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Gut bacteria from amphibians and reptiles achieve tumor elimination in mice

https://www.jaist.ac.jp/english/whatsnew/press/2025/12/17-1.html
191•Xunxi•5h ago•44 comments

Gemini 3 Flash: Frontier intelligence built for speed

https://blog.google/products/gemini/gemini-3-flash/
832•meetpateltech•11h ago•439 comments

OBS Studio Gets a New Renderer

https://obsproject.com/blog/obs-studio-gets-a-new-renderer
158•aizk•7h ago•31 comments

Coursera to combine with Udemy

https://investor.coursera.com/news/news-details/2025/Coursera-to-Combine-with-Udemy-to-Empower-th...
448•throwaway019254•15h ago•269 comments

I got hacked: My Hetzner server started mining Monero

https://blog.jakesaunders.dev/my-server-started-mining-monero-this-morning/
231•jakelsaunders94•7h ago•177 comments

Explaining the Widening Divides in US Midlife Mortality: Is There a Smoking Gun?

https://www.nber.org/papers/w34553
42•bikenaga•4h ago•38 comments

TikTok unlawfully tracks shopping habits and use of dating apps?

https://noyb.eu/en/tiktok-unlawfully-tracks-your-shopping-habits-and-your-use-dating-apps
125•doener•3h ago•57 comments

Working quickly is more important than it seems (2015)

https://jsomers.net/blog/speed-matters
74•bschne•2d ago•36 comments

AWS CEO says replacing junior devs with AI is 'one of the dumbest ideas'

https://www.finalroundai.com/blog/aws-ceo-ai-cannot-replace-junior-developers
806•birdculture•11h ago•441 comments

My payment agent is named George, not stripe-agent

https://blog.kestrelsnest.social/posts/2025-12-14-why-my-payment-agent-is-named-george-not-stripe...
44•fortyseven•3d ago•30 comments

Ask HN: Those making $500/month on side projects in 2025 – Show and tell

53•cvbox•2h ago•5 comments

Don MacKinnon: Why Simplicity Beats Cleverness in Software Design [audio]

https://maintainable.fm/episodes/don-mackinnon-why-simplicity-beats-cleverness-in-software-design
8•mooreds•2d ago•0 comments

A Safer Container Ecosystem with Docker: Free Docker Hardened Images

https://www.docker.com/blog/docker-hardened-images-for-every-developer/
289•anttiharju•11h ago•60 comments

Tell HN: HN was down

501•uyzstvqs•11h ago•287 comments

Show HN: High-Performance Wavelet Matrix for Python, Implemented in Rust

https://pypi.org/project/wavelet-matrix/
73•math-hiyoko•8h ago•0 comments

The Number That Turned Sideways

https://zuriby.github.io/math.github.io/the-number-that-turned-sideways.html
30•tzury•4d ago•11 comments

Developers can now submit apps to ChatGPT

https://openai.com/index/developers-can-now-submit-apps-to-chatgpt/
93•tananaev•5h ago•57 comments

Zmij: Faster floating point double-to-string conversion

https://vitaut.net/posts/2025/faster-dtoa/
103•fanf2•3d ago•10 comments

How SQLite is tested

https://sqlite.org/testing.html
249•whatisabcdefgh•10h ago•65 comments

Fast SEQUENCE iteration in Common Lisp

https://world-playground-deceit.net/blog/2025/12/fast-sequence-iteration-in-common-lisp.html
39•BoingBoomTschak•4d ago•7 comments

Inside PostHog: SSRF, ClickHouse SQL Escape and Default Postgres Creds to RCE

https://mdisec.com/inside-posthog-how-ssrf-a-clickhouse-sql-escaping-0day-and-default-postgresql-...
79•arwt•7h ago•22 comments

Launch HN: Kenobi (YC W22) – Personalize your website for every visitor

36•sarreph•11h ago•50 comments

Show HN: I built a fast RSS reader in Zig

https://github.com/superstarryeyes/hys
28•superstarryeyes•1d ago•10 comments

Cloudflare Radar 2025 Year in Review

https://radar.cloudflare.com/year-in-review/2025
62•ksec•6h ago•24 comments

The World of OCR (C. 1960) [video]

https://www.youtube.com/watch?v=SekWFCZVLUk
18•indolering•3d ago•1 comments

Flick (YC F25) Is Hiring Founding Engineer to Build Figma for AI Filmmaking

https://www.ycombinator.com/companies/flick/jobs/Tdu6FH6-founding-frontend-engineer
1•rayruiwang•11h ago

A look back: LANPAR, the first spreadsheet

https://technicallywewrite.com/2025/12/16/lanpar
16•rbanffy•5h ago•1 comments

Learning Fortran (2024)

https://uncenter.dev/posts/learning-fortran/
68•lioeters•14h ago•59 comments

Pornhub extorted after hackers steal Premium member activity data

https://www.bleepingcomputer.com/news/security/pornhub-extorted-after-hackers-steal-premium-membe...
122•coloneltcb•8h ago•59 comments

A16z-backed Doublespeed hacked, revealing what its AI-generated accounts promote

https://www.404media.co/hack-reveals-the-a16z-backed-phone-farm-flooding-tiktok-with-ai-influencers/
223•grahamlee•10h ago•123 comments
Open in hackernews

Show HN: 100 Million splats, a whole town, rendered in M2 MacBook Air

https://twitter.com/AKurian001/status/1986979144014701026
81•Arun_Kurian•2d ago
Written natively from scratch in Metal and Swift. Build for AirVis app.

