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Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

https://github.com/elyosh/OpenTIE/
82•elyosh•4h ago•17 comments

Show HN: We built open OpenRouter that turns usage into a better model

https://github.com/experientiallabs/experiential
120•SilenN•5h ago•18 comments

Show HN: The load-bearing vocabulary of Claude

https://louisabraham.github.io/load-bearing/
380•Labo333•18h ago•181 comments

Show HN: IndexFlow – Open-source indexing infrastructure built with Rust

https://github.com/IndexFlowing/IndexFlow-core
2•mandarinclips•20m ago•0 comments

Show HN: Voronoi Go

https://voronoigo.com/
96•igpay•9h ago•13 comments

Show HN: A public feed of website changes

https://app.monity.ai/public/feed
3•kamilms21•1h ago•0 comments

Show HN: Leadcode – per-client account isolation for Claude Code, Codex, and gh

https://leadcode.build/
3•gsbecerrag•1h ago•0 comments

Show HN: A lightweight, stateless database for agent memory

https://polign.com/blog-edge-agent-memory
26•anuptalwalkar•1d ago•10 comments

Show HN: Restoredrill – proves your Postgres backups restore

https://github.com/ahmadpiran/restoredrill
44•ahmadpiran•12h ago•21 comments

Show HN: Lightweight reimplementation of YaCy peer as small Go services

https://github.com/nikitakarpei/my-yacy-node
2•nikitakarpei•2h ago•0 comments

Show HN: Caravan, a flexible TypeScript-first logger for JavaScript applications

https://github.com/carlos-menezes/caravan
5•carlos-menezes•2h ago•0 comments

Show HN: My Claude quota ran out in 10 minutes, so I made a tool to find out why

https://github.com/kelviq/tare
68•sachinneravath•10h ago•53 comments

Show HN: RealDiff – runtime behavior diffing for pull requests (six languages)

https://github.com/issacnitin/RealDiff
38•issacnitin•13h ago•7 comments

Show HN: Yet another minimal and lightweight terminal multiplexer written in Go.

https://github.com/patriceckhart/hrdx
31•patriceckhart•9h ago•13 comments

Show HN: L0/L1/L2 agents, leases, gates, audits, Git-worktree isolation

https://github.com/alex-reysa/singular-lite
4•mr-pickle•4h ago•0 comments

Show HN: Beating GPT5.5-xhigh for Coding agent security with SLMs and IRM

https://harden.run/blog/aif-research-and-evidence
6•se4u•4h ago•3 comments

Show HN: Proval – Self-hosted code review agent for GitLab, Forgejo, and GitHub

https://github.com/seoes/proval
8•dowonseo•12h ago•1 comments

Show HN: A Windows 98 retro voting tug-O-war system

https://www.imright.wtf
3•Dubbo1•6h ago•1 comments

Show HN: A private radio station for issue updates across your org

https://github.com/statemediafm/statemediafmradio
5•private4e584d•9h ago•0 comments

Show HN: go-binsync – Go binary patches up to 67× smaller than bsdiff

https://github.com/wjordan/go-binsync
5•wgjordan•7h ago•0 comments

Show HN: Buslens – where can I get to by bus? (UK)

https://rupertlinacre.com/buslens/
81•RobinL•1d ago•55 comments

Show HN: We built the smallest dual-band aircraft tracker

https://pantsforbirds.com/the-worlds-smallest-dual-band-ads-b-receiver-module/
36•CoolNamesAllTkn•1d ago•7 comments

Show HN: OpenWand – A mission to remove chat interface from working with AI

https://github.com/SunnyLich/OpenWand
3•OpenWand•8h ago•0 comments

Show HN: Z, minimal agentic harness for engineers that just works

https://github.com/computerex/z
2•computerex•8h ago•0 comments

Show HN: Collaborate with your team on Claude and ChatGPT artifacts

https://www.valet.dev/blog/your-agent-is-only-the-first-collaborator
5•miradu•8h ago•0 comments

Show HN: LatticeDB – Like SQLite but for graph databases

https://github.com/jeffhajewski/latticedb
182•smiths1999•2d ago•53 comments

Show HN: Interactive SDP Explainer for WebRTC, Sip, and RTSP

https://explainer.pion.ly/
5•JoTurk•8h ago•1 comments

Show HN: AgentMafia – A Social Deduction Benchmark

https://twitter.com/RyanJunejo/status/2093116308342899116
3•Ryanjunejo•3h ago•0 comments

Show HN: Music Visualizer|New MilkDrop engine and various types of reactive art

https://ikandy.app/
4•IKANDYAPP•9h ago•1 comments

Show HN: Sparrow-2 – Solving the cocktail party problem

https://www.tavus.io/blog/sparrow-2
8•code_brian•9h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)