I successfully recreated the 1996 Space Jam website twice, without using any LLMs
:p
I couldn’t understand why it had happened - it felt about as logical to my mind as writing a comment that Rust was faster than Node. I feel there is a strong anti-AI sentiment here, to the point that people will ignore evidence presented directly to them.
Personal vendetta aside, I enjoyed this post! You had some clever tricks I wouldn’t have considered. In fact, the idea of producing a pixel diff as output was particularly imaginative. And the bit about autoformalization definitely hits on something I’ve been feeling when working with AI recently.
EDIT: I notice my comment yesterday is in the positives. Please don’t vote it up. That was not my intention here.
Do we really need another post where I time how long it takes to prompt Claude to create the Space Jam website?
Initial prompt:
> I am giving you:
> 1. A full screenshot of the Space Jam 1996 landing page (screenshot.png)
> 2. A directory of raw image assets extracted from the original site (files/)
> Your job is to recreate the landing page as faithfully as possible, matching the screenshot exactly.
> Use the webapp-testing skill. Take screenshots and compare against the original. <required>You must be pixel perfect.</required>
plan response:
> they should all go to tilework.tech
> exact screenshot dimensions
which is 75 words
As a developer, I naturally prefer the former over the latter, as this becomes general programming knowledge that I can benefit from in later projects.
BTW one of the creators of the Space Jam Website left a comment on the blog post: " Sebastien Derenoncourt 20m
I must say as a person who worked on that original website, I am confused why you needed claude to do so much basic HTML/css we didn't even use tons of complex CSS until much later in time... "
The site claude made is live on github pages now too, enjoy
simojo•57m ago