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Show HN: BAIhAIs – an autonomous art school for AI agents

https://baihais.com/
3•demonstrandom•39m ago•1 comments

Show HN: Gluestack – Open-Source UI Components for React and React Native

https://gluestack.io/
3•Harish_0089•1h ago•0 comments

Show HN: Drag-and-drop seating charts for weddings and events

https://www.planseats.com/
2•not_wowinter14•2h ago•0 comments

Show HN: Build your own theme park

https://www.magicpatterns.com/theme-park
48•thealexanderlee•20h ago•18 comments

Show HN: NexDM – A fast, 64-segment download manager in Rust and Tauri

https://nexdm.in/
2•Technews2026•2h ago•0 comments

Show HN: We built the smallest dual-band aircraft tracker

https://pantsforbirds.com/the-worlds-smallest-dual-band-ads-b-receiver-module/
35•CoolNamesAllTkn•16h ago•6 comments

Show HN: The load-bearing vocabulary of Claude

https://louisabraham.github.io/load-bearing/
8•Labo333•3h ago•0 comments

Show HN: I wrote a BASIC interpreter that boots on UEFI machines

https://tarjan.itch.io/thoreaubasic
155•Gorsefound•3d ago•43 comments

Show HN: Forgot the Command? Stay in the Terminal

https://humansh.com/
2•mdarabi•6h ago•2 comments

Show HN: LatticeDB – Like SQLite but for graph databases

https://github.com/jeffhajewski/latticedb
181•smiths1999•1d ago•49 comments

Show HN: Devx – Autonomous AI coding agent built for Android Termux and desktop

https://github.com/apvcode/Termux-Dev
12•apvcode•16h ago•1 comments

Show HN: Buslens – where can I get to by bus? (UK)

https://rupertlinacre.com/buslens/
79•RobinL•1d ago•55 comments

Show HN: Every push-up becomes an attack in a camera-counted RPG game

https://pushup.quest/
21•not_wowinter13•15h ago•7 comments

Show HN: TeXbrain, a LaTeX editor that runs pdfTeX in the browser via WASM

https://github.com/swimmingbrain/texbrain
117•swimmingbrain•1d ago•27 comments

Show HN: TexLite – A lightweight self-hosted LaTeX workspace

https://github.com/SWUFE-DB-Group/TexLite
21•thisispi•21h ago•1 comments

Show HN: Bury.lol – a $2 pixel-art graveyard for things that died

https://bury.lol/
11•alertcubes•21h ago•0 comments

Show HN: How much of Hacker News is about AI?

https://hnstats.com
71•beekthos•22h ago•46 comments

Show HN: Prompt Builder – Free Templates

https://www.promptbuilder.space/templates
20•LandoLorinse•22h ago•0 comments

Show HN: Lightweight system monitor for Linux VPS written in Go

https://github.com/leodeim/vpsmon
61•ygagaga•1d ago•18 comments

Show HN: A techno machine in one HTML file, with verifiable renders

https://ssx360.github.io/rack-02/?src=hn
236•ssx360•2d ago•47 comments

Show HN: Timber (iOS) and Timber Tabs (Mac) – best offline read-aloud LLMs

https://timberreader.com/
12•Fe2_O3•19h ago•1 comments

Show HN: I built self-hosted deployment automation tool for Windows and IIS

https://fdeploy.com/
34•dt3ft•2d ago•20 comments

Show HN: NetSour, the modular packet analyzer TUI

https://github.com/thegoodduck/NetSour
5•thegoodduck•16h ago•0 comments

Show HN: PicoMQ – Durable Streams over HTTP, on object storage

https://picomq.com/
154•adesh_nalpet•2d ago•31 comments

Show HN: Highball – Run Windows games on Apple Silicon, with an open game db

https://github.com/gauthierpiarrette/highball
5•gauthierpiarret•21h ago•0 comments

Show HN: Tally – Track campaign donors, promises, and voting records

https://tally-2026.github.io/
2•Somnora•12h ago•1 comments

Show HN: Railo – Deterministic security patch bot using AST and Z3 (no LLMs)

https://www.railo.dev
4•mdzariflatif•18h ago•1 comments

Show HN: SSH Session Monitor – read-only Windows OpenSSH monitoring

https://github.com/issacnitin/SshSessionMonitor
4•issacnitin•19h ago•0 comments

Show HN: Family sync with no server – Apple-signed entitlements on iOS

https://receiptiq.me/blog-family-sync-architecture
6•nichliu•20h ago•0 comments

Show HN: A local tool that logs every time you swear at your AI coding assistant

https://github.com/fireinbelly/biomass-conversion-index-monitoring-system
8•lokinkl•1d ago•5 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)