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I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
64•valyala•2h ago•33 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
40•valyala•2h ago•4 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
14•gnufx•1h ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
131•AlexeyBrin•8h ago•25 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
256•ColinWright•2h ago•293 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
143•1vuio0pswjnm7•9h ago•170 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
839•klaussilveira•22h ago•251 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
77•vinhnx•5h ago•9 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
197•alephnerd•3h ago•141 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1067•xnx•1d ago•615 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
87•onurkanbkrc•7h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
497•theblazehen•3d ago•186 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
218•jesperordrup•13h ago•80 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
239•alainrk•7h ago•378 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
581•nar001•7h ago•260 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
18•momciloo•2h ago•1 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
5•zdw•3d ago•0 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
42•rbanffy•4d ago•8 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
10•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
32•marklit•5d ago•4 comments

Microsoft Account bugs locked me out of Notepad – are Thin Clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
15•josephcsible•45m ago•10 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
116•videotopia•4d ago•35 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
83•speckx•4d ago•94 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
280•isitcontent•23h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
203•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
291•dmpetrov•23h ago•156 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
23•sandGorgon•2d ago•13 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
560•todsacerdoti•1d ago•272 comments
Open in hackernews

Lights and Shadows (2020)

https://ciechanow.ski/lights-and-shadows/
241•kg•1mo ago

Comments

fdeage•1mo ago
Should add (2020) to the title.
phailhaus•1mo ago
Yeah I got real excited a new one dropped
cies•1mo ago
I love these interactive "text books". Usually I find out about them here on HN.

Is there a collection of these somewhere?

erikon•1mo ago
You can start by looking at all his other entries: https://news.ycombinator.com/from?site=ciechanow.ski
gyomu•1mo ago
One term for them is “explorable explanations”

https://en.wikipedia.org/wiki/Explorable_explanation

https://explorabl.es/

smusamashah•1mo ago
https://samwho.dev/ (e.g. Reservoir sampling, Load balancing)

https://imadr.me/pbr/ (physically based rendering)

coolness•1mo ago
damn, i was really excited to have a new article by this guy. Makes some of the best articles out there for sure
isoprophlex•1mo ago
bb wake up, new chichanow.ski just dropped

oh wait, (2020) :(

thankfully i don't remember much from this one, so was able to extract some dopamine from it still

emilbratt•1mo ago
I find it refreshing that a webpage can give such joy, to the point of having people talk about it in the same way you talk about books and movies. You know, being able to enjoy it for the first time and so and so.
isoprophlex•1mo ago
Absolutely agree, it's one of the modern internet's gems.

I can't wait until one of my kids, who seems very interested in physics-adjacent topics, is old enough to go through these pages with me.

throw0101d•1mo ago
The inverse-square law can be non-intuitive:

* https://en.wikipedia.org/wiki/Inverse-square_law

I know a good number of photographers can struggle with it when they're getting into flash/strobe photography (even though may be good with f-stops generally, the moving of the flash stand appropriately takes some mental 'accounting').

* https://www.youtube.com/watch?v=hySbIWzJAkM

* https://www.youtube.com/watch?v=xO-J42VM448

randlet•1mo ago
In your first link the narrator says he "doesn’t understand the physics of it" but there's really no physics involved (ignoring scatter). It’s just a consequence of the math. It’s relatively easy to understand if you think of it in terms of the surface of a sphere. There is a fixed amount of light coming from a point source, and as the light travels outward you can think of it as being spread over the surface of a sphere. Since the surface area of a sphere is 4pir^2, if you double the radius the area quadruples, and therefore the light intensity at any point on the sphere drops by a factor of four.

edit: And now after rtfm I see there's a nice demo of this!

peterspath•1mo ago
I love that the car animation has reversing lights on when reversing. The details are so good.
prodigycorp•1mo ago
15 years ago I thought this type of thing would be the future of education. Is the educational system anything like this nowadays or are kids still more or less still stuck with static textbooks?
pjmlp•1mo ago
It seems most digital attempts aren't done properly, thus it tends to end back to books.

A recent example,

https://www.france24.com/en/tv-shows/focus/20260106-back-to-...

SJMG•1mo ago
Maybe someone with first-hand experience can weight in, but isn't this what alternative education platforms like "Brilliant" look like?
segh•1mo ago
School incentives are not really aligned around maximizing learning rate for every student. (E.g. that is why there is/was debate around teaching phonetics)
GuB-42•1mo ago
This is edutainment. Kind of like YouTube channels like 3Blue1Brown, Veritasium or MinutePhysics. All good, it helps build intuition, and to better understand the world, but it is a bit lacking for actually using that knowledge.

Notice how few equations there are in this page, it is a common feature of edutainment, they won't give you equations unless they can't get away without. No linear algebra here, just a cosine (actually a dot product in disguise) and the inverse square law (1/r²), two equations he considered too fundamental to skip. Also notable is the lack of exercises.

But now that you have read this page, and played with the interactive elements, you probably have a good understanding of how lights and shadows work, but can you write a 3D engine or even just calculate exposure time without your camera helping you? Without prior knowledge, probably not. For that, you actually need to do the maths, with exercises and all that. And by the way, look at the source code (it is not obfuscated), all the linear algebra that is not present in the article is there!

That, I think, explain the discrepancy between edutainment and textbooks. Textbooks are for you to do actual work, do the maths, solve problems, etc... not just give you an overview. That's also why is takes way longer and requires a lot more effort on the student part.

