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Show HN: Modeloop – From visual algorithms to microcontroller C code

https://www.modeloop.app/
3•lucamark•3d ago•3 comments

Show HN: Talos – Open-source WASM interpreter for Lean

https://github.com/cajal-technologies/talos
60•mfornet•23h ago•10 comments

Show HN: Are You in the Weights?

https://www.intheweights.com/
373•turtlesoup•15h ago•218 comments

Show HN: Gerrymandle - Daily puzzle game where you redraw electoral districts

https://gerrymandle.cc/
179•realmofthemad•22h ago•71 comments

Show HN: I built an 11-LLM consensus engine to detect AI hallucination

https://github.com/jaquelinejaque/quorum-saas-starter
4•jaquelinejaque•2h ago•0 comments

Show HN: Crawlie – Free open-source SEO audit tool for humans and agents

https://github.com/spronta/crawlie
13•seandotexe•13h ago•6 comments

Show HN: An 8-bit live gamecast for baseball

https://ribbie.tv/watch
248•brownrout•1d ago•137 comments

Show HN: Appaca – AI Workspace for Operators

https://www.appaca.ai/index.html
5•susros•5h ago•2 comments

Show HN: We built an 8-bit CPU as 2nd year EE students

https://github.com/c0rRupT9/STEPLA-1
102•CorRupT9•3d ago•44 comments

Show HN: High-Res Neural Cellular Automata

https://cells2pixels.github.io/
198•esychology•2d ago•52 comments

Show HN: Capacitor Alarm Clock

https://github.com/ArcaEge/capacitor-alarm-clock
151•arcaege•5d ago•47 comments

Show HN: Building Cursor for Traders

https://runhalcyon.com/
3•chips2011•8h ago•4 comments

Show HN: Inkwash, a watercolor sketching app and explanation

https://johnowhitaker.github.io/inkwash/about
245•Yenrabbit•5d ago•28 comments

Show HN: Spin Lab

https://srijanshukla.com/artifacts/spin-lab/
40•srijanshukla18•3d ago•27 comments

Show HN: BeamWeaver – LangChain/DeepAgents-style agents and workflows for Elixir

https://github.com/caudena/beam_weaver
2•caudena•10h ago•0 comments

Show HN: cuTile Rust: Safe, data-race-free GPU kernels in Rust

https://github.com/nvlabs/cutile-rs
105•melihelibol•2d ago•18 comments

Show HN: Fata – Spaced repetition to fight skill rot from AI coding

https://fata.dev
121•djoume•1w ago•53 comments

Show HN: Display.dev – the agent-agnostic workspace for HTML and .md artifacts

https://display.dev/
12•ottilves•23h ago•7 comments

Show HN: Deconvolution – a Rust image deconvolution and restoration crate

https://github.com/pbkx/deconvolution
33•rmi0•3d ago•5 comments

Show HN: StarScope – Free astronomy dashboard for observers outside the US/UK

https://starscope.live/feed
21•xenophin•3d ago•2 comments

Show HN: Run Agent Skills with mistral.rs v0.8.10: /v1/skills support and more

17•ericlbuehler•1d ago•0 comments

Show HN: Garden of Flowers – an archive of pictorial typography before ASCII art

https://garden-of-flowers.heikkilotvonen.com/
159•california-og•3d ago•27 comments

Show HN: Kage – Shadow any website to a single binary for offline viewing

https://github.com/tamnd/kage
704•tamnd•4d ago•140 comments

Show HN: OSymandias – Open-source runtime for multi-agent AI systems

https://github.com/andreisilva1/OSymandias
3•andreisilva1•16h ago•1 comments

Show HN: bote - A fast, modern and low-memory approach to processing a big JSON

https://github.com/jankdc/bote
5•jankdc•16h ago•1 comments

SHOW HN: I built a "living proof-of-work" profile for builders

https://kritive.com
5•sonOfHades•16h ago•3 comments

Show HN: I built a daily flag quiz in honor of the World Cup

https://orbisearth.web.app/
4•sestarkman•16h ago•0 comments

Show HN: BlitzGraph – Supabase for graphs, built for LLM agents

https://blitzgraph.com
15•lveillard•2d ago•8 comments

Show HN: Veterinarian turned founder, AI lawn diagnosis

https://grassdx.com/
77•andrewbr•3d ago•60 comments

Show HN: Pagecast – Publish Markdown/HTML Reports to Cloudflare Pages

https://github.com/Amal-David/pagecast
3•amaldavid•16h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)