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Show HN: 3D Mahjong, Built in CSS

https://voxjong.com
39•rofko•2h ago•22 comments

Show HN: Llama 3.1 70B on a single RTX 3090 via NVMe-to-GPU bypassing the CPU

https://github.com/xaskasdf/ntransformer
337•xaskasdf•21h ago•88 comments

Show HN: TLA+ Workbench skill for coding agents (compat. with Vercel skills CLI)

https://github.com/younes-io/agent-skills/tree/main/skills/tlaplus-workbench
16•youio•4h ago•2 comments

Show HN: I quit MyNetDiary after 3 years of popups and built a calorie tracker

https://calories.today/app.html
2•davemuz•1h ago•0 comments

Show HN: spdx2dep – Convertig SPDX meta data to debian/copyright (dep5)

https://codeberg.org/buhtz/spdx2dep
2•buhtz•2h ago•0 comments

Show HN: ZkzkAgent now has safe, local package management

https://github.com/zkzkGamal/zkzkAgent
2•Zakaria_Gamal•2h ago•0 comments

Show HN: Tlsctl – A CLI for inspecting and troubleshooting TLS

https://github.com/catay/tlsctl
2•_smertens_•3h ago•0 comments

Show HN: Cryphos – no-code crypto signal bot with Telegram alerts

https://cryphos.com
3•duckducker•5h ago•0 comments

Show HN: Drowse – Nix dynamic derivations made easy

https://github.com/figsoda/drowse
3•figsoda•3h ago•0 comments

Show HN: Delve and Dash – Quick retro dungeon crawler with procedural mazes

https://delvedash.com/
3•GRRRillaDev•3h ago•1 comments

Show HN: ByePhone- An AI assistant to automate tedious phone calls

https://byephone.io/
4•gitpullups•4h ago•1 comments

Show HN: Iron-Wolf – Wolfenstein 3D source port in Rust

https://github.com/Ragnaroek/iron-wolf
77•ragnaroekX•1d ago•27 comments

Show HN: Minimalist Glitch Art Maker (100% client-side)

https://yuyz0112.github.io/glitch-art-maker/
24•yz-yu•5d ago•7 comments

Show HN: Claude-ts – Translation proxy to fix non-English token waste in Claude

https://github.com/kimi230/claude-ts
3•kiimdonglin•5h ago•0 comments

Show HN: How to Verify USDC Payments on Base Without a Payment Processor

https://paywatcher.dev
2•Sem_pre•6h ago•0 comments

Show HN: A native macOS client for Hacker News, built with SwiftUI

https://github.com/IronsideXXVI/Hacker-News
252•IronsideXXVI•2d ago•181 comments

Show HN: Screenwright – Turn Playwright E2E tests into polished demo videos

https://github.com/guidupuy/screenwright
4•duwip•7h ago•0 comments

Show HN: Ghostty-based terminal with vertical tabs and notifications

https://github.com/manaflow-ai/cmux
189•lawrencechen•2d ago•76 comments

Show HN: Cc-md – Zero-cost Obsidian sync across iPhone, Mac, and GitHub

https://github.com/yuukiLike/cc-md
7•YuukiJyoudai•22h ago•4 comments

Show HN: Slack as an AI Coding Remote Control

https://github.com/DiscreteTom/juan
3•DiscreteTom•16h ago•1 comments

Show HN: AI writes code – humans fix it

https://humansfix.ai
5•stasman•19h ago•3 comments

Show HN: Micasa – track your house from the terminal

https://micasa.dev
642•cpcloud•3d ago•209 comments

Show HN: A physically-based GPU ray tracer written in Julia

https://makie.org/website/blogposts/raytracing/
196•simondanisch•3d ago•93 comments

Show HN: CanaryAI v0.2.5 – Security monitoring on Claude Code actions

https://github.com/jx887/homebrew-canaryai
2•jx887•5h ago•0 comments

Show HN: Mines.fyi – all the mines in the US in a leaflet visualization

https://mines.fyi/
102•irasigman•1d ago•51 comments

Show HN: Ghostty and Watercolors

http://jrmeyer.github.io/misc/2026/02/21/ghostty-watercolors.html
5•_josh_meyer_•18h ago•1 comments

Show HN: Mini-Diarium - An encrypted, local, cross-platform journaling app

https://github.com/fjrevoredo/mini-diarium
131•holyknight•3d ago•63 comments

Show HN: Fan Meter – A movie quiz game where you guess films from frames

https://fanmeter.in
3•raahelb•13h ago•3 comments

Show HN: My Degenerate Craps Simulator

https://infinitecraps.com/
4•nutwinkle•18h ago•0 comments

Show HN: Rust blockchain with sharded propagation and post-quantum signatures

https://alphanumeric.blue/
2•invar1ant•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)