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Show HN: Respectify – A comment moderator that teaches people to argue better

https://respectify.org/
30•vintagedave•7h ago•64 comments

Show HN: I ported Tree-sitter to Go

https://github.com/odvcencio/gotreesitter
148•odvcencio•3h ago•60 comments

Show HN: Django Control Room – All Your Tools Inside the Django Admin

https://github.com/yassi/dj-control-room
95•yassi_dev•7h ago•46 comments

Show HN: A real-time strategy game that AI agents can play

https://llmskirmish.com/
181•__cayenne__•12h ago•66 comments

Show HN: Clocksimulator.com – A minimalist, distraction-free analog clock

https://www.clocksimulator.com/
79•user_timo•8h ago•70 comments

Show HN: Django-xbench – slow endpoint aggregation for Django

https://github.com/yeongbin05/django-xbench
8•yeongbin05•3d ago•4 comments

Show HN: Linex – A daily challenge: placing pieces on a board that fights back

https://www.playlinex.com/
5•Humanista75•22h ago•2 comments

Show HN: TinyCard – A minimalistic & functional e-Card site, like tinyletter

https://tinycard.app
2•szemy2•1h ago•1 comments

Show HN: Sgai – Goal-driven multi-agent software dev (GOAL.md → working code)

https://github.com/sandgardenhq/sgai
22•sandgardenhq•5h ago•14 comments

Show HN: A CLI to query the unsealed court files with local LLMs

https://github.com/simulationship/epstein-search
2•simulationship•2h ago•0 comments

Show HN: Scheme-langserver – Digest incomplete code with static analysis

https://github.com/ufo5260987423/scheme-langserver
49•ufo5260987423•1d ago•1 comments

Show HN: Penclaw.ai hire OpenClaw tenant for pentesting

https://penclaw.ai
3•ozgurozkan•2h ago•0 comments

Show HN: Moonshine Open-Weights STT models – higher accuracy than WhisperLargev3

https://github.com/moonshine-ai/moonshine
308•petewarden•1d ago•72 comments

Show HN: Draw on Screen – a modern screen annotation tool with webcam

https://drawonscreen.com/vs/epicpen/
4•markjivko•3h ago•0 comments

Show HN: I ported Manim to TypeScript (run 3b1B math animations in the browser)

https://github.com/maloyan/manim-web
3•maloyan•4h ago•0 comments

Show HN: Agent that matches sales reps with warm leads based on product usage

https://inspector.getbeton.ai
4•nadyyym•4h ago•0 comments

Show HN: Emdash – Open-source agentic development environment

https://github.com/generalaction/emdash
197•onecommit•1d ago•70 comments

Show HN: Djevops – Deploy Django Easily

https://github.com/mherrmann/djevops
3•mherrmann•4h ago•0 comments

Show HN: DRYwall – Claude Code plugin to to deduplicate code with jscpd

https://github.com/nikhaldi/drywall
2•nikhaldi•4h ago•0 comments

Show HN: PgDog – Scale Postgres without changing the app

https://github.com/pgdogdev/pgdog
319•levkk•2d ago•61 comments

Show HN: Replacebase – library to migrate away from Supabase

https://github.com/specific-dev/replacebase
4•fabianlindfors•5h ago•2 comments

Show HN: enveil – hide your .env secrets from prAIng eyes

https://github.com/GreatScott/enveil
195•parkaboy•1d ago•128 comments

Show HN: A high-performance Hex Editor with Yara-X support in C#

https://github.com/pumpkin-bit/EUVA
3•falkerdev•5h ago•0 comments

Show HN: Well-net – a friends-only IPv6 network with no central server

https://github.com/remoon-net/well
3•shynome•5h ago•0 comments

Show HN: I Accidentally Built a Zero-Config Redis Alternative in Go – ScaloDB

https://github.com/samarkandiy/scalodb
3•novateg•5h ago•0 comments

Show HN: Match – A pattern matching language that replaces regex

https://www.matchlang.com
3•hollowsolve•5h ago•0 comments

Show HN: Live iOS 26.3 exploit detection (CVE-2026-20700) – Multi-region C2

https://github.com/Str8tdr0p/ZombieHunter
3•JackCity•5h ago•0 comments

Show HN: Tag Promptless on any GitHub PR/Issue to get updated user-facing docs

35•prithvi2206•1d ago•6 comments

Show HN: Context Mode – 315 KB of MCP output becomes 5.4 KB in Claude Code

https://github.com/mksglu/claude-context-mode
73•mksglu•15h ago•23 comments

Show HN: Chaos Monkey but for Audio Video Testing (WebRTC and UDP)

https://github.com/MdSadiqMd/AV-Chaos-Monkey
38•MdSadiqMd•2d ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)