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The Rise of Computer Games, Part I: Adventure

https://technicshistory.com/2025/12/13/the-rise-of-computer-games-part-i-adventure/
34•cfmcdonald•4h ago

Comments

reactordev•1h ago
Some fantastic text adventures can still be had online. There are MUDs (my favorite), Roguelikes, Sims, and even cyberpunk adventures. A half dozen Star Wars ones as well.

This was peak 1986. A few years later and we’d be jumping a little pixel plumber on cathode ray tubes.

Can’t wait for the next part…

ktallett•1h ago
Text adventures whilst sometimes infuriating, if played as they are meant to be back when released with a piece of graph paper to help map out where you have been and where you go, there is still some magic about them that isn't had with graphical games. Every room becomes exciting which just isn't the case even in my favourite games such as Fallout New Vegas. Oh more bottle caps again in a drawer but I can begin to tell what rooms will be essential to look in and which won't buy the middle of the game. There is none of that in text games, you just have to explore and get truly lost, another thing that is much harder to do nowadays.
glimshe•1h ago
One of my dream games is a truly open world text adventure. I got a glimpse of it by having ChatGPT run this game, but it started hallucinating and misremembering after a few rounds. It has to be perfect to avoid breaking the immersion, but I'd pay $100 for such a game even without graphics.
hackshack•56m ago
You're on to something. I tried this too, a few months ago, with offline Ollama/Magistral on Mac. "You're a dungeonmaster for a single player adventure game, with me as the player..."

It lost track of things almost immediately. But the foundation was there.

Maybe if we had a MUD-tuned model...

If it has an approximate way to track state, and a "pre-caching" method where it can internally generate an entire town all at once, room by room, so hallucinations are rarer... actually starts to sound like a traditional DM's method of world building for a campaign.

Maybe something like an LLM-assisted Inform (interactive fiction engine). https://ganelson.github.io/inform-website/

Side note: been playing Aesir, then the Aesir 2 MUD since 1994. It's still up!

Linux Sandboxes and Fil-C

https://fil-c.org/seccomp
48•pizlonator•1h ago•3 comments

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https://www.twilio.com/en-us/blog/developers/best-practices/goodbye-microservices
125•birdculture•3h ago•88 comments

Closures as Win32 Window Procedures

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74•zdw•4h ago•21 comments

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https://blog.tymscar.com/posts/gleamaoc2025/
222•tymscar•7h ago•124 comments

Cat Gap

https://en.wikipedia.org/wiki/Cat_gap
19•Petiver•3d ago•0 comments

The Rise of Computer Games, Part I: Adventure

https://technicshistory.com/2025/12/13/the-rise-of-computer-games-part-i-adventure/
34•cfmcdonald•4h ago•5 comments

RemoveWindowsAI

https://github.com/zoicware/RemoveWindowsAI
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107•rbanffy•3h ago•66 comments

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38•ohjeez•1h ago•14 comments

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Ask HN: How can I get better at using AI for programming?

181•lemonlime227•8h ago•228 comments

Cryptids

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150•enz•4d ago•64 comments

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281•speckx•2d ago•218 comments

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44•rmason•3h ago•33 comments

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83•birdculture•5d ago•68 comments

GNU Unifont

https://unifoundry.com/unifont/index.html
322•remywang•1d ago•73 comments

A Lisp Interpreter Implemented in Conway's Game of Life (2021)

https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html
87•pabs3•21h ago•3 comments