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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
49•thelok•3h ago•5 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
109•AlexeyBrin•6h ago•19 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
801•klaussilveira•21h ago•244 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
44•vinhnx•4h ago•6 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
69•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1049•xnx•1d ago•592 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
79•1vuio0pswjnm7•7h ago•86 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
467•theblazehen•2d ago•171 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
190•jesperordrup•11h ago•65 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
520•nar001•5h ago•240 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
200•alainrk•5h ago•300 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
31•rbanffy•4d ago•5 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
61•mellosouls•3h ago•62 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
24•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•28 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
28•alephnerd•1h ago•11 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
65•speckx•4d ago•67 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•10 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•109 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
282•dmpetrov•21h ago•151 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
154•matheusalmeida•2d ago•47 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
552•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
423•ostacke•1d ago•110 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
366•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
177•bookofjoe•2h ago•164 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
345•eljojo•1d ago•212 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
40•matt_d•4d ago•16 comments
Open in hackernews

Immer – A library of persistent and immutable data structures written in C++

https://github.com/arximboldi/immer
127•smartmic•1mo ago

Comments

gnabgib•1mo ago
Popular in:

2019 (102 points, 56 comments) https://news.ycombinator.com/item?id=20947222

2016 (144 points, 46 comments) https://news.ycombinator.com/item?id=13049843

asa•1mo ago
Good stuff. Very good stuff.
naruhodo•1mo ago
For the curious, yes they provide a garbage-collected heap [1] as well as reference counting.

[1] https://sinusoid.es/immer/memory.html#classimmer_1_1gc__heap

Waterluvian•1mo ago
Any sense how, if at all, C++ Immer and JS Immer relate as projects? They’re basically meant to be the same thing but I haven’t found either acknowledging the other.
acemarke•1mo ago
Completely unrelated.

- Immer (C++) appears to be roughly equivalent to Immutable.js ( https://immutable-js.com/ ): a set of specialized data structures

- Immer (JS), on the other hand, uses JS Proxies to wrap plain values, traps attempted mutations, and then replays them to return a safely immutable updated final result

As far as I know, Michel Weststrate came up with the name independently (although I can't 100% confirm that).

(source: I didn't create Immer (JS), but I started using it in Redux Toolkit in 2018, am quoted in the docs about how much I love it, spent the last couple months doing performance optimization work that got shipped in Immer 11.x, and just put up some more bugfix PRs today. I'm a secondary maintainer at this point.)

benoits•1mo ago
Thanks for your work, really appreciated the RTK perf boost!
eru•1mo ago
'Immer' is just German for 'always' or 'eternal'. So giving that name to your library of persistent and immutable data structures is a fairly natural thing to do, without them having anything more in common than that.

(Of course, they might have more in common, I don't know.)

MeteorMarc•1mo ago
Immer is also a dutch word, with the same meaning as in german.
Hendrikto•1mo ago
I would never translate “eternal” to “immer”, but rather “ewig”. “Always” is the corrent translation, imo.
eru•1mo ago
Sure, though 'never' is a bit of a strong statement. It depends on context and what's idiomatic.

An example:

DE: Er schwor, ihr auf immer treu zu sein.

EN: He swore to be eternally faithful to her.

Hendrikto•1mo ago
True, that works, but I still think “Er schwor, ihr ewig treu zu sein.” is the more natural translation.
nurettin•1mo ago
Anyone else religiously went through 490 packages in cppget to make sure they aren't missing out?
gignico•1mo ago
I used this library extensively in a prototype of a project and it was awesome!

Besides performance, the API is very well thought.

alexpadula•1mo ago
Really cool!
actionfromafar•1mo ago
This library always makes me feel small - as in, I wish I did the cool things which call for such solutions. :)
bjoli•1mo ago
Cool! I just implemented RBB trees for c#. Not on this level, mostly just for fun. I am not a programmer at all, but I do like myself a neat data structure.

I am currently fighting the JIT to understand why a simple flags check (ANDing two bytes and comparing to 0) makes the code 2.5x slower. This is my first c# project so right now I am just throwing things at the compilrr to see what sticks. If anyone knows where I can get help, that would be much appreciated. Dont look too closely on the benchmarks. I managed to make two of them an absolutely best case for ImmutableList (especially SetItem which should degrage linearly with size but now is O(1))

https://github.com/bjoli/RrbList/tree/main/src/Collections

Another thing I havent figured out is how to setup docfx to just pull my XML comments and generate API documentation.

dacapoday•1mo ago
I just tried building some immutable data structures in Go: (https://github.com/dacapoday/smol) a kv store base on cow b+ tree
dacapoday•1mo ago
In-memory immuatable data structures seem to be only suitable for scenarios with large amounts of data and high concurrency. In most scenarios, this actually incurs a lot of additional copying overhead.