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Show HN: 1080p is 920px tall – 1k real browser viewports

https://screensize.net/reports/viewport-stats
9•zenpe•1h ago•4 comments

Show HN: EterDB, a Postgres fork that makes it easy to recover from incidents

https://eterdb.com/
31•fdeth•3d ago•9 comments

Show HN: Exploring the intersection of prediction markets and social media

https://www.thevidmarket.com/
12•ryanpere2298•7h ago•1 comments

Show HN: I was frustrated with AI giving confident answer,Even when it was wrong

https://demo.aqqai.in
2•Vineetyadav2•4h ago•2 comments

Show HN: What Just Pinged Me?

https://whatjustpingedme.com
8•furyofantares•11h ago•0 comments

Show HN: Dllog – Replay debug logs when an operation fails

https://github.com/arhuman/dllog
3•doolta•6h ago•0 comments

Show HN: Dep-radius, know which dependency updates touch your code

https://www.npmjs.com/package/dep-radius
5•imadjourney•10h ago•0 comments

Show HN: Agent Avatar Generator

https://botbin.io/2fu56d
2•obilgic•5h ago•0 comments

Show HN: I made an automated day-by-day itinerary organizer for my trip to Spain

https://petrelvoyage.com/app
9•desktopentree•11h ago•4 comments

Show HN: Kairo – Fail-closed LLM inference routing from RTX 5090 measurements

https://github.com/peter941221/Kairo
4•peter941221•6h ago•0 comments

Show HN: Bipluk, Open-source browser Web MIDI librarian for vintage synthesizers

https://github.com/maxcomperatore/bipluk.com
2•halfradaition•6h ago•0 comments

Show HN: I made a tiny MoE/Engram viz tool

https://sw-ml-study.github.io/moe-microscope/
2•softwarewright•7h ago•0 comments

Show HN: Bodily Oddities

https://vester.si/bodily-oddities/
335•vesterde•3d ago•211 comments

Show HN: Spikeforge

https://spikeforge.net/
3•a0174•9h ago•0 comments

Show HN: <15MB Local-first Interactive LaTeX Scratchpad in the Browser

https://telox.dev/app/scratchpad/
3•eigenblake•9h ago•0 comments

Show HN: Demorta – Create interactive demos. Don't just describe your product

https://demorta.com/
2•zcchriti•9h ago•2 comments

Show HN: Swobu – Local LLM Switchboard You Can Share over HTTPS

https://github.com/swobuforge/swobu
2•metrofun•10h ago•1 comments

Show HN: ResolveHQ – A Helpdesk Built on Cloudflare Workers, D1, R2 and Queues

https://github.com/mirza-rizvi/ResolveHQ
71•mirza_rizvi•2d ago•25 comments

Show HN: SF Title Alert

https://sftitlealert.com
3•arkadiyt•11h ago•0 comments

Show HN: Everything a web page can learn about you, in plain English

https://sessioncontext.org
18•oddurs•1d ago•9 comments

Show HN: Vehla – the AI command center for macOS

https://vehla.app/
4•ibuhs69•12h ago•0 comments

Show HN: VibeWorld – a shared terminal world for developers and scientists

https://github.com/SorBalda/vibeworld
6•sorbalda•13h ago•1 comments

Show HN: Kibble – a reader for AI news, tutorials, code and models

https://www.kibblebites.com/app/
6•syedmubarak088•13h ago•0 comments

Show HN: See Sounds on Your Webcam

https://soundmap.darebuild.com/
22•jimhi•3d ago•7 comments

Show HN: Godot and Rust based multiplexer (terminal panes and more)

https://github.com/godot-pty/gpty
95•1nv1n•2d ago•49 comments

Show HN: What if the speed of light was 5 km/h?

https://rivendell.dmitrybrant.com/relativity/
625•dmitrybrant•4d ago•283 comments

Show HN: Surraura – audio on your Mac in a simulated environment (Helps my ADHD)

2•jahala•15h ago•0 comments

Show HN: What If Donut.c but with Any ASCII Art

https://asdesai.com/blog/how-fetch-works/
17•areofyl•1d ago•3 comments

Show HN: Hacker News, without AI

https://hcker.news/?ai=exclude
206•postalcoder•2d ago•88 comments

Show HN: Simpleboot and Easyboot

https://gitlab.com/bztsrc/easyboot
4•skrellm•17h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)