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Show HN: How I Topped the HuggingFace Open LLM Leaderboard on Two Gaming GPUs

https://dnhkng.github.io/posts/rys/
97•dnhkng•3h ago•40 comments

Show HN: DD Photos – open-source photo album site generator (Go and SvelteKit)

https://github.com/dougdonohoe/ddphotos
35•dougdonohoe•3h ago•9 comments

Show HN: Agentic Data Analysis with Claude Code

https://rubenflamshepherd.com/articles/2026-03-09-agentic-data-analysis-with-claude-code
3•rubenflamshep•25m ago•0 comments

Show HN: A playable version of the Claude Code Terraform destroy incident

https://www.youbrokeprod.com
9•cdnsteve•2h ago•7 comments

Show HN: Remotely use my guitar tuner

https://realtuner.online/
240•smith-kyle•3d ago•53 comments

Show HN: DenchClaw – Local CRM on Top of OpenClaw

https://github.com/DenchHQ/DenchClaw
133•kumar_abhirup•1d ago•119 comments

Show HN: Find Engineering Manager Jobs Efficiently

https://rolebeaver.com/
2•oah•2h ago•0 comments

Show HN: Get AI to write code that it can read

https://github.com/ELI7VH/wavelang
2•elijahlucian•2h ago•0 comments

Show HN: The Mog Programming Language

https://moglang.org
157•belisarius222•23h ago•74 comments

SHOW HN: A usage circuit breaker for Cloudflare Workers

15•ethan_zhao•4h ago•7 comments

Show HN: Smux – Terminal Multiplexer built for AI agents

https://github.com/gergomiklos/smux
5•garymiklos•3h ago•0 comments

Show HN: Local-first firmware analyzer using WebAssembly

https://xray.boldwark.com
7•asabil•3h ago•0 comments

Show HN: We're making an inventory autobattler game and released a WebGL demo

https://pixelnest.itch.io/cosmo-cargo
2•valryon•1h ago•0 comments

Show HN: I Was Here – Draw on street view, others can find your drawings

https://washere.live
55•mrktsm__•12h ago•43 comments

Show HN: AI agent that runs real browser workflows

https://ghostd.io
4•heavymemory•5h ago•8 comments

Show HN: VS Code Agent Kanban: Task Management for the AI-Assisted Developer

https://www.appsoftware.com/blog/introducing-vs-code-agent-kanban-task-management-for-the-ai-assi...
93•gbro3n•1d ago•48 comments

Show HN: Hopalong Attractor. An old classic with a new perspective in 3D

https://github.com/ratwolfzero/hopalong_python
21•ratwolf•4d ago•1 comments

Show HN: Skir – like Protocol Buffer but better

https://skir.build/
111•gepheum•1d ago•64 comments

Show HN: Hotwire Club – A Learning Community for Hotwire (Turbo/Stimulus/Rails)

https://hotwire.club
2•julianrubisch•8h ago•0 comments

Show HN: I built a real-time OSINT dashboard pulling 15 live global feeds

https://github.com/BigBodyCobain/Shadowbroker
304•vancecookcobxin•1d ago•118 comments

Show HN: I wrote an application to help me practice speaking slower

https://steady.cates.fm/
2•benja123•9h ago•0 comments

Show HN: I built a site where strangers leave kind voice notes for each other

https://kindvoicenotes.com
52•thepaulthomson•1d ago•28 comments

Show HN: Latchup – Competitive programming for hardware description languages

https://www.latchup.app/
2•fayalalebrun•11h ago•0 comments

Show HN: Eyot, A programming language where the GPU is just another thread

https://cowleyforniastudios.com/2026/03/08/announcing-eyot/
77•steeleduncan•2d ago•18 comments

Show HN: Zenòdot – Find if a book has been translated into your language

https://www.zenodot.app/
14•AusiasTsel•1d ago•11 comments

Show HN: Husky hook that blocks Git push until you do your pushups

https://git-push.app
13•zimboy•1d ago•3 comments

Show HN: sAT Protocol – static social networking

https://github.com/remysucre/satproto
3•remywang•13h ago•1 comments

Show HN: Curiosity – DIY 6" Newtonian Reflector Telescope

https://curiosity-telescope.vercel.app/
81•big_Brain69•2d ago•22 comments

Show HN: I gave my robot physical memory – it stopped repeating mistakes

https://github.com/robotmem/robotmem
18•robotmem•1d ago•4 comments

Show HN: WolfStack – Proxmox-like server management in a single Rust binary

https://wolfscale.org/
32•wolfsoftware•1d ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)