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Show HN: Self-hosted company OS, Claude Code and Codex agents in departments

https://github.com/OtoDock/oto-dock
40•dimitrismrtzs•7h ago•9 comments

Show HN: Geiger – See every AI agent on your machine and what it can touch

https://github.com/Atomburstofficial/geiger
44•atomburst•10h ago•20 comments

Show HN: Rdltr – Inbox zero for your reading list

https://rdltr.app/
21•eduardosasso•8h ago•17 comments

Show HN: Give your AI agent on-screen guides that show users where to click

17•pancomplex•9h ago•8 comments

Show HN: Hydra – Open-source agentic terminal with a PTY daemon

https://github.com/hydraterm/hydra-local
8•hydraterms•3h ago•3 comments

Show HN: Whetuu – An opinionated, zero-config status line and history picker

https://github.com/yamafaktory/whetuu
11•yamafaktory•10h ago•1 comments

Show HN: Copperhead – Cursor for circuit boards

https://copperhead.sh/
242•animeshchouhan•1d ago•113 comments

Show HN: LLM Attention Visualization

https://ishamf.dev/p/llm-attention-visualizer/
164•ifz•1d ago•25 comments

Show HN: Persistent Jupyter kernel execution and live output streaming in VSCode

https://github.com/rnoro/tithon
5•rnoro_•11h ago•0 comments

Show HN: Csirac emulator with Interprogram – first .au computer & language

https://grahame.dev/csirac/
3•grahameb•6h ago•0 comments

Show HN: I'm not a PostgREST fan this is why I'm building an alternative

https://github.com/rustrum/xepak
4•rumatoest•7h ago•0 comments

Show HN: A guestbook for humans and AI agents, built on 144 pixels

https://a90.com/blog/a-guestbook-for-humans-and-ai-agents/
3•genesishash•7h ago•2 comments

Show HN: Story map of the 2026 Nepal flood: damage on the ground, lakes above

https://notebook.link/@arjxn-py/nepal-flash-flood-review
5•arjxn-py•7h ago•1 comments

Show HN: An open-source SAS interpreter, written by agents

https://kirha.com/research/opensas
5•rektorship•8h ago•2 comments

Show HN: Tech Event Bingo – Track Events in Tech on a Bingo Card

https://techeventbingo.com/
3•aviflombaum•8h ago•1 comments

Show HN: 2K Animated Images

https://gifrun.com/filix
4•builderone•8h ago•0 comments

Show HN: Jigsaw Haiku

https://jigsawhaiku.com/
118•windowshopping•5d ago•33 comments

Show HN: GBDL – one Markdown+YAML file to save a multi-agent Grok Bot setup

https://github.com/jcpsimmons/gbdl
3•joshcsimmons•8h ago•0 comments

Show HN: A rated ladder for vibe coders – we rank the human, not the model

https://vibeladder.dev
3•alviso•8h ago•0 comments

Show HN: Mushrooms – A personal MCP server for 2,500 apps, so your AI can act

https://mushrooms.viasocket.com
2•ankit100•8h ago•0 comments

Show HN: Moral.games, a 1v1 ethics game with an AI judge

https://moral.games
2•dvt•9h ago•1 comments

Show HN: Locksmith: Store Maven Secrets in the macOS Keychain (Or a Unix Socket)

https://github.com/exabrial/locksmith
3•exabrial•9h ago•1 comments

Show HN: Bounty Index ,compare public bug bounty programs across 6 platforms

https://www.bountyindex.in
3•axolotl619•9h ago•0 comments

Show HN: Intro-level book about quantum computing theory/hardware/applications

https://quantumcomputingfortheconfused.com/
2•msolomentsev•9h ago•0 comments

Show HN: Interactive Tree of Life

https://ptree.org/
114•Lucent•6d ago•25 comments

Show HN: SockLight – A SOCKS5 dev proxy with a live terminal dashboard

https://github.com/kosmrljt/socklight
2•tomazko•9h ago•0 comments

Show HN: A better ChatGPT for NetSuite questions

https://trycadbury.com
2•dopeboy•9h ago•0 comments

Show HN: TrailerPark, a place just to talk about film trailers

2•ordinarily•9h ago•0 comments

Show HN: A free, open-source agent orchestrator for knowledge work

https://www.itsverso.xyz/
2•SchezHugo•9h ago•0 comments

Show HN: AuralFret – Chords and scales together on one guitar board

https://auralfret.com/play
3•javixlab•9h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)