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Show HN: Orloj – agent infrastructure as code (YAML and GitOps)

https://github.com/OrlojHQ/orloj
8•An0n_Jon•14h ago•4 comments

Show HN: Turbolite – a SQLite VFS serving sub-250ms cold JOIN queries from S3

https://github.com/russellromney/turbolite
2•russellthehippo•19m ago•1 comments

Show HN: Optio – Orchestrate AI coding agents in K8s to go from ticket to PR

https://github.com/jonwiggins/optio
71•jawiggins•1d ago•53 comments

Show HN: A plain-text cognitive architecture for Claude Code

https://lab.puga.com.br/cog/
134•marciopuga•19h ago•43 comments

Show HN: Vizier – A physical design advisor for DuckDB

4•habedi0•2h ago•0 comments

Show HN: Micro – apps without ads, algorithms or tracking

https://micro.mu
5•asim•3h ago•6 comments

Show HN: NerdFlair, a Claude Code QoL Plugin

https://github.com/jcraigk/nerdflair
2•block_dagger•3h ago•1 comments

Show HN: Wit – Stops merge conflicts when multiple AI agents edit the same repo

https://github.com/amaar-mc/wit
6•amaarc•4h ago•1 comments

Show HN: SentinelGate – Access control for AI agents (open-source MCP proxy)

https://github.com/Sentinel-Gate/Sentinelgate
6•andreadev•4h ago•0 comments

Show HN: I took back Video.js after 16 years and we rewrote it to be 88% smaller

https://videojs.org/blog/videojs-v10-beta-hello-world-again
631•Heff•2d ago•138 comments

Show HN: Full graphical desktop running on a 128MB VPS Alpine+XRDP+WindowMaker

https://tierhive.com/blog/tierhive-howto/alpine-minimal-remote-desktop-on-a-128mb-vps
6•backtogeek•5h ago•3 comments

Show HN: Breathe-Memory – Associative memory injection for LLMs (not RAG)

https://github.com/tkenaz/breathe-memory
5•mvyshnyvetska•5h ago•1 comments

Show HN: Paseo – Open-source coding agent interface (desktop, mobile, CLI)

https://github.com/getpaseo/paseo
9•boudra•6h ago•0 comments

Show HN: Mantyx – A platform to orchestrate, manage, and share your agents

https://mantyx.io/
6•grillorafael•11h ago•0 comments

Show HN: Yoink – Spotify to lossless with full metadata, self-hostable, ad-free

https://yoinkify.com
48•chasefrazier•1d ago•33 comments

Show HN: Cloneify – AI assistant that runs your business from WhatsApp/Slack

https://cloneify.ai
3•ad-tech•6h ago•1 comments

Show HN: AI Roundtable – Let 200 models debate your question

https://opper.ai/ai-roundtable/
109•felix089•2d ago•84 comments

Show HN: ProofShot – Give AI coding agents eyes to verify the UI they build

https://github.com/AmElmo/proofshot
154•jberthom•2d ago•96 comments

Show HN: DuckDB community extension for prefiltered HNSW using ACORN-1

https://github.com/cigrainger/duckdb-hnsw-acorn
89•cigrainger•1d ago•7 comments

Show HN: Alexandria, free open source news aggregation and classification suite

https://github.com/hephaistos-io/alexandria
5•RicDan•8h ago•0 comments

Show HN: Email.md – Markdown to responsive, email-safe HTML

https://www.emailmd.dev/
371•dancablam•2d ago•94 comments

Show HN: Pgsemantic – Point at your Postgres DB, get vector search instantly

https://github.com/varmabudharaju/pgsemantic
13•varmabudharaju•1d ago•0 comments

Show HN: Robust LLM extractor for websites in TypeScript

https://github.com/lightfeed/extractor
63•andrew_zhong•15h ago•43 comments

Show HN: Cq – Stack Overflow for AI coding agents

https://blog.mozilla.ai/cq-stack-overflow-for-agents/
221•peteski22•3d ago•98 comments

Show HN: Gemini can now natively embed video, so I built sub-second video search

https://github.com/ssrajadh/sentrysearch
426•sohamrj•2d ago•108 comments

Show HN: Gridland: make terminal apps that also run in the browser

https://www.gridland.io/
104•rothific•2d ago•13 comments

Show HN: Hooky – A lightweight HTTP webhook server written in Go

https://github.com/virtuallytd/hooky
2•virtuallytd•10h ago•0 comments

Show HN: Automate your workflow in plain English

https://www.operator23.com/
11•Mrakermo•21h ago•7 comments

Show HN: Beta Appointment Setter

https://apps.apple.com/us/app/docya/id6760323264
2•gdiocarez•11h ago•0 comments

Show HN: I built a site that maps the web from a bounty hunter's perspective

https://www.neobotnet.com/
46•caffeinedoom•3d ago•9 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)