The base mechanic only took an hour. Getting it to the finish line took the rest.
The work was in iteration: design, polish, juice, character. Taste, for now, is still relevant.
Enjoy!
The base mechanic only took an hour. Getting it to the finish line took the rest.
The work was in iteration: design, polish, juice, character. Taste, for now, is still relevant.
Enjoy!
- Adding a mascot(s) helped immensely for creating an identity / making it not another puzzler
- Tuning the puzzle generation constraints: how frequent 2-,3-,4-,5- size pieces are, how many shared colors, how colored markers are laid out relative to one another in the board, all helped tune the puzzles from not being outlandishly difficult or mundanely boring.
dyarosla•5h ago