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Show HN: Zanagrams

https://zanagrams.com/
164•pompomsheep•9h ago•49 comments

Show HN: Bash4LLM+ – A lightweight, dependency-free Bash wrapper for LLM APIs

https://github.com/kamaludu/bash4llm/
31•kamaludu•5h ago•15 comments

Show HN: NanoEuler – GPT-2 scale model in pure C/CUDA from scratch

https://github.com/JustVugg/nanoeuler
36•vforno•5h ago•8 comments

Show HN: DRM-Free Books

https://frequal.com/Perspectives/DrmFreeAuthors.html
64•TeaVMFan•7h ago•31 comments

Show HN: Appaca – AI Workspace for Operators

https://www.appaca.ai/
15•susros•2d ago•9 comments

Show HN: Decomp Academy – Learn to decompile GameCube games into matching C

https://decomp-academy.dev
188•jackpriceburns•23h ago•71 comments

Show HN: Image2JXL – a native macOS JPEG XL converter

https://old.reddit.com/r/givebest/comments/1ueh3v4/i_built_image2jxl_a_native_macos_app_for_local/
3•givebest•41m ago•0 comments

Show HN: Use-zerostack – delegate any task to a lightweight coding agent

https://github.com/gi-dellav/use-zerostack/
3•gidellav•5h ago•0 comments

Show HN: Metaspec: The DpANS3R Common Lisp Spec in S-Expr and HTML Format

https://metaspec.dev/#
16•dlowe-net•4d ago•0 comments

Show HN: Caliper – pass@k reliability testing for Claude Code and Codex skills

https://github.com/edonadei/caliper
2•edonadei•7h ago•1 comments

Show HN: FSM – an advanced system monitor for Linux

https://github.com/mskrasnov/FSM
24•mskrasnov•23h ago•7 comments

Show HN: Adrafinil – keep a lid-closed Mac awake only while agents work

https://github.com/kageroumado/adrafinil
120•kageroumado•1d ago•76 comments

Show HN: DBOSify – Drop-in Temporal replacement built on Postgres

https://github.com/dbos-inc/dbosify-py
88•KraftyOne•4d ago•19 comments

Show HN: Hacker News on a train station-style flip board

https://popflame.quickish.space/hn-flipboard/
110•PaybackTony•2d ago•21 comments

Show HN: Import the HN Home to a reading queue with clean reader view and TL;DR

https://readplace.com/import?mode=from-url
3•fagnerbrack•9h ago•1 comments

Show HN: Starglyphs - A constellation puzzle game based on Euler paths

https://starglyphs.com
26•telman17•1d ago•7 comments

Show HN: Kiso, an open-source publishing engine for Open Knowledge Format

https://oak-invest.github.io/kiso/
19•straumat•1d ago•0 comments

Show HN: Engye – transfer files between any two devices by scanning a QR code

https://engye.fuzzyworld.net/
12•psafronov•1d ago•2 comments

Show HN: WebBase-III – dBASE III rebuilt in the browser with its own interpreter

https://github.com/DDecoene/WebBaseIII
95•ddecoene•4d ago•27 comments

Show HN: Smart model routing directly in Claude, Codex and Cursor

https://github.com/workweave/router
209•adchurch•2d ago•111 comments

Show HN: A faithful MUMPS 76 anniversary implementation – the original NoSQL DB

https://github.com/rochus-keller/mumps/
3•Rochus•13h ago•1 comments

Show HN: I made Google Trends for Hacker News by indexing 18 years of comments

https://hackernewstrends.com
805•ytkimirti•3d ago•155 comments

Show HN: Hacker Times – HN Reader

https://times.hntrends.net/
8•bencevans•13h ago•9 comments

Show HN: role-model, a router for hybrid local/cloud AI

https://github.com/try-works/role-model
2•try-working•14h ago•1 comments

Show HN: QR code renderer in a TrueType font

https://qr.jim.sh/
9•foodevl•1d ago•2 comments

Show HN: Autofit2 – End-to-end pipeline for multilingual text classification

https://github.com/neospe/autofit2
28•leschak•3d ago•2 comments

Show HN: Turn native language audio into flashcards and shadowing practice

https://lingochunk.com/try
91•alder•3d ago•37 comments

Show HN: Overfitted a 900KB Transformer to Compress a 100MB CSV into 7MB

111•spidy__•5d ago•67 comments

Show HN: OpenKnowledge – open source AI-first alternative to Obsidian/Notion

https://github.com/inkeep/open-knowledge
374•engomez•3d ago•171 comments

Show HN: KV-psi, using Linux PSI to to trim an LLM KV cache

https://github.com/infiniteregrets/kv-psi
8•infiniteregrets•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)