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Show HN: One More Letter

https://playonemoreletter.com/
58•hmate9•5h ago•35 comments

Show HN: Firefox in WebAssembly

https://developer.puter.com/labs/firefox-wasm/
161•coolelectronics•7h ago•86 comments

Show HN: misa77 - a codec that decodes 2x faster than LZ4 (at better ratios)

https://github.com/welcome-to-the-sunny-side/misa77
139•nonadhocproblem•12h ago•40 comments

Show HN: E-- – A language you dial between English and Python

https://github.com/frmoded/e--
19•OdedF•5d ago•14 comments

Show HN: Git-remote-iroh – Ephemeral P2P Git remote

https://github.com/magik6k/git-remote-iroh
3•devttyeu•1h ago•0 comments

Show HN: Low-latency local LLM runner via OpenJDK Panama FFM (Java 22)

https://github.com/projectargus-cc/libargus.cc
32•KingJoker•1d ago•6 comments

Show HN: A cross-platform app for meeting notes and items that don't get lost

https://github.com/kestermckinney/ProjectNotes
3•kestermckinney•3h ago•0 comments

Show HN: Microcosm Industries – Simulation toys and software microcosms

https://microcosm.industries/
16•arbesman•5d ago•2 comments

Show HN: Capn-hook for coding agents – don't grep the same mystery twice

https://github.com/cyrusNuevoDia/capn-hook
28•knrz•3d ago•5 comments

Show HN: A modern learning tool for programming interviews & professional skills

https://pqdsa.com?welcome
2•_dragonguy•2h ago•0 comments

Show HN: Forall – An AI coding agent that generates machine-checkable proofs

https://github.com/astrio-labs/forall
4•Nolan_Lwin•2h ago•0 comments

Show HN: Resultant Engineering Student Tools Site

https://resultant.tools/
3•will2092347•4h ago•0 comments

Show HN: I made a local image compressor to save you from popups andsubscription

https://compressor.conutil.com
3•mahmedalam•3h ago•3 comments

Show HN: CloudDM 4.0 – open-source database development platform

https://github.com/ClouGence/open-cdm
4•cloudcanalx•5h ago•1 comments

Show HN: Keybridge publish with a single Touch ID tap, Agent-friendly

https://github.com/tobiasstrebitzer/keybridge
2•tstrebitzer•3h ago•0 comments

Show HN: For 10 World Cups, my model's 2 favorites had the champion every time

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=7013338
36•fabioricardo7•17h ago•50 comments

Show HN: Make senders work to get into your inbox

https://www.captchainbox.com
41•felixdoerp•16h ago•67 comments

Show HN: 18KB ls alternative in no_std rust and Libc

https://crates.io/crates/fli-tool
22•tracyspacy•14h ago•5 comments

Show HN: Spellsurf – Create words from words

https://spellsurf.com/
9•alexakten•8h ago•6 comments

Show HN: An incremental build cache for Rust on GHA

https://github.com/clipper-registry/cache/tree/main/rust
4•a_t48•8h ago•0 comments

Show HN: MasterVault: Stop your LLM's context file from growing stale

https://github.com/JustMichael-80/MasterVault
2•ChronoDyneSys•4h ago•0 comments

Show HN: Throttle – Local Claude Cockpit for macOS, now with remote control

https://lorislab.fr/throttle/
2•lorislab•4h ago•0 comments

Show HN: SirixDB 1.0 Beta – Git-Like Versioning, Diffs, Time-Travel Queries

https://github.com/sirixdb/sirix
12•lichtenberger•12h ago•4 comments

Show HN: Painterly – Turn pictures into digital paintings without generative AI

https://github.com/jbunke/painterly
21•flinkerflitzer•11h ago•4 comments

Show HN: Migrate your legacy Google My Maps

https://tasmap.app/
2•apolkingg8•5h ago•0 comments

Show HN: A web based VistaPro clone

https://toby.github.io/vista/
10•tobypadilla•1d ago•0 comments

Show HN: Opening lines of famous literary works

https://www.verbaprima.com/
175•plicerin•1d ago•103 comments

Show HN: A Monte Carlo model that called the World Cup finalists 2 weeks ago

https://github.com/fabio-ricardo/worldcup-forecasting-model
4•fabioricardo7•5h ago•1 comments

Show HN: Heard for iOS: ePub reader with on-device text to speech

https://heard.quest/
5•alana314•8h ago•1 comments

Show HN: NetBox plugin that turns config changes into Grafana annotations

https://github.com/mfarook2/netbox-grafana-annotations-plugin
3•mfarook•8h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)