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Show HN: Use your OpenAI subscription to create audiobooks

https://pdftomp3.com/connect-ai/
95•janpmz•4h ago•51 comments

Show HN: Virtual machines that live in your menu bar [macOS 27]

https://swiftvm.app/
2•543310•32m ago•0 comments

Show HN: A coloring book where your drawings come alive and walks into a world

https://www.livecoloringbook.com/
3•lombarovic•1h ago•2 comments

Show HN: Vaguely Right, a Jev-based daily game – submit a clue to hit the target

https://minisani.com/vaguely-right/
4•saniul•1h ago•2 comments

Show HN: Glossdex – semantic search that returns nothing when nothing matches

https://github.com/miranpoor/glossdex
2•miranpoor•1h ago•0 comments

Show HN: VM Explorer – Self-hosted Linux web UI (free for standalone nodes)

https://vm-explorer.com/
3•dev-drav•1h ago•0 comments

Show HN: Sota-anchor – check what was shipped since cut-off before rebuilding it

https://github.com/luckmanqasim/sota-anchor
3•luckmanqasim•1h ago•1 comments

Show HN: A release-management playbook for regulated engineering teams

https://runbooks.clxi.ch/
2•hans_0l0•1h ago•0 comments

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support)

https://github.com/bherbruck/solidcraft
98•bherbruck•14h ago•22 comments

Show HN: Pure State Compile – one requirement sentence to C, C++ or Ada source

https://compile.purestatelabs.com/#try
3•purestatelabs•1h ago•0 comments

Show HN: Oxynote – Self-hosted wiki with live Prometheus/SQL charts and reviews

https://github.com/oxynote/oxynote
3•davseby•1h ago•0 comments

Show HN: An experimental pattern-first DAW that supports MCP

https://github.com/andrewfader/blokkily
79•androsynth89•14h ago•31 comments

Show HN: Opensidian

https://opensidian.org/
5•jpzk•2h ago•3 comments

Show HN: Atticus – Hold-to-talk voice assistant for macOS that runs on Claude -p

https://github.com/SaarthurR/atticus-mac
111•SaarthRanka•1d ago•23 comments

Show HN: shadowclone, skills learned from your coding agent corrections

https://github.com/theonly1me/shadowclone
3•theonly1me•3h ago•1 comments

Show HN: Teilifís Seán – A Jellyfin Plugin for Channel Surfing

https://xn--teilifssen-04a4l.ie/
6•s_dev•4h ago•0 comments

Show HN: PS2 games statically recompiled to WebAssembly

https://github.com/snuri00/ps2-web-recomp
301•deadxwarrior•1d ago•156 comments

Show HN: RL agent trained only in synthetic markets got better on real 2020crash

https://github.com/giack-hack/synthetic-markets-transfer
6•giackhack•5h ago•0 comments

Show HN: Let Claude Code answer with a diagram page instead of a wall of text

https://github.com/QingYunA/answer-me-with-html
5•sorlia7z•5h ago•3 comments

Show HN: Gvmux – A native macOS terminal with vertical tabs, built on libghostty

https://gvmux-384478.gitlab.io/
2•chinmayag32•5h ago•0 comments

Show HN: A Playable Architectural Facade Synth

https://claude.ai/artifact/BF6MjSg1RJBsp1ZZiQX6D2
6•Tomasmillar•5h ago•4 comments

Show HN: Seekter – an open-source job-search agent that runs in Claude Code

https://github.com/selfishprimate/seekter
2•selfishprimate•5h ago•0 comments

Show HN: A skill to make Claude Code use Reference Points

https://github.com/SamHasler/skills/blob/main/plugins/reference-points/skills/reference-points/RE...
2•Flenser•5h ago•0 comments

Show HN: FM-1 synth emulator with a reverse-engineered CPU and WebAssembly JIT

https://joakimeriksson.github.io/fm1-emu/
3•joakimeriksson•6h ago•0 comments

Show HN: Bifrost – High-performance AI gateway

https://github.com/maximhq/bifrost
3•aanthonymax•7h ago•0 comments

Show HN: Brickbrag – A multiplayer brick-building world in the browser

https://brickbrag.com/
69•neuling•17h ago•40 comments

Show HN: Search for AI agents with usefulness score built in

https://github.com/Ayobamiu/usefulness-search
2•Ayobamiu•10h ago•0 comments

Show HN: RL environment for complex ML Development

https://blazerops.ai
4•jiminseo•10h ago•1 comments

Show HN: Askdown – A plain-text format for forms

https://askdown.dev/
5•treve•10h ago•7 comments

Show HN: BetterWispr – Free, open-source dictation for Mac

https://betterwispr.com/
211•kartik017•2d ago•126 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)