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Show HN: A new benchmark for testing LLMs for deterministic outputs

https://interfaze.ai/blog/introducing-structured-output-benchmark
45•khurdula•6h ago•19 comments

Show HN: Agent that mines academic research for novel time series discoveries

https://github.com/adam-s/alphadidactic
2•dataviz1000•30m ago•0 comments

Show HN: Adblock-rust Manager – Firefox extension to enable the Brave ad blocker

https://github.com/electricant/adblock-rust-manager
87•electricant•10h ago•36 comments

Show HN: Stream iOS Simulators to a Browser Window

https://github.com/EvanBacon/serve-sim
2•EvanBacon•1h ago•0 comments

Show HN: Auto-Architecture: Karpathy's Loop, pointed at a CPU

https://github.com/FeSens/auto-arch-tournament/blob/main/docs/auto-arch-tournament-blog-post.md
227•fesens•1d ago•72 comments

Show HN: Rocky – Rust SQL engine with branches, replay, column lineage

https://github.com/rocky-data/rocky
112•hugocorreia90•1d ago•45 comments

Show HN: An attempt to grow a mind – building software with an inner life

https://www.momentbymoment.app/
3•shahabebrahimi•2h ago•5 comments

Show HN: My retired dad and I made a daily, somewhat difficult, quiz

https://kviss.eu/
28•steinvakt2•9h ago•10 comments

Show HN: A Multi User Multi Task Board MCP Server

https://github.com/dizlexic/moo-tasks
4•dizlexic•3h ago•1 comments

Show HN: Rip.so – a graveyard for dead internet things

https://rip.so
162•bozdemir•13h ago•108 comments

Show HN: 1990s Game Dev Algorithms for Distributed Systems

https://docs.merca.earth/blog/1990s-game-dev-algorithms-distributed-systems
5•cremer•2h ago•0 comments

Show HN: Drive any macOS app in the background without stealing the cursor

https://github.com/trycua/cua
176•frabonacci•1d ago•38 comments

Show HN: The Dominion List – an open-source db of Canadian founders in the US

https://dominionlist.com
7•antoinenivard•2h ago•0 comments

Show HN: Generative UI Library for React

https://www.getsyntux.com/
3•BeverlyHills001•3h ago•1 comments

Show HN: Live Sun and Moon Dashboard with NASA Footage

https://www.lumara-space.app/
211•beeswaxpat•1d ago•64 comments

Show HN: Send your first Peppol e-invoice in 5 minutes (EU mandate live)

https://getpeppr.dev/
2•zerolooplabs•5h ago•0 comments

Show HN: AgentPort – Open-source Security Gateway For Agents

https://agentport.sh/
5•yakkomajuri•6h ago•1 comments

Show HN: Study Bible MCP – scholarly Greek/Hebrew lexicons and morphology

https://github.com/djayatillake/studybible-mcp
8•DSJayatillake•7h ago•11 comments

Show HN: Platypus – Local meeting transcription, notes, and chat (Tauri, Rust)

https://platypusnotes.com/
3•pixelmash13•7h ago•0 comments

Show HN: OSS Agent I built topped the TerminalBench on Gemini-3-flash-preview

https://github.com/dirac-run/dirac
385•GodelNumbering•2d ago•145 comments

Show HN: AI Skills Leaderboard. What's your score?

https://aisa.to
2•Ozzie-D•8h ago•0 comments

Show HN: fixiproject.org – minimalist web tools

https://fixiproject.org
2•recursivedoubts•9h ago•0 comments

Show HN: A private-ish bookmark app that uses GitHub Gist as its back end

https://github.com/chrisdiana/gistkeep
3•inflam52•9h ago•2 comments

Show HN: Stateless, system-wide Transparent Tor Proxy for Linux (v0.1.0)

https://github.com/onyks-os/TransparentTorProxy
2•onyks•10h ago•0 comments

Show HN: Utilyze – an open source GPU monitoring tool more accurate than nvtop

https://www.systalyze.com/utilyze
123•ManyaGhobadi•2d ago•28 comments

Show HN: A terminal spreadsheet editor with Vim keybindings

https://github.com/garritfra/cell
123•garritfra•2d ago•51 comments

Show HN: Pi-hosts – Give the Pi coding agent access to your servers

https://github.com/hunvreus/pi-hosts
20•hunvreus•20h ago•0 comments

Show HN: TiGrIS, a tiling compiler that fits ML models onto embedded devices

https://github.com/raws-labs/tigris
20•asteinh•15h ago•0 comments

Show HN: I wrote a DOOM clone in my own programming language

https://spectrelang.org/log/devlog#cubedoom
21•pizza_man•1d ago•5 comments

Show HN: Waiting for LLMs Suck – Give your user a game

https://github.com/ftaip/waiting-game
36•dalemhurley•1d ago•16 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)