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Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

256•adam_rida•7h ago•123 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
127•harrisontin•11h ago•20 comments

Show HN: OneCLI – OSS credential gateway that keeps secrets out of AI agents

https://github.com/onecli/onecli
81•Jonathanfishner•11h ago•29 comments

Show HN: Claude-thermos keeps your Claude session warm for you

https://github.com/izeigerman/claude-thermos
77•s0ck_r4w•9h ago•69 comments

Show HN: Trifle – Open-source analytics that stores answers, not events

https://trifle.io/
38•iluzone•1d ago•7 comments

Show HN: Remux – an open-source tmux workspace designed for iPhone

https://github.com/h3nock/remux
88•bitwise42•12h ago•31 comments

Show HN: Whetuu – a zero-config cross-shell prompt written in Zig

https://yamafaktory.github.io/whetuu/
46•yamafaktory•12h ago•27 comments

Show HN: A factory simulator game built on Spreadsheets

https://www.logisheets.com/?craft=factory-simulator
2•JeremyHe•1h ago•0 comments

Show HN: Connecting my dumb garage and car's homelink buttons to Home Assistant

https://dsauerbrun.com/writing/dumb-garage
7•dsauerbrun•5h ago•0 comments

Show HN: Turo – An Aggressive Token-Saving Proxy for CLI AI Agents

https://github.com/kdeps/turo
2•jjuliano•2h ago•1 comments

Show HN: Life Tile – Passive time tracker that shows your day as a Mondrian grid

https://apps.apple.com/us/app/life-tile-auto-tracker/id6767332648
2•choyongjoon•2h ago•0 comments

Show HN: macOS menu-bar manager for SSH port forwards

https://github.com/lx2026/RelayBar
39•linxy97•12h ago•6 comments

Show HN: Bento - An entire PowerPoint in one HTML file (edit+view+data+collab)

https://bento.page/slides/
985•starfallg•1d ago•230 comments

Show HN: I built a zero-latency developer tool suite in pure Vanilla JavaScript

https://omnideck.cc/
18•AAPD_Studio•12h ago•10 comments

Show HN: Dally – A little every day adds up

https://mctools.site
17•totaldude87•13h ago•2 comments

Show HN: Flow Matching model inference in C

https://github.com/ecrasevvv/c-fm/tree/master
4•ecrasevvv•9h ago•0 comments

Show HN: Advanced Coffee Search Covering Over 17,000 coffees

https://beangenie.coffee/coffee
2•epicwynn•5h ago•1 comments

Show HN: Cactus Hybrid: We taught Gemma 4 to know when it's wrong

https://github.com/cactus-compute/cactus-hybrid
183•HenryNdubuaku•1d ago•40 comments

Show HN: Hanky – ETL style framework for loading flash cards into Anki

https://github.com/Haeata-Ash/hanky
10•funfruit•13h ago•0 comments

Show HN: GapQuery – find app-market gaps from 35,600 apps and their reviews

https://www.gapquery.com
6•northify•12h ago•0 comments

Show HN: I simulated closing the Strait of Hormuz on real oil trade data

https://globaloilnetwork.staffinganalytics.io/
6•eliotho•14h ago•3 comments

Show HN: DeepSQL – A self-hostable DBA agent for Postgres and MySQL

https://deepsql.ai/
50•venkat971•3d ago•29 comments

Show HN: Web swing through midtown NYC

https://www.swingnyc.com/
75•shahahmed•1d ago•26 comments

Show HN: HN Hall of Fame – browse 3,100 legendary Hacker News links

https://www.orangecrumbs.com/hall/
205•oyster143•1d ago•38 comments

Show HN: Notebooker.ai – NotebookLM alternative, your own models, keys, storage

https://notebooker.ai/
3•mistakevin•7h ago•0 comments

Show HN: I made YAFL – a E2EE file handoff for AI agents

https://yafl.dev
4•marcushorndt•12h ago•1 comments

Show HN: What's AI's go-to, public or private healthcare?

https://www.modelbias.ai/prompt/public-or-private-healthcare
8•bnfcl•12h ago•3 comments

Show HN: Syncle – Open-source real-time database synchronization engine

https://github.com/osmanahmadxai/SYNCLE
3•osmanahmadxai•9h ago•0 comments

Show HN: Setoku – Self-hosted knowledge server for AI agents

https://setoku.com/
3•rgbrgb•9h ago•0 comments

Show HN: Historic adobe buildings mapped across America

https://adobepueblo.com/
3•not_wowinter13•9h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)