ThatPlayer•1h ago
I'm disappointed it seems to have dropped lighthouse tracking with the previous Valve Index. Especially because with the Valve Knuckles controllers are my favorite with how they strap to your hand.
Diti•55m ago
Not to mention the insane precision (I believe it’s something like 1 or 2 mm).
starkrights•41m ago
Per the LTT video [0], the new Steam Frame controllers will have a (separately purchasable) accessory pack which includes a knuckles-like strap. Supposedly the controllers have enough capacitive-sensing ("on every input surface, and on the grips") for knuckles-like five finger tracking.

Linus says "just like" the valve knuckles a couple times, but who knows how they'll feel comparatively. I've personally never used the knuckles, but they seem like they'd have a different enough feel from these to maybe make a difference.

[0]: https://youtu.be/dU3ru09HTng?t=246 - timestampped @ controller section.

craftkiller•1h ago
Excited to see that it uses LCDs instead of OLED! One of the things holding me back from head-mounted displays is the short lifespan / burn-in issues of OLED. Also loving the replaceable batteries on the controller.
marcosscriven•1h ago
Personally I much prefer OLED, especially for VR, and haven’t had any burn in issues with OLED in any form for years.
craftkiller•56m ago
Even modern OLED experience burn-in (despite them announcing every year that "this time we solved the burn-in issue!"): https://www.youtube.com/watch?v=whuHuM9h88M

VR is particularly bad for this because, on OLED, higher brightness = greater burn-in and VR headsets generally significantly over-drive their tiny displays.

Naturally the solution to all of this is MicroLED which will have the benefits of OLED without the downsides. But until then, the only device I'm using OLED for is my phone (and only because I no longer have a choice).

AndroTux•58m ago
OLED only burns in if the content is static for hours. If your head is that stable while using VR, I give you $5.
craftkiller•52m ago
Do your VR games not have static HUDs / UIs? It has been a long time since I picked up a VR game since I no longer have the room.
t-writescode•49m ago
OLED is always burning in as a feature of it. It’s just much less noticeable when it’s:

  * cooled aggressively 
  * constantly changing colors (more even wear)
But it is still always losing durability in a steady way.
hnuser123456•22m ago
I used colorcontrol to enter the service menu of my LG C2 and disable all anti-burn-in features. No auto dimming, no auto picture level, no anti-logo, etc. The only one I kept is pixel shift because it's only noticeable if you're looking at the edge of the screen when it moves, it's a tiny movement. I skip the "pixel cleaning" prompt every time it wants me to wait. When I'm gaming in HDR, I use filters to increase the exposure to get the maximum brightness range of the panel. Been using it like that for ~8hrs/day for over 2 years now. Zero detectable hint of burn-in.
Pfhortune•1h ago
At last! I really enjoyed my time with the Oculus Quest 2, but could not stomach having Meta in my house/on my network. I sold it and resolved to either wait until I could get a good deal on an Index or Valve came around with something new, and now I can look forward to VR again!
woile•59m ago
Is the steam controller registering as a joystick and a mouse? It could be amazing to manage my current media center! As I cannot make KDE detect my current controller as a mouse
theoldgreybeard•57m ago
Wow was absolutely not expecting this. I need this.
dev0p•57m ago
WHAT'S THE PRICE

GABEN

GABEN DON'T LEAVE ME HANGING WHAT IS THE PRICEEEEEEEE

boriskourt•56m ago
And like the Steam Deck it will never be available in my region :) So much for globalization!
xandrius•56m ago
Kind of weird using AA batteries, I'd imagine something else would be better suited for this?
Scene_Cast2•51m ago
I swapped all my AA and AAA batteries for Enelooops. The cheaper white ones are the best for most applications.
t-writescode•50m ago
AA means they don’t have to handle battery replacements; and it’s not too-too hard to get rechargeable batteries.

I would prefer batteries in machine, too; but this does have some sustainability and repairability (by not needing it) advantages.

deltoidmaximus•34m ago
The (now original) Steam controller used AA batteries as well. I can't say it was my favorite feature but I did appreciate that it made "battery replacements" a cinch.
slg•7m ago
You're right that it's "not too-too hard" to get them, but it's also "not too-too easy" to actually use them in comparison just plugging a USB-C cable into the device. The process you will have to go through to recharge this will become incredibly annoying for something that will eat through batteries as quickly as a VR headset. Think of all the criticisms Apple has received over the years due to the Magic Mouses charging port being on the bottom and that only needs a charge every couple months, this will need to be charged after a few hours of use.
AaronAPU•52m ago
The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?
Apocryphon•51m ago
Is this built by HTC, like the Vive is/was? Either way, RIP HTC.
vadansky•51m ago
>2160 x 2160 LCD (per eye)

Here's hoping it will be like the Deck and we get Frame OLED in a year or so.

archi42•20m ago
Last time I read up on OLED in VR, it was said that pancake lenses dissipate too much light. Might be dated of course, and iirc there is now at least one OLED+pancake HMD on the market.
torginus•50m ago
Whoo - first party support - including a graphics stack on ARM!

