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Show HN: Rex, a parallel functional language for scientific workflows

https://github.com/peterkelly/rex
23•peterkelly•5d ago•4 comments

Show HN: Shoehorn – Quantize any model down to run on your machine

https://notactuallytreyanastasio.github.io/shoehorn/
90•rhgraysonii•3d ago•18 comments

Show HN: OzBrain, a shared brain for knowledge between agents and your team

https://ozbrain.com
71•dariusmonsef•13h ago•44 comments

Show HN: Agile AI Development Lifecycle

https://valeriavg.dev/agile-ai-development-lifecycle
2•valeriavg_dev•4h ago•0 comments

Show HN: PgExtAssure – pre-admission security evidence for PostgreSQL extensions

https://github.com/borborich/pgextassure
3•borborich•5h ago•0 comments

Show HN: Huzzah – a novel approach to coding with AI

https://www.danielvaughn.dev/posts/huzzah/
372•danielvaughn•1d ago•207 comments

Show HN: I reverse-engineered Bambu's 3MF color format so GLB keeps the colors

https://github.com/SamiSalah221/3mf-to-glb
3•SamiSalah221•5h ago•1 comments

Show HN: I trained a 125M model to autocomplete piano on-device

https://simedw.com/2026/08/20/midi-autocomplete/
583•simedw•2d ago•115 comments

Show HN: Front end skill pack for AI agents, with machine-enforced quality gates

https://krishna-modi12.github.io/frontend-design-pro/
2•KrishnaModi12•6h ago•0 comments

Show HN: EchoVault, an app that interviews you and answers as you after death

https://apps.apple.com/us/app/echovault-digital-legacy/id6762042028
4•kingbillion1•12h ago•4 comments

Show HN: Proliferate- open-source, self-hostable Codex for any coding agent

https://github.com/proliferate-ai/proliferate
39•pablo24602•20h ago•15 comments

Show HN: Declarative-forms – await an object the way prompt() awaits a string

https://wolfoo2931.github.io/declarative-forms/
12•WolfOliver•19h ago•1 comments

Show HN: Open-source Stripe Connect alternative

https://zoneless.com
81•tinyprojects•1d ago•35 comments

Show HN: Public Muscriptor Instance (latest, most powerful Audio-to-MIDI model)

https://www.pianoify.net/
9•jardy•21h ago•0 comments

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours

https://pub.doub.ly/
76•knaught•1d ago•37 comments

Show HN: I let an subagent workflow refactor my codebase for three days

https://github.com/ringlochid/oh-my-subagents
6•ringlochid•10h ago•2 comments

Show HN: ServerKit - Self-hosted control panel for apps, Docker, and databases

https://github.com/jhd3197/ServerKit
3•jhd3197•10h ago•0 comments

Show HN: Heimdall – Trust-verified knowledge layer for AI coding agents

https://github.com/ArihantDeva/heimdall
3•arihantdeva•10h ago•0 comments

Show HN: Oasis - Giving Agents Situational Awareness

https://joinoasis.com
6•ns90001•19h ago•3 comments

Show HN: Plethora – Social platform and SDK around games and interactive content

https://plethora.studio/
3•pratt3000•11h ago•1 comments

SHOW HN: WillItSpam – paste an email, see why it will land in spam

https://willitspam.com
4•vladimir-aleksi•22h ago•0 comments

Show HN: ParqDB – Vector search in the browser from Parquet over HTTP"

https://search.parqdb.io/
25•petrizhang•1d ago•4 comments

Show HN: We chased a weather balloon across Montana and never found it

https://radi8.dev/blog/uplink/
59•radeeyate•1d ago•26 comments

Show HN: Automatically detect and patch walking-dead states in Sierra games

https://github.com/katiahayati/lucasartsifier/
159•wkfauna•3d ago•97 comments

Show HN: Gramola, a CoverFlow-style music dock for macOS

https://apps.apple.com/us/app/gramola-music-dock/id6801078031?mt=12
7•fulltimefeline•20h ago•2 comments

Show HN: SteppeWM – a stacking IceWM-like Wayland compositor

https://github.com/uncognic/steppewm
8•uncognic•21h ago•6 comments

Show HN: Argentic – An L402 Lightning toll booth for AI scraping agents

https://Argentic.network
8•Ag0146•1d ago•7 comments

Show HN: CLI to Churn Out CLIs

https://github.com/chinmayrelkar/bawarchi
3•Chnmy•22h ago•0 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
70•mcclowes•4d ago•61 comments

Show HN: Zroar – Serialized Roaring Bitmaps in Zig

https://github.com/manishrjain/zroar
5•mrjn•16h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)