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Show HN: Vibe coding a bookshelf with Claude Code

https://balajmarius.com/writings/vibe-coding-a-bookshelf-with-claude-code/
150•balajmarius•2h ago•102 comments

Show HN: Z80-μLM, a 'Conversational AI' That Fits in 40KB

https://github.com/HarryR/z80ai
336•quesomaster9000•10h ago•77 comments

Show HN: See what readers who loved your favorite book/author also loved to read

https://shepherd.com/bboy/2025
44•bwb•4h ago•9 comments

Show HN: My not-for-profit search engine with no ads, no AI, & all DDG bangs

https://nilch.org
133•UnmappedStack•10h ago•60 comments

Show HN: Are the Riemann Hypothesis and Navier-Stokes the Same Problem?

https://www.academia.edu/145639105/Two_Millennium_Prize_Problems_A_Geometric_Framework_for_the_Ri...
5•kristintynski•1h ago•4 comments

Show HN: Spacelist, a TUI for Aerospace window manager

https://github.com/magicmark/spacelist
7•markl42•2d ago•3 comments

Show HN: Meter – Scrape sites and keep content in sync automatically (no LLM)

https://www.meter.sh/
3•mckinnonr•1h ago•0 comments

Show HN: Zs3 – S3 server in ~1K lines of Zig, 250KB binary, zero dependencies

https://github.com/Lulzx/zs3
3•lulzx•1h ago•0 comments

Show HN: Free AI NSFW Image Generator

https://nsfwaiimage.com
5•Aa123128•1h ago•0 comments

Show HN: I built a real-time IoT monitor bridging ESP8266, Go, and Next.js

https://synx-alpha.vercel.app
2•dapoadedire•2h ago•0 comments

Show HN: Kuack – Run Kubernetes jobs in visitor browsers

https://github.com/kuack-io/kuack
3•kuack•2h ago•0 comments

Show HN: LoongArch Userspace Emulator

https://github.com/libriscv/libloong
24•fwsgonzo•5d ago•6 comments

Show HN: Mysti – Claude, Codex, and Gemini debate your code, then synthesize

https://github.com/DeepMyst/Mysti
210•bahaAbunojaim•6d ago•174 comments

Show HN: Matchstick Puzzle Game in the Browser

https://matchmath.pages.dev/
8•prettyblocks•11h ago•2 comments

Show HN: Awaaz – revolutionary public opinion app for understanding society

https://awaaz.app
4•shauryatusk•8h ago•0 comments

Show HN: Phantas – A browser-based binaural strobe engine (Web Audio API)

https://phantas.io
26•AphantaZach•19h ago•8 comments

Show HN: Ez FFmpeg – Video editing in plain English

http://npmjs.com/package/ezff
410•josharsh•2d ago•194 comments

Show HN: Golazo – Live soccer updates in your terminal

https://github.com/0xjuanma/golazo
8•rocajuanma•16h ago•0 comments

Show HN: I Built a Tool to Turn YouTube into Structured Courses

https://www.disclass.com
9•yunbiao•14h ago•0 comments

Show HN: Xcc700: Self-hosting mini C compiler for ESP32 (Xtensa) in 700 lines

https://github.com/valdanylchuk/xcc700
151•isitcontent•3d ago•36 comments

Show HN: DockMate – Terminal UI for Container Management

https://github.com/shubh-io/DockMate
3•shubh-io•10h ago•0 comments

Show HN: Got tired of searching for AI news daily so I built my own AI news page

https://dreyx.com/
5•lilsquid•10h ago•3 comments

Show HN: AI-assisted approach to detecting patterns in network traffic

https://github.com/vgaj/phd/tree/main/mcp_prototype
2•viru7•10h ago•0 comments

Show HN: Pion SCTP with RACK is 70% faster with 30% less latency

https://pion.ly/blog/sctp-and-rack/
57•pch07•22h ago•5 comments

Show HN: Upload a song and get a finished music video (no editing, no prompts)

https://musicvideogenerator.app/
3•hexadecimal•17h ago•5 comments

Show HN: Witr – Explain why a process is running on your Linux system

https://github.com/pranshuparmar/witr
502•pranshuparmar•3d ago•98 comments

Show HN: KeyByKey.app – Daily piano game for practicing playing melodies by ear

https://keybykey.app
3•reassess_blind•14h ago•3 comments

Show HN: AutoLISP interpreter in Rust/WASM – a CAD workflow invented 33 yrs ago

https://acadlisp.de/noscript.html
135•holg•3d ago•43 comments

Show HN: AI 3D Model Generator

https://3d-generator.com
3•jokera•22h ago•2 comments

Show HN: Lamp Carousel – DIY kinetic sculpture powered by lamp heat (2024)

https://evan.widloski.com/posts/spinners/
101•Evidlo•4d ago•21 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)