frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: Double blind entropy using Drand for verifiably fair randomness

https://blockrand.net/live.html
5•rishi_blockrand•41m ago•0 comments

Show HN: Agent framework that generates its own topology and evolves at runtime

https://github.com/adenhq/hive/blob/main/README.md
42•vincentjiang•7h ago•13 comments

Show HN: CodeRLM – Tree-sitter-backed code indexing for LLM agents

https://github.com/JaredStewart/coderlm/blob/main/server/REPL_to_API.md
15•jared_stewart•13h ago•6 comments

Show HN: Agent Alcove – Claude, GPT, and Gemini debate across forums

https://agentalcove.ai
31•nickvec•6h ago•9 comments

Show HN: Claude Remote

https://github.com/jamierpond/claude-remote
2•jamiepond•34m ago•2 comments

Show HN: AI agents play SimCity through a REST API

https://hallucinatingsplines.com
173•aed•2d ago•67 comments

Show HN: Send Claude Code tasks to the Batch API at 50% off

https://github.com/s2-streamstore/claude-batch-toolkit
13•misker1•4h ago•1 comments

Show HN: Renovate – The Kubernetes-Native Way

https://github.com/mogenius/renovate-operator
40•JanLepsky•12h ago•15 comments

Show HN: Triclock – A Triangular Clock

https://triclock.franzai.com/
34•franze•12h ago•6 comments

Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
192•segmenta•1d ago•53 comments

Show HN: JavaScript-first, open-source WYSIWYG DOCX editor

https://github.com/eigenpal/docx-js-editor
123•thisisjedr•2d ago•44 comments

Show HN: I built a macOS tool for network engineers – it's called NetViews

https://www.netviews.app
236•n1sni•1d ago•60 comments

Show HN: Distr 2.0 – A year of learning how to ship to customer environments

https://github.com/distr-sh/distr
96•louis_w_gk•1d ago•29 comments

Show HN: CodeMic

https://codemic.io/#hn
48•seansh•3d ago•27 comments

Show HN: ClawPool – Pool Claude tokens to make $$$ or crazy cheap Claude Code

https://clawpool.ai
15•pablojamjam•14h ago•4 comments

Show HN: Yet another music player but written in Rust

https://github.com/temidaradev/rusic
2•temidaradev•6h ago•0 comments

Show HN: Stripe-no-webhooks – Sync your Stripe data to your Postgres DB

https://github.com/pretzelai/stripe-no-webhooks
62•prasoonds•1d ago•29 comments

Show HN: Unpack – a lightweight way to steer Codex/Claude with phased docs

https://github.com/apresmoi/unpack
7•apresmoi•7h ago•0 comments

Show HN: I made paperboat.website, a platform for friends and creativity

https://paperboat.website/home/
74•yethiel•1d ago•29 comments

Show HN: I built managed OpenClaw hosting with 60s provisioning in 6 days

https://clawhosters.com/blog/posts/how-i-built-60-second-vps-provisioning
5•yixn_io•15h ago•0 comments

Show HN: Multimodal perception system for real-time conversation

https://raven.tavuslabs.org
53•mert_gerdan•1d ago•14 comments

Show HN: Musical Interval Trainer

https://valtterimaja.github.io/musical-interval-trainer/
19•Gravityloss•14h ago•13 comments

Show HN: Visualizing How Books Reference Each Other Across 3k Years

https://thiagolira.github.io/bookgraph-revisited/
4•farcaster•8h ago•2 comments

Show HN: Sol LeWitt-style instruction-based drawings in the browser

https://intervolz.com/sollewitt/
43•intervolz•1d ago•7 comments

Show HN: ArtisanForge: Learn Laravel through a gamified RPG adventure

https://artisanforge.online/
38•grazulex•3d ago•3 comments

Show HN: Gottp – A Postman/Insomnia-Like TUI API Client Built in Go

https://github.com/sadopc/gottp
3•sadopc•8h ago•0 comments

Show HN: MOL – A programming language where pipelines trace themselves

https://github.com/crux-ecosystem/mol-lang
2•MouneshK•9h ago•0 comments

Show HN: Elysia JIT "Compiler", why it's one of the fastest JavaScript framework

https://elysiajs.com/internal/jit-compiler
51•saltyaom•3d ago•10 comments

Show HN: I taught GPT-OSS-120B to see using Google Lens and OpenCV

41•vkaufmann•21h ago•31 comments

Show HN: HN Companion – web app that enhances the experience of reading HN

https://hncompanion.com
30•georgeck•1d ago•15 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)