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Show HN: Samosa – Linter for Math Derivations

https://samosa-math.vercel.app
9•Hussain04•3d ago•0 comments

Show HN: A working Nintendo in ~1GB of Qwen weights

https://github.com/dbreunig/nesformer
239•dbreunig•15h ago•120 comments

Show HN: Agent-arcade – Terminal games that pause when Claude Code/Codex is done

https://github.com/Kuldeep-045/agent-arcade
3•Kuldeep045•22m ago•0 comments

Show HN: To Honor Sir Patrick Stewart, Enjoy the TNG Episode Guessing Game

https://tng.episodle.com/
181•francisofascii•8h ago•49 comments

Show HN: I rebuilt Kubernetes for ESP32 microcontrollers

https://github.com/arterialist/kube32
39•Arterialist•1d ago•9 comments

Show HN: Sketch Stadium – watch your agent play Pictionary

https://sketch.wakeshift.ai/games/q5ucru
31•ericlevine•16h ago•9 comments

Show HN: I Turned DOOM into a Transformer

https://github.com/mottopanikeiku/doomformer
126•falperc•1d ago•36 comments

Show HN: Spinf-serve – inference server for bulk scoring and decisions

https://github.com/spinfinc/spinf-serve
21•giarec•14h ago•5 comments

Show HN: Auto Dismiss Mac OS "Allow <app> to find devices on local networks?"

https://github.com/johncassil/dontallow
150•johncassil•1d ago•126 comments

Show HN: Fraktur, a DJ mixing app in the browser

https://greenvitriol.com/posts/fraktur
19•janesconference•18h ago•0 comments

Show HN: A proof-of-concept formalization of the IRS federal tax forms

https://github.com/emmilco/us-tax-model
80•RGS1811•2d ago•12 comments

Show HN: I built a multiplayer game where you're an aerial fighter cat

https://catcopter.com
80•pawelwentpawel•16h ago•41 comments

Show HN: Lasm – Write formally verified webapps in Lean for Node/serverless/edge

https://github.com/Millillion/lasm
36•lastmjs•1d ago•20 comments

Show HN: PicoPlayer – A tiny, open-source website for playing quality webgames

https://picoplayer.net/
11•popcar2•18h ago•7 comments

Show HN: Overtone – Transcribe, correct and cut captions for any screen shape

https://github.com/lonthq/overtone-captions
44•rvanderlinden•1d ago•10 comments

Show HN: Balk – A Baseball Game

https://balk.club
3•mandymoorefan•10h ago•0 comments

Show HN: News article bias detector tool

https://aethelgard.news/
3•Tryvrsakjo10•10h ago•0 comments

Show HN: Optimized CUDA forced alignment kernels. 10x – 1000x faster

https://github.com/brthor/fast-forced-aligner
3•bthornbury•10h ago•0 comments

Show HN: HackerFlow – A Responsive HN Reader

https://hn.vinceroyer.ca/
3•vinistois•11h ago•0 comments

Show HN: Slotwatch – watch Postgres replication slots from the terminal

https://github.com/Dem1241/slotwatch
2•ish1907•11h ago•0 comments

Show HN: Cerebellum – small model on the robot, big model for what it can't undo

https://github.com/cerebellum-labs/cerebellum
3•dminglv•11h ago•1 comments

Show HN: Rust based window switcher for macOS

https://alt-tabr.com/
4•nima999•12h ago•0 comments

Show HN: Arken – Passwordless auth middleware using secp256k1 keys

https://github.com/zacharybenson/arken-protocol
12•zachbenson817•1d ago•0 comments

Show HN: Fishoid: an ambient fish tank for your screen

https://fishoid.net/
6•koskokos•13h ago•6 comments

Show HN: Magical Share - Share files with light

https://apps.zincirx.com/magicalshare/
2•zincirx•13h ago•1 comments

Show HN: Chess960v2 – Over 800 Rounds Played

https://chess960v2.com/en
2•lavren1974•14h ago•0 comments

Show HN: Deckdrill – Pimsleur-style audio drills from Anki decks, in your voice

https://www.deckdrill.app
3•pjacowski•14h ago•0 comments

Show HN: Hashsync – Deduplicate SSH streams against the receiver's files

https://github.com/someplaceguy/hashsync
2•someplaceguy•15h ago•0 comments

Show HN: SlideBySide – Present slides without sharing your screen

https://slidebyside.com/
81•denismenace•2d ago•35 comments

Show HN: Keyward – a TUI to manage SSH keys and audit your –/.ssh security

https://github.com/gateway-of-last-resort/keyward
2•weiqur•16h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)