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Show HN: boringBar – a taskbar-style dock replacement for macOS

https://boringbar.app/
300•a-ve•11h ago•173 comments

Show HN: Oberon System 3 runs natively on Raspberry Pi 3 (with ready SD card)

https://github.com/rochus-keller/OberonSystem3Native/releases
176•Rochus•16h ago•36 comments

Show HN: Claudraband – Claude Code for the Power User

https://github.com/halfwhey/claudraband
102•halfwhey•12h ago•36 comments

Show HN: Narrate – Generate multi-voice long-form audio with one command

https://github.com/zackham/narrate
3•zackham•3h ago•0 comments

Show HN: Pardonned.com – A searchable database of US Pardons

483•vidluther•1d ago•262 comments

Show HN: Local LLM on a Pi 4 controlling hardware via tool calling

https://github.com/stfurkan/pi-llm
3•stfurkan•5h ago•3 comments

Show HN: A social feed with no strangers

https://www.grateful.so/
3•rpatni•6h ago•0 comments

Show HN: Rekal – Long-term memory for LLMs in a single SQLite file

https://github.com/janbjorge/rekal
2•jeeybee•7h ago•1 comments

Show HN: Stork – MCP server so Claude/Cursor can search 14k MCP servers AI tools

https://www.stork.ai
2•usestork•9h ago•0 comments

Show HN: FluidCAD – Parametric CAD with JavaScript

https://fluidcad.io/
153•maouida•2d ago•36 comments

Show HN: T4 – a versioned datastore with branching and time-travel (S3-backed)

https://github.com/t4db/t4
6•amakhov•11h ago•0 comments

Show HN: A WYSIWYG word processor in Python

https://codeberg.org/chrisecker/miniword
85•chrisecker•2d ago•37 comments

Show HN: Waffle – Native macOS terminal that auto-tiles sessions into a grid

https://waffle.baby
38•olleeolleeollee•1d ago•17 comments

Show HN: Eve – Managed OpenClaw for work

https://eve.new/login
71•zachdive•2d ago•39 comments

Show HN: I built a Cargo-like build tool for C/C++

https://github.com/randerson112/craft
172•randerson_112•3d ago•166 comments

Show HN: PDF-Proof – Make Claude show where it found each value in a PDF

https://github.com/metedata/pdf-proof
4•young_mete•14h ago•0 comments

Show HN: Bullseye2D – A Dart library for cross-platform 2D games

https://github.com/bullseye2d/bullseye2d
4•joemanaco•20h ago•0 comments

Show HN: Marimo pair – Reactive Python notebooks as environments for agents

https://github.com/marimo-team/marimo-pair
139•manzt•5d ago•34 comments

Show HN: CSS Studio. Design by hand, code by agent

https://cssstudio.ai
171•SirHound•3d ago•107 comments

Show HN: ReverseYC

https://rocketplace.org/reverseyc
2•remarketme•14h ago•1 comments

Show HN: Formal – Formal verification for AI-generated code using Lean 4

https://github.com/yamafaktory/formal
4•yamafaktory•15h ago•4 comments

Show HN: ApplePy – Embed and Call Swift from Python (Like PyO3, but for Swift)

https://github.com/jagtesh/ApplePy
2•sheepscreek•15h ago•2 comments

Show HN: Telegram feed reader using DNS TXT records for Iran's Internet shutdown

https://github.com/sartoopjj/thefeed
2•znano•15h ago•2 comments

Show HN: Real-Time OLAP Infrastructure

https://modolap.com
4•ronfriedhaber•16h ago•0 comments

Show HN: Chunk – macOS menu bar time-blocking app with Claude AI integration

https://www.chunkapp.net
2•dudleyspence•16h ago•1 comments

Show HN: Keeper – embedded secret store for Go (help me break it)

https://github.com/agberohq/keeper
63•babawere•2d ago•33 comments

Show HN: A Better Internet

https://tomclancy.info/pages/abi-a-better-internet.html
10•tclancy•1d ago•3 comments

Show HN: Android AI agent-assistant operating your apps (no adb,PC,root,etc.)

2•sshnaidm1•17h ago•2 comments

Show HN: Uncook, the Social Network for Food

https://uncook.xyz
4•moffers•17h ago•2 comments

Show HN: Minnow – minimal now pages via chat

https://minnow.social/
3•freshman_dev•17h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)