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Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
242•isitcontent•16h ago•27 comments

Show HN: MCP App to play backgammon with your LLM

https://github.com/sam-mfb/backgammon-mcp
2•sam256•41m ago•1 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
344•vecti•18h ago•153 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
310•eljojo•19h ago•192 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
5•sakanakana00•1h ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•1h ago•0 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
77•phreda4•16h ago•14 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
93•antves•1d ago•70 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
17•denuoweb•2d ago•2 comments

Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

https://www.biotradingarena.com/hn
26•dchu17•21h ago•12 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
49•nwparker•1d ago•11 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
2•melvinzammit•3h ago•0 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
152•bsgeraci•1d ago•64 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

https://ucphub.ai/ucp-store-check/
2•vladeta•4h ago•2 comments

Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

https://github.com/rivet-dev/sandbox-agent/tree/main/gigacode
18•NathanFlurry•1d ago•9 comments

Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
10•michaelchicory•5h ago•1 comments

Show HN: Slop News – HN front page now, but it's all slop

https://dosaygo-studio.github.io/hn-front-page-2035/slop-news
15•keepamovin•6h ago•5 comments

Show HN: Daily-updated database of malicious browser extensions

https://github.com/toborrm9/malicious_extension_sentry
14•toborrm9•21h ago•7 comments

Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
23•JoshPurtell•1d ago•5 comments

Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
172•vkazanov•2d ago•49 comments

Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

https://rahuljaguste.github.io/Nethack_Falcons_Eye/
5•rahuljaguste•15h ago•1 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
2•devavinoth12•9h ago•0 comments

Show HN: I built a RAG engine to search Singaporean laws

https://github.com/adityaprasad-sudo/Explore-Singapore
4•ambitious_potat•10h ago•4 comments

Show HN: Local task classifier and dispatcher on RTX 3080

https://github.com/resilientworkflowsentinel/resilient-workflow-sentinel
25•Shubham_Amb•1d ago•2 comments

Show HN: Sem – Semantic diffs and patches for Git

https://ataraxy-labs.github.io/sem/
2•rs545837•11h ago•1 comments

Show HN: A password system with no database, no sync, and nothing to breach

https://bastion-enclave.vercel.app
12•KevinChasse•21h ago•16 comments

Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD

https://github.com/AGDNoob/FastLog
5•AGDNoob•12h ago•1 comments

Show HN: GitClaw – An AI assistant that runs in GitHub Actions

https://github.com/SawyerHood/gitclaw
9•sawyerjhood•22h ago•0 comments

Show HN: Gohpts tproxy with arp spoofing and sniffing got a new update

https://github.com/shadowy-pycoder/go-http-proxy-to-socks
2•shadowy-pycoder•13h ago•0 comments

Show HN: I built a directory of $1M+ in free credits for startups

https://startupperks.directory
4•osmansiddique•13h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)