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Show HN: Micasa – track your house from the terminal

https://micasa.dev
489•cpcloud•13h ago•156 comments

Show HN: Ghostty-based terminal with vertical tabs and notifications

https://github.com/manaflow-ai/cmux
112•lawrencechen•7h ago•56 comments

Show HN: A small, simple music theory library in C99

https://github.com/thelowsunoverthemoon/mahler.c
18•lowsun•6h ago•4 comments

Show HN: A physically-based GPU ray tracer written in Julia

https://makie.org/website/blogposts/raytracing/
170•simondanisch•18h ago•67 comments

Show HN: Mini-Diarium - An encrypted, local, cross-platform journaling app

https://github.com/fjrevoredo/mini-diarium
114•holyknight•17h ago•52 comments

Show HN: Codedocent – Code visualization for non-programmers

https://github.com/clanker-lover/codedocent
2•clanker-lover•1h ago•0 comments

Show HN: 17MB model beats human experts at pronunciation scoring

https://huggingface.co/spaces/fabiosuizu/pronunciation-assessment
7•fabiosuizu•1h ago•1 comments

Show HN: A Lisp where each function call runs a Docker container

https://github.com/a11ce/docker-lisp
79•a11ce•1d ago•25 comments

Show HN: Provisioner per-board sidecar for serial access, flashing, and bring-up

8•acarminati•3d ago•1 comments

Show HN: Rebrain.gg – Doom learn, don't doom scroll

107•FailMore•1d ago•51 comments

Show HN: VectorNest responsive web-based SVG editor

https://ekrsulov.github.io/vectornest/
84•ekrsulov•1d ago•33 comments

Show HN: I indexed the academic papers buried in the DOJ Epstein Files

https://jeescholar.com/
5•am-seo•1h ago•0 comments

Show HN: Hi.new – DMs for agents (open-source)

https://www.hi.new/
2•elieskilled•7h ago•0 comments

Show HN: CEL by Example

https://celbyexample.com/
81•bufbuild•1d ago•40 comments

Show HN: Breadboard – A modern HyperCard for building web apps on the canvas

https://breadboards.io/
90•simquat•3d ago•14 comments

Show HN: I'm launching a LPFM radio station

https://www.kpbj.fm/
108•solomonb•2d ago•55 comments

Show HN: I built a fuse box for microservices

https://www.openfuse.io
24•rodrigorcs•1d ago•22 comments

Show HN: AsteroidOS 2.0 – Nobody asked, we shipped anyway

https://asteroidos.org/news/2-0-release/index.html
465•moWerk•2d ago•68 comments

Show HN: Astroworld – A universal N-body gravity engine in Python

https://github.com/salinas2000/astroworld
2•salinas00•9h ago•0 comments

Show HN: I taught LLMs to play Magic: The Gathering against each other

https://mage-bench.com/
114•GregorStocks•2d ago•83 comments

Show HN: Pg-typesafe – Strongly typed queries for PostgreSQL and TypeScript

https://github.com/n-e/pg-typesafe
67•n_e•2d ago•32 comments

Show HN: Glitchy camera – a circuit-bent camera simulator in the browser

https://glitchycam.com
169•elayabharath•3d ago•22 comments

Show HN: BLite a Document embedded database for .NET (AOT, no deps)

https://github.com/EntglDb/BLite
2•lucafabbri•11h ago•1 comments

Show HN: LatentScore – Type a mood, get procedural/ambient music (open source)

https://latentscore.com/demo
18•prabal97•16h ago•19 comments

Show HN: Jemini – Gemini for the Epstein Files

https://jmail.world/jemini
482•dvrp•3d ago•98 comments

Show HN: Trust Protocols for Anthropic/OpenAI/Gemini

https://www.mnemom.ai
39•alexgarden•1d ago•30 comments

Show HN: PostForge – A PostScript interpreter written in Python

https://github.com/AndyCappDev/postforge
2•AndyCappDev•12h ago•1 comments

Show HN: I wrote a technical history book on Lisp

https://berksoft.ca/gol/
245•cdegroot•2d ago•98 comments

Show HN: Gave AI $100 and no instructions – it donated $40 to a hospital

https://www.letairun.com/
10•gleipnircode•13h ago•6 comments

Show HN: Scanned 1927-1945 Daily USFS Work Diary

https://forestrydiary.com/
120•dogline•3d ago•28 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)