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Show HN: Lathe – Use LLMs to learn a new domain, not skip past it

https://github.com/devenjarvis/lathe
108•devenjarvis•6h ago•18 comments

Show HN: Kyushu – A self-hostable WASM sandbox for JavaScript workers

https://kyushu.dev/
46•le_chuck•10h ago•23 comments

Show HN: OpenPayphone – open-source guts for a 1996 coin payphone (Pi and SIP)

https://github.com/eric-cgn/openpayphone
2•mcintyem•1h ago•1 comments

Show HN: Sudo Report – Drudge clone for tech / AI / product

https://sudoreport.com/
2•ataturkle•1h ago•2 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
4•luke8086•1h ago•0 comments

Show HN: A parser for the ISO 10303 EXPRESS language for its 40th anniversary

https://github.com/rochus-keller/EXPRESS
4•Rochus•2h ago•0 comments

Show HN: Roadbar – Gantt-style Jira deadline tracker

https://roadbar.net
2•roadbar•2h ago•0 comments

Show HN: Free animated icon library for Vue

https://respeak-io.github.io/lucide-motion-vue/
50•evolabs•3d ago•16 comments

Show HN: Infinite canvas notes in the non-Euclidean Poincaré disk

https://uonr.github.io/poincake/
176•uonr•5d ago•32 comments

Show HN: Oproxy – inspect and modify network traffic from the browser

https://github.com/sauravrao637/oproxy
58•sauravrao637•15h ago•9 comments

Show HN: I made a better zsh autosuggestion tool that predicts your next command

https://github.com/Giammarco-Ferranti/deja
9•giammiferr•4h ago•3 comments

Show HN: A virtual thermal printer for testing ESC/POS receipts

https://vprinter.dev
2•seokjume•4h ago•0 comments

Show HN: Inbox-beam – notifications in your inbox without sending email

https://github.com/toyoshi/inbox-beam
4•toyoshi•5h ago•0 comments

Show HN: Create and Maintain Filesystem Structures for LLMs [v1.0.11 Out]

https://pypi.org/project/seed-cli/
4•hunterx•5h ago•0 comments

Show HN: pypoLCA – Latent Class Analysis and Regression in Python

https://github.com/marcandre259/pypolca
6•marcandre259•5h ago•1 comments

Show HN: We built a tool to dub any video in the original voice in 40 languages

https://vaani.media
4•ABSALOMMAXY•5h ago•5 comments

Show HN: PWNC – A dependency-free web platform I've been building for 25 years

https://github.com/heydev-de/pwnc
4•katzito•6h ago•1 comments

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

https://github.com/schildep/verified-polygon-intersection
87•permute•2d ago•21 comments

Show HN: Fact check, summarize, explain any article or webpage on local CPU

https://github.com/kouhxp/fftext
3•mrkn1•6h ago•0 comments

Show HN: Lowfat – pluggable CLI filter that saved 91.8% of my LLM tokens

https://github.com/zdk/lowfat
150•zdkaster•2d ago•75 comments

Show HN: Keybench – Scriptable, extensible performance tool for key value stores

https://github.com/guycipher/keybench
13•alexpadula•18h ago•0 comments

Show HN: TakoVM – Isolated model and tool execution used by enterprises

https://github.com/las7/TakoVM
21•sakuraiben•14h ago•6 comments

Show HN: ABC Classic 100 Rankings visualised

https://classic100.gotski.workers.dev/
36•gotski•1d ago•19 comments

Show HN: Edsger – A handwritten Clojure REPL for the reMarkable 2

https://handwritten.danieljanus.pl/2026-06-01-edsger.html
260•nathell•4d ago•34 comments

Show HN: VaultSQL – Open-Source Zero-Trust SQL Workbench

https://vaultsql.com/
7•antileet•18h ago•0 comments

Show HN: Markdown Editor and Reader for Mac

https://www.kitemarkdown.com/
2•antonynjoro•13h ago•3 comments

Show HN: On-device transcriber that's 97% accurate at identifying speakers

https://mimicscribe.app/
29•marshalla•2d ago•8 comments

Show HN: Uruky (EU-based Kagi alternative) now has Image Search and URL Rewrites

https://uruky.com/?il=en
232•BrunoBernardino•3d ago•226 comments

Show HN: Mercek – A Desktop IDE for AWS ECS

https://www.mercek.dev/
63•utibeumanah•2d ago•30 comments

Show HN: Persist – an AI agent that follows up accrued channels till they reply

https://persist.chat
3•Robelk1•17h ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)