Here's a micro-game you can try out in your browser, sort of a puzzle game about trying to use unreliable components to sort out increasingly more reliable components.
Comments
mock-possum•1h ago
Seems like a fun idea, definitely doesn’t play nice with safari on iPhone, every click and drag is a viewport scroll event which is pretty unplayable. I’ll check it out again later when I’m on a real computer.
zug_zug•13m ago
I'll try to make the UI better for mobile browsers. I hadn't intended for it to be on mobile, but let me brainstorm on that.
katzenq•29m ago
It doesn't look like a human designed this or wrote any of the text. The layout is broken on a phone. What work did you actually do here?
zug_zug•14m ago
I appreciate those two points of feedback. I'll work on those today.
katzenq•8m ago
I'll take that as 'none'. When you say work do you mean telling a chatbot to make a change?
bigyabai•5m ago
I take it you haven't seen what game development looks like in the past half-decade, have you?
ateesdalejr•10m ago
I played through scenario 1, and thought it was really painful. Which imo as it should be, but why not code a factorio mod with this functionality? I think it would be even more fun, and less of a UX/UI hassle?
ateesdalejr•9m ago
Most of the pain was in the controls just being really nitpicky / not what I'm used to when playing regular factorio. E.g. the keypress shortcuts not always working / weirdly returning to default to place belts, etc. I found myself wanting underground belts a few times.
mock-possum•1h ago
zug_zug•13m ago