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Show HN: Spice simulation → oscilloscope → verification with Claude Code

https://lucasgerads.com/blog/lecroy-mcp-spice-demo/
31•_fizz_buzz_•2h ago•4 comments

Show HN: Marky – A lightweight Markdown viewer for agentic coding

https://github.com/GRVYDEV/marky
43•GRVYDEV•11h ago•25 comments

Show HN: CodeBurn – Analyze Claude Code token usage by task

https://github.com/AgentSeal/codeburn
78•agentseal•3d ago•17 comments

Show HN: MacMind – A transformer neural network in HyperCard on a 1989 Macintosh

https://github.com/SeanFDZ/macmind
125•hammer32•14h ago•35 comments

Show HN: Home Memory – A local DB of my house, down to cables and pipes

https://github.com/impactjo/home-memory
34•impactjo•13h ago•7 comments

Show HN: A collection of GPT-IMAGE-2 prompts from X(Twitter)

https://gptimage2.one/awesome-gpt-image-2-prompts
2•kevinhacker•42m ago•0 comments

Show HN: Agent-cache – Multi-tier LLM/tool/session caching for Valkey and Redis

15•kaliades•14h ago•3 comments

Show HN: Tracking Top US Science Olympiad Alumni over Last 25 Years

https://www.perplexity.ai/computer/a/us-olympiad-tracker-__5Gzx3tQaKOInGlalN8sQ
2•bkls•5h ago•0 comments

Show HN: SmallDocs - Markdown without the frustrations

34•FailMore•1d ago•16 comments

Show HN: Ilha – a UI library that fits in an AI context window

https://ilha.build/
20•ryuzyy•15h ago•9 comments

Show HN: Libretto – Making AI browser automations deterministic

https://github.com/saffron-health/libretto
124•muchael•1d ago•52 comments

Show HN: Hiraeth – AWS Emulator

https://github.com/SethPyle376/hiraeth
36•ozarkerD•1d ago•6 comments

Show HN: Gave Claude a casino bankroll – it gambles till it's too broke to think

https://letaigamble.com/
33•mackbrowne•1d ago•8 comments

Show HN: German Abitur: More good grades, fewer bad grades

https://camminady.dev/abiturnoten/
5•k1next•15h ago•2 comments

Show HN: Online Sound Decibel Meter

https://soundmeterx.com/
3•artiomyak•8h ago•2 comments

Show HN: Every CEO and CFO change at US public companies, live from SEC

https://tracksuccession.com/explore
183•porsche959•1d ago•64 comments

Show HN: Stage – Putting humans back in control of code review

https://stagereview.app/
9•cpan22•9h ago•6 comments

Show HN: Omi – watches your screen, hears conversations, tells you what to do

https://github.com/BasedHardware/omi
16•kodjima33•1d ago•13 comments

Show HN: Arrow. Point your phone, walk where it says, find out where

https://kouh.me/arrow
2•kouhxp•10h ago•2 comments

Show HN: Fakecloud – Free, open-source AWS emulator

https://github.com/faiscadev/fakecloud
34•lucas_vieira•1d ago•9 comments

Show HN: LangAlpha – what if Claude Code was built for Wall Street?

https://github.com/ginlix-ai/langalpha
144•zc2610•2d ago•54 comments

Show HN: I built a music theory course with games and spaced repetition

https://www.gitori.com/themes/music-theory?showTheoryTour=true
5•udit99•11h ago•5 comments

Show HN: Plain – The full-stack Python framework designed for humans and agents

https://github.com/dropseed/plain
93•focom•2d ago•51 comments

Show HN: A tool to calculate LLM model API costs when coding

https://the-designengineer.com/model-cost-estimator/
4•canxerian•12h ago•1 comments

Show HN: Object Storage Comparisons

https://storage.mixpeek.com
12•Beefin•1d ago•0 comments

Show HN: EDDI – Multi-agent AI engine where agent logic lives in JSON, not code

https://github.com/labsai/EDDI
2•ginccc•13h ago•0 comments

Show HN: I built a Wikipedia based AI deduction game

https://sleuththetruth.com/
8•brikym•1d ago•7 comments

Show HN: Ithihāsas – a character explorer for Hindu epics, built in a few hours

https://www.ithihasas.in
174•cvrajeesh•3d ago•45 comments

Show HN: Silverfish IDP – a low cost, language‑first Internal Developer Portal"

https://dashboard.silverfishsoftware.com/
4•davidarno•15h ago•0 comments

Show HN: P2 - Object Storage Server with S3 Compatible API, MIT License

https://github.com/Suleman-Elahi/p2
3•isuleman•15h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)