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Show HN: HelixDB – A graph database built on object storage

https://github.com/HelixDB/helix-db/tree/main
7•GeorgeCurtis•1h ago•13 comments

Show HN: Ustps (UDP Speedy Transmission Protocol Secure) and USSH

https://github.com/x1colegal/USTP-Secure
3•x1colegal•1d ago•1 comments

Show HN: Learn while you wait for your agents to code

https://github.com/get-foyer/foyer
2•dennis3124•49m ago•0 comments

Show HN: macOS menu bar gauges for your Claude Code quota

https://github.com/grzegorz-raczek-unit8/claude-quota
53•grzracz•7h ago•33 comments

Show HN: Social network where inviting someone makes you accountable for them

https://chirpper.com
7•Chirpper•2h ago•13 comments

Show HN: NBSDgames – 21 new, improved, original text games for Unix, DOS, Plan9

https://github.com/abakh/nbsdgames
2•abakh•2h ago•1 comments

Show HN: Gravity – Interactive solar-system simulator, from Newton to Einstein

https://qunabu.github.io/Gravity/
196•qunabu•1d ago•47 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
119•luke8086•3d ago•103 comments

Show HN: A curated collection of simple datasets for machine learning

https://github.com/pplonski/datasets-for-start
4•pplonski86•3h ago•1 comments

Show HN: Drift – an embedding-model upgrade should be a rotation, not a reindex

https://github.com/aayush4vedi/drift-spark
4•aayush4vedi•5h ago•1 comments

Show HN: Construct SQL from table records by breaking down decision tree

https://github.com/rentruewang/inversql
3•rentruewang•3h ago•1 comments

Show HN: Camel Mono – a monospace font that makes camelCase easier to read

https://github.com/TJHdev/camel-mono
4•tjhdev•3h ago•0 comments

Show HN: Resonate – Low-latency, high-resolution spectral analysis

https://alexandrefrancois.org/Resonate/
43•arjf•3d ago•16 comments

Show HN: A Bluesky client for PICO-8

https://picosky.vinnymac.dev/
3•vinnymac•4h ago•0 comments

Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
1153•lizhang•2d ago•207 comments

Show HN: A 150M model that extracts verbatim evidence spans for RAG, no LLM call

https://huggingface.co/KRLabsOrg/verbatim-rag-modern-bert-v2
4•justacoolname•1h ago•0 comments

Show HN: RiskKernel, kill -9 an AI agent and resume it without paying twice

https://riskkernel.com/
3•prashar32•5h ago•5 comments

Show HN: Nucleus – A security-hardened, Nix-native container runtime

https://github.com/sig-id/nucleus
32•0kenx•18h ago•11 comments

Show HN: Cost.dev (YC W21) – making agents cost-aware and cheaper to call

https://cost.dev/
48•akh•6d ago•29 comments

Show HN: Impress your boss with interactive Decision Tree Visualization

https://github.com/mljar/supertree
3•pplonski86•7h ago•0 comments

Show HN: Learn from 30 historical figures, open source, nonprofit, self-hosted

https://github.com/chipmates/agoracosmica
43•micstradev•1d ago•22 comments

Show HN: Gitdot – A better GitHub. Open-source, written in Rust

https://gitdot.io/
320•baepaul•2d ago•301 comments

Show HN: Tapflow – self-hosted iOS/Android simulator streaming for mobile QA

https://github.com/jo-duchan/tapflow
4•duchanjo•8h ago•0 comments

Show HN: Open-source version of Anthropic's internal analytics engine

https://github.com/Kaelio/ktx
13•lucamrtl•1d ago•2 comments

Show HN: Maillune – Embeddable drag-and-drop email editor as a single component

https://www.maillune.com/
5•gustavssondev•21h ago•0 comments

Show HN: Command Center, the AI coding env for people who care about quality

https://www.cc.dev/
64•Darmani•1d ago•30 comments

Show HN: Lathe – Use LLMs to learn a new domain, not skip past it

https://github.com/devenjarvis/lathe
396•devenjarvis•3d ago•72 comments

Show HN: Mach – A compiled systems language looking for contributions

https://github.com/octalide/mach
31•octalide•1d ago•29 comments

Show HN: LANCommander v2.1.0 – New Avalonia-based launcher

https://lancommander.app/Releases/2.1.0/
6•pathartl•21h ago•0 comments

Show HN: OpenYabby, voice-controlled multi-agent orchestrator for Claude Code

https://github.com/OpenYabby/OpenYabby
8•idovmamane•21h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)