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Show HN: Hacker Smacker – Spot great (and terrible) HN commenters at a glance

https://hackersmacker.org
89•conesus•2d ago•84 comments

Show HN: Terminal Phone – E2EE Walkie Talkie from the Command Line

https://gitlab.com/here_forawhile/terminalphone
285•smalltorch•15h ago•73 comments

Show HN: Deff – Side-by-side Git diff review in your terminal

https://github.com/flamestro/deff
78•flamestro•7h ago•50 comments

Show HN: Linex – A daily challenge: placing pieces on a board that fights back

https://www.playlinex.com/
47•Humanista75•2d ago•19 comments

Show HN: Rev-dep – 20x faster knip.dev alternative build in Go

https://github.com/jayu/rev-dep
36•jayu_dev•6h ago•7 comments

Show HN: Beehive – Multi-Workspace Agent Orchestrator

https://storozhenko98.github.io/beehive/
39•mst98•2d ago•17 comments

Show HN: I Built Smart Radio That Auto-Skips Talk and Ads by Using ML

https://tunejourney.com/
3•FreeGuessr•1h ago•1 comments

Show HN: Mission Control – Open-source task management for AI agents

https://github.com/MeisnerDan/mission-control
33•meisnerd•12h ago•5 comments

Show HN: Respectify – A comment moderator that teaches people to argue better

https://respectify.org/
211•vintagedave•1d ago•214 comments

Show HN: Usplus.ai – Build a company of AI agents and execute work autonomously

https://usplus.ai:443/
2•usplusAI•3h ago•4 comments

Show HN: Modern Reimplementation of the Speck Molecule Renderer

https://github.com/vangelov/modern-speck
25•vlad_angelov•4d ago•4 comments

Show HN: Safari-CLI – Control Safari without an MCP

https://www.npmjs.com/package/@tamasno1/safari-cli
2•boros2me•4h ago•0 comments

Show HN: A real-time strategy game that AI agents can play

https://llmskirmish.com/
213•__cayenne__•1d ago•79 comments

Show HN: I ported Tree-sitter to Go

https://github.com/odvcencio/gotreesitter
217•odvcencio•1d ago•104 comments

Show HN: Clocksimulator.com – A minimalist, distraction-free analog clock

https://www.clocksimulator.com/
124•user_timo•1d ago•94 comments

Show HN: Django Control Room – All Your Tools Inside the Django Admin

https://github.com/yassi/dj-control-room
131•yassi_dev•1d ago•53 comments

Show HN: Transcribe-Critic – Merge transcript sources for stronger transcript

https://github.com/ringger/transcribe-critic
2•ringger•6h ago•1 comments

Show HN: I stopped building apps for people. Now I make CLI tools for agents

https://github.com/Aayush9029/homebrew-tap
2•aayush9029•6h ago•0 comments

Show HN: Decoy – A native Mac app for mocking HTTP endpoints locally

https://decoy-app.com/
6•mosselman•6h ago•1 comments

Show HN: Smplogs – Local-first AWS Cloudwatch log analyzer via WASM

https://www.smplogs.com
3•alonsim•6h ago•0 comments

Show HN: I built a local AI-powered Ouija board with a fine-tuned 3B model

https://github.com/SurceBeats/Planchette
4•SurceBeats•7h ago•3 comments

Show HN: Protection Against Zero-Day Cyber Attacks

3•gaurav1086•7h ago•0 comments

Show HN: OpenSwarm – Multi‑Agent Claude CLI Orchestrator for Linear/GitHub

https://github.com/Intrect-io/OpenSwarm
34•unohee•23h ago•18 comments

Show HN: Browser-based .NET IDE with visual designer, NuGet packages, code share

https://xaml.io/s/Samples/Newtonsoft
5•userware•7h ago•0 comments

Show HN: Batchling – save 50% off any GenAI requests in two lines of code

https://github.com/vienneraphael/batchling
2•vienneraphael•7h ago•0 comments

Show HN: The best agent orchestrator is a 500-line Markdown file

https://github.com/bassimeledath/dispatch
3•bombastic311•7h ago•0 comments

Show HN: Conjure – 3D printed objects from text description only

https://conjure.tech
7•suchanekj•7h ago•5 comments

Show HN: I built a managed Claude AI and hosting service

https://codedoc.us
2•novatrope•8h ago•0 comments

Show HN: I made a directory for Claude skills

https://skillsplayground.com/skills/
2•jackculpan•8h ago•0 comments

Show HN: Duck Talk – Real-time voice interface to talk to your Claude Code

https://github.com/dhuynh95/duck_talk
6•DanyWin•8h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)