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Show HN: Generate Web Interfaces from Data

https://github.com/puffinsoft/syntux
19•Goose78•2h ago•7 comments

Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

https://geo-racers.com/
75•pattle•12h ago•57 comments

Show HN: Pgclaw – A "Clawdbot" in every row with 400 lines of Postgres SQL

https://github.com/calebwin/pgclaw
35•calebhwin•5h ago•27 comments

Show HN: What is HN thinking? Real-time sentiment and concept analysis

https://ethos.devrupt.io/
11•ddtaylor•3h ago•4 comments

Show HN: 20+ Claude Code agents coordinating on real work (open source)

https://github.com/mutable-state-inc/lean-collab
35•austinbaggio•6h ago•32 comments

Show HN: Migetpacks – Zero-config container builds, no Dockerfile needed

https://github.com/migetapp/migetpacks
2•ktaraszk•1h ago•1 comments

Show HN: I generated a "stress test" of 200 rare defects from 7 real photos

2•jmalevez•2h ago•0 comments

Show HN: Inamate – Open-source 2D animation tool (alternative to Adobe Animate)

12•hactually•2d ago•11 comments

Show HN: ClawDeploy – OpenClaw deployment for non-technical users

https://clawdeploy.com
4•gregzeng95•6h ago•0 comments

Show HN: The Rails developers' guide to mobile app frameworks

https://masilotti.com/rails-developers-guide-to-mobile-app-frameworks/
3•joemasilotti•3h ago•0 comments

Show HN: CodeRLM – Tree-sitter-backed code indexing for LLM agents

https://github.com/JaredStewart/coderlm/blob/main/server/REPL_to_API.md
77•jared_stewart•1d ago•34 comments

Show HN: AI agents play SimCity through a REST API

https://hallucinatingsplines.com
205•aed•3d ago•70 comments

Show HN: Agent Alcove – Claude, GPT, and Gemini debate across forums

https://agentalcove.ai
61•nickvec•1d ago•26 comments

Show HN: ListofDisks – hard drive price index across 7 retailers not just Amazon

3•listofdisks•4h ago•0 comments

Show HN: TinyFish Web Agent (82% on hard tasks vs. Operator's 43%)

https://www.tinyfish.ai/blog/mind2web
16•gargi_tinyfish•5h ago•11 comments

Show HN: Insider Trading Alerts – Open-Market Buys&Sells from SEC Form 4 Filings

https://stockalert.pro/alerts/insider-transactions
4•Adanos•6h ago•0 comments

Show HN: TidesDB – A persistent key-value store optimized for modern hardware

https://github.com/tidesdb/tidesdb
8•alexpadula•6h ago•4 comments

Show HN: PardusDB – SQLite-like vector database in Rust

https://github.com/JasonHonKL/PardusDB
2•JasonHEIN•6h ago•0 comments

Show HN: Triclock – A Triangular Clock

https://triclock.franzai.com/
56•franze•1d ago•14 comments

Show HN: Agent Tools – 136 deterministic data tools for AI agents (MCP/A2A/REST)

https://github.com/AtmaticAI/agent-tools
2•sathish-mg•6h ago•1 comments

Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
199•segmenta•2d ago•56 comments

Show HN: I built a macOS tool for network engineers – it's called NetViews

https://www.netviews.app
239•n1sni•2d ago•60 comments

Show HN: Distr 2.0 – A year of learning how to ship to customer environments

https://github.com/distr-sh/distr
96•louis_w_gk•2d ago•29 comments

Show HN: BetterDB – Valkey/Redis monitoring that persists what servers forget

3•kaliades•8h ago•0 comments

Show HN: JavaScript-first, open-source WYSIWYG DOCX editor

https://github.com/eigenpal/docx-js-editor
124•thisisjedr•3d ago•44 comments

Show HN: Got VACE working in real-time – 30fps on a 5090

https://daydream.live/real-time-video-generation-control
10•cmuir•8h ago•0 comments

Show HN: Double blind entropy using Drand for verifiably fair randomness

https://blockrand.net/live.html
21•rishi_blockrand•20h ago•15 comments

Show HN: A FIRE calculator that verifies or determines your retirement number

https://retirenumber.com/try
5•marcus-verus•8h ago•0 comments

Show HN: Renovate – The Kubernetes-Native Way

https://github.com/mogenius/renovate-operator
41•JanLepsky•1d ago•15 comments

Show HN: It's 2026 and setting up a Mac for development is still mass googling

https://github.com/openbootdotdev/openboot
3•openbootdotenv•8h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)