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Show HN: Sub-millisecond VM sandboxes using CoW memory forking

https://github.com/adammiribyan/zeroboot
70•adammiribyan•13h ago•14 comments

Show HN: Fatal Core Dump – A debugging murder mystery played with GDB

https://www.robopenguins.com/fatal_core_dump/
35•axlan•4d ago•1 comments

Show HN: I built an interactive 3D three-body problem simulator in the browser

https://structuredlabs.github.io/threebodyproblem/
29•amrutha_•4d ago•14 comments

Show HN: Crust – A CLI framework for TypeScript and Bun

https://github.com/chenxin-yan/crust
71•jellyotsiro•22h ago•30 comments

Show HN: Horizon – GPU-accelerated infinite-canvas terminal in Rust

https://github.com/peters/horizon
57•petersunde•9h ago•22 comments

Show HN: March Madness Bracket Challenge for AI Agents Only

https://www.Bracketmadness.ai
59•bwade818•14h ago•39 comments

Show HN: Antfly: Distributed, Multimodal Search and Memory and Graphs in Go

https://github.com/antflydb/antfly
81•kingcauchy•11h ago•35 comments

Show HN: Claude Code skills that build complete Godot games

https://github.com/htdt/godogen
299•htdt•1d ago•191 comments

Show HN: Oxyde – Pydantic-native async ORM with a Rust core

https://github.com/mr-fatalyst/oxyde
152•mr_Fatalyst•4d ago•79 comments

Show HN: CodeLedger – deterministic context and guardrails for AI

https://codeledger.dev
2•ashmivante•3h ago•0 comments

Show HN: I built a message board where you pay to be the homepage

https://saythat.sh
11•SayThatSh•15h ago•9 comments

Show HN: Thermal Receipt Printers – Markdown and Web UI

https://github.com/sadreck/ThermalMarky
113•howlett•4d ago•45 comments

Show HN: Soros – AI for geopolitical macro investing

https://www.asksoros.com
7•muggermuch•5h ago•7 comments

Show HN: Grape – AI note taking app

https://grape.cool
3•ozgrozer•6h ago•1 comments

Show HN: Droeftoeter, a Terminal Coding Toy

https://github.com/whtspc/droeftoeter
31•whtspc64•4d ago•6 comments

Show HN: A 4-layer self-audit system for AI behavioral evolution

https://github.com/oscarsterling/reasoning-loop
4•jhaugh•7h ago•0 comments

Show HN: Zeroboot – sub-millisecond VM sandboxes using CoW memory forking

https://github.com/adammiribyan/zeroboot
16•adammiribyan•13h ago•8 comments

Show HN: Sulcus Reactive AI Memory

https://sulcus.dforge.ca
4•mcdoolz•7h ago•0 comments

Show HN: TerraShift: What does +2°C (or -20°C) look like on Earth?

https://terrashift.io
4•ttruett•7h ago•2 comments

Show HN: M68k assembly emulator that runs in the browser

https://github.com/gianlucarea/m68k-interpreter
13•aldino97•17h ago•2 comments

Show HN: Flowershow Publish Markdown in seconds. Hosted, free, zero config

https://flowershow.app/
5•rufuspollock•9h ago•0 comments

Show HN: Hackerbrief – Top posts on Hacker News summarized daily

https://hackerbrief.vercel.app/
74•p0u4a•1d ago•46 comments

Show HN: Mech keyboard sounds driven by a hidden accelerometer in MacBooks

https://www.haptyk.com/
5•olvvier•10h ago•1 comments

Show HN: Signet – Autonomous wildfire tracking from satellite and weather data

https://signet.watch
123•mapldx•2d ago•32 comments

Show HN: GDSL – 800 line kernel: Lisp subset in 500, C subset in 1300

https://firthemouse.github.io/
89•FirTheMouse•2d ago•20 comments

Show HN: Hecate – Call an AI from Signal

https://github.com/rhodey/hecate
24•rhodey•1d ago•3 comments

Show HN: FireClaw – Open-source proxy defending AI agents from prompt injection

https://github.com/raiph-ai/fireclaw
4•raiph_ai•10h ago•6 comments

Show HN: Updated version of my interactive Middle-Earth map

https://github.com/Jean-Tinland/middle-earth/
3•jetin•10h ago•0 comments

Show HN: What if your synthesizer was powered by APL (or a dumb K clone)?

https://octetta.github.io/k-synth/
92•octetta•2d ago•32 comments

Show HN: F0lkl0r3.dev – a searchable, interlinked map of computing history

https://f0lkl0r3.dev
2•dynamicwebpaige•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)