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Show HN: SendPage – Paste AI-generated HTML, get a link clients can open

https://sendpageapp.com
3•jack714•42m ago•1 comments

Show HN: Wisp – a Linux shell with Lua scripting and structured pipelines

https://github.com/Hinikaa/wisp
3•hinikaa•1h ago•0 comments

Show HN: Habit Dungeon – RPG gamification that helps good habits stick

https://gamifyhabits.app/
2•jackedv•1h ago•1 comments

Show HN: Lightweight, S3-compatible object storage server

https://vaults3.com/
2•open_source_new•2h ago•0 comments

Show HN: I worked on a new browser for 2 years, today it passed Acid 3

https://code.intellios.ai/cwbrowser/
120•coolwulf•11h ago•34 comments

Show HN: What should the GUI for AI agents look like?

https://marbleos.com/demo
116•akbabu•1d ago•66 comments

Show HN: BitBang – Reach machines behind NAT from a browser, no account

https://github.com/richlegrand/bitbang-cli
83•narragansett•18h ago•26 comments

Show HN: Gander, an Android file viewer that asks for no permissions

https://github.com/mokshablr/gander
200•mokshablr•1d ago•71 comments

Show HN: One no-subscriptions online search for all your agent needs

2•freakynit•3h ago•0 comments

Show HN: How to build and self-host a code review agent

https://www.trytilde.ai/blog/how-to-build-code-review-agent
27•solsol94•12h ago•4 comments

Show HN: Best Books Guide – curated books list with tracking, rating, reviews

https://bestbooks.guide/
2•gste•4h ago•0 comments

Show HN: Distilling DeepSeek into GPT-OSS doesn't transfer censorship. Try it

https://www.ctgt.ai/research/distillation-censorship-transfer
165•cgorlla•1d ago•72 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
132•wgjordan•2d ago•25 comments

Show HN: Slope remade in HTML5 to load instantly on any browser, any device

https://hurtle.site/
36•novlrdotcom•16h ago•19 comments

Show HN: SmokeVPN – All-in-One WireGuard VPN Hub – Switch Exits in Realtime

https://smokevpn.com
6•lobito25•8h ago•3 comments

Show HN: Chronos, 2 terminal games through 50 years of hacking history

https://www.chronos-game.com/
13•xav77•15h ago•4 comments

Show HN: The Goal is simple, there should be an actual free editor

https://sylixide.com
17•Sai-09•16h ago•7 comments

Show HN: I built a cross-browser extension that controls fingerprinting surfaces

https://privacything.com/en/
19•tomaszjanusz•18h ago•10 comments

Show HN: Open source React Native debugging studio

https://www.nativescope.dev
3•guigg•6h ago•1 comments

Show HN: Random OS I made using C

https://github.com/NoTheIdiot/WindogeOS
4•notheidiot•7h ago•2 comments

Show HN: I built a Python obfuscator that keeps production traces debuggable

https://github.com/zhurong2020/pyobfus
2•znhskzj•7h ago•1 comments

Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
902•gitpusher42•2d ago•336 comments

Show HN: Sanitizer – Strip sensitive data from documents locally before an LLM

https://provexar.ai/sanitizer
2•MVKozyrev•7h ago•0 comments

Show HN: I made a game where you build a CPU from logic gates

https://select.supply/game/chipbuilder
95•laurentiurad•1d ago•67 comments

Show HN: WhisperKeys - Offline macOS dictation, key-by-key

https://github.com/j-sofia/WhisperKeys
2•j-sofia•7h ago•1 comments

Show HN: TikTok Coin Calculator – viewer costs vs. creator earnings

https://coinvaluecalc.com/
2•zhonglinxin•3h ago•1 comments

Show HN: GAI – A Go runtime for typed, tool-using LLM agents

https://github.com/lace-ai/gai
3•samuel_kx0•10h ago•0 comments

Show HN: A little physical breakout clone

https://brontosaurusrex.github.io/physical/v7/
8•brontosaurusrex•18h ago•4 comments

Show HN: Claude-account – switch Claude Code accounts without logging in again

https://github.com/hamzarehmandeveloper/claude-account
54•hamza_rehman•1d ago•29 comments

Show HN: Qwen Scribe – local transcription and dictation for Apple Silicon

https://github.com/VladUZH/qwen-scribe
94•sidclaw•2d ago•21 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)