Interactive content like this one is good, and maybe it should be given a bit more consideration by the traditional educational system. But I don't think it can replace textbooks, at least not for the "hard part".

prodigycorp•1mo ago
What you said makes sense. Thanks for your perspective.
overtone1000•1mo ago
Comparing this site to Veritasium seems unfair to me. I don't see any evidence that this site generates direct revenue. I also think it's an excellent exercise in pedagogy. The best professors and brightest colleagues I remember from college - or, since you said "maths" I guess I should say "university" ;) - demonstrated extreme facility with the physical concepts and regarded their mathematical representations only as a useful tool to characterize them and communicate about them, not an end to themselves.

Maybe this is just personal preference. I knew capable students who were wrote and prescriptive in their approach to the courses, but I was closer to those who played in the conceptual end of the pool.

I once made a resource like this site for my own educational benefit when I was grappling with MR physics. You're right - I had to do the math(s)! - and came away with a much clearer understanding of the subject. Still, I received lots of correspondence from students and professors who found the visual aid helpful on their journey.

GuB-42•1mo ago
> Comparing this site to Veritasium seems unfair to me. I don't see any evidence that this site generates direct revenue.

He has a Patreon page, if you want to support https://www.patreon.com/ciechanowski

All combined, he may get a few thousand dollars per article, which I admit is not much for what we get, and certainly not enough to make a living.

snorwick•4w ago
There is the “tools for thought” space I came across where some work felt compelling for computer enabled teaching and learning.

Bret Victor [0], Andy Matuschak [1], and Seymour Papert [2] to point to a few names.

[0]https://www.youtube.com/watch?v=oUaOucZRlmE

[1]https://quantum.country/

[2]https://www.google.com/books/edition/Mindstorms/nDjRDwAAQBAJ...

mopsi•1mo ago
Every time I see this site posted, I can't help but think this is what Wikipedia and other online sources could be. I loved Encarta for all the interactive things I could play with. Instead, for most things, we are stuck with Markdown and minimal formatting that is frustratingly neutered, even clickable image maps have become a rarity; can't remember when I last saw one in the wild. Really sad.
sbondaryev•1mo ago
I skimmed the source code (base.js, light.js) to see what he was using. It appears to be entirely custom, with no graphics libraries like Three.js. He even implements his own low-level math functions from scratch. It's impressive to see that kind of discipline.
kubb•1mo ago
The best programmers are cautious about dependencies. Taking something is easy. But you don't learn. And you give up control.
typeint•1mo ago
What are some good sources to learn this kind of graphics programming work?
sbondaryev•4w ago
It really depends on your level - this kind of graphics work is usually learned over many years.

Some sources

> Math & motion: – The Nature of Code https://natureofcode.com/ – Coding Math https://www.youtube.com/user/codingmath

> Shaders / math-based rendering: – The Book of Shaders https://thebookofshaders.com/ – Inigo Quilez https://iquilezles.org/

> Interactive explanations: – Red Blob Games https://www.redblobgames.com/

You can also find some insight into his work process here: https://x.com/BCiechanowski/status/1387827101294686210?s=20

Most people doing this level of work built their own tools over time, learned a bit here and there, and kept refining things throughout their career.

chrismorgan•1mo ago
Honestly, if you’re wanting to produce something as good as this, Three.js or other such things just aren’t particularly helpful. It is easier to just ignore all the libraries and do it all from scratch. Popular libraries are good at producing finished products in a particular shape. When you’re wanting to demonstrate the implementation steps and allow intricate fiddling and have everything polished like you want it, they’re generally somewhere between painful and hopeless.

You could still keep Three.js for bits like vector calculations, but it just doesn’t feel worth it, it’s easy enough to implement yourself—or copy and paste from some such library and modify as needed—and will be much lighter. And you build up the bits and pieces you need over time.

bob1029•1mo ago
> With a small light source even a small change in position on the surface has big effects on the light’s visibility – it quickly becomes fully visible or fully occluded. On the other hand, with a big light source that transition is much smoother – the distance on the floor surface between a completely exposed and completely invisible light source is much larger.

This part of the demo illustrates the point vs area light issue really well. In designing practical 3d scenes and selecting tools, we would often prefer to use 2d area or 3d volumetric lights over point lights. Difficult problems like hard shadows and hotspots in reflection probes are magically resolved if we can afford to use these options. Unfortunately, in many realtime scenarios you cannot get access to high quality area or volumetric lighting without resorting to baking lightmaps (static objects only; lots of iteration delay) or nasty things like temporal antialiasing.

cubefox•1mo ago
There is a solution called Radiance Cascades [1] which doesn't require a denoiser for rendering real-time shadows for volumetric lights. Unfortunately the approach is relatively slow, so solutions based on denoising are still more efficient (though also expensive) in terms of the quality/performance tradeoff.

One issue with modern ReSTIR path tracing is that currently the algorithm relies on white (random) noise, which contains low-frequency (large-scale) noise, which produces blotchy boiling artifacts at low sample counts. Optimally an algorithm should use some form of spatio-temporal blue noise with exponential decay to only get evenly distributed high frequency samples. But that's still an open research problem.

1: https://youtube.com/watch?v=rG2aok2SdbU

chaboud•4w ago
Having come from graphics in the 90's, practical high-performance answers typically involve fakery on both primary surface shading and shadow calculation.

I've pulled some tricks like "object-pre-pufficiation" (low-frequency model manifold encapsulation, then following the same bones for deformation) mixed with normal recording in shadow layers (for realtime work on old mobile hardware), but, these days, so much can be done with sampling and proper ray-tracing, the old tricks are more novelty than necessary.

It still pays to fake it, though.

seemaze•1mo ago
ciechanow.ski has frequent submissions on HN, and is one of my favorite pages on the internet. Have a look through some other great submissions:

https://news.ycombinator.com/from?site=ciechanow.ski

https://ciechanow.ski/archives/