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Show HN: IKEA Complexity Index

https://ikea.greg.technology/
76•gregsadetsky•8h ago•39 comments

Show HN: A zoomable timeline of 4M Wikipedia events

https://app.everything.diena.co/
98•lortex•17h ago•38 comments

Show HN: Watch bots interact with an SSH honeypot in real time

https://honeypotlive.cc/
163•tusksm•22h ago•58 comments

Show HN: Loris Tunnel – an open-source desktop manager for SSH tunnels

https://github.com/RangerWolf/loris-tunnel-app
2•rangerwolf•3h ago•1 comments

Show HN: Instrumation a PYPI library for Instruments

https://github.com/abduznik/instrumation
10•abduznik•5d ago•1 comments

Show HN: Clx – Compile Lua to Native Executables Through C++20

https://github.com/samyeyo/clx
140•_samt_•6d ago•32 comments

Show HN: Simulator for a custom 8-bit discreet logic computer

https://msap2.mehran.dk
25•mehrant•3d ago•5 comments

Show HN: Qwen3.6-35B-A3B on a 16 GB M1 Pro with SSD-streamed MoE

https://github.com/andreaborio/ds4
10•andreaborio•12h ago•1 comments

Show HN: Leaves – A text-UI disk usage treemap visualizer

https://github.com/patonw/leaves
90•patonw•1d ago•29 comments

Show HN: Mojibake – A low-level Unicode library written in C

https://mojibake.zaerl.com/
75•program•1d ago•22 comments

Show HN: NS6 – Find your perfect domain

https://www.ns6.com/
3•nadermx•8h ago•7 comments

Show HN: Firefox in WebAssembly

https://developer.puter.com/labs/firefox-wasm/
261•coolelectronics•2d ago•126 comments

Show HN: misa77 - a codec that decodes 2x faster than LZ4 (at better ratios)

https://github.com/welcome-to-the-sunny-side/misa77
163•nonadhocproblem•2d ago•48 comments

Show HN: Be the ChatBOT

https://bethechatbot.com/
49•keito•1d ago•23 comments

Show HN: I've built a words game based on binary search

https://hilogame.cc/
49•ludovicianul•1d ago•66 comments

Show HN: BambooGrid – Open-source web UI for power grid modeling and power flow

https://bamboo.kickstage.com
35•soaringmonchi•1d ago•13 comments

Show HN: Libretto PR agents – Automatically fix failing playwright scripts

https://libretto.sh/debug-agents
21•muchael•1d ago•4 comments

Show HN: A modern port of Linux to a ten-year-old QWERTY phone

46•tmzt•1d ago•12 comments

Show HN: One More Letter

https://playonemoreletter.com/
88•hmate9•2d ago•58 comments

Show HN: QBasic Gorillas (Repeeled)

https://gameswithtony.com/gorillas/
30•TonyAlicea10•1d ago•26 comments

Show HN: Clawk – Give coding agents a disposable Linux VM, not your laptop

https://github.com/clawkwork/clawk
223•celrenheit•4d ago•157 comments

Show HN: The Port Index – 3,804 seaports and 9,640 airports, scored

https://www.theportindex.online
4•theportindex•14h ago•0 comments

Show HN: Galois connections for composable numeric casts in Rust

https://github.com/cmk/connections
31•partialsolve•1d ago•3 comments

Show HN: Opening lines of famous literary works

https://www.verbaprima.com/
178•plicerin•3d ago•104 comments

Show HN: Tests.ws – WebSocket testing tools, language guides, Chrome extension

https://tests.ws/
3•gingermanymph•15h ago•0 comments

Show HN: Argument duello game with your friend – AI judge decides who's right

https://wram.chat
5•revolt2tech•16h ago•0 comments

Show HN: Fluent, tiny lang for reactivity and autograd

https://mlajtos.github.io/fluent/?code=VG91cg
6•mlajtos•16h ago•2 comments

Show HN: I ported Fallout 1 to the PSP

https://github.com/abduznik/fallout1-ce-psp
6•abduznik•16h ago•3 comments

Show HN: Tools Berry – client-side calculators with open-source tax engines

https://tools-berry.com/
3•edmonddaher•16h ago•2 comments

Show HN: Docket (system for active note-taking) now self-hosted after HN asked

https://withdocket.com/self-hosted
8•davnicwil•17h ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)