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Show HN: BitBang – Reach machines behind NAT from a browser, no account

https://github.com/richlegrand/bitbang-cli
48•narragansett•5h ago•9 comments

Show HN: Slope remade in HTML5 to load instantly on any browser, any device

https://hurtle.site/
23•novlrdotcom•2h ago•9 comments

Show HN: What should the GUI for AI agents look like?

https://marbleos.com/demo
95•akbabu•14h ago•58 comments

Show HN: Gander, an Android file viewer that asks for no permissions

https://github.com/mokshablr/gander
182•mokshablr•13h ago•64 comments

Show HN: An Unexpected Computer – Universal computing: echo, ed, test and exec [pdf]

https://seriot.ch/resources/unexpected_computer_pagedout_009.pdf
2•beefburger•1h ago•0 comments

Show HN: Usbatlas – simple CLI utility to see what USBIP devices are attached

https://github.com/comalice/usbatlas
2•all2•1h ago•0 comments

Show HN: Chronos, 2 terminal games through 50 years of hacking history

https://www.chronos-game.com/
3•xav77•2h ago•1 comments

Show HN: A Back End You Can Call Directly from React – No API Required

https://linkedrecords.com/getting-started/
2•WolfOliver•1h ago•0 comments

Show HN: I built a cross-browser extension that controls fingerprinting surfaces

https://privacything.com/en/
16•tomaszjanusz•4h ago•9 comments

Show HN: The Goal is simple, there should be an actual free editor

https://sylixide.com
7•Sai-09•2h ago•0 comments

Show HN: Schema-backed, Git-based structured state for agentic systems

2•advancingu•1h ago•1 comments

Show HN: Jacobian – I built tools to help anyone explore and solve conjectures

https://github.com/morluto/jacobian
2•Mplto•1h ago•0 comments

Show HN: Shellphone, an MCP Extension to Link Claude Chat and Claude Code

https://www.npmjs.com/package/shellphone
2•geoffitect•2h ago•0 comments

Show HN: A little physical breakout clone

https://brontosaurusrex.github.io/physical/v7/
6•brontosaurusrex•4h ago•1 comments

Show HN: RØØT – Offline security workspace for labs, CVEs, and tooling

https://github.com/madnessbrainsbl/ROOT
2•madnessbrains_•2h ago•0 comments

Show HN: Distilling DeepSeek into GPT-OSS doesn't transfer censorship. Try it

https://www.ctgt.ai/research/distillation-censorship-transfer
159•cgorlla•1d ago•72 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
130•wgjordan•2d ago•23 comments

Show HN: Doubt – Source-grounded evidence maps for AI research

https://github.com/alsoleg89/doubt
3•olegalsh•2h ago•0 comments

Show HN: Digital Surface - Never Lose Work

https://www.digitalsurfacelabs.com
2•joenewbry•2h ago•1 comments

Show HN: Neural_tilde – Run neural amplifier captures in Max and Ableton Live

https://github.com/apresta/neural_tilde
2•apresta•2h ago•0 comments

Show HN: I built a daily planner for iOS where you can schedule tasks in group

https://apps.apple.com/ph/app/zesfy-to-do-list-reminders/id6479947874
4•zesfyapp•3h ago•0 comments

Show HN: A local memory of all you have seen, said or heard while you work

https://github.com/Rafaelpta/litepipe
6•rafaepta•3h ago•8 comments

Show HN: Squishword, a word game where meaning, not spelling, matters

https://squishword.com/
2•sbloz•3h ago•0 comments

Show HN: How I built Remembered checkout for Voice

https://ringup.dev/
2•atifnayeem•3h ago•0 comments

Show HN: Prompt-scrub – local-first PII redaction for LLM prompts and responses

https://nanocollective.org/blog/prompt-scrub-v100-a-local-first-scrubber-for-prompts-and-their-re...
4•mrspence•4h ago•2 comments

Show HN: GeoEQ, a Python package for civil/geotechnical engineering

https://github.com/geoeq/geoeq
2•riponcm•4h ago•0 comments

Show HN: VAX/VMS 5.5 now runs in browser

http://vax.3dl.network/machines/dec/vax/ka655/
3•baron3dl•4h ago•1 comments

Show HN: A second pair of eyes for electrical schematic review

https://bvcircuits.com/
3•MidavEE•4h ago•1 comments

Show HN: Axioma – Stream and data compression engine for low-bandwidth links

https://github.com/axmstandart1-beep/axioma/tree/main
2•abbasov_murad•4h ago•1 comments

Show HN: Spryly – Track outdated dependencies across every repo and registry

https://spryly.io
2•aquamulier•4h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)