frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: High-quality duck audio synthesizer

https://celphase.github.io/duck-pond/
60•celphase•9h ago•17 comments

Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang

https://github.com/Kapendev/parin
37•Kapendev•1d ago•4 comments

Show HN: Esp32sim – Run ESP32 firmware in the browser

https://github.com/mikroverk/esp32sim
104•joakimeriksson•8h ago•11 comments

Show HN: PrimerKit, financial market work at agent speed

https://primerkit.ai/
2•KalskiTheDan•32m ago•0 comments

Show HN: Llmspeed – feel how fast a local LLM runs before you buy the hardware

https://llmspeed.dev/
231•albinstman•18h ago•75 comments

Show HN: Things to Do API

https://thingstodoapi.com/
30•invalidmonk•22h ago•18 comments

Show HN: Photos to Gaussian Splat inside your browser using DA3 Small

https://antoinemopa.github.io/splatting-rs/
4•antoineMoPa•3h ago•0 comments

Show HN: Fundstash – expense tracker that parses bank SMS on-device, no cloud

https://fundstash.app/
2•houz_of_apps•3h ago•0 comments

Show HN: I reverse engineered serum 2 and build an open source alternative

https://github.com/itsfabioroma/tessera
4•ofabioroma•5h ago•2 comments

Show HN: Gemini 4 Argon plays StarCraft

https://starskirmish.com/bench/v0-2/
241•__cayenne__•1d ago•106 comments

Show HN: Wonderhop – A daily game: guess what most people say, or what none do

https://wonderhop.io/en/
110•mtlduo•3d ago•91 comments

Show HN: Pay-per-Crawl – make AI crawlers pay per page in USDC, for 10 stacks

https://forgemesh.io/blog/pay-per-crawl-every-stack
4•agenticbotbot•4h ago•0 comments

Show HN: MirrorMD – An AI second opinion from a facial cosmetic surgeon

https://mymirrormd.com/
8•AIcosmeticsurge•2d ago•9 comments

Show HN: Atari Gravitar in VR

https://gravitar-vr.github.io
4•smoothwater8912•5h ago•0 comments

Show HN: Flying rocket car x Flappy Bird

https://bs.fyi/arcade/flying-car
2•drchiu•5h ago•1 comments

Show HN: Fakeipedia – Wikipedia for worlds that don't exist

https://fakeipedia.org
39•darajava•22h ago•22 comments

Show HN: rStation – A shared research lab for your AI agents

https://rstation.ai/
57•stephenchung•1d ago•19 comments

Show HN: Flipflop – Iroh-powered persistent tunnels for filesharing

https://github.com/andunieee/flipflop
144•andunie•2d ago•71 comments

Show HN: Online Piano – Play a Free Virtual Piano Keyboard

https://urpiano.com/
11•artiomartiom•18h ago•1 comments

Show HN: Stoke Money – Personal finance app built around a cash flow forecast

https://stoke.money
31•_wesley•1d ago•20 comments

Show HN: OneDeploy – Managed open-source apps with nightly backups and TLS

https://onedeploy.co
28•relatedcode•1d ago•11 comments

Show HN: Petal, open-source CoScreen/ScreenHero finally free

https://petal.live/
223•thedracle•3d ago•41 comments

Show HN: Biblio Times, your RSS feeds, typeset as a morning newspaper (Mac/iOS)

https://biblio.ink/times
4•perthz•15h ago•1 comments

Show HN: Unfenced – Land for sale that borders public land

https://unfenced.land/
313•otherwatersflow•2d ago•200 comments

Show HN: Camera Controls and Motion for AI Video Prompts

https://www.kapwing.com/ai/prompt-generator/camera
11•jenthoven•1d ago•1 comments

Show HN: Proa – A Rust web framework with fast SSR and multi-target rendering

https://proa.so/
106•burnrate•2d ago•34 comments

Show HN: Tinywm – a scrolling window manager for macOS, inspired by Niri

https://github.com/bbodi/tinywm
10•bbodi•1d ago•0 comments

Show HN: Club Pigeon – A multiplayer pigeon park with SNES-style minigames

https://clubpigeon.lol
5•nilsio•13h ago•2 comments

Show HN: Ito – Build Terminal UIs in Lua

https://uji.sh/ito/
74•cat-whisperer•3d ago•15 comments

Show HN: Weatherdeck – a read-only status board for AI coding agent lanes

https://github.com/Moshik21/weatherdeck
9•Konnerm•1d ago•0 comments
Open in hackernews

Show HN: HNSW index for vector embeddings in approx 500 LOC

https://github.com/dicroce/hnsw
73•dicroce•1y ago

Comments

oersted•1y ago
I particularly appreciated the concise and plain explanation of the data-structure, it really demystifies it.

