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Show HN: adamsreview – better multi-agent PR reviews for Claude Code

https://github.com/adamjgmiller/adamsreview
7•adamthegoalie•2h ago•0 comments

Show HN: An index of indie web/blog indexes

https://theindex.fyi
109•rocketpastsix•15h ago•37 comments

Show HN: I made a Clojure-like language in Go, boots in 7ms

https://github.com/nooga/let-go
252•marcingas•1d ago•80 comments

Show HN: Building a web server in assembly to give my life (a lack of) meaning

https://github.com/imtomt/ymawky
392•imtomt•1d ago•213 comments

Show HN: Rust but Lisp

https://github.com/ThatXliner/rust-but-lisp
194•thatxliner•1d ago•69 comments

Show HN: Countries where you can leave your MacBook at a random coffee shop

https://vouchatlas.com
51•canergl•1d ago•63 comments

Show HN: I trained a chess engine to play like humans

9•hazard•6h ago•0 comments

Show HN: Mochi.js: bun-native high-fidelity browser automation library

https://mochijs.com/
44•ccheshirecat•1d ago•19 comments

Show HN: TRUST – Coding Rust like it's 1989

https://github.com/wojtczyk/trust
162•wojtczyk•3d ago•87 comments

Show HN: Mosaic – arrange iOS icons by color using an evolutionary algorithm

https://github.com/RTiK/mosaic
3•artkh•10h ago•0 comments

Show HN: All 55,256 Slides of the WAR.GOV/UFO Files Searchable and Linkable

https://hypergrid.systems/war.gov-ufo-viewer/?item=095-dow-uap-pr38-unresolved-uap-report-middle-...
8•keepamovin•14h ago•2 comments

Show HN: Create flashcards with Space CLI

https://getspace.app/cli
21•friebetill•1d ago•10 comments

Show HN: Git for AI Agents

https://github.com/regent-vcs/re_gent
119•doshay•2d ago•65 comments

Show HN: Modafinil - Let agents continue running while MacBook lid is closed

https://github.com/narcotic-sh/modafinil
14•hamza_q_•1d ago•24 comments

Show HN: Free tool to mark points and polygon regions

https://tack.pics
20•magikMaker•4d ago•6 comments

Show HN: Chuchu, an Android SSH client built on libghostty

https://github.com/jossephus/chuchu
11•jossephus01•1d ago•2 comments

Show HN: GETadb.com – every GET request creates a DB

https://www.getadb.com/
38•nezaj•2d ago•43 comments

Show HN: Airbyte Agents – context for agents across multiple data sources

150•mtricot•5d ago•47 comments

Show HN: Tilde.run – Agent sandbox with a transactional, versioned filesystem

https://tilde.run/
200•ozkatz•4d ago•133 comments

Show HN: CADara – I made an open-source in-browser CAD

https://cadara.app
34•ttouch•2d ago•10 comments

Show HN: Hustler Bingo – a tiny bingo game about startup Twitter clichés

https://hustlerbingo.app
3•lackoftactics•8h ago•1 comments

Show HN: Akmon, a Rust AI coding agent for regulated engineering

https://github.com/radotsvetkov/akmon
5•radotsvetkov•18h ago•0 comments

Show HN: ASCII pixel art editor for the terminal

https://github.com/Mr-Robot-err-404/perkins
9•doctor_schultz•18h ago•3 comments

Show HN: Agent-skills-eval – Test whether Agent Skills improve outputs

https://github.com/darkrishabh/agent-skills-eval
76•darkrishabh•3d ago•36 comments

Show HN: I built an open-source email builder, alternative to Beefree/Unlayer

https://play.templatical.com
163•oahmadov•4d ago•48 comments

Show HN: Free Google Places API alternative using OpenStreetMap (no API key)

https://bizdata-web.vercel.app
9•johnleslie_pm•21h ago•1 comments

Show HN: Hallucinopedia

http://halupedia.com/
304•bstrama•4d ago•267 comments

Show HN: Stage CLI – An easier way of reading your AI generated changes locally

https://github.com/ReviewStage/stage-cli
45•cpan22•3d ago•32 comments

Show HN: PHP-fts – Full-text search engine in pure PHP, no extensions

https://github.com/olivier-ls/php-fts
88•asmodios•4d ago•23 comments

Show HN: Remind – schedule Claude Code on your Mac

https://olliewagner.com/remind
7•olliewagner•1d ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•12mo ago

Comments

ricardobayes•12mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•12mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•12mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•12mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•12mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•12mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•12mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•12mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•12mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)