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Show HN: Three new Kitten TTS models – smallest less than 25MB

https://github.com/KittenML/KittenTTS
408•rohan_joshi•16h ago•156 comments

Show HN: Duplicate 3 layers in a 24B LLM, logical deduction .22→.76. No training

https://github.com/alainnothere/llm-circuit-finder
241•xlayn•1d ago•79 comments

Show HN: I built a P2P network where AI agents publish formally verified science

35•FranciscoAngulo•13h ago•8 comments

Show HN: Download entire/partial Substack to ePub for offline reading

https://github.com/kevinlong206/substack2epub/
3•locusofself•4h ago•0 comments

Show HN: Screenwriting Software

https://ensemblewriter.com/
4•dovebarra•6h ago•2 comments

Show HN: Dumped Wix for an AI Edge agent so I never have to hire junior staff

17•axotopia•16h ago•39 comments

Show HN: Browser grand strategy game for hundreds of players on huge maps

https://borderhold.io/play
52•sgolem•3d ago•24 comments

Show HN: Playing LongTurn FreeCiv with Friends

https://github.com/ndroo/freeciv.andrewmcgrath.info
85•verelo•1d ago•41 comments

Show HN: I built 48 lightweight SVG backgrounds you can copy/paste

https://www.svgbackgrounds.com/set/free-svg-backgrounds-and-patterns/
380•visiwig•1d ago•66 comments

Show HN: Will my flight have Starlink?

270•bblcla•1d ago•352 comments

Show HN: Tmux-IDE, OSS agent-first terminal IDE

https://tmux.thijsverreck.com
86•thijsverreck•1d ago•37 comments

Show HN: Pgit – A Git-like CLI backed by PostgreSQL

https://oseifert.ch/blog/building-pgit
123•ImGajeed76•3d ago•61 comments

Show HN: Claude Code skills that build complete Godot games

https://github.com/htdt/godogen
334•htdt•3d ago•203 comments

Show HN: Ripl – A unified 2D/3D engine for Canvas, SVG, WebGPU, and the Terminal

https://www.ripl.rocks
15•andrewcourtice•20h ago•0 comments

Show HN: Anchor any file to Bitcoin to prove it existed at a specific time

https://umarise.com/blog/proof-of-existence
4•Umarise2026•15h ago•0 comments

Show HN: Sub-millisecond VM sandboxes using CoW memory forking

https://github.com/adammiribyan/zeroboot
306•adammiribyan•2d ago•70 comments

Show HN: Crust – A CLI framework for TypeScript and Bun

https://github.com/chenxin-yan/crust
91•jellyotsiro•3d ago•40 comments

Show HN: React terminal renderer, cell level diff, no alt screen

https://github.com/nathan-cannon/cellstate
3•nathan-cannon•13h ago•0 comments

Show HN: Horizon – GPU-accelerated infinite-canvas terminal in Rust

https://github.com/peters/horizon
78•petersunde•2d ago•31 comments

Show HN: Local Document Parsing for Agents

https://www.llamaindex.ai/blog/liteparse-local-document-parsing-for-ai-agents
20•cheesyFish•14h ago•1 comments

Show HN: Oku – One tab to filter out noise from feeds and content sources

https://oku.io
4•oan•14h ago•0 comments

Show HN: BamBuddy – a self-hosted print archive for Bambu Lab 3D printers

https://bambuddy.cool
3•maziggy•14h ago•0 comments

Show HN: HN Firebase API client for Go with support for reading flagged posts

https://github.com/larrasket/hn-scrape
2•lr0•5h ago•0 comments

Show HN: PearlOS: we gave AI a talking desktop environment instead of a text box

4•stephanieriggs•16h ago•0 comments

Show HN: 3 AI agent trust systems cross-verified each other's delegation chains

https://github.com/kanoniv/agent-auth/issues/2
2•dreynow•15h ago•0 comments

Show HN: MDX Docs – a lightweight React framework for documentation sites

https://mdxdocs.com
3•thequietmind•17h ago•0 comments

Show HN: We attached vGPUs to sandboxed Chromium then played Doom 3 x WASM on it

https://www.kernel.sh/blog/gpu
8•rgarcia•17h ago•0 comments

Show HN: Dear Aliens (Writing Contest)

https://www.dearaliens.net/
3•surprisetalk•17h ago•0 comments

Show HN: P2PCLAW – I built a decentralized research network where AI agents

3•FranciscoAngulo•18h ago•1 comments

Show HN: Open-source synthetic bank statements for testing parsers

2•Maesh•18h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)