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Show HN: Unfenced – Land for sale that borders public land

https://unfenced.land/
177•otherwatersflow•5h ago•127 comments

Show HN: Proa – a Rust web framework with fast SSR and multi-target rendering

https://proa.so/
20•burnrate•1h ago•0 comments

Show HN: Sygal – Convert PDFs, scans and web pages to Markdown, locally

https://sygal.app
10•cyrillsemah•1h ago•2 comments

Show HN: BlastLoop, a structure-first coding method for AI agents

https://github.com/rlshaw-ml/BlastLoop
4•rossleeshaw•1h ago•0 comments

Show HN: BitRun v0.2 – Run 8B ternary LLMs on CPU with live wattage telemetry

https://github.com/IshekKhal/bitrun
2•ishekofficial•20m ago•0 comments

Show HN: An animated explainer on how TCP handles packet loss

https://eyad.com/handshake/
2•eyadnour•23m ago•0 comments

Show HN: VX – I got tired of Turbo and Nx, so I built vx

https://vznjs.github.io/vx/
2•exelord•28m ago•0 comments

Show HN: Indigene – Native plants for where you stand

https://indigene.app/
98•olivierlacan•2d ago•17 comments

Show HN: I built a 3D semiconductor fab in the browser – design your own terafab

https://semiconfab.org/
2•jinjiefan2018•1h ago•0 comments

Show HN: Council AI. Spot biases / hallucinations in top AI models

https://councilai.app
2•phinnutz•1h ago•0 comments

Show HN: Ito – Build Terminal UIs in Lua

https://uji.sh/ito/
62•cat-whisperer•19h ago•12 comments

Show HN: Flipflop, Iroh-powered persistent tunnels for filesharing

https://github.com/andunieee/flipflop
83•andunie•13h ago•42 comments

Show HN: Petal, open-source CoScreen/ScreenHero finally free

https://petal.live/
206•thedracle•23h ago•39 comments

Show HN: A 3D Configurator for Macropads

https://npad.ngrok.dev
4•alexandermkinn•2d ago•5 comments

Show HN: I wrote an email app that accepts only one sender per inbox

https://clova.email/
106•edpin2000•1d ago•91 comments

Show HN: Arneb – A Trino-compatible distributed SQL engine in Rust

https://arneb.io
2•jackypan1989•4h ago•0 comments

Show HN: Mordiem – OpenAI-compatible API with multi-network failover

https://mordiem.com
2•mordiem•4h ago•0 comments

Show HN: Textfold – a native Mac text expander with plain text snippets

https://textfold.app
3•jeyanth•4h ago•0 comments

Show HN: Pi subagents Lite – keep your system prompt clean

https://github.com/AlexParamonov/pi-subagents-lite
5•alparamo•4h ago•1 comments

Show HN: My Terminal Themes Web App

23•bado•15h ago•14 comments

Show HN: BookPress, a WordPress core in C/C++ (Live Demo)

https://bookpress.io/
5•squareys•5h ago•0 comments

Show HN: A guided 3D Leonardo da Vinci museum, built in code

https://museumofages.org/w/vinci
89•micstradev•1d ago•39 comments

Show HN: server-noonien – conflict-free agent memory across machines, no server

https://github.com/sequico/server-noonien
3•sequico•5h ago•0 comments

Show HN: Rails-preflight, a static check of what blocks your next Rails upgrade

https://github.com/aslam/rails-preflight
3•aslamsha•5h ago•0 comments

Show HN: Custom Firmware for Insta360 Wave

https://xaviergeerinck.github.io/insta360-custom-firmware/
2•thebillkidy•5h ago•0 comments

Show HN: Guitoro, a virtual guitar you strum with your keyboard

https://guitoro.com/
564•talccc•1d ago•160 comments

Show HN: Graphicle, a Rust port of Graphify with memory for coding agents

https://github.com/graphicle-ai/graphicle
46•KarLexAI•1d ago•12 comments

Show HN: Ask a technical question, get an animated explainer you can interrupt

https://openlume.com/examples/3f65f6ce-87bf-4c81-a34b-3a1ec82f0ed1
14•shadaba•18h ago•5 comments

Show HN: Theorem – Offline PDF/ePub reader that writes highlights to Local Vault

https://theorem.fundaments.work/
5•sapienskid•7h ago•0 comments

Show HN: Pulse Local, a Mac budgeting app whose AI models run on your machine

https://pulseos.finance
119•niztk•1d ago•71 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)