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Show HN: Tonbo – an embedded database for serverless and edge runtimes

https://github.com/tonbo-io/tonbo
27•ethegwo•6d ago•6 comments

Show HN: Turn raw HTML into production-ready images for free

https://html2png.dev
88•alvinunreal•9h ago•42 comments

Show HN: Semantic Coverage – A tool to visualize RAG blind spots using UMAP

https://github.com/aashirpersonal/semantic-coverage
2•aashirpersonal•1h ago•1 comments

Show HN: I built a tool that creates videos out of React code

https://github.com/outscal/video-generator
2•mayankkgrover•1h ago•0 comments

Show HN: CodinIT, local open-source Lovable alternative (Electron desktop app)

https://github.com/codinit-dev/codinit-dev
13•Gerome24•4d ago•2 comments

Show HN: CineCLI – Browse and torrent movies directly from your terminal

https://github.com/eyeblech/cinecli
312•samsep10l•1d ago•101 comments

Show HN: Cosmofy – bundle your Python code for Linux/Windows/MacOS

https://github.com/metaist/cosmofy
7•metaist•5h ago•1 comments

Show HN: Yapi – FOSS terminal API client for power users

https://yapi.run/blog/what-is-yapi
45•jamiepond•2d ago•16 comments

Show HN: SatoriDB – embedded vector database written in Rust

3•joeeverjk•1h ago•1 comments

Show HN: Jmail – Google Suite for Epstein files

https://www.jmail.world
1530•lukeigel•3d ago•350 comments

Show HN: C-compiler to compile TCC for live-bootstrap

https://github.com/FransFaase/MES-replacement
67•fjfaase•6d ago•23 comments

Show HN: Python SDK – forecasting with foundation time-series and tabular models

https://github.com/S-FM/faim-python-client
41•ChernovAndrei•6d ago•16 comments

Show HN: Books mentioned on Hacker News in 2025

https://hackernews-readings-613604506318.us-west1.run.app
602•seinvak•2d ago•211 comments

Show HN: Netrinos – A keep it simple Mesh VPN for small teams

https://netrinos.com
91•pcarroll•4d ago•65 comments

Show HN: HN Wrapped 2025 - an LLM reviews your year on HN

https://hn-wrapped.kadoa.com?year=2025
308•hubraumhugo•3d ago•152 comments

Show HN: Ragctl – document ingestion CLI for RAG (OCR, chunking, Qdrant)

https://github.com/datallmhub/ragstudio
4•ahsekka•10h ago•0 comments

Show HN: Kapso – WhatsApp for developers

https://kapso.ai/
27•aamatte•16h ago•15 comments

Show HN: Rust/WASM lighting data toolkit – parses legacy formats, generates SVGs

https://eulumdat.icu
50•holg•2d ago•5 comments

Show HN: An easy way of broadcasting radio around you (looking for feedback)

https://github.com/dpipstudio/botwave
36•douxx•6d ago•17 comments

Show HN: Agentica – 200 reqs/day for free, data not used to train our LLMs

https://agentica.genlabs.dev
3•GenLabs-AI•13h ago•0 comments

Show HN: RenderCV – Open-source CV/resume generator, YAML to PDF

https://github.com/rendercv/rendercv
97•sinaatalay•2d ago•41 comments

Show HN: WalletWallet – create Apple passes from anything

https://walletwallet.alen.ro/
438•alentodorov•2d ago•111 comments

Show HN: Shittp – Volatile Dotfiles over SSH

https://github.com/FOBshippingpoint/shittp
134•sdovan1•2d ago•85 comments

Show HN: Lume.js – 1.5KB React alternative using zero custom syntax

https://sathvikc.github.io/lume-js/
7•sathvikchinnu•15h ago•2 comments

Show HN: CarryFit – Open-source carry-on compliance checker for 170 airlines

https://carryon.fit/
3•axeluser•16h ago•1 comments

Show HN: The Official National Train Map Sucked, So I Made My Own

https://www.bdzmap.com/
76•Pavlinbg•2d ago•24 comments

Show HN: A kids book that introduces authorization and permissions concepts

https://authzed.com/resources/dibs-and-the-magic-library
11•samkim•17h ago•1 comments

Show HN: DeepSearch – a high-performance SMB directory scanner in Rust

https://github.com/dohuyhoang93/DeepSearch
16•dohuyhoangvn93•1d ago•3 comments

Show HN: "What Should I Build?" A directory of what people want

https://www.whatshouldibuild.online/
4•emil154•18h ago•3 comments

Show HN: Openinary – Self-hosted image processing like Cloudinary

https://github.com/openinary/openinary
5•fheysen•19h ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)