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Show HN: Hack Club Folktale: Learn Python, Make a Game, Get Free Stickers

https://folktale.hackclub.com/
2•breynard•2m ago•0 comments

Show HN: Turning websites into micro CLIs for Claude Code to save on tokens

https://github.com/only-cli/oc
3•hyes•1h ago•1 comments

Show HN: Frugal Tokens – explore costs and usage across coding agents

https://demo.frugaltokens.com/
25•dpc94•5h ago•6 comments

Show HN: Automatically detect and patch walking-dead states in Sierra games

https://github.com/katiahayati/lucasartsifier/
139•wkfauna•20h ago•81 comments

Show HN: Nikon F100 Film Camera Repair Notes

https://github.com/enthdegree/f100
40•enthdegree•4d ago•20 comments

Show HN: HyperSAE – Sparse Autoencoders, reimagined in hyperbolic space

https://github.com/vishal-dehurdle/hypersae
3•visha1v•2h ago•0 comments

Show HN: Invoicing and Tax for UK Tradespeople

https://tradetally.co.uk
3•wowinter15•3h ago•0 comments

Show HN: Interactive, animated architecture of any HuggingFace models

https://modelmap.cc
106•lizhaoliu•22h ago•11 comments

Show HN: Anonymous age verification with passkey-powered encryption

https://loginwithone.com/
10•mikeysight•8h ago•4 comments

Show HN: HRAG – Hybrid RAG on €116/month of Hetzner, officially benchmarked

https://hrag.app/
5•victor_edka•5h ago•0 comments

Show HN: Openleetcode – Local LeetCode runner where tests live in the repo

https://github.com/therepanic/openleetcode
70•therepanic•1d ago•18 comments

Show HN: terminal-code – VS Code inside the terminal

https://terminal-code.com
2•robpruzan•5h ago•0 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
65•mcclowes•2d ago•59 comments

Show HN: Naeos – an engineering system for AI coding agents

https://github.com/NAEOS-foundation/naeos
3•bayu911•6h ago•0 comments

Show HN: nanoAlphaZero – Train a grandmaster-level chess model in 24h with TPUs

https://github.com/wtedw/nanoAlphaZero
2•tdoubleu•6h ago•0 comments

Show HN: I am getting genuine questions

https://github.com/docbrain-ai/docbrain
2•bhanuhai2•6h ago•3 comments

Show HN: LongTerMemory, an AI EdTech Platform

https://wired.business/longtermemory
2•aledevv•6h ago•0 comments

Show HN: a javascript engine written in C3 with native TS support

https://github.com/ricardobeat/boomkat
3•ricardobeat•7h ago•1 comments

Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

https://desktopcolors.com
164•vlowrian•2d ago•71 comments

Show HN: Progressive web-app to explore Paris while solving puzzles without app

https://flanori.com/
6•rhazn•8h ago•0 comments

Show HN: Verify OpenAI's signed agent traffic in Python (RFC 9421/Web Bot Auth)

https://github.com/regent-protocol/regent-httpsig
3•abay_aubakirov•8h ago•0 comments

Show HN: macOS data protection keychain for Electron apps

https://github.com/biw/keychain-store
24•biwills•1d ago•3 comments

Show HN: Xalgorix – open-source AI pentester that proves vulnerabilities

https://www.xalgorix.com/
6•xalgord•8h ago•4 comments

Show HN: My Mac slept through its cron jobs, so I made goguma, a menu bar app

https://github.com/junnam586/goguma
4•junnam586•9h ago•2 comments

Show HN: Marginal – See which customers and features drive your AI API costs

https://marginalhq.com/
4•jithinlalk25•9h ago•0 comments

Show HN: Carno.js – a Nest-style application framework for Bun

https://github.com/carnojs/carno.js
6•l-crispr•9h ago•1 comments

Show HN: Shoehorn – Quantize any model down to run on your machine

https://notactuallytreyanastasio.github.io/shoehorn/
45•rhgraysonii•1d ago•9 comments

Show HN: LLM-Shield-Proxy Zero-Egress PII Streaming Proxy (55MB RAM)

https://github.com/ninadphalak/LLM-Shield-Proxy
4•ninadphalak•10h ago•1 comments

Show HN: Go CLI for website health checks, zero dependencies

https://github.com/atillalab/site-health
13•mehmetkose•1d ago•2 comments

Show HN: Sokoban AI Solver

https://mkornreich.me/projects/sokoban/
71•enjoyyourlife•2d ago•42 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)