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Show HN: Codebase Posters – turn any Git repo into generative poster art

https://github.com/unable12/codebase-posters
14•unable0•7h ago•2 comments

Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

https://github.com/cosmtrek/mindwalk
151•cosmtrek•23h ago•62 comments

Show HN: Zen Mode – a global focus mode for macOS

https://github.com/cabeen/zen-mode
22•cafebeen•8h ago•9 comments

Show HN: Shirei, cross-platform GUI framework in native Go

https://github.com/hasenj/go-shirei/
80•hsn915•12h ago•49 comments

Show HN: Self-hosted voice AI agent for Asterisk/FreePBX

https://github.com/hkjarral/AVA-AI-Voice-Agent-for-Asterisk
4•hkjarral•2h ago•0 comments

Show HN: Web App Uses RTL-SDR to Align HDTV Antenna

https://tunerscope.com/
3•robotastic•3h ago•0 comments

Show HN: Kurvengefahr – browser CAD/CAM for pen plotters

https://kurvengefahr.org/
18•tibordp•15h ago•6 comments

Show HN: Hologram, photo management and culling built with Tauri

https://github.com/ThatXliner/Hologram
3•thatxliner•6h ago•0 comments

Show HN: Capn-hook for coding agents – don't grep the same mystery twice

https://github.com/cyrusNuevoDia/capn-hook
8•knrz•8h ago•1 comments

Show HN: Agent-run – Run a coding agent in a sandboxed environment

https://github.com/sin-ack/agent-run
7•trashburger•8h ago•2 comments

Show HN: Getting GLM 5.2 running on my slow computer

https://github.com/JustVugg/colibri
912•vforno•3d ago•231 comments

Show HN: Skillscript – A declarative, sandboxed language for tool orchestration

https://github.com/sshwarts/skillscript
14•sshwarts•16h ago•19 comments

Show HN: PitchTrail – Perfect Pitch for Kids

https://pitchtrail.app/
6•theckel•8h ago•3 comments

Show HN: Let your coding agent iterate by seeing the browser

https://github.com/puffinsoft/peek-cli
6•G3819•5h ago•0 comments

Show HN: Free Community Radio Player (PWA)

https://radiodock.app/
4•bitmancer•8h ago•0 comments

Show HN: 18 Words

https://18words.com/
1143•pompomsheep•3d ago•357 comments

Show HN: Learn by rebuilding Redis, Git, a database from scratch

https://shipthatcode.com
191•acley•1d ago•64 comments

Show HN: WA State Tolls tool that shows the best time to take it to save money

https://watolls.danielsada.tech/
2•dshacker•6h ago•0 comments

Show HN: Ant – A JavaScript runtime and ecosystem

https://antjs.org
316•theMackabu•1d ago•144 comments

Show HN: Cpulse – See why your Docker Compose stack is stuck

https://github.com/hyturing/compose-pulse
2•hyturing•7h ago•0 comments

Show HN: Orbit – AR satellite tracker, watch 15k+ objects

https://nagylukas.github.io/orbit.html
84•lukas9•1d ago•19 comments

Show HN: Collaborative context-sharing memory platform for agents and teams

https://xysq.ai/
3•ximihoque•7h ago•1 comments

Show HN: Bananarr – Peel Back the Tech Stack of Any Website

https://bananarr.com/
2•ernsheong•7h ago•1 comments

Show HN: Sleep external displays connected to a MacBook after closing lid

https://github.com/KristijanKocev/lidwatch
3•justAnotherHero•7h ago•0 comments

Show HN: Personal Biohacking Lab

https://selfassay.com
2•ainthusiast•7h ago•0 comments

Show HN: Almanac – A self-updating wiki from your files

https://usealmanac.com
2•reveriedev•8h ago•0 comments

Show HN: Earth Game – An offline CLI for turning life goals into quests

https://github.com/skorotkiewicz/earth-game
54•modinfo•1d ago•12 comments

Show HN: Sqlsure – deterministic semantic checks for AI-generated SQL

https://github.com/sqlsure/sqlsure
38•tejusarora•1d ago•7 comments

Show HN: Reame – a CPU inference server that gets faster as it runs

https://github.com/swellweb/reame
56•targetbridge•1d ago•16 comments

Show HN: Tenclicker – a WebLLM clicker game about whatever you want

https://tenclicker.com
2•mattcheston•8h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)