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Show HN: 41 years sea surface temperature anomalies

https://ssta.willhelps.org
94•willmeyers•2h ago•27 comments

Show HN: Moon simulator game, ray-casting

https://mooncraft2000.com
58•JKCalhoun•2d ago•13 comments

Show HN: Zoneless – Open-source Stripe Connect clone with $0.002 fees using USDC

https://github.com/zonelessdev/zoneless
2•tinyprojects•26m ago•1 comments

Show HN: Guruka.com – free guided mediations. No signup, private, works offline

https://guruka.com/
2•eummm•27m ago•0 comments

Show HN: AgentDM – Agent to agent messaging over MCP and A2A

https://agentdm.ai
2•alxstn•51m ago•0 comments

Show HN: Captcha to detect bots with a simple question

https://joshryandavis.github.io/dumb-captcha/
4•joshryandavis•1h ago•2 comments

Show HN: Incidentary – see what caused your incident before the war room starts

https://incidentary.com/
3•ahmedmostafa16•2h ago•0 comments

Show HN: A (marginally) useful x86-64 ELF executable in 301 bytes

https://github.com/meribold/btry
58•meribold•2d ago•17 comments

Show HN: CSS Studio. Design by hand, code by agent

https://cssstudio.ai
65•SirHound•3h ago•57 comments

Show HN: Homebutler – I manage my homelab from chat. AI never gets raw shell

https://homebutler.dev
3•swq115•2h ago•1 comments

Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct

https://github.com/dirac-run/dirac
2•GodelNumbering•2h ago•1 comments

Show HN: Is Hormuz open yet?

https://www.ishormuzopenyet.com/
427•anonfunction•17h ago•180 comments

Show HN: Orange Juice – Small UX improvements that make HN easier to read

http://oj-hn.com/
123•latchkey•20h ago•142 comments

Show HN: Unicode Steganography

https://steganography.patrickvuscan.com
54•PatrickVuscan•2d ago•13 comments

Show HN: Go-Bt: Minimalist Behavior Trees for Go

https://github.com/rvitorper/go-bt
59•rvitorper•1d ago•11 comments

Show HN: TUI-use: Let AI agents control interactive terminal programs

https://github.com/onesuper/tui-use
48•dreamsome•22h ago•37 comments

Show HN: I pipe free sports streams into Jellyfin – no ads, just HLS

https://github.com/pcruz1905/hls-restream-proxy
105•pruz•1d ago•30 comments

Show HN: Skrun – Deploy any agent skill as an API

https://github.com/skrun-dev/skrun
57•frizull•1d ago•10 comments

Show HN: I built a navigation app that displays weather along the route

https://navimodo.com/
53•vkatluri•3d ago•24 comments

Show HN: We built a camera only robot vacuum for less than 300$ (Well almost)

https://indraneelpatil.github.io/blog/2026/robot-vacuum/
105•indraneelpatil•3d ago•57 comments

Show HN: Brutalist Concrete Laptop Stand (2024)

https://sam-burns.com/posts/concrete-laptop-stand/
776•sam-bee•2d ago•234 comments

Show HN: Mnml.page – Minimalist one-page websites for freelancers

https://mnml.page/
2•yurigokoryan•6h ago•0 comments

Show HN: I built a free open-source SVG to 3D tool

https://3dsvg.design
4•renatoworks•6h ago•2 comments

Show HN: I made an app to live longer (free, open source, no tracking)

https://apps.apple.com/us/app/illll-live-longer/id6760903742
2•bdav24•6h ago•3 comments

Show HN: An interactive map of Tolkien's Middle-earth

https://middle-earth-interactive-map.web.app/
283•frasermarlow•1d ago•66 comments

Show HN: Image to Music AI – Turn Any Photo into an Original Soundtrack

https://imagetomusicai.com/
5•airobus•11h ago•3 comments

Show HN: Guardians – Verify tool-using agent workflows before execution

https://github.com/metareflection/guardians
5•namin•8h ago•0 comments

Show HN: Agent Skill Based on "Open Source Security at Astral"

https://github.com/backnotprop/oss-security-audit
2•ramoz•8h ago•0 comments

Show HN: Stricline: A meta-framework to easily build robust CLI apps w/stricli

https://codeberg.org/reesericci/stricline/
2•reesericci•8h ago•0 comments

Show HN: Gemma 4 Multimodal Fine-Tuner for Apple Silicon

https://github.com/mattmireles/gemma-tuner-multimodal
225•MediaSquirrel•1d ago•27 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)