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Show HN: iPhone app takes simultaneous images from 2 lenses, fuses into 1 photo

https://photosynthesis.camera
280•sajomes•3d ago•255 comments

Show HN: Tamron Lens Utility Alternative on Linux

https://github.com/yikerman/tamron-lens-control
66•xiaoyu2006•4d ago•3 comments

Show HN: Line9 – A Mermaid rendering engine with its own layout

https://line9.ai/diagram
69•jumpalongjim•5d ago•19 comments

Show HN: Git-knife – Edit commit messages, authors, and dates like a spreadsheet

https://github.com/TheRealYT/git-knife
151•YonathanTesfaye•18h ago•99 comments

Show HN: Write.md – A free, open-source, themeable Markdown editor for macOS

https://writemd.app/
92•danielbilekq•19h ago•72 comments

Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
516•HenryNdubuaku•1d ago•172 comments

Show HN: Ante, a coding agent in a single binary that runs offline

https://github.com/AntigmaLabs/ante
160•ubermon•1d ago•89 comments

Show HN: Mcptoon – Token-efficient MCP CLI client

https://github.com/activeing123/mcptoon
71•mcptokensaver•1d ago•45 comments

Show HN: TermDOM – HTML, CSS and JavaScript (With a Real DOM) for TUIs and CLIs

https://github.com/bikeshaving/termdom
14•bikeshaving•15h ago•0 comments

Show HN: Scroll through all 43252003274489856000 Rubik's Cube states

https://everycube.alen.is/
288•Alen123•1d ago•115 comments

Show HN: Voice driven murder mystery, Interview AI suspects with your voice

https://www.whodunnitai.com/
210•MrRowTheBoat•2d ago•87 comments

Show HN: MacPacker – open-source archive manager for macOS, now edits ZIPs

https://github.com/sarensw/MacPacker
5•sarensw•11h ago•3 comments

Show HN: Kernelspace- interactive course on systems programming for LLM Serving

https://kernelspace.naigap.com/
2•praveer13•7h ago•0 comments

Show HN: A tiny LLM running at 21,000 tok/s on a $250 FPGA (Live Demo)

https://www.mikeayles.com/blog/on-chip-llm-kv260/
75•mikeayles•1d ago•27 comments

Show HN: Tokyo Trains

https://greggman.github.io/tokyo-trains/
12•greggman65•18h ago•1 comments

Show HN: A Project Oberon System version running on RISC-V instead of RISC-5

https://github.com/rochus-keller/OberonSystem/tree/op2-rv32
121•Rochus•2d ago•19 comments

Show HN: I wrote the emudev hello world (CHIP-8 emulator in C)

https://github.com/Tackx/c8
4•tack1234•11h ago•0 comments

Show HN: Supply-Wizard; Start Selling Data with an Easy Vendor Checklist

https://brickroad.network/supplier-wizard
3•dataranger•11h ago•1 comments

Show HN: AI Pulse a fake LED strip beside the macOS Dock that shows agent status

https://github.com/leog/ai-pulse
18•leog_me•1d ago•12 comments

Show HN: Openleetcode – local LeetCode runner where tests live in the repo

https://github.com/therepanic/openleetcode
4•therepanic•13h ago•0 comments

Show HN: p0rt – see every dev server, port and Docker container in your menu bar

https://p0rt.app
4•ddeunert•13h ago•1 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker
4•am-gm•19h ago•0 comments

Show HN: ThinkingType, an eval measuring if fonts change VLM judgments

https://github.com/wdanfort/thinkingtype
3•bwuckner-sf•14h ago•1 comments

Show HN: Pulp – Zero-allocation C11 telemetry engine (28M logs/SEC to disk)

https://github.com/superwired-labs/Pulp
5•superwired_labs•14h ago•1 comments

Show HN: HyperSAE – Hyperbolic Sparse Autoencoders for LLM Interpretability

https://github.com/vishal-dehurdle/hypersae
3•visha1v•14h ago•0 comments

Show HN: Airy – Free, fast, and simple voice content creation

https://airy.so
46•login588•2d ago•18 comments

Show HN: Proxima serves 4x more requests with no hardware change on vLLM

https://github.com/Tenosra/Proxima
3•pythongiant•18h ago•1 comments

Show HN: Higher-dimensional lattices unfolded into the 2D plane

https://number-garden.com/?@THLP@
18•unitX•5d ago•1 comments

Show HN: The self-improving QA agent for software teams

https://vostride.com
3•pranshuchittora•18h ago•0 comments

Show HN: I made alchemical-cosmological PCB badges

https://github.com/KaiPereira/Alchemical-Cosmological-Badges
23•kaipereira•6d ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)