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Show HN: SubSmith – Turn your own videos into language-learning material

https://subsmith.app
59•IbrahimF96•7h ago•44 comments

Show HN: Blast – Open-source sandbox-as-a-service

https://github.com/stanford-mast/blast
2•calebhwin•45m ago•0 comments

Show HN: A retirement planner in one HTML file, works offline, nothing uploaded

https://www.torsalis.com
2•rachelb1331•58m ago•0 comments

Show HN: Watermarks Remover: Clean LLM watermarks from text and files

https://github.com/guillaumemeyer/watermarks-remover
2•gmeyer•1h ago•0 comments

Show HN: FeatureFlags.app – Feature Management for .NET

https://featureflags.app/
2•avlcodemonkey•1h ago•0 comments

Show HN: Open tool for testing your AI Agents (No LLM)

https://github.com/IdoGol24/weir
4•CarryOn1212•1h ago•2 comments

Show HN: URML – safety-eval harness for AI agents on lab and factory hardware

https://github.com/URML-MARS/URML/tree/main/examples/physical-ai-safety-eval
2•Yahalomi•1h ago•0 comments

Show HN: Adding and Extending Integer Support for MATLAB Code in RunMat

https://runmat.com/blog/adding-and-extending-integer-support-for-matlab-code-in-runmat
3•nallana•2h ago•0 comments

Show HN: I read 648 banks' exchange boards daily to show what they charge

https://myratefx.com/
2•pedroalbaladejo•2h ago•0 comments

Show HN: Free lifetime pro access to a crunchbase alternative

https://startupwiki.tech/giveaway
3•skiski•2h ago•2 comments

Show HN: Texttile, a multiplayer blog engine for people who write together

https://www.texttile.blog/
11•klausbreyer•6h ago•3 comments

Show HN: OpenLayer – local Photoshop plugin for ComfyUI (inpaint/outpaint demo)

https://github.com/MehranMarxian/OpenLayer
4•HMUSER•2h ago•0 comments

Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

https://github.com/elyosh/OpenTIE/
211•elyosh•20h ago•53 comments

Show HN: CleanMySheet – Privacy-first CSV/Excel cleaner that runs in the browser

https://cleanmysheet.in
4•nvn333•2h ago•0 comments

Show HN: Get agents to do what I want with code documentation

https://github.com/treadiehq/codecut
2•dantelex•3h ago•0 comments

Show HN: The load-bearing vocabulary of Claude

https://louisabraham.github.io/load-bearing/
631•Labo333•1d ago•309 comments

Show HN: OutRip – a pay-to-rank board where rank is a card pull, not a bid

https://outrip.lol
2•kyisaiah47•3h ago•1 comments

Show HN: Satroot – a semantic ledger rooted in a single Satoshi

https://satroot.com/
2•parthod0x•3h ago•0 comments

Show HN: Ramanujan-computing: use idle computation to run scientific computing

https://github.com/Ramanujan-Computing/Ramanujan
3•ps_ramanujan•3h ago•0 comments

Show HN: Watches user sessions, finds bugs that matter, and fixes them

https://github.com/opslane/opslane
34•aray07•1d ago•10 comments

Show HN: We built open OpenRouter that turns usage into a better model

https://github.com/experientiallabs/experiential
204•SilenN•21h ago•43 comments

Show HN: dmx – MCP server for adding configurable, gated loops to coding agents

https://dmx.deepmodel.ai/
4•hpieris•4h ago•3 comments

Show HN: GoodSaaS – Now with per-product pages (Recommended)

https://goodsaas.xyz
3•its_ajseven•4h ago•1 comments

Show HN: FnScribe – Open-source, offline dictation for macOS

https://github.com/AlgorithmicResearchGroup/fnscribe
20•modagent•11h ago•14 comments

Show HN: Free Domain Intelligence Engine

https://dnsniffer.com
2•itrinity•5h ago•1 comments

Show HN: OnlyBots.chat – a chatroom where AI pays to post for humans

https://onlybots.chat
4•jonnyasmar•5h ago•6 comments

Show HN: cdai cli – cd with Intent

https://github.com/franzenzenhofer/cdai
2•franze•5h ago•0 comments

Show HN: Text editor and light-weight publishing platform

https://kraa.io/about?s=hn
2•levmiseri•5h ago•0 comments

Show HN: LLM Inference Calculator – Estimate VRAM, Latency, and Throughput

https://llm-inference-calculator-delta.vercel.app/
6•popopanda•5h ago•2 comments

Show HN: Forth MCP – give any remote AI client access to your local MCP servers

https://www.forthmcp.com/
4•eladhefetz•5h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)