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CBP is monitoring US drivers and detaining those with suspicious travel patterns

https://apnews.com/article/immigration-border-patrol-surveillance-drivers-ice-trump-9f5d05469ce8c...
136•jjwiseman•28m ago•37 comments

Nano Banana Pro

https://blog.google/technology/ai/nano-banana-pro/
579•meetpateltech•5h ago•384 comments

NTSB Preliminary Report – UPS Boeing MD-11F Crash [pdf]

https://www.ntsb.gov/Documents/Prelimiary%20Report%20DCA26MA024.pdf
75•gregsadetsky•2h ago•67 comments

The Lions Operating System

https://lionsos.org
47•plunderer•2h ago•4 comments

CoMaps emerges as an Organic Maps fork

https://lwn.net/Articles/1024387/
45•altilunium•1w ago•10 comments

Microsoft makes Zork open-source

https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-i...
216•tabletcorry•2h ago•79 comments

Data-at-Rest Encryption in DuckDB

https://duckdb.org/2025/11/19/encryption-in-duckdb
21•chmaynard•54m ago•1 comments

Okta's NextJS-0auth troubles

https://joshua.hu/ai-slop-okta-nextjs-0auth-security-vulnerability
130•ramimac•2d ago•37 comments

Mozilla Says It's Finally Done with Two-Faced Onerep

https://krebsonsecurity.com/2025/11/mozilla-says-its-finally-done-with-two-faced-onerep/
13•todsacerdoti•1h ago•6 comments

Go Cryptography State of the Union

https://words.filippo.io/2025-state/
68•ingve•3h ago•33 comments

Launch HN: Poly (YC S22) – Cursor for Files

25•aabhay•2h ago•25 comments

Android and iPhone users can now share files, starting with the Pixel 10

https://blog.google/products/android/quick-share-airdrop/
222•abraham•3h ago•181 comments

Free interactive tool that shows you how PCIe lanes work on motherboards

https://mobomaps.com
72•tagyro•1d ago•10 comments

Show HN: F32 – An Extremely Small ESP32 Board

https://github.com/PegorK/f32
118•pegor•1d ago•15 comments

What's in a Passenger Name Record (PNR)? (2013)

https://hasbrouck.org/articles/PNR.html
23•rzk•4d ago•4 comments

Freer Monads, More Extensible Effects (2015) [pdf]

https://okmij.org/ftp/Haskell/extensible/more.pdf
54•todsacerdoti•5h ago•5 comments

Ask HN: How are Markov chains so different from tiny LLMs?

70•JPLeRouzic•2d ago•44 comments

Interactive World History Atlas Since 3000 BC

http://geacron.com/home-en/
249•not_knuth•10h ago•122 comments

Show HN: My hobby OS that runs Minecraft

https://astral-os.org/posts/2025/10/31/astral-minecraft.html
52•avaliosdev•2d ago•5 comments

Two recently found works of J.S. Bach presented in Leipzig [video]

https://www.youtube.com/watch?v=4hXzUGYIL9M#t=15m19s
40•Archelaos•3d ago•30 comments

Show HN: A game where you invest into startups from history

https://startupgambit.com
11•vire00•4d ago•1 comments

Theft of 'The Weeping Woman' from the National Gallery of Victoria

https://en.wikipedia.org/wiki/Theft_of_The_Weeping_Woman_from_the_National_Gallery_of_Victoria
50•neom•5d ago•32 comments

Red Alert 2 in web browser

https://chronodivide.com/
323•nsoonhui•7h ago•103 comments

IBM Delivers New Quantum Package

https://newsroom.ibm.com/2025-11-12-ibm-delivers-new-quantum-processors,-software,-and-algorithm-...
38•donutloop•1w ago•11 comments

Firefox 147 Will Support the XDG Base Directory Specification

https://www.phoronix.com/news/Firefox-147-XDG-Base-Directory
274•bradrn•6h ago•109 comments

Adversarial Poetry as a Universal Single-Turn Jailbreak Mechanism in LLMs

https://arxiv.org/abs/2511.15304
192•capgre•8h ago•109 comments

The Firefly and the Pulsar

https://www.centauri-dreams.org/2025/11/20/the-firefly-and-the-pulsar/
10•JPLeRouzic•3h ago•1 comments

