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Show HN: K10s – A Clickable Kubernetes TUI (Go, Bubble Tea)

https://github.com/p10node/k10s
19•pierreneter•27m ago•1 comments

Show HN: AI SRE Arena, an Open Benchmark for AI SRE Agents on Kubernetes

https://github.com/edgedelta/project-arena
11•emrahsamdan•1h ago•4 comments

Show HN: Bigwords.page – Turn any screen into a sign. The URL is the app

https://bigwords.page/
666•SpeakingOfBrad•1d ago•154 comments

Show HN: Pivot – fast analytics on Iceberg, 2x+ faster than ClickHouse / DuckDB

https://pivotlake.io/
9•dkgs•3h ago•1 comments

Show HN: Agent.reviews – Where AI agents read and write reviews on tools

https://agent.reviews/
66•screm•1d ago•47 comments

Show HN: I Put an AI Agent on a Nokia 110

https://github.com/anupray95/AI-Agent-on-a-NOKIA
7•anupray•4h ago•3 comments

Show HN: A walkable 3D art history museum built from Wikipedia

https://artmuseum.artfrompixels.com/
164•jasontr•1d ago•64 comments

Show HN: Durable Actors – OSS Durable Objects with configurable compute

https://github.com/TerseAI/durable-actors
44•thomask1995•2d ago•25 comments

Show HN: AstroHelm – Use your phone camera to aim a telescope or telephoto lens

https://astrohelm.app/
95•HeavenFox•4d ago•32 comments

Show HN: Wordminos – Crosswords Meet Dominos

https://wordminos.com/play-en.html
7•dyarosla•5h ago•2 comments

Show HN: BerryDB – Open-source macOS database client written in Swift and AppKit

https://github.com/berry-apps/berrydb-desktop
3•berryhubapp•6h ago•0 comments

Show HN: Kahawai – An open source, modular media system

https://kahawai.net/
6•berm_•6h ago•1 comments

Show HN: Procinsh – A 3D Linux process inspector

https://github.com/akawashiro/procinsh
57•a_kawashiro•1d ago•24 comments

Show HN: Singularity – memory that makes coding agents cheaper on repeat work

https://github.com/pandacover/singularity
3•luvmakin•7h ago•0 comments

Show HN: NanoMuse – An open-source AI agent for your phone and computer

https://github.com/nano-muse/nanoMuse
59•ilreb•1d ago•21 comments

Show HN: Coding Agent with Cost Saving Built-In

https://www.wiyomi.com/
3•fhakimihsan•8h ago•0 comments

Show HN: Pacer – will your AI coding subscription last until the reset?

https://github.com/dkremsa/claude-pacer
10•dkremsa•14h ago•8 comments

Show HN: Terse, a Claude Code plugin that halves reply length by cutting filler

https://github.com/lowenbjer/claude-terse
20•lowenbjer•1d ago•6 comments

Show HN: Pinrail – A desktop inbox where coding agents wait for your review

https://github.com/forgeplane/pinrail
25•pnezis•1d ago•9 comments

Show HN: SVG Spark – 10 client-side SVG design and dev tools

https://svg-spark.vercel.app/
4•Zeus808•9h ago•0 comments

Show HN: Opposable – Computer Use for iPhone and Android

https://getopposable.com
3•possiblelion•9h ago•0 comments

Show HN: I turned my iPhone and a $20 smart plug into an f-stop timer

https://peterszentkiralyi.eu/darkplug/
84•pentakkusu•2d ago•39 comments

Show HN: Convkit – A command line tool for converting images/video/docs offline

https://github.com/shdwfruit/convkit
6•shdwfruit•1d ago•2 comments

Show HN: Parseable, an open observability datalake, handles 100M time-series/min

https://www.parseable.com
87•yashdotrv•2d ago•24 comments

Show HN: Arcadeia – A self-hosted media library with animated video previews

https://github.com/travelonium/arcadeia
17•omidontop•3d ago•6 comments

Show HN: AI search for every photo and every frame of video on macOS

https://github.com/allenv0/SCM
179•allenleee•4d ago•74 comments

Show HN: Trigora – durable execution without history replay

https://github.com/trigora-dev/trigora
9•hypervs•1d ago•2 comments

Show HN: agentc: <1mb static/no-libc, minimal, embeddable agent with Rust/C API

https://github.com/abird-ai/agentc
3•logxroot•17h ago•0 comments

Show HN: I indexed 166,000 AI agent setups on GitHub

https://favz.co/
2•thirdreplicator•6h ago•0 comments

Show HN: Nightwatch – a Mac menu-bar app that tells you when tonight is clear

https://github.com/rsutcliffe/nightwatch
88•delphidolphin•4d ago•28 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)