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Show HN: Graft – Claude Code hooks that cut grep tokens by 42%

https://github.com/NanoNets/Graft
17•shrishdwi•1h ago•8 comments

Show HN: Online SNMP MIB database - upload/view your own MIBs

https://mib-viewer.com/
4•beefstew123•48m ago•0 comments

Show HN: Karma in Menu Bar

https://github.com/rorz/karma-bar
3•sarreph•10m ago•0 comments

Show HN: We Implemented the IPv8 Internet-Draft in Linux, Libc, and BGP

https://goonhost.rocks/blog/implementing-ipv8-internet-draft
41•turborigby•3h ago•18 comments

Show HN: DST this DST that, test your containers

https://github.com/bxrne/dstest
3•bxrne•23m ago•0 comments

Show HN: Self-bench – build SWE-bench style evals from private repos

https://github.com/mupt-ai/self-bench
3•byhong03•36m ago•0 comments

Show HN: Interactive Product Demos made easy

https://www.rendemo.com
2•jakegargaro17•38m ago•0 comments

Show HN: Eve Software Factory Template

https://github.com/vercel-labs/eve-software-factory-template
2•flashbrew•50m ago•0 comments

Show HN: Is AI Dumber Today? An index of AI model experience from user's opinion

https://isaidumber.today/
4•schafberg•2h ago•0 comments

Show HN: SVC16 = a specified virtual computer to build compilers for

https://janneuendorf.github.io/SVC16/
3•JanNeuendorf•1h ago•1 comments

Show HN: Remarc – contextual feedback for coding agents via MCP

https://github.com/metedata/Remarc
2•young_mete•1h ago•0 comments

Show HN: Sloppy Fast Grouped Scroll View for Svelte

https://prathje.github.io/fast-group-scroll-shadcn-svelte/
2•prathje•1h ago•0 comments

Show HN: Realistic AI Image Generator for portraits and product shots

https://realisticaiimagegenerator.online/
2•realisticaigen•1h ago•0 comments

Show HN: Lambdock – Wayland-native GTK4 dock with a live Lisp REPL

https://codeberg.org/jjba23/lambdock
19•jjba23•3d ago•1 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker
95•am-gm•3d ago•52 comments

Show HN: Mininote: Instant, plain-text note taking without tracking or lock-in

https://mininote.ink/
4•helba-ai•1h ago•3 comments

Show HN: Lumabri – Run Moe Models on a P2P Swarm with Colibri

https://github.com/JustVugg/lumabri
44•vforno•15h ago•18 comments

Show HN: Beeb, a daily Blokus-inspired block puzzle game

https://georgemike.com/beeb
2•haberdasher•1h ago•0 comments

Show HN: Measure your AI search with BYOK and OSS (free)

https://github.com/letterstory/lettertrace
2•mathewpregasen•1h ago•0 comments

Show HN: Realer Mock Draft – a skill file to based the mock on YOUR league

https://www.hypeleaguefootball.com/mockdraft
2•AlatAnmoku•1h ago•0 comments

Show HN: Burla – Distributed computing framework for AI agents

https://burla.dev/
4•jack_burla•1h ago•0 comments

Show HN: Guess the hidden animal using as few clues as possible

https://puzznest.com/zoodle
3•puzznest•1h ago•0 comments

Show HN: Dumpling Galaxy, a mini Star Battle Puzzle about dumplings bcs why not

https://www.dumpling-galaxy.com/daily/
2•leZon•1h ago•0 comments

Show HN: Shoehorn, a library to quantize an LLM to fit your Mac's VRAM

https://github.com/notactuallytreyanastasio/shoehorn
6•rhgraysonii•1h ago•0 comments

Show HN: Omegle with (full-duplex) Voice Bots

https://www.aimegle.xyz/
2•MichelBartels•1h ago•0 comments

Show HN: A painting engine that lets you sculpt drawings (tech demo)

https://softedge-techdemo.jign.workers.dev/
2•jignb•2h ago•0 comments

Show HN: AI Watermark removers can't verify themselves I built the tool that can

https://github.com/Neeeophytee/ai-watermarks-reality-check
2•sromana14•2h ago•0 comments

Show HN: Version 2 of the Savitar macOS MUD client

https://github.com/jkoutavas/Savitar2
2•shazeubaa•2h ago•0 comments

Show HN: Opensourcing APH Engine and Servers in Rust and N Lang

https://github.com/squillo/aph
5•scott-b•2h ago•0 comments

Show HN: WASI-Env – Single-file HTML with 90 Suckless C binaries and SQLite3

https://wasi-env.netlify.app/
3•badfox•2h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)