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Show HN: Physically accurate black hole you can put in your room

https://blackhole.plav.in
268•aplavin•3d ago•77 comments

Show HN: Watch 14-Byte AI "brains" attempt to solve a 2D maze (Its hard)

https://con-dog.github.io/MINIMIO-PUBLIC-FRONTEND/
2•purple-leafy•36m ago•1 comments

Show HN: CheapSecurity – Lightweight, Self-Hosted CCTV for Linux SBCs

https://github.com/gmrandazzo/CheapSecurity
126•zeldone•15h ago•26 comments

Show HN: Reverse Minesweeper

https://sunflowersgame.com/
205•pompomsheep•19h ago•68 comments

Show HN: Descript wanted $24/mo, I built an open-source alternative in a weekend

https://github.com/wassgha/rescript
3•wassimgr•1h ago•0 comments

Show HN: Watch random code typed out on an MS-DOS IDE

https://hackerman.specr.net/
2•vunderba•3h ago•0 comments

Show HN: Paper – A Journaling CLI for Developers

https://paper.rewrlution.com
6•dmsehuang•8h ago•3 comments

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
204•rickmf•1d ago•151 comments

Show HN: Simple HIIT timer for efficient workouts

https://www.hiitmeup.fit/
5•takee•7h ago•2 comments

Show HN: ASL V6 – Open-source AST red-teaming engine for Python AI agents

https://github.com/sivaadityacoder/asl-v6
2•sivaaditya•4h ago•0 comments

Show HN: Anyclaude-SDK – Claude Code-Style SDK for OpenAI/Anthropic Endpoints

https://github.com/pipilot-dev/anyclaude-sdk
4•hansade•9h ago•0 comments

Show HN: Discrete6502 – one thing led to another

https://epatel.github.io/discrete6502/
11•epatel99•9h ago•5 comments

Show HN: A browser-based video editor that renders videos directly with FFmpeg

https://github.com/thiagoalbrecht/weave
15•thiagoas•17h ago•3 comments

Show HN: A 60-line PreToolUse hook that stops Claude Code from editing your .env

https://github.com/avenna01-ceo/claude-code-survival-kr/tree/main/guard
4•gaiinmaster•6h ago•0 comments

Show HN: Aqua UI for the Web

https://github.com/willmeyers/aqua-ui
4•willmeyers•7h ago•0 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

474•adam_rida•3d ago•222 comments

Show HN: RelativeDB – OSS query engine for relational foundation models

https://github.com/RelativeDB/RelQL
3•scottcodie•7h ago•1 comments

Show HN: Turn an image into a 3D blockbench model

https://github.com/orca-gamedev/img2blockbench
3•ekduman•7h ago•0 comments

Show HN: Blind-box commerce made easy

https://chancey.run
2•13001r•7h ago•0 comments

Show HN: Writemark, a dependency free web component for inline Markdown editing

52•_boffin_•1d ago•23 comments

Show HN: Lowkey Studio – Shader Powered visual effects compositor in the Browser

https://lowkeyviewer.com/studio/
2•tracerbulletx•8h ago•0 comments

Show HN: Wmux – A workspace multiplexer for AI agents

https://github.com/openwong2kim/wmux
12•wong2kim•20h ago•0 comments

Show HN: Brolly, a plain-text weather forecast site

https://brolly.sh/forecast/RWFP2qW8
222•jsax•1d ago•82 comments

Show HN: I made some transistor animations

https://brandonli.net/semisim/animations
205•stunningllama•2d ago•28 comments

Show HN: The Jac Programming Language

https://jaclang.org/
7•marsninja•9h ago•6 comments

Show HN: GG Translator – Turn gaming shit talk into friendly phrases

https://ggtranslator.com
2•mcadenhe•9h ago•0 comments

Show HN: LuaJIT with Native SIMD

https://github.com/TheLuaOSProject/LuaJITMT/releases/tag/1.0.0-simd
3•frityet•9h ago•1 comments

Show HN: SpinWin – A macOS menu bar app to visually rotate or spin any window

https://github.com/alokdhir/spinwin
37•dbm5•1d ago•14 comments

Show HN: Managing on-premise servers without Kubernetes

https://github.com/ricardoborges/Nautilus
17•r2ob•18h ago•11 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
190•harrisontin•3d ago•39 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)