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Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

https://desktopcolors.com
130•vlowrian•14h ago•58 comments

Show HN: Sokoban AI Solver

https://mkornreich.me/projects/sokoban/
63•enjoyyourlife•9h ago•36 comments

Show HN: Learn Flags Quiz

https://flagquizzes.com/
37•artiomyak•7h ago•21 comments

Show HN: Tesana – An AI game engine that builds quality games end-to-end

https://tesana.ai/en
7•solomonyardley•4h ago•3 comments

Show HN: UL-SMF – Open-source linear-complexity ~300x KV-cache compression

https://github.com/liventruth/UL-SMF-Cache-Compression
9•liventruth•6h ago•0 comments

Show HN: Tidy – a Mac app that names files by reading what's inside them

https://tidymacapp.com/find-text-in-scanned-pdf-mac
4•sdiazthomas•2h ago•0 comments

Show HN: A Buyer's Editor to Fix B2B Procurement PDF Hell with API and MCP

https://orbitquote.com/
4•diegowiprich•3h ago•0 comments

Show HN: HarnessRouter: Unified interface for agent harnesses

https://github.com/harnessrouter/harnessrouter
6•songrenchu•3h ago•9 comments

Show HN: Declarative-forms – await an object the way prompt() awaits a string

https://wolfoo2931.github.io/declarative-forms/
2•WolfOliver•3h ago•0 comments

Show HN: Visimer – open-source visual editor for Mermaid diagrams

https://github.com/inkeep/visimer
13•engomez•3h ago•0 comments

Show HN: Nikala UI – UI Component Library for SolidJS and Tailwind CSS v4

https://nikala.dev/
3•magradze•3h ago•0 comments

Show HN: A community library for Claude Code status lines

https://statuslin.es
10•nastynate•8h ago•1 comments

Show HN: Classifier and browser extension to detect rule violating HN comments

https://classify.stylometry.net/
7•costco•6h ago•0 comments

Show HN: Open-source comment section widget, Disqus alternative

https://github.com/Runn077/PlopKit
2•Runn077•4h ago•0 comments

Show HN: Schemagic – visual JSON Schema editor

https://schemagic.app
2•Minhir•4h ago•0 comments

Show HN: An Hacker News TUI Reader, handcrafted in Rust

https://www.hncli.newstackwhodis.com
2•pierreyoda•4h ago•0 comments

Show HN: I gave my job search data an MCP interface

https://ackd.app/agents
3•ekascs•4h ago•2 comments

Show HN: A public AI whose memory is shared across all users

https://wildstatic.com/
79•adjohu•1d ago•69 comments

Show HN: AI Text Watermarking Playground

https://watermark.keito.me/
4•keito•5h ago•2 comments

Show HN: OpenWebSearch – A router for web search indexes

https://openwebsearch.ai
3•yoeven•6h ago•2 comments

Show HN: Mic Drop, a real-time multiplayer karaoke game

https://www.micdrop.gg/
87•johnsillings•1d ago•42 comments

Show HN: All roads lead home – a Google timeline replacement

https://takeallroads.com/
10•lizhang•7h ago•3 comments

Show HN: I backtested my own stock site's signals and published what failed

https://matterofstocks.com/
2•matterofstocks•7h ago•2 comments

Show HN: Good web design inspiration for makers focused on results not awards

https://websitevice.com/
3•devluc•8h ago•0 comments

Show HN: An RSS Feed for DeepSWE Benchmarks

https://rss.xlit.app/deepswe
3•ghasemi•9h ago•0 comments

Show HN: Selvum – a password manager designed to outlive its developer

https://www.selvum.app/
4•selvum•13h ago•0 comments

Show HN: ThoughtDAG – An editable context graph for LLM conversations

https://chenxiachan.github.io/thoughtdag/
134•chatchan•2d ago•61 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
37•mcclowes•7h ago•43 comments

Show HN: PageSieve, a web scraping browser extension

https://julius383.github.io/PageSieve/
17•kajm•1d ago•1 comments

Show HN: I turned the ending of Trainspotting into a tiny web art installation

https://trainspotting.vercel.app
3•mayilian•4h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)