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Show HN: WhatsApp MCP running free on Cloudflare

https://github.com/finereli/whatsapp-mcp
20•zoozla•1h ago•7 comments

Show HN: The Zelda timeline to catch up before the Ocarina of Time remake

https://legendofhyrule.com/
153•jsomau•10h ago•91 comments

Show HN: Sphinx – A hook that quizzes you on your AI's code before shipping

https://sphinx-six-theta.vercel.app/
238•critiquebrowser•19h ago•81 comments

Show HN: OmniPTY – Opinionated terminal emulator for macOS and Linux

https://github.com/omnipty-terminal/omnipty
7•bobbycoleman-de•2h ago•2 comments

Show HN: Ranet3 – High performance policy routed IPsec mesh SD-WAN

https://ranet3.com/
23•StepBroBD•9h ago•5 comments

Show HN: Nori – OSS Music Player optimized for battery usage

https://github.com/norifm/nori
3•bstrama•2h ago•0 comments

Show HN: Rubi – A knowledge graph that cuts how much Claude Code re-reads

https://github.com/YURIBEDRAN/rubi
2•yuribedran•2h ago•1 comments

Show HN: High-quality duck audio synthesizer

https://celphase.github.io/duck-pond/
167•celphase•1d ago•43 comments

Show HN: 500 clocks in one 6.3 MB HTML file by Opus 5.5

https://tkgally.github.io/500-clocks/
63•tkgally•19h ago•27 comments

Show HN: Glider: A single-node vector database with S3 as its only durable state

https://github.com/omerfeyzioglu/glider
4•omerfeyzioglu•3h ago•0 comments

Show HN: Esp32sim – Run ESP32 firmware in the browser

https://github.com/mikroverk/esp32sim
191•joakimeriksson•1d ago•41 comments

Show HN: Bullet Script (bs) – a Lisp(y) VM for shmup bullet patterns

http://bs.ell.dev/
5•ellg•3h ago•0 comments

Show HN: DebtShark – Consumer Legal Defense and Debt Settlement Workstation

https://boredpolymath.github.io/debtshark/
2•boredpolymath•4h ago•1 comments

Show HN: Pi-cowboy – use Codex, Claude Code, OpenCode as subagents

https://github.com/electric-dragon-80000v/pi-cowboy
3•suoloordi•7h ago•0 comments

Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang

https://github.com/Kapendev/parin
72•Kapendev•2d ago•19 comments

Show HN: CallSitter – bot that answers my calls and wastes scammers' time

https://github.com/szerintedmi/callsitter
10•szert•11h ago•9 comments

Show HN: Things to Do API

https://thingstodoapi.com/
54•invalidmonk•1d ago•26 comments

Show HN: DocuMemory – Persistent memory and context for AI coding tools

https://www.documemory.dev/
3•veryslowcode•9h ago•0 comments

Show HN: CLI for your financial data (and Costco and Amazon)

https://kilianc.github.io/fin/
3•kilianciuffolo•6h ago•1 comments

Show HN: Llmspeed – feel how fast a local LLM runs before you buy the hardware

https://llmspeed.dev/
321•albinstman•1d ago•86 comments

Show HN: Chest – a tiny, open-source menu bar manager for macOS 27

https://chest.boringbar.app/
4•a-ve•6h ago•0 comments

Show HN: Correct Hooks – Easy webhook auth with asymmetric signatures

https://github.com/handlewithcarecollective/correct-hooks
4•pdiffles•6h ago•2 comments

Show HN: Wordchute – a word game where every word changes the board

https://wordchute.com
4•codercolin•7h ago•1 comments

Show HN: Gemini 4 Argon plays StarCraft

https://starskirmish.com/bench/v0-2/
248•__cayenne__•2d ago•111 comments

Show HN: Kramena – Classic books, 20 minutes a day, with spoiler-safe recaps

https://read.kramena.app
2•raahelb•7h ago•1 comments

Show HN: Wonderhop – A daily game: guess what most people say, or what none do

https://wonderhop.io/en/
118•mtlduo•5d ago•95 comments

Show HN: A forest's wildlife, synthesized live in Rust, playable in the browser

https://zaghaghi.github.io/spore-and-skog-dev-log/
6•zaghaghi•11h ago•0 comments

Show HN: Gecit, share a Windows PC's keyboard and mouse with a Mac over QUIC

https://kasparovabi.github.io/gecit/
2•kasparovabi•8h ago•0 comments

Show HN:MockForge – Lightweight, zero-dependency Python API and Webhook

https://github.com/alessio1999xx-debug/pyforge-task-Mockforge
4•AlessioDev•9h ago•0 comments

Show HN: Flipflop – Iroh-powered persistent tunnels for filesharing

https://github.com/andunieee/flipflop
146•andunie•3d ago•71 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)