I hope this means the GPU and drivers is advanced enough to run fully featured modern video games.

Windows for ARM was kinda sunk by the fact that the GPU wasn't compatible enough due to the crappy drivers and outdated GPU uArch optimized for mobile games.

I'm still kinda on the fence about VR, but I hope ARM + Linux succeeds in a big way and this'll make a truly handheld Steam Deck possible.

modeless•49m ago
Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers.

> Just like any SteamOS device, install your own apps, open a browser, do what you want: It's your PC.

It's an ARM Linux PC that presumably gives you root access, in addition to being a VR headset. And it has an SD card slot for storage expansion. Very cool, should be very hackable. Very unlike every other standalone VR headset. Also, in the LTT video about it they say it can run Android APKs as well, that's unexpected.

> 2160 x 2160 LCD (per eye) 72-144Hz refresh rate

Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low. I'd love to see a high-end option with higher resolution displays in the future, good enough for monitor replacement.

> Monochrome passthrough

So AR is not a focus here, which makes sense. However:

> User accessible front expansion port w/ Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)

Full color AR could be done as an optional expansion pack. And I can imagine people might come up with other fun things to put in there.

One thing I don't see here is optional tracking pucks for tracking objects or full body tracking. That's something the SteamVR Lighthouse tracking ecosystem had, and the Pico standalone headset also has it.

xeonmc•28m ago
> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low.

Question, what is the criteria for deciding this to be the case? Could you not just move your face closer to the virtual screen to see finer details?

modeless•25m ago
Not only would it be a chore to constantly lean in closer to different parts of your monitor to see full detail, but looking at close-up objects in VR exacerbates the vergence-accommodation mismatch issue, which causes eye strain. You would need varifocal lenses to fix this, which have only been demonstrated in prototypes so far.
Fernicia•9m ago
Couldn't you get around that by having a "zoom" feature on a very large but distant monitor?
potatolicious•14m ago
There's no precise criteria but the usual measure is ppd (pixels per degree) and it needs to be high enough such that detailed content (such as text) displayed at a reasonable size is clearly legible without eye strain.

> "Could you not just move your face closer to the virtual screen to see finer details?"

Sure, but then you have the problem of, say, using an IMAX screen as your computer monitor. The level of head motion required to consume screen content (i.e., a ton of large head movements) would make the device very uncomfortable quite quickly.

The Vision Pro has about ~35ppd and generally people seems to think it hits the bar for monitor replacement. Meta Quest 3 has ~25ppd and generally people seem to think it does not. The Steam Frame is specs-wise much closer to Quest 3 than Vision Pro.

There are some software things you can do to increase legibility of details like text, but ultimately you do need physical pixels.

monocasa•15m ago
Foveated streaming is wild to me. Saccades are commonly as low as 20-30ms when reading text, so guaranteeing that latency over 2.4Ghz seems Sisyphean.

I wonder if they have an ML model doing partial upscaling until the eyetracking state is propagated and the full resolution image under the new fovea position is available. It also makes me wonder if there's some way to do neural compression of the peripheral vision optimized for a nice balance between peripheral vision and hints in the embedding to allow for nicer upscaling.

cube2222•13m ago
They're doing it over 6GHz, if I understand correctly, which with a dedicated router gets you to a reasonable latency with reasonable quality even without foveated rendering (with e.g. a Quest 3).

With foveated rendering I expect this to be a breeze.

omneity•11m ago
It was hard for me to believe as well but streaming games wirelessly on a Quest 2 was totally possible and surprisingly latency-free once I upgraded to wifi 6 (few years ago)

It works a lot better than you’d expect at face value.

pierrec•48m ago
The death of VR has been greatly exaggerated. The only thing that died is the hype, and the hype will not be missed. It's just nice to have so much less bullshit.
lostmsu•45m ago
Will the eye tracking data be directly available to developers?

