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Show HN: SplatHash – A lightweight alternative to BlurHash and ThumbHash

https://github.com/junevm/splathash
4•unsorted2270•52m ago•0 comments

Show HN: Claude-File-Recovery, recover files from your ~/.claude sessions

https://github.com/hjtenklooster/claude-file-recovery
86•rikk3rt•19h ago•33 comments

Show HN: Unfucked - version all changes (by any tool) - local-first/source avail

https://www.unfudged.io/
104•cyrusradfar•1d ago•68 comments

Show HN: Polpo – Control Claude Code (and other agents) from your phone

https://github.com/pugliatechs/polpo
4•marcopennelli•1h ago•1 comments

Show HN: I ported Manim to TypeScript (run 3b1B math animations in the browser)

https://github.com/maloyan/manim-web
121•maloyan•2d ago•22 comments

Show HN: RetroTick – Run classic Windows EXEs in the browser

https://retrotick.com/
183•lqs_•23h ago•55 comments

Show HN: I built a self-hosted course platform in Clojure

https://clojure.stream
50•jacekschae•1d ago•7 comments

Show HN: The simplest way to run complex workflows (Dagu v2.0)

https://dagu.sh
2•yohamta•49m ago•0 comments

Show HN: Badge that shows how well your codebase fits in an LLM's context window

https://github.com/qwibitai/nanoclaw/tree/main/repo-tokens
83•jimminyx•21h ago•40 comments

Show HN: News Pulse – Real-time global news feed, 475 sources, no algorithm

https://news-alert-eta.vercel.app
8•trevwebdev•4h ago•2 comments

Show HN: The Silent Filter, The Delegation of Synthesis and Linguistic Drift

https://juanpabloaj.com/2026/02/27/the-silent-filter/
9•juanpabloaj•14h ago•0 comments

Show HN: I built GeoQuests where people can request photos of a place

https://geoquests.io
2•Swain123•5h ago•0 comments

Show HN: Hacker Smacker – Spot great (and terrible) HN commenters at a glance

https://hackersmacker.org
142•conesus•3d ago•165 comments

Show HN: Linex – A daily challenge: placing pieces on a board that fights back

https://www.playlinex.com/
80•Humanista75•3d ago•37 comments

Show HN: Forge-GPU – 55 C lessons for SDL's GPU API, built with Claude Code

https://github.com/RosyGameStudio/forge-gpu
4•leobelle•13h ago•0 comments

Show HN: Deff – Side-by-side Git diff review in your terminal

https://github.com/flamestro/deff
118•flamestro•1d ago•65 comments

Show HN: Respectify – A comment moderator that teaches people to argue better

https://respectify.org/
220•vintagedave•2d ago•229 comments

Show HN: Terminal Phone – E2EE Walkie Talkie from the Command Line

https://gitlab.com/here_forawhile/terminalphone
316•smalltorch•2d ago•81 comments

Show HN: A real-time strategy game that AI agents can play

https://llmskirmish.com/
219•__cayenne__•3d ago•81 comments

Show HN: BananaOS, vibecoded operating system that boots on a 486 with ~11MB RAM

7•madamdo•18h ago•3 comments

Show HN: SignalCend – API that resolves conflicting IoT device state in 47ms

https://signalcend.com/
5•TylerArrows•18h ago•0 comments

Show HN: Lneto – IEEE802.3/IP/TCP/HTTP in 8kB of RAM in Go

https://github.com/soypat/lan8720
2•soypat•10h ago•0 comments

Show HN: I built a 0-CPU desktop app to track LLM limits,Python/DjangoPyWebView

https://github.com/PeterJFrancoIII/Antigravity-Model-Reset-Timer
2•Viper117•11h ago•0 comments

Show HN: Crypto volume anomaly scanner – a token at 127x its daily market cap

https://frog03-20494.wykr.es
2•agenthustler•11h ago•0 comments

Show HN: Accept.md now supports SvelteKit – return Markdown from any page

https://www.accept.md/
2•hval•11h ago•0 comments

Show HN: I made a website to write online math as fast as paper

https://www.scratchpad-math.com/
3•maxtobiasen•12h ago•2 comments

Show HN: OpenTimelineEngine – Shared local memory for Claude Code and codex

https://github.com/JOELJOSEPHCHALAKUDY/open-timeline-engine
5•joeljoseph_•12h ago•3 comments

Show HN: Clocksimulator.com – A minimalist, distraction-free analog clock

https://www.clocksimulator.com/
128•user_timo•2d ago•100 comments

Show HN: Rev-dep – 20x faster knip.dev alternative build in Go

https://github.com/jayu/rev-dep
45•jayu_dev•1d ago•12 comments

Show HN: Notemac++ – A Notepad++-inspired code editor for macOS and the web

https://github.com/sergioadevita/notemac-plus-plus
2•sergioadevita•13h ago•2 comments
Open in hackernews

Show HN: val – An arbitrary precision calculator language

https://github.com/terror/val
34•crap•10mo ago
Wrote this to learn more about the `chumsky` parser combinator library, rustyline, and the `ariadne` error reporting crate.

