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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
64•ColinWright•58m ago•28 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
18•surprisetalk•1h ago•15 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
120•AlexeyBrin•7h ago•23 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
96•alephnerd•1h ago•44 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
823•klaussilveira•21h ago•248 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
55•vinhnx•4h ago•7 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
53•thelok•3h ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
102•1vuio0pswjnm7•8h ago•118 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1057•xnx•1d ago•608 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
75•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
476•theblazehen•2d ago•175 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
202•jesperordrup•11h ago•69 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
545•nar001•5h ago•252 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
213•alainrk•6h ago•332 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
34•rbanffy•4d ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
27•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
113•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
73•speckx•4d ago•74 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
68•mellosouls•4h ago•73 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•21h ago•37 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
285•dmpetrov•22h ago•153 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
43•matt_d•4d ago•18 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
555•todsacerdoti•1d ago•268 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
472•lstoll•1d ago•312 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•215 comments
Open in hackernews

Pyrotechnic Display Design Software

https://github.com/giuseppe-coco/FireShow
34•Giuseppe_Coco•2mo ago

Comments

Giuseppe_Coco•2mo ago
FireShow is a 3D fireworks display design and visualization software developed in C++ and OpenGL. Inspired by professional tools like FWsim and Finale 3D, this project allows designers to create, synchronize, and visualize complex pyrotechnic effects in a real-time 3D environment.
danw1979•2mo ago
Do you have any idea if either FWsim or Finale 3D were implicated in any of the “all at once” firing errors (some may say enhancement?) that affected e.g. San Diego 2012 or Oban 2011 displays ?

Is there any protection against this kind of problem in FireShow ?

petee•2mo ago
Someone I know in that industry described the San Diego event as being the result of playback scrubbing; by either dragging or accidentally clicking somewhere on the timeline. Obviously heard second hand, but its a close community so I generally trust it - Wikipedia says it was a corrupted file
alwa•2mo ago
Said Santore the firework producer in delicious bit of Jersey-Italian circumlocution:

> It was a computer error. A set of instructions that were given that we didn’t necessarily create, that was created by the system. [0]

Sounds consistent with a scrubbing error that they’d love to talk about in ways that sounded like it was the computer wot dunnit…

[0] https://www.thrillist.com/entertainment/nation/an-oral-histo...

petee•2mo ago
They describe here [1] that somehow two sets of instructions were generated, but that doesn't really make sense why that would cause zero delays between cues

https://www.sandiegouniontribune.com/2012/07/12/july-4-firew...

Giuseppe_Coco•2mo ago
Actually, in this first phase, I haven't thought of connecting the software to a control unit that triggers actual fireworks. For now, it's only supposed to be a design show software. But, I guess, that is going to be the next crucial step if pyrotechnics want to use this software
Giuseppe_Coco•2mo ago
To mitigate this problem, shouldn't tecnicians have a sort of simulated environment where they test their shows, without triggering actual fireworks?
petee•2mo ago
Looks great! What got you into firework simulation?
Giuseppe_Coco•2mo ago
Thank you! Here in my place, we organize a lot of firework shows for celebrations. Hence my brother-in-law - which is a passionate but not a prefessional - told me, why don't you make a software like that? So I took the challenge!

Would you like to contribute? I am actually looking for someone who wants to help me integrate maps from OpenStreetMap into FireShow.

petee•2mo ago
Wish I could, but I never learned c++! Maybe now could be the time lol Maps are a great idea, and even better if you can incorporate terrain height and obstructions.

With a map you could also plot out the safety perimeter. Every jurisdiction is different, for example in my state if I recall it was something like 100' feet per inch of shell size, and the fire mashals would use a wheel to confirm it.

A random other thought might be to offer the user estimates for number and length of squib and control cables for the various rack runs

Giuseppe_Coco•2mo ago
Great idea adding a safety perimeter!
fudged71•2mo ago
What’s the license? Might be cool to port to the web with WASM (looks like it would be pretty easy actually)
Giuseppe_Coco•2mo ago
Why do you want to port it to the web? It'a a genuine question. Is it for making the software more accessible?
petee•2mo ago
I spent a couple years doing pyro shows, and found it interesting how the various show leads would plan the timings; proper cadence and shell size choice can really help make a show interesting before the finale
wonger_•2mo ago
Tell us more! What was your role?
petee•2mo ago
Neck-down hah

Basically setup and load the tubes with shells; lots of attention is given to safety buffers, and things like orienting the racks so they can't fall facing the audience.

Some states require electronic firing, so everything gets a squib tied into the fuse, other places you can hand-fire with a road flare, which is more reliable, but dangerous. Anything that doesn't launch needs to be re-squibbed or extracted.

Its also wicked exciting, and fireworks from directly below look entirely different. My first show hand firing 6" shells, I distinctly recall knee jerk yelling "what the fuck" over and over, grinning ear to ear; you can really feel the pressure wave from the launch. It also paid $10/hr

There is also an amateur fireworks association as a fyi; people still hand build shells :)

Edit: as for timing, they'd have patterns like, x3 3-inch shells, x2 6-inch, and 1 8-inch; color and pattern were intentional choices. For hand fire, they'd yell out the shell size to fire, one person per size

Giuseppe_Coco•2mo ago
I appreciate a lot your interest for this project! I was sure it was interesting as there are no open-source softwares of this type!
Giuseppe_Coco•2mo ago
Is anyone interested in contributing?

I am looking for either someone who wants to help me integrate maps from OpenStreetMap into FireShow, or someone who is experienced in building real softwares, especially in C++ and wants to reorganize better the code architecture. Despite all ideas/features are mine, because I don't have much experience in building real softwares, the architecture is mainly decided by AI, but I feel like it is a bit of a mess, and I'd love if it was better ;)