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Show HN: Rmux – A programmable terminal multiplexer with a Playwright-style SDK

https://github.com/helvesec/rmux
110•shideneyu•4h ago•56 comments

Show HN: I reverse engineered Apple's video wallpapers

https://github.com/kageroumado/phosphene
348•kageroumado•13h ago•80 comments

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

https://silentshark.app/alpha/
84•epaga•2d ago•25 comments

Show HN: The Hanging Sculptures of the Xiaoxitian

https://funes.world/apps/the-hanging-sculptures-of-the-xiaoxitian
20•hanyangwang•2d ago•5 comments

Show HN: Physics AI – Visualizing physics problems with step-by-step derivations

https://physicsai.chat
2•vansbree•1h ago•1 comments

Show HN: PocketWebTools – Private AI tools that run in the browser

https://pocketweb.tools/
2•shafkathullah•2h ago•1 comments

Show HN: CPU-only transcription for YouTube, TikTok, X, Instagram videos

https://github.com/kouhxp/yapsnap
81•mrkn1•16h ago•30 comments

Show HN: ChangeSpec is an open specification for software change communication

https://github.com/changespec/spec
2•cdnsteve•2h ago•0 comments

Show HN: I made a tool for learning scales, chords, and how to combine them

https://projects.alesh.com/intervalkit/
29•aleshh•19h ago•17 comments

Show HN: Forge – Guardrails take an 8B model from 53% to 99% on agentic tasks

https://github.com/antoinezambelli/forge
660•zambelli•2d ago•239 comments

Show HN: Lance – image/video generation and understanding in one model

https://github.com/bytedance/Lance
62•cleardusk•21h ago•14 comments

Show HN: Handsets – A high-performance Android control CLI, built for agents

https://github.com/elliotgao2/handsets
3•gaojiuli•6h ago•0 comments

Show HN: Dari-docs – Optimize your docs using parallel coding agents

https://github.com/mupt-ai/dari-docs
21•byhong03•20h ago•7 comments

Show HN: Superlog (YC P26) – Observability that installs itself and fixes bugs

https://superlog.sh/
71•Magnanten•1d ago•45 comments

Show HN: Gaussian Splat of a Strawberry

https://superspl.at/scene/84df8849
523•danybittel•2d ago•196 comments

Show HN: Number Gacha, a gacha game distilled to its essence

https://isabisabel.com/gacha/
256•babel16•1w ago•141 comments

Show HN: Files.md – Open-source alternative to Obsidian

https://github.com/zakirullin/files.md
712•zakirullin•3d ago•349 comments

Show HN: Remote Job Board

https://www.remotejobs.place
8•beefive•13h ago•0 comments

Show HN: Macfigure – Mac configuration in pkl. Simple alternative to Nix-Darwin

https://github.com/Quintisimo/macfigure
2•quintisimo•9h ago•0 comments

Show HN: I made a 3D pose maker for artists

https://setpose.com/
87•augustvdv•1d ago•33 comments

Show HN: I built Istanbul live transit map

https://tarif.ist/
9•berkaycubuk•18h ago•2 comments

Show HN: SafeRun – Replay debugging and inline prevention for AI agents 3

3•Tidianez•10h ago•0 comments

Show HN: Agent Chat Bridge – give AI IDE agents an async callback

https://github.com/sathvikc/agent-chat-bridge
2•sathvikchinnu•10h ago•0 comments

Show HN: Haystack – Review the PRs that need human attention

https://haystackeditor.com/
43•akshaysg•2d ago•17 comments

Show HN: Open-Source Agentic QA Harness with Memory

https://vostride.com/agent-qa
17•pranshuchittora•1d ago•2 comments

Show HN: Hocuspocus 4 – self-hosted Yjs collaboration backend

https://github.com/ueberdosis/hocuspocus
37•philipisik•22h ago•6 comments

Show HN: InsForge – Open-source Heroku for coding agents

https://github.com/InsForge/InsForge
61•mrcoldbrew•2d ago•7 comments

Show HN: Hsrs – Type-Safe Haskell Bindings Generator for Rust

https://github.com/harmont-dev/hsrs
53•suis_siva•2d ago•8 comments

Show HN: My custom Statusline for Claude Code (Python wrapper around claudeline)

https://gist.github.com/Reebz/741c5647c860fe0b5214f39d9d887240
3•Reebz•12h ago•4 comments

Show HN: Pg_deltax, Apache-licensed alternative to TimescaleDB

https://github.com/xataio/deltax
37•tee-es-gee•1d ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)