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Show HN: ShadowCat – file transfer through QR Codes in a Browser

https://github.com/unprovable/ShadowCat
66•unprovable•4h ago•28 comments

Show HN: Blacknode – Visual workflow builder Claude can drive via MCP

https://github.com/temiroff/Blacknode
2•temiroff•51m ago•0 comments

Show HN: Charm – on-device spelling, grammar, and prediction for macOS

https://www.theodorehq.com/charm/
2•theodorehq•54m ago•0 comments

Show HN: A botless meeting recorder and summarizer that runs in the browser

https://wocal.app
3•dsingh1990•59m ago•0 comments

Show HN: Runner – desktop app for running Claude Code, Codex as a crew

https://github.com/yicheng47/runner
2•yicheng47•1h ago•0 comments

Show HN: Glimpse, Markdown reader using Apple's on-device foundation model

https://apps.apple.com/us/app/glimpse-markdown-viewer/id6761304904?mt=12
2•duman•1h ago•0 comments

Show HN: Freenet, a peer-to-peer platform for decentralized apps

https://freenet.org/
324•sanity•1d ago•218 comments

Show HN: HEVCut, AVIF photo encoding for iPhone, iPad and Mac

https://apps.apple.com/us/app/video-compressor-hevcut/id6737538832
3•alepacheco-dev•2h ago•0 comments

Show HN: Agent.email – sign up via curl, claim with a human OTP

79•adisingh13•22h ago•98 comments

Show HN: Open-source .docx editor library for building document apps

https://github.com/eigenpal/docx-editor
87•thisisjedr•19h ago•16 comments

Show HN: I Dedicated 4 Years to Mastering Offline Password Cracking

252•bojta-lepenye•1d ago•49 comments

Show HN: Rmux – A programmable terminal multiplexer with a Playwright-style SDK

https://github.com/helvesec/rmux
180•shideneyu•1d ago•83 comments

Show HN: Myco – coordinate Claude and DeepSeek and other LLMs in one agent swarm

https://github.com/primoia/myco
2•cezarvil•3h ago•0 comments

Show HN: I made an open-source memory layer for agents

https://agentrecall.cloud
6•MarsB•5h ago•0 comments

Show HN: I Made a Claude Skill for Spec-Driven Development (SDD)

https://github.com/FredAntB/Spec-Driven-Development
27•NTRIXLM•1d ago•6 comments

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

https://silentshark.app/alpha/
121•epaga•4d ago•40 comments

Show HN: I reverse engineered Apple's video wallpapers

https://github.com/kageroumado/phosphene
417•kageroumado•1d ago•104 comments

Show HN: TLS Certificate Management and PKI

10•zaitanz•11h ago•0 comments

Show HN: CPU-only transcription for YouTube, TikTok, X, Instagram videos

https://github.com/kouhxp/yapsnap
91•mrkn1•1d ago•42 comments

Show HN: We're building an open-source battery [video]

https://www.youtube.com/watch?v=xhWBX1eLDr8
6•kirksmith•5h ago•0 comments

Show HN: Forge – Guardrails take an 8B model from 53% to 99% on agentic tasks

https://github.com/antoinezambelli/forge
672•zambelli•3d ago•243 comments

Show HN: Sylph – the open-source company brain behind my YC startup

https://github.com/getnao/sylph
6•ClaireGz•9h ago•2 comments

Show HN: The Hanging Sculptures of the Xiaoxitian

https://funes.world/apps/the-hanging-sculptures-of-the-xiaoxitian
27•hanyangwang•3d ago•7 comments

Show HN: Gaussian Splat of a Strawberry

https://superspl.at/scene/84df8849
526•danybittel•3d ago•198 comments

Show HN: Roughform, a free Browser-Based 3D Creation Tool

https://roughform.app
3•benhmoore•12h ago•1 comments

Show HN: Superlog (YC P26) – Observability that installs itself and fixes bugs

https://superlog.sh/
71•Magnanten•2d ago•46 comments

Show HN: I made a tool for learning scales, chords, and how to combine them

https://projects.alesh.com/intervalkit/
35•aleshh•1d ago•21 comments

Show HN: Files.md – Open-source alternative to Obsidian

https://github.com/zakirullin/files.md
712•zakirullin•4d ago•350 comments

Show HN: Headroom – Loudness normalizer and Key+BPM playlist sorter for DJs

https://headroom.ravers.workers.dev/
6•jphfa•20h ago•1 comments

Show HN: Lance – image/video generation and understanding in one model

https://github.com/bytedance/Lance
62•cleardusk•1d ago•15 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)