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Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
956•lizhang•18h ago•174 comments

Show HN: Gitdot – A better GitHub. Open-source, written in Rust

https://gitdot.io/
239•baepaul•15h ago•214 comments

Show HN: CSV Graph – create charts from CSV files in the browser

https://csv.qingyanglabs.com
4•lfdev•1h ago•0 comments

Show HN: Command Center, the AI coding env for people who care about quality

https://www.cc.dev/
49•Darmani•10h ago•21 comments

Show HN: Mach – A compiled systems language looking for contributions

https://github.com/octalide/mach
25•octalide•9h ago•13 comments

Show HN: Courtside – TUI for NBA Games

https://github.com/NolanFogarty/courtside
14•nolanfogarty•3d ago•4 comments

Show HN: fontliberator: Automatic font clean-room reimplementor

https://github.com/robinpie/fontliberator/
4•robinpie•5h ago•0 comments

Show HN: HTTP/3 and raw QUIC client/server APIs for Node.js

https://github.com/currentspace/http3
13•brian_meek•14h ago•0 comments

Show HN: Startup sci-fi novel that took me 5 years to write

https://www.blockchainednovel.com/
18•mck-•16h ago•5 comments

Show HN: Deep Memory – Vocabulary-driven graph memory for AI agents

https://github.com/TjWheeler/deep-memory
3•tjwheeler•6h ago•1 comments

Show HN: NoSuggest – Watch YouTube without the recommendation algorithm

https://www.nosuggest.com/
58•VJ-2-108•5d ago•60 comments

Show HN: Quick games disguised as boring spreadsheets

https://boredspreadsheet.com/workbook
12•kevinclelland•16h ago•0 comments

Show HN: Lathe – Use LLMs to learn a new domain, not skip past it

https://github.com/devenjarvis/lathe
386•devenjarvis•1d ago•70 comments

Show HN: I Derived a Pancake

https://www.absurdlyoptimized.com/recipes/pancakes/
331•bkazez•4d ago•135 comments

Show HN: DaysLeft – a bio-age clock that shows a range, not a death date

https://daysleft.io
2•neo-genesis•7h ago•1 comments

Show HN: macOS Apps on Linux: SwiftUI for Linux (and AppKit, NSFoundation, etc.)

https://github.com/Lore-Hex/QuillUI
5•ljlolel•12h ago•0 comments

Show HN: I recreated AOL Instant Messenger in the browser

https://www.webaim.xyz
4•RgrTheShrubbr•9h ago•0 comments

Show HN: Nightwatch, The open-source, read-only AI SRE

https://github.com/ninoxAI/nightwatch
31•egorferber•1d ago•9 comments

Show HN: Ustps (UDP Speedy Transmission Protocol Secure) and USSH

https://github.com/x1colegal/USTP-Secure
3•x1colegal•9h ago•1 comments

Show HN: AI Pair Programmer for Emacs

https://github.com/jaketothepast/codetutor
32•jakewindle47•14h ago•0 comments

Show HN: Kyushu – A self-hostable WASM sandbox for JavaScript workers

https://kyushu.dev/
82•le_chuck•2d ago•38 comments

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

https://github.com/schildep/verified-polygon-intersection
92•permute•4d ago•21 comments

Show HN: Free animated icon library for Vue

https://respeak-io.github.io/lucide-motion-vue/
63•evolabs•5d ago•18 comments

Show HN: Lowfat – pluggable CLI filter that saved 91.8% of my LLM tokens

https://github.com/zdk/lowfat
154•zdkaster•3d ago•77 comments

Show HN: OpenPayphone – open-source guts for a 1996 coin payphone (Pi and SIP)

https://github.com/eric-cgn/openpayphone
22•mcintyem•1d ago•1 comments

Show HN: A 15-minute backup audit framework for self-hosted homelabs

https://scholar.0xpi.com/blog/homelab-backup-audit-checklist
2•scholarnet-AI•15h ago•0 comments

Show HN: A minimal, ad-free World Cup web-app for fixtures and live scores

https://wc2026.bisheshtiwaree.com/
6•btiwaree•15h ago•2 comments

Show HN: Same PRD → bootable FastAPI app, zero LLM calls (600-line Python)

https://github.com/Anioko/spec-driven-development
4•anioko1•15h ago•0 comments

Show HN: Oproxy – inspect and modify network traffic from the browser

https://github.com/sauravrao637/oproxy
68•sauravrao637•2d ago•12 comments

Show HN: A Minecraft builder skill for coding agents

https://github.com/mattzh72/minecraft-builder-skill
4•mattzh1314•17h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)