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Show HN: Performative-UI – a react component library of design tropes

https://vorpus.github.io/performativeUI/
549•lizhang•5h ago•112 comments

Show HN: Startup sci-fi novel that took me 5 years to write

https://www.blockchainednovel.com/
7•mck-•3h ago•0 comments

Show HN: I Derived a Pancake

https://www.absurdlyoptimized.com/recipes/pancakes/
324•bkazez•3d ago•129 comments

Show HN: A minimal, ad-free World Cup web-app for fixtures and live scores

https://wc2026.bisheshtiwaree.com/
2•btiwaree•2h ago•0 comments

Show HN: Gitdot – a better GitHub. Open-source, anti-AI, and written in Rust

https://gitdot.io/
8•pybae•2h ago•6 comments

Show HN: NoSuggest – Watch YouTube without the recommendation algorithm

https://www.nosuggest.com/
53•VJ-2-108•4d ago•54 comments

Show HN: Quick games disguised as boring spreadsheets

https://boredspreadsheet.com/workbook
3•kevinclelland•3h ago•0 comments

Show HN: Stop returning raw JSON from MCP servers, build rich inline UIs

https://medium.com/towards-artificial-intelligence/mcp-apps-build-interactive-apps-directly-insid...
2•muhammad-shafat•56m ago•0 comments

Show HN: Lathe – Use LLMs to learn a new domain, not skip past it

https://github.com/devenjarvis/lathe
375•devenjarvis•1d ago•68 comments

Show HN: A Minecraft builder skill for coding agents

https://github.com/mattzh72/minecraft-builder-skill
2•mattzh1314•4h ago•0 comments

Show HN: I built a Fujifilm X-mount lens database across 10 brands

https://atlens.app/en/lenses/x/browse
4•sentacraft•5h ago•0 comments

Show HN: Kronotop – A distributed multi-model database built on FoundationDB

https://github.com/kronotop/kronotop
6•mastabadtomm•5h ago•0 comments

Show HN: Background Be Gone – Free App and CLI for Bg Removal on Mac

https://bgbgone.franzai.com
2•franze•5h ago•3 comments

Show HN: Nightwatch, The open-source, read-only AI SRE

https://github.com/ninoxAI/nightwatch
27•egorferber•23h ago•9 comments

Show HN: Kyushu – A self-hostable WASM sandbox for JavaScript workers

https://kyushu.dev/
82•le_chuck•1d ago•34 comments

Show HN: Infinite canvas notes in the non-Euclidean Poincaré disk

https://uonr.github.io/poincake/
188•uonr•6d ago•33 comments

Show HN: I ported Xonotic to WASM

https://dpgame.xonotic.workers.dev/
4•astlouis44•3h ago•0 comments

Show HN: Free animated icon library for Vue

https://respeak-io.github.io/lucide-motion-vue/
61•evolabs•4d ago•18 comments

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

https://github.com/schildep/verified-polygon-intersection
91•permute•3d ago•21 comments

Show HN: OpenPayphone – open-source guts for a 1996 coin payphone (Pi and SIP)

https://github.com/eric-cgn/openpayphone
20•mcintyem•1d ago•1 comments

Show HN: Lowfat – pluggable CLI filter that saved 91.8% of my LLM tokens

https://github.com/zdk/lowfat
154•zdkaster•3d ago•76 comments

Show HN: Oproxy – inspect and modify network traffic from the browser

https://github.com/sauravrao637/oproxy
68•sauravrao637•1d ago•12 comments

Show HN: Web Speed – A shared web-map registry for AI agents (MCP, open source)

https://www.getwebspeed.io/
7•Dominic_P•15h ago•3 comments

Show HN: I put my Claude Code rate-limit burndown in the status line

https://www.aimhuge.com/blog/claude-code-status-line
7•fotoflo•15h ago•2 comments

Show HN: Inbox-beam – notifications in your inbox without sending email

https://github.com/toyoshi/inbox-beam
12•toyoshi•1d ago•2 comments

Show HN: Edsger – A handwritten Clojure REPL for the reMarkable 2

https://handwritten.danieljanus.pl/2026-06-01-edsger.html
261•nathell•6d ago•34 comments

Show HN: One resume for one job description

https://nailtherole.com
4•tigerkid•16h ago•2 comments

Show HN: An mkv player that uses WASM to render you videos

https://parallax.kinosoft.moe/
4•kafkaesqueKino•19h ago•0 comments

Show HN: ABC Classic 100 Rankings visualised

https://classic100.gotski.workers.dev/
37•gotski•2d ago•19 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
9•luke8086•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)