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Show HN: Nightwatch – a Mac menu-bar app that tells you when tonight is clear

https://github.com/rsutcliffe/nightwatch
68•delphidolphin•1d ago•10 comments

Show HN: A lightweight mapping editor for improving MTB trails on OpenStreetMap

https://traileditor.app
3•kennethtransier•50m ago•0 comments

Show HN: DenizliHub – 40 client-side web tools running 100% in the browser

https://denizlihub.com/
3•denizlihub•51m ago•0 comments

Show HN: MCP v2 on bountyindex.in, 14 tool calls,happy bug hunting

https://www.bountyindex.in/mcp
3•axolotl619•1h ago•0 comments

Show HN: Pumpkins.sh – claim, carve, and display a pumpkin to the world

https://pumpkins.sh/
16•linesofcode•9h ago•3 comments

Show HN: CoIsland – A local Mac app that monitors your dev tools and alerts you

https://coisland.app/
8•LeDonT•3h ago•2 comments

Show HN: Minigraf – An embedded, bi-temporal graph database in Rust

https://github.com/project-minigraf/minigraf
31•adityamukho•12h ago•29 comments

Show HN: An interactive electronic music graph

https://eweb.learningtodj.com/
3•devrob•3h ago•0 comments

Show HN: Glashütte Trash Clock – A 30-minute pendulum clock made from trash

https://niklasroy.com/gtc/
231•r0r0•3d ago•40 comments

Show HN: Live carbon intensity and power prices for 15 European grids

https://scienceshot.com/live-grid
2•major_stef•4h ago•0 comments

Show HN: AI search for every photo and every frame of video on macOS

https://github.com/allenv0/SCM
163•allenleee•1d ago•73 comments

Show HN: Flash-Agents – DSH as MCP for Claude

https://github.com/tomw1808/flash-agents
4•tomw1808•4h ago•0 comments

Show HN: SoldStack – sold prices API for secondhand clothes

https://soldstack.fly.dev/
7•aarontian0•7h ago•9 comments

Show HN: Build with Python – a beginner course where your code draws

https://scimigo.com/en/learn/build-with-python/01-draw-with-python
45•davidwshao•1d ago•16 comments

Show HN: Steve Jobs died 15 years ago today. I built an interactive tribute

https://thankyousteve.org/
13•akashbangad•10h ago•18 comments

Show HN: I finetuned 1.5B Qwen to near GPT-4o level bash generation perf

https://dirac.run/posts/easycommand
5•GodelNumbering•8h ago•0 comments

Show HN: DevBoard – a simpler ClickUp for small dev teams, native apps and MCP

https://getdevboard.app/
4•darkobacic•8h ago•0 comments

Show HN: Thoreau BASIC – What if BASIC hadn't gone out of fashion?

https://thoreaubasic.com/
94•Gorsefound•2d ago•55 comments

Show HN: Pi pod – Run your pi coding agent in sandboxes on your own server

https://pipod.dev/
119•edverma2•3d ago•47 comments

Show HN: Vibivibi – End-to-end encrypted sharing of Coding Agent sessions

https://vibivibi.com/
4•hyluo•9h ago•0 comments

Show HN: EtherPK – an Obsidian and Logseq alternative with prose and blocks

https://github.com/appsoftwareltd/etherpk-client
5•gb2d_hn•9h ago•0 comments

Show HN: Approvegate – Deploy approvals enforced in your pipeline, not in Jira

https://www.approvegate.io/
3•chidog99•9h ago•0 comments

Show HN: Reader Mode for Chrome

https://chromewebstore.google.com/detail/hush-a-beautiful-reader-m/ccpcpcolgkpbcljphckfcfigfbdjknpb
2•chandimab94•3h ago•0 comments

Show HN: Native Port of Super Smash Bros. Melee

https://github.com/nikhilunni/melee
3•nikhilunni•10h ago•0 comments

Show HN: Our space game has a built-in RISC-V emulator that runs Linux

https://againstallodds.games/blog/2026/10/03/our-risc-v-emulator-pasriscv/
93•nor-and-or-not•3d ago•36 comments

Show HN: Abliterated LLM provider for cyber tasks

https://refuseless.com
4•jurisdb•11h ago•3 comments

Show HN: A Walkable O'Neill Cylinder in the Browser

https://islandthree.world
6•zkauble3310•12h ago•5 comments

Show HN: Made an open-source Lego AI generator

https://github.com/anteloc/ldraw-nova
163•antelocnova•3d ago•51 comments

Show HN: Audionaut – an open-source cross-platform multitrack audio editor

https://github.com/kvoltmer/Audionaut
152•vltmrkls•3d ago•50 comments

Show HN: Giving Opus 5.5 a simulated paint canvas

https://stillwet.art/
387•alstonite•3d ago•113 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)