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Show HN: Simple algorithm and color space to generate diverse skin tones

https://toneyalexander.github.io/inclusive-color-space/
548•automatoney•20h ago•94 comments

Show HN: Maple-Preview – Ternary 20B MoE running at 120 tok/s on a iPhone

https://deepgrove.ai/maple-preview
133•edwardbzhang•15h ago•40 comments

Show HN: I built an economy designed to crash

https://glaxom.netlify.app
2•alias_12•53m ago•0 comments

Show HN: Systematic reporting in under an hour, not months

https://octigen.com/blog/posts/2026-08-04-systematic-reporting/
7•m_mueller•1h ago•0 comments

Show HN: SIMD Viterbi Decoder in Rust

https://github.com/brian-armstrong/fec
52•brian-armstrong•12h ago•9 comments

Show HN: Bitbead – Photo to printable bead pattern, in the browser

https://www.bitbead.app/en
2•shouqing_qiao•2h ago•0 comments

Show HN: Bean Network Tester – open-source bad network simulator

https://github.com/donislawdev/BeanNetworkTester
2•donislawdev•3h ago•0 comments

Show HN: Fine-tune an 8B model on a 4 GB laptop GPU

https://github.com/MakazhanAlpamys/Soup
129•MakazhanAlpamys•1d ago•27 comments

Show HN: A little physical breakout clone

https://brontosaurusrex.github.io/physical/v7/
15•brontosaurusrex•4d ago•13 comments

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone

https://github.com/leonickson1/Swiftlet
305•leonickson•1d ago•137 comments

Show HN: Mcpscore – validate any MCP server compliance with a new MCP version

https://github.com/mcp-box/mcpscore
7•alex_akimov•14h ago•1 comments

Show HN: Jido Assembly; Slack Clone in Pure Elixir with Integrated Agents

https://jido.run/blog/jido-assembly-slack-clone
20•mikehostetler•19h ago•1 comments

Show HN: Arabic–Hebrew artifact in GPT-5.4, 12,160 frozen trials

https://zenodo.org/records/21799525
3•rayanpal_•7h ago•0 comments

Show HN: I gave my video editor an MCP server so Claude can edit videos for me

https://www.shorz.ai
6•DonRando•13h ago•0 comments

Show HN: ssh ssh.place

https://ssh.place
182•jeninh•2d ago•115 comments

Show HN: OpenEdit – Your coding agent can now edit videos

https://github.com/veedstudio/open-edit
11•sabbakeynejad•20h ago•3 comments

Show HN: Hinode – Cloud Linux desktop with a dedicated GPU that auto-pauses

https://hinode.run
6•iamursky•12h ago•0 comments

Show HN: Nightcrawler – A local AI pentesting agent running on a smartphone

https://github.com/garagehq/nightcrawler/
118•NickySlicks•2d ago•34 comments

Show HN: SIEMatic, a fair-sourced observability and security platform

https://github.com/mcindi/siematic
9•ilovetux•18h ago•6 comments

Show HN: Sign language translation with smart glasses

https://github.com/aadisang/hand-wave
3•aadisang•13h ago•0 comments

Show HN: A Handwritten Blogging Platform

https://handwritten.blog/
187•emilesilvis•5d ago•87 comments

Show HN: Elevators

https://john.fun/elevators
1662•Jrh0203•4d ago•413 comments

Show HN: AI gateway open source integrated with cursor and open router

https://www.routerfuel.com/
2•U_Zargar•10h ago•0 comments

Show HN: Bor – Open-source policy management for Linux desktops

https://getbor.dev/blog/2026-08-02-bor-v080-release/
192•eniac111•3d ago•29 comments

Show HN: NixOS-DGX-Spark – Nix and NixOS on the DGX Spark

https://github.com/graham33/nixos-dgx-spark
130•graham33•2d ago•40 comments

Show HN: Misalignments when using AI for hacking

https://blog.vulnetic.ai/ai-misalignment-and-penetration-testing-e812194b67ca?sharedUserId=Vulnet...
3•danieltk76•11h ago•0 comments

Show HN: Product analytics (and evals) for agent sessions on your MCP

https://armature.tech/
41•screm•1d ago•3 comments

Show HN: Isopolis – Isometric pixel map of SF

https://sf.isopolis.city/
342•nuwandavek•2d ago•77 comments

Show HN: Simple self-hosted LLM assistant with user-steered compounding context

https://github.com/kol3x/pawmc
5•kol3x•20h ago•0 comments

Show HN: We Fixed UniFi's Slow PPPoE Performance with PPPoE Half-Bridge

https://arcbox.dev/blog/unifi-pppoe-half-bridge-acceleration
71•uneven9434•2d ago•38 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)