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Show HN: My $300 embroidery machine needed a subscription, so I built my own app

https://github.com/simpsoka/zigzag
415•simpsoka•12h ago•159 comments

Show HN: RealtimeVAD – trading false positives for 110ms earlier end-of-speech

https://github.com/KoljaB/RealtimeVAD
10•koljab•7h ago•0 comments

Show HN: PharmA2A, an open protocol for pharmacy-to-supplier orders on A2A

https://github.com/pharma2a/pharma2a
2•eliefo•21m ago•0 comments

Show HN: Kapso – Iterative learning from enterprise data

41•alirezamshi•11h ago•10 comments

Show HN: AgentRun – open-source, Self-improving Managed Agents

https://github.com/Parcha-ai/agentrun/blob/main/README.md
89•miguelrios•11h ago•23 comments

Show HN: Real-time inventory of natural stone slabs in US

https://slabby.org/
2•dhruvkar•1h ago•0 comments

Show HN: I built a Rick and Morty explainer video generator

https://usediorama.com/rick-and-morty
10•dixitbavu•1h ago•13 comments

Show HN: Apron Chat Protocol

https://apron.chat/
38•shazow•12h ago•0 comments

Show HN: KittyBrowser, I built a web browser in your terminal

https://github.com/graiz/kittybrowser
4•graiz•3h ago•2 comments

Show HN: Cerulion – ROS 2-compatible robotics runtime with multi-process replay

https://github.com/cerulion-inc/cerulion
11•lakshays•8h ago•4 comments

Show HN: Woolly – Take your ChatGPT memory with you, local and open source

https://github.com/rjcuff/woolly
2•rjcuff•2h ago•0 comments

Show HN: Grow any hobby (skills for humans not AI)

https://grow-bonsai.app/
3•ag_rin•2h ago•2 comments

Show HN: Build a PC in 3D in the Browser

https://www.buildcores.com
53•ozaiworld•4d ago•20 comments

Show HN: Yogurt – Free, private, open-source alternative to Granola

https://github.com/FrigadeHQ/yogurt
288•brownrout•1d ago•111 comments

Show HN: AgentLeak – open-source privacy testing for multi-agent LLM systems

https://github.com/Privatris/AgentLeak
3•yagobski•3h ago•0 comments

Show HN: Aircad – Professional drafting and 3D modeling in the browser

https://aircad.com
89•peetle•2d ago•41 comments

Show HN: I recreated Papers Please but you're deciding which YC startups to fund

https://termsheetplease.com/
239•bolau•1d ago•94 comments

Show HN: AI Red Lines – write down what would make you act on AI

https://yourairedlines.com
35•ap11071•14h ago•29 comments

Show HN: As IrfanView isn't on Linux, I've vibe-coded my own image viewer

https://github.com/micha42-dot/uxzView
4•manif00ld•5h ago•0 comments

Show HN: I built a calendar app that gives each event its own to-do list

https://apps.apple.com/ph/app/daily-planner-tasks-zesfy/id6479947874
10•whereinside•13h ago•2 comments

Show HN: TreasuryFlow, an overnight bank-vs-books check for small businesses

https://app.treasuryflow.ai/portal?demo=true&vertical=landscape&utm_source=hn&utm_medium=show-hn&...
3•michaelgdwn•5h ago•0 comments

Show HN: AxiomStory – Keep stories consistent across AI text, images, video

https://axiomstory.com
3•asimj1029•5h ago•1 comments

Show HN: DRS-VPT. Localize a photo in a 3D point cloud without an initial pose

https://github.com/ori-drs/drs-vpt
9•seasponge•10h ago•0 comments

Show HN: Fable52.games – Play and inspect Fable 5.2 single-file HTML games

https://fable52.games
66•felixne•13h ago•55 comments

Show HN: ActiveDNS, a free DNS search service

https://activedns.net/
2•elnerd•6h ago•0 comments

Show HN: Black Ops II statically recompiled to native ARM64 macOS

https://github.com/adrbn/bo2-mac
149•adrbn•2d ago•66 comments

Show HN: Animate4Me – The first prompt-to-Spine 2D animation tool

https://animate4me.com/
2•AxiDev•6h ago•0 comments

Show HN: Godbolt-in-a-floating-window for Neovim (C, C++, Rust)

https://github.com/0xdeadf1sh/AssemblyForNeovim
104•0xdeadf1sh•1d ago•20 comments

Show HN: Valencia, Spain in Sim City/Isometric View

https://tinyvalencia.com/
251•leugim•2d ago•62 comments

Show HN: Neon and Mubit: an agent that cuts its own frontier-model tokens by 73%

https://neon.com/blog/mubit-neon-ai-gateway
3•aperi•7h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)