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Show HN: StackScope – I crawled over 40k indie launches to see what they ship

https://stackscope.dev/
23•datafreak_•3h ago•6 comments

Show HN: Script to bulk delete Claude chats from the web UI

https://github.com/MatteoLeonesi/bulk-delete-claude-chat
41•ML0037•3h ago•12 comments

Show HN: Vilvona AI – Self-Hosted AI Assistant with Tamil and Hindi UI

https://github.com/vignesh2027/Vilvona-AI
2•deepscalelabs•27m ago•0 comments

Show HN: Button does nothing. $1 makes it 1 pixel bigger, forever

https://growthebutton.com
3•hedvion•1h ago•4 comments

Show HN: Homebrew 6.0.0

https://brew.sh/2026/06/11/homebrew-6.0.0/
1387•mikemcquaid•1d ago•328 comments

Show HN: Squishy & Friends – Claude Fabel 5 coded a game and it is good

https://squishy.franzai.com/
3•franze•2h ago•1 comments

Show HN: FablePool – pool money behind a prompt, and Fable builds it in public

https://fablepool.com
491•matthewbarras•21h ago•258 comments

Show HN: SharkClean MCP

https://github.com/a-funk/sharkclean-mcp
2•afunk•2h ago•0 comments

Show HN: Boo – Screen-style terminal multiplexer built on libghostty

https://github.com/coder/boo
85•kylecarbs•22h ago•27 comments

Show HN: I had Fable clone a game, it turned it into an arena combat AI trainer

https://soldat.bobbby.online/
4•rhgraysonii•3h ago•0 comments

Show HN: Claw Patrol, a security firewall for agents

https://github.com/denoland/clawpatrol
97•rough-sea•3d ago•28 comments

Show HN: Extend UI – open-source UI kit for modern document apps

https://www.extend.ai/ui
245•kbyatnal•2d ago•79 comments

Show HN: 800x faster Linter and TypeScript-Go toolchain for plugins like typia

https://github.com/samchon/ttsc
3•autobe•6h ago•1 comments

Show HN: HelixDB – A graph database built on object storage

https://github.com/HelixDB/helix-db/tree/main
151•GeorgeCurtis•2d ago•42 comments

Show HN: Ttar 2.4 KB freestanding TAR archiver written in C, no Libc

https://github.com/Ferki-git-creator/ttar-tiny-tar-archivist
2•DenisDolya•7h ago•0 comments

Show HN: I built a lead list tool to find businesses you can sell to

https://sensecollect.com
2•chrislxy•8h ago•2 comments

Show HN: MicroECS – entity component system library in Python/NumPy

https://github.com/Meehai/microecs
3•meehai•12h ago•0 comments

Show HN: Gravity – Interactive solar-system simulator, from Newton to Einstein

https://qunabu.github.io/Gravity/
212•qunabu•3d ago•50 comments

Show HN: TunnelMind – reputation API for IPs, ASNs, and ad-tech supply chains

https://tunnelmind.ai/
9•o2k•22h ago•9 comments

Show HN: I built a Red Flag Warning zone-check tool for the East Bay in 48h

https://redflag-check.info
16•vedant28t•1d ago•3 comments

Show HN: Recreate Thinking Machines 276B voice demo with duct tape and 8B model

https://github.com/kouhxp/cheap-im
2•mrkn1•10h ago•0 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
128•luke8086•5d ago•104 comments

Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
1171•lizhang•4d ago•210 comments

Show HN: Open-source API Key server written in Go by Ory

https://github.com/ory/talos/tree/master
32•leetvibecoder•1d ago•3 comments

Show HN: ZeroFS – Make S3 your primary storage

https://www.zerofs.net/
10•Eikon•22h ago•1 comments

Show HN: I applied Lyapunov stability theory to detect when LLM agents spiral

https://github.com/vishal-dehurdle/state-harness
8•visha1v•1d ago•2 comments

Show HN: Manob: A social media plaform without algorithm, ads, or data-tracking

2•Iamahmedsalman•13h ago•0 comments

Show HN: Dont lose your friends, use a Kadoodle to plan your next event

https://kalerum.com/en/tools/kadoodle
3•mailforge•13h ago•1 comments

Show HN: Proton – A easy CGO-free immediate-mode GUI framework for Go

2•CzaxTanmay•14h ago•0 comments

Show HN: Atlasphere – Live Infrastructure Diagrams

31•andreygrehov•3d ago•17 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)