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Show HN: Uncracked City, detective game where you question LLM suspects that lie

https://uncracked.city
50•passkey1510•11h ago•18 comments

Show HN: HackerTV – HN's most-recommended Youtube videos as 24/7 TV channels

https://hackertv.org
318•dsalzman•1d ago•65 comments

Show HN: Vegetable Gardening for Engineers

https://jrcpl.us/contrib/2020/gardening-for-engineers/
2•jrcplus•6m ago•0 comments

Show HN: Headline Redline – track changes in News Headlines

https://headlineredline.com/
2•oyster143•7m ago•0 comments

Show HN: Setforge – free lifting tracker; Apple Watch counts your reps

https://apps.apple.com/us/app/setforge-strength-tracker/id6823719830
2•yashsinghal0316•10m ago•0 comments

Show HN: HackerEverything – Everything recommended by HN

https://hackereverything.pages.dev/
3•mk93074•37m ago•0 comments

Show HN: Plugin to Create Product Videos

https://github.com/Flux-AI-Agent/fluxcut-plugin
2•loveTech•39m ago•5 comments

Show HN: Kairos – Open-source risk and fraud decisioning platform

https://github.com/finic-ai/kairos
91•ayanb9440•11h ago•23 comments

Show HN: Unsquatted – fast domain checker and curated list

https://unsquatted.com
2•vovahimself•3m ago•0 comments

Show HN: Lets1UP, birthday/party game kits that run on your TV

https://lets1up.com/
2•patrickskim•2h ago•0 comments

Show HN: Dryplate – Image tools that run in the browser, no upload

https://dryplate.dev/
3•tsvillain•3h ago•0 comments

Show HN: Subvocal – Talk to your computer without making noise

817•aarushyadav•1d ago•388 comments

Show HN: Hacker Times, a New York Times-inspired version of Hacker News

https://hackertimes.ca/
456•polpenn•1d ago•146 comments

Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
1843•roansh•2d ago•304 comments

Show HN: Handball Logos – Collection of logos of handball clubs

https://handball-logos.com/
3•yaman071•4h ago•0 comments

Show HN: I've updated my Linux System Call website and API

https://syscall.sh/
232•guitmz•1d ago•55 comments

Show HN: Interactive notes on RLHF, attention, LoRA and LLM evals

https://concepts.laxmena.com/
40•laxmena•17h ago•4 comments

Show HN: Bema: Work messaging built for humans

https://getbema.app/
25•ben_d•20h ago•20 comments

Show HN: Warsaw in voxels – An interactive 3D map of the city centre

https://p.migdal.pl/warsaw-vibe-voxel/
317•stared•1d ago•52 comments

Show HN: Pauseless – Free silence/filler-word remover from videos, on-browser

https://tahaygun.github.io/pauseless/
5•tahaygun•7h ago•0 comments

Show HN: HackerChurn – which SaaS tools HN wants to cancel

https://hissingkitty.com/hacker-churn
70•drewlem•17h ago•24 comments

Show HN: Election.run – election night in one window

https://election.run/
8•vegcel•17h ago•1 comments

Show HN: Modelpeers – a changelog for the AI models and agents you use

https://modelpeers.com
4•liorgrossman•9h ago•0 comments

Show HN: I built a little browser game to practice Vim commands

https://hjkl.duy.run
68•dh1011•1d ago•50 comments

Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python

https://github.com/atifcodesalot/pyWolf3D
31•BSPtree•1d ago•8 comments

Show HN: I rebuilt my old canvas 3D library as a small WebGL 2 library – phoria2

https://kevs3d.co.uk/phoria2/
106•kevs3d•3d ago•29 comments

Show HN: ZapFast, Native WhatsApp for Linux, macOS, and Windows with Calls

https://zapfast.rocks/
5•earcar•13h ago•5 comments

Show HN: Mintype – Free, zero-knowledge notes app with whiteboards (AGPL)

https://mintype.app
8•project59•1d ago•1 comments

Show HN: Recto: A desktop app where you can design with AI, edit with your mouse

https://recto.design
7•maroofkhan2007•13h ago•6 comments

Show HN: Confetti – Start designing hardware with plain English prompts

https://confetti.build
4•enaic•13h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)