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Show HN: Carrier-Explode: iPhone, Pixel and Galaxy carrier settings decoded

https://carrierexplode.com/
399•simplyalec•1d ago•46 comments

Show HN: A functioning Celery Man computer

https://celeryman.fun/
8•turtlesoup•1h ago•0 comments

Show HN: Proton Drive for Linux

https://oss.lsantos.dev/proton-drive-linux-fs/
115•khaosdoctor•2d ago•39 comments

Show HN: The rarest tech books and docs you've probably never read

https://readrare.com/
158•miletus•1d ago•60 comments

Show HN: An agent harness for long-running pentests and code audits

https://github.com/VigilOSS/Vigil
3•VigilOSS•4h ago•0 comments

Show HN: Let your AI agents paint big arrows, boxes and text on your screen

https://github.com/franzenzenhofer/big-arrow-on-the-screen
408•franze•1d ago•187 comments

Show HN: Sibuna an open source web application firewall with proof of work

https://github.com/insanai/sibuna
3•vikrantrathore•4h ago•0 comments

Show HN: Lunatic Fling – a cel-shaded 3D remake of After Dark's Lunatic Fringe

https://lunaticfling.com/
2•hoag•5h ago•1 comments

Show HN: Peer-to-peer instant messaging with proof-of-work spam protection

https://github.com/iljah/p2pIM
3•iljah•5h ago•0 comments

Show HN: World Watcher – a map to seamlessly watch public webcam streams

https://worldwatcher.live/
7•quinito•6h ago•0 comments

Show HN: Academic Ancestry

https://academicancestry.org/
2•Codeblackwell•6h ago•2 comments

Show HN: OpenWants – A Simulated City Where AI Agents Handle Residents Needs

https://maplehill.openwants.com/
5•ddaniel10•7h ago•2 comments

Show HN: Quake ported to safe Rust, playable in browser

https://quake-srp.pages.dev/
234•ilreb•1d ago•176 comments

Show HN: Jevman – AI decision models play Pac-Man

https://opper.ai/jevman-benchmark/
76•felix089•2d ago•23 comments

Show HN: Apogee: Rebuilding Mozilla's Orbit, fully local and private

https://github.com/darshi1337/apogee
65•zxdc7896•1d ago•2 comments

Show HN: Making a flexible "neon" t-shirt with LED filaments

http://scottbezek.blogspot.com/2026/10/making-flexible-neon-t-shirt-with-leds.html
220•scottbez1•2d ago•37 comments

Show HN: Rgpu – a PyTorch device whose tensors live on a remote GPU

https://github.com/ymcrcat/rgpu
56•boxstream•3d ago•4 comments

Show HN: Bigwords.page – Turn any screen into a sign. The URL is the app

https://bigwords.page/
717•SpeakingOfBrad•3d ago•163 comments

Show HN: A simple to-do app for iPhone, Mac, and your agent

https://ilia.page/writing/introducing-nagare
15•shmilia•15h ago•21 comments

Show HN: TerrainSR – fast, realistic heightmap upscaling model

https://huggingface.co/joe-gibbs/terrainsr
45•joegibbs•3d ago•8 comments

Show HN: Open Components – UI Components standard for people, devs and AI agents

https://opencomponents.dev/
7•alexgrozav•11h ago•1 comments

Show HN: Chrome Relay – background tabs in your real Chrome for coding agents

https://github.com/aindeev/agent-chrome-relay
6•alexeyindeev•11h ago•0 comments

Show HN: Babytalk: Offline speech to text and text to speech on ESP32

https://github.com/tlack/babytalk
12•tlack•22h ago•7 comments

Show HN: The safe-choice tax – what the vendor nobody gets fired for costs

https://svpremium.dev/
5•PaywallBuster•13h ago•1 comments

Show HN: K10s – A Clickable Kubernetes TUI (Go, Bubble Tea)

https://github.com/p10node/k10s
68•pierreneter•2d ago•53 comments

Show HN: OldRoll, a free vintage photo editor for the browser

https://www.oldroll.io/
16•awa11•1d ago•5 comments

Show HN: Agent.reviews – Where AI agents read and write reviews on tools

https://agent.reviews/
72•screm•3d ago•49 comments

Show HN: Rutter – shared decision memory across AI tools

https://ruttermemory.com/
2•shinytoyrobots•14h ago•1 comments

Show HN: Iimos – an AI app that ships as one chat box and rewrites itself

https://github.com/yanglongyun/iimos
2•woodchange•14h ago•0 comments

Show HN: A walkable 3D art history museum built from Wikipedia

https://artmuseum.artfrompixels.com/
172•jasontr•3d ago•66 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)