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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
625•klaussilveira•12h ago•182 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
927•xnx•18h ago•547 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
33•helloplanets•4d ago•24 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
109•matheusalmeida•1d ago•27 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
10•kaonwarb•3d ago•7 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
40•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
220•isitcontent•13h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
210•dmpetrov•13h ago•103 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
322•vecti•15h ago•142 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
370•ostacke•18h ago•94 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
358•aktau•19h ago•181 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
478•todsacerdoti•20h ago•232 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
272•eljojo•15h ago•161 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
402•lstoll•19h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
85•quibono•4d ago•20 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
14•jesperordrup•2h ago•7 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
25•romes•4d ago•3 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
56•kmm•5d ago•3 comments

Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
3•theblazehen•2d ago•0 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
12•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
244•i5heu•15h ago•189 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
52•gfortaine•10h ago•21 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
140•vmatsiiako•17h ago•63 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
280•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1058•cdrnsf•22h ago•433 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
133•SerCe•8h ago•117 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
70•phreda4•12h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•8h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
176•limoce•3d ago•96 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
63•rescrv•20h ago•22 comments
Open in hackernews

How geometry is fundamental for chess

https://lichess.org/@/RuyLopez1000/blog/how-geometry-is-fundamental-for-chess/h31wwhUX
64•fzliu•1mo ago

Comments

khelavastr•1mo ago
Someone call Bernard Parharm lmao.
nurettin•1mo ago
If you watch any Hikaru Nakamura content, you will see him draw "classic right angle triangle"s with three pieces, "classic wooden shield"s (a cross showing the scope of a centralized bishop), so he definitely uses some kind of geometry while playing.

Not sure if he just recognizes the shapes as they appear or tries to make them appear, would be nice if he came here to answer.

chatmasta•1mo ago
This is called “chunking” [0] — identifying grouped assortments of pieces as a single semantic unit - and has extensive research [1] behind it.

[0] https://www.chessprogramming.org/Chunking

[1] https://pmc.ncbi.nlm.nih.gov/articles/PMC4361603/

d4rkn0d3z•1mo ago
Geometry is fundamental, period.
plmpsu•1mo ago
I found this article very interesting.

I would've also appreciated a discussion of how intuition of geometry might apply to chess playing abilities and how it might not be sufficient for playing chess well.

As a side note, I appreciated the small typos as a further signal that this was written by a human.

moi2388•1mo ago
“ Humans are the only animals that we know that understand geometrical concepts. Things like lines and shapes (triangles, squares, circles etc.).”

False.

Crows for example understand geometry. I’d wager there are plenty more.

https://www.science.org/doi/10.1126/sciadv.adt3718

“ These geometrical concepts do not exist in nature. There are no lines and squares. If it's obvious then why did it take 4.5 billion years since the development of life to emerge?”

What makes you think lines and squares don’t exist in nature? And what on earth does that have to do with how long life took to emerge?!

Tazerenix•1mo ago
https://youtu.be/EbzESiemPHs?si=4UNA7JGPt7OmfnOi&t=206

Here's Gromov, one of the greatest geometers of the last 50 years, discussing his viewpoint on this.

griffzhowl•1mo ago
He always has these brilliant ond original perspectives on even the simplest concepts.

He also has this series of talks beginning with the question "What is probability, what is randomness?"

https://www.youtube.com/watch?v=aJAQVletzdY&list=PLx5f8IelFR...

IAmBroom•1mo ago
It's the usual "until we prove animals do _X_ we can safely assert only humans do _X_" trope of biology.

As we learn that animals do things like have homosexual relationships, giggle when tickled, and understand basic rules of economics... biologists are learning to phrase it as "until we prove animals do _X_ we cannot be sure if animals do _X_", which is much safer.

(Also, there are trillions of lines in nature - WTF? Squares are somewhat rarer, except on the ground in wombat territory...)

andoando•1mo ago
Merely being able to differentiate a door from a wall, as dog does, takes an understanding of geometry.