Android/Linux Dual Boot

https://wiki.postmarketos.org/wiki/Dual_Booting/WiP
255•joooscha•3d ago•140 comments

50th Anniversary of BitBLT

https://mastodon.sdf.org/@fvzappa/115574872559813280
39•todsacerdoti•17h ago•3 comments

Typesetting the "Begriffsschrift" by Gottlob Frege in Plain TeX [pdf]

https://www.tug.org/TUGboat/tb36-3/tb114wermuth.pdf
28•perihelions•1w ago•4 comments
Open in hackernews

Microsoft makes Zork open-source

https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source
214•tabletcorry•2h ago

Comments

dang•2h ago
(URL changed from https://www.theverge.com/news/824881/zork-open-source-micros..., which points to this)
PaulHoule•1h ago
… right, Activisiom bought Infocom in the 1980 s…
OhMeadhbh•1h ago
Yeah. I had to walk down memory lane to try to remember who bought whom as well. I completely forgot that Activision/Blizzard is a subsidiary of Microsoft Gaming these days.
w4rh4wk5•1h ago
Can we get a GPL (or even MIT) release of id Tech 7? Pretty please.
OhMeadhbh•1h ago
Dang. I had forgotten Zenimax got scooped up by MSFT Gaming a few years back. It's not an unreasonable request, though I suspect it should be made directly to MSFT Gaming.
pjmlp•1h ago
By number of acquired studios, Microsoft is one of the biggest publishers, hence even if XBox the console goes bust, they still have a big weight as Microsoft Game Studios and XBox brand.
OhMeadhbh•1h ago
And they're been doing it for a while. They bought Ensemble DECADES ago.
davidw•1h ago
Getting a lot of GitHub errors trying to look at the source code.

Still, pretty cool; I remember playing work as a kid.

jasonjmcghee•1h ago
Pretty huge milestone, congrats. I can imagine how much time / effort it took to get there!
mike1o1•1h ago
https://github.com/historicalsource/zork1 Direct link to the repository
tapoxi•1h ago
Is it just me or is GitHub having errors again? I keep getting 500s.
gemakelijk•59m ago
The pages loads for me but I see a "Cannot retrieve latest commit at this time." message.
AdmiralAsshat•1h ago
Why does Microsoft own the rights to Zork?
seritools•1h ago
Infocom was bought by Activision, ActivisionBlizzard was bought by Microsoft.
randall•41m ago
whoa til microsoft owns blizzard.
entropicdrifter•38m ago
You're one of today's lucky 10,000. It was huge news at the time. The FTC considered not allowing it and the acquisition got delayed for months while back and forth public debate raged.
danso•9m ago
Easy to forget all the big moves that happened recently, especially since there haven't been (afaict) any major changes to service. I forgot the other day that Sony had bought Bungie, though it'd be pretty memorable if Sony announced Destiny 3 as a PS5 timed exclusive.
csixty4•1h ago
Activision bought Infocom in 1986, and Microsoft purchased Activision in 2023.
charonn0•1h ago
Because they bought Activision, who owned the rights since the 80's.
katspaugh•1h ago
So Zork was written in Lisp? It had to be!

---

<ROUTINE V-ADVENT ()

  <TELL "A hollow voice says \"Fool.\"" CR>>
agiacalone•1h ago
MDL, actually, which was derived from LISP.

https://en.wikipedia.org/wiki/MDL_(programming_language)

drob518•27m ago
I’m curious why they chose MDL rather than Lisp for it. Sure, it would have been ancient MACLISP or whatever, but why not leverage what was already in wide use at MIT at the time?
arnonejoe•1h ago
I read a while back it’s a language called zil based on MDL.

https://the-rosebush.com/2025/07/studies-of-zil-part-2-how-d...

leoc•22m ago
From one perspective ADVENT is just SHRDLU turned inside out, after all. (Though of course from another perspective it's a fancier WUMPUS.)

('ADVENT' is https://en.wikipedia.org/wiki/Colossal_Cave_Adventure , for anyone who isn't familar.)

ginko•1h ago
Hasn't the code to Zork been available for ages? For instance: https://github.com/MITDDC/zork
alt227•1h ago
The article states that Microsoft has made a pull request to the existing repos to include the MIT license.

