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Show HN: Is Hormuz open yet?

https://www.ishormuzopenyet.com/
246•anonfunction•4h ago•114 comments

Show HN: Orange Juice – Small UX improvements that make HN easier to read

http://oj-hn.com/
83•latchkey•7h ago•118 comments

Show HN: Tired of logic in useEffect, I built a class-based React state manager

https://thales.me/posts/why-i-built-snapstate/
17•thalesfp•3h ago•32 comments

Show HN: Skrun – Deploy any agent skill as an API

https://github.com/skrun-dev/skrun
43•frizull•12h ago•9 comments

Show HN: LadderRank: Rank anything with ELO ratings

https://ladderrank.app/ladder/77DTlDNxd2dsbmAAMO7o8/vote
2•douglaswlance•47m ago•0 comments

Show HN: Unicode Steganography

https://steganography.patrickvuscan.com
45•PatrickVuscan•1d ago•14 comments

Show HN: TUI-use: Let AI agents control interactive terminal programs

https://github.com/onesuper/tui-use
37•dreamsome•8h ago•34 comments

Show HN: Go-Bt: Minimalist Behavior Trees for Go

https://github.com/rvitorper/go-bt
55•rvitorper•11h ago•7 comments

Show HN: I built a navigation app that displays weather along the route

https://navimodo.com/
42•vkatluri•2d ago•20 comments

Show HN: I pipe free sports streams into Jellyfin – no ads, just HLS

https://github.com/pcruz1905/hls-restream-proxy
93•pruz•13h ago•29 comments

Show HN: We built a camera only robot vacuum for less than 300$ (Well almost)

https://indraneelpatil.github.io/blog/2026/robot-vacuum/
99•indraneelpatil•2d ago•44 comments

Show HN: Composer – Diagram Your Codebase with MCP

https://www.usecomposer.com/
2•olivergrabner•1h ago•0 comments

Show HN: Explore the Silk Roads through an interactive map

https://www.intofarlands.com/silk-roads-map
45•intofarlands•10h ago•6 comments

Show HN: 500k+ events/sec transformations for ClickHouse ingestion

https://github.com/glassflow/clickhouse-etl
10•super_ar•8h ago•2 comments

Show HN: Dis: Dev environments but without Node.js

https://github.com/candacelabs/dis/tree/main
4•kaashmonee•3h ago•0 comments

Show HN: We fingerprinted 178 AI models' writing styles and similarity clusters

https://rival.tips/research/model-similarity
74•nuancedev•11h ago•22 comments

Show HN: Brutalist Concrete Laptop Stand (2024)

https://sam-burns.com/posts/concrete-laptop-stand/
774•sam-bee•1d ago•232 comments

Show HN: Phantom UI – Skeleton that measures your real DOM (Web Component, 8kb)

https://github.com/Aejkatappaja/phantom-ui
5•Aejkatappaja•4h ago•6 comments

Show HN: I built a local data lake for AI powered data engineering and analytics

https://stream-sock-3f5.notion.site/Nile-Local-an-AI-Data-IDE-that-runs-on-your-local-machine-33b...
7•vpfaiz•4h ago•4 comments

Show HN: An interactive map of Tolkien's Middle-earth

https://middle-earth-interactive-map.web.app/
281•frasermarlow•1d ago•64 comments

Show HN: Give Claude Code disposable servers to work on tasks in parallel

https://www.gibil.dev/
2•AlexFromTwelve•4h ago•0 comments

Show HN: A website to track live music attendance

https://www.showcount.com/
3•henryrobbins00•4h ago•0 comments

Show HN: Gemma 4 Multimodal Fine-Tuner for Apple Silicon

https://github.com/mattmireles/gemma-tuner-multimodal
222•MediaSquirrel•1d ago•27 comments

Show HN: Safari MCP – Native macOS browser automation (80 tools)

https://github.com/achiya-automation/safari-mcp
4•Achiyacohen•6h ago•1 comments

Show HN: A cartographer's attempt to realistically map Tolkien's world

https://www.intofarlands.com/atlasofarda
161•intofarlands•1d ago•31 comments

Show HN: BAREmail ʕ·ᴥ·ʔ – minimalist Gmail client for bad WiFi

https://github.com/matt-virgo/baremail
42•Virgo_matt•10h ago•40 comments

Show HN: Eclipse Linux Alpha - Void-based with custom init

https://github.com/TheCodeVerseHub/EclipseLinux
4•SinisterMage2•6h ago•2 comments

Show HN: I built a tool to bootstrap VLESS and REALITY over SSH (with rollback)

2•insany•7h ago•0 comments

Show HN: Pion/handoff – Move WebRTC out of browser and into Go

https://github.com/pion/handoff
100•Sean-Der•1d ago•17 comments

Show HN: Ghost Pepper – Local hold-to-talk speech-to-text for macOS

https://github.com/matthartman/ghost-pepper
462•MattHart88•2d ago•196 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)