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Show HN: Hacker Times, a New York Times-inspired version of Hacker News

https://hackertimes.ca/
402•polpenn•13h ago•126 comments

Show HN: Bema: Work messaging built for humans

https://getbema.app/
16•ben_d•2h ago•16 comments

Show HN: Subvocal – Talk to your computer without making noise

783•aarushyadav•22h ago•363 comments

Show HN: Warsaw in voxels – An interactive 3D map of the city centre

https://p.migdal.pl/warsaw-vibe-voxel/
307•stared•23h ago•50 comments

Show HN: Kvittas, an Expense Splitting App

https://kvittas.app
10•primalscreamer•2h ago•8 comments

Show HN: Rigorix, Execution governance for AI agents, open-source engine

https://rigorix.eu/
3•arman-w-jalili•2h ago•0 comments

Show HN: Diogenes – Account-less MCP Gateway to 45 Gemini models and guardrails

https://diogenesgateway.com/
3•diogenes_l402•2h ago•1 comments

Show HN: Open-Source Searchable Job Board for HN's Hiring Threads

https://flaviaouyang.github.io/hackerjobs/hiring/
2•whoisflavia•2h ago•1 comments

Show HN: Zuno – a native, keyboard-driven API client written in Rust

https://github.com/aryanjha256/zuno
2•thearyankumar•3h ago•0 comments

Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
1834•roansh•1d ago•304 comments

Show HN: I built a little browser game to practice Vim commands

https://hjkl.duy.run
61•dh1011•12h ago•46 comments

Show HN: I've updated my Linux System Call website and API

https://syscall.sh/
225•guitmz•1d ago•53 comments

Show HN: I made a portals physics engine to prove my point

https://portalphysics.xyz/up-down
5•nick-keller•4h ago•4 comments

Show HN: Mintype – Free, zero-knowledge notes app with whiteboards (AGPL)

https://mintype.app
3•project59•9h ago•1 comments

Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python

https://github.com/atifcodesalot/pyWolf3D
28•BSPtree•23h ago•7 comments

Show HN: ReBirth 338 in Browser

https://margeux.com/rb338.html
21•vegnus•9h ago•10 comments

Show HN: I rebuilt my old canvas 3D library as a small WebGL 2 library – phoria2

https://kevs3d.co.uk/phoria2/
103•kevs3d•3d ago•29 comments

Show HN: Rustable is an open source database client built in Rust

https://rustable.app
25•JaTochNietDan•12h ago•20 comments

Show HN: Muxscape A graphical SSH client built on tmux

https://muxscape.com/
3•CubezCS•9h ago•1 comments

Show HN: Bitcoin-rs – An independent Bitcoin full node in Rust

https://github.com/gosuda/bitcoin-rs
8•dreamcacao02183•10h ago•0 comments

Show HN: Open a 300k-row XLSX in the browser in ~300ms, no server

https://github.com/p10node/office-engine
17•pierreneter•10h ago•2 comments

Show HN: OmniDiff – Opensource, super fast, content aware Git difftool, in Rust

https://github.com/ivankovic/omnidiff
315•FabCH•2d ago•96 comments

Show HN: Point your camera at a landscape to learn about its geology

https://outcrop.rocks/
261•headsupernova•5d ago•54 comments

Show HN: CheapGPT – a free local AI assistant powered by Chrome's Gemini Nano

https://www.predatorray.me/CheapGPT/
3•zetaplusae•11h ago•3 comments

Show HN: A language model that lives in a boot sector

https://github.com/kerlenton/bootgpt
107•kerlenton•3d ago•6 comments

Show HN: Tiny Tally - Free local only finances

https://apps.tarwin.art/tiny-tally/
2•tarwin•13h ago•1 comments

Show HN: Hacker News Analytics

https://hackernews-analytics.jerrysniffs.online/
3•freakynit•5h ago•2 comments

Show HN: BBRouter – Ben Eater's 8-bit computer, simulated on 3D breadboards

https://bbrouter.com/bbrouter/ben-eater-sap-1
57•creack•2d ago•14 comments

Show HN: HackerTube for Apple TV. Videos HN Recommends, on Your TV

8•jnaina•1d ago•4 comments

Show HN: To Honor Sir Patrick Stewart, Enjoy the TNG Episode Guessing Game

https://tng.episodle.com/
244•francisofascii•3d ago•80 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)