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Show HN: Pardonned.com – A searchable database of US Pardons

133•vidluther•8h ago•44 comments

Show HN: Waffle – Native macOS terminal that auto-tiles sessions into a grid

https://waffle.baby
2•olleeolleeollee•1h ago•0 comments

Show HN: The Musical Manifold [pdf]

https://esenbilproductions.replit.app/The_Musical_Manifold.pdf
2•ersinesen•1h ago•1 comments

Show HN: I'm organizing a vibe coding game dev competition

https://vibej.am/2026/
5•pieterhg•2h ago•0 comments

Show HN: Hormuz Havoc, a satirical game that got overrun by AI bots in 24 hours

https://www.hormuz-havoc.com/
35•kupadapuku•3h ago•8 comments

Show HN: FluidCAD – Parametric CAD with JavaScript

https://fluidcad.io/
136•maouida•20h ago•32 comments

Show HN: Bunqueue – Saga workflow engine for Bun with embedded SQLite

https://bunqueue.dev/guide/workflow/
2•kernelvoid•2h ago•0 comments

Show HN: I rebuilt a 2000s browser strategy game on Cloudflare's edge

https://kampfinsel.com/
4•parzivalt•2h ago•1 comments

Show HN: Eve – Managed OpenClaw for work

https://eve.new/login
62•zachdive•21h ago•33 comments

Show HN: A WYSIWYG word processor in Python

https://codeberg.org/chrisecker/miniword
74•chrisecker•20h ago•33 comments

Show HN: Marimo pair – Reactive Python notebooks as environments for agents

https://github.com/marimo-team/marimo-pair
132•manzt•3d ago•34 comments

Show HN: Keeper – embedded secret store for Go (help me break it)

https://github.com/agberohq/keeper
61•babawere•1d ago•32 comments

Show HN: I built a Cargo-like build tool for C/C++

https://github.com/randerson112/craft
168•randerson_112•1d ago•166 comments

Show HN: CSS Studio. Design by hand, code by agent

https://cssstudio.ai
164•SirHound•2d ago•106 comments

Show HN: Druids – Build your own software factory

https://github.com/fulcrumresearch/druids
61•etherio•2d ago•13 comments

Show HN: Moon simulator game, ray-casting

https://mooncraft2000.com
111•JKCalhoun•4d ago•25 comments

Show HN: HyperFlow – A self-improving agent framework built on LangGraph

6•lablnet•10h ago•0 comments

Show HN: Unlegacy – document everything, from COBOL to AI generated code

https://www.unlegacy.ai/
8•Absonsonson•21h ago•0 comments

Show HN: Do All the Things

https://www.doallthethings.app/
21•brainbun•1d ago•6 comments

Show HN: Rust based eBook library for Python, with MIT license

https://github.com/arc53/fast-ebook
33•larry-the-agent•1d ago•3 comments

Show HN: Lmscan – Detect AI text and fingerprint which LLM wrote it (zero deps)

https://github.com/stef41/lmscan
3•zach22•11h ago•0 comments

Show HN: Figma for Coding Agents

https://getdesign.md
11•omeraplak•23h ago•6 comments

Show HN: Brutalist Concrete Laptop Stand (2024)

https://sam-burns.com/posts/concrete-laptop-stand/
785•sam-bee•4d ago•236 comments

Show HN: QVAC SDK, a universal JavaScript SDK for building local AI applications

29•qvac•1d ago•13 comments

Show HN: Orange Juice – Small UX improvements that make HN easier to read

http://oj-hn.com/
143•latchkey•2d ago•157 comments

Show HN: Guruka.com – free guided mediations. No signup, private, works offline

https://guruka.com/
35•eummm•2d ago•16 comments

Show HN: I pipe free sports streams into Jellyfin – no ads, just HLS

https://github.com/pcruz1905/hls-restream-proxy
116•pruz•3d ago•36 comments

Show HN: We built a camera only robot vacuum for less than $300 (well almost)

https://indraneelpatil.github.io/blog/2026/robot-vacuum/
108•indraneelpatil•5d ago•55 comments

Show HN: Unicode Steganography

https://steganography.patrickvuscan.com
56•PatrickVuscan•4d ago•14 comments

Show HN: Zeroclawed: Secure Agent Gateway

https://github.com/bglusman/zeroclawed
7•bglusman•1d ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)