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Show HN: I recreated Papers Please but you're deciding which YC startups to fund

https://termsheetplease.com/
157•bolau•5h ago•72 comments

Show HN: Yogurt – Free, private, open-source alternative to Granola

https://github.com/FrigadeHQ/yogurt
161•brownrout•9h ago•71 comments

Show HN: Godbolt-in-a-floating-window for Neovim (C, C++, Rust)

https://github.com/0xdeadf1sh/AssemblyForNeovim
96•0xdeadf1sh•11h ago•17 comments

Show HN: W-ISA – An instruction set for programming LLM weights

https://github.com/eax/w-isa
2•eaxitect•57m ago•0 comments

Show HN: Micron – Oberon with the Power of C

https://github.com/rochus-keller/Micron
50•Rochus•3d ago•13 comments

Show HN: Klad, a paint app your coding agent can drive (source-available)

https://github.com/klad-app/klad
69•ambewas•8h ago•29 comments

Show HN: Dogfood Bench

https://solomon-b.github.io/dogfood-bench/
2•solomonb•1h ago•0 comments

Show HN: SilentStars – Lesser-known open-source projects still being built

https://silentstars.dev/
3•fcapuz2•1h ago•0 comments

Show HN: Black Ops II statically recompiled to native ARM64 macOS

https://github.com/adrbn/bo2-mac
138•adrbn•19h ago•60 comments

Show HN: 3D to 2D, point clouds flattening (geometry images)

https://github.com/Neighborhood-Grid/flatpoints
16•adec314•2d ago•5 comments

Show HN: I created a library for correctly using SQLite in Go programs

https://github.com/cattlecloud/litesql
19•sethops1•11h ago•1 comments

Show HN: Valencia, Spain in Sim City/Isometric View

https://tinyvalencia.com/
245•leugim•1d ago•61 comments

Show HN: Igloo – Self-hosted data warehouse built on DuckDB

https://github.com/akkio-inc/igloo
2•AbrahamParangi•3h ago•0 comments

Show HN: ChessKeep – browse grandmaster chess games

https://chesskeep.app/
2•fisher-brett•4h ago•0 comments

Show HN: Get your coding agent off ~2019 JavaScript, onto modern web primitives

https://github.com/GoogleChrome/modern-web-guidance
423•paulirish•1d ago•141 comments

Show HN: I created a World Model that can run locally and hallucinates GTA5

https://lucidml.ai/dashboard/minidemo?world=gta5
3•abhisoflucidml•4h ago•0 comments

Show HN: Every satellite that passed over any place this week, and its photos

https://www.watched.earth
480•a585gupt•2d ago•82 comments

Show HN: ThingStudio, Node-RED style programming for microcontrollers

https://thingstudio.net/
13•mkarliner•13h ago•2 comments

Show HN: Ghanaian street games you can play in the browser

https://www.ghanastreetgames.com/
114•samuelaidoo45•3d ago•22 comments

Show HN: Spared – self-hosted Workers and Durable Objects for Rust apps

https://github.com/michaelmagan/spared
5•grouchy•5h ago•0 comments

Show HN: Rebuilding Amazon SES in Rust

https://github.com/nitrosend/nitromta
4•auscaster•6h ago•0 comments

Show HN: Aq – an attention queue TUI for Claude Code

https://github.com/nodo-labs-uk/attention-queue
15•orbis-tertius•13h ago•0 comments

Show HN: mib – A 300KiB Vim-Style Markdown Scratchpad for Linux / Wayland

https://github.com/osigurdson/mib
2•osigurdson•6h ago•0 comments

Show HN: MeowDisplay Is iPhone Mirroring, but in Reverse

https://meowdisplay.app/
120•raiseCatError•2d ago•45 comments

Show HN: Aircad – Professional drafting and 3D modeling in the browser

https://aircad.com
46•peetle•1d ago•21 comments

Show HN: Someone Was Here – Find out who used your Mac while you were away

https://someonewashere.app/
115•4onthefloor124•2d ago•44 comments

Show HN: STE80 Humanizer – de-AI text by writing 80% of the way to ASD-STE100

https://github.com/Dodaios/ste80-humanizer
111•Dodaios•2d ago•43 comments

Show HN: NoDOM high performance WASM UI kit for DuckDB-WASM

https://osullivj.github.io/nodom_ukprop/
4•osullivj•12h ago•0 comments

Show HN: Pots – Open-source Grok Bot alternative, used by 6 startups for a month

https://github.com/Crokily/pi-durable-bot
7•Crokily•13h ago•1 comments

Show HN: Daily GPU Rental Prices Across AWS, Azure, RunPod and Vast.ai

https://taipeiledger.com/gpu/
14•khoonie•21h ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)