> HNSW is a graph structure that consists of levels that are more sparsely populated at the top and more densely populated at the bottom. Nodes within a layer have connections to other nodes that are near them on the same level. When a node is inserted a random level is picked and the node is inserted there. It is also inserted into all levels beneath that level down to 0.

> When searches arrive they start at the top and search that level (following connections) until they find the closest node in the top level. The search then descends and keeps searching nearby nodes. As the search progresses the code keeps track of the K nearest nodes it has seen. Eventually it either finds the value OR it finds the closest value on level 0 and the K nearest nodes seen are returned.

imurray•1y ago
Looks neat. It would be useful to compare to other implementations: https://ann-benchmarks.com/ -- potentially not just speed, but implementation details that might change recall.
swyx•1y ago
i think with small codebases like this is less about speed and more about education of essentials - i actually often encourage juniors to do small clones like this, feel proud, and then study the diffs with the at-scale repros and either feel humbled or feel like they have a contribution to make.
oersted•1y ago
I see they are still using GloVe word embeddings for the first benchmark. Ah good ol' days! Nothing wrong with it, should still yield a realistic distribution of vectors. Just brings a lot of memories :)
antirez•1y ago
Yes, HSNWs are not so complex, and they work great. I wrote an implementation myself, it's 2500 lines of code (5x the one of dicroce!), but inside there is binary and int8 quantization and many advanced features (include true deletions), and I commented it as much as possible. I hope you may find it useful to read alongside the one proposed by OP:

https://github.com/redis/redis/blob/unstable/modules/vector-...

Still, to be honest, I'm reading the 500 lines of code with great interest because I didn't thought it was possible to go so small, maybe part of the trick is that's in C++ and not in C, as for instance you don't have the queue code.

Also the strategy used by my implementation in order to re-link the orphaned nodes upon deletion adds complexity, too. (btw any feedback on that part is especially appreciated)

EDIT: Ok after carefully inspection this makes more sense :D

1. Yes, C++ helps, the vector class, the priority queue, ...

2. I forgot to say that I implemented serialization other than quantization, and this also includes quite some code.

3. Support for threads is another complexity / code-size price to pay.

And so forth. Ok, now it makes a lot of sense. Probably the 500 LOC implementation is a better first-exposure experience for newcomers. After accumulating all the "but how to..." questions, maybe my C implementation is a useful read.

mertleee•1y ago
I guess I'm too simple to understand why this is useful? Just because it's been implemented in so few lines or?
cluckindan•1y ago
It makes it possible to approximate k-nearest neighbor vector search without having to calculate cosine similarity, dot product or euclidean distance for all stored vectors on the fly.
jasonjmcghee•1y ago
Implementations like these are incredibly useful for understanding how something like HNSW works, and being able to make derivative work.

I put together a tiny little implementation a while ago, the key thing being, it writes the index as a few parquet files, so you can host the index on a CDN and read from it via http range requests (e.g. via duckdb wasm).

Definitely isn't beating any benchmarks, but free (or wildly cheap) to host, as you serve it directly from a CDN and processing is done locally.

https://github.com/jasonjmcghee/portable-hnsw

kamranjon•1y ago
This is incredibly cool, I’m surprised more people haven’t contributed to this - it seems like it’s only a few optimizations away from being performant enough for a pretty broad set of use cases.
jasonjmcghee•1y ago
Appreciate the kind words! Obviously feel free to hack on it.

When I first built it, I spent some time trying to tackle the issue of needing to update the entire file (and create an invalidation) if you want to update the database, which might be fine, but closes a lot of doors. I kind of hit a wall on finding a convincing approach to solving it, given the constraints of the setup.

aboardRat4•1y ago
I almost read it as NSFW.
vismit2000•1y ago
A very nice intro to HNSW that previously appeared on HN[1]: https://github.com/brtholomy/hnsw/blob/master/README.md

[1] https://news.ycombinator.com/item?id=41694631