Also, can I hack the OS? Specifically interested in direct VR rendering (other headsets don't allow to bypass compositor).

marknutter•43m ago
So it connects to your PC via Wifi? I could use this anywhere in my house as far away from my computer as I want?
starkrights•33m ago
I think it depends on whether or not you have good 6ghz connectivity. The headset comes with a 6ghz usb dongle pluggable to your rendering PC for locales without a 6ghz router or good 6ghz penetration, but due to 6ghz lack of wall-penetrating capability, that's probably going to be more/less line-of-sight. The LTT video [0] does explicitly mention the ability to use either mode of connection though- over your existing wifi network, or via their 6ghz dongle. It's somewhat unclear if the headset would function over a non 6ghz connection (regardless of quality- supposedly 2.4/5ghz VR-over-wifi is pretty rough due to channel congestion and maybe bandwidth limits)

The headset is also capable of being its own renderer, ie, it can do 'mobile' vr games (android apks like on the quest, eg). That functionality wouldn't need a connection to your PC at all.

[0]: https://youtu.be/dU3ru09HTng?t=445 - timestamped at wireless segment

Insanity•40m ago
This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself.

The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me.

I do _hope_ the price is reasonable though, if it ends up being like Apple VR I might not buy into it immediately, but I'm hoping for a reasonable $1000 max price.

vunderba•31m ago
I can't imagine it exceeding ~1k USD - they've got to at least keep it reasonably competitive with the Meta Quest which is around half that.
aljgz•6m ago
Meta Quest 2 owner here, with all the damage to UX after Oculuswas acquired by Meta, I'll lean towards something from steam, even with a 2-3x price tag.

I don't think I'm the norm, but probably neither an exception

LukaD•39m ago
This looks really cool, but USB-A on the wireless adapter? Really?
phantasmish•31m ago
Pretty sure the vast majority of device ports on plugged-in devices in my house are still USB-A. And the only non-phone/tablet devices I have that are C-only are Apple, I’m pretty sure. Everything else has at least one A port.

It’s only just getting to the point that if I search for USB peripherals (mice, flash sticks, whatever) in a non-Apple online computer hardware store without specifying I want USB-C, some of the first page results might be USB-C.

USB-A appears poised to remain the safe choice that least-often demands your customer also buy an adapter for another couple years, minimum.

newsclues•37m ago
Good engineering discussion from gamers nexus https://m.youtube.com/watch?v=bWUxObt1efQ
cube2222•36m ago
This is fantastic!

A while ago I bought the Quest 3 and set it up with WiFi 6 for streaming games. It's a decent setup, but I only bought it cause I was tired of waiting for the "rumored new headset by Valve".

And it seems everything on my wishlist is here:

- foveated rendering based on eye tracking - this is excellent, and was I think only available in the Quest Pro until now

- a dedicated wireless streaming dongle, with multiple radios on the headset - awesome, tuning WiFi 6 got me to a good-enough state, but I'm looking forward to a dedicated out-of-the-box solution

- pancake lenses

- inside-out tracking

In general, having had the Valve Index previously, and then using the Quest 3, it's a night-and-day difference to play something like Alyx wireless. Much better clarity with pancake lenses, too.

Main surprise here is their usage of a Snapdragon chip and not AMD, didn't expect this. I thought it would effectively be a steam deck hardware wise. Curious to see how well that works, esp. for standalone gaming. In practice though you'll likely want to be streaming any "pc-first" titles anyway.

vunderba•35m ago
From the spec sheet:

> Large FOV (up to 110 degrees)

Sigh. More than a decade later and we're still stuck at "submarine periscope" Field of view level. As somebody who's used the Pimax (~180-200 FOV), your definition of "large" may vary.

> Headstrap includes integrated dual audio drivers and and rechargeable battery on rear.

Freaking thank you. Apple failed hard to learn the lesson of - it's not necessarily the weight that matters, it's the distribution of the weight.

dzonga•34m ago
kudos to them for using AA batteries for the controller.

will help the hardware last longer. cz non-removable lithium batteries suck.

foxandmouse•28m ago
Interesting they went with the 8 Gen 3 instead of something like the X Elite. From what I’ve seen, the 8 Gen 3 actually outperforms the Elite in emulation and running PC games. I wonder if that factored into the decision.
aezart•27m ago
Wonder if/when prescription lenses will be available for it. I had to get some for my index since my glasses were too big to fit inside the headset.
klipklop•25m ago
There will be.
anonymars•26m ago
Deckard at last! https://isvalvedeckardout.com/
tym0•23m ago
Now that they've ported Steam to Android with FEX + Proton [0] (what this is running), the question is will they release it for the rest of Android devices? There is a ton of Android gaming handhelds and people are already experimenting with things like Winlator [1] but having well supported way could be awesome.

[0] https://github.com/FEX-Emu/FEX

[1] https://github.com/brunodev85/winlator

cortesoft•9m ago
This looks fantastic. The only negative I see so far it is only monochrome passthrough. The full color passthrough on the Quest 3 is pretty killer, it sucks to go backwards on that.