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Show HN: Vegetable Gardening for Engineers

https://jrcpl.us/contrib/2020/gardening-for-engineers/
133•jrcplus•4d ago•25 comments

Show HN: SafeScript, a safe version of JavaScript for executing untrusted code

https://github.com/SafeScript/safescript
2•EGreg•1h ago•0 comments

Show HN: Coldframe, a honeypot that poses as a supermarket fridge controller

https://github.com/hedgerow-dev/coldframe
275•hedgerow-dev•1d ago•63 comments

Show HN: Bulk-harden all your GitHub repos' settings without an API token

https://gist.github.com/1ch4k/ba726954db1cc509c2071d54f93b5304
2•1ch4k•2h ago•0 comments

Show HN: Nexjoin – A C++ remote desktop alternative (Windows XP+, macOS 10.13)

https://nexjoin.io/README.html
2•szigand•3h ago•1 comments

Show HN: Elo Ratings for Tests, ODIs, and T20Is

https://outside-edge.github.io/side_order/
3•neehao•4h ago•2 comments

Show HN: Notekpr – An open-source, E2EE alternative to Notion and Obsidian

https://notekpr.md
2•coolapso•4h ago•2 comments

Show HN: Ghanaian street games you can play in the browser

https://www.ghanastreetgames.com/
3•samuelaidoo45•7h ago•1 comments

Show HN: Where Were We

https://wherewerewe.app/
53•zkiihne•1d ago•18 comments

Show HN: Build a PC in 3D in the Browser

https://www.buildcores.com
2•ozaiworld•4h ago•1 comments

Show HN: Maple – Run Gemma 4 26B on a 6GB Laptop GPU at 45 TPS (Sub-2-BPW)

https://amsach.github.io/maple/
3•AmSach•5h ago•0 comments

Show HN: We compressed a 31B video+audio diffusion model to 14B, 6 steps, INT8

https://github.com/Video-Rebirth/hyperflow-h3-flash
75•jiant•1d ago•14 comments

Show HN: Maple – Sub-2-BPW Moe Pruning to Run Gemma 4 26B at 45 TPS on a 6GB GPU

https://github.com/AmSach/maple
20•AmSach•18h ago•5 comments

Show HN: An offline desktop companion to help maintain a healthy blink rhythm

https://eyesrhythm.com/
37•prnysoni•1d ago•22 comments

Show HN: Spindle – a full-featured, type-safe web framework for OCaml 5

https://github.com/hyphatech/spindle
62•zaiev•3d ago•9 comments

Show HN: LLM weight editing tool made by a 15-year-old

https://github.com/Miyamoto-Renya/LaplacesScissors
13•032renya•20h ago•2 comments

Show HN: Recalc – Spreadsheet where cells can be Claude Code or Codex terminals

https://github.com/sshah03/recalc
2•sshah03•7h ago•2 comments

Show HN: Aircheck shows every post your agents queued today on one screen

https://aircheck.dev
2•kyisaiah47•7h ago•2 comments

Show HN: Joggo – a self-hosted GitHub Actions runner for the Windows PC you use

https://github.com/telluric-dev/joggo
2•AmirCat•7h ago•1 comments

Show HN: Nino – Fastest C# serializer, safe on untrusted input, also TS/Go/Rust

https://github.com/JasonXuDeveloper/Nino
3•jnx11•8h ago•0 comments

Show HN: Lipwise

https://getlipwise.com/
2•lnenad•8h ago•0 comments

Show HN: Cross-device passkey auth on Android 9, synced with Bitwarden

https://rsnel.github.io/passkeychain/
2•riksnel•8h ago•1 comments

Show HN: Waymark – A workflow engine that compiles jobs instead of replaying

https://github.com/piercefreeman/waymark
84•icyfox•3d ago•46 comments

Show HN: Micron – The Oberon with the Power of C

https://github.com/rochus-keller/Micron
4•Rochus•9h ago•6 comments

Show HN: Is your product AI slop?

https://slopcalculator.com/
3•nshelia•4h ago•2 comments

Show HN: Green tests are not proof – verifier for C/C++ and firmware fixes

https://unfix.dev/
15•u-pump•3d ago•2 comments

Show HN: Tmux-restore saves tmux windows and agent sessions across reboots

https://github.com/andrewboldi/tmux-restore
62•boldi•5d ago•37 comments

Show HN: psi, a 6.4 MB cross-platform portable coding agent in ANSI C & Lua

https://psicode.ai/
4•siraben•4h ago•0 comments

Show HN: A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

https://www.linum.ai/field-notes/pjit-21k
284•schopra909•4d ago•29 comments

Show HN: Stroq – a local audit of what your coding agent did and why

https://github.com/AGGIB/Stroq
93•agybay_07•3d ago•34 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)