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Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
557•gitpusher42•6h ago•194 comments

Show HN: CheapFoodMap – A map of good meals under $10

https://cheapfoodmap.com/
89•jaep1•5h ago•96 comments

Show HN: Qwen Scribe – local transcription and dictation for Apple Silicon

https://github.com/VladUZH/qwen-scribe
68•sidclaw•7h ago•17 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
49•wgjordan•5h ago•14 comments

Show HN: Dreeve, a self-hosted dashboard for your sports and fitness data

https://github.com/dreeveapp/dreeve
5•frogfuhrer•3h ago•0 comments

Show HN: The Federalist Papers, typeset as the 1787 newspapers they ran in

https://federalistreader.org/
28•vhwalke•7h ago•5 comments

Show HN: Bullshit Detector – agent skills that fact-check videos and articles

https://github.com/SerhiiKorniienko/bullshit-detector
57•skorniienko•9h ago•61 comments

Show HN: Multi-LLM – review plans and code across 12 coding CLIs, many models

https://github.com/beastlabai/multi-llm-plugin
3•beastlabai•2h ago•0 comments

Show HN: A Back End You Can Call Directly from React – No API Required

https://linkedrecords.com/getting-started/
3•WolfOliver•2h ago•0 comments

Show HN: Echologue – the private AI voice journal I built for myself

https://echologue.com/
28•arisAlexis•9h ago•13 comments

Show HN: I was tired of opening 2 tabs for every HN link, so I made a userscript

https://github.com/twalichiewicz/HNewhere
405•twalichiewicz•23h ago•112 comments

Show HN: Edge Drop – Doing what Microsoft should do for Win+V(Clipboard)

https://github.com/Deepender25/Edge-Drop
2•Deepender25•3h ago•0 comments

Show HN: Capitolisation – Trade like the bests elected officials

https://www.capitolisation.com
3•Alannnn•3h ago•0 comments

Show HN: Mirrors – Improve AI agents with staging environments

https://www.runmirrors.com/
4•idyeetya•3h ago•0 comments

Show HN: XY – A Fast, composable, GPU-accelerated interactive plotting library

https://github.com/reflex-dev/xy
130•apetuskey•1d ago•46 comments

Show HN: Reading Assistant for Physical Books

https://tryreader.app/
2•roshangill•3h ago•1 comments

Show HN: A Persistent AI RPG Engine Built with React SPA and Supabase

https://vampirolife.com/en
6•mansueli•9h ago•2 comments

Show HN: A free curl API for IP data (we scan the IPv4 space in <24h)

https://worldip.io/news/keyless-ip-api-no-key-required
9•tuxxin•7h ago•4 comments

Show HN: VernLLM – The AI resilience layer for TypeScript

https://vernllm.vercel.app
3•burro•4h ago•0 comments

Show HN: Vimgolf.ai – Learn Vim by playing through a map of levels

https://vimgolf.ai
33•nickandbro•12h ago•26 comments

Show HN: Tessera – tmux/Zellij ergonomics for macOS windows

https://github.com/pa/tessera
6•pramodhayyappan•7h ago•0 comments

Show HN: ActionRail, verify agent actions using live system of records

https://github.com/ToolJet/ActionRail/
3•oss-dev•2h ago•0 comments

Show HN: Formally verified 3D CSG: Trust 93 lines spec, not 1000 lines AI code

https://github.com/schildep/verified-3d-mesh-intersection
112•permute•1d ago•48 comments

Show HN: Agentsnap – Snapshot testing for AI agents

https://github.com/iamfaham/AgentSnap
5•iamfaham•5h ago•0 comments

Show HN: College application essay inspiration and brainstorm

https://essaycompass.net/
4•boveyking•5h ago•0 comments

Show HN: Cadence Money – a budgeting app with no AI features, just an MCP server

https://www.cadencemoney.com
6•travhogan•8h ago•2 comments

Show HN: Rivora – An open-source memory layer for engineering tools

https://github.com/rivora-dev/rivora
3•sgr0691•5h ago•0 comments

Show HN: PriEco (open source, 400M index, EU search engine) integrated Goggles

https://prieco.net/
5•JojoYou•8h ago•0 comments

Show HN: RepoInPeace – A marketplace to buy and sell abandoned startup IP

https://repoinpeace.app/
6•chelski•6h ago•2 comments

Show HN: Lean4 Datalog DSL Based on Google Zanzibar for AI Projects

https://github.com/jagg-ix/zil-lean
17•kbradero•19h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)