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Show HN: DuckDB for Kafka Stream Processing

https://sql-flow.com/docs/tutorials/intro/
17•dm03514•1h ago•5 comments

Show HN: Lockenv – Simple encrypted secrets storage for Git

https://github.com/illarion/lockenv
85•shoemann•11h ago•26 comments

Show HN: Diesel-guard – Lint Diesel migrations for unsafe PostgreSQL patterns

https://github.com/ayarotsky/diesel-guard
2•ayarotsky•1h ago•0 comments

Show HN: ReadyKit – Superfast SaaS Starter with Multi-Tenant Workspaces

https://readykit.dev/
107•level09•1w ago•34 comments

Show HN: Nogic – VS Code extension that visualizes your codebase as a graph

https://marketplace.visualstudio.com/items?itemName=Nogic.nogic
2•davelradindra•55m ago•0 comments

Show HN: LinkedQL – Live Queries over Postgres, MySQL, MariaDB

https://github.com/linked-db/linked-ql
2•phrasecode•4h ago•3 comments

Show HN: I wrote a book – Debugging TypeScript Applications (in beta)

https://pragprog.com/titles/aodjs/debugging-typescript-applications/
12•ozornin•4h ago•7 comments

Show HN: Cdecl-dump - represent C declarations visually

https://github.com/bbu/cdecl-dump
33•bluetomcat•18h ago•12 comments

Show HN: Web app that lets you send email time capsules

https://resurf.me
42•walrussama•7h ago•27 comments

Show HN: Axo Pass – Unlock SSH/GPG Keys and Secrets with Touch ID on macOS

https://github.com/axo-sh/axo-pass
3•octavore•5h ago•0 comments

Show HN: Spotify Wrapped but for LeetCode

https://github.com/collinboler/leetcodewrapped
27•collinboler2•1d ago•10 comments

Show HN: PVAC FHE over hypergraphs with LPN security

https://github.com/octra-labs/pvac_hfhe_cpp
5•0x0ffh_local•6d ago•0 comments

Show HN: Kraa – Writing App for Everything

https://kraa.io/about
126•levmiseri•4d ago•73 comments

Show HN: Crier – Push notifications via TCP or MQTT (no public IP needed)

https://github.com/skorotkiewicz/crier
2•modinfo•12h ago•0 comments

Show HN: Tascli, a command line based (human) task and record manager

https://github.com/Aperocky/tascli
41•Aperocky•1d ago•18 comments

Show HN: FuseCells – a handcrafted logic puzzle game with 2,500 levels

https://apps.apple.com/us/app/fusecells-logic-grid-puzzle/id6754704139
35•keini•1d ago•24 comments

Show HN: Onlyrecipe 2.0 – I added all features HN requested – 4 years later

https://onlyrecipeapp.com/?url=https://www.allrecipes.com/turkish-pasta-recipe-8754903
200•AwkwardPanda•4d ago•157 comments

Show HN: S3 compatible store with 1M IOPS(4K-R,p99~5ms), BYOC in 5min with rust

https://github.com/fractalbits-labs/fractalbits-main
23•fractalbits•1d ago•7 comments

Show HN: Walrus – a Kafka alternative written in Rust

https://github.com/nubskr/walrus
156•janicerk•1w ago•49 comments

Show HN: Tacopy – Tail Call Optimization for Python

https://github.com/raaidrt/tacopy
94•raaid-rt•1w ago•53 comments

Show HN: MTXT – Music Text Format

https://github.com/Daninet/mtxt
123•daninet•1w ago•39 comments

Show HN: Pbnj – A minimal, self-hosted pastebin you can deploy in 60 seconds

https://pbnj.sh/
67•bhavnicksm•3d ago•16 comments

Show HN: HCB Mobile – financial app built by 17 y/o, processing $6M/month

https://hackclub.com/fiscal-sponsorship/mobile/
176•mohamad08•5d ago•65 comments

Show HN: I was reintroduced to computers: Raspberry Pi

https://airoboticist.blog/2025/12/01/i-was-reintroduced-to-computers-raspberry-pi/
84•observer2022•6d ago•31 comments

Show HN: I replaced my premium workout app with vibecode

https://strengthquest.lovable.app/
8•maddmann•18h ago•1 comments

Show HN : WealthYogi - Net worth Tracker

https://apps.apple.com/gb/app/wealthyogi-net-worth-tracker/id6753881658
5•aalbatross•18h ago•0 comments

Show HN: TapeHead – A CLI tool for stateful random access of file streams

https://github.com/emamoah/tapehead
19•emamoah•1d ago•4 comments

Show HN: Fresh – A new terminal editor built in Rust

https://sinelaw.github.io/fresh/
184•_sinelaw_•5d ago•149 comments

Show HN: I built a dashboard to compare mortgage rates across 120 credit unions

https://finfam.app/blog/credit-union-mortgages
388•mhashemi•4d ago•129 comments

Show HN: Minimal container-like sandbox built from scratch in C

https://github.com/Sahilb315/runbox
5•Sahil121•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•6mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•6mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•6mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)