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Show HN: MCP Memory – Fast Agent Memory Using Google's OKF and SQLite FTS5

https://github.com/fellowgeek/mcp-memory
49•pcbmaker20•6h ago•31 comments

Show HN: OJCP – an open protocol for agent-consumable job data

https://ojcp.dev/
22•fraywing•1d ago•6 comments

Show HN: DynaFX – Simulation meets knowledge graphs

https://github.com/Achref-Yak/DynaFX
2•ElegantTrader•48m ago•0 comments

Show HN: Bsdkrun – Instant MicroVMs/Unikernels for macOS and Linux

https://github.com/tsirysndr/bsdkrun
2•tsiry•57m ago•0 comments

Show HN: Clixad – Free AI coding agent in the terminal, funded by an offerwall

https://clixad.io/
2•flo_r•58m ago•0 comments

Show HN: MLTraining Free AI/ML training resources for everyone

https://mltraining.org/
2•Cagritemel•1h ago•0 comments

Show HN: Cadre.rocks A local-first board for orchestrating coding agents

https://cadre.rocks/
3•l-crispr•1h ago•1 comments

Show HN: At 16K features, flat autoencoders break. Curved space doesn't

https://github.com/vishal-dehurdle/hypersae
7•visha1v•4h ago•0 comments

Show HN: OxiSH, a modern, memory-safe SSH server

https://dirkjan.ochtman.nl/writing/2026/08/13/announcing-oxish.html
11•dochtman•5h ago•0 comments

Show HN: LymeScribe – one computer on your network transcribes for the rest

https://transcribe.lymestack.com/
3•interapp•2h ago•1 comments

Show HN: TasmoShelf – local-first iOS/Android app for Tasmota devices

https://tasmoshelf.app
3•itsmueller•2h ago•0 comments

Show HN: Tired of hand-writing fake API data, so I built a CLI for it

https://github.com/SukhdevThukral/mockit
2•sukhdevth_•2h ago•0 comments

Show HN: Taurus Agents, my take on multi-agent hierarchies

https://taurusagents.com/
2•sergevar•2h ago•0 comments

Show HN: Sched – On-call rotations for small teams that don't need PagerDuty

https://getsched.dev/
3•arye_lu•3h ago•0 comments

Show HN: Zod schema is a binary codec, no IDL, no codegen

https://github.com/ChiChuRita/shorn
3•chichurita•3h ago•0 comments

Show HN: A Free Cloud Container

https://usebench.dev/
3•saucepoint•3h ago•0 comments

Show HN: My first app got 97% on MacSources

https://bitvibelabs.com/tickernotch/
3•BitVibeLabs•3h ago•0 comments

Show HN: Track habits, metrics, time and whateven you think worth tracking

https://habitpocket.io/
4•bohdanstefaniuk•5h ago•5 comments

Show HN: Deepmark – Search your bookmarks by what's inside them, not the title

https://usedeepmark.com/
3•shafkathullah•3h ago•2 comments

Show HN: My Claude subscription did $5,868 of API-equivalent work last month

https://github.com/dpro10/cookbook-meter
2•dproz•3h ago•1 comments

Show HN: OpenAI network checker using 31 browser and IP signals

https://www.getplus.ai/openai-ip-check
2•lixiaofei•4h ago•0 comments

Show HN: Artificial Analysis tool to create custom benchmarks for any use case

https://artificialanalysis.ai/optima
8•Gcam•4h ago•0 comments

Show HN: A UI to see all the assumptions your coding agents are making

https://github.com/pirate/codex-structured-steering
2•nikisweeting•4h ago•1 comments

Show HN: Virtual Private LLM, fixed fee with no usage or token limits

https://solheim.ai
2•CodingPanda42•4h ago•0 comments

Show HN: My Grok Voice Mode System Prompt

3•nomilk•4h ago•0 comments

Show HN: Ballet – Workflow automation that writes integrations against any API

https://www.ballet.dev/
33•danielkimber•20h ago•12 comments

Show HN: A open-source AI-native coding agent

https://github.com/missingstudio/eva
3•missingstack•4h ago•0 comments

Show HN: Remarc – comment on anything on your screen and send it to your agent

https://remarc.app/
2•young_mete•5h ago•0 comments

Show HN: SGI ElectroPaint screensaver in 3D CSS

https://css.graphics/electropaint/
2•rofko•5h ago•0 comments

Show HN: A Rosetta Stone for UI component libraries

https://www.frontfamily.com/
13•ch-bas•5h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)