Such a nice DX combo for writing new languages.

Still a work in progress, but I thought I'd share :)

Comments

jasonjmcghee•10mo ago
Hey nice! We have similar interests. I built something similar, but with way less calculator functionality than you did :D

But the main idea I was going for was real-time JIT evaluation with rendered errors (specifically learning / using cranelift JIT) - less to do with the calculator aspect.

I ended up choosing miette for errors.

https://github.com/jasonjmcghee/basic-treesitter-cranelift-j...

occamatl•10mo ago
> sqrt(10^100)-1 -> 100000000000000000000000000000000000000000000000000

Not what I expected.

emaro•10mo ago
In the readme it says it uses double precision for numbers. Also not quite whet I expected from 'arbitrary precision'.
chriswarbo•10mo ago
Hmm, yeah. It cites `bc` as prior art, which is quite widely used; but another interesting arbitrary-precision calculator is spigot https://www.chiark.greenend.org.uk/~sgtatham/spigot/spigot.h...
mananaysiempre•10mo ago
Also the AOSP calculator, of course[1,2,3].

[1] https://chadnauseam.com/coding/random/calculator-app

[2] https://dl.acm.org/doi/10.1145/2911981

[3] https://dl.acm.org/doi/10.1145/3385412.3386037

emmelaich•10mo ago
Ivy does big numbers (not arbitrary) but does rationals too. It's an APL subset.

    0.1 + 0.2
    3/10
https://github.com/robpike/ivy
lttlrck•10mo ago
the addition of astro_float fixed this.
primitivesuave•10mo ago
The UI is awesome, amazing work! However, arbitrary precision implies that there is no fixed upper limit to the number of digits - simple tests like `0.1 + 0.2 == 0.3` and `2^53 == 2^53 + 1` (both produce "false") indicates you're still using IEEE 754 double precision floats.

If "arbitrary precision" is not as important to you as "high precision", a 128 bit decimal has enough precision for 99% of real-world applications.

crap•10mo ago
Thanks for checking it out! Should have been more clear that this is actively being worked on. This is ultimately the goal, and I'm currently working on integrating `astro_float` as the base for numbers.
primitivesuave•10mo ago
That is awesome, I look forward to following the project and hopefully contributing! I became a better Rust programmer from reading your code :)
jdhwosnhw•10mo ago
Do you mean, the first returns false and the second returns true?
primitivesuave•10mo ago
Ah you're right, thank you for pointing it out!

In the previous version of this comment (where I was still reading it incorrectly) I added a fun fact, that the significand of an IEEE 754 double-precision float is only allocated 52 bits, but the "hidden bit trick" provides an extra bit of precision when the normalized form starts with 1.

johannesrexx•10mo ago
Rewrite it like so

> 1/10 + 2/10 == 3/10 true >

I_complete_me•10mo ago
I wish you well. And I clicked you a star on github. Keep up the good work.
crap•10mo ago
Thanks to everyone who gave feedback!

Arbitrary precision is now supported in 0.3.0 after integrating the `astro_float` (https://docs.rs/astro-float/latest/astro_float/index.html) `BigFloat` type as the base for numbers in the language.

Still working out the kinks, but its live so give it a try!

lttlrck•10mo ago
This is cool.

It love to have to base conversion functions, even if it's print only. Does that fit at all?

lttlrck•10mo ago
and different input base notations, 0x, o, 0b etc
crap•10mo ago
This definitely fits, base conversion is on the roadmap!
librasteve•10mo ago
very cool, welcome to the small club of CLI calculator authors! before I read this I knew of frink and crag (https://raku.land/zef:librasteve/App::Crag since you ask)

Crag is built on raku so has some neat tricks up its sleeve - you can see Crag of the Day to see some in action...

  crag '0.1+0.2=0.2'   #True (arbitrary precision)
  crag '₃₆123.45'      #3F.G77777  (base 36)
  crag 'e ** (i * π) =~= -1'   #True  (math symbols, complex numbers)
  crag '0rMCMXLIV'     #1944 (Roman numerals)
  crag '^<௪௨ mph>'     #42mph  (Unicode and units)
hee hee