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Show HN: Spindle – a full-featured, type-safe web framework for OCaml 5

https://github.com/hyphatech/spindle
26•zaiev•2d ago•6 comments

Show HN: Logo Deal – Logos anyone can edit with text

https://logo.deal/
4•vednig•2h ago•0 comments

Show HN: Waymark – A workflow engine that compiles jobs instead of replaying

https://github.com/piercefreeman/waymark
78•icyfox•2d ago•27 comments

Show HN: Tmux-restore saves tmux windows and agent sessions across reboots

https://github.com/andrewboldi/tmux-restore
48•boldi•3d ago•32 comments

Show HN: An online shop where your friends can hurry the courier

https://www.dopaminechic.com/
6•AmsterErdo•3h ago•2 comments

Show HN: Retex, a Faster LaTeX Engine

https://gitlab.com/severin-lemaignan/retex
3•skadge•5h ago•0 comments

Show HN: I taught my Fujifilm X-T30 II to print on an instax Link 3 over BLE

https://ronangaillard.github.io/posts/fujifilm-x-t30-ii-instax-link-3/
4•j_leboulanger•6h ago•0 comments

Show HN: Agents infer Lego mechanisms from sources, then animate them

https://github.com/anteloc/ldraw-mecha/tree/v0.5.0
30•antelocnova•19h ago•1 comments

Show HN: A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

https://www.linum.ai/field-notes/pjit-21k
280•schopra909•2d ago•29 comments

Show HN: Stroq – a local audit of what your coding agent did and why

https://github.com/AGGIB/Stroq
92•agybay_07•1d ago•34 comments

Show HN: AegisKernel – Zero-trust POSIX runtime for AI agents in <0.016ms

https://adikshatriyag-crypto.github.io/aegis-kernel/
12•adityawebde•22h ago•3 comments

Show HN: Agentic Identity Broker, OAuth Delegation for AI Agents

https://github.com/zalando-incubator/agentic-identity-broker
22•jbspeakr•1d ago•3 comments

Show HN: Firenook – Firebase emulators in Rust: 40× faster writes, 10× less RAM

https://firenook.dev/
170•sanjevirau•2d ago•30 comments

Show HN: CloneGuard – Scan a repo for credential-stealing tricks before it runs

https://github.com/tharun208/cloneguard
31•tharun208•19h ago•7 comments

Show HN: I built ivyNote, a local-first Markdown notes app

https://ivynote.app/
3•songtianlun1•13h ago•0 comments

Show HN: I built a tool that prices a pre-built PC part by part

https://pcdealcheck.com/
118•adlep•3d ago•84 comments

Show HN: Tell the Sky – message lanterns drift on winds from live weather data

https://tellthesky.com
5•andycodeman•19h ago•0 comments

Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander

https://fireflyk64.github.io/wcmulti/
254•daniel_rh•2d ago•39 comments

Show HN: Overhead – the planes overhead, painted on an e-ink frame

https://github.com/dmellok/tesserae-widget-overhead
11•xDaftTurtle•1d ago•0 comments

Show HN: Uncracked City, detective game where you question LLM suspects that lie

https://uncracked.city
127•passkey1510•3d ago•69 comments

Show HN: HackerTV – HN's most-recommended Youtube videos as 24/7 TV channels

https://hackertv.org
488•dsalzman•4d ago•83 comments

Show HN: Hacker Living – HN's most recommended places

https://hacker.living
5•grandimam•22h ago•2 comments

Show HN:Best Price Supermarket Offers in Denmark

https://nyneon.net/supermarket-offers-denmark/
2•Zinnn•16h ago•1 comments

Show HN: NASA's Swift telescope's 22 years in orbit, rebuilt from its archive

https://swift.rory.codes/
4•mrroryflint•23h ago•3 comments

Show HN: Gauge – Open-Source CLI to recursively improve your docs

https://github.com/gauge-sh/gauge-cli
43•0x63_Problems•2d ago•10 comments

Show HN: An open source webbluetooth and NFC browser for iOS

https://github.com/hito-dev/wand-browser
15•hito•1d ago•0 comments

Show HN: UUMit – turn idle machines into model endpoints

https://uumit.ai/
4•rory18439909614•1d ago•1 comments

Show HN: TubeHaus – an open-source YouTube client with no Google account

https://github.com/biolend83/tubehaus
21•invidiouslove12•2d ago•5 comments

Show HN: Rindraw – drawing and animation app for iPad, iPhone and Mac

https://rindraw.com/
5•sawirricardo•1d ago•0 comments

Show HN: Send to dot 0.9.5 – no computer has to stay on

https://github.com/bryanzk/send-to-dot/releases/tag/v0.9.5
2•bryanzk•20h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)