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Show HN: Arcadeia – A self-hosted media library with animated video previews

https://github.com/travelonium/arcadeia
3•omidontop•2d ago•2 comments

Show HN: PgNimbus 1.0, an open-source PostgreSQL client that sends no telemetry

https://github.com/Shman4ik/pgNimbus
3•shman4ik•45m ago•0 comments

Show HN: NanoMuse – An open-source AI agent for your phone and computer

https://github.com/nano-muse/nanoMuse
21•ilreb•7h ago•4 comments

Show HN: Neptune, a free and open-source terminal built in Rust

https://github.com/zevem/neptune
3•gabo2006•3h ago•1 comments

Show HN: I turned my iPhone and a $20 smart plug into an f-stop timer

https://peterszentkiralyi.eu/darkplug/
81•pentakkusu•20h ago•35 comments

Show HN: Rgpu – a PyTorch device whose tensors live on a remote GPU

https://github.com/ymcrcat/rgpu
5•boxstream•5h ago•1 comments

Show HN: Parseable, an open observability datalake, handles 100M time-series/min

https://www.parseable.com
83•yashdotrv•21h ago•22 comments

Show HN: Git extension for controlling Git worktree mess

https://getzit.org/
4•ironfootnz•6h ago•0 comments

Show HN: An AI agent runs ten web errands a day, every transcript published

https://agentability.org/
13•khalidsaidi•12h ago•1 comments

Show HN: Musql, JIT-compiled SQL, up to 300x faster than SQLite, 1000x vs. Turso

https://github.com/samyfodil/musql
7•dsamy•5h ago•3 comments

Show HN: Detangle, Dependency rules for JavaScript, checked in under a second

https://www.debugdiary.dev/log/detangle-dependency-rules-for-javascript-in-under-a-second
2•debug-diary•5h ago•0 comments

Show HN: KORA Doctor – find LLM calls your agent may not have needed

https://github.com/Krako-Labs/kora-doctor
2•hkalbert71•5h ago•0 comments

Show HN: Snug, a local-only bookmark export, import and backup extension

https://github.com/AndryOre/snug
2•AndryOre•5h ago•0 comments

Show HN: EasyToSTL – Convert 2D images and text to watertight, print-ready STLs

https://easytostl.com/
2•dawn3727•6h ago•0 comments

Show HN: ImgKit – 62 image tools that run in the browser

https://imgkit.xyz
4•jaydippatel83•7h ago•0 comments

Show HN: Vim-like, hyper-efficient, LLM power tool – 20-80k tokens not 350k+

https://easiest.ai/
2•skhameneh•7h ago•0 comments

Show HN: Jotbus – a shared encrypted scratchpad for coding agents

https://jotbus.com/
26•shake-n-fries•20h ago•14 comments

Show HN: TikTok user finder and video donwloader

https://ohmytt.com/
4•valorantPanda•7h ago•2 comments

Show HN: TerrainSR – fast, realistic heightmap upscaling model

https://huggingface.co/joe-gibbs/terrainsr
9•joegibbs•9h ago•2 comments

Show HN: Zero dependency cross-language background job queue server

https://github.com/zizq-labs/zizq
4•d11wtq•8h ago•0 comments

Show HN: I made a new number puzzle

https://hikupuzzle.com/
4•esschul•8h ago•1 comments

Show HN: YAVCHN, Yet Another Vibe-Coded Hacker News (Reader)

https://yavchn.com/hn/
3•paulmooreparks•9h ago•0 comments

Show HN: Nightwatch – a Mac menu-bar app that tells you when tonight is clear

https://github.com/rsutcliffe/nightwatch
86•delphidolphin•3d ago•27 comments

Show HN: Entombed in a Raycaster

https://www.stelabouras.com/blog/entombed-raycaster/
37•stelabouras•3d ago•6 comments

Show HN: SecretGate – self-hosted anonymous inbox, E2E encrypted in the browser

https://personal.secretgate.site
6•sasiru-mindaka•14h ago•0 comments

Show HN: AI search for every photo and every frame of video on macOS

https://github.com/allenv0/SCM
177•allenleee•3d ago•74 comments

Show HN: Photoc – Command-line tools for photographers

https://github.com/ahmetomerv/photoc
62•ahmetomer•3d ago•11 comments

Show HN: AI Circuit Breaker – Reverse proxy to stop agent infinite loops

https://circuit-breaker-sage.vercel.app/
8•roandejager•18h ago•1 comments

Show HN: An MCP server that finds text your agent reads and you can't see

https://hiddencontent.ai/start/
4•davenaff•15h ago•0 comments

Show HN: Bees – Run agentic teams on your own computer (open source)

https://bees.bot/
2•ravikapoor101•10h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)