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Show HN: I replaced a $120k bowling center system with $1,600 in ESP32s

2590•section33•23h ago•289 comments

Show HN: Bribes.fyi – Built something to report bribes

https://bribes.fyi/
39•neverenderr•22h ago•36 comments

Show HN: A comprehensive, filterable list of AI agent jails

https://pleasedonotescape.com/
7•petesergeant•2h ago•1 comments

Show HN: A canvas-based note taking and organizer app

https://www.passinote.app/
58•passiflora96•16h ago•29 comments

Show HN: Q3Edit – Edit and play Quake 3 maps in the browser

https://q3edit.com
99•drdator•1d ago•26 comments

Show HN: IKEA Complexity Index

https://ikea.greg.technology/
177•gregsadetsky•2d ago•87 comments

Show HN: I made a cute weight tracking app where you can raise a pet

https://apps.apple.com/in/app/wooby/id6754013499
2•ankitsanghi•8h ago•0 comments

Show HN: ShipMD.app – Moving things in folders, move things in the real world

https://shipmd.app
5•bosky101•16h ago•2 comments

Show HN: LoopGain – Stop agent loops with control theory, not max_iterations

https://github.com/loopgain-ai/loopgain
31•fitz2882•5d ago•13 comments

Show HN: Watch bots interact with an SSH honeypot in real time

https://honeypotlive.cc/
180•tusksm•2d ago•61 comments

Show HN: Chalie – AI peer not employee

https://github.com/chalie-ai/chalie
6•dylangrech92•18h ago•1 comments

Show HN: Headroom – measure your GPU's true bandwidth ceiling for local AI

https://ar5en1c.github.io/headroom/
3•Ar5en1c•12h ago•0 comments

Show HN: Deploy AI agent in 5 lines of code

https://www.custodianlabs.io
2•sherryf123•14h ago•1 comments

Show HN: A self-hosted AI that turns Hacker News into a daily briefing

https://github.com/RecNes/hn-ai-summarizer
5•SencerH•15h ago•0 comments

Show HN: PilotCite – Get your brand cited by ChatGPT, Gemini, and more

https://www.pilotcite.com
6•standew•1d ago•5 comments

Show HN: Clx – Compile Lua to Native Executables Through C++20

https://github.com/samyeyo/clx
143•_samt_•1w ago•32 comments

Show HN: PostgreSQL course with database running in your browser

https://learnpg.xyz
6•Serpant•23h ago•4 comments

Show HN: Leaves – A text-UI disk usage treemap visualizer

https://github.com/patonw/leaves
90•patonw•3d ago•31 comments

Show HN: Firefox in WebAssembly

https://developer.puter.com/labs/firefox-wasm/
271•coolelectronics•4d ago•126 comments

Show HN: Textcaster – social networking where RSS is the protocol

https://textcaster.app
11•rmdes•1d ago•2 comments

Show HN: misa77 - a codec that decodes 2x faster than LZ4 (at better ratios)

https://github.com/welcome-to-the-sunny-side/misa77
164•nonadhocproblem•4d ago•49 comments

Show HN: A gallery of browser-based PDF imposition and printing templates

https://pdfpress.app/gallery
3•jp1016•19h ago•0 comments

Show HN: A zoomable timeline of 4M Wikipedia events

https://app.everything.diena.co/
116•lortex•2d ago•43 comments

Show HN: Mojibake – A low-level Unicode library written in C

https://mojibake.zaerl.com/
77•program•3d ago•22 comments

Show HN: Clawk – Give coding agents a disposable Linux VM, not your laptop

https://github.com/clawkwork/clawk
225•celrenheit•6d ago•157 comments

Show HN: A self-correcting algebraic agent swarm

https://github.com/Michael-Ax64/K4-AlgebraicSwarm
3•michael-ax•22h ago•0 comments

Show HN: Peek-CLI: Let Claude Code iterate on front end designs

https://github.com/puffinsoft/peek-cli
6•G3819•1d ago•1 comments

Show HN: FlexInference LLM Router

https://www.flexinference.com
3•Aperswal•1d ago•0 comments

Show HN: Qwen3.6-35B-A3B on a 16 GB M1 Pro with SSD-streamed MoE

https://github.com/andreaborio/ds4
22•andreaborio•2d ago•4 comments

Show HN: The BUSY build system now generates CMake so you can easily use LeanQt

https://github.com/rochus-keller/BUSY/blob/main/docs/The_BUSY_Build_System_Users_Guide.adoc
2•Rochus•23h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)