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Show HN: Flide: Make Jev-like decision models up to 9.5x faster

https://github.com/OmniJev/Flide
68•unikcc•8h ago•17 comments

Show HN: Harness Resource Bench – CPU, memory and disk of coding agents

https://leonardcser.github.io/harness-resource-bench
3•leonardcser•1h ago•0 comments

Show HN: JavaScript web apps with WASM layout and GPU rendering in 280 KB

https://github.com/rkaehn/uniform
36•rkaehn•2d ago•19 comments

Show HN: Vegetable Gardening for Engineers

https://jrcpl.us/contrib/2020/gardening-for-engineers/
205•jrcplus•5d ago•41 comments

Show HN: My compact, bio inspired distributed edge detection algorithm

https://github.com/RenderBear/haci
23•RenderBear•4d ago•1 comments

SHOW HN: GerGit - A Free Open-Source Git GUI Client for Linux Inspired by Fork

https://github.com/IcaruzSoftware/GerGit
4•IcaruzSoftware•3h ago•1 comments

Show HN: Deterministic 15µs In-Material Lob Shock Damping for CCXT Traders

https://github.com/neoma-pcam/pcam-live
2•neoma001•3h ago•0 comments

Show HN: Glassbrain – Read your agent's brain, know what your agent knows

https://github.com/voidixyn/glassbrain
4•voidixyn•4h ago•1 comments

Show HN: Coldframe, a honeypot that poses as a supermarket fridge controller

https://github.com/hedgerow-dev/coldframe
283•hedgerow-dev•1d ago•67 comments

Show HN: AI boom or bust, US war footing or not (four scenarios to 2029)

https://elviovicosa.com/war/
5•elvio•2h ago•1 comments

Show HN: Jot – Select text anywhere on macOS, tap Shift twice, get Markdown

https://sayjot.xyz/
7•mohakbajaj•11h ago•1 comments

Show HN: Where Were We

https://wherewerewe.app/
54•zkiihne•1d ago•19 comments

Show HN: clap.cpp – Audio embedding inference in C++ (GGML)

https://github.com/gorse-io/clap.cpp
2•lutun•8h ago•0 comments

Show HN: SafeScript, a safe version of JavaScript for executing untrusted code

https://github.com/SafeScript/safescript
12•EGreg•16h ago•11 comments

Show HN: We compressed a 31B video+audio diffusion model to 14B, 6 steps, INT8

https://github.com/Video-Rebirth/hyperflow-h3-flash
80•jiant•1d ago•14 comments

Show HN: An offline desktop companion to help maintain a healthy blink rhythm

https://eyesrhythm.com/
39•prnysoni•1d ago•23 comments

Show HN: Fs-relay – Mount remote folders over HTTP 10x faster than s3fs (Go)

https://jadmadi.net/posts/mounting-remote-directories-over-http/
3•jadmadi•3h ago•0 comments

Show HN: Spindle – a full-featured, type-safe web framework for OCaml 5

https://github.com/hyphatech/spindle
62•zaiev•4d ago•9 comments

Show HN: Notekpr – An open-source, E2EE alternative to Notion and Obsidian

https://notekpr.md
6•coolapso•19h ago•3 comments

Show HN: Waymark – A workflow engine that compiles jobs instead of replaying

https://github.com/piercefreeman/waymark
85•icyfox•3d ago•46 comments

Show HN: Maple – Sub-2-BPW Moe Pruning to Run Gemma 4 26B at 45 TPS on a 6GB GPU

https://github.com/AmSach/maple
20•AmSach•1d ago•5 comments

Show HN: Replay your Claude Code logs to count parallel session collisions

https://github.com/dooly6276/claude-bulkhead
3•dooly6276•12h ago•0 comments

Show HN: TabVault – Export Chrome Tab Groups to Obsidian as Markdown

https://github.com/aryamantepal/tabvault
2•aryamantepal•13h ago•0 comments

Show HN: LLM weight editing tool made by a 15-year-old

https://github.com/Miyamoto-Renya/LaplacesScissors
14•032renya•1d ago•2 comments

Show HN: Velorki - open-source bike navigation that works with just your phone

https://velorki.com
3•morrk0r•13h ago•0 comments

Show HN: My first project, an AI-powered financial news analyzer

https://github.com/lamarcol/NotBot
3•lamarcol•14h ago•0 comments

Show HN: Remedy – Prompt stuff out of your feeds

https://getremedyapp.com
4•armatav•15h ago•1 comments

Show HN: Ghanaian street games you can play in the browser

https://www.ghanastreetgames.com/
8•samuelaidoo45•21h ago•2 comments

Show HN: Green tests are not proof – verifier for C/C++ and firmware fixes

https://unfix.dev/
15•u-pump•3d ago•2 comments

Show HN: Bulk-harden all your GitHub repos' settings without an API token

https://gist.github.com/1ch4k/ba726954db1cc509c2071d54f93b5304
2•1ch4k•17h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)