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Show HN: Gemma 4 Multimodal Fine-Tuner for Apple Silicon

https://github.com/mattmireles/gemma-tuner-multimodal
67•MediaSquirrel•2h ago•7 comments

Show HN: Brutalist Concrete Laptop Stand (2024)

https://sam-burns.com/posts/concrete-laptop-stand/
662•sam-bee•10h ago•204 comments

Show HN: An interactive map of Tolkien's Middle-earth

https://middle-earth-interactive-map.web.app/
6•frasermarlow•57m ago•1 comments

Show HN: Unicode Steganography

https://steganography.patrickvuscan.com
5•PatrickVuscan•8h ago•1 comments

Show HN: Mo – checks GitHub PRs against decisions approved in Slack

https://motionode.com/index
2•oscarcaldera•9m ago•0 comments

Show HN: A cartographer's attempt to realistically map Tolkien's world

https://www.intofarlands.com/atlasofarda
144•intofarlands•9h ago•26 comments

Show HN: Finalrun – Spec-driven testing using English and vision for mobile apps

https://github.com/final-run/finalrun-agent
21•ashish004•7h ago•7 comments

Show HN: Pion/handoff – Move WebRTC out of browser and into Go

https://github.com/pion/handoff
88•Sean-Der•9h ago•14 comments

Show HN: Stop paying for Dropbox/Google Drive, use your own S3 bucket instead

https://locker.dev
220•Zm44•10h ago•184 comments

Show HN: A (marginally) useful x86-64 ELF executable in 298 bytes

https://github.com/meribold/btry
9•meribold•5h ago•0 comments

Show HN: Ghost Pepper – Local hold-to-talk speech-to-text for macOS

https://github.com/matthartman/ghost-pepper
445•MattHart88•1d ago•194 comments

Show HN: Anos – a hand-written ~100KiB microkernel for x86-64 and RISC-V

https://github.com/roscopeco/anos
104•noone_youknow•3d ago•31 comments

Show HN: AdaShape-3D modeler for intuitive 3D printing parts / Windows 11

https://adashape.com
29•fsloth•3d ago•26 comments

Show HN: Hippo, biologically inspired memory for AI agents

https://github.com/kitfunso/hippo-memory
117•kitfunso•23h ago•23 comments

Show HN: Tusk for macOS and Gnome

https://shapemachine.xyz/tusk/
113•factorialboy•3d ago•42 comments

Show HN: Marimo pair – Reactive Python notebooks as environments for agents

https://github.com/marimo-team/marimo-pair
19•manzt•3h ago•1 comments

Show HN: A reasoning hierarchical robotics pipeline you can run in the browser

https://avikde.github.io/vla-pipeline/
4•avikde•4h ago•0 comments

Show HN: TTF-DOOM – A raycaster running inside TrueType font hinting

https://github.com/4RH1T3CT0R7/ttf-doom
62•4RH1T3CT0R•1d ago•12 comments

Show HN: GovAuctions lets you browse government auctions at once

https://www.govauctions.app/
307•player_piano•1d ago•88 comments

Show HN: I built a tiny LLM to demystify how language models work

https://github.com/arman-bd/guppylm
891•armanified•1d ago•134 comments

Show HN: Clawcast – A peer-to-peer podcast network for agents

https://www.clawcast.dev/
7•PiersonMarks•4h ago•4 comments

Show HN: The King James Bible deserved a better website

https://officialkingjamesbible.com/
5•L23234•7h ago•3 comments

Show HN: C64 Ultimate Toolbox for macOS

https://github.com/amiantos/c64-ultimate-toolbox
2•amiantos•5h ago•0 comments

Show HN: Interactive object storage cost calculator

https://storage.mixpeek.com
2•Beefin•5h ago•0 comments

Show HN: Real-time AI (audio/video in, voice out) on an M3 Pro with Gemma E2B

https://github.com/fikrikarim/parlor
284•karimf•2d ago•35 comments

Show HN: Gemma Gem – AI model embedded in a browser – no API keys, no cloud

https://github.com/kessler/gemma-gem
153•ikessler•1d ago•21 comments

Show HN: Output.ai - OSS framework we extracted from 500+ production AI agents

https://output.ai/
39•bnchrch•7h ago•9 comments

Show HN: I made a YouTube search form with advanced filters

https://playlists.at/youtube/search/
316•nevernothing•1d ago•201 comments

Show HN: Weird Clocks

https://clocks.specr.net
48•vunderba•1d ago•16 comments

Show HN: BitBang – P2P tunnels to localhost, no account required

https://github.com/richlegrand/bitbang
3•narragansett•7h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)