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Show HN: Asxiv.org – Ask ArXiv papers questions through chat

https://asxiv.org/
14•anonfunction•1w ago•2 comments

Show HN: One prompt generates an app with its own database

https://www.manyminiapps.com/
35•stopachka•4h ago•32 comments

Show HN: Nanobot – Turn MCP servers into full AI agents

https://www.nanobot.ai/
10•smw355•1h ago•0 comments

Show HN: The text disappears when you screenshot it

https://unscreenshottable.vercel.app/?text=Hello
512•zikero•19h ago•181 comments

Show HN: Continuum Game (68k Mac) Ported to JavaScript

https://continuumjs.com
4•sam256•3h ago•0 comments

Show HN: Supercharging RL with Hyper-Efficient Online Opt, +165% in 2h, $10

https://www.arc.computer/blog/supercharging-rl-with-online-optimization
31•gabyhaffner•3h ago•3 comments

Show HN: SandBox – AI agents simulating possible futures

https://github.com/abozaralizadeh/SandBox
3•lilistar•4h ago•0 comments

Show HN: 47jobs – A Fiverr/Upwork for AI Agents

https://47jobs.xyz
19•the_plug•2d ago•44 comments

Show HN: Burnt US Dollars

https://busd.steviep.xyz
4•scyclow•5h ago•3 comments

Show HN: KSON, a love-letter to the humans maintaining computer configuration

https://kson.org
18•dmarcotte•5h ago•4 comments

Show HN: Silly SF Tech Billboards

https://sillysfbillboards.com/
2•yuedongze•5h ago•0 comments

Show HN: A store that generates products from anything you type in search

https://anycrap.shop/
1166•kafked•5d ago•327 comments

Show HN: Pgmcp, an MCP server to query any Postgres database in natural language

https://github.com/subnetmarco/pgmcp
14•fosk•1d ago•6 comments

Show HN: Diamants, an open-source drone swarm to fight wildfires

https://github.com/lololem/diamants-collab
3•lololem83•10h ago•0 comments

Show HN: Made NZ's member of parliament financial disclosure data searchable

https://open-register-of-pecuniary-interests.joshmcarthur.com/
11•sudojosh•17h ago•1 comments

Show HN: A PSX/DOS style 3D game written in Rust with a custom software renderer

https://totenarctanz.itch.io/a-scavenging-trip
54•mvx64•1d ago•34 comments

Show HN: Small Transfers – charge from 0.000001 USD per request for your SaaS

https://smalltransfers.com/
196•strnisa•1w ago•76 comments

Show HN: I reverse engineered macOS to allow custom Lock Screen wallpapers

https://cindori.com/backdrop
79•cindori•3d ago•56 comments

Show HN: STT –> LLM –> TTS pipeline in C

https://github.com/RhinoDevel/mt_llm/tree/main/stt_llm_tts-pipeline-example
10•RhinoDevel•1d ago•0 comments

Show HN: I built a platform for long-form media recs (books, articles, etc.)

https://rhomeapp.com/Guest
19•rohannih•1d ago•3 comments

Show HN: Daffodil – Open-Source Ecommerce Framework to connect to any platform

https://github.com/graycoreio/daffodil
66•damienwebdev•3d ago•8 comments

Show HN: Omarchy on CachyOS

https://github.com/mroboff/omarchy-on-cachyos
63•theYipster•3d ago•63 comments

Show HN: Pyproc – Call Python from Go Without CGO or Microservices

https://github.com/YuminosukeSato/pyproc
39•acc_10000•2d ago•9 comments

Show HN: Dagger.js – A buildless, runtime-only JavaScript micro-framework

https://daggerjs.org
77•TonyPeakman•3d ago•77 comments

Show HN: AI-powered web service combining FastAPI, Pydantic-AI, and MCP servers

https://github.com/Aherontas/Pycon_Greece_2025_Presentation_Agents
44•Aherontas•4d ago•24 comments

Show HN: Semlib – Semantic Data Processing

https://github.com/anishathalye/semlib
60•anishathalye•3d ago•12 comments

Show HN: Chibi Izumi, staged dependency injection for Python

https://github.com/7mind/izumi-chibi-py
2•pshirshov•23h ago•2 comments

Show HN: Vicinae – A native, Raycast-compatible launcher for Linux

https://github.com/vicinaehq/vicinae
180•aurellius•1w ago•36 comments

Show HN: I made a generative online drum machine with ClojureScript

https://dopeloop.ai/beat-maker/
200•chr15m•6d ago•52 comments

Show HN: Term.everything – Run any GUI app in the terminal

https://github.com/mmulet/term.everything
1085•mmulet•1w ago•144 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•4mo ago

Comments

ricardobayes•4mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•4mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•4mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•4mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•4mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•4mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•4mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•4mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•4mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)