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Show HN: CheapSecurity – Lightweight, Self-Hosted CCTV for Linux SBCs

https://github.com/gmrandazzo/CheapSecurity
88•zeldone•6h ago•17 comments

Show HN: Reverse Minesweeper

https://sunflowersgame.com/
117•pompomsheep•9h ago•40 comments

Show HN: Infinite Jigsaw Game

https://infinitejigsaw.com
12•impostervt•2h ago•11 comments

Show HN: Discrete6502 – one thing led to another

https://epatel.github.io/discrete6502/
3•epatel99•26m ago•1 comments

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
199•rickmf•20h ago•138 comments

Show HN: A browser-based video editor that renders videos directly with FFmpeg

https://github.com/thiagoalbrecht/weave
13•thiagoas•8h ago•3 comments

Show HN: Rucksack alpha CLI that pins a Mac to a hotspot and holds a sleep lease

https://github.com/noahnawara/rucksack
3•thirdface•3h ago•0 comments

Show HN: Open-plan-annotator – local annotation UI for working with agent plans

https://github.com/ndom91/open-plan-annotator
3•ndom91•3h ago•1 comments

Show HN: ModelFuzz – Open-source runtime guardrails for AI agents

https://www.modelfuzz.com/
2•higagan•4h ago•1 comments

Show HN: Readability for web and PDFs with TTS and local AI summary

https://github.com/ldenoue/readability-read-aloud-web-pdf-ai-summary
3•ldenoue•4h ago•2 comments

Show HN: How many other kids need to be in the room before they match names

https://names.vaguespac.es/
3•thebigship•4h ago•0 comments

Show HN: An interactive way to exploit an LLM without going to jail

https://github.com/joshfischer1108/jailbreak-lab
2•joshfischer1108•4h ago•0 comments

Show HN: Porting Super Hexagon to the Playdate

https://captnemo.in/superhexagon/
3•captn3m0•53m ago•0 comments

Show HN: I made Claude quiz me on my own code before showing it

https://github.com/De-Cri/dont-kick-me-out
2•Ssamu3909•4h ago•0 comments

Show HN: Forkbench – a native Mac control room for several CLI coding agents

https://forkbench.com
4•forkbench•4h ago•0 comments

Show HN: Vocabulary, a daily game to learn words(V2)

https://www.quizingo.app/vocabulary
2•coder97•4h ago•0 comments

Show HN: Wmux – A workspace multiplexer for AI agents

https://github.com/openwong2kim/wmux
10•wong2kim•11h ago•0 comments

Show HN: Swarm, a beautiful torrent client on macOS

https://get-swarm.com/
2•gkaimakas•4h ago•9 comments

Show HN: Simple Daily Game

https://playchain.app/
2•Fluzzman•4h ago•0 comments

Show HN: Managing on-premise servers without Kubernetes

https://github.com/ricardoborges/Nautilus
16•r2ob•8h ago•11 comments

Show HN: Tiny React charts that fit in a line of text, zero deps

https://microcharts.dev
2•ganapativs•5h ago•4 comments

Show HN: Writemark, a dependency free web component for inline Markdown editing

51•_boffin_•1d ago•21 comments

Show HN: QueryTuner – SQL diagnostics across 5 DBs, no database connection

https://www.querytuner.com/
7•autoshiftops•10h ago•0 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

474•adam_rida•3d ago•222 comments

Show HN: Temporal Context Map

https://ab.neudice.eu/
5•zebike•9h ago•0 comments

Show HN: Cookbook AI – turn scattered recipe files into a print-ready cookbook

https://cookbookai.io/index.html
2•bookletaitcv1re•6h ago•2 comments

Show HN: A client side PDF and article reader backed by Google Drive

https://pdf-reader-peach.vercel.app/
4•northfield27•6h ago•0 comments

Show HN: Virtual time engine to record HTML to 60fps MP4, no drops

https://zlvox.com/tools/html-to-video
4•mrdisloyal•9h ago•2 comments

Show HN: Brolly, a plain-text weather forecast site

https://brolly.sh/forecast/RWFP2qW8
221•jsax•1d ago•80 comments

Show HN: I made some transistor animations

https://brandonli.net/semisim/animations
204•stunningllama•2d ago•28 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)