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Show HN: Tsplat – Render Gaussian Splats directly in your terminal

https://github.com/darshanmakwana412/tsplat
4•darshanmakwana•34m ago•1 comments

Show HN: Pushduck – S3 uploads that run on Cloudflare Workers, no AWS SDK

3•abhay_ramesh•53m ago•1 comments

Show HN: Ithihāsas – a character explorer for Hindu epics, built in a few hours

https://www.ithihasas.in
143•cvrajeesh•12h ago•35 comments

Show HN: Groupr – Rust CLI that sorts files into subfolders by extension

https://github.com/TimFinnigan/groupr
2•timfinnigan•2h ago•0 comments

Show HN: Deflect One – command line dashboard for managing Linux servers via SSH

https://github.com/Frytskyy/deflect-one
2•whitemanv•2h ago•1 comments

Show HN: Continual Learning with .md

https://github.com/SunAndClouds/ReadMe
24•wenhan_zhou•10h ago•18 comments

Show HN: Prmana – OIDC SSH Login for Linux with DPoP (Rust, Apache 2.0)

https://github.com/prodnull/prmana
3•cbchhaya•4h ago•0 comments

Show HN: boringBar – a taskbar-style dock replacement for macOS

https://boringbar.app/
503•a-ve•1d ago•287 comments

Show HN: Excalicharts – Charting Library for Excalidraw

https://github.com/tombedor/excalicharts
4•jjfoooo4•6h ago•0 comments

Show HN: Mcptube – Karpathy's LLM Wiki idea applied to YouTube videos

https://github.com/0xchamin/mcptube
7•0xchamin•14h ago•0 comments

Show HN: I built a social media management tool in 3 weeks with Claude and Codex

https://github.com/brightbeanxyz/brightbean-studio
177•JanSchu•21h ago•120 comments

Show HN: Lythonic – Compose Python functions into data-flow pipelines

https://github.com/walnutgeek/lythonic
4•walnutgeek•10h ago•0 comments

Show HN: Oberon System 3 runs natively on Raspberry Pi 3 (with ready SD card)

https://github.com/rochus-keller/OberonSystem3Native/releases
237•Rochus•1d ago•94 comments

Show HN: OQP – A verification protocol for AI agents

https://github.com/OranproAi/open-qa-protocol
5•Aamir21•8h ago•1 comments

Show HN: Claudraband – Claude Code for the Power User

https://github.com/halfwhey/claudraband
117•halfwhey•1d ago•44 comments

Show HN: Pardonned.com – A searchable database of US Pardons

496•vidluther•3d ago•272 comments

Show HN: Equirect – a Rust VR video player

https://github.com/greggman/equirect
11•greggman65•22h ago•1 comments

Show HN: Farchive – SQLite-backed history-preserving compressed archive

https://github.com/eliask/farchive
4•ekns•14h ago•0 comments

Show HN: Deconflict – Open-source WiFi planner with physics-based walls

https://deconflict.pages.dev
3•s_e__a___n•10h ago•1 comments

Show HN: I benchmarked Gemma 4 E2B – the 2B model beat the 12B on multi-turn

https://aiexplr.com/post/gemma-4-e2b-benchmark
6•mailharishin•11h ago•0 comments

Show HN: GDL – I built an AI-powered invention engine

https://groundeddiscoverylabs.com/
2•Whyachi•11h ago•0 comments

Show HN: Lint-AI by RooAGI, a Rust CLI for AI Doc Retrieval

https://github.com/RooAGI/Lint-AI
3•rooagi•11h ago•0 comments

Show HN: Encrypted, nothing stored, nothing repeated face-gated asset sharing

https://veylt.net/
4•bekkerza•13h ago•0 comments

Show HN: pg_grpc – Call gRPC services directly from PostgreSQL

https://github.com/CSenshi/pg_grpc
7•csenshi•13h ago•1 comments

Show HN: Hitoku Draft – context aware local macOS assistant

https://github.com/Saladino93/hitokudraft
3•lostathome•14h ago•0 comments

Show HN: Asthi – Damn good asset tracker

https://www.asthi.app/
3•suvamsh•14h ago•0 comments

Show HN: FluidCAD – Parametric CAD with JavaScript

https://fluidcad.io/
155•maouida•3d ago•37 comments

Show HN: Bloomberg Terminal for LLM ops – free and open source

7•amans9712•14h ago•1 comments

Show HN: Aeolus – a library for unified access to air quality sensor networks

https://github.com/southlondonscientific/aeolus
3•ruaraidh•14h ago•0 comments

Show HN: Dbg – One CLI debugger for every language (AI-agent ready)

https://redknightlois.github.io/dbg/
4•redknight666•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)