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Show HN: Oproxy – inspect and modify network traffic from the browser

https://github.com/sauravrao637/oproxy
15•sauravrao637•1h ago•1 comments

Show HN: TakoVM – Isolated model and tool execution used by enterprises

https://github.com/las7/TakoVM
9•sakuraiben•1h ago•0 comments

Show HN: DomainTasker – avoid losing domains and surprise renewals

https://domaintasker.com/
17•si_164•3h ago•9 comments

Show HN: Infinite canvas notes in the non-Euclidean Poincaré disk

https://uonr.github.io/poincake/
132•uonr•4d ago•23 comments

Show HN: Keybench – Scriptable, extensible performance tool for key value stores

https://github.com/guycipher/keybench
11•alexpadula•4h ago•0 comments

Show HN: VaultSQL – Open-Source Zero-Trust SQL Workbench

https://vaultsql.com/
6•antileet•4h ago•0 comments

Show HN: Persist – an AI agent that follows up accrued channels till they reply

https://persist.chat
3•Robelk1•3h ago•3 comments

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

https://github.com/schildep/verified-polygon-intersection
85•permute•2d ago•17 comments

Show HN: Lowfat – pluggable CLI filter that saved 91.8% of my LLM tokens

https://github.com/zdk/lowfat
149•zdkaster•1d ago•74 comments

Show HN: Aquifer – an MCP runtime for spiky agent tool traffic

https://github.com/rjpruitt16/aquifer
3•rjpruitt16•4h ago•0 comments

Show HN: A beautiful and local-first PDF reader for studying dense things

https://www.tryquincy.live
4•oleksg•5h ago•0 comments

Show HN: Aegis – post-quantum cyberdefense proxy (471 attacks, 0 breaches)

https://github.com/conchaestradamiguelangel-droid/aegis
3•conchaestrada•6h ago•0 comments

Show HN: Dap-mux – Connect your editor and REPL to the same debug session

7•YesJustWolf•6h ago•1 comments

Show HN: ABC Classic 100 Rankings visualised

https://classic100.gotski.workers.dev/
36•gotski•1d ago•19 comments

Show HN: Typedframes – Pandas/polars column name checking at lint time

https://github.com/w-martin/typedframes
3•w-martin•7h ago•2 comments

Show HN: On-device transcriber that's 97% accurate at identifying speakers

https://mimicscribe.app/
27•marshalla•1d ago•8 comments

Show HN: Resonate – Low-latency, high-resolution spectral analysis

https://alexandrefrancois.org/Resonate/
4•arjf•9h ago•3 comments

Show HN: Edsger – A handwritten Clojure REPL for the reMarkable 2

https://handwritten.danieljanus.pl/2026-06-01-edsger.html
258•nathell•4d ago•34 comments

Show HN: Ccgs – Collaborative Claude Code sessions, stored in Git branches

https://github.com/ingram-technologies/claude-git-sessions
6•scrollaway•12h ago•2 comments

Show HN: Uruky (EU-based Kagi alternative) now has Image Search and URL Rewrites

https://uruky.com/?il=en
232•BrunoBernardino•2d ago•224 comments

Show HN: Mercek – A Desktop IDE for AWS ECS

https://www.mercek.dev/
62•utibeumanah•2d ago•29 comments

Show HN: Scale Physics – a physics encyclopedia with WebGL animations

https://scalephysics.com/
3•WizardK•14h ago•0 comments

Show HN: StructOCR – API for parsing global passports, invoices, and containers

https://structocr.com
4•glyph_miner•15h ago•2 comments

Show HN: NullRead – A simple HN Android client

https://nullread.0x96f.dev/
4•0x96f•16h ago•1 comments

Show HN: Omni – Local-first multimodal file search on macOS

https://hanxiao.io/omni/
5•artex_xh•1d ago•2 comments

Show HN: Sub-Agent MCP: LLM delegation and sub-agent orchestration via MCP

https://github.com/stormaref/Sub-Agent-MCP
5•avestura•16h ago•0 comments

Show HN: I used to pin street parking by hand in Google Maps. Now it's an app

https://apps.apple.com/us/app/curbie/id6770876635
5•ayranlahmacun•16h ago•1 comments

Show HN: Open-source X Bookmark Manager

3•ssarisen•17h ago•1 comments

Show HN: Nutrepedia – Nutrition info in 29 locales built with Clojure and Htmx

https://nutrepedia.com/en-us/
135•llovan•3d ago•29 comments

Show HN: Local-first fast CPU image to text for screenshots, PDFs, webpages

https://github.com/kouhxp/textsnap
18•mrkn1•1d ago•17 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)