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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
185•ColinWright•1h ago•168 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
22•valyala•2h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
17•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
155•alephnerd•2h ago•106 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
833•klaussilveira•22h ago•250 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
119•1vuio0pswjnm7•8h ago•149 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1061•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•57m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
489•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•259 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
226•alainrk•6h ago•354 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
40•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
10•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•33 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
275•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
288•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
427•ostacke•1d ago•111 comments
Open in hackernews

Nannou – A creative coding framework for Rust

https://github.com/nannou-org/nannou
59•dmit•1w ago

Comments

plastic041•1w ago
It hasn't been actively maintained, but it is still a good crate. Also it has good document unlike other similar crates. I loved this community tutorial: https://github.com/sidwellr/schotter
agluszak•1w ago
AFAIK it's being rewritten to use bevy

https://github.com/nannou-org/nannou/tree/bevy-refactor

matusnovak•1w ago
This reminds me of OpenFrameworks [0], which provides very similar framework style functionality like Nannou but for C++.

[0]: https://openframeworks.cc/

roboben•1w ago
yep looks heavily inspired by OF. Anyone knows whats up with that project? I was involved years ago, it seems to still be going but I think many people moved on?
pjmlp•1w ago
The problem with creative coding and languages like Rust, or C++ for that matter, is that long compilation times break down the interactivity that is expected in such workflows.
CJefferson•1w ago
Yes, I wanted to play with things like this, I love Rust, but nowadays I use things built in Python or Lua (like love2d) -- because I need fast interactivity for visual creative coding.
neobrain•1w ago
That problem is solved by the subsecond crate (an offspring of the Dioxus UI framework), demo here: https://youtu.be/Kl90J5RmPxY?t=1288

It's not integrated in Nannou specifically, but they're showing off Bevy and ratatui in that demo, both very popular frameworks in the Rust world. (In fact, Nannou is in the process of being rebuilt on top of Bevy.)

binary132•1w ago
I don’t know if something is wrong with my mental model, but it seems weird to me that it would take hundreds of milliseconds to patch a function pointer.
kennykartman•1w ago
That's true! But I was amazed to see makepad.nl's performances. That's written in Rust and I saw one of the authors, Rik, explain how they make it so fast to build. Praiseworthy job that shows that with care one can go far.
paulglx•1w ago
Very nice name and reference!
4cidBurn•1w ago
I absolutely love the Aphex Twin reference!
toboramai•1w ago
This is a cool project, but it seems like it hasn't been updated in a long time?

It seems like https://github.com/chaosprint/glicol has a similar problem.

ThisNameIsTaken•1w ago
That is on the main branch. Behind the scenes [1] they're working a a huge rewrite to use the Bevy engine. A big effort that seems to be moving at a quite constant pace. It seems they're doing it quite rigourously: I've seen some issues in the bevy tracker where they check what is specific to their project, or where bevy can use some work.

[1]: https://github.com/nannou-org/nannou/tree/bevy-refactor

ericyd•1w ago
I used Nannou for several months, it's actually how I got into creative coding and was my first real foray into Rust. I didn't find the compilation time to be a huge issue for me, but I did find the strictness of Rust to be a problem. Creative coding for me evolved into making beautiful (to me) visual patterns with code. I had no interest in understanding or fixing a mutable shared value because this code was meant to exist for only a few moments, not to power an enterprise system.

I eventually moved on to OPENRNDR [1] which I loved, but these days I just use TypeScript.

[1] https://openrndr.org/

FireInsight•1w ago
OPENRNDR is amazing and I love using it for generative art, especially installations, not so much for stuff to share on the web. I find the API is way more tuned to my programmer brain compared to Processing/p5.js. The only problems, I think, are:

- It's Kotlin/JVM. Looks pretty, is ergonomic to write in, runs everywhere. But also, I feel forever chained to IntelliJ and cant wrap my head around the build system at all.

- Small community. Searching for issues, tutorials, or anything of that sort doesn't yield that many results. Not a problem if you're self-sufficient enough, but might stop me from recommending it to a beginner. The development also seems kind of slow.

ericyd•1w ago
I share these feelings; I don't use JVM anywhere and so booting up IntelliJ just for art felt weird. I eventually decided to write an SVG library in TypeScript heavily inspired by the OPENRNDR API [1]. Of course, if small community is one of your concerns, then I can't help you there, as the community for my library is just me.

[1] https://github.com/ericyd/salamivg

lynndotpy•1w ago
I got into this with Genuary in 2023 or 2024. I found myself wishing Rust had a flag that would automatically coerce between different integer and float types. Just let me put an i32 where you're expected a u64, an f32 where you want an i64, it'll be okay, I swear!
whytevuhuni•1w ago
Will it be okay though? i32 to u64 has two ways to convert it:

    i32 -> u32 -> u64
    i32 -> i64 -> u64
This matters with negative numbers, where the first one pads with 32 bits of 0, the second one pads it with 32 bits of 1. Sometimes (as it once happened to me), you wanted the wrong one.
lynndotpy•1w ago
Yes, it will be okay because I'm making a pretty picture :) If the default behavior of a conversion surprises me, I'd be able to sus it out and replace it with explicit behavior.

I'm not saying this is worth adding such a thing to Rust just for this use case, but it would be very nice not to write intos for every number