Comments

tyleo•2d ago
The MacBooks have insane performance and everything else is falling behind.

It won’t be surprising if Apple overtakes Windows as a gaming platform in coming decades IMO if Intel can’t catch up.

honeycrispy•2d ago
Apple may have good hardware, but their software support is comically bad. Their support for backwards compatibility (aside from Rosetta) has basically been "FU, I'm apple", which you need for gaming.

Apple has had little to no interest in becoming a real gaming platform. Unless that changes, gamers will more likely be moving into the sweet embrace of Gaben on Linux.

latexr•2d ago
Open the App Store on a iPhone. Of the four tabs, two are game-centric (“Games” and “Arcade”). Another (“Today”) has been consistently using more than half of its features for games.

In their most recent operating systems, they have released a separate app specifically for games (look at that domain, even).

https://games.apple.com

They created the Game Porting Toolkit.

https://developer.apple.com/games/game-porting-toolkit/

When they discontinue Rosetta next year, they’ll continue limited support specifically for old games.

https://developer.apple.com/documentation/apple-silicon/abou...

Plus, whenever they announce new chips they feature games and gaming personalities in the keynote.

Those are clear signs they are interested in gaming happening on their platforms. Whether they’re succeeding at it is another story.

Induane•2d ago
Of course they also took the route of inventing a new 3d api Metal which is at odds with Vulkan. There is HoneyKrisp of course, but if one want's decent gaming on an M1 or M2 laptop, Asahi Linux is actually the superior choice.

I don't think one can call it even close to success when the best way to run AAA games on your hardware is to literally replace the entire operating system which uses cobbled together components like FEX and wine/proton, etc... the fact that that works with more games is insane.

latexr•2d ago
Again:

> Whether they’re succeeding at it is another story.

You may disagree with their strategy all you like. You may even think they are doing everything wrong, that’s perfectly legitimate. But they are clearly interested in having gaming happen on their platforms. The claim that they aren’t is the only thing I disputed.

fingerlocks•1d ago
Metal predates Vulkan.
abtinf•2d ago
And how about all the games no longer on the App Store?

Say, Flight Control (one of the first games to hit a million unit sales), or the Infinity Blade series (which wiki says was removed due to incompatibility with newer Apple platform changes)?

latexr•2d ago
Both of those examples are old and precede current efforts. Plus, for the third time:

> Whether they’re succeeding at it is another story.

I’m not arguing Apple excels or is even decent at video games, I’m simply pointing out that it’s clear they are interested in having them on their platforms.

realusername•2d ago
They'll never take the gaming segment as they would need proper backward compatibility.

No game developer want to update their game continuously just to keep the lights on.

The opposite is happening at the moment, they fell lower than Linux as a gaming platform.

sublinear•2d ago
I was under the impression the only reason the macbook was mentioned is that it normally wouldn't be able to render this so well.

Seems like a post about the software on display. i.e. "look it can even run on an m2 macbook air"

semi-extrinsic•2d ago
The Apple hardware is indeed very nice, but it's not a good environment for gaming. They've traditionally been quite gaming-hostile with refusing to support the later generations on OpenGL. Then there was a wrapper for Windows games called Whisky, but it was finicky and became unmaintained. Apple has their own App store which sells some games, which is in direct competition with Steam and others, so those actors are probably a bit wary of spending too much resources on the platform. Also a lot of gamer culture is related to building your own hardware, which Apple will never support.

Meanwhile gaming on Linux is becoming better than Windows these days, especially with all the trash to be circumvented on Win11, and Steam working hard on SteamOS etc.

bigyabai•2d ago
I hate to break it to ya, but Apple Silicon isn't in the top 25 highest-performing consumer GPUs. It's probably not even in the top 25 most-efficient either: https://browser.geekbench.com/opencl-benchmarks
jiehong•2d ago
Neither is their target, they are more in the perf/watt segment.
bigyabai•2d ago
Which is why it's confusing that the M3 Ultra is less efficient than several 130w laptop chips.
rafram•2d ago
That chart shows that M4 achieves 25% of the Geekbench scores of GPUs that pull >10x more power. That's definitely efficient.
bigyabai•2d ago
Are you comparing it with other 3nm GPUs? When you normalize for process, Apple Silicon is definitely not the most efficient raster architecture.
rafram•2d ago
It doesn't seem like Nvidia even has any 3nm GPUs on the market. But sure. When you control for power efficiency, it turns out there's no difference at all!
bigyabai•2d ago
Process is not equivalent to power efficiency. It's a step-change enabling better designs.

