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Show HN: Microsoft releases Flint, a visualization language for AI agents

https://microsoft.github.io/flint-chart/#/
113•chenglong-hn•3h ago•48 comments

Show HN: Onboard-CLI, a LLM powered and AST-based tool to visualize codebase

https://github.com/animesh-94/Onboard-CLI
7•yr_animesh•1h ago•1 comments

Show HN: Hnwork.app – UI for Who is hiring posts

https://hnwork.app/
11•scottilee•1h ago•3 comments

Show HN: Agent Draw: An agent draws while you talk, built on TLDraw

https://techstackups.com/articles/tldraw-agent-draw/
18•jameswhitford•2d ago•0 comments

Show HN: Follow London Trains in 3D

https://ride.nexttrain.london/
114•mgranados•4d ago•52 comments

Show HN: Handsum: An LQIP Image File Format

https://nigeltao.github.io/blog/2026/handsum.html
2•nigeltao•39m ago•0 comments

Show HN: Nully – FOSS AI chat without the bloat

https://nully.chat/
2•johnfahey•54m ago•0 comments

Show HN: Foreman, a self-hosted LLM gateway for cost aware model routing

https://github.com/Northwood-Systems/foreman
7•AndrewLiu96•3h ago•3 comments

Show HN: Skill-extractor turns coding agent transcripts into reusable skills

https://github.com/surenode-ai/skill-extractor
2•chand249•1h ago•0 comments

Show HN: REST - Living Without Burnout. A manifesto about sustainable discipline

https://themanifesto.rest/
2•dasannikov•1h ago•0 comments

Show HN: SharpSkill – Test your IT skills in 15 different spoken languages

https://sharpskill.dev/en
4•Enjoyooor•1h ago•0 comments

Show HN: Nodeup – automate Node.js version upgrades and NPM package migration

https://github.com/dipto0321/nodeup
3•dipto47•2h ago•0 comments

Show HN: Connect DuckDB to any database that has an ADBC driver

https://github.com/columnar-tech/duckdb-adbc-client
3•sarch•2h ago•0 comments

Show HN: Neil the Seal Game

https://neiltheseal.app/
83•dalemhurley•3d ago•68 comments

Show HN: Kastor – Terraform-style specs for AI agents

https://github.com/weirdGuy/kastor
30•weirdguy•5h ago•17 comments

Show HN: Chiptune Radio

https://chiptune-radio.alephvoid.com/
73•bootbloopers•20h ago•15 comments

Show HN: Monogram, AI app with on the fly generation

https://www.monogram.ai/
9•edouard1234567•3h ago•3 comments

Show HN: Requirements Engineering with Formal Verification

https://fizzbee.ai/
11•jayaprabhakar•3h ago•0 comments

Show HN: Hover over your UI element to get its exact location in code

https://loerei.github.io/HoverSource/
2•Loerei•3h ago•1 comments

Show HN: Davit, a Apple Containers UI

https://davit.app
376•xinit•1d ago•96 comments

Show HN: Rowboat – Open-source, local-first alternative to Claude Desktop

https://github.com/rowboatlabs/rowboat
211•segmenta•1d ago•91 comments

Show HN: InterviewWatch – Detect AI Assistance During Live Technical Interviews

https://www.interviewwatch.com/
2•bhuvanbk007•4h ago•0 comments

Show HN: Free Mermaid Diagram Editor

https://moxiedocs.com/mermaid-diagram-editor
49•ghosts_•21h ago•12 comments

Show HN: Maps for e-scooters (hills and battery routing)

https://battmap.com
2•thepaulthomson•5h ago•2 comments

Show HN: PostgreSQL performance and cost across 23 EC2 instance types

https://postgres.saneengineer.com
94•anivan_•1d ago•19 comments

Show HN: Pug.sh – open-source product analytics

https://pug.sh/
9•BajajScooter•8h ago•5 comments

Show HN: Fast, native Mac file manager (filters, fuzzy find, 9 MB, no Electron)

https://whimfiles.com
97•whimbyte•1d ago•69 comments

Show HN: Docx-CLI: agents read/edit Word docs using 1/2 the time and tokens

https://github.com/kklimuk/docx-cli
69•kirillklimuk•1d ago•30 comments

Show HN: Halo – open-source, tamper-evident runtime evidence for AI agents

https://github.com/bkuan001/halo-record
37•brian_kuan•1d ago•23 comments

Show HN: your website as a TUI, over SSH right now

11•keepamovin•21h ago•5 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)