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Show HN: Jev Plays Pokémon Red

https://jev-pokemon.vercel.app/
26•pancomplex•5h ago•8 comments

Show HN: Make math automatic with Mathy

https://gmays.com/making-math-automatic-with-mathy/
32•gmays•4d ago•2 comments

Show HN: Whiteboard (YC W26) – An open-source IDE for thoughtful software design

https://github.com/devdotfast/whiteboard
385•sidharthkmenon•1d ago•127 comments

Show HN: Hamilton – a no-internet Android health dashboard, named after my dog

https://play.google.com/store/apps/details?id=com.gads.hamilton&hl=en_US
8•hamilton_app•7h ago•11 comments

Show HN: Paper-docx – agent-native Python-docx fork with 78% fewer DOCX failures

https://github.com/paper-instruments/paper-docx
4•i_rush_carriers•1h ago•0 comments

Show HN: I couldn't deal with another Claude Code tab

https://aidash.dev/
3•grollat•2h ago•1 comments

Show HN: Make cursed fonts like Times New Bastard

https://bastardica.mitpit.com
837•MitPitt•1d ago•122 comments

Show HN: Agentic CUDA Kernel Optimizer

https://github.com/bertaye/agentic-cuda-optimizer
31•bertaye•9h ago•10 comments

Show HN: Encryption as a Service

https://rypt.dev/
3•levidurfee•3h ago•1 comments

Show HN: Air-gapped file encryption as self-decrypting HTML page

https://cms-sfx-demo.apeleg.com/
82•emurlin•1d ago•29 comments

Show HN: Agate, a 260M image model with separate thinker and renderer

https://huggingface.co/Logolabs/agate-preview-001
2•stefatorus•1h ago•0 comments

Show HN: Choreoglyphs – our new, invisible writing system

https://choreoglyphs.com/
5•spython•4h ago•2 comments

Show HN: Koi.rest – watch some fish and regain your balance

https://koi.rest
208•hxii•22h ago•60 comments

Show HN: CiteRank, track whether ChatGPT and Perplexity cite your site

https://citerank.thecompound.tech
2•kyisaiah47•5h ago•2 comments

Show HN: Xtriever – offline RAG retrieval on a phone

https://github.com/mirth/xtriever
2•hessdalenlight•5h ago•0 comments

Show HN: AgentRun: DSL to turn agents into workflows

https://github.com/Parcha-ai/agentrun
45•miguelrios•2d ago•10 comments

Show HN: Treepeat – Code similarity detection using Tree-sitter

https://github.com/dsummersl/treepeat
63•91awebsi•3d ago•8 comments

Show HN: Ctxfw – In-memory AST pruner and token firewall for Cursor and Claude

https://github.com/heuristicolab/ctxfw
2•mikemo88•6h ago•0 comments

Show HN: Born after 26 Sept. 1983? You may never have existed

https://stanislas-petrov-1983.surge.sh/
3•BaudouinVH•6h ago•1 comments

Show HN: Hard Stop: Kernel-level preemption for autonomous AI agents

https://arxiv.org/abs/2609.29808
2•joseluispino•7h ago•0 comments

Show HN: Avoid smooth spinners, use low-FPS spinners

https://nh2.me/low-fps-spinners/low-fps-spinners.html
20•nh2•17h ago•17 comments

Show HN: Wave – Layered gradient wave backgrounds using Three.js and shaders

https://wave.subworkflow.ai/
5•jimle_uk•7h ago•0 comments

Show HN: Organic OS – An over-engineered biological cellular OS in Rust

https://github.com/strahinjastojanovic826-code/organic_os
2•srbin•8h ago•0 comments

Show HN: Most Hated Tools

https://www.mosthatedtools.app/
28•leonagano•1d ago•20 comments

Show HN: Tlx – E2E chat over SSH under 500 lines of code

https://github.com/achempion/tlx
4•achempion•9h ago•7 comments

Show HN: Critic – Review code with the agent that wrote it

https://www.critic.run/
8•snyy•1d ago•4 comments

Show HN: Can an AI agent bypass a post-quantum signed authorization policy?

https://github.com/max-russo-com/MAX_AUTHORIZATION_SANDBOX
3•max-russo•12h ago•0 comments

Show HN: Drop – A rootless Linux sandbox with gVisor support

https://droprun.sh/
189•mixedbit•3d ago•63 comments

Show HN: TiddlyInstall – Single HTML file that makes cross-platform installers

https://robertsdotpm.github.io/_static/tiddlyinstall.html
3•Uptrenda•13h ago•0 comments

Show HN: JevBench, a reproducible benchmark for typed decision models

https://benchmarkheaven.com/jev-models
146•florianstandhar•3d ago•37 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)