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Show HN: Lumabri – Run Moe Models on a P2P Swarm with Colibri

https://github.com/JustVugg/lumabri
21•vforno•9h ago•3 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker
47•am-gm•2d ago•10 comments

Show HN: RAGless – similar to RAG, but $0 LLM API costs at runtime

https://github.com/EmilResearch/RAGless
2•emilianoc•17m ago•2 comments

Show HN: OpenComplAI – open-source EU AI Act compliance checks in CI/CD

https://github.com/opencomplai/opencomplai
4•ythouma•39m ago•0 comments

Show HN: MCP Memory – Fast Agent Memory Using Google's OKF and SQLite FTS5

https://github.com/fellowgeek/mcp-memory
60•pcbmaker20•20h ago•36 comments

Show HN: OJCP – an open protocol for agent-consumable job data

https://ojcp.dev/
32•fraywing•1d ago•8 comments

Show HN: Control Claude Code, Codex, Pi and Gemini CLI from Telegram

https://github.com/choiyounggi/cliclaw
3•dch0202•5h ago•1 comments

Show HN: OxiSH, a modern, memory-safe SSH server

https://dirkjan.ochtman.nl/writing/2026/08/13/announcing-oxish.html
21•dochtman•18h ago•2 comments

Show HN: Why – a deterministic curiosity graph built on probabilistic model

https://why.com
5•rasheed106•8h ago•4 comments

Show HN: Millennium – Steam Homebrew

https://steambrew.app/
4•therepanic•8h ago•1 comments

Show HN: Ballet – Workflow automation that writes integrations against any API

https://www.ballet.dev/
36•danielkimber•1d ago•13 comments

Show HN: At 16K features, flat autoencoders break. Curved space doesn't

https://github.com/vishal-dehurdle/hypersae
10•visha1v•17h ago•0 comments

Show HN: Woxi - Open-source Mathematica / Wolfram Language reimplementation

https://woxi.ad-si.com
309•adius•2d ago•45 comments

Show HN: Clixad – Free AI coding agent in the terminal, funded by an offerwall

https://clixad.io/
4•flo_r•14h ago•0 comments

Show HN: Auto-train the harness, not the LLM. cross-model, cross-benchmark gains

https://github.com/workofart/harness-training
4•megadragon9•10h ago•0 comments

Show HN: UTC Time - live clock, ISO 8601, Unix timestamp

https://utctime.app/
24•nadermx•1d ago•7 comments

Show HN: Git-knife – Edit commit messages, authors, and dates like a spreadsheet

https://github.com/TheRealYT/git-knife
165•YonathanTesfaye•2d ago•101 comments

Show HN: YazSes – offline hold-to-talk voice dictation for Linux/macOS/Windows

https://github.com/MSKazemi/yazses
3•mskazemi•10h ago•0 comments

Show HN: Track habits, metrics, time and whateven you think worth tracking

https://habitpocket.io/
6•bohdanstefaniuk•19h ago•8 comments

Show HN: Tamron Lens Utility Alternative on Linux

https://github.com/yikerman/tamron-lens-control
81•xiaoyu2006•6d ago•8 comments

Show HN: Line9 – A Mermaid rendering engine with its own layout

https://line9.ai/diagram
87•jumpalongjim•1w ago•35 comments

Show HN: iPhone app takes simultaneous images from 2 lenses, fuses into 1 photo

https://photosynthesis.camera
327•sajomes•5d ago•302 comments

Show HN: Mirage Browser, the deadest of internets. ~1000 tok/s 1998 internet

https://miragebrowser.xyz/
4•KCLock•12h ago•0 comments

Show HN: Write.md – A free, open-source, themeable Markdown editor for macOS

https://writemd.app/
106•danielbilekq•2d ago•77 comments

Show HN: Ante, a coding agent in a single binary that runs offline

https://github.com/AntigmaLabs/ante
166•ubermon•3d ago•90 comments

Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
527•HenryNdubuaku•3d ago•182 comments

Show HN: DynaFX – Simulation meets knowledge graphs

https://github.com/Achref-Yak/DynaFX
2•ElegantTrader•14h ago•0 comments

Show HN: Bsdkrun – Instant MicroVMs/Unikernels for macOS and Linux

https://github.com/tsirysndr/bsdkrun
4•tsiry•14h ago•0 comments

Show HN: MLTraining Free AI/ML training resources for everyone

https://mltraining.org/
2•Cagritemel•15h ago•0 comments

Show HN: Cadre.rocks A local-first board for orchestrating coding agents

https://cadre.rocks/
5•l-crispr•15h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)