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Show HN: InstantVideos.org – short documentaries in ~30 seconds

https://instantvideos.org/
3•pw•1h ago•2 comments

Show HN: Tarot.free – Free Tarot Readings

https://tarot.free/
2•nadermx•32m ago•0 comments

Show HN: Otari: your open-source LLM control plane

https://github.com/mozilla-ai/otari
8•angpt•3h ago•0 comments

Show HN: Dedtxt is a quiet, cross-platform plain-text editor

https://dedtxt.app/
2•chrisportka•40m ago•0 comments

Show HN: Pulpie – Models for Cleaning the Web

https://usefeyn.com/blog/pulpie-pareto-optimal-models-for-cleaning-the-web/
81•snyy•8h ago•22 comments

Show HN: GeoLens – a self-hosted catalog and map builder for spatial data

https://getgeolens.com/
3•ishiland•54m ago•0 comments

Show HN: Capsule – E2E encrypted file sharing

https://withcapsule.dev/
2•seanathan•1h ago•0 comments

Show HN: LLM Thought Visualization

https://github.com/ninjahawk/Subtext
2•ninjahawk1•1h ago•0 comments

Show HN: Cindy – Managing infrastructure at breakneck speed

https://cindy.rs
2•martinkroner•1h ago•0 comments

Show HN: L9gpu – GPU telemetry that ties each GPU to the K8s pod or Slurm job

https://github.com/last9/gpu-telemetry
4•nishantmodak•2h ago•0 comments

Show HN: orzma – a terminal emulator that renders webviews inside the terminal

https://github.com/not-elm/orzma
5•notelm•5h ago•5 comments

Show HN: Schwifty – quickly find and reuse previously executed commands

https://github.com/vanesterik/schwifty
2•bakkerinho•2h ago•0 comments

Show HN: Nimbus - open-source AI agent that operates your AWS and GCP

https://github.com/hritvikgupta/nimbus
2•hritvik29•2h ago•0 comments

Show HN: Autoops – Multi-region data and service mesh operated by a Makefile

https://github.com/neospe/autoops
2•leschak•3h ago•0 comments

Show HN: Noriento – Train your sense of direction

https://noriento.com/
2•markoberkes•3h ago•0 comments

Show HN: Aestheticscience.net – A website for rating academic papers

https://aestheticscience.net/
3•pswjt•3h ago•0 comments

Show HN: Free keyword search volume data

https://www.seodata.dev/
3•alentodorov•3h ago•0 comments

Show HN: Built multi-hop passenger transfer routing for a browser train SIM

https://overlandgame.netlify.app/
2•aashishharishch•3h ago•1 comments

Show HN: Focal Harvest – CLI research pipeline to search, scrape and notify

https://github.com/techno-neighbour/focal-harvest
6•xlr8_track•7h ago•0 comments

Show HN: Branchless-nccl-router ver.JAX (GPUs cannot rest)

https://github.com/PJHkorea/branchless-nccl-router
2•PJHkorea•3h ago•1 comments

Show HN: Found.as – small contact page / digital business card

https://found.as/
2•ptramo•4h ago•1 comments

Show HN: An interactive, interlinked city exploration project (St. Louis)

https://stlouing.com/
3•stlouing•6h ago•0 comments

Show HN: LangChain's OpenWiki agent based on PI.dev harness

https://github.com/barvhaim/pi-openwiki
2•bignet•4h ago•1 comments

Show HN: Dike is a compliance gateway for AI products in the EU

https://d1k3.com
2•orbanlevi•4h ago•0 comments

Show HN: DemandMap – Memory Mapping S3 into Polars on macOS Without FUSE

https://github.com/sonthonaxrk/demandmap
2•sonthonax•4h ago•0 comments

Show HN: A little cat that counts your tokens (Claude and codex)

https://jpthecat.com
2•saddington•4h ago•0 comments

Show HN: DNSskills.md – agentic skills for certain DNS utilities

https://dnsskills.md
3•StuntPope•4h ago•1 comments

Show HN: I Built LangGraph for Swift

https://github.com/christopherkarani/Swarm
24•christkarani•10h ago•3 comments

Show HN: Onboard CLI uses LLM to filter out nodes and AST to visualize codebase

https://github.com/animesh-94/Onboard-CLI
2•yr_animesh•4h ago•0 comments

Show HN: Homegames. An open-source game platform I've been making for 8 years

https://homegames.io
220•homegamesjoseph•1d ago•53 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)