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Show HN: GridTravel- A community based travel app for users to share routes

https://www.gridtravel.app
37•knuaym9•7h ago•17 comments

Show HN: Race to the Bottom

https://race-to-the-bottom.onrender.com
51•maxwellito•15h ago•37 comments

Show HN: Needle: We Distilled Gemini Tool Calling into a 26M Model

https://github.com/cactus-compute/needle
733•HenryNdubuaku•2d ago•207 comments

Show HN: Running the second public ODoH relay

https://numa.rs/blog/posts/odoh-anonymous-dns-without-an-account.html
116•rdme•19h ago•41 comments

Show HN: Latencies and BEIR – Typesense, Meilisearch, Elasticsearch, Amgix Now

https://amgix.io/blog/2026/05/14/release-now-v0.1.1/
2•kvasserman•4h ago•1 comments

Show HN: JDS – a Copilot skill suite for structuring AI coding behavior

https://github.com/josipmusa/jds
5•anaq42•9h ago•0 comments

Show HN: Nibble

https://github.com/glouw/nibble
94•glouwbug•1d ago•24 comments

Show HN: Openvid – open-source cinematic screen recorder and mockup editor

https://github.com/CristianOlivera1/openvid
3•cristianolivera•5h ago•0 comments

Show HN: Gigacatalyst – Extend your SaaS with an embedded AI builder

59•namanyayg•2d ago•24 comments

Show HN: Parse LLM Markdown streams incrementally on the server or client

https://github.com/nimeshnayaju/markdown-parser
3•nayajunimesh•7h ago•1 comments

Show HN: Agentic interface for mainframes and COBOL

https://www.hypercubic.ai/hopper
94•sai18•2d ago•49 comments

Show HN: Statewright – Visual state machines that make AI agents reliable

https://github.com/statewright/statewright
122•azurewraith•2d ago•54 comments

Show HN: Full Stack HQ – Claude.md and Agent Stack for Claude Code

https://github.com/sabahattink/antigravity-fullstack-hq
5•sabahattink•9h ago•0 comments

Show HN: TikTok but for scientific papers

https://andreaturchet.github.io/website/index.html
190•ciwrl•3d ago•76 comments

Show HN: SwiftUI package for onboarding flows in iOS apps

https://github.com/Vadimkomis/onboarding
2•vadimkomis•9h ago•0 comments

Show HN: Claude-stash – an idea queue for Claude Code

https://github.com/AmirSoleimani/claude-stash
4•Amirso•10h ago•0 comments

Show HN: Visualizing Tiny LLMs from OpenAI's Parameter Golf

https://leebutterman.com/2026/05/01/visualizing-tiny-llms-in-parameter-golf.html
2•lsb•11h ago•1 comments

Show HN: Browse 61 3D Printable Robots

https://orobot.io/
11•xanderjanz•11h ago•1 comments

Show HN: Yes We Scan: rescue old scanners with an in-browser Linux VM and WebUSB

https://yes-we-scan.app/
3•gmac•13h ago•1 comments

Show HN: Halgorithem – Catching AI Hallucinations Using Trees, No AI in Pipeline

https://github.com/TangibleResearch/Halgorithem
5•amitabhi•14h ago•1 comments

Show HN: 3D-Agent – AI that edits Blender scenes through the Python API

https://3d-agent.com/blender-ai/plugin
3•gsunshinel•15h ago•6 comments

Show HN: Design.md Generator

https://chromewebstore.google.com/detail/ai-design-taste-designmd/peclkdlolmcclhhgpoehpikgknbmkknc
11•novateg•8h ago•0 comments

Show HN: A simple Claude skin for ChatGPT

https://github.com/dmd/aimpostor
7•dmd•15h ago•2 comments

Show HN: Aion a Rust Database

https://github.com/ayoubnabil/aiondb
5•K9987plus•16h ago•0 comments

Show HN: Get dopamine from real action instead of doomscrolling

https://quest.visionary-path.com/
4•DaryaHr•16h ago•7 comments

Show HN: A modern Music Player Daemon based on Rockbox firmware

https://github.com/tsirysndr/rockbox-zig
122•tsiry•5d ago•28 comments

Show HN: Sanjaya – Extract structured datasets from academic journals

https://sanjaya-8ng27s9p4-oug-ts-projects.vercel.app/
2•oug-t•16h ago•1 comments

Show HN: PandoCast: open-source Pandora player to solve an annoyance I had

https://github.com/lennyxc/PandoCast
2•lxchase•16h ago•2 comments

Show HN: AIMX – Self-hosted, open-source email server designed for AI agents

https://aimx.email/
6•uzyn•17h ago•1 comments

Show HN: OpenGravity – A zero-install, BYOK vanilla JS clone of Antigravity

https://github.com/ab-613/opengravity
105•ab613•3d ago•30 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)