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Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
706•gitpusher42•14h ago•247 comments

Show HN: CheapFoodMap – A map of good meals under $10

https://cheapfoodmap.com/
162•jaep1•12h ago•175 comments

Show HN: A local merge queue for parallel Claude Code agents

https://github.com/funador/claude-code-merge-queue
25•funador•4h ago•8 comments

Show HN: Qwen Scribe – local transcription and dictation for Apple Silicon

https://github.com/VladUZH/qwen-scribe
79•sidclaw•14h ago•17 comments

Show HN: Alarium – a live 3D flight tracker built on community ADS-B

https://www.alarium.tech
3•brandonponce•1h ago•0 comments

Show HN: Full stack development from one codebase web, Android, and iOS

https://github.com/usedowe/dowe-lang
6•victorriba•4h ago•1 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
58•wgjordan•12h ago•15 comments

Show HN: Legionlinuxtui – Control Lenovo legion laptops in the terminal

https://github.com/nooneknowspeter/legionlinuxtui
3•nooneknowspeter•3h ago•0 comments

Show HN: The Federalist Papers, typeset as the 1787 newspapers they ran in

https://federalistreader.org/
39•vhwalke•14h ago•11 comments

Show HN: GlobeHoppr – find a route between cities using limited-distance jumps

https://globehoppr.com
4•JohnJohnson123•3h ago•0 comments

Show HN: Dreeve, a self-hosted dashboard for your sports and fitness data

https://github.com/dreeveapp/dreeve
12•frogfuhrer•10h ago•1 comments

Show HN: RunNburn – Run a 295B Moe from a 98GB GGUF on a 64GB RAM Desktop

https://github.com/coderredlab/runNburn
2•coderredlab•3h ago•0 comments

Show HN: Damn Center (the page) – extension that helps centering any website

https://github.com/rinn7e/damn-center-extension
3•rinn7e•3h ago•1 comments

Show HN: I was tired of opening 2 tabs for every HN link, so I made a userscript

https://github.com/twalichiewicz/HNewhere
410•twalichiewicz•1d ago•114 comments

Show HN: A travel app not building generic itinerary

https://uncoverroads.com/
2•sourav_biswas•4h ago•0 comments

Show HN: Always on visual context for your agents

https://useglass.up.railway.app/#
5•quantbagel•6h ago•2 comments

Show HN: OpenMetaHarness - complete long horizon tasks with more autonomy

https://github.com/openmetaharness/openmetaharness
4•IzhaarTejani•4h ago•1 comments

Show HN: IncomeOS – income from many small sources, in one screen and an MCP

https://github.com/Perufitlife/incomeos
2•renzomad•4h ago•0 comments

Show HN: XY – A Fast, composable, GPU-accelerated interactive plotting library

https://github.com/reflex-dev/xy
130•apetuskey•1d ago•46 comments

Show HN: Mousecrack – Bypass bot detection with deep learning

https://github.com/puffinsoft/mousecrack
7•BeverlyHills001•5h ago•0 comments

Show HN: Generate, Version and Host your resumé all via GitHub

https://github.com/sadigaxund/git-resume
3•sakhund•5h ago•0 comments

Show HN: Bullshit Detector – agent skills that fact-check videos and articles

https://github.com/SerhiiKorniienko/bullshit-detector
60•skorniienko•16h ago•63 comments

Show HN: Echologue – the private AI voice journal I built for myself

https://echologue.com/
29•arisAlexis•16h ago•13 comments

Show HN: An AI Color Grader – Pico

https://www.perbhat.com/pico
4•perbhat•6h ago•0 comments

Show HN: Formally verified 3D CSG: Trust 93 lines spec, not 1000 lines AI code

https://github.com/schildep/verified-3d-mesh-intersection
113•permute•1d ago•48 comments

Show HN: Replicant Space – an HTTP API-based game based on the Bobiverse books

https://replicant.space/
7•mercutio•7h ago•0 comments

Show HN: Data structures as containers – sample chapter from my Big O book [pdf]

https://thebigobook.com/downloads/data-structures-sample-chapter.pdf
2•rcavezza•7h ago•0 comments

Show HN: AI Security Leaderboard – comparing cyber and CBRN safeguards

https://leaderboard.far.ai/
4•AdamGleave•7h ago•0 comments

Show HN: Play ROMs inline in your terminal

https://github.com/jhickner/rom
3•jhickner•7h ago•0 comments

Show HN: Vimgolf.ai – Learn Vim by playing through a map of levels

https://vimgolf.ai
34•nickandbro•19h ago•26 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)