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Show HN: SlideBySide – Present slides without sharing your screen

https://slidebyside.com/
32•denismenace•2h ago•18 comments

Show HN: Measuring how much of an AI-assisted design is yours

https://claude.ai/artifact/Xxm7H6eLCKgoxJVrSqTigH
3•arian_•1h ago•0 comments

Show HN: A proof-of-concept formalization of the IRS federal tax forms

https://github.com/emmilco/us-tax-model
3•RGS1811•1h ago•0 comments

Show HN: Squishy 3D helpers powered by Three.js

https://prathje.github.io/plushies/
9•prathje•8h ago•4 comments

Show HN: OpenTaxRate – open-source US sales tax rates by street address

https://github.com/equated-org/opentaxrate
4•winxton•2h ago•0 comments

Show HN: Yavashark: I've Built a JavaScript Engine Every Day for 950 Days

https://yavashark.dev/blog/announcing-yavashark/
9•sharktheone•5h ago•0 comments

Show HN: Homi, open decision model for audio, near Flash on MMSU and 50x cheaper

https://github.com/egma-ai/homi/
4•namanbhulawat•2h ago•0 comments

Show HN: Popkern – open-source CAD kernel with G2 corner blends, browser IDE

https://popkern.dev/
8•geedy•7h ago•3 comments

Show HN: Nasscad – local-first 3D CAD for browser and Windows

https://www.nasscad.com/NASSCAD_V4_7_0.htm
22•Nasser-13•6h ago•19 comments

Show HN: Generate (animated) QR Codes straight in your terminal

https://github.com/Y2Z/qr
2•snshn•3h ago•1 comments

Show HN: I made an interactive Sakura tree that runs in the browser

https://nozomi-xi.vercel.app
4•mohabbat_vlx•5h ago•0 comments

Show HN: Chopstick – Mac notch widgets built by your coding agent

https://chopstick.sh/
2•joshuaknauber•5h ago•0 comments

Show HN: Parley – coding-agent sessions that collaborate over IRC

https://github.com/colinsurprenant/parley
4•colinsurprenant•5h ago•3 comments

Show HN: Studio 3e8: Mesa 1, affordable Metal 3D Printer

https://www.studio3e8.com/post/studio-3e8-launch
4•danthompson41•5h ago•0 comments

Show HN: Algeon – Compose GPU graph, vector, and ML algorithms in SQL

https://github.com/algeon-dev/algeon
2•morristai•5h ago•0 comments

Show HN: Encarta 95 Web

https://benwinding.github.io/encarta_95_web/#/article/Art
144•gitgud•4d ago•63 comments

Show HN: Achive – 12y/O built commitment app, 95% of failed stakes to hospice

https://achive-app.vercel.app/
7•SlovakGuy•5h ago•0 comments

Show HN: Convoy – Easiest way to get paid for sharing your knowledge

https://convoy.so
3•misteryomi•5h ago•0 comments

Show HN: I Made a Public Transit Optimization Puzzle Game

https://metromaneuver.com/
2•rjrozenbaum•6h ago•0 comments

Show HN: UEFI pre-driver Nvidia GPU unlocker for Windows

https://github.com/physicsdolphin/nv-uefi-unlocker
2•84634E1A607A•7h ago•0 comments

Show HN: Peregrine – Integrated Terminal and File Browser

https://github.com/David-OConnor/peregrine
3•the__alchemist•7h ago•0 comments

Show HN: A Truly Modular Keyboard

https://github.com/notaroomba/keybytes
314•NotARoomba•3d ago•114 comments

Show HN: I worked at an ATS, so I built Recruiter BFF for Claude and ChatGPT

https://github.com/kevinmmiddleton/recruiter-bff
2•kevinmiddleton•7h ago•0 comments

Show HN: Specification First Agentic Development Plugin and Prove

https://spec-first.dev/
34•hleichsenring•1d ago•29 comments

Show HN: Hob - Open-source, on device alternative to Claude Cowork and ChatGPT

https://github.com/FrigadeHQ/hob
171•pancomplex•2d ago•42 comments

Show HN: Curate. free, no ADS, with AI, private photo cleaner for iPhone

https://apps.apple.com/us/app/curate-photo/id6825514911
4•rafaelreinert•11h ago•1 comments

Show HN: TitleArt – Make text like it's 1997

https://titleart.dvy.io/
403•davidbarker•2d ago•82 comments

Show HN: Cirkit – Annotate, Trace, and Ask AI About Schematic PDFs

https://www.cirkit.us/demo/
4•Tal005•16h ago•2 comments

Show HN: Hurston-1 open source TTS that speak Southern American and Afro-English

https://huggingface.co/destined/hurston-1
68•Gcarter08•3d ago•26 comments

Show HN: Agent-relay for multi-vendor coding sessions

https://github.com/saranyan/agent-relay
7•svts•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)