frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
888•roansh•9h ago•172 comments

Show HN: OmniDiff – Opensource, super fast, content aware Git difftool, in Rust

https://github.com/ivankovic/omnidiff
151•FabCH•11h ago•38 comments

Show HN: Better Together – AI agents team up against spam calls and texts

https://better-together.fun/
2•adamontherun•42m ago•0 comments

Show HN: I rebuilt my old canvas 3D library as a small WebGL 2 library – phoria2

https://kevs3d.co.uk/phoria2/
74•kevs3d•1d ago•11 comments

Show HN: Point your camera at a landscape to learn about its geology

https://outcrop.rocks/
150•headsupernova•3d ago•37 comments

Show HN: Quarter – A TUI launcher to browse, search and launch your games

https://github.com/stronxyo/quarter
3•stronxyo•4h ago•0 comments

Show HN: AirFlick Drop – AirDrop for Windows with zero mobile app installs

https://github.com/k39139215-gif/airflick-drop
2•Snapmotion3421•4h ago•0 comments

Show HN: Jik – a self-hosted language using region-based memory management

https://github.com/jik-lang/jik
3•scorched_soy•5h ago•0 comments

Show HN: BBRouter – Ben Eater's 8-bit computer, simulated on 3D breadboards

https://bbrouter.com/bbrouter/ben-eater-sap-1
48•creack•1d ago•10 comments

Show HN: A language model that lives in a boot sector

https://github.com/kerlenton/bootgpt
95•kerlenton•1d ago•6 comments

Show HN: Ghostman – A fast, keyboard-driven TUI API client and webhook inspector

https://github.com/4yk5/Ghostman
64•4yk5•2d ago•40 comments

Show HN: Offline project memory for coding agents – no API key, no vector DB

https://github.com/krapcys1-maker/adaptive-agent-memory-research
2•krapcys•7h ago•0 comments

Show HN: Hacker News – HackerBooks, but for all the posts on HN

https://news.ycombinator.com/
3•techscruggs•7h ago•0 comments

Show HN: 2D world SIM where each creature runs a text classifier in the browser

https://id-le.com/?lab&halloween
2•nico•7h ago•1 comments

Show HN: A browser game where you navigate home to Earth using pulsars

https://lightyears-home.pages.dev/
5•gagarwal123•7h ago•0 comments

Show HN: To Honor Sir Patrick Stewart, Enjoy the TNG Episode Guessing Game

https://tng.episodle.com/
242•francisofascii•2d ago•76 comments

Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)

https://epoyraz.github.io/nes-contra-us/
89•tevlon•1d ago•81 comments

Show HN: Crystal Caves (1991) – C and WebAssembly port without an emulator

https://github.com/vital101/crystal-caves
2•vital101•10h ago•1 comments

Show HN: A working Nintendo in ~1GB of Qwen weights

https://github.com/dbreunig/nesformer
292•dbreunig•2d ago•150 comments

Show HN: When a CEO buys their stock, does it beat the S&P 500? Check any trade

https://www.insiderprint.com/spy-mode
3•insiderprint•10h ago•1 comments

Show HN: I Turned DOOM into a Transformer

https://github.com/mottopanikeiku/doomformer
131•falperc•3d ago•36 comments

Show HN: Sketch Stadium – watch your agent play Pictionary

https://sketch.wakeshift.ai/games/q5ucru
37•ericlevine•2d ago•11 comments

Show HN: Auto Dismiss Mac OS "Allow <app> to find devices on local networks?"

https://github.com/johncassil/dontallow
154•johncassil•3d ago•132 comments

Show HN: Multi-Layer ASCII Art

https://typeart.mitpit.com/
6•MitPitt•19h ago•1 comments

Show HN: Jointter – A daily word puzzle using dots and lines

https://www.jointter.com/
14•proy87•1d ago•27 comments

Show HN: A USB-C LTE modem that gives my computer a phone line

https://github.com/Koppar-AI/koppar-lte-modem
60•abijahkaj•1d ago•41 comments

Show HN: A proof-of-concept formalization of the IRS federal tax forms

https://github.com/emmilco/us-tax-model
82•RGS1811•4d ago•13 comments

Show HN: I rebuilt Kubernetes for ESP32 microcontrollers

https://github.com/arterialist/kube32
53•Arterialist•3d ago•21 comments

Show HN: Lasm – Write formally verified webapps in Lean for Node/serverless/edge

https://github.com/Millillion/lasm
38•lastmjs•2d ago•22 comments

Show HN: Create a Dumbphone on Android

https://beeswax.getflourish.org/
4•privacyishuman•20h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)