frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: BoardLab – Browser-based ESP32/Arduino simulator with real SPI displays

https://boardlab.dev/
2•yuriaguernsey•3m ago•0 comments

Show HN: Agent Office (Slack for AI Agents) – Similar to Grok Bot but older

https://github.com/baturyilmaz/agent-office
4•arbayi•59m ago•0 comments

Show HN: Huzzah – a novel approach to coding with AI

https://www.danielvaughn.dev/posts/huzzah/
344•danielvaughn•18h ago•196 comments

Show HN: Local design and video editor with in-browser 4K MP4 export

https://github.com/karamuhammet/Open-Editor-Dika-Studio-Community
2•muhammetck•2h ago•0 comments

Show HN: ContextForge – context engineering platform for AI-assisted development

https://github.com/waterflane/ContextForge
2•waterflane•2h ago•0 comments

Show HN: I trained a 125M model to autocomplete piano on-device

https://simedw.com/2026/08/20/midi-autocomplete/
561•simedw•1d ago•113 comments

Show HN: Lunar, a coding harness extensible with Lua

https://github.com/gszr/lunar
5•gszr•2h ago•2 comments

Show HN: Argentic – An L402 Lightning toll booth for AI scraping agents

https://Argentic.network
8•Ag0146•7h ago•6 comments

Show HN: Interactive PostgreSQL Permissions

https://thepartly.github.io/pgroles/docs/postgresql-access-model/
2•hardbyte•3h ago•2 comments

Show HN: Open-source Stripe Connect alternative

https://zoneless.com
76•tinyprojects•23h ago•33 comments

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours

https://pub.doub.ly/
74•knaught•23h ago•37 comments

Show HN: ParqDB – Vector search in the browser from Parquet over HTTP"

https://search.parqdb.io/
22•petrizhang•13h ago•4 comments

Show HN: Can you tell Wodehouse from a model imitating Wodehouse?

https://voxoria.ai/ai-or-not-text/
3•sanj001•5h ago•0 comments

Show HN: We chased a weather balloon across Montana and never found it

https://radi8.dev/blog/uplink/
58•radeeyate•20h ago•25 comments

Show HN: A data viewer for choosing Frigate-compatible IP cameras

https://github.com/ch-bas/cctv-camera-database
48•martinAndy•16h ago•6 comments

Show HN: Just describe your idea and let AI build a playable game for you

https://run.ceo/coder/
4•Marvin_RunAI•8h ago•1 comments

Show HN: Automatically detect and patch walking-dead states in Sierra games

https://github.com/katiahayati/lucasartsifier/
158•wkfauna•2d ago•97 comments

Show HN: Omacosy – Omarchy-style tiling desktop for macOS, no SIP

https://github.com/paulsp94/omacosy
56•paulsp•23h ago•43 comments

Show HN: WaveHouse – Supabase for ClickHouse

https://wavehouse.dev
16•ericandr•20h ago•3 comments

Show HN: Fsel –. a Rust TUI launcher, fuzzy picker and clipboard browser

https://github.com/Mjoyufull/fsel
5•Rikona_Kurasaki•11h ago•0 comments

Show HN: XListman – one-binary, self-hosted mailing list manager

https://github.com/barats/xlistman
5•baratsemet•11h ago•0 comments

Show HN: Steppewm stacking Wayland window manager

https://keygen.sbs/steppewm/
3•uncognic•11h ago•0 comments

Show HN: sce (Simple Console Editor)

https://github.com/volution/simple-console-editor
16•ciprian_craciun•5d ago•0 comments

Show HN: Streambench – Native Mac Client for Kafka and NATS

https://streambench.app
13•valentinprgnd•6d ago•4 comments

Show HN: Interactive, animated architecture of any HuggingFace models

https://modelmap.cc
113•lizhaoliu•2d ago•12 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
69•mcclowes•3d ago•60 comments

Show HN: Sourcery – Benchmark for search APIs on the sources they return

https://sameerhimati.com/sourcery/
4•sameerhimati•17h ago•1 comments

Show HN: Openleetcode – Local LeetCode runner where tests live in the repo

https://github.com/therepanic/openleetcode
73•therepanic•2d ago•19 comments

Show HN: TakoVM – Serverless file systems for agents

https://tako-research.github.io/TakoVM/
3•sakuraiben•13h ago•0 comments

Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

https://desktopcolors.com
166•vlowrian•4d ago•75 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)