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Show HN: Typebase – A single-folder back end you write in TypeScript

https://typebase.io
76•andrewww-dev•3d ago•15 comments

Show HN: Galaxium, an experimental WebGPU space explorer

https://galaxium.app
82•guillaumec•5d ago•26 comments

Show HN: PhpEZ – A tiny PHP framework for shared LAMP hosting

https://github.com/QcFe/phpEZ
2•qcfe•1h ago•0 comments

Show HN: Open-Source Local Whisper Flow Alternative

https://www.cloudless.so/
2•vednig•1h ago•0 comments

Show HN: 3D Embodiment of your Git repo

https://github.com/michaelaz774/RepoWorld
3•michael774•1h ago•0 comments

Show HN: Flint – A minimal C/C++ package manager and build tool written in C

https://github.com/mainak55512/flint
3•mbhatt99•1h ago•0 comments

Show HN: Sesame - a local-first, open-source password manager

https://usesesame.app/
57•d0mkaaa•1d ago•83 comments

Show HN: SubSmith – Turn your own videos into language-learning material

https://subsmith.app
70•IbrahimF96•1d ago•51 comments

Show HN: DataZen – a local-first client for cross-database workflows

https://flyxl.github.io/datazen/
3•flyxl•5h ago•0 comments

Show HN: Teamnaire – Discover Your Role in a Team

https://teamnaire.com/
4•humphrey_liu•5h ago•0 comments

Show HN: Qwiksi a CLI tool for adding your signature to a PDFs

https://github.com/krisraven/qwiksi
6•krisraven•8h ago•0 comments

Show HN: HexRaid – Real-time competitive multiplayer territory canvas

https://www.hexraid.lol/
4•its_ajseven•5h ago•0 comments

Show HN: A downloader for public social posts, no sign-up and no ads

https://www.socialdownloader.space
4•mgado•5h ago•0 comments

Show HN: Visual workspace to design and operate daily multi-agent workflows

https://github.com/ringlochid/oh-my-subagents
4•ringlochid•6h ago•1 comments

Show HN: The impact that made the Moon, 262k particles in a browser tab

https://gaploid.github.io/cosmic-collisions/
3•gaploid•6h ago•0 comments

Show HN: The load-bearing vocabulary of Claude

https://louisabraham.github.io/load-bearing/
671•Labo333•2d ago•319 comments

Show HN: Laser Graffiti

https://laser.consti.de
7•con•7h ago•3 comments

Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

https://github.com/elyosh/OpenTIE/
220•elyosh•1d ago•56 comments

Show HN: DeepSeekGUI – A Windows desktop client for DeepSeek's coding agent

https://github.com/See-Sol-Lab/DeepSeekGUI
2•Goumang•8h ago•0 comments

Show HN: AMC Stocks Hub – asset-manager profiles, 13F holdings, and co-holdings

https://assetmanagementcompany.net/
4•lzyuan1006•14h ago•1 comments

Show HN: Watches user sessions, finds bugs that matter, and fixes them

https://github.com/opslane/opslane
36•aray07•2d ago•11 comments

Show HN: We built open OpenRouter that turns usage into a better model

https://github.com/experientiallabs/experiential
213•SilenN•1d ago•46 comments

Show HN: Kith – AI clinical notes for therapists from ambient session audio

https://www.kith.space
3•kithmedai•11h ago•2 comments

Show HN: Blast – Open-source sandbox-as-a-service

https://github.com/stanford-mast/blast
10•calebhwin•1d ago•0 comments

Show HN: Itsuki – shared memory for Claude Code, Cursor and 24 other AI tools

https://itsuki.app/
3•12ziyad•11h ago•2 comments

Show HN: Hacker News Client with Claude Code and Codex Integration

https://github.com/nilbuild/rundown
9•kamranahmedse•23h ago•0 comments

Show HN: Build your own theme park

https://www.magicpatterns.com/theme-park
55•thealexanderlee•3d ago•25 comments

Show HN: Tokensift, an open-sourced token-efficiency linter for LLM prompts

https://github.com/ritenv/tokensift
6•ritenv•13h ago•3 comments

Show HN: A lightweight, stateless database for agent memory

https://polign.com/blog-edge-agent-memory
35•anuptalwalkar•3d ago•12 comments

Show HN: Voronoi Go

https://voronoigo.com/
155•igpay•2d ago•26 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)