frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Smart model routing directly in Claude, Codex and Cursor

https://github.com/workweave/router
89•adchurch•3h ago•59 comments

Show HN: WebBase-III – dBASE III rebuilt in the browser with its own interpreter

https://github.com/DDecoene/WebBaseIII
64•ddecoene•2d ago•16 comments

Show HN: Chess-Inspired Roguelike

https://princechazz.com
415•cowboy_henk•5d ago•138 comments

Show HN: AgentBrush – Your coding agent's missing tool: image generation

https://agentbrush.dev/
3•Yan4300•1h ago•0 comments

Show HN: I built a hardware quantum RNG and wired it into a Magic 8-Ball

https://dnhkng.github.io/posts/building-the-beam-universe-splitter/
8•dnhkng•1h ago•0 comments

Show HN: OpenKnowledge – open source AI-first alternative to Obsidian/Notion

https://github.com/inkeep/open-knowledge
351•engomez•1d ago•165 comments

Show HN: A map of every UK railway, including stations that no longer exist

https://trainmap.co.uk/map.html
2•optionalltd•2h ago•0 comments

Show HN: Puzzle with Strangers. A free multiplayer jigsaw

https://endtime-instruments.org/puzzle/
4•janoelze•3h ago•1 comments

Show HN: I made Google Trends for Hacker News by indexing 18 years of comments

https://hackernewstrends.com
756•ytkimirti•1d ago•151 comments

Show HN: Turn native language audio into flashcards and shadowing practice

https://lingochunk.com/try
86•alder•1d ago•36 comments

Show HN: MiniPCs.zip – Charting the Pareto frontier of Mini PCs

https://minipcs.zip
111•yathern•6d ago•46 comments

Show HN: ZeroGate – API gateway to scale cloud GPUs to zero when idle

https://github.com/noah-garner/zerogate
5•ngarner•5h ago•0 comments

Show HN: Bible as RAG Database

https://www.crosscanon.com/
150•jacksonastone•1d ago•90 comments

Show HN: I built a tool that matches Founders to VCs based on their pitch deck

https://investormatch.pro
3•MartinTobias•6h ago•0 comments

Show HN: Ponder – the best articles and essays on the internet

https://www.readponder.com/
3•wingdiction•7h ago•2 comments

Show HN: Jargo – a Golang port of Pipecat for conversational-AI apps

https://github.com/gojargo/jargo
4•fallais•7h ago•0 comments

Show HN: StartupsBR – A map of Brazilian startups

https://www.startupsbr.com/sao-paulo
54•leonagano•1w ago•26 comments

Show HN: Git-lazy-mount mount a repo without cloning it. Works with ordinary Git

https://github.com/mohsen1/git-lazy-mount
8•mohsen1•8h ago•3 comments

Show HN: Motif Atlas – recurring patterns behind complex systems

https://nikitph.github.io/motifs/
7•loaderchips•12h ago•2 comments

Show HN: LWDT – A Zephyr-inspired device-tree framework for ESP-IDF

https://github.com/oldrev/lwdt
4•oldrev•8h ago•0 comments

Show HN: Monolisa v3 – a typeface for developers and creatives

https://www.monolisa.dev/
187•bebraw•4d ago•92 comments

Show HN: Nimic – Pure Python as a systems language with AOT compilation

https://github.com/dima-quant/nimic
41•dima-quant•3d ago•27 comments

Show HN: Wordit – Change One Letter, Keep the Chain Going

https://victorribeiro.com/wordit/
42•atum47•3d ago•28 comments

Show HN: Persona.js – a vanilla-JS agent UI library with native WebMCP (MIT)

https://github.com/runtypelabs/persona
26•becomevocal•6d ago•18 comments

Show HN: Secs-man, a secrets manager you can (not) rely on

https://github.com/Fran314/secrets-manager-rs
30•Fran314•1d ago•19 comments

Show HN: Write SaaS apps where users control where their data is stored

https://github.com/wolfoo2931/linkedrecords/
69•WolfOliver•1w ago•32 comments

Show HN: Nub – A Bun-like all-in-one toolkit for Node.js

https://github.com/nubjs/nub
271•colinmcd•2d ago•80 comments

Show HN: LookAway, a Mac break reminder that knows when not to interrupt

https://lookaway.com
71•_kush•2d ago•25 comments

Show HN: peerd – AI agent harness that runs entirely in your browser

https://github.com/NotASithLord/peerd
72•NotASithLord•3d ago•22 comments

Show HN: A Transformer Is All You Need

https://zenodo.org/records/20906443
3•KnoxProtocol•12h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)