frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
109•rickmf•5h ago•57 comments

Show HN: I made some transistor animations

https://brandonli.net/semisim/animations
172•stunningllama•1d ago•21 comments

Show HN: Brolly, a plain-text weather forecast site

https://brolly.sh/forecast/RWFP2qW8
180•jsax•14h ago•53 comments

Show HN: Inflect TTS v2+ONNX, 9M/4M text-to-speech models running in the browser

https://inflect-tts.geronimo-labs.com
3•g58892881•1h ago•2 comments

Show HN: Pg_stat_ch, a Postgres extension to export every metric to ClickHouse

https://github.com/ClickHouse/pg_stat_ch
2•saisrirampur•1h ago•0 comments

Show HN: Writemark, a dependency free web component for inline Markdown editing

41•_boffin_•11h ago•15 comments

Show HN: SpinWin – A macOS menu bar app to visually rotate or spin any window

https://github.com/alokdhir/spinwin
35•dbm5•14h ago•8 comments

Show HN: What 180k words look like as a temporal knowledge graph (Oz series)

https://synaptale.com/graph?ch=100
15•ald0r•5h ago•9 comments

Show HN: ZWPlayer – Free player with interactive annotations and subtitle search

https://www.zwplayer.com/
5•logicplayer•6h ago•0 comments

Show HN: Hubo – two agents that implement and review code until they agree

https://github.com/h0ngcha0/hubo
8•hongchao•9h ago•1 comments

Show HN: Rudoc – a 4.5MB Rust document converter

https://github.com/asong56/rudoc
13•sideras56•9h ago•0 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

468•adam_rida•2d ago•221 comments

Show HN: Axtary – Content Authorization for AI Agents

https://axtary.com
3•Axtary•7h ago•2 comments

Show HN: MutexCam – Global Camera and Mic Control on Mac for Zoom, Teams, Meet

https://mutex.cam/
3•superquizonline•5h ago•0 comments

Show HN: Raise a virtual pet with your friend/partner

https://dandan.schols.io
2•chaidhat•5h ago•0 comments

Show HN: Rules that stop AI coding agents from breaking working code

https://github.com/avenna01-ceo/claude-code-survival-kr
2•gaiinmaster•5h ago•0 comments

Show HN: Yorishiro – a macOS terminal where AI agents live

https://github.com/sktkkoo/Yorishiro
42•hakumei•3d ago•13 comments

Show HN: I enhanced the UX for TemplatesOn, what do you think?

https://templateson.com
2•maz225•5h ago•0 comments

Show HN: Fitter – declarative web-data extraction,running in the browser also

https://pxyup.github.io/fitter/
5•pyxru•6h ago•3 comments

Show HN: Awsmux – Multi-account AWS CLI, up to 5.4x faster, 7.4x fewer tokens

https://github.com/0hardik1/awsmux
9•0hardik1•12h ago•4 comments

Show HN: I simulated closing the Strait of Hormuz on real oil trade data

https://globaloilnetwork.staffinganalytics.io/
241•eliotho•2d ago•125 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
189•harrisontin•2d ago•37 comments

Show HN: QuickFlo – I got sick of exporting business workflows as a consultant

https://quickflo.app/
2•zajasa•7h ago•1 comments

Show HN: Working Async – The new wave of remote work is async-first

https://workingasync.io
7•Log007•14h ago•0 comments

Show HN: Houhou – Resilience Policies Package for TypeScript Async Functions

https://hou2.vercel.app/
3•smokeeaasd•8h ago•1 comments

Show HN: I created a way to turn your GitHub contribution graph into a game

https://ykdojo.github.io/gh-commit-history/
3•ykev•12h ago•1 comments

Show HN: Proxmox -> Share your host's Bluetooth with a VM over the network

https://github.com/lucid-fabrics/proxmox-bluetooth
26•wmehanna•12h ago•13 comments

Show HN: Routeveil – Shared-element and page transitions engine for React Router

https://www.routeveil.dev/lab/shared-elements
3•milkeviich•8h ago•0 comments

Show HN: Cross-Platform Flutter and React-Native Plugin – FFmpeg-Kit-Extended

2•akashskypatel•9h ago•0 comments

Show HN: OneCLI – OSS credential gateway that keeps secrets out of AI agents

https://github.com/onecli/onecli
106•Jonathanfishner•2d ago•32 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)