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Show HN: Isopolis – Isometric pixel map of SF

https://sf.isopolis.city/
213•nuwandavek•8h ago•47 comments

Show HN: ssh ssh.place

https://ssh.place
112•jeninh•8h ago•66 comments

Show HN: A Handwritten Blogging Platform

https://handwritten.blog/
102•emilesilvis•3d ago•50 comments

Show HN: Kakehashi – Experimental userspace to run macOS binaries on Linux ARM

https://github.com/wie-project/kakehashi
216•vlad_kalinkin•16h ago•55 comments

Show HN: Hacker News CLI

https://github.com/ViktorRingnes/hackernews
2•viktorringnes•42m ago•0 comments

Show HN: We Fixed UniFi's Slow PPPoE Performance with PPPoE Half-Bridge

https://arcbox.dev/blog/unifi-pppoe-half-bridge-acceleration
2•uneven9434•46m ago•0 comments

Show HN: I created a project management system

https://is.team
6•spotlayn•2h ago•4 comments

Show HN: Make your Framework 12 sound like a creaky door

https://github.com/ArcaEge/creakwork12
84•arcaege•12h ago•16 comments

Show HN: Daily Math Puzzle

https://dozenal.game
2•sarreph•1h ago•0 comments

Show HN: NixOS-DGX-Spark – Nix and NixOS on the DGX Spark

https://github.com/graham33/nixos-dgx-spark
117•graham33•16h ago•35 comments

Show HN: Eight: a symbolic, indentation-based programming language

https://git.disroot.org/EightLang/Eight/src/branch/alpha
2•Vextoly•1h ago•1 comments

Show HN: ssh paint.dn.ht

2•dhotson•1h ago•0 comments

Show HN: Shitty – fast terminal. Memory-unsafe and faster than yours

https://github.com/pg83/shitty
141•pshirshov•10h ago•128 comments

Show HN: Bor – Open-source policy management for Linux desktops

https://getbor.dev/blog/2026-08-02-bor-v080-release/
176•eniac111•1d ago•23 comments

Show HN: Do Codex skills save tokens? A six-run task-size benchmark

https://codex-howto-benchmark.nguyenvantamdk2.chatgpt.site
4•phelannguyen164•5h ago•0 comments

Show HN: Changed how I use agent harnesses

https://github.com/maximhq/bifrost/
2•Swapnoneel•2h ago•0 comments

Show HN: Curved Crease Folding

https://curved-crease-interactive.vercel.app/
2•coroush•2h ago•0 comments

Show HN: Fuse – statically typed functional programming language

https://fuselang.org
110•the_unproven•21h ago•36 comments

Show HN: New Parts for Old Computers

https://newold.computer/
3•joshu•4h ago•0 comments

Show HN: An AI wrote and illustrated a book of fables about threads and packets

https://booyaka101.github.io/thedailyfable/day07/
6•Booyaka101•5h ago•1 comments

Show HN: Mu – Tools for Agents

https://github.com/micro/mu
50•asim•11h ago•20 comments

Show HN: NoCrap – Gamifying porn addiction recovery

https://nocrap.vercel.app/
2•uioio•3h ago•0 comments

Show HN: Kwayk – Reimplementing Quake in Qt Quick3D with Jolt Physics

https://github.com/glazunov999/Kwayk
2•glazunov999•4h ago•0 comments

Show HN: N3MO better ROI than CodeRabbit

https://www.n3mo.shop/
2•RajX_dev•4h ago•1 comments

Show HN: MicroCodex Coding Agent – OpenAI/codex reimplemented in C++ <1MB binary

https://github.com/paoloanzn/microcodex
19•paoloanzn•13h ago•13 comments

Show HN: I'm a 15 Year Old Wannabe Engineer, This Is a Cycloidal Gearbox I Built

https://github.com/tom-ilan/cycloidal_gearbox
323•tomilan•1d ago•106 comments

Show HN: Elevators

https://john.fun/elevators
1639•Jrh0203•2d ago•400 comments

Show HN: Drop your site, get design feedback based on similar sites

https://design.withfudge.com/website-feedback
2•sim04ful•5h ago•0 comments

Show HN: An AI-Powered Widget for Collecting User Feedback

https://makethisbetter.dev/
7•paicha•5h ago•2 comments

Show HN: Alfa. Killing AI hallucinations with resonance

https://github.com/ConsciousGroupMind/SKYNET-800---Collective-Intelligence-Forecasting-System
12•SKYNET800•11h ago•5 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)