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Show HN: Parseable, an open observability datalake, handles 100M time-series/min

https://www.parseable.com
11•yashdotrv•1h ago•2 comments

Show HN: Jotbus – a shared encrypted scratchpad for coding agents

https://jotbus.com/
8•shake-n-fries•50m ago•2 comments

Show HN: I turned my iPhone and a $20 smart plug into an f-stop timer

https://peterszentkiralyi.eu/darkplug/
2•pentakkusu•37m ago•0 comments

Show HN: Frutjam – Accessible UI components in pure CSS, no JavaScript

https://frutjam.com
2•nezanuha•38m ago•0 comments

Show HN: Kahawai – An open source, modular media system

https://kahawai.net/
5•berm_•58m ago•0 comments

Show HN: Vev – Ask questions about a screenshot, get a probability per answer

https://github.com/Xiaooolong/vev
2•CountingSheeep•59m ago•0 comments

Show HN: Azurade, image and video generation with MCP, credits never expire

https://azurade.com/developers/
2•delneg•1h ago•0 comments

Show HN: Connect-it, a browser node canvas with timers, logic gates, and music

https://connect-it-app.pages.dev/
2•zubink•1h ago•0 comments

Show HN: A replacement motherboard for the iPod mini, 3G and 4G

https://certainthings.studio/sprout/
2•seanpod•1h ago•0 comments

Show HN: OpenScreen 2.0 – open-source Screen Studio alternative (Win/Mac/Linux)

https://getopenscreen.com/
3•etienne_l•1h ago•0 comments

Show HN: Aldo Coach, a workout log with an AI coach that sees every set

https://aldo-coach.app/?ct=hackernews
2•jackchillemi•1h ago•0 comments

Show HN: Bio ML Tools in the Browser

https://athanortools.com/
2•the__alchemist•1h ago•0 comments

Show HN: Entombed in a Raycaster

https://www.stelabouras.com/blog/entombed-raycaster/
35•stelabouras•3d ago•6 comments

Show HN: Paganel – Data migration with a receipt you can verify later

https://github.com/stanstork/paganel
2•stan_stork•2h ago•0 comments

Show HN: Photoc – Command-line tools for photographers

https://github.com/ahmetomerv/photoc
54•ahmetomer•3d ago•9 comments

Show HN: Nightwatch – a Mac menu-bar app that tells you when tonight is clear

https://github.com/rsutcliffe/nightwatch
82•delphidolphin•2d ago•26 comments

Show HN: ChatGPT answers calls on a normal SIM. No Twilio, just a $6 ESP32

https://www.youtube.com/watch?v=zIVXu6g8qdY
3•nadam54321•50m ago•0 comments

Show HN: Mashy – Nine short holes of pixel golf

https://playmashy.com/
5•marcperel•4h ago•5 comments

Show HN: AI search for every photo and every frame of video on macOS

https://github.com/allenv0/SCM
171•allenleee•2d ago•73 comments

Show HN: Pumpkins.sh – claim, carve, and display a pumpkin to the world

https://pumpkins.sh/
27•linesofcode•1d ago•8 comments

Show HN: Minigraf – An embedded, bi-temporal graph database in Rust

https://github.com/project-minigraf/minigraf
36•adityamukho•1d ago•28 comments

Show HN: Thyme – A New AI-Based App Reverse Engineering Tool

https://apppipeline.online/
4•neocanable•7h ago•1 comments

Show HN: PolyRoll – A 3D Marble Game for Mobile/Desktop

https://polyroll.neocities.org
2•macwhisperer•3h ago•0 comments

Show HN: Glashütte Trash Clock – A 30-minute pendulum clock made from trash

https://niklasroy.com/gtc/
233•r0r0•4d ago•41 comments

Show HN: Build with Python – a beginner course where your code draws

https://scimigo.com/en/learn/build-with-python/01-draw-with-python
47•davidwshao•1d ago•18 comments

Show HN: Sideloop – Re-sign sideloaded iOS apps over Wi-Fi before they expire

https://github.com/filippofinke/sideloop
3•filippofinke•17h ago•0 comments

Show HN: Pi pod – Run your pi coding agent in sandboxes on your own server

https://pipod.dev/
120•edverma2•3d ago•47 comments

Show HN: Thoreau BASIC – What if BASIC hadn't gone out of fashion?

https://thoreaubasic.com/
95•Gorsefound•3d ago•58 comments

Show HN: Our space game has a built-in RISC-V emulator that runs Linux

https://againstallodds.games/blog/2026/10/03/our-risc-v-emulator-pasriscv/
94•nor-and-or-not•4d ago•36 comments

Show HN: Headline Arena – public forecasting records for AI agents

https://headlinearena.com
3•kopei•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)