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Show HN: Tailsnitch – A Security Auditor for Tailscale

https://github.com/Adversis/tailsnitch
114•thesubtlety•2h ago•12 comments

Show HN: DoNotNotify – log and intelligently block notifications on Android

https://donotnotify.com/
206•awaaz•4h ago•96 comments

Show HN: Open-Source 8-Ch BCI Board (ESP32 and ADS1299 and OpenBCI GUI)

https://github.com/Cerelog-ESP-EEG/ESP-EEG
26•simontheHWguy•1h ago•11 comments

Show HN: CloudMasters TUI – Shop Boxes Across AWS, Azure, GCP, Hetzner, Vultr

https://github.com/BrowserBox/CloudMastersTUIYesPlease
2•keepamovin•25m ago•1 comments

Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind

https://github.com/lets-all-be-stupid-forever/circuit-artist
109•rafinha•5d ago•17 comments

Show HN: Terminal UI for AWS

https://github.com/huseyinbabal/taws
377•huseyinbabal•23h ago•191 comments

Show HN: Unicode cursive font generator that checks cross-platform compatibility

https://www.cursivefontgenerator.info
5•xiaomohaha•4d ago•1 comments

Show HN: Make Audio Loops Online

https://makeloops.online/
3•bilalba•1h ago•0 comments

Show HN: An interactive guide to how browsers work

https://howbrowserswork.com/
277•krasun•1d ago•37 comments

Show HN: Onyx DR – Data rooms that surface investor and document signals

https://onyxdataroom.com
2•ykaps•3h ago•0 comments

Show HN: Crystalline Protocol – A blockchain with a built-in "Logic Firewall"

https://github.com/deramazesaa-web/Crystalline-Protocol
4•strof•3h ago•0 comments

Show HN: Emacs-riscv – A RISC-V emulator written in Emacs Lisp

https://github.com/gongo/emacs-riscv
4•gongo•4h ago•0 comments

Show HN: An LLM-Powered PCB Schematic Checker (Major Update)

https://traceformer.io/
53•wafflesfreak•21h ago•20 comments

Show HN: Hover – IDE style hover documentation on any webpage

https://github.com/Sampsoon/hover
54•sampsonj•1d ago•27 comments

Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

155•johnwheeler•2d ago•103 comments

Show HN: Lightning Image Viewer – overlay, map-like controls, toggling, image-rs

https://github.com/shatsky/lightning-image-viewer
2•shatsky•5h ago•0 comments

Show HN: Dating Standards Calculator – Quantify your dating pool with data

https://datingstandardscalculator.com
3•18272837023•5h ago•0 comments

Show HN: A spectrogram in the style of Unknown Pleasures album art (Rust+WebGL)

https://aestuans.github.io/spectrogram/
7•aestuans•5h ago•2 comments

Show HN: A simulator for engineers transitioning from IC to management

https://apmcommunication.com/scenario/backchannel-vp
50•pingananth•4h ago•74 comments

Show HN: Quantum Tunnel

https://chuanqisun.github.io/quantum-tunnel/
29•osmoscraft•20h ago•12 comments

Show HN: Replacing my OS process scheduler with an LLM

https://github.com/mprajyothreddy/brainkernel
75•ImPrajyoth•6d ago•41 comments

Show HN: Claude Reflect – Auto-turn Claude corrections into project config

https://github.com/BayramAnnakov/claude-reflect
74•Bayram•1d ago•27 comments

Show HN: The bedtime – Another little bedside clock I made

https://www.stavros.io/posts/i-made-another-little-bedside-clock/
13•stavros•8h ago•6 comments

Show HN: H-1B Salary Data Explorer

27•zuhayeer•21h ago•9 comments

Show HN: Offline tiles and routing and geocoding in one Docker Compose stack

https://www.corviont.com/
98•packet_mover•2d ago•37 comments

Show HN: Magic CSV – Transform CSVs with plain English, no formulas

https://magiccsv.app/
17•bored-developer•5d ago•2 comments

Show HN: Website that plays the lottery every second

https://lotteryeverysecond.lffl.me/
258•Loeffelmann•2d ago•141 comments

Show HN: uvx ptn, scan a QR, get a terminal in your phone

https://github.com/lyehe/porterminal
98•yxl448•2d ago•43 comments

Show HN: I made R/place for LLMs

https://art.heimdal.dev
9•ekvanox•23h ago•2 comments

Show HN: Living Memory Dynamics – "living" episodic memory embedding space

https://github.com/mordiaky/LMD
3•Mordiaky•13h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)