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Show HN: macOS menu bar gauges for your Claude Code quota

https://github.com/grzegorz-raczek-unit8/claude-quota
4•grzracz•1h ago•3 comments

Show HN: Impress your boss with interactive Decision Tree Visualization

https://github.com/mljar/supertree
2•pplonski86•54m ago•0 comments

Show HN: Gravity – Interactive solar-system simulator, from Newton to Einstein

https://qunabu.github.io/Gravity/
184•qunabu•23h ago•44 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
113•luke8086•2d ago•97 comments

Show HN: Resonate – Low-latency, high-resolution spectral analysis

https://alexandrefrancois.org/Resonate/
35•arjf•3d ago•11 comments

Show HN: Nucleus – A security-hardened, Nix-native container runtime

https://github.com/sig-id/nucleus
29•0kenx•12h ago•7 comments

Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
1141•lizhang•1d ago•207 comments

Show HN: Cost.dev (YC W21) – making agents cost-aware and cheaper to call

https://cost.dev/
47•akh•5d ago•28 comments

Show HN: Learn from 30 historical figures, open source, nonprofit, self-hosted

https://github.com/chipmates/agoracosmica
41•micstradev•23h ago•21 comments

Show HN: Gitdot – A better GitHub. Open-source, written in Rust

https://gitdot.io/
319•baepaul•1d ago•296 comments

Show HN: Maillune – Embeddable drag-and-drop email editor as a single component

https://www.maillune.com/
5•gustavssondev•15h ago•0 comments

Show HN: Sum Type and Type Matching in C

https://github.com/brightprogrammer/MisraStdC
2•brightprogramer•9h ago•0 comments

Show HN: Open-source version of Anthropic's internal analytics engine

https://github.com/Kaelio/ktx
12•lucamrtl•19h ago•2 comments

Show HN: Practicing foreign language generating conversation on topic [video]

https://www.youtube.com/watch?v=6oFjLfrbegg
2•julienreszka•3h ago•0 comments

Show HN: LANCommander v2.1.0 – New Avalonia-based launcher

https://lancommander.app/Releases/2.1.0/
6•pathartl•15h ago•0 comments

Show HN: OpenYabby, voice-controlled multi-agent orchestrator for Claude Code

https://github.com/OpenYabby/OpenYabby
8•idovmamane•15h ago•0 comments

Show HN: KnowledgeMCP – Turn any docs into an MCP endpoint (0 LLM at query time)

https://github.com/hashwnath/KMCP
2•Hashwanths•10h ago•0 comments

Show HN: Command Center, the AI coding env for people who care about quality

https://www.cc.dev/
62•Darmani•1d ago•30 comments

Show HN: The agent that builds and operates its own SaaS tools

https://craftbot.live
10•zfoong•11h ago•5 comments

Show HN: Lathe – Use LLMs to learn a new domain, not skip past it

https://github.com/devenjarvis/lathe
396•devenjarvis•3d ago•72 comments

Show HN: Mach – A compiled systems language looking for contributions

https://github.com/octalide/mach
31•octalide•1d ago•29 comments

Show HN: Live audit log of every command, file, network connection by Claude

https://github.com/yeet-src/claudefeed
4•r3tr0•13h ago•0 comments

Show HN: NoSuggest – Watch YouTube without the recommendation algorithm

https://www.nosuggest.com/
58•VJ-2-108•6d ago•62 comments

Show HN: A minimal linear algebra library in pure Go

https://github.com/igomez10/linearalgebra
4•igomeza•13h ago•0 comments

Show HN: Elah – A browser-native, frame-accurate video editor

https://github.com/elahlabs/elah
3•paulSpaurgen•13h ago•0 comments

Show HN: LocalCode – turn plain English into CLI commands with Apple's local AI

https://github.com/localcodeai/localcode
3•rahlokzero•14h ago•0 comments

Show HN: I Derived a Pancake

https://www.absurdlyoptimized.com/recipes/pancakes/
335•bkazez•5d ago•136 comments

Show HN: BibTeX-format, an Emacs compatable BibTeX formatter

https://gitlab.com/smaller-infinity/bibtex-format
4•smaller-infinty•15h ago•0 comments

Show HN: I applied Lyapunov stability theory to detect when LLM agents spiral

https://github.com/vishal-dehurdle/state-harness
3•visha1v•16h ago•1 comments

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

https://github.com/schildep/verified-polygon-intersection
93•permute•5d ago•21 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)