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Show HN: Jev Cards, Can you beat a vision model at a picture quiz?

https://jevcards.com
46•totisjosema•3h ago•22 comments

Show HN: Penmentor – Claude marks up your handwritten math like a teacher

https://github.com/AbdullahAlhariri/penmentor
33•abdullahalharir•3h ago•2 comments

Show HN: Clerkenwell – A Handwritten Clojure Notebook

https://handwritten.danieljanus.pl/2026-10-20-clerkenwell.html
11•nathell•3h ago•0 comments

Show HN: VoidAccess – open-source dark web OSINT, from query to a graph

https://github.com/KatrielMoses/voidaccess
123•coding-maniac•3h ago•13 comments

Show HN: Skillsync – Coding agent memory but it's just search

https://skillsync.com
3•cat-whisperer•1h ago•0 comments

Show HN: we made every cloud work like one giant computer

https://getovercast.com/
3•jperryjperry•1h ago•1 comments

Show HN: Twig – An Android file manager for NAS, S3, restic and Git under 10 MB

https://github.com/dev2ex/twig
6•dev2ex•3h ago•1 comments

Show HN: Koody for Business – AI bookkeeping for people who aren't accountants

https://koody.com/business
2•Halimah•2h ago•0 comments

Show HN: Worklicant – Lightweight ATS. Pay per Vacancy. AI Enabled

https://worklicant.com/
4•azyzz228•2h ago•0 comments

Show HN: Another Blog Search Engine

https://outerweb.org/
8•cosmicgadget•3h ago•2 comments

Show HN: Agent Archive – Session Handoffs and Backups for Claude Code and Codex

https://github.com/wangjohn/agent-archive
2•johnjwang•2h ago•0 comments

Show HN: LongTerMemory, AI-RAG Study tool helping people to study everything

https://longtermemory.com
2•aledevv•3h ago•0 comments

Show HN: An archive of AWS outages that keeps them after AWS's 12-month window

https://mimobn.github.io/aws-status-archive/
4•mimobn•3h ago•0 comments

Show HN: PDFkind – a PDF editor that edits the existing text, in the browser

https://pdfkind.com/edit-pdf
3•omadhi•3h ago•0 comments

Show HN: Ripscope, a faster cscope for C that keeps its index current

https://github.com/pederbe/ripscope
3•pederbe•3h ago•0 comments

Show HN: I built a native Prolog WAF not only blocks, outputs live JSONL data

https://prologwaf.site/
2•lokinpendawa•3h ago•0 comments

Show HN: Megapop – a Populous-style god game in the browser, WebGPU, no engine

https://waldtier.itch.io/megapop
3•xdbx•1h ago•1 comments

Show HN: Maap 4B model that does RL for calibrated **Estimates

https://hitl.systems/models/maap/
3•gamebit07•4h ago•0 comments

Show HN: Beatsflow – Text and reference-to-beat generator

https://www.getbeatsflow.com
3•emirgumus•4h ago•2 comments

Show HN: Agent Alley – A social experiment for AI agents

https://www.agent-alley.com/
3•JeffreyGorgon•4h ago•0 comments

Show HN: Standard Topic – An AI and RSS-powered news and resource platform

https://www.standardtopic.com/
4•johnchoud•4h ago•0 comments

Show HN: Death Plan Switch, a self-hosted dead man's switch for solo devs

https://deathplanswitch.com/
86•romeo19361•13h ago•61 comments

Show HN: FlexChords – chords for any YouTube song, from a model I trained

https://www.flexchords.com/
11•amits97•9h ago•3 comments

Show HN: I built a task system to handle the drudgery so I could focus on tasks

https://3anddoneapp.com/try
56•dmayle•1d ago•51 comments

Show HN: Lights-on software factory boilerplate for Claude Code

https://github.com/gojko/lights-on-software-factory
16•gojkoa•17h ago•8 comments

Show HN: Vibe Prospecting – B2B Prospecting from Claude and Claude Code via MCP

https://github.com/explorium-ai/vibeprospecting-mcp
3•zivnadil•6h ago•1 comments

Show HN: Snitch – my Mac talked to 347 servers in one idle hour, so I built this

https://github.com/aixisstudio/Snitch
9•aiXis•6h ago•2 comments

Show HN: Proxium – Self-hosted HTTP/SOCKS5 proxy with a web admin UI

https://github.com/koldakov/proxium
4•koldakov•6h ago•2 comments

Show HN: Cliqqe – Meet 4 new people over a video call every week

https://cliqqe.com/
4•bilyas509•6h ago•2 comments

Show HN: RoadRash ported to Three.js to run in the browser

https://roadrash.pages.dev
31•olucurious•20h ago•8 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)