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Show HN: HN Game Stories – mini-documentary of games that hit the front page

https://video.intellios.ai
5•coolwulf•1d ago•0 comments

Show HN: Recall – fully-local project memory for Claude Code

https://github.com/raiyanyahya/recall
89•mateenah•7h ago•61 comments

Show HN: Teach your kids perfect pitch

https://github.com/paytonjjones/bsharp
75•paytonjjones•15h ago•54 comments

Show HN: Criterion Closet as a website – pull any of 1,247 films off the shelf

https://the-criterion-closet.vercel.app
65•olievans•1d ago•15 comments

Show HN: MiniPCs.zip – Charting the Pareto frontier of Mini PCs

https://minipcs.zip
20•yathern•1d ago•11 comments

Show HN: Crespo – Tree-sitter AST blueprints instead of raw code for LLMs

https://github.com/hrudulmmn/crespo
2•ByteJoseph•1h ago•0 comments

Show HN: CleverCrow: give tokens to your favorite projects

https://clevercrow.io
35•zhubert•9h ago•49 comments

Show HN: Typevia live LaTeX editing with AI assistance

https://www.typevia.com/
2•Niqht•1h ago•0 comments

Show HN: Pulse – Dashboard for Claude Code, approve tool calls from your phone

https://github.com/nikitadoudikov/claude-pulse
34•nikitadvd•1d ago•12 comments

Show HN: StartupsBR – A map of Brazilian startups

https://www.startupsbr.com/sao-paulo
9•leonagano•2d ago•4 comments

Show HN: Brain Frog – Can you be random enough for 11 lines of JavaScript?

https://brainfrog.lol
8•AlexanderZ•2d ago•7 comments

Show HN: TownSquare, a tiny presence layer for websites

https://townsquare.cauenapier.com/
251•cauenapier•1d ago•145 comments

Show HN: Wirewright, an experimental symbolic physics environment

https://github.com/wirewright/wirewright
3•homonoidian•4h ago•0 comments

Show HN: StartupWiki – A Free Alternative to Crunchbase

https://startupwiki.tech/
222•shpran•1d ago•67 comments

Show HN: DebugBrief – turn debugging sessions into reports, no AI

https://github.com/harihkk/Debug-Brief
7•itshkrishna•8h ago•1 comments

Show HN: Make PDFs look scanned (CLI or in the browser via WASM)

https://github.com/overflowy/make-look-scanned
146•overflowy•1d ago•63 comments

Show HN: Souso – plan your week, fill your AH/Jumbo basket (MEGATHON Amsterdam)

https://souso.app
7•ntorresdev•15h ago•3 comments

Show HN: Microcrad – Micrograd Reimplemented in C

https://github.com/oraziorillo/microcrad
77•oraziorillo•4d ago•28 comments

Show HN: My Windows XP portfolio with working Game Boy and iPod

https://mitchivin.com/
69•mitchivin•1d ago•33 comments

Show HN: We post-trained a model that pen tests instead of refusing

https://www.argusred.com/cli
89•dk189•1d ago•40 comments

Show HN: Talos – Open-source WASM interpreter for Lean

https://github.com/cajal-technologies/talos
105•mfornet•3d ago•28 comments

SHOW HN: I built a social profile for vibecoders to share & store their projects

https://kritive.com
3•sonOfHades•8h ago•1 comments

Show HN: Chainstack Self-Hosted, hosting your own blockchain nodes made simple

https://docs.chainstack.com/docs/self-hosted/introduction
9•loshaaaa•16h ago•0 comments

Show HN: Metiq: a real time 3D globe for 100 public datasets

https://metiq.space
147•rakeda•5d ago•42 comments

Show HN: GreyFox – Free self-hosted AI proxy, token quotas, and local cache

https://github.com/skillful-fox-studio/grey-fox-community
3•SkilfulFox•9h ago•0 comments

Show HN: Gerrymandle - Daily puzzle game where you redraw electoral districts

https://gerrymandle.cc/
235•realmofthemad•3d ago•78 comments

Show HN: Chess-Inspired Roguelike

https://princechazz.com
16•cowboy_henk•21h ago•4 comments

Show HN: Ember, a native iOS Hacker News reader I built around accessibility

https://github.com/DatanoiseTV/ember-hackernews
99•sylwester•1d ago•28 comments

Show HN: Pure Effect – Reproduce production bugs on your laptop without a DB

https://pure-effect.org
2•tie-in•11h ago•0 comments

Show HN: Tiny – An interpeted dynamic langauge with inline Go native functions

https://github.com/confh/Tiny
40•confis•1d ago•13 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)