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Show HN: A terminal-native idle factory game, written in Rust with ratatui

https://gitlab.com/snipedbywifi/terminactory
60•snipedbywifi•2h ago•9 comments

Show HN: Agweb – a browser for agents that stays out of your way

https://github.com/paul-nameless/agweb
34•paul_nameless•2h ago•9 comments

Show HN: Fursoy – Out-of-order RV64IMAFDV core in SystemVerilog (Linux 6.6)

https://github.com/FURSOY/fursoy-cpu
22•fursoy•2h ago•2 comments

Show HN: Live map of U.S. flights during tonight's FAA nationwide ground stop

https://grounds.top/
191•gvsi•17h ago•24 comments

Show HN: I have trained 15 blood glucose forecasting models on my own data

https://github.com/0xdeadf1sh/T1DMAI
75•0xdeadf1sh•3d ago•39 comments

Show HN: DeepSeek V3 in ~200 lines of pure Jax

https://github.com/Vaibhaav-Tiwari/deepseek-v3-jax
2•VaibhaavTiwari•1h ago•0 comments

Show HN: Isometric SF – A pixel-art map of the SF Bay Area

https://isometricsf.com/
244•juscha1•22h ago•74 comments

Show HN: Epistemic News – re-ranking HN comments

https://ianchanning.com/hn/
2•icc97•2h ago•0 comments

Show HN: Ryph – Event-driven, self-hosted agents for incident response

https://github.com/ryph-hq/ryph
3•lftherios•2h ago•0 comments

Show HN: Existence-trace 0.4.6 makes its journal agent justify a new rule scope

https://github.com/MaxonT/existence-trace/releases/tag/v0.4.6
3•MaxTigerYoung•2h ago•0 comments

Show HN: Aris – an open-source agent that lives in the MacBook notch

https://github.com/LumenJSN/Aris
2•lumenjs•2h ago•0 comments

Show HN: Yet another agent manager (but we needed it)

https://varinomics.com/logonomic/
2•imakris•2h ago•0 comments

Show HN: SunsetLint – find retiring AI model IDs in your GitHub repos

https://www.sunsetlint.com
2•karthikgenz•3h ago•0 comments

Show HN: Sauron – Error tracking and product analytics in one self-hosted stack

https://sauron.splimter.com/
2•splimter•3h ago•0 comments

Show HN: Shotoku – Local-first action governance and budget caps for AI agents

https://www.shotoku.dev/
2•IssaPrvj•3h ago•0 comments

Show HN: Cyberviber – a $15 touch screen to show which Claude session needs you

https://cyberviber.de/
4•d1351r43•3h ago•0 comments

Show HN: My $300 embroidery machine needed a subscription, so I built my own app

https://github.com/simpsoka/zigzag
732•simpsoka•1d ago•249 comments

Show HN: Kapso – Iterative learning from enterprise data

58•alirezamshi•1d ago•13 comments

Show HN: Yogurt – Free, private, open-source alternative to Granola

https://github.com/FrigadeHQ/yogurt
301•brownrout•3d ago•115 comments

Show HN: Gamma PDF – AI-native PDF reader, self-hosted

https://gammapdf.com/
9•tim4431•8h ago•3 comments

Show HN: RemoteKu – Desktop Roku remote and live ECP keyboard deck for Mac/PC

https://github.com/KevinOBytes/remoteku
5•KevinBytes•15h ago•1 comments

Show HN: Light control for MacBook charger status light (open-source)

https://github.com/Getterbetter/ember/releases/tag/v1.0.1
17•toppa33•15h ago•10 comments

Show HN: Back endskills – agent skills for safer auth, data and migration code

https://github.com/globalmpc/backendskills
3•bayarkhuu5155•13h ago•0 comments

Show HN: Open-Source Version of Cyclon: Phone where AI is the interface?

https://opencyclone.vercel.app/
7•Exorust•13h ago•1 comments

Show HN: Free Dictionary API – Wiktionary data, no API key required

https://api.suvankar.cc/docs/dictionary
6•suvankar_m•10h ago•0 comments

Show HN: NETWAR – hacker MMO with 15-second card duels on a shared hex map

https://play-netwar.com/?from=hn
7•Fivekoto•18h ago•0 comments

Show HN: AgentRun – open-source, Self-improving Managed Agents

https://github.com/Parcha-ai/agentrun/blob/main/README.md
135•miguelrios•1d ago•39 comments

Show HN: Apron Chat Protocol

https://apron.chat/
64•shazow•1d ago•5 comments

Show HN: I recreated Papers Please but you're deciding which YC startups to fund

https://termsheetplease.com/
243•bolau•2d ago•97 comments

Show HN: Memro – Persistent Memory for Claude Code, Cursor and Codex

https://github.com/memrohq/memro
4•subalyo•16h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)