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Show HN: Ember – Redshift safe color palettes

https://github.com/carpdiem/ember
41•carpdiem•5d ago•7 comments

Show HN: Mole – Deep research agent for your terminal

https://github.com/lajosdeme/mole
35•lajosdeme•3h ago•6 comments

Show HN: LuaCAD – Parametric CAD Scripted in Lua

https://luacad.ad-si.com
60•adius•6h ago•13 comments

Show HN: Musical social media site where you can throw tomatoes at each other

https://mazurka.cafe/
2•Ambroza•24m ago•0 comments

Show HN: A simple, powerful, and cheaper email verification API

https://emailverifier.dev/
2•usamaejaz•1h ago•1 comments

Show HN: Wevna – Local-first runtime dashboard for Node.js back ends

https://github.com/wevna/wevna
3•boluajy•1h ago•0 comments

Show HN: AletheionAGI – Grounding enforcement for AI agents

https://www.aletheionagi.com
4•felipemayamuniz•3h ago•0 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker
103•am-gm•3d ago•55 comments

Show HN: Made a business license hub search tool

https://fernway.io/license-search
2•leyu00•2h ago•1 comments

Show HN: Lumabri – Run Moe Models on a P2P Swarm with Colibri

https://github.com/JustVugg/lumabri
44•vforno•22h ago•18 comments

Show HN: Online SNMP MIB database - upload/view your own MIBs

https://mib-viewer.com/
12•beefstew123•7h ago•0 comments

Show HN: Is AI Dumber Today? An index of AI model experience from user's opinion

https://isaidumber.today/
11•schafberg•9h ago•5 comments

Show HN: Hacker News minus the slop

https://hnfiltered.com/
3•potatopotaro•3h ago•1 comments

Show HN: Procedural Generated Grafitti Wall

https://procgrafprot.vercel.app/wall
4•whtspc64•3h ago•0 comments

Show HN: Banquish – Take other websites apart and build your own

https://banquish.space
3•ghboo0927•3h ago•0 comments

Show HN: E3d-pilot – a repo-improving agent harness, SHA-gated merges

https://github.com/spacepacket1/e3d-pilot
3•spacepacket•3h ago•0 comments

Show HN: Streambench – Native Mac Client for Kafka and NATS

https://streambench.app
2•valentinprgnd•3h ago•1 comments

Show HN: Rdio – an open-source internet radio control suite

https://rdio-docs.vercel.app
16•taqibrahim•10h ago•3 comments

Show HN: Agentic Task Management

https://github.com/myaa2913/agentic-task-management/tree/main
4•mcorrito•3h ago•0 comments

Show HN: Biasly.ai – Bias detection with historical context

https://biasly.ai/
2•jayubba1•3h ago•0 comments

Show HN: Mininote: Instant, plain-text note taking without tracking or lock-in

https://mininote.ink/
17•helba-ai•7h ago•3 comments

Show HN: Lambdock – Wayland-native GTK4 dock with a live Lisp REPL

https://codeberg.org/jjba23/lambdock
38•jjba23•3d ago•1 comments

Show HN: A simple list for concerts in NYC

https://singledigit.nyc/
2•ChrisbyMe•3h ago•0 comments

Show HN: Getting review comments out of Overleaf, and into the PDF

https://github.com/Mangluu/overleaf-comments-export
3•manglu•3h ago•0 comments

Show HN: PasteDaemon – Automatically remove tracking from URLs and more

https://pastedaemon.app
5•ahalbert4•4h ago•0 comments

Show HN: Captain, AI Travel Agent

https://www.moonlight.ng/captain/
4•fathermerry•4h ago•0 comments

Show HN: Open-source and AI native web analytics

https://github.com/OpenLabs-so/openanalytics
5•rahulbridge•4h ago•0 comments

Show HN: Artifex - Graph Based GPU Harness for AI Agents

https://gatewai.studio/artifex
5•oknaslnkn•10h ago•0 comments

Show HN: I built a tool that delegates bounded spending to an AI agent

https://github.com/meyerdav24/molt
2•meyerdav•6h ago•0 comments

Show HN: Agentic Ship – open-source Lovable alternative that runs on your agent

https://github.com/moasq/agentic-ship
2•moh_quz•6h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)