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Show HN: An open-source manufacturing ERP/MES/QMS

https://carbon.ms/self-hosted
46•barbinbrad•12h ago•22 comments

Show HN: Tachyon – Java MCP Server SDK

https://tachyonmcp.dev
3•lumestro•3h ago•0 comments

Show HN: Trader News – Hacker News for Finance

4•FailMore•3h ago•3 comments

Show HN: Wl-pick – a live window picker for Sway

https://mil.ad/blog/2026/wl-pick.html
2•playnext•4h ago•0 comments

Show HN: I built a post-mortem debugger for native Windows x64/x86 crashes

https://www.forensicdbg.com
35•Loren_SL•17h ago•5 comments

Show HN: CubeLV – AI that designs your automation before building it

https://app.cubelv.com
3•qqrun•5h ago•1 comments

Show HN: Air-gapped file encryption as self-decrypting HTML page

https://cms-sfx-demo.apeleg.com/
6•emurlin•5h ago•4 comments

Show HN: An atlas of system designs with interactive architecture diagrams

https://atlas-sysdes.vercel.app/
48•mertkahyaoglu•2d ago•18 comments

Show HN: Npunlock – Run custom C kernels for Intel NPUs

https://github.com/hsfzxjy/npunlock
64•hsfzxjy•1d ago•12 comments

Show HN: JevBench, a reproducible benchmark for typed decision models

https://benchmarkheaven.com/jev-models
144•florianstandhar•1d ago•36 comments

Show HN: Drop – A rootless Linux sandbox with gVisor support

https://droprun.sh/
186•mixedbit•1d ago•62 comments

Show HN: Training a model to identify AI web content from structure alone

https://arxiv.org/abs/2609.15369
67•jochenmadler•1d ago•25 comments

Show HN: AI·rete·RAG – a Rete rule engine decides, RAG explains why

https://ai-rete-rag.com/
44•ZaharaHussain•1d ago•9 comments

Show HN: Conway's Game of Life in boot sector

https://github.com/0xAX/BootLife
27•0xAX•2d ago•4 comments

Show HN: Mini-AGI – Dynamic continual learning model trained on 8GB VRAM

https://github.com/volotat/mini-AGI/
276•volotat•3d ago•76 comments

Show HN: A game about fake news and memes

https://unspin.app/
3•azermite•11h ago•1 comments

Show HN: QBasic 1.1 in the Browser

https://www.vahidyousefzadeh.com/qbasic/app
8•vahidce•16h ago•5 comments

Show HN: Does per-step reasoning effort save money in Claude Code?

https://github.com/ifoster01/jev-effort
4•ifoster41901•11h ago•0 comments

Show HN: ChaosTree – Cache-Aware Java NavigableMap and NavigableSet Library

https://github.com/Chaos-vy/ChaosTree
2•chaos_vy•11h ago•1 comments

Show HN: InstinctFlash – High-Performance Serving Runtime for Robotics Models

https://github.com/General-Instinct/InstinctFlash
25•guanming0717•1d ago•4 comments

Show HN: Make cursed fonts like Times New Bastard

https://bastardica.mitpit.com
6•MitPitt•13h ago•1 comments

Show HN: A competition for small neural networks that play strategy games

https://tinybrains.dev
114•codetiger•3d ago•41 comments

Show HN: Fjordfall – Take the long way down

https://fjordfall.fly.dev/
3•maddmann•14h ago•0 comments

Show HN: How long do I need to work at my salary before I can coast, or retire?

https://github.com/karmanyaahm/budget-tools/tree/main/fire
48•karmanyaahm•8h ago•64 comments

Show HN: Radius – A Meetup.com Alternative

https://radius.to/
168•radius89•3d ago•84 comments

Show HN: AgentRun: DSL to turn agents into Workflows

https://github.com/Parcha-ai/agentrun
9•miguelrios•17h ago•0 comments

Show HN: Suparelay – Call any phone in the world from a browser tab

https://suparelay.app
3•azyc•17h ago•1 comments

Show HN: Foremerge – Catch intent conflicts between parallel coding agents

https://github.com/naw103/foremerge
45•naw103•2d ago•20 comments

Show HN: TypeBook.lol: Gamified reading by typing novels

https://typebook.lol/
4•vegnus•17h ago•0 comments

Show HN: SDF Studio – Create 2D SDF scenes, compile to GLSL

https://linkdd.github.io/sdf-studio/
3•linkdd•17h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)