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Show HN: Simple algorithm and color space to generate diverse skin tones

https://toneyalexander.github.io/inclusive-color-space/
295•automatoney•4h ago•68 comments

Show HN: Fine-tune an 8B model on a 4 GB laptop GPU

https://github.com/MakazhanAlpamys/Soup
105•MakazhanAlpamys•8h ago•18 comments

Show HN: SIEMatic, a fair-sourced observability and security platform

https://github.com/mcindi/siematic
6•ilovetux•2h ago•3 comments

Show HN: Pure front end only image tools – Trustedimagetools

https://trustedimagetools.com/
2•subhash_k•1h ago•1 comments

Show HN: Jido Assembly; Slack Clone in Pure Elixir with Integrated Agents

https://jido.run/blog/jido-assembly-slack-clone
7•mikehostetler•3h ago•0 comments

Show HN: Hackercast – Listen to Hacker News stories as a podcast

https://hackercast.app
2•Noyis•1h ago•0 comments

Show HN: Terminal stock dashboard in Rust with SEC Form 4 insider trades

https://github.com/makeev/alphai-tui
3•mmakeev•1h ago•0 comments

Show HN: VerusCite, a tool to check for hallucinations in academic articles

https://veruscite-data.com/
2•apwheele•1h ago•0 comments

Show HN: OpenEdit – Your coding agent can now edit videos

https://github.com/veedstudio/open-edit
6•sabbakeynejad•4h ago•2 comments

Show HN: Simple self-hosted LLM assistant with user-steered compounding context

https://github.com/kol3x/pawmc
4•kol3x•4h ago•0 comments

Show HN: Adapt, Automatically Turns Files into REST APIs, Web UI, and MCP

https://github.com/mcindi/adapt
5•ilovetux•3h ago•0 comments

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone

https://github.com/leonickson1/Swiftlet
294•leonickson•1d ago•131 comments

Show HN: I built a Buffer alternative that also generates the videos

https://videoai.me/login
2•Paul_Grsl•2h ago•0 comments

Show HN: Korvo – Local-first AI workspace that traces answers to the source

https://www.korvo.xyz/
4•akshay_bhardwaj•3h ago•0 comments

Show HN: Gantt resource planning vs. event scheduling in RevoGrid

https://benchmark.rv-grid.com/revogrid-vs-bryntum-scheduling/
2•kumakint•2h ago•0 comments

Show HN: Give your agents a personal internet based on what you've surfed

https://github.com/Fergana-Labs/stash/blob/main/docs/ai-native-bookmarks.md
2•samzliu•2h ago•0 comments

Show HN: I got tired of sharing files between devices, so I built TapSend

https://tapsend.app
2•TapSend•2h ago•0 comments

Show HN: OldHand A Claude/Codex plugin to verify the development flow end-to-end

https://github.com/berwinsingh/oldhand
2•berwinsingh•2h ago•0 comments

Show HN: Blender for AI Agents

https://www.mixar.app
6•namanbhargava18•2h ago•4 comments

Show HN: I Repurposed Unit Tests to Show How Much Coding Agents "Improvise"

https://github.com/RudderCode/Rudder
2•vivekyyy•2h ago•0 comments

Show HN: FastStrapy – A create-next-app-inspired CLI for FastAPI

https://github.com/AnoopGeorge418/faststrapy
2•anoopgeorge418•3h ago•0 comments

Show HN: I redesigned my self-hosted data manager's UI (4k stars, v2

https://github.com/Volmarg/personal-management-system
2•volmarg_reiso•3h ago•0 comments

Show HN: Bean Network Tester – open-source bad network simulator

https://github.com/donislawdev/BeanNetworkTester
2•donislawdev•3h ago•0 comments

Show HN: BubbleHub - a local runtime and hosting for LLM agents

https://github.com/bublhub/BubbleHub
2•danielsbubblee•3h ago•0 comments

Show HN: Clai – AI for the command line (stdin → LLM → stdout)

https://github.com/maxrodrigo/clai
3•maxrodrigo•3h ago•0 comments

Show HN: Moorage – a better way to mount and view MTP devices in macOS

https://github.com/skuthus/Moorage
3•widowlark•3h ago•0 comments

Show HN: mcpvessel run untrusted MCP servers caged, egress denied by default

https://github.com/okedeji/mcpvessel
4•Toby11•3h ago•0 comments

Show HN: Clayrune – Run Claude Code agents in parallel without losing context

https://github.com/ronle/clayrune
2•Clayrune•3h ago•0 comments

Show HN: XTokenChecker – Verifies model identities of your AI gateway

https://xtokenchecker.com/
2•zizheruan•3h ago•0 comments

Show HN: Capshelf – Share agent skills across repos with per-project lockfiles

https://github.com/genged/capshelf
4•mstr32•3h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)