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Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco

https://vincentwoo.com/3d/grace_cathedral/
195•akanet•16h ago•43 comments

Show HN: Ex Situ – Open-source spatial index of displaced cultural artifacts

https://exsitu.app/map
38•hbyel•7h ago•22 comments

Show HN: I replaced a $120k bowling center system with $1,600 in ESP32s

2873•section33•1d ago•340 comments

Show HN: Vertically Works – UI components built on writing-mode: vertical-RL

https://vertically.works
5•jihoons•7h ago•0 comments

Show HN: QuiverKit – 62 developer tools that run offline

https://quiverkit.dev
4•ensardev•4h ago•4 comments

Show HN: OTP Inspired actor supervisor based full stack templates

https://shipstacks.tech
11•annrap1d•22h ago•2 comments

Show HN: The0 – self-hosted runtime for trading bots, bring your own language

https://github.com/alexanderwanyoike/the0
17•mercutio93•22h ago•4 comments

Show HN: Claude is getting an attitude

3•_nhh•5h ago•2 comments

Show HN: Wheesper – Start an anonymous discussion with a link

https://wheesper.com/
34•whatdoyouthink2•20h ago•23 comments

Show HN: Take a photo of a menu, get a website

https://www.eatfoodnow.com/
4•t-van•6h ago•0 comments

Show HN: A Pipeline for Making 10-minute AI Movies with Claude Code and Seedance

https://github.com/dawndrain/movie-gen
18•dawndrain•22h ago•4 comments

Show HN: A Job Board for European Defence Companies

https://www.defencejobseu.com/
4•Collusus96•13h ago•2 comments

Show HN: DroneWorld – Earth with multiplayer drones and Ethereum real estate

https://droneworld.app/
3•mannders•7h ago•0 comments

Show HN: Ekko – post-quantum E2EE layer for Instagram, WhatsApp, Telegram Web

https://useekko.app/
9•kvasilev•11h ago•3 comments

Show HN: Repolink – Turn any GitHub repo into a tool for any of your projects

https://github.com/imjszhang/js-repolink
2•imjszhang•8h ago•0 comments

Show HN: CheapStack – affordable dev starter kits and boilerplates

https://cheapstack.dev
4•makbar890•14h ago•1 comments

Show HN: Fluidic Network Grid – A branchless control plane in Jax

https://github.com/PJHkorea/Fluidic_Network_Grid
2•PJHkorea•8h ago•1 comments

Show HN: Imud – Gpsd, but for IMUs

https://github.com/richcreations/imud
2•richcreations•8h ago•0 comments

Show HN: cbxy – A format for creating guided comic book experiences

https://github.com/ngafar/cbxy
9•nawazgafar•17h ago•3 comments

Show HN: Envy - A flat-file, frictionless note-taking application for macOS

https://envynote.app
4•widowlark•9h ago•0 comments

Show HN: Shackle – Deterministic runtime governance for AI agents

https://github.com/Fame510/SHACKLE
3•shacklepro•9h ago•0 comments

Show HN: pgwd – PostgreSQL connection alerts with cron exit codes

https://github.com/hrodrig/pgwd
3•hejeroaz•9h ago•0 comments

Show HN: Hospital Price Watch: Transparent, Shoppable Hospital Prices

https://hospitalpricewatch.com/
3•brad12345•10h ago•1 comments

Show HN: AI meeting notes – no bot, insights and answers from your files (BYOK)

https://getaiassist.app/
2•rfigueror1•10h ago•0 comments

Show HN: GPU Accelerated Desktop Screen Flash Filter (Photosensitive Epilepsy)

https://flashfilter.app/
7•flashfilter•18h ago•3 comments

Show HN: UEFI Bootloader for TempleOS

https://codeberg.org/0x2f22d23e/UwUEFI
8•AlecMurphy•7h ago•0 comments

Show HN: Linguin, a live multilingual dictionary for 120 languages

https://linguin.xyz/
5•astroscout•15h ago•0 comments

Show HN: Q3Edit – Edit and play Quake 3 maps in the browser

https://q3edit.com
104•drdator•2d ago•26 comments

Show HN: How to Get a Fable CoT for the Jacobian Conjecture Refutation

5•SonOfLilit•11h ago•1 comments

Show HN: IKEA Complexity Index

https://ikea.greg.technology/
178•gregsadetsky•3d ago•87 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)