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Show HN: Run full iOS 16.5 firmware on Android Devices

https://github.com/oosexgang/hackios-xnu-kernel
100•aghuang•2h ago•39 comments

Show HN: Uberblok – an interactive museum of ZFS internals

https://uberblok.storagebits.workers.dev/
22•storagebits•1d ago•2 comments

Show HN: Dovepass – can I legally fly a drone along this exact path in SF?

https://dovepass.com
22•nimitmehra•2d ago•5 comments

Show HN: Fire hazard zone, power line risk and fire history for any CA address

https://www.firezones.info
2•raffys•1h ago•0 comments

Show HN: Stackdome – An open source self-hostable Railway alternative on K8s

https://github.com/axernel-labs/stackdome
8•basilpbabu•1h ago•0 comments

Show HN: Omnara – Open-source alternative to Claude Managed Agents

https://github.com/omnara-ai/omnara
104•kmansm27•1d ago•31 comments

Show HN: pdf editor - I rebuild PDFs into editable HTML objects, in the browser

https://blueberry-shake.pages.dev/
2•HopeLion•2h ago•0 comments

Show HN: OnKey – I'm a bad singer, so I built an app to show where I'm off-key

https://github.com/dsmurrell/onkey
2•dsmurrell•3h ago•1 comments

Show HN: App Factory – 42 Claude Code skills to ship apps to App Store and Play

https://github.com/yybd/app-factory
2•yybd•4h ago•0 comments

Show HN: SimCity, but with Permits

https://permit.petercai.com/
925•pcai•1d ago•417 comments

Show HN: Sumi.css – CSS Framework

https://github.com/vladocar/Sumi.css
93•bepero•1d ago•27 comments

Show HN: Lumabri – Run large AI models across your computers and servers.Pure C

https://github.com/JustVugg/lumabri/blob/main/README.md
4•vforno•5h ago•0 comments

Show HN: RigCheck – can your GPU or Mac run this open model? Sourced, open data

https://localrigcheck.com/
3•chenzige•5h ago•1 comments

Show HN: ULDA – Client-side encryption with a simple JavaScript API

https://demo.ulda.io/
21•nonsence•3d ago•4 comments

Show HN: AI-built browser games, collected in one place

https://playgroundarcade.com/
35•richleigh•2d ago•3 comments

Show HN: I built a Markdown and raw HTML blog platform scoring 99 on PageSpeed

https://bloffy.co/en
25•textlanes33•17h ago•23 comments

Show HN: Tinytowns, a small model to generate realistic sounding town names

https://quirkyagents.com/wizard/projects/tinytowns/
3•dave8172•8h ago•0 comments

Show HN:Odd Orbit, live 3D globe of quakes, weather, satellites and UFO reports

https://oddorbit.app/
7•oddorbitapp•1d ago•4 comments

Show HN: Aw-1 – Deterministic AST circuit breaker and kernel jail for AI agents

https://github.com/MvikManners/aw1-circuit-breaker
2•MvikVela•10h ago•0 comments

Show HN: git-found, fixes "Repository not found" with multiple GitHub accounts

https://github.com/advaith334/git-found
2•Advaith_12•10h ago•2 comments

Show HN: Death Plan Switch, a self-hosted dead man's switch for solo devs

https://deathplanswitch.com/
107•romeo19361•2d ago•66 comments

Show HN: Computer use on the phone itself: a 2B model that operates Android apps

https://getopposable.com/blog/computer-use-on-the-phone
15•erikkannike•1d ago•4 comments

Show HN: Twine is a meta-harness with workflows, cross-agent memories and traces

https://github.com/standing-desks/twine
5•SurfingAlpaca•17h ago•1 comments

Show HN: Penmentor – Claude marks up your handwritten math like a teacher

https://github.com/AbdullahAlhariri/penmentor
65•abdullahalharir•2d ago•9 comments

Show HN: Rouler – Steer Windows traffic per app or IP across multiple interfaces

https://rouler.io/
27•brndnbuilds•2d ago•7 comments

Show HN: Jev Cards, Can you beat a vision model at a picture quiz?

https://jevcards.com
71•totisjosema•2d ago•53 comments

Show HN: The Zelda timeline to catch up before the Ocarina of Time remake

https://legendofhyrule.com/
226•jsomau•4d ago•129 comments

Show HN: Overdesigned Simple Solitaire

https://defaultsolitaire.app/
5•fsloth•20h ago•9 comments

Show HN: Cathode, a Gtk4 YouTube player based on mpv and yt-dlp

https://github.com/andunieee/cathode
5•andunie•15h ago•0 comments

Show HN: HN Sieve – every Show HN scored and summarized by AI

https://hnsieve.com
3•cezarvil•15h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)