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Show HN: An e-ink frame that hears birds and draws them as 1800s illustrations

https://github.com/arnegiacomo/fugleramme
1645•arnemunthekaas•21h ago•205 comments

Show HN: I made a flight simulator, except you're just a passenger

https://inflightsimulator.com
193•rkotcher•2d ago•96 comments

Show HN: Capsule – Single-file web apps that save their data into SQLite

https://withcapsule.app/
331•bashtian•20h ago•139 comments

Show HN: Pizza Bot – An inbox for AI agents that work in the background

https://github.com/pizza-bot-app/pizza-bot
48•jd_•18h ago•31 comments

Show HN: Hacking a $20 4G wireless hotspot into a texting device

https://bkovac.github.io/modem-thing/
189•bobili1234•20h ago•33 comments

Show HN: Pull every comment out of a Google Sheet, in the browser

https://bensunter.com/commentpulse.html
6•bsunter2•1d ago•1 comments

Show HN: Nerdulator – put something in, get everything out (no AI)

https://nerdulator.com
2•newlifehelp•3h ago•0 comments

Show HN: Redis City – Explore how Redis works in an interactive 3D model

https://poltora.dev/redis
174•poltora•3d ago•26 comments

Show HN: Glu – installing Homebrew packages 2x faster on macOS

https://glu.run/
4•henrikklee•4h ago•2 comments

Show HN: Panel – A research workspace where the agent can build its own panes

https://github.com/greentfrapp/panel
51•greentfrapp•19h ago•19 comments

Show HN: Macros with a Behringer FCB1010 MIDI Pedalboard in macOS

https://github.com/JamesRyanATX/fcbnerd
84•fretlessjazz•1d ago•21 comments

Show HN: Kinesis – Control your Mac with the Meta Neural Band

https://github.com/callbacked/kinesis
119•callbacked•1d ago•45 comments

Show HN: Ordewell – turn one goal into an ordered plan of coding-agent tasks

https://github.com/ordewell/ordewell
50•ac-ciano•20h ago•33 comments

Show HN: Pelican-bicycle alternatives

https://gally.net/temp/20260914pelican-alternatives/index.html
129•tkgally•1d ago•45 comments

Show HN: Nari Qwen3-TTS and Qwen3-ASR – High accuracy, low latency and cost

https://narilabs.com/blog/nari-labs-leads-coval-voice-ai-benchmarks/
90•toebee•1d ago•31 comments

Show HN: Loss. a tiny satire about AI progress

https://workatloss.com/
33•pbobak•19h ago•10 comments

Show HN: Warp – Run DeepSeek v4.1 Flash with 5 GB of RAM at 3.77 tok/s

https://github.com/sqliteai/warp
8•marcobambini•18h ago•2 comments

Show HN: Thurbox – A tmux-based TUI and CLI for local AI agent orchestration

https://github.com/Thurbeen/thurbox
4•magicleturcrttm•8h ago•0 comments

Show HN: SCIP MIP solver bindings for Go, ported from russcip

https://github.com/egoisutolabs/scipgo
11•generalist_dev•18h ago•0 comments

Show HN: Now You Can Use – Web Baseline Timeline

https://nowyoucanuse.com/
3•Hyperlisk•9h ago•0 comments

Show HN: DaiDocs, AI memory as a plain-text file format, not a service

https://github.com/Kerneta/daidocs
7•Amin_Rigi•16h ago•1 comments

Show HN: A chess analyzer that runs in the browser

https://github.com/huytd/whyblunder/
2•huydotnet•9h ago•2 comments

Show HN: Open-source passive NFC tag that signs with ECDSA, verified on-chain

https://github.com/mwbpNFTechnology/toluTag/
9•boust16•20h ago•0 comments

Show HN: Neobrutalism.dev – Just added Base UI support and added new color theme

https://www.neobrutalism.dev/
160•samke-•1d ago•76 comments

Show HN: Agenttik – work on multiple projects in parallel with AI agents

https://github.com/pausan/agenttik
4•psanchez•10h ago•0 comments

Show HN: Check if your IP has appeared in a residential proxy network

https://haveibeenproxied.com/
68•microcode•19h ago•42 comments

Show HN: DeadLock OS – A Linux terminal puzzle game

https://www.crazygames.com/game/deadlock-os-cvg
3•devejesus•12h ago•0 comments

Show HN: HonestSky, a free iOS weather app without ads or subscriptions

https://apps.apple.com/us/app/honestsky-forecast-radar/id6760163384
3•sph130•12h ago•0 comments

Show HN: Linux Doctor – read-only health checks that explain what's wrong

https://github.com/zShaD0w7x/linux-doctor
9•7sh1d0w7x•21h ago•0 comments

Show HN: Visual HTML – a source-preserving WYSIWYG editor for AI-generated HTML

https://kong75.github.io/visual-html-editor/
5•kong75•18h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)