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Show HN: Physically accurate black hole you can put in your room

https://blackhole.plav.in
407•aplavin•4d ago•148 comments

Show HN: Tilde Pay – Give your AI agent a bank account to pay for things

https://my.tildepay.ai/
2•solsol94•40m ago•0 comments

Show HN: Descript wanted $24/mo, I built an open-source alternative in a weekend

https://github.com/wassgha/rescript
22•wassimgr•8h ago•6 comments

Show HN: Watch 14-Byte AI "brains" attempt to solve a 2D maze (Its hard)

https://con-dog.github.io/MINIMIO-PUBLIC-FRONTEND/
16•purple-leafy•7h ago•3 comments

Show HN: Case study: A coding agent refactors a 750k LOC app, no code review

4•bonjourjoel•2h ago•0 comments

Show HN: Dozenal – A Game of Spatial Arithmetic

https://dozenal.game
11•sarreph•4h ago•5 comments

Show HN: PumpProof – Scores a hyped stock's dilution risk from its SEC filings

https://pumpproof.com
5•jekjek•2h ago•0 comments

Show HN: Tool to turn a repo into map

https://codemap.gitbiased.com
3•skyfantom•3h ago•1 comments

Show HN: Turn SSH X11 Forward to WebSocket – remote apps flow to you workstation

2•kbradero•3h ago•0 comments

Show HN: Horus-runtime – High Performance Computing workflow manager

https://github.com/temple-compute/horus-runtime
2•chdominguez•4h ago•0 comments

Show HN: Watch random code typed out on an MS-DOS IDE

https://hackerman.specr.net/
13•vunderba•10h ago•5 comments

Show HN: JavaScript/JSON and CSS minifier lib in minimal C89

https://fossil.wanderinghorse.net/r/cssminc/doc/ckout/README.md
3•sgbeal•4h ago•0 comments

Show HN: Markwright – a 2MB native screen annotator with no telemetry

https://www.aloneguid.uk/projects/mw/
2•aloneguid•4h ago•0 comments

Show HN: Reverse Minesweeper

https://sunflowersgame.com/
238•pompomsheep•1d ago•81 comments

Show HN: CheapSecurity – Lightweight, Self-Hosted CCTV for Linux SBCs

https://github.com/gmrandazzo/CheapSecurity
135•zeldone•23h ago•27 comments

Show HN: Agent Console – A Local Dashboard for Codex and Claude Code

https://github.com/buhuipao/agent-console
2•buhuipao•4h ago•0 comments

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
208•rickmf•1d ago•154 comments

Show HN: Gitwig – Mouse-drivable Git TUI and multi-repo dashboard in Rust

https://gitwig.dev/
2•tareqmy•5h ago•0 comments

Show HN: We built an MCP server for document generation

https://docuqueue.com/#mcp
2•dvcoolarun•6h ago•0 comments

Show HN: Paper – A Journaling CLI for Developers

https://paper.rewrlution.com
9•dmsehuang•15h ago•6 comments

Show HN: adCasa OS – AI marketing workspace built with Bayesian attribution

https://adcasa.io/
2•adcasa•6h ago•0 comments

Show HN: A browser-based vector animation engine rendering animated objects

https://thorvg-janitor.vercel.app/
8•hermet•7h ago•3 comments

Show HN: I made a convenient and fast file sharing service

https://coldfiles.dev/
3•bunchy7s•7h ago•6 comments

Show HN: Comparing stock returns after cyber incidents

https://incidentimpact.com/
5•0xad•7h ago•3 comments

Show HN: How to Resolve Software Deployment Issues with SeaTicket in 4 Steps

3•Daniel-Pan•7h ago•0 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

476•adam_rida•3d ago•223 comments

Show HN: 'Write' – A Markdown Editor in the Browser

https://codeberg.org/joexo/write
2•joexo•7h ago•0 comments

Show HN: Relay – turn Claude Code into a visual Kanban build loop

https://github.com/YoniRaviv/Relay
2•YonathanRaviv•8h ago•0 comments

Show HN: Simple HIIT timer for efficient workouts

https://www.hiitmeup.fit/
6•takee•14h ago•2 comments

Show HN: WordEq

https://wordeq.app/
2•Minhir•8h ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)