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Show HN: Explore color palettes inspired by 3000 master painter artworks

https://paletteinspiration.com/
130•ouli•10h ago•45 comments

Show HN: Airbyte Agents – context for agents across multiple data sources

105•mtricot•13h ago•27 comments

Show HN: Better Design – 28 Shadcn design systems (OSS, MCP: Cursor/Claude Code)

https://github.com/marvkr/better-design
5•marvinkr•4h ago•0 comments

Show HN: A Mutating Webhook to automatically strip PII from K8s logs

https://github.com/aragossa/pii-shield
22•aragoss•13h ago•4 comments

Show HN: I built a new word game, Wordtrak

https://wordtrak.com/blog/2026-05-05-I-built-a-new-word-game
68•qrush•16h ago•40 comments

Show HN: New Benchmark from SWE-bench team is 0% solved

https://programbench.com/
15•lieret•13h ago•2 comments

Show HN: Codeberg (Forgejo) CLI, built with Xclif

https://codeberg.org/thatxliner/codeberg-cli
11•thatxliner•13h ago•1 comments

Show HN: nfsdiag – A NFS diagnostic application

https://github.com/lsferreira42/nfsdiag
80•lsferreira42•3d ago•6 comments

Show HN: Orch8 – Durable workflow engine in Rust, one binary, Postgres or SQLite

https://github.com/orch8-io/engine
22•_alphageek•16h ago•1 comments

Show HN: I Built a Museum Exhibit

https://knhash.in/built-an-exhibit/
36•kn81198•3d ago•3 comments

Show HN: Apple's SHARP running in the browser via ONNX runtime web

https://github.com/bring-shrubbery/ml-sharp-web
182•bring-shrubbery•2d ago•46 comments

Show HN: Ableton Live MCP

https://github.com/bschoepke/ableton-live-mcp
118•bschoepke•2d ago•78 comments

Show HN: AI-DLC-UML (AI-Driven Development Life Cycle with UML Modeling)

https://github.com/takaakit/ai-dlc-uml
3•takaakit•10h ago•0 comments

Show HN: I indexed 8,643 BSides talks across 227 chapters and 6 continents

https://allbsides.com/
21•Parkado•1d ago•8 comments

Show HN: WolfCOSE, a zero alloc C COSE with multi-sign/recipient, and PQC

https://github.com/aidangarske/wolfCOSE
2•aidangarske•11h ago•0 comments

Show HN: I built a native macOS audio player and it changed my life

https://github.com/chrisallick/light-crime-audio-player
15•chrisallick•1d ago•9 comments

Show HN: Pathetic – Java pathfinding: 10k concurrent paths in ~7ms

https://github.com/bsommerfeld/pathetic
8•bsommerfeld•11h ago•2 comments

Show HN: I built an API for agents visiting my personal website

https://mczaykowski.com/articles/smallest-ax-surface
5•selvmvde•12h ago•3 comments

Show HN: I made a local proxy for AI tool calls to keep my API keys safe

https://github.com/factorly-dev/factorly
4•jsherer•13h ago•0 comments

Show HN: Aimeat, BBS-style sysop culture for the AI era

https://github.com/miikkij/aimeat-protocol
2•hamuf•13h ago•1 comments

Show HN: Octopus Code Review is now free for OSI-licensed repos

https://octopus-review.ai/login?callbackUrl=%2Fopen-source
6•redoh•14h ago•1 comments

Show HN: Pollen – distributed WASM runtime, no control plane, single binary

https://github.com/sambigeara/pollen
135•sambigeara•5d ago•60 comments

Show HN: State of the Art of Coding Models, According to Hacker News Commenters

https://hnup.date/hn-sota
159•yunusabd•3d ago•86 comments

Show HN: Brainio – Markdown notepad that turns notes into visual mind maps

https://brainio.com/
20•havlenao•20h ago•19 comments

Show HN: DAC – open-source dashboard as code tool for agents and humans

https://github.com/bruin-data/dac
116•karakanb•6d ago•35 comments

Show HN: Furwall – macOS menu bar app that blocks keys when your cat sits down

https://olliewagner.com/furwall
8•olliewagner•15h ago•1 comments

Show HN: I built a RISC-V emulator that runs DOOM

https://github.com/lalitshankarch/rvcore
48•Flex247A•2d ago•3 comments

Show HN: WhatCable, a tiny menu bar app for inspecting USB-C cables

https://github.com/darrylmorley/whatcable
559•sleepingNomad•4d ago•166 comments

Show HN: A tiny C program where an LLM rewires its DAG while running

https://github.com/kouhxp/liteflow
12•mrkn1•1d ago•1 comments

Show HN: AI CAD Harness

https://fusion.adam.new/install
98•zachdive•4d ago•93 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)