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Show HN: Mediator.ai – Using Nash bargaining and LLMs to systematize fairness

https://mediator.ai/
49•sanity•16h ago•18 comments

Show HN: Holos – QEMU/KVM with a compose-style YAML, GPUs and health checks

https://github.com/zeroecco/holos
44•zeroecco•10h ago•20 comments

Show HN: Palmier – bridge your AI agents and your phone

https://github.com/caihongxu/palmier
4•caihongxu•5h ago•2 comments

Show HN: Prompt-to-Excalidraw demo with Gemma 4 E2B in the browser (3.1GB)

https://teamchong.github.io/turboquant-wasm/draw.html
153•teamchong•1d ago•61 comments

Show HN: Git Push No-Mistakes

https://github.com/kunchenguid/no-mistakes
10•akane8•13h ago•2 comments

Show HN: Run TRELLIS.2 Image-to-3D generation natively on Apple Silicon

https://github.com/shivampkumar/trellis-mac
196•shivampkumar•1d ago•34 comments

Show HN: MCPfinder – An MCP server that finds and installs other MCP servers

https://mcpfinder.dev/
5•coderai•10h ago•0 comments

Show HN: Alien – Self-hosting with remote management (written in Rust)

100•alongub•16h ago•42 comments

Show HN: Shader Lab, like Photoshop but for shaders

https://eng.basement.studio/tools/shader-lab
156•ragojose•4d ago•46 comments

Show HN: Faceoff – A terminal UI for following NHL games

https://www.vincentgregoire.com/faceoff/
125•vcf•1d ago•41 comments

Show HN: Mimi in the browser – hear the semantic/acoustic split

https://www.frisson-labs.com/mimi-codec
3•ymaws•8h ago•1 comments

Show HN: Auto-generated titles and colors for parallel Claude Code sessions

https://github.com/jbarbier/which-claude-code
2•julien421•8h ago•0 comments

Show HN: MDV – a Markdown superset for docs, dashboards, and slides with data

https://github.com/drasimwagan/mdv
147•drasim•2d ago•53 comments

Show HN: A lightweight way to make agents talk without paying for API usage

https://juanpabloaj.com/2026/04/16/a-lightweight-way-to-make-agents-talk-without-paying-for-api-u...
51•juanpabloaj•1d ago•11 comments

Show HN: Eris – desktop PGP workstation with simple GUI

https://eris.sibexi.co/
2•Sibexico•9h ago•0 comments

Show HN: Ctx – a /resume that works across Claude Code and Codex

https://github.com/dchu917/ctx
4•dchu17•15h ago•0 comments

Show HN: I Built SwiftUI but for macOS MDM

https://github.com/photon-hq/Astrolabe
5•RyanZhuuuu•10h ago•0 comments

Show HN: Themeable HN

https://github.com/insin/comments-owl-for-hacker-news/releases/tag/v3.6.1
3•insin•15h ago•0 comments

Show HN: GeoFastMapAPI – open-source Fast vector and raster server for mapmakers

https://geofastmap.com/
2•rupestre-campos•11h ago•0 comments

Show HN: Simple CLI tool to convert PDFs to dark mode, with TOC preservation

https://github.com/rngil/dark-pdf
3•rngil•11h ago•1 comments

Show HN: CyberWriter – a .md editor built on Apple's (barely-used) on-device AI

https://cyberwriter.app
14•uncSoft•18h ago•5 comments

Show HN: Smol machines – subsecond coldstart, portable virtual machines

https://github.com/smol-machines/smolvm
490•binsquare•3d ago•147 comments

Show HN: AI Coding Agent Guardrails enforced at runtime

https://sigmashake.com
4•cavalrytactics•14h ago•0 comments

Show HN: Pwneye – discovering and accessing IP cameras (ONVIF/RTSP)

https://github.com/Hackerest/pwneye
3•mcisternino•14h ago•0 comments

Show HN: Newsmaps.io a map of how news topics are covered by different countries

https://www.newsmaps.io/
18•mkoh•1d ago•6 comments

Show HN: My Hyperliquid Terminal

https://www.aulico.com
2•kiosktryer•14h ago•0 comments

Show HN: Hora – A Native SwiftUI Google Calendar Client for macOS

https://horacal.app/
4•szamski•14h ago•2 comments

Show HN: Open security key on nrf52480 with NFC

https://github.com/solokeys/solo2/pull/196
4•ecesena•15h ago•0 comments

Show HN: I made a calculator that works over disjoint sets of intervals

https://victorpoughon.github.io/interval-calculator/
310•fouronnes3•3d ago•54 comments

Show HN: Einlang, a math-intuitive language with lots of good stuff

https://github.com/einlang/einlang
3•amazing42•15h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)