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Show HN: Run TRELLIS.2 Image-to-3D generation natively on Apple Silicon

https://github.com/shivampkumar/trellis-mac
145•shivampkumar•7h ago•24 comments

Show HN: A lightweight way to make agents talk without paying for API usage

https://juanpabloaj.com/2026/04/16/a-lightweight-way-to-make-agents-talk-without-paying-for-api-u...
28•juanpabloaj•7h ago•6 comments

Show HN: Prompt-to-Excalidraw demo with Gemma 4 E2B in the browser (3.1GB)

https://teamchong.github.io/turboquant-wasm/draw.html
120•teamchong•20h ago•47 comments

Show HN: Faceoff – A terminal UI for following NHL games

https://www.vincentgregoire.com/faceoff/
112•vcf•13h ago•37 comments

Show HN: A working reference implementation of context engineering

https://github.com/outcomeops/context-engineering
42•linsys•2d ago•11 comments

Show HN: Shader Lab, like Photoshop but for shaders

https://eng.basement.studio/tools/shader-lab
144•ragojose•3d ago•42 comments

Show HN: Newsmaps.io a map of how news topics are covered by different countries

https://www.newsmaps.io/
10•mkoh•10h ago•4 comments

Show HN: MDV – a Markdown superset for docs, dashboards, and slides with data

https://github.com/drasimwagan/mdv
138•drasim•1d ago•50 comments

Show HN: Modular – drop AI features into your app with two function calls

https://modular.run
5•modular_dev•6h ago•1 comments

Show HN: Brygga – A modern, fast, feature-rich IRC client for macOS

4•EldrRoot•8h ago•0 comments

Show HN: Smol machines – subsecond coldstart, portable virtual machines

https://github.com/smol-machines/smolvm
482•binsquare•2d ago•144 comments

Show HN: Clone, a small Rust VMM, forks VMs in under 20ms via CoW

https://github.com/unixshells/clone
10•rasengan•8h ago•1 comments

Show HN: SmallDocs – Markdown without the frustrations

90•FailMore•4d ago•45 comments

Show HN: Dewobble – Filter out phantom clicks and mouse jitter

https://github.com/skorotkiewicz/dewobble
4•modinfo•9h ago•0 comments

Show HN: I made a calculator that works over disjoint sets of intervals

https://victorpoughon.github.io/interval-calculator/
309•fouronnes3•2d ago•51 comments

Show HN: AI Subroutines – Run automation scripts inside your browser tab

https://www.rtrvr.ai/blog/ai-subroutines-zero-token-deterministic-automation
44•arjunchint•2d ago•17 comments

Show HN: PanicLock – Close your MacBook lid disable TouchID –> password unlock

https://github.com/paniclock/paniclock/
256•seanieb•2d ago•113 comments

Show HN: Free PDF redactor that runs client-side

https://redactpdf.net
5•MrGuacamole•12h ago•6 comments

Show HN: Stage – Putting humans back in control of code review

https://stagereview.app/
129•cpan22•3d ago•108 comments

Show HN: MacMind – A transformer neural network in HyperCard on a 1989 Macintosh

https://github.com/SeanFDZ/macmind
158•hammer32•3d ago•42 comments

Show HN: A privacy-first, local-LLM note app for iOS (Google Keep alternative)

https://github.com/moeen-mahmud/remen
3•moeen-mahmud•14h ago•0 comments

Show HN: Sostactic – polynomial inequalities using sums-of-squares in Lean

https://github.com/mmaaz-git/sostactic
12•mmaaz•1d ago•1 comments

Show HN: Sfsym – Export Apple SF Symbols as Vector SVG/PDF/PNG

https://github.com/yapstudios/sfsym
26•olliewagner•2d ago•9 comments

Show HN: Using Ramanujan's Pi Series for Bitcoin Security on Nvidia B200

https://zenodo.org/records/19650883
4•Prakash_1•20h ago•1 comments

Show HN: SPICE simulation → oscilloscope → verification with Claude Code

https://lucasgerads.com/blog/lecroy-mcp-spice-demo/
120•_fizz_buzz_•3d ago•32 comments

Show HN: Home Memory – A local DB of my house, down to cables and pipes

https://github.com/impactjo/home-memory
56•impactjo•3d ago•13 comments

Show HN: Marky – A lightweight Markdown viewer for agentic coding

https://github.com/GRVYDEV/marky
73•GRVYDEV•3d ago•35 comments

Show HN: Libretto – Making AI browser automations deterministic

https://github.com/saffron-health/libretto
132•muchael•4d ago•57 comments

Show HN: Fuelgauge – a Claude Code status line that doesn't need Node

https://github.com/adityaarakeri/fuelgauge
3•humblejedi•1d ago•0 comments

Show HN: Pvm – A TUI to browse and run commands across multiple Python venvs

https://github.com/Higangssh/pvm
11•swq115•1d ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)