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Show HN: I simulated closing the Strait of Hormuz on real oil trade data

https://globaloilnetwork.staffinganalytics.io/
127•eliotho•1d ago•67 comments

Show HN: Max Studio Tools – C++ DSP Modules for Max and Ableton Live

https://github.com/apresta/max-studio-tools
26•apresta•7h ago•0 comments

Show HN: Lucen a Python compiler that parallelizes for-loops via comment pragmas

https://github.com/fcmv/lucen
8•soumik15630m•3d ago•2 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

452•adam_rida•1d ago•216 comments

Show HN: How well do you use Claude Code?

7•Paarthmj•5h ago•4 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
185•harrisontin•1d ago•32 comments

Show HN: Open-weight OCR got so cheap I had to share it

https://www.openparser.dev/cheapest-ocr
7•TimurKramar•7h ago•2 comments

Show HN: OneCLI – OSS credential gateway that keeps secrets out of AI agents

https://github.com/onecli/onecli
103•Jonathanfishner•1d ago•31 comments

Show HN: Jixp, a Lisp DSL for describing Jax neural nets

https://github.com/baileywickham/jixp
5•baileywickham•12h ago•0 comments

Show HN: Claude-thermos keeps your Claude session warm for you

https://github.com/izeigerman/claude-thermos
107•s0ck_r4w•1d ago•84 comments

Show HN: Proving Go 1.26's runtime/secret keeps secrets out of core dumps

https://towardsdev.com/runtime-secret-go-1-26s-answer-to-secrets-leaking-in-core-dumps-d884615e971f
2•cheikhdev•6h ago•0 comments

Show HN: Remux – an open-source tmux workspace designed for iPhone

https://github.com/h3nock/remux
98•bitwise42•1d ago•35 comments

Show HN: Trifle – Open-source analytics that stores answers, not events

https://trifle.io/
49•iluzone•2d ago•14 comments

Show HN: Bento - An entire PowerPoint in one HTML file (edit+view+data+collab)

https://bento.page/slides/
1007•starfallg•2d ago•234 comments

Show HN: Audio Player with "Binaural Beats" tuned to the same key as your music

https://github.com/henrygabriels/binaural-studio
18•gabriel666smith•18h ago•4 comments

Show HN: A gate for AI agents that ships a board of its own worst flaws

https://github.com/githubscum/lotor
2•hnscum•7h ago•1 comments

Show HN: Mboxreader – easily view your Gmail Takeouts

https://mboxreader.com
4•scottilee•7h ago•0 comments

Show HN: Best JSON Formatter

https://bestjsonformatter.org
2•surajkrajan•7h ago•0 comments

Show HN: Impress – an ad-free daily word game

https://derekp.com/impress/
2•dualarte•8h ago•0 comments

Show HN: Crisp – Open-source display manager for macOS (DDC, HiDPI, presets)

https://github.com/didriksg/Crisp
4•didriksg•12h ago•0 comments

Show HN: Whetuu – a zero-config cross-shell prompt written in Zig

https://yamafaktory.github.io/whetuu/
49•yamafaktory•1d ago•38 comments

Show HN: Uploads.sh – the missing upload command for coding agents (open-source)

https://uploads.sh/
9•zachdunn•16h ago•0 comments

Show HN: Twigg – open-source big-tech-like version control and software forge

https://github.com/twigg-vc/monorepo
17•andrebianchessi•9h ago•12 comments

Show HN: A factory simulator game built on Spreadsheets

https://www.logisheets.com/?craft=factory-simulator
17•JeremyHe•1d ago•3 comments

Show HN: A representation of a chapter of your life through music

https://www.cuecard.live
3•alicoredi•10h ago•2 comments

Show HN: Corv v1.1 is out! Solving SSH execution for AI agents

https://github.com/khalid-src/corv-client
2•khalid_0002•11h ago•0 comments

Show HN: PBasic is a modern BASIC interpreter with a retro vibe

https://apps.apple.com/ca/app/pbasic/id6789459761?mt=12
2•johnrpenner•11h ago•0 comments

Show HN: Sourceminder.org - token-efficient code search

https://sourceminder.org/
4•ebcode•11h ago•2 comments

Show HN: I made Rung a daily word/clue game of nerve

https://dailyrung.com/
4•amaanster•11h ago•3 comments

Show HN: Poddie – A local-first, text-based video and podcast editor

https://github.com/SinanTang/poddie
2•sinan_tang•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)