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Show HN: Poppy – A simple app to stay intentional with relationships

https://poppy-connection-keeper.netlify.app/
83•mahirhiro•5h ago•23 comments

Show HN: Stacked Game of Life

https://stacked-game-of-life.koenvangilst.nl/
180•vnglst•4d ago•26 comments

Show HN: Vertex.js – A 1kloc SPA Framework

https://lukeb42.github.io/vertex-manual.html
42•LukeB42•3d ago•25 comments

Show HN: A shell-native cd-compatible directory jumper using power-law frecency

https://github.com/jghub/sd-switchdir
19•jghub•23h ago•3 comments

Show HN: A GFM+GF-MathJax/Latex HTML formatting adventure

https://github.com/scottvr/phart/blob/main/docs/GHM-LATEX.md
4•ycombiredd•4d ago•1 comments

Show HN: Fast Chladni figure simulation in Python with NumPy vectorization

https://github.com/ratwolfzero/Chladni_Figures
4•ratwolf•4h ago•1 comments

Show HN: Rust compiler in PHP emitting x86-64 executables

https://github.com/mrconter1/rustc-php
61•mrconter11•3d ago•48 comments

Show HN: I made a zero-copy coroutine tracer to find my scheduler's lost wakeups

https://github.com/lixiasky-back/coroTracer
42•lixiasky•1d ago•3 comments

Show HN: Open dataset of real-world LLM performance on Apple Silicon

https://devpadapp.com/anubis-oss.html
2•uncSoft•6h ago•1 comments

Show HN: Your AI Slop Bores Me

https://www.youraislopbores.me/
3•mikidoodle•2h ago•1 comments

Show HN: Shinobi – 10-second security scanner for developers

https://github.com/AkrijSama/Shinobi
2•SolidDark•7h ago•0 comments

Show HN: Qlog – grep for logs, but 100x faster

https://github.com/Cosm00/qlog
13•cosm00•13h ago•16 comments

Show HN: Nodepp – A C++ runtime for scripting at bare-metal speed

https://github.com/NodeppOfficial/nodepp
2•EDBC_REPO•7h ago•1 comments

Show HN: DJ Claude – 6 Claude Codes in a jam band

https://www.loom.com/share/84dbe5de42f745ba98fe9495dc61fa2e
3•p-poss•8h ago•0 comments

Show HN: I put HN discussions next to the article where it belongs

https://cool-link-web-production.up.railway.app/l/blogabout
8•krenerd•17h ago•0 comments

Show HN: I built a sub-500ms latency voice agent from scratch

https://www.ntik.me/posts/voice-agent
563•nicktikhonov•2d ago•152 comments

Show HN: I built CLI for developer docs locally working with any Coding Agent

https://github.com/lifez/docsearch
2•lifez•9h ago•1 comments

Show HN: Potatoverse, home for your vibecoded apps

https://github.com/blue-monads/potatoverse
6•born-jre•10h ago•1 comments

Show HN: Timber – Ollama for classical ML models, 336x faster than Python

https://github.com/kossisoroyce/timber
204•kossisoroyce•3d ago•33 comments

Show HN: A universal protocol for AI agents to interact with any desktop UI

https://github.com/computeruseprotocol/computeruseprotocol
3•k4cper-g•10h ago•0 comments

Show HN: Paste a URL and watch multiple AI models redesign it side-by-side

https://shuffle.dev/ai-website-redesign
4•kemyd•10h ago•0 comments

Show HN: Omni – Open-source workplace search and chat, built on Postgres

https://github.com/getomnico/omni
172•prvnsmpth•3d ago•42 comments

Show HN: Open-sourced a web client that lets any device use Apple's on-device AI

https://github.com/Techopolis/perspective-intelligence-web-community
10•tayarndt•18h ago•1 comments

Show HN: I built a browser game where you compete against OpenAI, Anthropic, etc

https://thefrontier.pages.dev
3•adityapatni•11h ago•0 comments

Show HN: Effective Git

https://github.com/nolasoft/okgit
35•nola-a•4d ago•6 comments

Show HN: Athena Flow – a workflow runtime for Claude Code with a terminal UI

2•nadeem1•11h ago•0 comments

Show HN: Gobble – Yet Another OSS Alternative to Google Analytics/PostHog, etc.

https://github.com/inventhq/Gobble
2•vishinvents•12h ago•1 comments

Show HN: I built a tamper-evident evidence system for AI agents

https://guardianreplay.pages.dev/
2•Slaine•12h ago•2 comments

Show HN: Pianoterm – Run shell commands from your Piano. A Linux CLI tool

https://github.com/vustagc/pianoterm
61•vustagc•2d ago•21 comments

Show HN: WooTTY - browser terminal in a single Go binary

https://github.com/icoretech/wootty
3•masterkain•13h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)