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Show HN: I Built a Sandbox for Agents

https://github.com/vrn21/bouvet.com
23•vrn21•1h ago•19 comments

Show HN: The HN Arcade

https://andrewgy8.github.io/hnarcade/
225•yuppiepuppie•7h ago•61 comments

Show HN: I built a small browser engine from scratch in C++

https://github.com/beginner-jhj/mini_browser
45•crediblejhj•4h ago•7 comments

Show HN: Dwm.tmux – a dwm-inspired window manager for tmux

https://github.com/saysjonathan/dwm.tmux
62•saysjonathan•4d ago•10 comments

Show HN: Cua-Bench – a benchmark for AI agents in GUI environments

https://github.com/trycua/cua
22•someguy101010•2d ago•2 comments

Show HN: Extracting React apps from Figma Make's undocumented binary format

https://albertsikkema.com/ai/development/tools/reverse-engineering/2026/01/23/reverse-engineering...
40•albertsikkema•5d ago•9 comments

Show HN: Build Web Automations via Demonstration

https://www.notte.cc/launch-week-i/demonstrate-mode
19•ogandreakiro•1d ago•9 comments

Show HN: A header-only C++20 compile-time assembler for x86/x64 instructions

https://github.com/mahmoudimus/static_asm
2•mahmoudimus•1h ago•0 comments

Show HN: LemonSlice – Upgrade your voice agents to real-time video

108•lcolucci•1d ago•115 comments

Show HN: We built a type-safe Python ORM for RedisGraph/FalkorDB

5•hello-tmst•2h ago•2 comments

Show HN: Multi-Agent Framework for Ruby

https://github.com/chatwoot/ai-agents
2•shivam-dev•3h ago•0 comments

Show HN: Cloakly – Hide sensitive windows from screen shares in real-time

3•jaygood•3h ago•0 comments

Show HN: Fuzzy Studio – Apply live effects to videos/camera

https://fuzzy.ulyssepence.com/
48•ulyssepence•1d ago•12 comments

Show HN: PNANA - A TUI Text Editor

https://github.com/Cyxuan0311/PNANA
4•Frameser•5h ago•3 comments

Show HN: One Human + One Agent = One Browser From Scratch in 20K LOC

https://emsh.cat/one-human-one-agent-one-browser/
302•embedding-shape•1d ago•142 comments

Show HN: I wrapped the Zorks with an LLM

https://infocom.tambo.co/
101•alecf•21h ago•56 comments

Show HN: We Built the 1. EU-Sovereignty Audit for Websites

https://lightwaves.io/en/eu-audit/
98•cmkr•1d ago•78 comments

Show HN: AI PDF to ePub Converter

https://pdftoepubai.com
2•svx_hn•4h ago•0 comments

Show HN: mute your macOS mic to ZERO. But Siri keeps listening

https://github.com/BrowserBox/NoSpy
3•keepamovin•4h ago•1 comments

Show HN: Marches & Gnats – Coding puzzle game where you program Turing machine

https://mng.quest/
2•maltsev•1h ago•1 comments

Show HN: Only 1 LLM can fly a drone

https://github.com/kxzk/snapbench
177•beigebrucewayne•2d ago•92 comments

Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

https://tetrisbench.com/tetrisbench/
108•ykhli•1d ago•40 comments

Show HN: A blog that deletes itself if you stop writing

https://lapse.blog
3•reassess_blind•11h ago•1 comments

Show HN: An interactive map of US lighthouses and navigational aids

https://www.lighthouses.app/
100•idd2•3d ago•22 comments

Show HN: A 4.8MB native iOS voice notes app built with SwiftUI

https://apps.apple.com/us/app/convoxa-ai-meeting-minutes/id6755150446
4•karamalaskar•22h ago•0 comments

Show HN: TUI for managing XDG default applications

https://github.com/mitjafelicijan/xdgctl
135•mitjafelicijan•3d ago•45 comments

Show HN: SF Microclimates

https://github.com/solo-founders/sf-microclimates
35•weisser•2d ago•31 comments

Show HN: Nyxi – Execution-time governance for irreversible

https://github.com/indyh91/Nyxi-Showcase
3•Shaehenderson•14h ago•0 comments

Show HN: My AI tracks Polymarket whales with guardrails so it won't bankrupt me

https://predictor-dashboard.vercel.app
2•JackDavis720•14h ago•0 comments

Show HN: Netfence – Like Envoy for eBPF Filters

https://github.com/danthegoodman1/netfence
58•dangoodmanUT•3d ago•7 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)