Apple and Nvidia both have 5nm and 4nm GPUs. Take those scores and divide it by the TDP, you'll be shocked at the difference design can make.

wtallis•2d ago
Please never divide anything by TDP. Use actual power measurements, unless you're trying to ensure your numbers end up being bullshit. (In particular, any number someone claims is a TDP for an Apple processor is made up, because Apple doesn't publish or specify any quantity remotely similar to TDP.)
bigyabai•2d ago
Okay, then don't divide by TDP. Measure the GPU wattage frame-by-frame and you'll still end up with similar numbers. The point stands.

> because Apple doesn't publish or specify any quantity remotely similar to TDP

1) That doesn't mean that power usage isn't measurable.

2) They actually do, although it's not a perfect breakdown chip-by-chip: https://support.apple.com/en-us/102027

wtallis•1d ago
Are you seriously trying to claim that Apple's total system wall power numbers are appropriate for comparing against an AMD or Intel processor TDP number? You really are trying to ensure the numbers you calculate are bullshit.
bigyabai•1d ago
I think you did not read the context of this discussion. We're talking about GPU power draw, not SOCs, which can be measured on Apple Silicon and compared against third-party raster workloads.

If you think any of my calculations are wrong, please cite them and correct them. GPU-to-GPU, Apple's raster performance is lacking.

lunaticlabs•16h ago
The big advantage of macs when it comes to GPUs isn't their direct speed, its the unified memory model. If I want to buy a GPU that has 64-128GB of addressable memory, it will cost me an enormous amount and the computer itself will be a server module for racks that is loud and not a consumer PC. You can buy a mac with a unified memory model, and even though its GPU is not on the top rankings, the fact that it can operate on your model in regular memory is what gives it its advantages.
alsetmusic•2d ago
I'm a huge fan of Apple's hardware since they introduced their own silicon, but this is just silly. Apple doesn't have the personality needed to court and work with game companies. They're busy expecting everyone to come to them when they'd have to actually work to entice them.
tigranbs•2d ago
Is this the WOW effect of the hardware price-to-performance ratio? The only significant benefit I can see is that the M-series chips have RAM as GPU memory, which is slower than traditional GPUs, but at least you can run things with that memory.
zokier•2d ago
Here is the scene in browser. Runs plenty smooth on my 5 year old computer. https://splatter.app/s/lzs-xtl
Arun_Kurian•2d ago
Ya Jakub really did an amazing job with Splatter, Martin and Will at SuperSplat also have something similar and works great. Only difference with us is that ours is light weight, native, support XR (VisionPro) and LOD structure is computed on load time, so you can load in any splat file within a couple of seconds.
unbelievably•2d ago
Is there some sort of level-of-detail going on to make this possible? I'd think that's the only way but the tweet says no preprocessing.
Arun_Kurian•2d ago
Yup we compute the LOD structure on load within a couple of seconds using GPU compute shaders.
christkv•2d ago
Runs fine on my iphone 14
lifty•2d ago
Why can't they make video games with this tech?
deadbabe•2d ago
Will be a nightmare to license the use of all this data for commercial purposes. Each house, each building, requires consent.

Sorry, but the answer is no. Unless you are willing to pay.

segmondy•2d ago
prove it, under what law?
carlosjobim•2d ago
That's why Hollywood movies are so expensive. When they have a scene with spider man jumping around in New York, they have to pay a fee to every owner of real estate depicted in the scene.

Worst of all is of course space documentaries, where you can see the whole Earth. The licensing fees are horrendous.

Arun_Kurian•2d ago
wait... so what about Google Maps ?
JSR_FDED•2d ago
He’s kidding
thfuran•2d ago
Has anyone sorted out a good way to do dynamic lighting or animation with it?
Arun_Kurian•2d ago
I think they are coming, should see a few pop up in 2026 for sure.
jncfhnb•2d ago
Real world is a shitty map design
meffmadd•2d ago
From what I have heard „Bodycam“ uses scans of actual locations for its maps.
lunaticlabs•16h ago
As a video game programmer, I can speak to this. For video games, we generally need geometry. Flat planes, things you can collide against, things we can reason about. Gaussian splats work as a bunch of 2D images stuck on top of each other, that in combination look correct. This is great for rendering, but makes it very very difficult/impossible to figure out whether you are inside some geometry or not, because it doesn't have any. it doesn't give you any way to reason about it as solid geometry. So in the end, you have to create the geometry that is the solid surfaces that you will collide against and move around in, and gaussian splats would be independent of that. Once you have all the geometry, its much easier to just render that.

There are tools that will generate geometry from splats, but its generally not very good, and gives messy results. Fixing the messiness is often more work than just re-doing it from scratch. This is another incredibly difficult problem that hasn't been solved particularly well.

jncfhnb•2d ago
What’s the data?