frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Gerrymandle - Daily puzzle game where you redraw electoral districts

https://gerrymandle.cc/
3•realmofthemad•1h ago•0 comments

Show HN: Sudoku Word Search," hidden words required to solve letter-sudoku

https://www.sudokuwordsearch.com/
3•bahbahbahbah•1h ago•0 comments

Show HN: We built an 8-bit CPU as 2nd year EE students

https://github.com/c0rRupT9/STEPLA-1
93•CorRupT9•2d ago•31 comments

Show HN: Inkwash, a watercolor sketching app and explanation

https://johnowhitaker.github.io/inkwash/about
239•Yenrabbit•4d ago•28 comments

Show HN: An 8-bit live gamecast for baseball

https://ribbie.tv/watch
238•brownrout•22h ago•125 comments

Show HN: Display.dev – the agent-agnostic workspace for HTML and .md artifacts

https://display.dev/
6•ottilves•2h ago•2 comments

Show HN: Spin Lab

https://srijanshukla.com/artifacts/spin-lab/
38•srijanshukla18•2d ago•26 comments

Show HN: Glassboard – Draw over everything on your Mac, Khan-academy style

https://stem.ps/glassboard/
5•stemps23•3h ago•3 comments

Show HN: High-Res Neural Cellular Automata

https://cells2pixels.github.io/
197•esychology•1d ago•51 comments

Show HN: Capacitor Alarm Clock

https://github.com/ArcaEge/capacitor-alarm-clock
148•arcaege•4d ago•43 comments

Show HN: Cluely is easily detectable / detector source code

https://github.com/niravrohra/Honrly-app
5•nirav_rohra•5h ago•1 comments

Show HN: Conduit, Floss SSH/Mosh/SFTP Client (Android and iOS) Now on App Store

https://github.com/gwitko/Conduit
3•gwitko•6h ago•1 comments

Show HN: StarScope – Free astronomy dashboard for observers outside the US/UK

https://starscope.live/feed
20•xenophin•2d ago•2 comments

Show HN: Deconvolution – a Rust image deconvolution and restoration crate

https://github.com/pbkx/deconvolution
33•rmi0•3d ago•5 comments

Show HN: BlitzGraph – Supabase for graphs, built for LLM agents

https://blitzgraph.com
14•lveillard•2d ago•6 comments

Show HN: cuTile Rust: Safe, data-race-free GPU kernels in Rust

https://github.com/nvlabs/cutile-rs
105•melihelibol•1d ago•18 comments

Show HN: A dbt-first semantic assumption check for SQL changes

https://github.com/hiteshsundraaa/semzero-public-alpha-launch
2•hiteshsundraaa•7h ago•0 comments

Show HN: Gimji – local-first project notes with tasks, boards, and calendars

https://github.com/skorotkiewicz/gimji
2•modinfo•7h ago•0 comments

Show HN: Local personal data redaction for any AI tools

https://github.com/sophia486/pii-gui
12•unusual_typo•13h ago•7 comments

Show HN: Profiler and Runtime Reporter for eBPF programs (brr)

https://github.com/tanelpoder/brr/
2•tanelpoder•7h ago•0 comments

Show HN: Fata – Spaced repetition to fight skill rot from AI coding

https://fata.dev
118•djoume•1w ago•53 comments

Show HN: Attagram, a tiny printer that gives kids a magical daily digest

https://www.attagram.com/
7•mvkel•10h ago•3 comments

Show HN: Garden of Flowers – an archive of pictorial typography before ASCII art

https://garden-of-flowers.heikkilotvonen.com/
156•california-og•2d ago•27 comments

Show HN: Vpod – Tiny Linux sandbox running in WASM

https://github.com/capsulerun/vpod
10•mavdol04•23h ago•4 comments

Show HN: VoiceDraw – Talk system design out loud, the diagrams draw themselves

https://voicedraw.com/
47•ajaypanthagani•1d ago•19 comments

Show HN: Criterion Closet as a website – pull any of 1,247 films off the shelf

https://the-criterion-closet.vercel.app/
7•olievans•16h ago•3 comments

Show HN: Sabela – A Reactive Notebook for Haskell

https://sabela.datahaskell.com/
46•mchav•4d ago•5 comments

Show HN: Veterinarian turned founder, AI lawn diagnosis

https://grassdx.com/
76•andrewbr•2d ago•60 comments

Show HN: Kage – Shadow any website to a single binary for offline viewing

https://github.com/tamnd/kage
700•tamnd•3d ago•140 comments

Show HN: machine0 – Persistent NixOS VMs You Control from the CLI

https://machine0.io
95•bwm•2d ago•36 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)