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Show HN: Audiomass – a free, open-source multitrack audio editor for the web

https://audiomass.co/?multitrack=1
463•pantelisk•1d ago•103 comments

Show HN: Geomatic – a command-driven geometry studio enabled with autodiff

https://www.tinyvolt.com/geomatic
54•nivter•9h ago•13 comments

Show HN: Volt – front end tooling for Phoenix that runs inside the BEAM

https://github.com/elixir-volt/volt
5•dannote•4h ago•0 comments

Show HN: NanoApps: Run custom homebrew apps on iPod nano 7th generation

https://twitter.com/freemyipod/status/2058920520708468974
3•user890104•3h ago•0 comments

Show HN: Anyone interested in a tool helps to explore C++ ASTs

https://uvic-aurora.github.io/acav-manual/index.html
47•leomicv•3d ago•3 comments

Show HN: The Front Page – Newspaper-style front page for Hacker News

https://thefrontpage.dev/
19•stagas•1d ago•8 comments

Show HN: MarketChacha – Reddit for traders with verified track records

https://marketchacha.com
4•rsingh867•5h ago•0 comments

Show HN: Freenet, a peer-to-peer platform for decentralized apps

https://freenet.org/
380•sanity•4d ago•268 comments

Show HN: ShadowCat – file transfer through QR Codes in a Browser

https://github.com/unprovable/ShadowCat
163•unprovable•3d ago•62 comments

Show HN: Kanban CLI (A local-first, agent-first task manager for the terminal)

https://codeberg.org/hydrafog/kanban
14•hydra-f•1d ago•8 comments

Show HN: SaveNeighbor – food delivery through your own personal network

https://www.saveneighbor.com
2•JJonesRatio•17h ago•5 comments

Show HN: Rmux – A programmable terminal multiplexer with a Playwright-style SDK

https://github.com/helvesec/rmux
191•shideneyu•4d ago•93 comments

Show HN: Agent.email – sign up via curl, claim with a human OTP

95•adisingh13•4d ago•106 comments

Show HN: I Dedicated 4 Years to Mastering Offline Password Cracking

267•bojta-lepenye•4d ago•60 comments

Show HN: Local note engine uses LLM to organize notes into a knowledge graph

https://github.com/AlexWasHeree/NoteCast
6•AlexWasHeree•19h ago•4 comments

Show HN: My homelab is outperforming the stock market

https://stocks.sjer.red
6•shepherdjerred•20h ago•1 comments

Show HN: Open-source .docx editor library for building document apps

https://github.com/eigenpal/docx-editor
106•thisisjedr•3d ago•16 comments

Show HN: Forge – Guardrails take an 8B model from 53% to 99% on agentic tasks

https://github.com/antoinezambelli/forge
684•zambelli•6d ago•251 comments

Show HN: I reverse engineered Apple's video wallpapers

https://github.com/kageroumado/phosphene
426•kageroumado•4d ago•106 comments

Show HN: Twixt – transform one word into another in four moves

https://twixt.games/
20•unseen_forms•4d ago•23 comments

Show HN: Replacing a 3.4MB video with 40kb of GSAP

https://spanthi.com/blog/gsap-choreography/
4•vein05•21h ago•0 comments

Show HN: HTML Deployer – AI Code to Website Publisher

https://chromewebstore.google.com/detail/html-deployer-1-click-ai/gihmknkabkkghpiocgnoiejagngdegea
3•slimcrm•8h ago•1 comments

Show HN: CRED-1 – Open domain credibility dataset for on-device pre-bunking

https://github.com/aloth/cred-1
3•xlth•23h ago•0 comments

Show HN: CPU-only transcription for YouTube, TikTok, X, Instagram videos

https://github.com/kouhxp/yapsnap
97•mrkn1•4d ago•48 comments

Show HN: 97% on SWE-bench Verified with subscription-token agents

https://github.com/kimjune01/swebench-verified
2•kimjune01•1d ago•0 comments

Show HN: Files.md – Open-source alternative to Obsidian

https://github.com/zakirullin/files.md
725•zakirullin•1w ago•356 comments

Show HN: Gaussian Splat of a Strawberry

https://superspl.at/scene/84df8849
529•danybittel•6d ago•200 comments

Show HN: A platform to find people to jam on side projects with

https://www.letsjam.live/
16•itsmechase•1d ago•19 comments

Show HN: Superlog (YC P26) – Observability that installs itself and fixes bugs

https://superlog.sh/
73•Magnanten•6d ago•49 comments

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

https://silentshark.app/alpha/
125•epaga•1w ago•45 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)