But on my Mac, I use indeed Flameshot, it's not ideal (the window is "shrinking" when a screenshot is captured), but it's better than any alternative I tried.
On a small note: This recent PR is both awesome and pretty funny to me.
https://github.com/flameshot-org/flameshot/pull/4498#issue-3...
> closes #4494 #4493 #4478 #4475 #4465 #4462 #4457 #4449 #4441 #4437 #4435 #4433 #4432 #4430 #4402 #4401 #4260 #4205 #4172 #4171 #4073 #4042 #4035 #3874 #3854 #3847 #3844 #3814 #3811 #3779 #3761 #3689 #3698 #3649 #3616 #3614 #3566 #3528 #3517 #3468 #3461 #3422 #3393 #3392 #3378 #3349 #3345 #3339 #3243 #3164 #3146 #3126 #3096 #3047 #3068 #3056 #3037 #3027 #3020 #2970 #2849 #2459 #2364 #2328 #2327 #2303 #2264 #2156 #1938 #1901 #1566 #1530 #1408 #1382 #1335 #1278 #1163 #1134 #748 #724 #590 #564 #265 #227 #119 #108 #72 #53 #7
I have a multi-monitor setup with different size & resolution screens, so that may be a factor for the problems I'm having. Really hope it'll work someday.
Hit a hotkey, capture a region, get presented with a way to annotate it and easily copy it to your clipboard or write it to disk. I use it on a multi-monitor system and it works no problem with Wayland.
Here's an example from my dotfiles: https://github.com/nickjj/dotfiles/blob/master/.local/bin/do...
It supports capturing a region, a specific window or the focused monitor.
Couldn't see how you derived that from GP? You read their mind?
I tried putting up an HDR image and then capturing the screen. All HDR brightness was gone from the image.
I get it's not easy per-se. It wasn't until MacOS Tahoe that Apple's own screen capture on Mac started supporting HDR. Windows 10/11, AFAIK, only supports HDR through the XBox Game Bar's capture. Apps like ShareX still only capture SDR.
I mostly bring that up because I have apps the draw HDR and spent some time trying to find ways to add tests that we're actually getting HDR on the screen using screen captures. I hit a wall and gave up (2021).
cullenking•1h ago
https://github.com/kingcu/screendrop