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Show HN: Specification First Agentic Development Plugin and Prove

https://spec-first.dev/
12•hleichsenring•2h ago•1 comments

Show HN: Search2o Simplifies AI Agents

https://search2o.com/
2•ramvenkat11•10m ago•0 comments

Show HN: Agent-relay for multi-vendor coding sessions

https://github.com/saranyan/agent-relay
2•svts•13m ago•0 comments

Show HN: Duotone icon library with 2.5k+ icons and 250 flags, RTL aware

https://github.com/andrsrxn/icons
3•andrsrxn•50m ago•0 comments

Show HN: Encarta 95 Web

https://benwinding.github.io/encarta_95_web/#/article/Art
87•gitgud•3d ago•47 comments

Show HN: AperFolio – a portfolio for every camera and lens you own, from EXIF

https://apps.apple.com/us/app/aperfolio/id6809083914
2•rufusguo•1h ago•0 comments

Show HN: Freightfloor. Have 3 minutes? Drive a forklift vs. AI

https://freightfloor.com
3•davenportjw•1h ago•0 comments

Show HN: Aigent-OS, a Claude Code harness that clears and resumes

https://github.com/wrg32786/aigent-os
2•wrg32786•1h ago•0 comments

Show HN: MacID – Bringing Face ID to the Mac

https://akshith.io/notes/macid
2•akshithio•1h ago•0 comments

Show HN: Trama, Meta Vibe Coding Agent 0.1.1 Released

https://nicchia-code.github.io/trama/
7•nicchia•1h ago•1 comments

Show HN: Shobr – Job seach CLI via browser automation

https://github.com/sebastiancarlos/shobr
2•httbs•1h ago•0 comments

Show HN: Gifup – GIF tools that run in the browser (ffmpeg.wasm)

https://gifup.com/
2•alexdev2•1h ago•0 comments

Show HN: Sectr – Serverless backend platform for easy deployment of AI agents

https://sectr.dev
2•donald_pinckney•1h ago•0 comments

Show HN: OpenComply, drafts each section of a filing from your documents

https://opencomply.thecompound.tech
2•kyisaiah47•2h ago•0 comments

Show HN: Carmen – harness for reliable AI-written Metal kernels

https://github.com/utsav1033/carmen
2•utsav1033•2h ago•0 comments

Show HN: Bouncer, an MCP proxy that denies sends to addresses the agent read

https://github.com/Ezed9/mcp-bouncer
2•Nishit9•3h ago•0 comments

Show HN: A Truly Modular Keyboard

https://github.com/notaroomba/keybytes
303•NotARoomba•2d ago•107 comments

Show HN: Hob - Open-source, on device alternative to Claude Cowork and ChatGPT

https://github.com/FrigadeHQ/hob
160•pancomplex•1d ago•38 comments

Show HN: Markdown is 40× more token-efficient with SQLite

https://www.withnative.ai/research-and-posts/markdown-context-benchmark
6•richardcrng•4h ago•0 comments

Show HN: Tiny Tube – A self hosted video sharing server in a single Go binary

https://github.com/spapas/tiny-tube
4•spapas82•5h ago•0 comments

Show HN: Diagonals (Diago) – a chess variation where the pieces stay diagonally

https://diagonals.vercel.app/
4•knarykov•5h ago•0 comments

Show HN: ChemX – Architectural AST linter for LLM context bloat, AI slop

https://chemicalx.xophz.com
2•DoItForTheXP•1h ago•0 comments

Show HN: Open Dataset of the Lebanese Law

https://huggingface.co/datasets/taktekhq/lebanese-legislation
2•nizarmah•1h ago•0 comments

Show HN: TitleArt – Make text like it's 1997

https://titleart.dvy.io/
395•davidbarker•1d ago•79 comments

Show HN: Software Hate Index (real-time ranking of SaaS complaints)

https://hissingkitty.com/predictions
5•drewlem•8h ago•2 comments

Show HN: Hurston-1 open source TTS that speak Southern American and Afro-English

https://huggingface.co/destined/hurston-1
66•Gcarter08•2d ago•25 comments

Show HN: Freehire, open-source search 3M+ tech jobs from company career boards

https://freehire.me/
31•i_strelov•1d ago•8 comments

Show HN: Proc-CLI – An agent-friendly CLI tool for process and port management

https://proc-cli.com/
24•yazeedaloyoun•1d ago•5 comments

Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)

https://dbohdan.github.io/glider/
45•networked•1d ago•13 comments

Show HN: ESP-Watchtower – $3 ESP8266 Home Network Sentinel and Canary Honeypot

https://github.com/prasadabhishek/esp-watchtower
5•prasadaabhishek•15h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)