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Show HN: Searchable directory of 22k+ products from worker-owned co-ops

https://www.workerowned.info/
344•IESAI_ski•12h ago•67 comments

Show HN: Salt – a systems language with Z3 theorem proving in the compiler

https://salt-lang.dev
34•bneb-dev•16h ago•18 comments

Show HN: GolemUI – Declarative Form Engine

https://golemui.com
40•wtfdeveloper•18h ago•61 comments

Show HN: Unobin compiles Infrastructure as Code to one binary

https://cloudboss.co/docs/unobin
11•joseph•3d ago•1 comments

Show HN: Pglayers – PostgreSQL extensions as stackable Docker layers

https://github.com/pglayers/pglayers
38•iemejia•16h ago•5 comments

Show HN: Curvytron 2, I rewrote my browser party game, 10 years later

https://curvytron2.com/
10•tom32i•1d ago•4 comments

Show HN: Cyclearchive.com – search vintage cycling magazines

https://cyclearchive.com/search/
10•alastairr•5d ago•2 comments

Show HN: I wrote a Rust book ending with a Redis clone

https://shankhan3.gumroad.com/l/dnwmtp
7•zeeshanali0094•3h ago•0 comments

Show HN: QR code renderer in a TrueType font

https://qr.jim.sh/
81•foodevl•4d ago•12 comments

Show HN: Shark Tank but you pitch your idea to indie hackers

https://indiesharktank.vercel.app/
6•roozka10•10h ago•1 comments

Show HN: Margarita - Programming language for Agents using Markdown-ish syntax

https://www.margarita.run
4•margarita_dev•4h ago•1 comments

Show HN: PMB – local memory for coding agents that shows if it is used

https://pmbai.dev
24•oleksiibond•2d ago•9 comments

Show HN: Forgejo Appliance, a private Git server based on OrbStack and Tailscale

https://github.com/highpost/forgejo-appliance
6•highpost•11h ago•1 comments

Show HN: Classify mechanical faults using Contrastive Language-Audio Pretraining

https://github.com/adam-s/car-diagnosis
9•dataviz1000•16h ago•0 comments

Show HN: Techno Kick

https://technokick.com/
2•stagas•6h ago•0 comments

Show HN: My 13-year-old built an ant colony tracker

https://formicarium.es
72•abelgvidal•1d ago•51 comments

Show HN: GONK – Lightweight Edge-Native API Gateway in Go

https://github.com/JustVugg/gonk
3•vforno•10h ago•0 comments

Show HN: Morph Reflexes – Multi-head classifiers for agent traces

13•bhaktatejas922•1d ago•2 comments

Show HN: HackerNows – Native iOS HN Client

https://hackernows.app/
28•maguszin•22h ago•55 comments

Show HN: Reminal – A zero-config SSH alternative that's also mobile friendly

https://github.com/harshalgajjar/reminal
11•harshalgajjar•18h ago•2 comments

Show HN: I built a photography weather alert system

https://photosignal.app/
2•ameon•9h ago•0 comments

Show HN: Z-Jail – A 130 KB Linux sandbox-C99 with 7 defense layers and zero deps

https://github.com/Division-36/Z-Jail/
21•Zierax•14h ago•23 comments

Show HN: Toolnexus for Python – MCP, agent skills,a2a for any LLM

https://pypi.org/project/toolnexus/
2•muthuishere•10h ago•0 comments

Show HN: Banto – Turn any topic into a live game room in minutes

https://banto.tv
2•douglaspham•10h ago•0 comments

Show HN: LIBR tracing with source ledger rows and byte-exact PDF verification

https://exitprotocols.com/engineering/libr-state-machine/
4•cd_mkdir•15h ago•2 comments

Show HN: Open-source sandbox for your product team

15•spacspade•15h ago•13 comments

Show HN: Simulate what AI agents do to an engineering org (no signup)

https://www.orgonaut.co/tools/agentic-reorg-simulator/
2•orgonaut•11h ago•0 comments

Show HN: Moxie – an open-source money agent that can't act without your consent

https://github.com/JacobBrooke1/moxie
3•JacobBrooke24•11h ago•0 comments

Show HN: C++, Java and C# light-weight-logger

https://github.com/PenguineDavid/light-weight-logger
12•PenguineDavid•1d ago•0 comments

Show HN: CLI that helps AI agents avoid vulnerable dependencies

https://github.com/clidey/deptrust
3•modelorona•12h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)