frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: Atomic Editor – Obsidian-style live preview for CodeMirror 6

https://kenforthewin.github.io/atomic-editor/
34•kenforthewin•6h ago•8 comments

Show HN: Breathe CLI – Paced resonance breathing in the macOS terminal

https://github.com/marekkowalczyk/breathe-cli
101•marekkowalczyk•22h ago•15 comments

Show HN: Deliberate – log what your agent rejected, not just what it ran

https://www.deliberate.dev/
2•garysmith1234•2h ago•0 comments

Show HN: Ouijit, an open-source task and terminal manager for coding agents

https://ouijit.com/
3•pbjerkeseth•2h ago•0 comments

Show HN: 500 years of Joseon court omens as an observability dashboard

https://ajin.im/is/building/omen.ops/
130•poppypetalmask•23h ago•23 comments

Show HN: xxUTF – SIMD Unicode Normalization

https://github.com/dzfrias/xxUTF
3•dzfrias•2h ago•1 comments

Show HN: Entropic — information-driven variable-rate media playback

https://github.com/patrickxia/entropic
4•pxx•3h ago•1 comments

Show HN: Helios – what plug-in solar could generate for any address in Britain

https://helios.southlondonscientific.com/
120•ruaraidh•1d ago•43 comments

Show HN: FuguUX – science-backed, AI user testing to identify key web UX issues

https://www.fuguux.com
3•sdas7•4h ago•0 comments

Show HN: Komi-learn – continuous memory and self-improvement for coding agents

https://github.com/kurikomi-labs/komi-learn
18•rainxchzed•13h ago•2 comments

Show HN: Agentpack – isolated config layers for Claude Code, Codex, and OpenCode

https://nexo.sh/posts/agentpack/
3•nexo-v1•4h ago•0 comments

Show HN: Open Envelope – an open schema for defining AI agent teams

https://openenvelope.org/docs/schema/
45•ashconway•2d ago•7 comments

Show HN: Use Chrome DevTools Protocol to Control WinForm/MFC Apps

https://github.com/AIGCEra/Creator
3•tangramdev•4h ago•0 comments

Show HN: Tiny-vLLM – high performance LLM inference engine in C++ and CUDA

https://github.com/jmaczan/tiny-vllm
194•yu3zhou4•1d ago•17 comments

Show HN: Stable Audio 3 – one-shot sample generator (110gb download)

https://github.com/shiehn/sas-sample-generator
5•stevehiehn•5h ago•3 comments

Show HN: Open-source private home security camera system (end-to-end encryption)

https://github.com/secluso/core
123•arrdalan•1d ago•28 comments

Show HN: Graph-Based Firebase Alternative with Real-Time Sync

https://linkedrecords.com/getting-started/
3•WolfOliver•6h ago•0 comments

Show HN: CPU-only fast OCR for screenshots, images, PDFs, webpages

https://github.com/kouhxp/textsnap
6•mrkn1•10h ago•4 comments

Show HN: TV Explorer. Adding advanced UI to free online TV

https://tvexplorer.live
185•dtagames•2d ago•56 comments

Show HN: Cordium: FOSS sandbox platform that eliminates credential injection

https://github.com/octelium/cordium
3•geoctl•8h ago•0 comments

Show HN: Zot – Yet another coding agent harness

https://www.zot.sh
100•patriceckhart•2d ago•78 comments

Show HN: Live, system-wide USB transfer sniffer in eBPF

https://github.com/yeet-src/usbsnoop
6•r3tr0•15h ago•0 comments

Show HN: Ktx – Open-source executable context layer for data agents

https://github.com/Kaelio/ktx
86•lucamrtl•3d ago•26 comments

Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue

https://llmgame.scalex.dev
382•Wirbelwind•3d ago•159 comments

Show HN: OWASP Agent Memory Guard – Stop AI Agent Memory Poisoning

https://github.com/OWASP/www-project-agent-memory-guard
3•vgudur297•15h ago•0 comments

Show HN: I built an Android OS in the browser

https://mobilegym.dev/
27•haozaz•1d ago•7 comments

Show HN: Hallucinate – Massively Multiplayer Online Rave

https://hallucinate.site
438•stagas•3d ago•197 comments

Show HN: I made a Gemma 4 Mac app that names screenshots with local AI

https://snapname.app
7•joas_coder•17h ago•6 comments

Show HN: Open-Source AI Racing Harness

https://www.elodin.systems/post/elodin-ai-grand-prix-race-sim-harness
75•danAtElodin•3d ago•22 comments

Show HN: Lite-Harness – Self-Hosted Cursor Agents (Use Claude Code/OpenCode)

https://github.com/LiteLLM-Labs/lite-harness
6•detente18•19h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)