It was public already, what they are doing here is open sourcing the code.

agiacalone•1h ago
Yes, but that happens to be the mainframe version. They are a bit different.
calibas•1h ago
It is pitch black. You are likely to be eaten by a grue.
esafak•1h ago
I wonder if grue was taken from Nelson Goodman's Fact, Fiction, and Forecast. https://en.wikipedia.org/wiki/New_riddle_of_induction
MarkusQ•53m ago
Yes. Because it is pitch black and therefore you can not determine it's color (plus, the fact that you haven't been eaten by one yet does not justify the conclusion that you won't be). It's also a play on Gardener's "unexpected hanging paradox".
redundantly•18m ago
Nyet. Jack Vance created grues in the one of the Dying Earth series books.
vunderba•23m ago
Love it. I use a grue reference on 404s to my blog.

https://mordenstar.com/zork

bluedino•1h ago
I've seen a few things called 'Zork source code' in various places over the years (even on a CD that came with a game programming book of some sort), and copies like this:

https://github.com/MITDDC/zork

What's the lineage here?

CobrastanJorji•1h ago
Good question, I'm also curious. A quick search shows that there are some differences. The one in this new historicalsources folder has the PLUGH easter egg, but the other one doesn't seem to have it.

But the older version has a "Tomb of the Unknown Implementor," which this new version seems to lack.

jsnell•1h ago
Zork was originally written at MIT for PDP-10s in an obscure Lisp dialect (MDL). The authors then later formed a company to sell the game on micro-computers. To do it, they built a virtual machine optimized for this purpose, a new Lisp dialect (ZIL) that could compile to the virtual machine, and the ported the game over to that new dialect. Even so, they had to split the game into three parts to fit.

The source you're linking to is the original MDL source. This is about the ZIL source for the three games that the original Zork was split into.

fsckboy•1h ago
MDL was a dialect of lisp invented by/in part/under Sussman, the originator of Scheme and SICP; what you're calling an obscure dialect was was part of the continuum of a research trajectory, one of a number of experimental languages designed to test out ideas. Sussman got his PhD in 1973 so we're talking about his later work as a student/early work as a postdoc/assistant professor, and Abelson was in the same timeframe, and Guy Steele a half decade junior, and many others in the lab whose names you would also recognize.
dboreham•49m ago
Was go to say - MIT, dec-10: probably not obscure.
fsckboy•1h ago
i'm not a complete expert on this, but the dates entailed here trigger clear memories.

the date on the Zork archive you linked to is 1977. in 1977 there was not really yet a notable software market for personal computers based on microcomputer chips, and software development at MIT in that timeframe would have been on Multics or DEC-10 or 20's and (probably not quite) the dawn of Vax-750s

just a couple years later the names on the archive you linked to went on to found infocom to sell this software ported to personal computers, Apple II 6502's or CPM S-100 bus 8080 and Z80s.

the Colossol Cave Adventure game for the PDP-10 had been released (to other institutions that had PDP-10's) just a couple years before and had caught fire in popularity at universities. These people at MIT took the same idea and reimplemented it with embellishments.

fortran77•1h ago
xyzzy
bluGill•1h ago
Different game.
ayaros•1h ago
This is great, but I'd rather they make Windows 11 open-source instead.
jsheard•1h ago
Funnily enough you can easily find the Windows XP source code on GitHub. Not endorsed by Microsoft of course, but they've ignored it sitting on their own service for years, along with ignoring all the modern Windows and Office piracy tools which are also on GitHub. Microsoft works in mysterious ways.
iddan•1h ago
Most of the money to be made is by licensing software to organisations that can afford the risk of pirating (practically anything bigger than SMBs: enterprises, governments, armies, etc). The moat of everyone used to your platform worths a lot more. So they just regulate enough so it won’t seem like they don’t give a shit at all.
nebula8804•48m ago
If AGI ever comes close to fruition I can't wait to just dump this code into some AI, tell it to fix all security bugs and make it work on M Series processors. Would finally achieve a computing environment that would be perfect for me. Until then, I will continue to dream.
Night_Thastus•45m ago
If we ever get to the point of having a tool that could do something that complex, we're well past the point of using human-written operating systems or using M-series processors.

