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Show HN: The Mog Programming Language

https://moglang.org
49•belisarius222•2h ago•16 comments

Show HN: DenchClaw – Local CRM on Top of OpenClaw

https://github.com/DenchHQ/DenchClaw
48•kumar_abhirup•5h ago•47 comments

Show HN: VS Code Agent Kanban: Task Management for the AI-Assisted Developer

https://www.appsoftware.com/blog/introducing-vs-code-agent-kanban-task-management-for-the-ai-assi...
81•gbro3n•9h ago•38 comments

Show HN: Colchis Log – cryptographic audit trail for AI systems (Python)

https://github.com/GhurtSky-GR13/colchis-log
3•GhurtSky•1h ago•0 comments

Show HN: Ratschn – A local Mac dictation app built with Rust, Tauri and CoreML

https://ratschn.com
3•Edos8877•1h ago•2 comments

Show HN: I gave my robot physical memory – it stopped repeating mistakes

https://github.com/robotmem/robotmem
12•robotmem•3h ago•0 comments

Show HN: Time as the 4th Dimension – What if it emerges from rotational motion?

2•lisajguo•2h ago•0 comments

Show HN: Zenòdot – Find if a book has been translated into your language

https://www.zenodot.app/
8•AusiasTsel•4h ago•7 comments

Show HN: We help engineers understand codebases with interactive missions

https://oncode.tech/#for
3•AfthabShiraz•2h ago•1 comments

Show HN: TinyChart. Paste CSV, get shareable chart. No accounts

https://tinychart.io/
4•jordanf•2h ago•0 comments

Show HN: Caloriva – A calorie tracker that actually understands

2•caloriva•1h ago•0 comments

Show HN: I built a real-time OSINT dashboard pulling 15 live global feeds

https://github.com/BigBodyCobain/Shadowbroker
291•vancecookcobxin•1d ago•111 comments

Show HN: Skir – like Protocol Buffer but better

https://skir.build/
103•gepheum•1d ago•55 comments

Show HN: Locode, a local first CLI that routes tasks to local LLMs or Claude

https://github.com/chocks/locode
4•chocks•4h ago•0 comments

Show HN: Husky hook that blocks Git push until you do your pushups

https://git-push.app
10•zimboy•11h ago•2 comments

Show HN: I built a site where strangers leave kind voice notes for each other

https://kindvoicenotes.com
33•thepaulthomson•21h ago•19 comments

Show HN: Run autoresearch on a gaming PC (Windows and RTX GPUs fork)

https://github.com/jsegov/autoresearch-win-rtx
2•segov•5h ago•0 comments

Show HN: Bring your own prompts to remote shells

https://github.com/tgalal/promptcmd/
3•tgalal•5h ago•0 comments

Show HN: Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI

https://quesma.com/blog/chromatron-recompiled/
23•stared•2d ago•8 comments

Show HN: Mcp2cli – One CLI for every API, 96-99% fewer tokens than native MCP

https://github.com/knowsuchagency/mcp2cli
136•knowsuchagency•14h ago•98 comments

Show HN: Eyot, A programming language where the GPU is just another thread

https://cowleyforniastudios.com/2026/03/08/announcing-eyot/
75•steeleduncan•1d ago•16 comments

Show HN: Run 500B+ Parameter LLMs Locally on a Mac Mini

https://github.com/opengraviton/graviton
6•fatihturker•13h ago•3 comments

Show HN: WolfStack – Proxmox-like server management in a single Rust binary

https://wolfscale.org/
29•wolfsoftware•1d ago•2 comments

Show HN: Curiosity – DIY 6" Newtonian Reflector Telescope

https://curiosity-telescope.vercel.app/
80•big_Brain69•1d ago•22 comments

Show HN: OpenMeters – A fast and free audio metering/visualization suite

https://github.com/httpsworldview/openmeters
14•httpsworldview•19h ago•0 comments

Show HN: Engram – open-source persistent memory for AI agents (Bun and SQLite)

https://github.com/zanfiel/engram
2•zanfiel•8h ago•1 comments

Show HN: OxiMedia – Pure Rust Reconstruction of FFmpeg and OpenCV

https://github.com/cool-japan/oximedia
11•kitasan•21h ago•8 comments

Show HN: cursor-tg – Run Cursor Cloud Agents from Telegram

https://github.com/tb5z035i/cursor-tg
3•tb5z035i•10h ago•0 comments

Show HN: ANSI-Saver – A macOS Screensaver

https://github.com/lardissone/ansi-saver
102•lardissone•2d ago•37 comments

Show HN: Botais (Battle of the AI's) – Competitive Snake Game for LLMs

https://botais.sello.dev
3•giza182•11h ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)