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Show HN: Jigsaw Haiku

https://jigsawhaiku.com/
76•windowshopping•3d ago•27 comments

Show HN: Stuxnet – A reconstructed source code of the infamous cyber-weapon

https://github.com/Sadpainy/Stuxnet
139•CMDDestory•6h ago•45 comments

Show HN: NYC MapTap – Learn NYC neighborhoods

https://albertjoseph0.github.io/nyc-maptap/
8•abj908•2h ago•5 comments

Show HN: Interactive Tree of Life

https://ptree.org/
82•Lucent•4d ago•22 comments

Show HN: Claude Style Patch – A dropin Claude.MD section for improving Claudish

https://github.com/andrewroxby/claude-style-patch
2•AndrewRoxby•1h ago•2 comments

Show HN: Browser only CSV editor, data never leaves your machine

https://csvpreview.com
2•anshulsahni•1h ago•0 comments

Show HN: Jackalope.dev

https://jackalope.dev/
3•ghosts_•2h ago•1 comments

Show HN: Archprint, infer architecture lint rules from your repo's import graph

https://github.com/Tommkruix/archprint
2•Tommkruix123•2h ago•2 comments

Show HN: Zero downtime embedding model upgrades

https://github.com/arnsri33/embedflow
3•coolArnav•2h ago•2 comments

Show HN: Wg-admin – web UI for an existing WireGuard host

https://github.com/logimaxx/wg-admin
27•vsergione•12h ago•6 comments

Show HN: HomeCat – Design your backyard office

https://myhomecat.com
35•dearilos•10h ago•16 comments

Show HN: GET Together – A social network where you don't need POST to Post

https://gettogether.dev
104•nchudleigh•1d ago•54 comments

Show HN: Brw - better than Claude chrome

https://brw.donworks.co.uk
6•maxrev17•5h ago•1 comments

Show HN: Engrim – A universal, local-first SQLite memory engine for AI CLIs

https://github.com/timgordontg/engrim
85•timgordontg•1d ago•50 comments

Show HN: Mador – Make any DOM reactive with a tiny 80-line Proxy state tuple

https://github.com/marsbos/mador
99•bosmarcel•1d ago•34 comments

Show HN: Browse 27 years of movie ticket stubs in ThreeJS

3•zebomon•5h ago•0 comments

Show HN: Isle – managed application environments for computer-use agents

https://www.tryisle.com
9•sxhivs•12h ago•1 comments

Show HN: I made a word building game supporting anagrams and one handed use

27•busymom0•4d ago•5 comments

Show HN: Animaxxing – get agents to animate the shit out of your website

https://animaxxing.com
5•johnpolacek•6h ago•2 comments

Show HN: Caveat, a self-hosted publishing and newsletter tool

https://github.com/CaveatJS
2•jonas_kgomo•2h ago•0 comments

Show HN: TERMy – A fast terminal assistant that does not use LLMs

https://github.com/gioblu/NPC-Forge/blob/main/docs/development.md
218•gioscarab•3d ago•45 comments

Show HN: Possess, a TUI to browse and transfer coding sessions

https://github.com/steven-p-walsh/Possess
3•swalsh•10h ago•0 comments

Show HN: Kadō – open-source habit tracker, with non-binary habit score, for iOS

https://github.com/scastiel/kado
78•scastiel•1d ago•32 comments

Show HN: Security and JSON tools that run in the browser

https://sentrint.com/tools
4•xEcho•12h ago•0 comments

Show HN: Gote – a CLI note-taking management tool for plain Markdown

6•banorton•12h ago•1 comments

Show HN: I have created a browser FPS game with kamikaze drones

https://sectorlock.com/
3•canerg•13h ago•2 comments

Show HN: Titles – Can you write a better Hacker News title?

https://www.orangecrumbs.com/hn-titles
2•oyster143•13h ago•1 comments

Show HN: A fast, private, cross-platform Markdown editor built with Tauri/Rust

https://github.com/skanga/mdedit
2•skanga•13h ago•6 comments

Show HN: Forget Rigid Stock Screeners – A Universal Query API for Financial Data

https://financialdata.net/universal-query
9•_FDN_•19h ago•0 comments

Show HN: Explore the fun side of the personal web

https://straw.page/explore
4•chickenman•5h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)