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Show HN: CheapFoodMap – A map of good meals under $10

https://cheapfoodmap.com/
221•jaep1•18h ago•198 comments

Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
825•gitpusher42•20h ago•291 comments

Show HN: Two AI eyes argue about morality, using the sociology of justification

https://orb-eye-ten.vercel.app/
2•zamtam•1h ago•0 comments

Show HN: Wiki-like edit for Lean 4 project Physlib

https://jstoobysmith.github.io/PhyslibVerso/
2•leanexplorer•1h ago•0 comments

Show HN: A local merge queue for parallel Claude Code agents

https://github.com/funador/claude-code-merge-queue
39•funador•11h ago•13 comments

Show HN: Ask what reviewers love and hate about any Google Play app

https://seam.obverselabs.com/
2•OtmaneBenazzou•2h ago•0 comments

Show HN: DeltaSnap – Undo for Mac, built on APFS snapshot entitlement from Apple

https://scaleninja.com/blog/deltasnap/
2•yadvr•2h ago•0 comments

Show HN: I built myself the simplest worktree management tool

https://github.com/kerem-kaynak/wt
2•kasktra•2h ago•1 comments

Show HN: Ripple – Auto-fixes downstream code when APIs change

https://aakash2408.github.io/ripple/
2•Aakash2408•2h ago•0 comments

Show HN: An app that logs your meal's calories from a photo

https://btrapp.com/
10•behzodhalil•4h ago•2 comments

Show HN: I built a tool finding potential users discussing problems

https://agenmatic.ai/features
4•Nancylily•2h ago•10 comments

Show HN: A Dark Cave – minimalist survival/settlement building game

https://a-dark-cave.com/
2•julez_•2h ago•0 comments

Show HN: Qwen Scribe – local transcription and dictation for Apple Silicon

https://github.com/VladUZH/qwen-scribe
86•sidclaw•20h ago•18 comments

Show HN: My AI keeps getting smarter. I don't. So I built Engram

https://github.com/nagisanzenin/engram
2•nagisanzeninz•2h ago•0 comments

Show HN: BPM Companion – app that matches playlist to your cadence (beta)

https://bpmcompanion.app/
2•ksh2u•2h ago•0 comments

Show HN: Found Live Driving Conditions all over the world. Lets see

https://www.wfy24.com/en/routes
2•weatherfun•3h ago•0 comments

Show HN: Focal Harvest – local web research and OSINT pipeline

https://techno-neighbour.github.io/focal-harvest/
2•xlr8_track•3h ago•2 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
62•wgjordan•19h ago•15 comments

Show HN: The Federalist Papers, typeset as the 1787 newspapers they ran in

https://federalistreader.org/
42•vhwalke•21h ago•11 comments

Show HN: Full stack development from one codebase web, Android, and iOS

https://github.com/usedowe/dowe-lang
10•victorriba•10h ago•1 comments

Show HN: I was tired of opening 2 tabs for every HN link, so I made a userscript

https://github.com/twalichiewicz/HNewhere
414•twalichiewicz•1d ago•116 comments

Show HN: Run Full Kimi K3 with 29 GB of RAM

https://github.com/sqliteai/waste/
8•marcobambini•5h ago•2 comments

Show HN: Emboss – a Python PDF engine that keeps documents as structured data

https://github.com/GGChamp85/Emboss
6•gauravgupta85•5h ago•1 comments

Show HN: RunNburn – Run a 295B Moe from a 98GB GGUF on a 64GB RAM Desktop

https://github.com/coderredlab/runNburn
6•coderredlab•10h ago•0 comments

Show HN: Alarium – a live 3D flight tracker built on community ADS-B

https://www.alarium.tech
4•brandonponce•8h ago•0 comments

Show HN: Dreeve, a self-hosted dashboard for your sports and fitness data

https://github.com/dreeveapp/dreeve
14•frogfuhrer•17h ago•2 comments

Show HN: Dibba – Automated Personal Finance

https://apps.apple.com/us/app/dibba/id6759825700
2•safonovklim•5h ago•0 comments

Show HN: XY – A Fast, composable, GPU-accelerated interactive plotting library

https://github.com/reflex-dev/xy
131•apetuskey•1d ago•46 comments

Show HN: Legionlinuxtui – Control Lenovo legion laptops in the terminal

https://github.com/nooneknowspeter/legionlinuxtui
4•nooneknowspeter•9h ago•0 comments

Show HN: GlobeHoppr – find a route between cities using limited-distance jumps

https://globehoppr.com
5•JohnJohnson123•9h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)