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Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
100•theblazehen•2d ago•22 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
654•klaussilveira•13h ago•189 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
944•xnx•19h ago•549 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
119•matheusalmeida•2d ago•29 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
38•helloplanets•4d ago•38 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
48•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
227•isitcontent•14h ago•25 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
14•kaonwarb•3d ago•17 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
219•dmpetrov•14h ago•113 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
327•vecti•16h ago•143 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
378•ostacke•19h ago•94 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
487•todsacerdoti•21h ago•241 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
359•aktau•20h ago•181 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
286•eljojo•16h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
409•lstoll•20h ago•276 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
21•jesperordrup•4h ago•12 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
87•quibono•4d ago•21 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
59•kmm•5d ago•4 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
3•speckx•3d ago•2 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
31•romes•4d ago•3 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
250•i5heu•16h ago•194 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
15•bikenaga•3d ago•3 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
56•gfortaine•11h ago•23 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1062•cdrnsf•23h ago•444 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
144•SerCe•9h ago•133 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
180•limoce•3d ago•97 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
287•surprisetalk•3d ago•41 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
147•vmatsiiako•18h ago•67 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
72•phreda4•13h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
29•gmays•9h ago•12 comments
Open in hackernews

Pyrotechnic Display Design Software

https://github.com/giuseppe-coco/FireShow
34•Giuseppe_Coco•2mo ago

Comments

Giuseppe_Coco•2mo ago
FireShow is a 3D fireworks display design and visualization software developed in C++ and OpenGL. Inspired by professional tools like FWsim and Finale 3D, this project allows designers to create, synchronize, and visualize complex pyrotechnic effects in a real-time 3D environment.
danw1979•2mo ago
Do you have any idea if either FWsim or Finale 3D were implicated in any of the “all at once” firing errors (some may say enhancement?) that affected e.g. San Diego 2012 or Oban 2011 displays ?

Is there any protection against this kind of problem in FireShow ?

petee•2mo ago
Someone I know in that industry described the San Diego event as being the result of playback scrubbing; by either dragging or accidentally clicking somewhere on the timeline. Obviously heard second hand, but its a close community so I generally trust it - Wikipedia says it was a corrupted file
alwa•2mo ago
Said Santore the firework producer in delicious bit of Jersey-Italian circumlocution:

> It was a computer error. A set of instructions that were given that we didn’t necessarily create, that was created by the system. [0]

Sounds consistent with a scrubbing error that they’d love to talk about in ways that sounded like it was the computer wot dunnit…

[0] https://www.thrillist.com/entertainment/nation/an-oral-histo...

petee•2mo ago
They describe here [1] that somehow two sets of instructions were generated, but that doesn't really make sense why that would cause zero delays between cues

https://www.sandiegouniontribune.com/2012/07/12/july-4-firew...

Giuseppe_Coco•2mo ago
Actually, in this first phase, I haven't thought of connecting the software to a control unit that triggers actual fireworks. For now, it's only supposed to be a design show software. But, I guess, that is going to be the next crucial step if pyrotechnics want to use this software
Giuseppe_Coco•2mo ago
To mitigate this problem, shouldn't tecnicians have a sort of simulated environment where they test their shows, without triggering actual fireworks?
petee•2mo ago
Looks great! What got you into firework simulation?
Giuseppe_Coco•2mo ago
Thank you! Here in my place, we organize a lot of firework shows for celebrations. Hence my brother-in-law - which is a passionate but not a prefessional - told me, why don't you make a software like that? So I took the challenge!

Would you like to contribute? I am actually looking for someone who wants to help me integrate maps from OpenStreetMap into FireShow.

petee•2mo ago
Wish I could, but I never learned c++! Maybe now could be the time lol Maps are a great idea, and even better if you can incorporate terrain height and obstructions.

With a map you could also plot out the safety perimeter. Every jurisdiction is different, for example in my state if I recall it was something like 100' feet per inch of shell size, and the fire mashals would use a wheel to confirm it.

A random other thought might be to offer the user estimates for number and length of squib and control cables for the various rack runs

Giuseppe_Coco•2mo ago
Great idea adding a safety perimeter!
fudged71•2mo ago
What’s the license? Might be cool to port to the web with WASM (looks like it would be pretty easy actually)
Giuseppe_Coco•2mo ago
Why do you want to port it to the web? It'a a genuine question. Is it for making the software more accessible?
petee•2mo ago
I spent a couple years doing pyro shows, and found it interesting how the various show leads would plan the timings; proper cadence and shell size choice can really help make a show interesting before the finale
wonger_•2mo ago
Tell us more! What was your role?
petee•2mo ago
Neck-down hah

Basically setup and load the tubes with shells; lots of attention is given to safety buffers, and things like orienting the racks so they can't fall facing the audience.

Some states require electronic firing, so everything gets a squib tied into the fuse, other places you can hand-fire with a road flare, which is more reliable, but dangerous. Anything that doesn't launch needs to be re-squibbed or extracted.

Its also wicked exciting, and fireworks from directly below look entirely different. My first show hand firing 6" shells, I distinctly recall knee jerk yelling "what the fuck" over and over, grinning ear to ear; you can really feel the pressure wave from the launch. It also paid $10/hr

There is also an amateur fireworks association as a fyi; people still hand build shells :)

Edit: as for timing, they'd have patterns like, x3 3-inch shells, x2 6-inch, and 1 8-inch; color and pattern were intentional choices. For hand fire, they'd yell out the shell size to fire, one person per size

Giuseppe_Coco•2mo ago
I appreciate a lot your interest for this project! I was sure it was interesting as there are no open-source softwares of this type!
Giuseppe_Coco•2mo ago
Is anyone interested in contributing?

I am looking for either someone who wants to help me integrate maps from OpenStreetMap into FireShow, or someone who is experienced in building real softwares, especially in C++ and wants to reorganize better the code architecture. Despite all ideas/features are mine, because I don't have much experience in building real softwares, the architecture is mainly decided by AI, but I feel like it is a bit of a mess, and I'd love if it was better ;)