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Show HN: PgDog – Scale Postgres without changing the app

https://github.com/pgdogdev/pgdog
170•levkk•8h ago•38 comments

Show HN: Babyshark – Wireshark made easy (terminal UI for PCAPs)

https://github.com/vignesh07/babyshark
38•eigen-vector•3h ago•13 comments

Show HN: Sowbot – open-hardware agricultural robot (ROS2, RTK GPS)

https://sowbot.co.uk/
104•Sabrees•8h ago•36 comments

Show HN: AI Timeline – 171 LLMs from Transformer (2017) to GPT-5.3 (2026)

https://llm-timeline.com/
132•ai_bot•15h ago•49 comments

Show HN: WorldCanvas – R/place, but with a real world map as the canvas

https://worldcanvas.art
2•recuerdame•2h ago•1 comments

Show HN: PureBee – A software-defined GPU running Llama 3.2 1B at 3.6 tok/SEC

https://github.com/PureBee/purebee
3•benryanx•2h ago•1 comments

Show HN: Fostrom, an IoT Cloud Platform built for developers

https://fostrom.io/
11•arjunbajaj•3d ago•6 comments

Show HN: Peekl – A modern alternative to Ansible and Puppet

https://peekl.dev
2•redat00•2h ago•0 comments

Show HN: Merkle Casino – Random CT Domains

https://merkle.altayakkus.dev
2•biosboiii•2h ago•0 comments

Show HN: CIA World Factbook Archive (1990–2025), searchable and exportable

https://cia-factbook-archive.fly.dev/
458•MilkMp•1d ago•95 comments

Show HN: Search-sessions – Search all your Claude Code session history in <300ms

https://github.com/sinzin91/search-sessions
4•sinzin91•3h ago•4 comments

Show HN: Agent Multiplexer – manage Claude Code via tmux

https://github.com/mixpeek/amux
5•Beefin•8h ago•0 comments

Show HN: A geometric analysis of Chopin's Prelude No. 4 using 3D topology

https://github.com/jimishol/cholidean-harmony-structure/blob/main/docs/03-case-study-chopin-prelu...
47•jimishol•3d ago•11 comments

Show HN: 3D Mahjong, Built in CSS

https://voxjong.com
124•rofko•1d ago•58 comments

Show HN: I vibe-coded a custom WebGPU engine for my MMO

https://github.com/verekia/voidcore
3•jverrecchia•5h ago•1 comments

Show HN: Implementing ping from the Ethernet layer (ARP,IPv4,ICMP in user space)

https://github.com/v420v/ping
7•ibuki256•14h ago•1 comments

Show HN: BVisor – An Embedded Bash Sandbox, 2ms Boot, Written in Zig

https://github.com/butter-dot-dev/bVisor
12•edunteman•6h ago•4 comments

Show HN: AgentDbg - local-first debugger for AI agents (timeline, loops, etc.)

https://github.com/AgentDbg/AgentDbg
3•z-a-f•6h ago•2 comments

Show HN: Unlock the best engineering knowledge in papers for your coding agent

https://code.paperlantern.ai
5•kalpitdixit•6h ago•20 comments

Show HN: What I've learned from shipping 25 mobile apps

https://newsletter.masilotti.com/p/what-ive-learned-from-shipping-25
3•joemasilotti•7h ago•0 comments

Show HN: Local-First Linux MicroVMs for macOS

https://shuru.run
207•harshdoesdev•1d ago•62 comments

Show HN: Free ecommerce platform for link-in-bio people

https://stoar.page/
2•arajnoha•7h ago•2 comments

Show HN: Mato – a Multi-Agent Terminal Office workspace (tmux-like)

https://github.com/mr-kelly/mato
3•chepy•8h ago•0 comments

Show HN: Rendering 18,000 videos in real-time with Python

https://madebymohammed.com/pysaic
40•mbmproductions•1d ago•5 comments

Show HN: TTSLab – A voice AI agent and TTS lab running in the browser via WebGPU

https://ttslab.dev
5•MbBrainz•8h ago•2 comments

Show HN: Llama 3.1 70B on a single RTX 3090 via NVMe-to-GPU bypassing the CPU

https://github.com/xaskasdf/ntransformer
387•xaskasdf•2d ago•102 comments

Show HN: EloPhanto – A self-evolving AI agent that builds its own tools

https://github.com/elophanto/EloPhanto
2•elophanto_agent•8h ago•0 comments

Show HN: Self-hosted lightweight file sharing app. (folderhost)

https://github.com/MertJSX/folderhost
8•mertjsx•8h ago•0 comments

Show HN: I built an iOS app to WebRTC into my Mac terminal from the toilet

https://macky.dev
2•Sayuj01•9h ago•2 comments

Show HN: TLA+ Workbench skill for coding agents (compat. with Vercel skills CLI)

https://github.com/younes-io/agent-skills/tree/main/skills/tlaplus-workbench
41•youio•1d ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)