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Show HN: High-quality duck audio synthesizer

https://celphase.github.io/duck-pond/
45•celphase•7h ago•12 comments

Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang

https://github.com/Kapendev/parin
22•Kapendev•1d ago•3 comments

Show HN: Things to Do API

https://thingstodoapi.com/
23•invalidmonk•20h ago•6 comments

Show HN: Esp32sim – Run ESP32 firmware in the browser

https://github.com/mikroverk/esp32sim
82•joakimeriksson•6h ago•10 comments

Show HN: Llmspeed – feel how fast a local LLM runs before you buy the hardware

https://llmspeed.dev/
218•albinstman•16h ago•75 comments

Show HN: Photos to Gaussian Splat inside your browser using DA3 Small

https://antoinemopa.github.io/splatting-rs/
4•antoineMoPa•1h ago•0 comments

Show HN: I reverse engineered serum 2 and build an open source alternative

https://github.com/itsfabioroma/tessera
3•ofabioroma•3h ago•2 comments

Show HN: Pay-per-Crawl – make AI crawlers pay per page in USDC, for 10 stacks

https://forgemesh.io/blog/pay-per-crawl-every-stack
4•agenticbotbot•2h ago•0 comments

Show HN: MirrorMD – An AI second opinion from a facial cosmetic surgeon

https://mymirrormd.com/
8•AIcosmeticsurge•2d ago•7 comments

Show HN: Gemini 4 Argon plays StarCraft

https://starskirmish.com/bench/v0-2/
241•__cayenne__•1d ago•105 comments

Show HN: Atari Gravitar in VR

https://gravitar-vr.github.io
4•smoothwater8912•3h ago•0 comments

Show HN: Wonderhop – A daily game: guess what most people say, or what none do

https://wonderhop.io/en/
109•mtlduo•3d ago•82 comments

Show HN: Flying rocket car x Flappy Bird

https://bs.fyi/arcade/flying-car
2•drchiu•3h ago•0 comments

Show HN: Fakeipedia – Wikipedia for worlds that don't exist

https://fakeipedia.org
39•darajava•20h ago•22 comments

Show HN: rStation – A shared research lab for your AI agents

https://rstation.ai/
57•stephenchung•1d ago•19 comments

Show HN: Flipflop – Iroh-powered persistent tunnels for filesharing

https://github.com/andunieee/flipflop
142•andunie•2d ago•71 comments

Show HN: Online Piano – Play a Free Virtual Piano Keyboard

https://urpiano.com/
11•artiomartiom•16h ago•1 comments

Show HN: Stoke Money – Personal finance app built around a cash flow forecast

https://stoke.money
31•_wesley•1d ago•20 comments

Show HN: Biblio Times, your RSS feeds, typeset as a morning newspaper (Mac/iOS)

https://biblio.ink/times
4•perthz•13h ago•0 comments

Show HN: OneDeploy – Managed open-source apps with nightly backups and TLS

https://onedeploy.co
28•relatedcode•1d ago•11 comments

Show HN: Petal, open-source CoScreen/ScreenHero finally free

https://petal.live/
222•thedracle•3d ago•41 comments

Show HN: Camera Controls and Motion for AI Video Prompts

https://www.kapwing.com/ai/prompt-generator/camera
11•jenthoven•1d ago•1 comments

Show HN: Unfenced – Land for sale that borders public land

https://unfenced.land/
313•otherwatersflow•2d ago•200 comments

Show HN: Club Pigeon – A multiplayer pigeon park with SNES-style minigames

https://clubpigeon.lol
5•nilsio•11h ago•2 comments

Show HN: Proa – A Rust web framework with fast SSR and multi-target rendering

https://proa.so/
106•burnrate•2d ago•34 comments

Show HN: Tinywm – a scrolling window manager for macOS, inspired by Niri

https://github.com/bbodi/tinywm
10•bbodi•1d ago•0 comments

Show HN: Weatherdeck – a read-only status board for AI coding agent lanes

https://github.com/Moshik21/weatherdeck
9•Konnerm•1d ago•0 comments

Show HN: Twain, a diff viewer like Meld, but for the age of AI

https://github.com/andunieee/twain
3•andunie•18h ago•1 comments

Show HN: Ito – Build Terminal UIs in Lua

https://uji.sh/ito/
74•cat-whisperer•2d ago•15 comments

Show HN: 2026 Midterms Tracker blends polls and Kalshi/Poymarket odds

https://pressaudit.org/midterms-2026
12•SLHamlet•1d ago•5 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)