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Show HN: A free mini game that makes you a smarter fly fisherperson

https://read-the-water.netlify.app/
12•mpc75•3d ago•3 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
103•davidmckayv•17h ago•22 comments

Show HN: Remembrane – agent memory in one SQLite file, zero dependencies

https://github.com/satyasairay/remembrane
3•satyasairay•1h ago•0 comments

Show HN: Seedance 2.5 video API (30s single-take, 50 refs, 4K) on Atlas Cloud

https://www.atlascloud.ai/models/seedance-2.5
2•qqt•3h ago•2 comments

Show HN: Pokémon Emerald Ported to Raspberry Pi Pico 2

https://github.com/mattdeeds/pokeemerald-rp2350
48•mdeeds•11h ago•28 comments

Show HN: A terminal glued to the macOS dock

https://github.com/palamim/starboard
41•leopalamim•23h ago•12 comments

Show HN: Sidebar – a private ESP32 intercom for five kids, no accounts

https://www.sundaradnus.ca/writing/sidebar-building-a-ham-radio-for-my-son
4•nonstopnonsense•6h ago•0 comments

Show HN: AI Tutoring with Visual Grounding

https://useknowable.ai/
5•samuelzxu•9h ago•3 comments

Show HN: Open-source pixel art editor with animation and auto-tiling tilesets

https://simplepixelart.com/editor
3•lam_hg94•7h ago•1 comments

Show HN: La Vieja Contra El Dibu – Penalty Shootout Game vs. Dibu Martínez

https://laviejacontraeldibu.app
2•alanzhan•7h ago•0 comments

Show HN: QWERTY MIDI – Isomorphic Layout MIDI Controller

https://beijaflor.io/blog/07-2026/querymidi/
4•yamadapc•8h ago•0 comments

Show HN: Simple algorithm and color space to generate diverse skin tones

https://toneyalexander.github.io/inclusive-color-space/
617•automatoney•2d ago•100 comments

Show HN: I spent 2 years designing a mechanical Magic Keyboard

https://electronicmaterialsoffice.com/
271•aemerson_•19h ago•220 comments

Show HN: ARF – a record format for AI evaluation runs, with reproducible digests

https://www.korvo.xyz/arf
3•akshay_bhardwaj•10h ago•0 comments

Show HN: Wallfacer – A terminal session manager for Claude Code, and more

https://github.com/pradipta/wallfacer
35•pradiptasarma•1d ago•22 comments

Show HN: GreatArrow.ai – Shared memory for Claude, ChatGPT, Gemini and Cursor

https://www.greatarrow.ai
2•clapptastic•10h ago•0 comments

Show HN: demake – one source project compiles to any retro game console ROM

https://geosona.com/demake/
38•gste•22h ago•8 comments

Show HN: Learn System Design, one campaign at a time

https://scalequest.io/
4•raaa1•11h ago•0 comments

Show HN: Tmagnet – a terminal torrent client written in C

https://codeberg.org/ivanjeka/tmagnet
3•ivanjeka•11h ago•0 comments

Show HN: HUD, an open-source minimal terminal UI for ClaudeCode, Codex, OpenCode

https://github.com/adrida/hud-mode
25•adam_rida•1d ago•1 comments

Show HN: Maple-Preview – Ternary 20B MoE running at 120 tok/s on a iPhone

https://deepgrove.ai/maple-preview
169•edwardbzhang•2d ago•52 comments

Show HN: Elevators

https://john.fun/elevators
1670•Jrh0203•6d ago•413 comments

Show HN: My receipt printer prints an original artwork every morning

https://github.com/matt-w-horn/morningprint
22•spectraldrift•1d ago•6 comments

Show HN: Fine-tune an 8B model on a 4 GB laptop GPU

https://github.com/MakazhanAlpamys/Soup
135•MakazhanAlpamys•2d ago•28 comments

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone

https://github.com/leonickson1/Swiftlet
310•leonickson•3d ago•140 comments

Show HN: ssh ssh.place

https://ssh.place
184•jeninh•4d ago•120 comments

Show HN: Modern Browsers Don't Need the Cookie Anymore

https://kuber.studio/cookie/
23•kuberwastaken•1d ago•26 comments

Show HN: An AI agent that trades inside limits you set, starting on paper

https://quantsignals.xyz/fst
17•henryzhangpku•1d ago•9 comments

Show HN: Bor – Open-source policy management for Linux desktops

https://getbor.dev/blog/2026-08-02-bor-v080-release/
196•eniac111•5d ago•29 comments

Show HN: See every Google ad any company is running (free, no signup)

https://vaytric.com/google-ads-lookup/
7•tradi3•17h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)