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Show HN: I replaced a $120k bowling center system with $1,600 in ESP32s

151•section33•3h ago•16 comments

Show HN: A self-correcting algebraic agent swarm

https://github.com/Michael-Ax64/K4-AlgebraicSwarm
3•michael-ax•2h ago•0 comments

Show HN: Bribes.fyi – Built something to report bribes

https://bribes.fyi/
3•neverenderr•3h ago•0 comments

Show HN: Q3Edit – Edit and play Quake 3 maps in the browser

https://q3edit.com
88•drdator•1d ago•26 comments

Show HN: LoopGain – Stop agent loops with control theory, not max_iterations

https://github.com/loopgain-ai/loopgain
20•fitz2882•4d ago•10 comments

Show HN: PostgreSQL course with database running in your browser

https://learnpg.xyz
3•Serpant•4h ago•2 comments

Show HN: IKEA Complexity Index

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165•gregsadetsky•1d ago•83 comments

Show HN: Knowledge graph skill for Claude/Kimi Code

https://org-edge.com/sysedge.html
2•org-edge•4h ago•0 comments

Show HN: PilotCite – Get your brand cited by ChatGPT, Gemini, and more

https://www.pilotcite.com
5•standew•11h ago•1 comments

Show HN: Textcaster – social networking where RSS is the protocol

https://textcaster.app
8•rmdes•6h ago•2 comments

Show HN: Watch bots interact with an SSH honeypot in real time

https://honeypotlive.cc/
177•tusksm•2d ago•60 comments

Show HN:MinIO-dash – MinIO admin panel after they removed the Console in 2025

https://github.com/MarceliRacis/minio-dash
3•marceliracis•7h ago•0 comments

Show HN: Regularly, hand-picked daily logic and number puzzles, no ads

https://regularly.co
3•deepakrb•7h ago•0 comments

Show HN: Same castle prompt, 8 LLMs, 24 procedural Three.js worlds

https://castle-bakeoff.pages.dev/
5•valhallarecords•7h ago•1 comments

Show HN: CheckRun – a checklist runner for the Chrome side panel

https://checkrun.co/
2•gingermanymph•8h ago•0 comments

Show HN: AI Buddy – Free STT and Screenshot Tool for Mac (Requires Gemini)

https://claudete.co/ai-buddy
2•morion4000•8h ago•1 comments

Show HN: We ran 79 MCP servers in microVMs, only 31 passed

https://usethrone.dev
2•imtaimoorkhan•8h ago•1 comments

Show HN: Inertia, Physics in a Terminal

https://inertia-web.github.io/
4•aclfe•8h ago•0 comments

Show HN: Skimlane – A local-first, customizable, AI reading assistant for Chrome

https://skimlane.com/
2•bibryam•3h ago•3 comments

Show HN: Zlvox – A no-signup suite of developer tools (JSON, Temp Mail, PDF)

https://zlvox.com/blog/why-i-stopped-using-random-online-ai-tools-2026
2•mraadikhokhar•9h ago•0 comments

Show HN: AI mock interview tool that scores your answers – free, no signup

https://interviewpracticeai.com
2•BenGallagh•9h ago•1 comments

Show HN: Shikigami, run AI coding agents in parallel, each in a Git worktree

https://shikigami.dev/
5•igor_nast•9h ago•2 comments

Show HN: Use the document. Not the personal data

https://www.dokmine.com/
2•not_wowinter13•10h ago•0 comments

Show HN: Peek-CLI: Let Claude Code iterate on front end designs

https://github.com/puffinsoft/peek-cli
5•G3819•23h ago•1 comments

Show HN: FlexInference LLM Router

https://www.flexinference.com
2•Aperswal•11h ago•0 comments

Show HN: Clx – Compile Lua to Native Executables Through C++20

https://github.com/samyeyo/clx
142•_samt_•1w ago•32 comments

Show HN: CodeKitHub – Free browser-based tools, files never leave your device

https://codekithub.com/en/
2•qiaobax•12h ago•0 comments

Show HN: LectureToBook – Turn Videos into a PDF/ePub

https://lecturetobook.com/
2•h02•13h ago•0 comments

Show HN: Zlvox – 25 Free Developer Tools (AI, JSON, PDF) with Zero Tracking

https://zlvox.com/
4•team_zlvox•13h ago•2 comments

Show HN: A zoomable timeline of 4M Wikipedia events

https://app.everything.diena.co/
113•lortex•1d ago•42 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)