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Show HN: Yogurt – Free, private, open-source alternative to Granola

https://github.com/FrigadeHQ/yogurt
50•brownrout•3h ago•27 comments

Show HN: Klad, a paint app your coding agent can drive (source-available)

https://github.com/klad-app/klad
41•ambewas•2h ago•16 comments

Show HN: Godbolt-in-a-floating-window for Neovim (C, C++, Rust)

https://github.com/0xdeadf1sh/AssemblyForNeovim
68•0xdeadf1sh•5h ago•14 comments

Show HN: Micron – Oberon with the Power of C

https://github.com/rochus-keller/Micron
11•Rochus•3d ago•8 comments

Show HN: 3D to 2D, point clouds flattening (geometry images)

https://github.com/Neighborhood-Grid/flatpoints
10•adec314•2d ago•1 comments

Show HN: Mib – A 300KiB Vim-Style Markdown Scratchpad for Linux / Wayland

https://github.com/osigurdson/mib
2•osigurdson•7m ago•0 comments

Show HN: Black Ops II statically recompiled to native ARM64 macOS

https://github.com/adrbn/bo2-mac
123•adrbn•13h ago•55 comments

Show HN: I created a library for correctly using SQLite in Go programs

https://github.com/cattlecloud/litesql
13•sethops1•5h ago•0 comments

Show HN: Valencia, Spain in Sim City/Isometric View

https://tinyvalencia.com/
243•leugim•1d ago•61 comments

Show HN: ThingStudio, Node-RED style programming for microcontrollers

https://thingstudio.net/
11•mkarliner•7h ago•2 comments

Show HN: Get your coding agent off ~2019 JavaScript, onto modern web primitives

https://github.com/GoogleChrome/modern-web-guidance
420•paulirish•1d ago•139 comments

Show HN: NoDOM high performance WASM UI kit for DuckDB-WASM

https://osullivj.github.io/nodom_ukprop/
4•osullivj•6h ago•0 comments

Show HN: Ghanaian street games you can play in the browser

https://www.ghanastreetgames.com/
113•samuelaidoo45•3d ago•22 comments

Show HN: BackTrail, keep each tab's Back history across browser restarts

https://lgdventures.github.io/backtrail/
2•lgday•4h ago•0 comments

Show HN: Every satellite that passed over any place this week, and its photos

https://www.watched.earth
479•a585gupt•2d ago•81 comments

Show HN: Aq – an attention queue TUI for Claude Code

https://github.com/nodo-labs-uk/attention-queue
8•orbis-tertius•6h ago•0 comments

Show HN: Whisperstream – Free, open-source local dictation for Windows

https://whisperstream.io
3•djacksondev•4h ago•0 comments

Show HN: AI Purgatory – how long until AI-exposed workers are back on track

https://tylerthinking.com/purgatory/
3•orange_joe•4h ago•1 comments

Show HN: Pots – Open-source Grok Bot alternative, used by 6 startups for a month

https://github.com/Crokily/pi-durable-bot
6•Crokily•7h ago•1 comments

Show HN: Zaelar, self-hostable life agent with voice, UI and network A2A

https://zaelar.com/
3•zaelar•5h ago•0 comments

Show HN: blqsort – A C++ Quicksort Faster Than std:sort

https://tiki.li/blog/about_blqsort
2•chrka•5h ago•0 comments

Show HN: Editmamei – Giving AI agents access to desktop Photoshop and GIMP

https://github.com/editmamei/editmamei
2•belcairn•5h ago•0 comments

Show HN: Episteme AI – Self-healing roadmaps with paywall and dead-link checks

https://github.com/SreeNaresh1/episteme-ai
2•SreeNaresh1•5h ago•0 comments

Show HN: I checked 10 AI-written patches to real C++ projects – 6 didn't hold up

https://unfix.dev/
2•u-pump•5h ago•0 comments

Show HN: I Rebuilt iCloud's Apps in Rust for Linux, Windows and Android

https://github.com/YashwanthKamireddi/Skykeep
3•YashOnYC•5h ago•3 comments

Show HN: PairOnce – Files between phone and computer, no app needed

https://paironce.com/
3•PairOnce•5h ago•0 comments

Show HN: Komrad – an AI agent that does not work for you

https://komr.ad/
4•harelj6•5h ago•3 comments

Show HN: Aircad – Professional drafting and 3D modeling in the browser

https://aircad.com
43•peetle•1d ago•17 comments

Show HN: Kodelyth ECC – 71 AI agents and MCP and 55% token cuts for Claude Code

https://ecc.kodelyth.com
3•sifxprime•6h ago•0 comments

Show HN: Inp-Analyser – MIT CLI That Diagnoses Interaction to Next Paint

https://inp-analyser.franzai.com/
2•franze•6h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)