frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: TownSquare, a tiny presence layer for websites

https://townsquare.cauenapier.com/
88•cauenapier•15h ago•30 comments

Show HN: Make PDFs look scanned (CLI or in the browser via WASM)

https://github.com/overflowy/make-look-scanned
95•overflowy•8h ago•48 comments

Show HN: StartupWiki – A Free Alternative to Crunchbase

https://startupwiki.tech/
167•shpran•11h ago•55 comments

Show HN: We post-trained a model that pen tests instead of refusing

https://www.argusred.com/cli
77•dk189•13h ago•36 comments

Show HN: My Windows XP portfolio with working Game Boy and iPod

https://mitchivin.com/
56•mitchivin•7h ago•27 comments

Show HN: Tiny – An interpeted dynamic langauge with inline Go native functions

https://github.com/confh/Tiny
37•confis•8h ago•5 comments

Show HN: Microcrad – Micrograd Reimplemented in C

https://github.com/oraziorillo/microcrad
64•oraziorillo•3d ago•21 comments

Show HN: Ember, a native iOS Hacker News reader I built around accessibility

https://github.com/DatanoiseTV/ember-hackernews
90•sylwester•10h ago•21 comments

Show HN: Rocannon – Any Ansible module to MCP Tool, record sessions as playbooks

https://github.com/msradam/rocannon
2•msradam•2h ago•0 comments

Show HN: Domphy – plain-object UI for tool apps, AI-correctable output

6•khanhhuunguyen•2d ago•2 comments

Show HN: Agentic coding workflows built on Git worktrees and task evidence

https://github.com/alex-reysa/glueRun-go
5•alexreysa•3h ago•0 comments

Show HN: Codeflowmap – map a codebase's read/write/auth data flows

https://github.com/man-consult/code-mapper
3•brian-m•3h ago•0 comments

Show HN: FERNme – agent memory that updates with ~zero LLM calls

https://github.com/mirkofr/FERNme
3•mirkofr•3h ago•0 comments

Show HN: HN Game Stories – mini-documentary of games that hit the front page

https://video.intellios.ai
2•coolwulf•3h ago•0 comments

Show HN: Vitrus – the company brain that tells you what it doesn't know

https://github.com/ahmetvural79/Vitrus
3•ahvural•3h ago•0 comments

Show HN: Criterion Closet as a website – pull any of 1,247 films off the shelf

https://the-criterion-closet.vercel.app
21•olievans•13h ago•7 comments

Show HN: TLA+ Process Studio

https://tlaplus-process-studio.com/?example=meeting-lifecycle
6•uptodatenews•4h ago•0 comments

Show HN: Onsight: pay a local to photograph any spot in San Francisco, on demand

https://onsight.photo/san-francisco
7•pro_methe5•4h ago•2 comments

Show HN: Talos – Open-source WASM interpreter for Lean

https://github.com/cajal-technologies/talos
101•mfornet•2d ago•27 comments

Show HN: Lean bulk, cut, body recomp. Calculate maintenance calories

https://macrocodex.app/
11•faangguyindia•1h ago•3 comments

Show HN: Notedog – Git-friendly portable Markdown journal, edit from a laptop

https://notedog.run/
4•hibariya•5h ago•0 comments

Show HN: Metiq: a real time 3D globe for 100 public datasets

https://metiq.space
143•rakeda•4d ago•42 comments

Show HN: GitGauge – A Way to Try Tell If a Repo Is Authentic

https://github.com/Davey2Waveyy/gitgauge
4•davey2wavey•5h ago•1 comments

Show HN: LoopFlow – loop engineering for Claude Code

https://github.com/faisalishfaq2005/loopflow
3•faisalishfaq•6h ago•1 comments

Show HN: Gerrymandle - Daily puzzle game where you redraw electoral districts

https://gerrymandle.cc/
227•realmofthemad•2d ago•77 comments

Show HN: MiniPCs.zip (charting the pareto frontier of MiniPCs)

https://minipcs.zip
3•yathern•7h ago•0 comments

Show HN: Persona.js – a vanilla-JS agent UI library with native WebMCP (MIT)

https://www.persona-chat.dev/
10•becomevocal•7h ago•12 comments

Show HN: An ASCII 3D Rendering Engine

https://glyphcss.com
9•apresmoi•8h ago•5 comments

Show HN: An n8n alternative where coding agents build the workflows, not humans

https://velane.sh/
4•abhishekraj272•8h ago•0 comments

Show HN: Are You in the Weights?

https://www.intheweights.com/
458•turtlesoup•2d ago•243 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)