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Show HN: GWZ – Git Workspace Zone (multi-repo that feels like plain Git)

2•owebeeone•33m ago•0 comments

Show HN: Juggler – an open-source GUI coding agent, by the creator of JUCE

https://github.com/juggler-ai/juggler
199•julesrms•2d ago•82 comments

Show HN: Opening lines of famous literary works

https://www.verbaprima.com/
150•plicerin•12h ago•89 comments

Show HN: I RL-trained an agent that trains models with RL (for ~$1.3k)

https://github.com/Danau5tin/ai-trains-ai
97•Danau5tin•15h ago•42 comments

Show HN: Beautiful Type Erasure with C++26 Reflection

https://ryanjk5.github.io/posts/rjk-duck/
109•RyanJK5•15h ago•47 comments

Show HN: Flashbang – DuckDuckGo bangs resolved locally with a Service Worker

https://flashbang-dyr.pages.dev
12•t3ntxcles•8h ago•1 comments

Show HN: Vehir – a platform built for AI agents: compiler, microkernel, CAS

https://github.com/grigoriitropin/vehir-platform
3•dewdgi•3h ago•0 comments

Show HN: A Free RSS reader with a configurable recommendation engine

https://sprinklz.io/feed/home
12•sammy0910•8h ago•7 comments

Show HN: Self-hosted voice AI agent for Asterisk/FreePBX

https://github.com/hkjarral/AVA-AI-Voice-Agent-for-Asterisk
25•hkjarral•2d ago•11 comments

Show HN: Clawk – Give coding agents a disposable Linux VM, not your laptop

https://github.com/clawkwork/clawk
215•celrenheit•1d ago•156 comments

Show HN: Digital De-Centralized Internship

https://lab.cedarridge.capital/
2•joey9prints•3h ago•0 comments

Show HN: Asciitopia – a library of animated ASCII art patterns

https://github.com/flawnn/asciitopia
3•flawn•4h ago•0 comments

Show HN: Voidfall – Space looter shooter in the browser

https://github.com/nickyvanurk/voidfall
4•nickyvanurk•6h ago•0 comments

Show HN: Self-hosted Minecraft multi-server panel for vanilla and modpacks

https://github.com/anefzaoui/minecraft-server-manager
2•ahmednefzaoui•4h ago•0 comments

Show HN: An Interactive Guide for Castlevania II: Simon's Quest

https://theultimatesimonsquestguide.com/
8•baclap•8h ago•2 comments

Show HN: I implemented a neural network in SQL

https://github.com/xqlsystems/xarray-sql/blob/claude/xarray-sql-mnist-demo/benchmarks/nn.py
111•alxmrs•1d ago•19 comments

Show HN: A dashboard for tracking SK Hynix price gaps across exchanges

https://jaxzxu.com/skhynix
3•jaxzxu•7h ago•0 comments

Show HN: Jacquard, a programming language for AI-written, human-reviewed code

https://github.com/jbwinters/jacquard-lang
97•jbwinters•1d ago•57 comments

Show HN: DOM-docx – HTML to native, editable Word docs (MIT)

https://github.com/floodtide/dom-docx
151•fishbone•1d ago•40 comments

Show HN: Rejourney – Open-source revenue leak prediction for web and mobile apps

https://github.com/rejourneyco/rejourney
30•mrr7337•16h ago•6 comments

Show HN: YouTube Guitar Tab Parser

https://github.com/marcelpanse/youtube-guitar-tab-parser
108•neogenix•1d ago•65 comments

Show HN: DevQuest – live GitHub profile cards and a daily repository battle

https://github.com/yiaany/devquest
3•hizyyo•5h ago•1 comments

Show HN: Hackney – Compare Uber, Lyft, Waymo, and Robotaxi Prices

https://hackney.app/
59•griffinli•1d ago•46 comments

Show HN: Mechacraft.io – Browser Vehicle Builder

https://mechacraft.io/
3•nickyvanurk•5h ago•0 comments

Show HN: Sx 2.0 – Share AI skills with your team through a Dropbox folder

https://sleuth-io.github.io/sx/2026/07/10/your-dropbox-is-now-a-skill-server.html
43•detkin•1d ago•33 comments

Show HN: Pupul, portable and revocable memory you carry into any AI

https://pupulcorp.com/revoke-demo
2•coleaalkire•6h ago•0 comments

Show HN: Oodle.ai – $10 per million agent traces

https://www.oodle.ai/product/agent-observability
28•kirankgollu•13h ago•8 comments

Show HN: Nobie – an Excel-compatible runtime for agents and humans

https://nobie.com
91•matthewgapp•1d ago•62 comments

Show HN: WebMotion, a browser native library for deterministic video composition

https://webmotion.superhq.ai/
4•phoenixranger•7h ago•1 comments

Show HN: OpenClawMachines – Extending OpenClaw to the Enterprise

https://github.com/mathaix/OpenClawMachines
40•mathaix•1d ago•30 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)