frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Yap – OSS on-device voice dictation for macOS with no model to download

https://github.com/FrigadeHQ/yap
30•pancomplex•9h ago•6 comments

Show HN: Trylle – The Next-Gen Git Platform for Modern Teams

https://trylle.com/home
10•Xlab•4h ago•6 comments

Show HN: FeyNoBg – Automatic background removal model and training library

https://usefeyn.com/blog/feynobg/
98•snyy•10h ago•22 comments

Show HN: Edge Drop – The clipboard manager Windows 11 should have shipped with

https://github.com/Deepender25/Edge-Drop
3•Deepender25•1h ago•1 comments

Show HN: Gemma 4 26B A4B running on an iPhone 17 Pro via model paging

https://noemaai.com/
2•armin976•1h ago•0 comments

Show HN: RL bandits pick coding agent's context,Grok 4.5 out-fixes Fable 5

https://github.com/VinvAI/VinvAI
3•sohamac•2h ago•0 comments

Show HN: _done – Expanding AI Capabilities

https://underscoredone.com/
2•onescales•2h ago•0 comments

Show HN: Let's Seal – Let's Encrypt for document signing, free and self-hosted

https://github.com/letsseal/letsseal
75•nsokin•11h ago•29 comments

Show HN: Call Me, your AI agents ring you with no extra carrier costs

https://github.com/radres/call-me
4•radres•4h ago•1 comments

Show HN: Building a new game everyday with AI. Day #106 Zombie Survival Training

https://gamevibe.us/106-zombie-survival-training
2•pzxc•2h ago•0 comments

Show HN: Physically accurate black hole you can put in your room

https://blackhole.plav.in
468•aplavin•4d ago•180 comments

Show HN: PromptTrace – Free hands-on labs to practice hacking LLMs

https://prompttrace.airedlab.com
3•k4r1it0•3h ago•0 comments

Show HN: AlgoDeploy – Python algo trading you run yourself (Alpaca and IBKR)

https://algo-deploy.com/
2•Qnt_Algo_Trader•4h ago•0 comments

Show HN: Bike ride planning tool with weather

https://theinstant.cc/ride
3•Gshaheen•4h ago•0 comments

Show HN: Heddle- ATC for Your Subagents

https://github.com/zyads/heddle
2•aether-zyads•5h ago•0 comments

Show HN: ViewKit – Interactive dataset viewer in the browser, no upload

https://viewkit.app/
2•ayu05•5h ago•1 comments

Show HN: FileForge Finder: Local file search with AI-optimized export

2•FileForge•5h ago•0 comments

Show HN: multiaes – hardware-accelerated, constant-time AES, two-file drop-in

https://github.com/ttarvis/multiaes
9•lemaudit•12h ago•2 comments

Show HN: Aidress – Coordination layer for autonomous AI agents

https://github.com/Aidress-ai/Aidress
4•mehulv24•5h ago•0 comments

Show HN: Infrawrench – A tool to manage cloud and svcs with workflows and chat

https://infrawrench.com
19•astrid__•11h ago•0 comments

Show HN: FileForge Finder: Local file search with AI-optimized export

https://momentumce.com/fileforge
2•FileForge•5h ago•0 comments

Show HN: A 538-style dashboard for upcoming Knesset elections

https://theelectiondashboard.com/
3•AzariaK•8h ago•0 comments

Show HN: Ami – A local, open-source agent that does your busywork across apps

https://github.com/NanoNets/ami
7•vitaelabitur•4h ago•1 comments

Show HN: Fancontrol-rs rust windows fan controls specdrivendesigned open source

https://github.com/Leyukaka/fancontrol-rs
2•yukaka•6h ago•0 comments

Show HN: A record the vendor doesnt hold

https://github.com/githubscum/lotor
3•hnscum•6h ago•1 comments

Show HN: X Enhancement Suite (Chrome Extension)

https://github.com/tomchapin/x-enhancement-suite
2•remmargorp64•6h ago•0 comments

Show HN: Sealing traffic between Go services with hpke –no mTLS, no secrets

https://towardsdev.com/sealing-traffic-between-co-operating-go-services-with-crypto-hpke-a628cb89...
3•cheikhdev•6h ago•0 comments

Show HN: 1,250 SwiftUI components, and an MCP that writes them into your app

https://nibware.dev/
8•leonickson•12h ago•4 comments

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
216•rickmf•2d ago•166 comments

Show HN: Full complex text shaping and rendering on ESP32 with 320KB usable RAM

https://github.com/waruyama/flattype-cyd-demo
4•jansan•7h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)