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Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander

https://fireflyk64.github.io/wcmulti/
77•daniel_rh•4h ago•4 comments

Show HN: The DNA of DOOM – How code structure survives across 44 ports

https://squid-protocol.github.io/gitgalaxy/museum-of-code/doom-dna/
7•joe-esquibel•2d ago•9 comments

Show HN: I built a tool that prices a prebuilt PC part by part

https://pcdealcheck.com/
83•adlep•7h ago•58 comments

Show HN: Amigent – AI agent and remote desktop for Commodore Amiga over 50 KB/s

https://github.com/akustikrausch/amigent
2•akustikrausch•43m ago•0 comments

Show HN: My compact, bio inspired distributed edge detection algorithm

https://github.com/RenderBear/haci
2•RenderBear•1h ago•0 comments

Show HN: Diorama – Draw a world, play it with point and click

https://grzegorz.tanczyk.pl/diorama/
2•fullstackwife•1h ago•0 comments

Show HN: Zero-axiom Lean 4 proof that Yang-Mills on R^4 is a "round square"

https://zenodo.org/records/23918639/files/RoundSquare.lean?download=1
2•DRLogvinovich•1h ago•0 comments

Show HN: Uncracked City, detective game where you question LLM suspects that lie

https://uncracked.city
121•passkey1510•1d ago•64 comments

Show HN: Unclickbait – Replace clickbait YouTube thumbnails

https://unclickbait.app/
8•namuorg•4h ago•3 comments

Show HN: Codemap – one-page interactive map of any Go repository

https://github.com/peterretief/codemap
40•peter_retief•7h ago•18 comments

Show HN: HackerTV – HN's most-recommended Youtube videos as 24/7 TV channels

https://hackertv.org
455•dsalzman•1d ago•79 comments

Show HN: Homotope, vectorize images to SVG in the browser, MIT engine on NPM

https://github.com/stevenroman91/homotope-engine
3•sroman91•3h ago•1 comments

Show HN: ChannelVault, browse and search your Slack exports

https://github.com/mestr-io/channelvault
4•donperignon•4h ago•1 comments

Show HN: An open source repo to use your personal context with any agent

https://predsymod.github.io/memex/
4•symuz•4h ago•0 comments

Show HN: Phonon TTS on WebGPU, 44MB, 115x real time, with live word timings

https://github.com/blixt/phonon
2•blixt•4h ago•0 comments

Show HN: Kairos – Open-source risk and fraud decisioning platform

https://github.com/finic-ai/kairos
104•ayanb9440•1d ago•30 comments

Show HN: Cppbolt – A lightweight C++ to WebAssembly compiler written in Rust

https://github.com/AJTimePyro/cppbolt
3•ajtimepyro•5h ago•1 comments

Show HN: PodBookCase – Discover books mentioned on popular podcast episodes

https://podbookcase.com/
2•raistlin_majere•5h ago•0 comments

Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
1851•roansh•3d ago•305 comments

Show HN: Subvocal – Talk to your computer without making noise

829•aarushyadav•2d ago•390 comments

Show HN: Decipher saves you from specs and docs you rubber stamp

https://github.com/amirimi/decipher
3•amk9978•7h ago•1 comments

Show HN: Hacker Times, a New York Times-inspired version of Hacker News

https://hackertimes.ca/
467•polpenn•1d ago•147 comments

Show HN: An Open Source Superhuman Email Client Clone

https://github.com/michaelmagan/OpenHuman
4•grouchy•7h ago•0 comments

Show HN: Iriszip – Audited post-quantum E2EE file transfer (SPAKE2M-KEM-768)

https://github.com/iris-zip/iris
4•Dev-Scar•7h ago•1 comments

Show HN: Vegetable Gardening for Engineers

https://jrcpl.us/contrib/2020/gardening-for-engineers/
7•jrcplus•13h ago•0 comments

Show HN: Hyperbutler – Docker on Windows without WSL, 320 MB at idle

https://hyperbutler.dev/
5•swq115•7h ago•0 comments

Show HN: AI Gude – my feeds as a daily podcast, revived with AI

https://github.com/alex0ptr/aigude
7•alex0ptr•7h ago•0 comments

Show HN: I've updated my Linux System Call website and API

https://syscall.sh/
236•guitmz•2d ago•55 comments

Show HN: A Lean 4 port of libexpat's XML 1.0 parsing semantics

https://github.com/scidonia/lexpat
2•ambass01•8h ago•0 comments

Show HN: QAmcp – an open-source tester and monitor for MCP servers

https://qamcp.dev/?from=hackernews
2•Abhiramreddykal•8h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)