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Show HN: Elemental – simple front ends in plain JavaScript

https://github.com/fynyky/elemental
5•fynyky•40m ago•2 comments

Show HN: Context-aware Japanese furigana using Sudachi and ModernBERT

https://www.ezfurigana.com/
13•epitrochoid413•3h ago•10 comments

Show HN: Repolog, website audit for SEO, performance, security, and AI readiness

https://repolog.io/
4•petersas•1h ago•0 comments

Show HN: TypistStories, new Gothic novel released

https://typiststories.com/
2•afonsosoares•1h ago•2 comments

Show HN: AISlop, a CLI for catching AI generated code smells

https://github.com/scanaislop/aislop
63•Heavykenny•2h ago•54 comments

Show HN: Local-first semantic knowledge graph with magnetic-pull retrieval

https://github.com/Astralchemist/rig
3•akashi_dev•2h ago•0 comments

Show HN: Ktx – Open-source executable context layer for data agents

https://github.com/Kaelio/ktx
79•lucamrtl•1d ago•17 comments

Show HN: Get a webhook the moment a webpage changes

https://docs.firecrawl.dev/features/monitoring
3•ericciarla•3h ago•1 comments

Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue

https://llmgame.scalex.dev
361•Wirbelwind•1d ago•147 comments

Show HN: Compile-time model-id validation with declared capability

https://github.com/yujonglee/openrouter-toolkit
5•yujonglee•3d ago•2 comments

Show HN: Open-Source AI Racing Harness

https://www.elodin.systems/post/elodin-ai-grand-prix-race-sim-harness
73•danAtElodin•1d ago•21 comments

Show HN: Hallucinate – Massively Multiplayer Online Rave

https://hallucinate.site
431•stagas•1d ago•192 comments

Show HN: Open-source Workspace (mail,docs,spreadsheet,drive) web/iOS

https://tinycld.org/
107•nathanstitt•2d ago•38 comments

Show HN: TapToyPia

https://memalign.github.io/m/taptoypia/index.html
19•memalign•5d ago•8 comments

Show HN: I made an emergency page for my family

https://help.delduca.org
80•delduca•2d ago•102 comments

Show HN: Static-allocation MLP inference in ANSI C using a 2-slot ring buffer

https://github.com/GiorgosXou/MLPico
3•xou•13h ago•0 comments

Show HN: htop for the airwaves — a live 802.11 RF dashboard in your terminal

https://github.com/yeet-src/airtop
6•r3tr0•14h ago•0 comments

Show HN: Posthorn, self-hosted mail gateway

https://github.com/craigmccaskill/posthorn
79•craigmccaskill•2d ago•60 comments

Show HN: Bootstrap a team of coding agents from a template, OSS

https://github.com/awebai/aweb-team-coord-worktrees
3•juanre•21h ago•0 comments

Show HN: Py-SQL-cleaner – format SQL embedded in Python strings

https://github.com/enumura1/py-sql-cleaner
5•enumura•22h ago•0 comments

Show HN: A website that tracks every stock trade Congress makes

https://congress.kadoa.com/
61•hubraumhugo•2d ago•23 comments

Show HN: Mira – Search for files semantically – no exact filenames required

https://github.com/Heidar-An/Mira
3•Heidaradar•16h ago•1 comments

Show HN: Terraforming game where the Python code you write IS the gameplay

https://store.steampowered.com/app/868160/Code_Terraform/
3•investorsHeaven•6h ago•2 comments

Show HN: Audiomass – a free, open-source multitrack audio editor for the web

https://audiomass.co/?multitrack=1
548•pantelisk•5d ago•120 comments

Show HN: OpenBrief – Local-first video downloader/summarizer

https://github.com/tantara/openbrief
92•tantara•3d ago•17 comments

Show HN: Imagine Kickstarter, but doubters get paid if the project flops

https://trypieces.com/p/as9wuvhp1qwb4NvpMGG2FU
6•johndebord•18h ago•8 comments

Show HN: Tunnel.to – dead simple localhost reverse tunnels

https://tunnel.to
7•StuntPope•1d ago•1 comments

Show HN: Beacon CLI for self-hosted monitoring, remote access and deployments

https://github.com/Bajusz15/beacon
7•matebajusz•1d ago•1 comments

Show HN: LiteParse v2, now in Rust 100x faster

https://github.com/run-llama/liteparse/
13•pierre•1d ago•0 comments

Show HN: Scrolodex – A super simple window switcher for macOS

https://scrolodex.app/
4•Jaydenaus•20h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)