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Show HN: CIA World Factbook Archive (1990–2025), searchable and exportable

https://cia-factbook-archive.fly.dev/
289•MilkMp•11h ago•73 comments

Show HN: Local-First Linux MicroVMs for macOS

https://shuru.run
163•harshdoesdev•13h ago•50 comments

Show HN: A geometric analysis of Chopin's Prelude No. 4 using 3D topology

https://github.com/jimishol/cholidean-harmony-structure/blob/main/docs/03-case-study-chopin-prelu...
34•jimishol•2d ago•8 comments

Show HN: Aussie Meme Boss Rush – 1 day Vibe Coded WebGL single file HTML game

https://tonym128.github.io/2026/02/22/aussie-meme-boss-rush.html
3•tonym128•1h ago•1 comments

Show HN: Spacemoji – 3D emoji-filled space warp simulation in a single HTML file

https://github.com/j-ncel/Spacemoji
2•koalux•1h ago•0 comments

Show HN: 3D Mahjong, Built in CSS

https://voxjong.com
110•rofko•15h ago•49 comments

Show HN: ZuckerBot. API and MCP server for AI agents to run Meta/Facebook ads

https://zuckerbot.ai/
2•DavisGrainger•2h ago•0 comments

Show HN: Sayou: Open-source agent workspace with versioned files and MCP tools

https://github.com/pixell-global/sayou
3•syumpx•3h ago•1 comments

Show HN: Clocktopussheets generated from your Git commits

https://clocktopus.app
2•allanclempe•3h ago•0 comments

Show HN: Goxe – Fast log clustering on an i5 (Reduced to 1 alloc/log, road to 0)

2•nxus_dev•3h ago•0 comments

Show HN: Sprime – weather, crypto, news, forex all normalized to one JSON schema

https://sprime.us/
4•mario0318•4h ago•0 comments

Show HN: WARN Firehose – Every US layoff notice in one searchable database

https://warnfirehose.com
122•sendkamal•8h ago•14 comments

Show HN: Gridl – A daily block puzzle game

https://gridlgame.com
4•pj3677•4h ago•0 comments

Show HN: OpenBrowserClaw – No Mac Mini. No VPS. No Cloud Deploy. Just Open a Tab

https://www.openbrowserclaw.com/
4•sachaa•4h ago•3 comments

Show HN: Rendering 18,000 videos in real-time with Python

https://madebymohammed.com/pysaic
26•mbmproductions•16h ago•3 comments

Show HN: TLA+ Workbench skill for coding agents (compat. with Vercel skills CLI)

https://github.com/younes-io/agent-skills/tree/main/skills/tlaplus-workbench
37•youio•18h ago•3 comments

Show HN: Llama 3.1 70B on a single RTX 3090 via NVMe-to-GPU bypassing the CPU

https://github.com/xaskasdf/ntransformer
377•xaskasdf•1d ago•96 comments

Show HN: A portfolio that re-architects its React DOM based on LLM intent

https://pramit-mandal-ai.netlify.app/
5•Pramit_2002•10h ago•2 comments

Show HN: CS – indexless code search that understands code, comments and strings

https://github.com/boyter/cs
9•boyter•9h ago•2 comments

Show HN: AI-Native Architecture Series (Open-Source)

https://github.com/myinvestpilot/ai-architecture
3•madawei2699•2h ago•3 comments

Show HN: AIO Checker – See what ChatGPT and Claude see on your website

https://aiochecker.vercel.app
3•solskede•7h ago•3 comments

Show HN: Deeper – Open-Source Beeper Analytics App for macOS

https://github.com/f/deeper
2•fka•7h ago•0 comments

Show HN: Iron-Wolf – Wolfenstein 3D source port in Rust

https://github.com/Ragnaroek/iron-wolf
82•ragnaroekX•1d ago•28 comments

Show HN: Treni – single-binary GPU runtime for uncertainty-aware agents 5ms TTFT

https://treni-docs.pages.dev/docs/
2•andrewmonostate•7h ago•1 comments

Show HN: A Vaadin Algebra and Calculus Solver Built with AI Assistance

4•bellaOxmyx•7h ago•0 comments

Show HN: The Manifold Chip – Bypassing the Landauer Wall in Analog Silicon

https://github.com/MPender08/manifold-chip-architecture
4•MPender08•8h ago•1 comments

Show HN: spdx2dep – Convertig SPDX meta data to debian/copyright (dep5)

https://codeberg.org/buhtz/spdx2dep
4•buhtz•15h ago•0 comments

Show HN: A native macOS client for Hacker News, built with SwiftUI

https://github.com/IronsideXXVI/Hacker-News
255•IronsideXXVI•2d ago•188 comments

Show HN: How to Verify USDC Payments on Base Without a Payment Processor

https://paywatcher.dev
6•Sem_pre•19h ago•1 comments

Show HN: Cryphos – no-code crypto signal bot with Telegram alerts

https://cryphos.com
4•duckducker•18h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)