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Show HN: Uberblok – an interactive museum of ZFS internals

https://uberblok.storagebits.workers.dev/
104•storagebits•1d ago•26 comments

Show HN: Pristine – an agent skill that critiques and polishes web UI

https://github.com/maddhruv/pristine
2•maddhruvhn•1h ago•1 comments

Show HN: Turn regular JavaScript into a neural net

https://chenglou.me/handwired/
39•chenglou•2d ago•11 comments

Show HN: agent-usage-guard – a Claude Code mod to protect your usage window

https://github.com/rbartoli/agent-usage-guard
23•zzyyxx332211•11h ago•9 comments

Show HN: A wysiwyg Markdown editor for macOS that works with agents

https://kirahowe.com/2026/oct/22/editmd-0-1-0
2•kmclean•3h ago•3 comments

Show HN: UI micro interactions prompts for AI

https://www.typeui.sh/micro-interactions
75•elwingo1•11h ago•42 comments

Show HN: Dovepass – can I legally fly a drone along this exact path in SF?

https://dovepass.com
31•nimitmehra•3d ago•8 comments

Show HN: Replacing CAPTCHAs with adaptive proof-of-work in WordPress

https://wordpress.org/plugins/gdpr-compliant-recaptcha-for-all-forms/
10•MatthiasNordwig•16h ago•8 comments

Show HN: CATT 0.2.1: Test agents/services against a Muse/Instinct-alike, in CI

https://github.com/Coverage-Cat/consumer-agent-testing-tool
7•botacode•7h ago•1 comments

Show HN: Omnara – Open-source alternative to Claude Managed Agents

https://github.com/omnara-ai/omnara
110•kmansm27•1d ago•34 comments

Show HN: Build a world on your phone, explore it in XR on Vision Pro and Quest

https://3d.camilleworld.com/play/
13•suejunghuh0•11h ago•6 comments

Show HN: Making a smart TV dumb and then smart

https://github.com/anubhavmalhotra/r2d2-tv
3•animalhot•5h ago•0 comments

Show HN: Impossible Machines: declaratively program the physical world

https://www.impossiblemachines.xyz
3•bhaprayan•6h ago•0 comments

Show HN: SimCity, but with Permits

https://permit.petercai.com/
930•pcai•2d ago•420 comments

Show HN: OnKey – I'm a bad singer, so I built an app to show where I'm off-key

https://github.com/dsmurrell/onkey
8•dsmurrell•15h ago•3 comments

Show HN: Walkman – turn-by-turn routing in the browser, built from vector tiles

https://walkman.uz/
3•sardor_r1•7h ago•0 comments

Show HN: Sumi.css – CSS Framework

https://github.com/vladocar/Sumi.css
96•bepero•1d ago•27 comments

Show HN: Hexal – Modal text editor with feature parity with Helix, Lua plugins

https://hexal.pages.dev/
2•whatever990•8h ago•0 comments

Show HN: Linear A decipherment open-sourced

https://www.plasma.ai/research/linear-a
5•NatalieTrono•9h ago•0 comments

Show HN: Forked – Git for AI agent state

https://github.com/clibequilibrium/forked
3•alex_equimake•10h ago•0 comments

Show HN: BYOSM, Turn one sentence into a small specialist model

https://github.com/bsye/BYOSM
2•a0dalbianco•10h ago•0 comments

Show HN: Zof API Contract Check

https://github.com/Zof-AI/zof-api-contract-check/tree/e9d45f612e75406b1f943c7bab76fab600fa950f
2•kevinkissi•11h ago•0 comments

Show HN: Defcon like browser game with slower pace and growth

https://sct.tushynski.me/
2•larry-the-agent•11h ago•0 comments

Show HN: Buildnotes – Turn pull requests into "how it's made" posts

https://buildnotes.releases.sh/
2•zachdunn•11h ago•0 comments

Show HN: ULDA – Client-side encryption with a simple JavaScript API

https://demo.ulda.io/
21•nonsence•3d ago•5 comments

Show HN: Light captured – An interractive workshop on photography

https://light-captured.wasmer.app/#s1
4•baalimago•12h ago•0 comments

Show HN: I made new search engine with DeepSeek's search API

https://seekpeek.pages.dev
3•bayramn•12h ago•2 comments

Show HN: I built a Markdown and raw HTML blog platform scoring 99 on PageSpeed

https://bloffy.co/en
27•textlanes33•1d ago•25 comments

Show HN: What if your website could sell while you sleep?

https://www.brevn.com
2•brevn•13h ago•0 comments

Show HN: Death Plan Switch, a self-hosted dead man's switch for solo devs

https://deathplanswitch.com/
108•romeo19361•3d ago•66 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)