Which is to say, very, very, very far away.

pavlov•40m ago
Why not use AI to make ReactOS better? Is there something in original Windows XP that ReactOS doesn’t want to implement?
ChicagoDave•1h ago
Scott: Do the whole library of Infocom games!
classichasclass•1h ago
It's not just Zork: a number of games, including Hitchhiker's, are open source now. https://github.com/historicalsource
ChicagoDave•1h ago
yes, but only Zork 1-3 have official licenses
pm215•1h ago
The others don't seem to have the MIT license pullreq added, so they are not open source; the source code is merely available. The repos have a note:

"This collection is meant for education, discussion, and historical work, allowing researchers and students to study how code was made for these interactive fiction games and how the system dealt with input and processing. It is not considered to be under an open license."

This github repo has been up for some years now (this old blog post has some back story: https://blog.zarfhome.com/2019/04/all-of-infocoms-game-sourc... ) -- AFAIK it's the source contents from an old hard drive image from back when Infocom was a company.

(I only checked hitchhikers and starcross, because github is giving a lot of error pages for these right now.)

ndiddy•58m ago
Yeah the code was leaked without Activision's permission a few years ago. It's strange to me that Microsoft has taken this opportunity to clear up the rights to Zork 1-3 but not to the rest of the Infocom back catalog. The other games haven't been available for sale since the mid 90s when Activision put out a shovelware CD collection containing every Infocom game except Hitchhiker's and Shogun, so it's not like they have much commercial value.
skissane•50m ago
> It's strange to me that Microsoft has taken this opportunity to clear up the rights to Zork 1-3 but not to the rest of the Infocom back catalog.

Likely explanation: their lawyers are worried there may be third party rights or agreements limiting their ability to open source a game – even if that isn't true, lawyers want to see paperwork to convince themselves it isn't true. For Zork, that was comparatively easy because the game's history is well-known, and Activision had a history of releasing sequels. For other games, that may be more difficult – so start with the lowest hanging and highest profile fruit.

1313ed01•24m ago
I really enjoyed that Activision "shovelware" cd. For a time it made up a large part of my (Linux) game collection. It is not leaving my collection.
Cieric•1h ago
I'd be careful about that one, there is still no license for it. Zork is notable here since it just got the MIT License applied to it.
flyinghamster•1h ago
I'd wonder if Hitchhiker's would have some issues with Douglas Adams' estate, given his involvement.
Aman_Kalwar•1h ago
Wow, didn’t expect this from Microsoft. Amazing to see classic game code being made accessible for learning
ghssds•1h ago
This is exactly the kind of thing Microsoft likes to opensource: old, crusty, and obsolete. Let's compare. When ID Software opensourced Doom a few years after it's initial release, there was still some life in it and it spawned a myriad of forks and new developments continuing to this day. An active community formed around it. When Microsoft opensourced MSDOS, an opensource clone had existed for so long it was only of interrest to archeologists and historians. It was as whitered and lifeless as Zork is.
kgwxd•9m ago
Funny, I exactly expected a lame PR stunt from Microsoft to distract from the endless string of terrible decisions.
westurner•1h ago
Ren'Py is an open source visual novel framework written in Python for developing text-based choose your adventure games like Zork and Hitchiker's Guide To The Galaxy.

awesome-renpy > Project templates, Console,: https://github.com/methanoliver/awesome-renpy

"Learn to Code RPG – A Visual Novel Video Game Where you Learn Computer Science Concepts" is written with Ren'Py: https://www.freecodecamp.org/news/learn-to-code-rpg/ .. https://freecodecamp.itch.io/learn-to-code-rpg .. src: https://github.com/freeCodeCamp/LearnToCodeRPG :

> A visual novel video game where you learn to code and get a dev job

abtinf•1h ago
The license says it’s copyright 2025. How does that work? Shouldn’t the copyright be something like 1977?
QuantumNomad_•56m ago
IANAL but copyright is typically the year of first publication.

I could see this being important here in two ways:

1. If the source code of Zork has not been made available to the public before, then now is the year of publication.

2. If Zork source code has previously been made available to the public, perhaps the version published here has had changes made, in which case now is the year of publication of this version of the source code.

