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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
109•ColinWright•1h ago•81 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
22•surprisetalk•1h ago•21 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
118•alephnerd•2h ago•74 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
61•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
827•klaussilveira•21h ago•248 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
3•gnufx•37m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
108•1vuio0pswjnm7•8h ago•136 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1058•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
8•valyala•1h ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
483•theblazehen•2d ago•175 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
7•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
209•jesperordrup•12h ago•70 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
556•nar001•6h ago•256 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
222•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
36•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
5•momciloo•1h ago•0 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.

https://www.easy3dmaps.com/gallery
30•dobodob•2w ago

Comments

robertheadley•2w ago
I like this.
dobodob•2w ago
Thanks. Please share. :)
mperham•2w ago
Proud of my brother who built this!
dobodob•2w ago
Aw, shucks!
cyode•2w ago
UI feedback: on mobile (I’m on iOS safari), when I search tours with the 3 inputs on the home page, it’s not obvious there are results since they appear off screen further down the page. For a bit I thought search was totally broken.
dobodob•2w ago
I noticed that too. I'll get on it!
moomoo11•2w ago
How does it work? I’m not able to load anything on mobile.
dobodob•2w ago
Hmm, what URL are you visiting? Try https://www.easy3dmaps.com/quick360
Lorin•2w ago
Consider a slower default rotation speed, esp. on your front page backdrop as you must be considerate of users with movement based nausea. Further consider generating a looping video for the backdrop on the hope page since it's a non-interactive element and could be optimized.
dobodob•2w ago
The rotation speed can be customized by the user. I'll slow down the home page...
mips_avatar•2w ago
I'm kind of surprised the economics of this work out, like a google map load costs 0.7 cents and I doubt he's getting that much in ad revenue. Or is the iframe free since he's not customizing it?
dobodob•2w ago
The things we do for love...
mips_avatar•2w ago
Just seems like weird to insufficiently monetize a project
pedalpete•2w ago
As the founder of https://ayvri.com, I thought/hoped you were taking over where we left off.

You're maybe on the path, but I'd recommend smoothing out the camera movement when going from point to point, and rather than go direct from point to point, you can calculate smooth arcs between almost any point.

This may be difficult in the Google Maps API, we built our own renderer, camera, etc.

I'm VERY surprised that the Google Maps API is priced in such a way that you can actually afford this if it got any amount of scale.

Happy to answer any questions if I can help.

dobodob•2w ago
It's all vibe coded, so getting the AI to understand the camera movement and start/stop angles is challenging. Initially I planned for a subscription model with 1-3 free maps/tours, then paid for more tours and/or higher volume. Google gives a pretty generous free tier for small projects. I'm just trying to get users and awareness.