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Show HN: I run a full software company solo with Claude Code agents

https://theonemancompany.com/
2•martinovigiani•5m ago•0 comments

Show HN: Git bayesect – Bayesian Git bisection for non-deterministic bugs

https://github.com/hauntsaninja/git_bayesect
289•hauntsaninja•4d ago•41 comments

Show HN: Hacker News, summarized and printed to your local printer

https://github.com/thejchap/jc-news
3•jchap•41m ago•0 comments

Show HN: Dull – Instagram Without Reels, YouTube Without Shorts (iOS)

https://getdull.app
108•kasparnoor•14h ago•83 comments

Show HN: I built a DNS resolver from scratch in Rust – no DNS libraries

https://github.com/razvandimescu/numa
7•rdme•1h ago•5 comments

Show HN: CLI to order groceries via reverse-engineered REWE API (Haskell)

https://github.com/yannick-cw/korb
191•wazHFsRy•3d ago•80 comments

Show HN: Flight-Viz – 10K flights on a 3D globe in 3.5MB of Rust+WASM

https://flight-viz.com
76•coolwulf•18h ago•39 comments

Show HN: Elytra – A 420g CNC aluminum, wireless split keyboard

https://www.elimkeys.com/
4•cui511511•3h ago•2 comments

Show HN: SideX – VS Code rebuilt on Tauri instead of Electron (96% smaller)

https://github.com/Sidenai/sidex
6•KendallCBooker•3h ago•1 comments

Show HN: Zerobox – Sandbox any command with file, network, credential controls

https://github.com/afshinm/zerobox
124•afshinmeh•2d ago•88 comments

Show HN: NASA Artemis II Mission Timeline Tracker

https://www.sunnywingsvirtual.com/artemis2/timeline.html
73•AustinDev•8h ago•15 comments

Show HN: We open-sourced our content writing workflow as a Claude Code skill

https://www.npmjs.com/package/claude-content-writer
11•arximughal•9h ago•4 comments

Show HN: QWERTY mini Pro – Why a 2-row, 16-key keyboard works better

https://k-keyboard.com/Why-2-Row-16-Key-Structure
7•QWERTYmini•2d ago•6 comments

Show HN: Semantic atlas of 188 constitutions in 3D (30k articles, embeddings)

https://constitutionalmap.ai/en
9•joaoli131•9h ago•3 comments

Show HN: Postgres extension for BM25 relevance-ranked full-text search

https://github.com/timescale/pg_textsearch
189•tjgreen•1d ago•57 comments

Show HN: 1-Bit Bonsai, the First Commercially Viable 1-Bit LLMs

https://prismml.com/
404•PrismML•1d ago•150 comments

Show HN: Real-time dashboard for Claude Code agent teams

https://github.com/simple10/agents-observe
71•simple10•19h ago•22 comments

Show HN: Forkrun – NUMA-aware shell parallelizer (50×–400× faster than parallel)

https://github.com/jkool702/forkrun
144•jkool702•5d ago•40 comments

Show HN: Tileserver-RS – Tile Server in Rust with MapLibre Native Rendering

https://github.com/vinayakkulkarni/tileserver-rs
2•vinayakkulkarni•6h ago•0 comments

Show HN: Open-agent-SDK – Claude Code's internals, extracted and open-sourced

https://github.com/codeany-ai/open-agent-sdk-typescript
5•idoubi•7h ago•0 comments

Show HN: Sycamore – next gen Rust web UI library using fine-grained reactivity

https://sycamore.dev
94•lukechu10•23h ago•74 comments

Show HN: API for Flight Prices

https://ignav.com/
2•gusgordon•8h ago•1 comments

Show HN: Claude Code rewritten as a bash script

https://github.com/jdcodes1/claude-sh
50•rpst•1d ago•14 comments

Show HN: Tlock – Lock macOS folders and apps with your fingerprint

https://github.com/freyzo/touch-lock
2•leo_agent•8h ago•0 comments

Show HN: 65k AI voters predict UK local elections with 75% accuracy

https://kronaxis.co.uk/blog/predicting-may-7-elections
7•JasonDuke•12h ago•6 comments

Show HN: Agent2; Open-source production runtime for AI agents

https://github.com/duozokker/agent2
2•duozokker•9h ago•0 comments

Show HN: Linux Kernel Documentation Index-Every Page in the Linux Kernel's Docs

https://github.com/tamnd/kernel-index
2•tamnd•9h ago•0 comments

Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua

https://loreline.app/en/docs/technical-overview/
71•jeremyfa•4d ago•20 comments

Show HN: Mkdnsite – Markdown-native web server for humans (HTML) and agents (md)

https://github.com/mkdnsite/mkdnsite
4•nexdrew•14h ago•0 comments

Show HN: Coasts – Containerized Hosts for Agents

https://github.com/coast-guard/coasts
97•jsunderland323•2d ago•38 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)