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Show HN: Iron-Wolf – Wolfenstein 3D source port in Rust

https://github.com/Ragnaroek/iron-wolf
10•ragnaroekX•2h ago•6 comments

Show HN: SmartMan – A modern, interactive TUI for Linux man pages

https://github.com/ambaskaryash/smartman-cli
2•ambaskaryash•1h ago•0 comments

Show HN: Rigour – Open-source quality gates for AI coding agents

https://rigour.run
2•erashu212•1h ago•1 comments

Show HN: Eliezer – Tiny (~7K LOC) Self-Hosted AI Agent (PWA, Self-Editing)

https://www.eliezer.app/
2•dvictor•1h ago•1 comments

Show HN: Mines.fyi – all the mines in the US in a leaflet visualization

https://mines.fyi/
98•irasigman•21h ago•50 comments

Show HN: MQTT Topic Lab – MQTT client with buttons using command variables

https://github.com/alsoftbv/topic-lab
2•altug•2h ago•0 comments

Show HN: ClaudeUsage – macOS menu bar app to track your Claude Pro usage limits

https://github.com/linuxlewis/claude-usage
5•linuxlewis•2h ago•0 comments

Show HN: A native macOS client for Hacker News, built with SwiftUI

https://github.com/IronsideXXVI/Hacker-News
242•IronsideXXVI•1d ago•160 comments

Show HN: The Sanguine Box – A 2026 vision for solo-produced comics

https://sanguinebox.com/comics/sanguine/
2•Balvarez•4h ago•0 comments

Show HN: Blindspot – a userscript to block tab-switch detection

https://github.com/gsekulski/blindspot
2•gsekulski•4h ago•0 comments

Show HN: 3mins.news – AI daily news briefing in 17 languages, designed to end

https://3mins.news/en
4•ethan_zhao•4h ago•1 comments

Show HN: Ghostty-based terminal with vertical tabs and notifications

https://github.com/manaflow-ai/cmux
180•lawrencechen•1d ago•72 comments

Show HN: Tired of BIG JavaScript frameworks? try this

https://github.com/aggroot/hctx
2•aggroot•6h ago•1 comments

Show HN: Micasa – track your house from the terminal

https://micasa.dev
634•cpcloud•2d ago•207 comments

Show HN: Claude Code Open – AI Coding Platform with Web IDE and Agents

https://github.com/kill136/claude-code-open
2•694623326•7h ago•0 comments

Show HN: A physically-based GPU ray tracer written in Julia

https://makie.org/website/blogposts/raytracing/
194•simondanisch•2d ago•89 comments

Show HN: Go Implementation of Systemd Time

https://gitlab.com/allddd/go-systemd-time
2•allddd•8h ago•0 comments

Show HN: Mini-Diarium - An encrypted, local, cross-platform journaling app

https://github.com/fjrevoredo/mini-diarium
131•holyknight•2d ago•62 comments

Show HN: A small, simple music theory library in C99

https://github.com/thelowsunoverthemoon/mahler.c
55•lowsun•1d ago•18 comments

Show HN: Cmcp – Aggregate all your MCP servers behind 2 tools

https://github.com/assimelha/cmcp
2•aceelric•8h ago•2 comments

Show HN: Agent Passport – OAuth-like identity verification for AI agents

13•samerismail•18h ago•3 comments

Show HN: New kid on the block: meet Ajime, robotics CI/CD next-gen platform

2•ajime•9h ago•6 comments

Show HN: GenPPT AI – Turn any idea into professional slides in seconds

https://genppt.ai/
4•polarisminor•9h ago•0 comments

Show HN: undent - fix indentation issues in multiline strings in js

https://github.com/okikio/undent
2•okikio•9h ago•1 comments

Show HN: Script Snap – Extract code from videos

https://script-snap.com/
12•liumw1203•14h ago•3 comments

Show HN: Secure-by-default OpenClaw on Ubuntu with verifiable security reports

https://github.com/NinoSkopac/openclaw-secure-kit
2•ninoskopac•10h ago•0 comments

Show HN: A New Framework for Understanding Consciousness and Free Will

https://substack.com/home/post/p-188676932
2•skoinks•3h ago•0 comments

Show HN: DomeAPI (YC F25) was acquired. pmxt is the open-source equivalent

https://github.com/pmxt-dev/pmxt
3•SamTinnerholm•10h ago•0 comments

Show HN: Single HTML opinionated Kanban board

https://github.com/harshhemani/flowboard
5•ulam2•16h ago•0 comments

Show HN: Write native binary web apps with TypeScript and Express

https://github.com/tsoniclang/express
14•jeswin•5d ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)