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Show HN: Oak – Git alternative designed for agents

https://oak.space/oak/oak
137•zdgeier•8h ago•130 comments

Show HN: Got sick of ads, so I made my own logic puzzle site

https://puzzlelair.com/
129•HaxleRose•11h ago•95 comments

Show HN: CleverCrow: give tokens to your favorite projects

https://clevercrow.io
48•zhubert•1d ago•68 comments

Show HN: Selector Forge – browser extension for AI-generated resilient selectors

https://github.com/Intuned/selector-forge
30•ahmadilaiwi•9h ago•0 comments

Show HN: HN Game Stories – mini-documentary of games that hit the front page

https://video.intellios.ai
14•coolwulf•2d ago•1 comments

Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend

https://github.com/kyle-ssg/kyde
43•kyle-ssg•11h ago•70 comments

Show HN: Criterion Closet as a website – pull any of 1,247 films off the shelf

https://the-criterion-closet.vercel.app
174•olievans•2d ago•54 comments

Show HN: Recall – Local project memory for Claude Code

https://github.com/raiyanyahya/recall
127•mateenah•1d ago•81 comments

Show HN: React Native Boost – swaps RN's Text/View wrappers for native ones

https://github.com/kuatsu/react-native-boost
5•mfkrause•7h ago•1 comments

Show HN: Teach your kids perfect pitch

https://github.com/paytonjjones/bsharp
202•paytonjjones•1d ago•140 comments

Show HN: Socket to Me, a static file server that runs in the browser

https://socket2.me/
12•markjivko•11h ago•2 comments

Show HN: Kitcat 2.0 – A Matplotlib back end for terminal plotting

https://mil.ad/blog/2026/kitcat-2.0.html
4•playnext•6h ago•0 comments

Show HN: MiniPCs.zip – Charting the Pareto frontier of Mini PCs

https://minipcs.zip
43•yathern•2d ago•21 comments

Show HN: Block/buzz: a workspace built for teams of humans and agents

https://github.com/block/buzz
18•ThomPete•7h ago•6 comments

Show HN: TownSquare, a tiny presence layer for websites

https://townsquare.cauenapier.com/
265•cauenapier•2d ago•153 comments

Show HN: StartupWiki – A Free Alternative to Crunchbase

https://startupwiki.tech/
230•shpran•2d ago•69 comments

Show HN: Crespo – Tree-sitter AST blueprints instead of raw code for LLMs

https://github.com/hrudulmmn/crespo
13•ByteJoseph•20h ago•1 comments

Show HN: Smolsonic – A Subsonic-compatible music server written in Rust

https://github.com/tsirysndr/smolsonic
3•tsiry•7h ago•0 comments

Show HN: Pulse – Dashboard for Claude Code, approve tool calls from your phone

https://github.com/nikitadoudikov/claude-pulse
39•nikitadvd•2d ago•14 comments

Show HN: Make PDFs look scanned (CLI or in the browser via WASM)

https://github.com/overflowy/make-look-scanned
151•overflowy•2d ago•64 comments

Show HN: Prismag – Per-block model routing for the terminal and any IDE

https://github.com/rufus-SD/prismag
5•arthur-G•15h ago•0 comments

Show HN: KeyGhost – Keyboard app launcher for macOS

https://keyghost.dev/
6•3stacks•13h ago•5 comments

Show HN: Revenant – automatic LLM powered reverse engineering and reimplement

7•sylwester•10h ago•0 comments

Show HN: StartupsBR – A map of Brazilian startups

https://www.startupsbr.com/sao-paulo
16•leonagano•3d ago•7 comments

Show HN: Monolisa v3 – a typeface for developers and creatives

https://www.monolisa.dev/
32•bebraw•10h ago•4 comments

Show HN: Microcrad – Micrograd Reimplemented in C

https://github.com/oraziorillo/microcrad
78•oraziorillo•5d ago•28 comments

Show HN: Catch abnormal usage of your API keys on Google Cloud

https://codelabs.developers.google.com/api-key-management
2•minherz•3h ago•1 comments

Show HN: Talos – Open-source WASM interpreter for Lean

https://github.com/cajal-technologies/talos
105•mfornet•4d ago•28 comments

Show HN: I rebuilt Jobs To Be Done on scientific foundations and open-sourced it

https://github.com/zamesin/Next-Move-Theory-Canon-and-Skills
16•zamesin•11h ago•0 comments

Show HN: Lossless GIF recompression via exhaustive search

https://blog.arusekk.pl/posts/lossless-gif-recompression/
3•arusekk•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)