So what's the point of that? Why waste all that money and energy shipping "physical copies" when it could just be an email
That's $159.89 in today's dollars.
I don't balance my checkbook based on what other people spend, and presuming that those things have anything to do with perceived quality is a fools' errand with the multitude of counter examples one can bring up of AAA flops.
>lesser games
this thing isn't even out yet.
how many examples of over-produced and under-delivered expensive garbage in film, media, video games & art do we need to produce until people disconnect the two concepts of quality and cost ?
edit : I used cadre the wrong way
I've been on a retro gaming binge lately because I strongly believe the constraints & limitations of older platforms yielded a better product imo.
I saw the no DVD and was initially devastated. I'm in two minds - I saw one post that basically said "it won't contain a DVD at launch".. if I read between the lines, though I'm not sure I see the value incentive for Rockstar, but...
If they hypothetically launched with physical boxes with digital download codes, okay... This would definitely be in the name of re-sellers (as they've stated). But this is the same as piracy, which has always been, not that "we need to stop people from pirating our games for eternity" but "we need to stop people pirates our game for X months after launch", which makes sense (the piracy party).
So, I'm wondering, if they actually begin releasing physical disks (offline, re-sellable, usable in 20 years), say, 6-12 months after releasing the game.. would that work? I mean, for me, assuming it's the equal block-buster to the franchise I adore (in a varying sense), then I might not mind too much to pick up a copy after 6-12 months (I don't care about bleeding edge).. but... would this work? If we assume the first 12M of buyers can't resell, would the people who buy the game after 12M actually bring a great number to the second hand market.. perhaps not?
I really have the idea of having games that I love in physical form that I know it can't be taken away.. similar to reading a book that you end up reading and know you want to come back to anytime in the future.. and this would _suck_ if I couldn't get a copy (and I assume all PC versions would be full of online-only DRM stuff anyway).
Ergh, I dunno
And to answer your question, most consumers don't care. The convenience of being able to buy with a few clicks and download immediately without going to a store or waiting for the mail is far more beneficial to most people than being able to locally archive or replay in 20 years.
Not that it'll affect me personally; I'm not buying this game after Rockstar's [union busting][1]!
That said, I think I've bought GTA5 two or three times for various platforms over the years. I doubt we'll see GTA6 on sale for years.
As they say in the automotive industry, buy once, cry once. (Pay more for the known good thing, rather than buying the cheap third party things... I'm looking at you, $30 clockspringexperts.com that I have replaced 3 times in the past 4 years... instead of buying the $300 toyota part once)
Personally, things got a little too realistic for me around the time of GTA IV. The earlier games felt like cartoony fun but I started to feel bad about the stuff I was doing in IV. I tried V a year or two back (I think they've maybe remastered it since?) but it ran so terribly on the Steam Deck that I refunded it.
What's interesting to me is that game studios have less to loose here than other OEMs. With equipment like shoes, outdoor gear, or cars, having the physical product out in stores does a lot to sell it: you have to try on shoes, driving a car builds attachment, it's also nice to check the build quality of your tent or whatever.
With games, you generally just have to play it / read the reviews, and you can trial it directly at home in a lot of cases.
I find it very silly, utterly unnecessary, but it is far from unprecedented [0] for this industry. I think it's very problematic for preservation and will only lead to more interest from groups trying to bypass their DRM because of this.
[0] https://www.shacknews.com/article/108552/cardboard-disc-incl...
A nice box with artwork like a map and other goodies is still great. I always found those maps useful and aesthetically pleasing.
Having a playable version of a game physically is great and I’d buy a version with some physical storage medium if it ever hits the shelves. Maybe the game needs more time for that. Or a different data carrier.
Edit: added PS5 disk size and preference of a physical game
Every shop selling it will be advertising it in their shop windows and on the shop floor. That's free marketing!
Also I imagine there will be bundle deals with consoles and other accessories.
https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=50&year1=20010...
Depends on your gaming tastes. I haven't really enjoyed any of the GTAs for longer than 2 hours, while RDR2 I also stopped playing after about 3 hours out of boredom - and similar to the GTA series, general frustrations involving the controls. Rockstar just doesn't fit my tastes, which is certainly a problem that rests with me
Having the game of that size is the only excuse I accept for not releasing a physical version, but because no blu-ray will handle it, it starts darker days for game preservation. I love the fact that I will be able to undust my old PS4 in a couple of years and play GTA V without relying on the PlayStation Store. But we knew these days were counted.
Another is that there are very often below-RRP deals for games in advance, but if you buy it on launch day you'll be paying RRP.
This is a totally fair point and literally something I haven't even considered.
> most consumers don't care
I know.. I know.. I mostly commented because the linked article _does_ speak about it and that it implied people weren't happy (mostly for re-sell not for archival purposes). But, yes, I get that
https://www.reddit.com/r/pcmasterrace/comments/18hkrvj/you_c...
I used to think physical media was great, but optical discs do have a finite shelf life. DRM-free is the important part, so you can make your own backups (like you're doing with your 360).
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