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Show HN: Tilde.run – Agent sandbox with a transactional, versioned filesystem

https://tilde.run/
118•ozkatz•8h ago•89 comments

Show HN: Hallucinopedia

http://halupedia.com/
116•bstrama•7h ago•119 comments

Show HN: I built an open-source email builder, alternative to Beefree/Unlayer

https://play.templatical.com
88•oahmadov•7h ago•21 comments

Show HN: PHP-fts – Full-text search engine in pure PHP, no extensions

https://github.com/olivier-ls/php-fts
23•asmodios•3h ago•6 comments

Show HN: I wrote a flight simulator in my own programming language

https://github.com/navid-m/flightsim
5•pizza_man•2h ago•2 comments

Show HN: Airbyte Agents – context for agents across multiple data sources

138•mtricot•1d ago•40 comments

Show HN: Gulugulu, an old-style client-side search engine for the old weird web

https://cbrincoveanu.github.io/gulugulu/
2•cbrincoveanu•2h ago•0 comments

Show HN: I built a game where AI agents compete to ship code

https://aion.quest/
4•xkoda•2h ago•3 comments

Show HN: Pay.sh – Discover, access, and pay for any API autonomously

https://github.com/solana-foundation/pay
4•fmerian•3h ago•0 comments

Show HN: Vibeguard-dev/local – static AST analysis for AI-generated SQL

https://github.com/MuddySheep/vibeguard-local
3•MuddySheep•3h ago•3 comments

Show HN: Vanilla-scroll-sky: CSS-only modern scroll-driven storytelling sections

https://github.com/ulrischa/vanilla-scroll-sky
2•ulrischa•3h ago•0 comments

Show HN: Mac Juice Monitor – Bluetooth battery levels in the macOS menu bar

https://github.com/p32929/mac-juice-monitor
4•heliskyr2•4h ago•3 comments

Show HN: Tuiql – A keyboard-driven SQL database client in the terminal

https://github.com/okira-e/tuiql
3•okira_e•6h ago•0 comments

Show HN: Explore color palettes inspired by 3000 master painter artworks

https://paletteinspiration.com/
204•ouli•1d ago•74 comments

Show HN: Upskill – skill to find skills for your AI agents

https://github.com/Autoloops/upskill
4•kushalpatil07•6h ago•8 comments

Show HN: DoodleMate: Animate Your Child's Hand Drawings Without Generative AI

https://doodlemate.com/
6•hjessmith•6h ago•8 comments

Show HN: Skymap – a 3D galaxy catalog explorer in the browser via WebGPU

https://skymap.rulkens.com/
5•thereallex•8h ago•10 comments

Show HN: NFC tags are good material for pranks on Android

https://mastodon.social/@maxwellito/116524250100439866
16•maxwellito•10h ago•2 comments

Show HN: Prospero Is Superpowers for Writing

https://brianguthrie.com/p/prospero/
2•bguthrie•8h ago•1 comments

Show HN: BattleClaws – A battle arena where AI agents fight autonomously

https://battleclaws.ai/
7•bryhaw•10h ago•1 comments

Show HN: nfsdiag – A NFS diagnostic application

https://github.com/lsferreira42/nfsdiag
82•lsferreira42•4d ago•6 comments

Show HN: Apple's SHARP running in the browser via ONNX runtime web

https://github.com/bring-shrubbery/ml-sharp-web
182•bring-shrubbery•3d ago•46 comments

Show HN: I built a new word game, Wordtrak

https://wordtrak.com/blog/2026-05-05-I-built-a-new-word-game
73•qrush•1d ago•42 comments

Show HN: Guten – Android ereader for Project Gutenberg's 70k+ free books

https://play.google.com/store/apps/details?id=com.bhunt.guten&hl=en_US
4•bethanyhunt•9h ago•2 comments

Show HN: Migrate your Evernote archive to Google Drive or local files

https://github.com/meizy/evernote-to-gdrive
2•meizy•13h ago•0 comments

Show HN: A Mutating Webhook to automatically strip PII from K8s logs

https://github.com/aragossa/pii-shield
24•aragoss•1d ago•4 comments

Show HN: Ableton Live MCP

https://github.com/bschoepke/ableton-live-mcp
118•bschoepke•3d ago•78 comments

Show HN: Better Design – 28 Shadcn design systems (OSS, MCP: Cursor/Claude Code)

https://github.com/marvkr/better-design
11•marvinkr•1d ago•0 comments

Show HN: I Built a Museum Exhibit

https://knhash.in/built-an-exhibit/
38•kn81198•4d ago•3 comments

Show HN: New Benchmark from SWE-bench team is 0% solved

https://programbench.com/
22•lieret•1d ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)