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Show HN: Share your AI Setup, Learn from others

https://mysetup.ai/
166•steveybrown•10h ago•87 comments

Show HN: Snapdrop: Instantly share files between devices. No setup, no signup

https://snapdrop.me
11•Capira•3h ago•9 comments

Show HN: 500 TB internet index in ClickHouse, with congestion pricing

https://scry.io/
3•Xyra•37m ago•0 comments

Show HN: OJ – A drop-in replacement for Vite in Rust

https://github.com/lovablelabs/oj
7•h1fra•2h ago•0 comments

Show HN: Craigslist for agent skills, curated by a human

https://skillbay.sh/
20•skeptrune•6h ago•16 comments

Show HN: An e-ink frame that hears birds and draws them as 1800s illustrations

https://github.com/arnegiacomo/fugleramme
2271•arnemunthekaas•2d ago•255 comments

Show HN: I made a browser tool that creates newspaper and book text match cuts

https://papereffects.site
2•AhmedDionic•1h ago•0 comments

Show HN: I built a new version of my fun spatial 3D online meeting app

https://flat.social
92•pawelwentpawel•10h ago•52 comments

Show HN: Aclif – Agent CLI framework: one grammar, canonical names across SaaS

https://www.aclif.ai/
29•chris_marino•7h ago•16 comments

Show HN: Free game to destroy any web page

https://page-rage.com/
3•alexreardon•2h ago•0 comments

Show HN: AI crawler honeypot – logs every agent that requests it

https://ai-crawler-honeypot-697299601273.europe-west2.run.app/
2•djp1122222•2h ago•0 comments

Show HN: Microsoft Office Running with Wine on Linux with No Virtualization

https://github.com/Tombert/office365_flake
3•tombert•3h ago•2 comments

Show HN: Radio – a shared workspace for your agents and teammates

https://radio.plasma.ai/
3•eswhang•3h ago•0 comments

Show HN: Composing domain-specific harness on Python in 10 mins

https://cayu.dev/walkthrough/
3•zamir_akimbekov•3h ago•0 comments

Show HN: Vim-like, hyper-efficient, LLM power tool - 20-80k tokens not 350k+

https://easiest.ai/
2•skhameneh•3h ago•0 comments

Show HN: AutoBot – live voice control for long-running AI work

https://github.com/demeyer1/Autobot
15•demeyer1•6h ago•3 comments

Show HN: HSL-Noise – A noise generator mapped to the HSL color space

https://hsl-noise.mitpit.com/
2•MitPitt•3h ago•1 comments

Show HN: Hishel – HTTP Caching for Python

https://hishel.com
2•karpetrosyan•3h ago•0 comments

Show HN: A map of 68 programs and jobs in AI safety research

https://cleverhack.com/ai-research-ai-safety-ai-talent
2•jlark77777•4h ago•0 comments

Show HN: Multiplayer Mode for AI Agents

https://gotincan.com/
4•dko•4h ago•2 comments

Show HN: Navier-Stokes Visualized as 1kB i386 demos

https://juandecos.github.io/TurboZip/vortex.html
28•chaostaco•4d ago•2 comments

Show HN: Founder.best – Help your product get found by AI, not just Google

https://www.founder.best
2•NimeshikaP•4h ago•0 comments

Show HN: The Endless Museum, Wikipedia as a walkable museum

https://theendlessmuseum.com/
4•edwardbonnett•4h ago•0 comments

Show HN: Ax-Check.com – Can Agents Use Your Product?

https://www.ax-check.com/
3•0x63_Problems•5h ago•0 comments

Show HN: Linting 216 public Claude Code skills – 69% won't reliably trigger

https://skillcrossroads.com
2•sgharlow•5h ago•0 comments

Show HN: AttaLambda: a language where types and data are made of untyped lambdas

https://attalambda.com
43•kserrec•3d ago•7 comments

Show HN: What if you could review code without reading code?

https://github.com/coldteadotai/pr-lens
4•ohans•6h ago•0 comments

Show HN: Repodify: Make Podcasts Out of Podcasts

https://www.repodify.app/
4•runnr_az•6h ago•1 comments

Show HN: Pappice live demo in browser via WASM

https://pappice.eu/
3•lallero317•6h ago•0 comments

Show HN: dishlist – my favorite things on the menu

https://testflight.apple.com/join/VB1YAe63
2•coopers•7h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)