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Show HN: Libretto – Making AI browser automations deterministic

https://github.com/saffron-health/libretto
83•muchael•9h ago•24 comments

Show HN: GNU grep as a PHP extension

https://github.com/hparadiz/ext-gnu-grep
29•hparadiz•5d ago•4 comments

Show HN: I rebuilt a 2000s browser strategy game on Cloudflare's edge

https://kampfinsel.com/
29•parzivalt•4d ago•24 comments

Show HN: Fakecloud – Free, open-source AWS emulator

https://github.com/faiscadev/fakecloud
21•lucas_vieira•7h ago•5 comments

Show HN: Every CEO and CFO change at US public companies, live from SEC

https://tracksuccession.com/explore
170•porsche959•12h ago•63 comments

Show HN: US keyboards don't have enough keys, so I switched to Japanese

https://simone.org/hyperjis/
4•smnrg•4h ago•0 comments

Show HN: LangAlpha – what if Claude Code was built for Wall Street?

https://github.com/ginlix-ai/langalpha
144•zc2610•1d ago•51 comments

Show HN: Plain – The full-stack Python framework designed for humans and agents

https://github.com/dropseed/plain
90•focom•1d ago•50 comments

Show HN: Monadic Networking Library for Go

https://github.com/philip-peterson/fp-go-net
3•ironmagma•7h ago•0 comments

Show HN: Tine – Drive Wayland Around with Agents

https://github.com/smythp/tine
4•tarboreus•8h ago•4 comments

Show HN: Dependicus, a dashboard for your monorepo's dependencies

https://descriptinc.github.io/dependicus/
6•irskep•8h ago•1 comments

Show HN: Pseudonymizing sensitive data for LLMs without losing context

https://atticsecurity.com/en/blog/why-llms-hate-fake-data-token-proxy/
4•n00pn00p•13h ago•4 comments

Show HN: Ithihāsas – a character explorer for Hindu epics, built in a few hours

https://www.ithihasas.in
174•cvrajeesh•2d ago•44 comments

Show HN: Skillgrab – scan any project, auto-install matching AI skills

https://briascoi.github.io/skillgrab/
6•ismaelb•13h ago•1 comments

Show HN: Cush – curl your shell, an HTTP tunnel for AI agents

https://github.com/statespace-tech/cush
2•esafranchik•9h ago•1 comments

Show HN: MCP server gives your agent a budget (save tokens, get smarter results)

https://l6e.ai
5•bennettdixon•10h ago•2 comments

Show HN: Kelet – Root Cause Analysis agent for your LLM apps

https://kelet.ai/
47•almogbaku•1d ago•23 comments

Show HN: Avec – iOS email app that lets you handle your Gmail inbox in seconds

https://apps.apple.com/us/app/avec-email-app-for-gmail/id6742199038
18•jnnnthnn•10h ago•4 comments

Show HN: CD-Deluxe for the Command Line

https://github.com/m6z/cd-deluxe
2•m6z•10h ago•1 comments

Show HN: Compile English specs into 22 MB neural functions that run locally

7•yuntian•10h ago•0 comments

Show HN: Scope-structured arena memory for C, O(1) cleanup, no GC/borrow checker

https://github.com/hollow-arena/ariandel
3•theperezident•11h ago•0 comments

Show HN: boringBar – a taskbar-style dock replacement for macOS

https://boringbar.app/
516•a-ve•3d ago•298 comments

Show HN: SynapseKit – Async-native Python framework for LLM pipelines and agents

https://github.com/SynapseKit/SynapseKit
4•aminau•14h ago•2 comments

Show HN: Xit – a Git-compatible VCS written in Zig

https://github.com/xit-vcs/xit
9•xeubie•14h ago•1 comments

Show HN: Run GUIs as Scripts

https://github.com/skinnyjames/hokusai-pocket
22•zero-st4rs•5d ago•7 comments

Show HN: StegoForge – Open-source suite for steganography and ML forensics

https://github.com/Nour833/StegoForge
4•nour833•15h ago•0 comments

Show HN: Helix – open-source self-healing back end for production crashes

https://88hours.github.io/helix-community/
2•NomiJ•16h ago•3 comments

Show HN: Pardonned.com – A searchable database of US Pardons

501•vidluther•4d ago•275 comments

Show HN: Oberon System 3 runs natively on Raspberry Pi 3 (with ready SD card)

https://github.com/rochus-keller/OberonSystem3Native/releases
243•Rochus•3d ago•109 comments

Show HN: A stateful UI runtime for reactive web apps in Go

https://github.com/doors-dev/doors
13•derstruct•1d ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)