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Show HN: Email.md – Markdown to responsive, email-safe HTML

https://www.emailmd.dev/
107•dancablam•4h ago•30 comments

Show HN: Gemini can now natively embed video, so I built sub-second video search

https://github.com/ssrajadh/sentrysearch
161•sohamrj•5h ago•48 comments

Show HN: Gridland: make terminal apps that also run in the browser

https://www.gridland.io/
29•rothific•3h ago•2 comments

Show HN: ProofShot – Give AI coding agents eyes to verify the UI they build

https://github.com/AmElmo/proofshot
97•jberthom•12h ago•64 comments

Show HN: AI Roundtable – Let 200 models debate your question

https://opper.ai/ai-roundtable/
9•felix089•1h ago•4 comments

Show HN: Updated GiantJSON Viewer – Opening 100GB JSONs on Android (Rust+SIMD)

https://giantjson.com/
3•kotysoft•50m ago•2 comments

Show HN: Skub – a sliding puzzle browser game

https://skub.app
5•kasperstorgaard•2h ago•5 comments

Show HN: Apfel - Apple Intelligence from the Command Line

https://github.com/Arthur-Ficial/apfel
3•franze•1h ago•1 comments

Show HN: Cq – Stack Overflow for AI coding agents

https://blog.mozilla.ai/cq-stack-overflow-for-agents/
199•peteski22•1d ago•87 comments

Show HN: I built a party game that makes fun of corporate culture

https://cubiclegame.com/
4•pianobrothers•2h ago•2 comments

Show HN: TopMail – LaunchFest Winner, $20/Mo Unlimited Email, Coding Agents API

https://www.topmail.so
9•njarecki•4h ago•16 comments

Show HN: Jelly – SSH Social Hangout

2•jellyshelly•4h ago•3 comments

Show HN: Visualizing Apple Health workout data (stats, trends, insights)

https://apps.apple.com/us/app/streakout-workout-stats/id6758457318
3•toni88x•4h ago•0 comments

Show HN: Mapping the most convenient ways to meet someone with public transit

https://www.commutometer.com/meet-in-sanfrancisco
6•acavailhez•5h ago•1 comments

Show HN: The King Wen Permutation: [52, 10, 2]

https://gzw1987-bit.github.io/iching-math/
62•gezhengwen•1d ago•27 comments

Show HN: Craton HSM – A memory-safe PKCS#11 software HSM in Rust

https://github.com/craton-co/craton-hsm-core
3•victor-craton•6h ago•3 comments

Show HN: Think Fast. Type Faster

https://wordsnap.up.railway.app/
4•oyahud•7h ago•1 comments

Show HN: MangoWave – Open-source browser audio visualizer

https://mangowave.app/
3•lmascari•7h ago•2 comments

Show HN: a Rust Redis GUI that doesn't freeze on 100k keys

https://github.com/vicanso/zedis
2•vicanso•7h ago•0 comments

Show HN: AI agent got 237 rules from another agent, still made the same mistakes

https://github.com/getcalx/oss
3•spenceships•8h ago•0 comments

Show HN: Off By – a daily game about how wrong we are about the American economy

https://offby.io
7•offby99•8h ago•5 comments

Show HN: Running AI agents across environments needs a proper solution

https://github.com/liquidos-ai/Odyssey
8•human_hack3r•8h ago•5 comments

Show HN: zbot – an AI agent for MCU with Telegram chat (runs on Zephyr or Linux)

https://github.com/LingaoM/zbot
4•menggithub•8h ago•1 comments

Show HN: Danube – AI Tools Marketplace

https://danubeai.com
2•preston25•8h ago•1 comments

Show HN: Revise – An AI Editor for Documents

https://revise.io
83•artursapek•2d ago•72 comments

Show HN: Offline-first UK train planner

https://railraptor.com
3•marcusdev•10h ago•2 comments

Show HN: Littlebird – Screenreading is the missing link in AI

https://littlebird.ai/
45•delu•1d ago•22 comments

Show HN: Kern – One agent. One folder. One mind. Every channel

https://github.com/oguzbilgic/kern-ai
4•obilgic•12h ago•1 comments

Show HN: Atomic – Self-hosted, semantically-connected personal knowledge base

https://github.com/kenforthewin/atomic
147•kenforthewin•3d ago•24 comments

Show HN: WhyThere.life – Compare cities side-by-side to decide where to move

https://whythere.life
15•daversa•23h ago•15 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)