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Show HN: TeXbrain, a LaTeX editor that runs pdfTeX in the browser via WASM

https://github.com/swimmingbrain/texbrain
85•swimmingbrain•9h ago•16 comments

Show HN: I made a Raspberry with Qwen my local car AI

https://github.com/ThinkOffApp/CarWatch
130•petruspennanen•16h ago•37 comments

Show HN: LatticeDB – Like SQLite but for graph databases

https://github.com/jeffhajewski/latticedb
145•smiths1999•14h ago•38 comments

Show HN: Multiplayer Laser Simulator

https://prismaduel.com/
3•maxberggren•1h ago•1 comments

Show HN: I wrote a BASIC interpreter that boots on UEFI machines

https://tarjan.itch.io/thoreaubasic
138•Gorsefound•2d ago•38 comments

Show HN: I built self-hosted deployment automation tool for Windows and IIS

https://fdeploy.com/
28•dt3ft•1d ago•17 comments

Show HN: Lightweight system monitor for Linux VPS written in Go

https://github.com/leodeim/vpsmon
56•ygagaga•14h ago•16 comments

Show HN: Browser automation with no chromedriver and no Node driver

https://github.com/angeldevmobile/Orion
3•usxr1515•5h ago•0 comments

Show HN: A techno machine in one HTML file, with verifiable renders

https://ssx360.github.io/rack-02/?src=hn
231•ssx360•1d ago•46 comments

Show HN: PicoMQ – Durable Streams over HTTP, on object storage

https://picomq.com/
153•adesh_nalpet•1d ago•28 comments

Show HN: Wireshark in a TUI

https://github.com/yeet-src/pktscope
8•ok_major_9889•13h ago•1 comments

Show HN: GlassBox – what the browser reveals, and how identifiable you are

https://glassbox.codecanary.org
125•tke248•1d ago•59 comments

Show HN: Reachpad CLI – Spin up free sandboxes in seconds to develop apps

https://github.com/Reachpad/reachpad-cli
3•sakuraiben•7h ago•0 comments

Show HN: Use-Fs – A React Hook for the File System Access API and OPFS

https://use-fs.com/
3•linesofcode•8h ago•0 comments

Show HN: 1 Bit Pixel, pixel art editor with a CRT soul (iPad/Mac)

https://1bitstudio.app/pixel/
4•selimonder•9h ago•1 comments

Show HN: A Modern GUI Library for Ada: CSS Styling, XML UI, SDL3

https://github.com/ovenpasta/adi2
57•ovenpasta•1d ago•23 comments

Show HN: Flostep – Diagrams people can actually walk through

https://flostep.dev/
26•pandurang90•1d ago•15 comments

Show HN: Graphlib 3.1 – the C++ 23, header only solution to directional graphs

https://github.com/RANDOMFNP/Graphlib
2•RandomFNP•10h ago•0 comments

Show HN: Ecdeos – P2P Web/Native Distributed OS on Entity Core Protocol

https://ecdeos.org
2•billatbillslab•10h ago•0 comments

Show HN: Screen memory without screenshots, just text to Markdown

https://github.com/dragthelake/ambient-context
61•Dramatize•1d ago•25 comments

Show HN: Vanilla OS 3 Reunion – Immutable and Reproducible Operating System

https://vanillaos.org/blog/article/2026-08-24/vanilla-os-3-reunion---stable-release
31•NN708•1d ago•13 comments

Show HN: Sillage a 4 MB memory that lets a frozen language>model remember

https://github.com/riscoss63/sillage
4•riscoss•12h ago•0 comments

Show HN: MulmoTerminal – Run many Claude Code sessions, see which needs you

https://github.com/receptron/mulmoterminal
5•isamu138•12h ago•5 comments

Show HN: Kern – container and resource runtime in a 1.5 MB binary, no daemon

https://github.com/getkern/kern
68•realexweb•1d ago•9 comments

Show HN: I missed the moving blocks, so I built a real Linux disk defragmenter

https://github.com/gbin/defragger
2•gbin•12h ago•1 comments

Show HN: Dribbling the AI Watermark Directly In-Prompt

https://www.explore-exploit.com/p/dribbling-the-ai-watermark-directly
2•jejay•13h ago•0 comments

Show HN: See how much your AI knows about you

https://www.withcorpus.com/knows
21•cgnry•1d ago•13 comments

Show HN: I built a cybersecurity challenge for university students

https://vitb-polimi-cyber-v4.vercel.app/
2•adityainsights•14h ago•0 comments

Show HN: SteppeWM – a stacking IceWM-like Wayland compositor

https://github.com/uncognic/steppewm
22•uncognic•4d ago•6 comments

Show HN: Typeclip – types your clipboard like a human, for screen recordings

https://github.com/cssllcio/typeclip
3•izenme•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)