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Show HN: Get your coding agent off ~2019 JavaScript, onto modern web primitives

https://github.com/GoogleChrome/modern-web-guidance
278•paulirish•9h ago•86 comments

Show HN: Valencia, Spain in Sim City/Isometric View

https://tinyvalencia.com/
206•leugim•12h ago•51 comments

Show HN: Aircad – Professional drafting and 3D modeling in the browser

https://aircad.com
27•peetle•12h ago•12 comments

Show HN: Daily GPU Rental Prices Across AWS, Azure, RunPod and Vast.ai

https://taipeiledger.com/gpu/
2•khoonie•23m ago•0 comments

Show HN: A company running in an AI harness

https://restless.run/
2•yaoke259•1h ago•3 comments

Show HN: Ghanaian street games you can play in the browser

https://www.ghanastreetgames.com/
105•samuelaidoo45•2d ago•20 comments

Show HN: Rystic – Stateful Local Simulators of Slack, GitHub and Linear

https://www.rystic.ai
4•evan_whitehouse•2h ago•0 comments

Show HN: Every satellite that passed over any place this week, and its photos

https://www.watched.earth
458•a585gupt•1d ago•81 comments

Show HN: Mimzie, an agent-neutral alternative to the Claude Suite/Claude Cowork

https://mimzie.com/
4•kyleandruczk•2h ago•0 comments

Show HN: I have trained 15 blood glucose forecasting models on my own data

https://github.com/0xdeadf1sh/T1DMAI
15•0xdeadf1sh•8h ago•3 comments

Show HN: A Git friendly open API client

https://github.com/awake-client/awake
3•clementherve•4h ago•0 comments

Show HN: WolveKafka – Consume Kafka with a plain HTTP endpoint

https://github.com/wolveflake/wolvekafka
10•piscesdk•9h ago•2 comments

Show HN: TheoremSmith: Mass-Producing Hard Proof Problems to Train LLMs

https://charleshuang.me/2026/09/27/theoremsmith/
10•charles6huang•8h ago•0 comments

Show HN: AI agents that barter your stuff for things you want

https://barterpilot.com/
5•Llex44•5h ago•2 comments

Show HN: MeowDisplay Is iPhone Mirroring, but in Reverse

https://meowdisplay.app/
114•raiseCatError•1d ago•45 comments

Show HN: Y Recombinator – The HN threads HN keeps recommending

https://yrecombinator.org/
8•nightjar•11h ago•5 comments

Show HN: Someone Was Here – Find out who used your Mac while you were away

https://someonewashere.app/
113•4onthefloor124•1d ago•42 comments

Show HN: STE80 Humanizer – de-AI text by writing 80% of the way to ASD-STE100

https://github.com/Dodaios/ste80-humanizer
105•Dodaios•1d ago•39 comments

Show HN: A clean-room Red Alert 2: Yuri's Revenge engine remake (Rust,wgpu,WASM)

https://github.com/egeozcan/glasnost
3•egeozcan•7h ago•1 comments

Show HN: Movement breaks that only show up while Claude Code is working

https://github.com/mamrezme/30yr-uptime
3•imohammadreza•4h ago•0 comments

Show HN: Umless, open-source on-device dictation that writes what you meant

https://github.com/jatinbishla/Umless
3•jatinbishla•7h ago•2 comments

Show HN: WallHang – Plan a gallery wall and get exact nail positions (iOS)

https://wallhang.app
4•morrowfield•7h ago•0 comments

Show HN: DBDelve – Open-Source DB Client Made with Rust and GPUI

120•shayan_abbas•1d ago•48 comments

Show HN: Aisync, advisory file claims so two AI agents don't edit one repo

https://github.com/MaxonT/aisync
4•MaxTigerYoung•6h ago•0 comments

Show HN: Flide: Make Jev-like decision models up to 9.5x faster

https://github.com/OmniJev/Flide
124•unikcc•1d ago•29 comments

Show HN: Zeus – Claude Code for AI voice agents

https://thunderphone.com/blog/introducing-zeus
2•kolchinski•6h ago•0 comments

Show HN: Recalc – Spreadsheet where cells can be Claude Code or Codex terminals

https://github.com/sshah03/recalc
36•sshah03•2d ago•15 comments

Show HN: CeeSafe – Rust-style ownership for kernels, compiled to C11

https://ceesafe.github.io/CeeSafe/blog/kernel-safety-through-c
3•vkuttyp•7h ago•0 comments

Show HN: A 15 MB self-hosted Netflix and Spotify for your media server

https://github.com/HolyArrs/HolyArrs
165•CoderLuii•15h ago•131 comments

Show HN: Totpvault - a universal desktop app for your TOTPs

https://github.com/spapas/totpvault
3•spapas82•8h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)