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Show HN: A public AI whose memory is shared across all users

https://wildstatic.com/
57•adjohu•5h ago•36 comments

Show HN: Flynt.js – 2.2kb, zero-build, CSP-safe reactivity library for MPAs

https://github.com/marsbos/flynt.js
2•bosmarcel•1h ago•0 comments

Show HN: built my 15-year-old game idea

5•ashitlerferad•1h ago•0 comments

Show HN: Mic Drop, a real-time multiplayer karaoke game

https://www.micdrop.gg/
77•johnsillings•18h ago•34 comments

Show HN: PyScrappy, self-healing web scraping selectors plus an MCP server

https://github.com/mldsveda/PyScrappy
16•vedaant00•11h ago•1 comments

Show HN: A punch clock to help with hourly household workers

https://www.punchy.live/
2•magnetic•3h ago•2 comments

Show HN: Sib - Unixy LLM Client using Git to store converastions, instead SQLite

https://github.com/sib-project/sib
2•hskimse•3h ago•0 comments

Show HN: Job listings scraped daily from 8k company career pages

https://github.com/trylynceus/jobs
2•omar_bouaziz•3h ago•0 comments

Show HN: Grafana agent observability for Hermes Agent

https://github.com/alexander-akhmetov/grafana-agento11y-hermes
24•eventuallyacat•10h ago•0 comments

Show HN: Kadō – open-source habit tracker for iOS

https://github.com/scastiel/kado
3•scastiel•4h ago•1 comments

Show HN: ponzy.io – I made a casual trading game you can play in the browser

https://ponzy.io
2•ponzy_io•5h ago•0 comments

Show HN: A nutrition companion for endurance athletes

5•bravang•5h ago•0 comments

Show HN: PageSieve, a web scraping browser extension

https://julius383.github.io/PageSieve/
3•kajm•5h ago•0 comments

Show HN: ThoughtDAG – An editable context graph for LLM conversations

https://chenxiachan.github.io/thoughtdag/
130•chatchan•1d ago•58 comments

Show HN: A pre-execution guard that stops AI agents running destructive commands

https://github.com/vandith1/agent-guard
5•andevandith•6h ago•2 comments

Show HN: I shrank DeepSeek V4 Flash to 57GB and it wrote a compiler on my Mac

https://huggingface.co/steadfastgaze/DeepSeek-V4-Flash-0731-Coder-56.8GB-MoEspressoV2
3•hacklas•1h ago•0 comments

Show HN: Bench on Your Network

https://vbus.dev/
4•abu-matterize•6h ago•0 comments

Show HN: Eigendrum - Draw any shape and hear what it sounds like as a drum

https://baselashraf81.github.io/eigendrum/
234•BaselAshraf81•6d ago•100 comments

Show HN: PLC Lint – static analysis for CODESYS/PLCopenXML

https://plc-linter.com/demo
4•caspershes•6h ago•0 comments

Show HN: Harness session memory without transcript hoarding

https://llm-wiki.net/#sessions-rehydrate-future-work
4•nvk•7h ago•0 comments

Show HN: Who is using AI? A daily tracker, 1,600+ city heatmap, DOI dataset

https://whoisusingai.com/tracker
2•pixipace•7h ago•0 comments

Show HN: Bribes.fyi – Compare bribes statistics department wise

https://bribes.fyi/compare
47•neverenderr•20h ago•27 comments

Show HN: PeekCSS – a CSS inspector built for Firefox, not ported from Chrome

https://peekcss.com/
3•LeonGrass•7h ago•1 comments

Show HN: Mole – Deep research agent for your terminal

https://github.com/lajosdeme/mole
98•lajosdeme•2d ago•14 comments

Show HN: Fixing optical computing jitter via fluid dynamics in GPU registers

https://github.com/PJHkorea/photonic-mesh-fng-router
5•PJHkorea•1w ago•1 comments

Show HN: I built a native app for coding agents with Rust and GPUI

https://waku.sh
35•0x142857•18h ago•15 comments

Show HN: Widen, a native Postgres GUI using Apple's on-device LLM

https://github.com/betocmn/widen
7•thedreammachine•16h ago•0 comments

Show HN: Ember – Redshift safe color palettes

https://github.com/carpdiem/ember
111•carpdiem•1w ago•23 comments

Show HN: Silent Shark – tactical map-based WWII submarine sim

https://silentshark.app/
77•epaga•3d ago•37 comments

Show HN: Deltix – AI Driven Testing

https://app.deltix.ai
52•oneounceman•1d ago•11 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)