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Show HN: Mcpsnoop – Wireshark for MCP (transparent proxy and live TUI)

https://github.com/kerlenton/mcpsnoop
2•kerlenton•53m ago•0 comments

Show HN: Pieces – Social network for people

https://try.piecesof.me/
54•domo__knows•2d ago•54 comments

Show HN: TaskPeace – a task queue my AI coding agents pull work from over MCP

https://taskpeace.com/
3•JulianQuinn•3h ago•5 comments

Show HN: Hacker News but as Tweets

https://hackernews-reader.pages.dev/
2•ashu1461•2h ago•0 comments

Show HN: Ultracodex – Run Claude Ultracode Dynamic Workflows with Codex Agents

https://github.com/YuanpingSong/ultracodex
2•yuansong•2h ago•0 comments

Show HN: I got tired of messy PDF bank statements, so I built a RAM-only parser

https://banktoledger.com
3•Jithu247•2h ago•1 comments

Show HN: OM Core – multidimensional models without spreadsheet cell formulas

https://github.com/cloudcell/om-core
10•cloudcell•3d ago•2 comments

Show HN: AI latent space with overlapping manifolds

https://github.com/PJHkorea/Egregore/blob/main/integrated_egregore_core_test_v6_4.py
2•PJHkorea•2h ago•4 comments

Show HN: SigRank – Competitive Stat Screen and Operator Performance Evals O7

https://github.com/SunrisesIllNeverSee/sigrank-app
2•Burnmydays•2h ago•0 comments

Show HN: zkGolf – Competitive optimization of formally verified circuits

https://zk.golf/
68•rot256•1d ago•11 comments

Show HN: Finding better quantum error correction codes using ILP

https://github.com/ynnk-research/Modular-Assembly-of-High-Performance-Logical-Blocks
2•ynnk•3h ago•0 comments

Show HN: Inkwell – An RSS reader for e-ink devices

https://kendal.codeberg.page/inkwell/
67•imkendal•1d ago•8 comments

Show HN: I made a tool that prevents websites from tracking you

https://github.com/alex-w-developer/GetBlocked
27•sudo_cowsay•17h ago•10 comments

Show HN: An assertion library for E2E testing and real user monitoring

https://github.com/Faultsense/faultsense-agent
8•mitchm•4h ago•1 comments

Show HN: CLI tool for detecting non-exact code duplication with embedding models

https://github.com/rafal-qa/slopo
89•rkochanowski•1d ago•48 comments

Show HN: Gitstock–Transform you GitHub commit history into K-line and animations

https://gitstock.org/
25•dares2573•3d ago•3 comments

Show HN: A graph paper generator that renders vector PDFs in the browser

https://freegraphpaper.net/
104•lam_hg94•1d ago•24 comments

Show HN: I measured the half-life of 41,301 Show HN launches. It's 7 hours

https://jonno.nz/posts/your-show-hn-dies-in-7-hours/
32•jonnonz•1d ago•9 comments

Show HN: Claudoro, Pomodoro timer embedded in the Claude Code statusline

https://github.com/emson/claudoro
48•emson•2d ago•34 comments

Show HN: I built an open-source alternative to Claude Cowork

https://github.com/valmishq/valmis
35•wayneshng•1d ago•8 comments

Show HN: CLI that helps AI agents avoid vulnerable dependencies

https://github.com/clidey/deptrust
12•modelorona•1d ago•4 comments

Show HN: ctx – Search the coding agent history already on your machine

https://github.com/ctxrs/ctx
36•luca-ctx•1d ago•15 comments

Show HN: Bramble – Local-first password manager

https://github.com/flythenimbus/bramble
83•MegagramEnjoyer•22h ago•16 comments

Show HN: ZeroFS – A log-structured filesystem for S3

https://www.zerofs.net/
126•Eikon•1d ago•52 comments

Show HN: I built a declarative layout engine for SVG, Canvas, WebGL

https://github.com/carnworkstudios/boxwood
5•bonzai2carn•13h ago•0 comments

Show HN: Imagent – agentic image/video/speech generation

https://github.com/unliftedq/imagent
4•unliftedq•14h ago•2 comments

Show HN: GeoSpoof – your VPN hides your IP, but the browser leaks your location

https://geospoof.com/
13•sgro•18h ago•0 comments

Show HN: Ordered dithering command-line tool

https://github.com/scascino4/dither
3•scascino4•8h ago•0 comments

Show HN: LimitBar, a macOS menu bar app showing your Claude usage limits

https://mikaweiss6.gumroad.com/l/limitbar
2•MikaW•2h ago•2 comments

Show HN: GolemUI – Declarative Form Engine

https://golemui.com
52•wtfdeveloper•2d ago•71 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)