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Show HN: A self-running space economy SIM in Rust and Bevy

https://github.com/Kalcode/spaceprojectsim
28•kalcode•1h ago•5 comments

Show HN: Imagin Raw – A 9MB Open-Source Alternative to Adobe Bridge for Mac

https://github.com/cristibaluta/Imagin-Raw
39•cristi_baluta•2h ago•9 comments

Show HN: CodeAlmanac – Karpathy-style codebase wiki from your conversations

https://github.com/AlmanacCode/codealmanac/
22•divitsheth•2h ago•9 comments

Show HN: Datalevin – a simple, fast, and versatile Datalog database

https://github.com/datalevin/datalevin
2•huahaiy•3m ago•0 comments

Show HN: TokenPath – token-level citations for LLM output, read from attention

https://tokenpath.ai
2•apoorvumang•18m ago•0 comments

Show HN: Observability for Coding Agents and LLM Applications

https://telemetry.dev/
2•ephraimduncan•33m ago•0 comments

Show HN: Posecode, a text language and renderer for human movement

https://www.posecode.org/play
5•brnbrn•37m ago•0 comments

Show HN: DocCharm – The help center that keeps itself up to date

https://doccharm.com/
6•yakshaving_jgt•2h ago•0 comments

Show HN: OSS Cross-Harness self hosted registry and analytics for AI Agents

https://github.com/Observal/Observal
17•haz3-jolt•3h ago•1 comments

Show HN: Edky, a CLI to convert Ed25519 public keys from one encoding to another

https://github.com/artob/edky
5•arto•1h ago•2 comments

Show HN: Word in Web – Near MS Word Parity Docx Editor in Web

https://word-in-web.com/
6•theRealestAEP•2h ago•0 comments

Show HN: Explore 6048 YC companies as an interactive galaxy

https://artifacta.io/a/pg_x9pombpdybx90q2s16eu
34•jnakano89•2d ago•18 comments

Show HN: X Downloader – save public X videos, MP3s and screenshots

https://xdownloader.site/
2•cser700•1h ago•1 comments

Show HN: Browser-based 3D terrain reconstruction

https://github.com/topherchris420/lop-nur-twin
4•ciao_chris•1h ago•0 comments

Show HN: NoopJS – A compiler that ships 0 KB JavaScript for static pages

https://github.com/noop-js/noopjs
2•pullrun•1h ago•0 comments

Show HN: Language Model Builder (an app to learn about and build models)

https://languagemodelbuilder.com/
5•felixrieseberg•2h ago•1 comments

Show HN: How to fix blank pages in a PDF file

https://www.3emalak.com/p/convert-articles-to-epub-pdf-word-build.html
2•omeraliamm•1h ago•0 comments

Show HN: In Meeting – A native macOS Mic/Cam observer for home automation

https://github.com/fellowgeek/in-meeting
5•pcbmaker20•2h ago•0 comments

Show HN: Designing a Static Site Generator for iPhone

https://hypertemplates.net/blog/designing-an-ssg-for-iphone/
3•calebhailey•1h ago•0 comments

Show HN: Gift Ideas Tool on Wallble

https://www.wallble.com/gift-ideas
2•zainalabdin878•1h ago•0 comments

Show HN: Tsaagan – Browser control for AI agents that verifies every action

https://github.com/michaelolmos/tsaagan
2•molmos•1h ago•0 comments

Show HN: Fractal – recursive agent loops for complex, multi-step work

https://github.com/plasma-ai/fractal
14•ryanpettry•1h ago•1 comments

Show HN: Term Sheets Against Humanity: VC card game where you read the partner

https://cards-against-capital.vercel.app/
3•Exorust•1h ago•0 comments

Show HN: threadfork – AI meeting notes that run on your Mac

https://www.threadfork.com/
10•smohan88•1h ago•0 comments

Show HN: GeoGuessr, but for Literature

https://litfinder.io/
2•argoss•1h ago•1 comments

Show HN: PMG, open source package firewall

https://github.com/safedep/pmg
3•abhisek•3h ago•1 comments

Show HN: Aido – an AI companion for the pull requests your AI writes

https://github.com/aido-dev/aido
2•dvirdung•1h ago•0 comments

Show HN: Autoretrieval – Autoresearch for RAG Pipelines

https://github.com/daly2211/autoretrieval
3•Daly_chebbi•2h ago•1 comments

Show HN: Tokenmaxx – CLI that merges usage across Claude Code and Codex accounts

https://github.com/RubricLab/tokenmaxx
5•sarimmalik•2h ago•0 comments

Show HN: Statgate, statistically calibrated ship/block CI gates for LLM evals

https://github.com/yashchimata/statgate
2•yashchimata•2h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)