I gave this game a shot but honestly the art style got in the way of the gameplay for me. Fun to read how much effort went into it
ngokevin•1h ago
Mostly enjoyed it but the art style gave me motion sickness during and after each session where I had to stop (playing on a TV).
vova_hn2•1h ago
Yeah, I also loved the idea, but found that playing it require me to strain my eyes too much and abandoned it. One of those games that is more fun to read about than to actually play.
Waterluvian•1h ago
Yeah. I’ve wondered if the game could be a total hit on some possibly-not-yet-real eink display that can reproduce the intended effect at 60fps without such eye strain.
As a kid I imagined playing Cosmic Osmo on actual magical paper at my desk at school.
bombcar•45m ago
Some of the examples in the post are really bad, but even the last one has "flickering" not of the dithering pattern but of the edges, which feel "off".
mattmanser•32m ago
Have you played it?
In the game it's pretty great.
bombcar•5m ago
I have and wasn't terribly bothered by it, but that may have changed if I had done it on large screen (TV).
rags2riches•37m ago
Interesting. I was really impressed by the art at first, taking joy in exploring that as much as the scenes themselves. But it soon faded out of focus as I was engrossed in the story and gameplay.
martinknopf•1h ago
I remember following dukope‘s well-written devlog back then. Even tried to reproduce his edge detection for a game jam. Thanks for digging this out.
What a fascinating deep dive. 2x with sphere mapping is my favourite - it starts to take on a sort of pointillism-like quality which gives all the objects (or maybe my brain) a sort of understanding of their texture.
m12k•43m ago
If you find this interesting, you might also be interested in this video of someone diving even deeper into how to make the dither surface stable: https://www.youtube.com/watch?v=HPqGaIMVuLs
jay_sar•1h ago