I assume that when Microsoft opens source code they have a team of lawyers that have solid legal arguments for what the copyright year should be in each case.

Therefore, maybe it’s even possible legally that

3. Even if source code was previously made available, and even if no changes were made in any way since then to any of the included source code or other files, perhaps just the act of using a different license is in its own way part of how copyright applies. Publishing something under a specific license in $CURRENT_YEAR does not retroactively make the license apply before the time at which it was made available under that license and so perhaps an argument could be made that copyright year in a license includes taking that into consideration.

theoldgreybeard•1h ago
So derivative works are possible, who will be the first to attach Zork to the OpenAI API?
simonmales•51m ago
I love the idea that these can live forever in apt/rpm repositories.
throwuxiytayq•49m ago
It seems likely that the entirety of Zork (world state and the possible actions to transform it) is already learned by the model. Which means that there is a grue in there, too. Not good. I’m starting to re-think the doomer argument...
gaudystead•16m ago
Perhaps this is a stupid/contentious idea (partly because it somewhat kills the "spirit" of the original games), but there's a little part of me that would be interested in seeing the scene building parts of Zork piped into an image generation service to visualize the landscape that the game describes.

(the grue would obviously just a picture full of black, though some creepy eyes would be a nice touch)

lloydatkinson•54m ago
I wonder how long before someone hooks up AI image generation for the scenes with this. It could either be very tastefully done or complete slop. Probably the second option.
lkramer•50m ago
In the early days of LLMs I tried it, but it was kinda terrible, and I also realised that the fun of these games, like reading a book, was the imagining of the action. Take that away and they are very simple puzzle games
SoKamil•34m ago
> It could either be very tastefully done or complete slop.

It really depends on the creator. A slop is a side effect of the fact that the entry barrier has been much lowered. Previously you at least had to put some effort into learning the craft before showing that to the world.

foobarian•21m ago
There was a game I remember from the 80s that had such a (to me) tasteful background of still images to go with the text adventure; Time and Magik trilogy on Atari ST. [1]

[1] https://www.mobygames.com/game/28812/time-and-magik-the-tril...

vunderba•20m ago
There have been a couple attempts at this kind of thing (same with AI generation of images from pages of Choose-Your-Own-Adventure books).

It's more a gimmick than anything particularly useful. Might even distract if the image embellishes from the original description leading players down the wrong path for solving a puzzle.

dvrp•36m ago
“ When Zork arrived, it didn’t just ask players to win; it asked them to imagine”

Sigh… it’s all ChatGPT nowadays ain’t it.

sigmonsays•20m ago
bummer > The code relies on old internal Infocom toolchains (ZILCH compiler, WATFOR, > mainframe environment) that are not open and likely not preserved.
drob518•19m ago
When I was 14 or so, in the early 1980s, a friend and I who had been playing Zork thought it would be fun to design a game ourselves. We actually wrote to Infocom with a proposal that we write a new game for them and they let us use ZIL and the Z-machine to implement it. Surprisingly, they actually wrote back to us and politely declined our offer. In hindsight, while we knew how to program in BASIC and assembly language on our Apple IIs, we would have been lost making a game with ZIL. That’s to say that Infocom made the right call. Still, it said something about the company that they treated a couple kids with respect and didn’t laugh in our faces. I wish I still had the letter.
Eric_WVGG•12m ago
how could they not title this article GIT FORK ZORK
TZubiri•9m ago
There's also Frotz and other Z Machine interpreters, and the actual Zblorb game file. But I guess this would be the source code that compiles to the zblorb.

So this is useful to modify zork, but not much changes if you want to build something around zork, as you will most likely be building something that interfaces at the z machine level.

anthk•7m ago
Great, I remember a page which stated that it was sad to have free as in freedom ZMachine languages and interpreters (Inform6, Frotz/Fizmo...) but there were very few text adventures under a libre license. So far, the most known ones:

- Spiritwrak

- All Things Devour

- Calypso

- Tristam Island

danso•6m ago
So how good are the latest coding agents? Like if I asked Gemini 3/Claude/ChatGPT 5.1 to convert it into something that could run from a Python interpreter, how far would they get? (I assume Zork Implementation Language is not well represented in the training corpus)