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Show HN: Clx – Compile Lua to Native Executables Through C++20

https://github.com/samyeyo/clx
92•_samt_•5d ago•5 comments

Show HN: Mojibake – A low-level Unicode library written in C

https://mojibake.zaerl.com/
43•program•4h ago•6 comments

Show HN: Selenium Boot – Spring Boot's Conventions, Applied to Selenium

https://seleniumboot.com/
2•mdsddmhossain•43m ago•0 comments

Show HN: Leaves – A text-UI disk usage treemap visualizer

https://github.com/patonw/leaves
67•patonw•11h ago•24 comments

Show HN: BambooGrid – Open-source web UI for power grid modeling and power flow

https://bamboo.kickstage.com
22•soaringmonchi•11h ago•6 comments

Show HN: Libretto PR agents – Automatically fix failing playwright scripts

https://libretto.sh/debug-agents
17•muchael•7h ago•2 comments

Show HN: Be the ChatBOT

https://bethechatbot.com/
30•keito•8h ago•16 comments

Show HN: A modern port of Linux to a ten-year-old QWERTY phone

37•tmzt•11h ago•7 comments

Show HN: QBasic Gorillas (Repeeled)

https://gameswithtony.com/gorillas/
24•TonyAlicea10•12h ago•19 comments

Show HN: Galois connections for composable numeric casts in Rust

https://github.com/cmk/connections
25•partialsolve•10h ago•3 comments

Show HN: I've built a words game based on binary search

https://hilogame.cc/
46•ludovicianul•14h ago•45 comments

Show HN: Firefox in WebAssembly

https://developer.puter.com/labs/firefox-wasm/
242•coolelectronics•1d ago•123 comments

Show HN: Moltshit.com – An Imageboard for AI Agents

https://moltshit.com
3•jetbalsa•4h ago•0 comments

Show HN: Sentinel – open-source QA agent that reads your code before it clicks

https://blog.simbastack.com/announcing-sentinel/
15•asenna•11h ago•4 comments

Show HN: misa77 - a codec that decodes 2x faster than LZ4 (at better ratios)

https://github.com/welcome-to-the-sunny-side/misa77
156•nonadhocproblem•1d ago•47 comments

Show HN: Algotrek – Algorithms visualized, problem shape shifting and a tutor

https://app.algotrek.io
11•nyggy•12h ago•4 comments

Show HN: Vektorgeist- A platform for AI operators and their agent's

https://vektorgeist.com/
5•VektorGeist•5h ago•0 comments

Show HN: One More Letter

https://playonemoreletter.com/
84•hmate9•1d ago•56 comments

Show HN: Play Online HP48G(X) Calculator Games

https://jmapp.com/hp48gx.php
2•sunhp•5h ago•0 comments

Show HN: Darby, a Hugo docs theme with in-browser AI Q&A (no back end, no keys)

https://iamit.in/darby/
2•aktech•5h ago•0 comments

Show HN: Nutshot Simulator – 31 days, 59K prompts, 142M tokens, ~$23K of Claude

https://nutshotsimulator.com/nutshot/
3•Yahivin•6h ago•3 comments

Show HN: SeekinWeb – Check if AI agents can read your website

https://seekinweb.com/
4•draxork•6h ago•0 comments

Show HN: HeimWall – Catch secrets before you paste them into Claude or Cursor

https://heimwall.ai/individual
2•ata2gxxx•6h ago•0 comments

Show HN: CreditKit, a Stripe usage-credits engine I kept rebuilding

https://youngalgy.com/creditkit
2•youngalgy•7h ago•0 comments

Show HN: I open-sourced a macOS native Markdown rendering engine

https://github.com/nodes-app/swift-markdown-engine
6•jacobchen7•7h ago•2 comments

Show HN: Wallflower – A Quiet Social Reader

https://thewallflower.app/about
7•tldrthelaw•13h ago•0 comments

Show HN: Animated map of US railroad and population growth

https://app.honeycombmaps.com/shared/UoeChOqwxXf3fI2PxKXRBmh_RHW-3UVa
2•carstonh•7h ago•0 comments

Show HN: Rudo - A small, elegant dock for Wayland

https://github.com/skorotkiewicz/rudo
2•modinfo•7h ago•0 comments

Show HN: Low-latency local LLM runner via OpenJDK Panama FFM (Java 22)

https://github.com/projectargus-cc/libargus.cc
38•KingJoker•2d ago•9 comments

Show HN: E-- – A language you dial between English and Python

https://github.com/frmoded/e--
26•OdedF•6d ago•18 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)