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Show HN: Turn your startup logo into a holiday Google doodle

https://doodle.logic.inc/
3•sgk284•1h ago•1 comments

Show HN: Git rewind – your Git year in review

https://gitrewind.dev/
4•thijser•1h ago•0 comments

Show HN: Toad. A unified terminal UI for coding agents

https://github.com/batrachianai/toad
3•willm•1h ago•0 comments

Show HN: Paper2Any – Open tool to generate editable PPTs from research papers

https://github.com/OpenDCAI/DataFlow-Agent
2•Mey0320•1h ago•0 comments

Show HN: MiraTTS, a 48kHz Open-Source TTS at 100x Real-Time Speed

https://github.com/ysharma3501/MiraTTS
2•Yatharth3501•1h ago•0 comments

Show HN: A local-first memory store for LLM agents (SQLite)

https://github.com/CaviraOSS/OpenMemory
30•nullure•4d ago•15 comments

Show HN: Composify – Open-Source Visual Editor / Server-Driven UI for React

https://github.com/composify-js/composify
34•injung•2h ago•1 comments

Show HN: I built a fast RSS reader in Zig

https://github.com/superstarryeyes/hys
86•superstarryeyes•1d ago•28 comments

Show HN: Open database tracking 77K public DNS servers every 10 minutes

https://dnsdirectory.com/
6•timatping•2h ago•4 comments

Show HN: Ai3 – An experimental agentic tiling window manager (i3 fork)

https://github.com/aymenfurter/ai3
4•aymenfurter•2h ago•1 comments

Show HN: Generate Schema.org Markup for Right to Repair and DPP Compliance

https://tools.verisav.fr/tools/dpp-compliance-checker
2•Kevin_Bouti•3h ago•0 comments

Show HN: High-Performance Wavelet Matrix for Python, Implemented in Rust

https://pypi.org/project/wavelet-matrix/
90•math-hiyoko•22h ago•9 comments

Show HN: DIY E-Ink Home Dashboard Without Headless Chrome (Python/Pillow)

https://tjoskar.dev/posts/2025-11-02-eink-pi/
2•tjoskar•4h ago•0 comments

Show HN: DocsRouter – The OpenRouter for OCR and Vision Models

https://docsrouter.com
6•misbahsy•10h ago•0 comments

Show HN: I built an app for vibe-coding games

https://playmix.ai/
2•Mikecraft•6h ago•0 comments

Show HN: Sqlit – A lazygit-style TUI for SQL databases

https://github.com/Maxteabag/sqlit
176•MaxTeabag•3d ago•40 comments

Show HN: GPT Clicker. An idle game about building an AI empire

https://gpt-clicker.pixdeo.com
2•mromanuk•2h ago•0 comments

Show HN: I built an Animated UI Library with drag and drop components

https://ogblocks.dev/
2•ogsome•7h ago•0 comments

Show HN: Map of median rent per m² in Berlin

https://allaboutberlin.com/tools/rent-map
3•nicbou•8h ago•0 comments

Show HN: GitForms – Zero-cost contact forms using GitHub Issues as database

https://gitforms-landing.vercel.app/
37•lgreco•22h ago•26 comments

Show HN: Interactive Common Lisp: An Enhanced REPL

https://github.com/atgreen/icl
101•atgreen•4d ago•6 comments

Show HN: Minimal DL library in C – 24 NAIVE CUDA/CPU ops, autodiff, Python API

https://github.com/IaroslavElistratov/ml-systems-course
12•iaroo•21h ago•1 comments

Show HN: Muxide – Zero-dep pure Rust MP4 muxer (H.264/H.265/AV1, no FFmpeg)

https://github.com/Michael-A-Kuykendall/muxide
8•MKuykendall•18h ago•1 comments

Show HN: An MPSC Queue Optimizing for Non-Uniform Bursts and Bulk Operations

https://github.com/dakingffo/MPSC_queue
3•dakingffo•10h ago•0 comments

Show HN: TheAuditor v2.0 – A “Flight Computer” for AI Coding Agents

https://github.com/TheAuditorTool/Auditor
37•ThailandJohn•2d ago•11 comments

Show HN: A pager

https://www.udp7777.com/
103•keepamovin•4d ago•43 comments

Show HN: C-compiler to compile TCC for live-bootstrap

https://github.com/FransFaase/MES-replacement
5•fjfaase•18h ago•0 comments

Show HN: My Tizen multiplayer drawing game flopped, but then hit 100M drawings

https://www.drawize.com/
38•lombarovic•2d ago•13 comments

Show HN: Largest Public Dataset of Electronic Circuit Files

https://huggingface.co/datasets/bshada/open-schematics
15•_bshada•16h ago•0 comments

Show HN: SourceMinder, a Context Aware Code Search for Solo Devs and Claude Code

https://ebcode.com/blog/2025/12/17/sourceminder/
2•ebcode•15h ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)