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Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

https://github.com/cosmtrek/mindwalk
130•cosmtrek•10h ago•54 comments

Show HN: VectorSim Tool for Visualizing DSP

https://vectorspin.dsp-coach.com/vector_spin.html#time=1,1,1,1,1,1,1,1&iq_mode=freq&update_time=2...
2•jason_s•33m ago•0 comments

Show HN: I gave my AI coding agents a group chat (it's just a Git repo)

https://github.com/yonidavidson/agentcomm
2•yonidavidson•38m ago•0 comments

Show HN: AI Photo Editor – Professional-Grade Image Editing with Text Prompts

https://www.aiphotoeditor.ai/
3•vtoolpro•47m ago•0 comments

Show HN: Skillscript – A declarative, sandboxed language for tool orchestration

https://github.com/sshwarts/skillscript
6•sshwarts•3h ago•6 comments

Show HN: Vigil – open-source TimeTracker with steroids

https://github.com/Brokenwatch24/vigil
2•jjaramillor•59m ago•0 comments

Show HN: TrialPilot – clinical trials from your phone, built by a patient

2•thenerdhead•1h ago•2 comments

Show HN: Pirate.kred – Tipjar DNS for Pirates to pay authors

https://pirate.kred/
2•smashah•1h ago•1 comments

Show HN: Ant – A JavaScript runtime and ecosystem

https://antjs.org
310•theMackabu•20h ago•142 comments

Show HN: Instrumation a PYPI library for Instruments

https://github.com/abduznik/instrumation
2•abduznik•1h ago•0 comments

Show HN: Pickle Tasks – a virtual pickle jar that randomly picks your next task

https://pickletasks.com
2•thip•1h ago•3 comments

Show HN: Itara – Distributed system topology as an explicit, executable layer

https://github.com/itara-project/itara
2•gkiss0001•1h ago•2 comments

Show HN: A dark fantasy short story

https://lawfully.netlify.app/
2•darkhorse13•1h ago•0 comments

Show HN: Containix – Run Nix flakes as Kubernetes pods without images

https://containix.dev/
2•atmask•1h ago•0 comments

Show HN: Introducing: Zotfile Agents

https://www.zot.sh/docs/zotfiles
8•patriceckhart•2h ago•0 comments

Show HN: I built a live streaming platform

https://pairux.com/@moshcoding
2•buffer_overlord•2h ago•0 comments

Show HN: Agent Legibility Analyzer see if AI shopping agents can read your store

https://agentmint.net/
2•Abdalsalaam•2h ago•1 comments

Show HN: MealPlans.dev

https://mealplans.dev/
2•thequietmind•2h ago•1 comments

Show HN: Kurvengefahr – browser CAD/CAM for pen plotters

https://kurvengefahr.org/
2•tibordp•2h ago•0 comments

Show HN: Learn by rebuilding Redis, Git, a database from scratch

https://shipthatcode.com
186•acley•1d ago•63 comments

Show HN: Getting GLM 5.2 running on my slow computer

https://github.com/JustVugg/colibri
907•vforno•3d ago•231 comments

Show HN: Orbit – AR satellite tracker, watch 15k+ objects

https://nagylukas.github.io/orbit.html
84•lukas9•1d ago•19 comments

Show HN: Sqlsure – deterministic semantic checks for AI-generated SQL

https://github.com/sqlsure/sqlsure
36•tejusarora•20h ago•6 comments

Show HN: 18 Words

https://18words.com/
1138•pompomsheep•3d ago•357 comments

Show HN: What different cultures agree on about leadership

https://www.chestergrant.com/what-different-cultures-agree-on-about-leadership
2•chegra•1h ago•0 comments

Show HN: Earth Game – An offline CLI for turning life goals into quests

https://github.com/skorotkiewicz/earth-game
49•modinfo•1d ago•11 comments

Show HN: Reame – a CPU inference server that gets faster as it runs

https://github.com/swellweb/reame
55•targetbridge•1d ago•16 comments

Show HN: Fenzo – Build an interactive course on any topic

https://fenzo.ai/
3•fahimulhaq•6h ago•0 comments

Show HN: Grinta – a local-first coding agent built for long autonomous runs

https://github.com/josephsenior/Grinta-Coding-Agent
2•JosephSenior•7h ago•0 comments

Show HN: Reverse-engineering web apps into agent tools

91•pancomplex•3d ago•38 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)