I'd go even further and postulate that all intelligence is an understanding of geometry.

ajuc•1mo ago
It doesn't. It takes an application of geometry. It does not require understanding.

You can use things without understanding them. See people asking chatgpt to do sth for them.

voxleone•1mo ago
Perfect lines and squares don’t exist as physical objects, sure, but geometry is less about material perfection than it’s about relationships. Nature constantly approximates geometric regularities because physics imposes them: energy minimization gives spheres, space-filling gives hexagons, angular momentum gives spirals.

Life didn’t need 4.5 billion years to “invent” geometry; geometry constrained life from the beginning. We only invented the formal language to describe it.

lelanthran•1mo ago
>> These geometrical concepts do not exist in nature. There are no lines and squares. If it's obvious then why did it take 4.5 billion years since the development of life to emerge?

> And what on earth does that have to do with how long life took to emerge?!

I think you misunderstood that part you quoted. He's not claiming that it had a causative effect on how long life took to develop, he's claiming that it took 4.5 billion years after life first appeared for those geometrical concepts to emerge.

moi2388•1mo ago
Ah, thanks. That makes sense. I still disagree that it took that long for these concepts to emerge. Perhaps words for these concepts.
jibal•1mo ago
Chess geometry is not the same as physical geometry. See, e.g., https://en.wikipedia.org/wiki/R%C3%A9ti_endgame_study
KK7NIL•1mo ago
Indeed, it's not even the same between pieces!

Kings have Chebysev geometry while Rooks have taxicab geometry: https://en.wikipedia.org/wiki/Taxicab_geometry#See_also

It's left as an exercise for the reader to figure out the geometry of the remaining pieces.

daynthelife•1mo ago
Rooks don't have taxicab geometry. Their metric space is compact even on an infinite board. I think you're thinking of the wazir: https://en.wikipedia.org/wiki/Wazir_(chess)
jibal•1mo ago
https://en.wikipedia.org/wiki/Chebyshev_distance for kings, but on a clear board the rook distance between any two squares is 1 or 2, whereas with Taxicab it could be as much as 14.
TacticalCoder•1mo ago
> Chimpanzees, instead of seeing 6 and 7, they feel 6ish-7ish.

I see what the author did there.

I've got a kid so "what the sigma" and "six seven" are a thing.

Type "six seven" in Google search and you should get the screen wobbling ; )

NickC25•1mo ago
I was never particularly good at geometry.

I've beaten over 2500 ELO in Crazyhouse on Lichess (2518 to be exact). Currently rated around 1900.

Am I missing something?

fogleman•1mo ago
Kinda disappointing article. Not much substance regarding the link between geometry and chess, as suggested by the title.

> Shapes are hypothesized to be formed by a programming language in the brain.

And what does this even mean? What does it mean for there to be a "programming language" in the brain?

senthil_rajasek•1mo ago
The title is "How geometry is fundamental for chess." but 60% of this article is about how animals don't have a sense for numbers or bad at geometry.

Only a couple brief mentions about how chess piece moves are lines and transforms of lines. Other than that the author never establishes the title.

I was actually looking for some insight about chess and did not get any.

ozim•1mo ago
I think the insight is that geometry on advanced level is fundamental for living creatures to create game of chess.
layman51•1mo ago
I thought this article was going to be about how chess at its core is a game about intersecting lines or crosses (+ or x). Also, there are really interesting ideas that could be explored around why a rook on a bare board always controls the same number of squares no matter where it is placed, but for other pieces like the bishop or the knight, they control more squares the closer they are to the center of the board.
zippyman55•1mo ago
Check out: https://en.wikipedia.org/wiki/Corresponding_squares

And the wiki page is a little limited but this subject can get complex but still very cool.

sdenton4•1mo ago
For anyone actually interested in the question of measuring animal intelligence, I recommend the book 'Are we smart enough to know how smart animals are?' by frans de waal.

https://www.goodreads.com/book/show/30231743-are-we-smart-en...

(And if you care about measuring artificial intelligence, you should definitely care about what we've learned from trying to measure animal intelligence...)