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Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander

https://fireflyk64.github.io/wcmulti/
200•daniel_rh•16h ago•29 comments

Show HN: Distill anyone's writing style into a skill

https://github.com/xatuke/mimic
3•satuke•1h ago•0 comments

Show HN: Grasmere: Markdown for Writers and Researchers

https://grasmere.app/
4•trwhite•1h ago•0 comments

Show HN: Anything to colors – To every dream, its colors

https://colors.void.app/
4•Justineo•2h ago•2 comments

Show HN: The DNA of DOOM – How code structure survives across 44 ports

https://squid-protocol.github.io/gitgalaxy/museum-of-code/doom-dna/
46•joe-esquibel•2d ago•29 comments

Show HN: I built a tool that prices a pre-built PC part by part

https://pcdealcheck.com/
106•adlep•20h ago•72 comments

Show HN: Gauge – Open-Source CLI to recursively improve your docs

https://github.com/gauge-sh/gauge-cli
33•0x63_Problems•15h ago•4 comments

Show HN: Uncracked City, detective game where you question LLM suspects that lie

https://uncracked.city
127•passkey1510•1d ago•67 comments

Show HN: HackerTV – HN's most-recommended Youtube videos as 24/7 TV channels

https://hackertv.org
470•dsalzman•2d ago•81 comments

Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
1853•roansh•3d ago•306 comments

Show HN: Ryzova UCE – A local-first, rule-based software compatibility analyzer

https://uce.ryzova.com/analyze
3•manethsethnal•7h ago•0 comments

Show HN: Kairos – Open-source risk and fraud decisioning platform

https://github.com/finic-ai/kairos
104•ayanb9440•1d ago•34 comments

Show HN: Subvocal – Talk to your computer without making noise

831•aarushyadav•2d ago•390 comments

Show HN: Unclickbait – Replace clickbait YouTube thumbnails

https://unclickbait.app/
11•namuorg•17h ago•9 comments

Show HN: I've updated my Linux System Call website and API

https://syscall.sh/
237•guitmz•3d ago•55 comments

Show HN: Hacker Times, a New York Times-inspired version of Hacker News

https://hackertimes.ca/
472•polpenn•2d ago•148 comments

Show HN: Codemap – one-page interactive map of any Go repository

https://github.com/peterretief/codemap
42•peter_retief•20h ago•20 comments

Show HN: I turned 18 Agatha Christie novels into SQL murder cases

https://querythemurder.com/
5•jenikashah07•10h ago•1 comments

Show HN: HackerFriction, HackerTube for what HN complains about

https://hackerfriction.org/
3•capex•3h ago•0 comments

Show HN: I built a Bible verse feed to replace doomscrolling

https://scrollhope.com/
7•jclardy•19h ago•9 comments

Show HN: Warsaw in voxels – An interactive 3D map of the city centre

https://p.migdal.pl/warsaw-vibe-voxel/
324•stared•2d ago•54 comments

Show HN: Using GPUs for other bs than AI – important prime record for the geeks

https://github.com/djuk8/beacon/
2•mvojvoda•12h ago•1 comments

Show HN: Amigent – AI agent and remote desktop for Commodore Amiga over 50 KB/s

https://github.com/akustikrausch/amigent
3•akustikrausch•13h ago•0 comments

Show HN: Vegetable Gardening for Engineers

https://jrcpl.us/contrib/2020/gardening-for-engineers/
10•jrcplus•1d ago•0 comments

Show HN: My compact, bio inspired distributed edge detection algorithm

https://github.com/RenderBear/haci
2•RenderBear•13h ago•0 comments

Show HN: Diorama – Draw a world, play it with point and click

https://grzegorz.tanczyk.pl/diorama/
5•fullstackwife•14h ago•0 comments

Show HN: Zero-axiom Lean 4 proof that Yang-Mills on R^4 is a "round square"

https://zenodo.org/records/23918639/files/RoundSquare.lean?download=1
2•DRLogvinovich•14h ago•0 comments

Show HN: Mdview Desktop – light, fast and feature-rich Markdown viewer (Windows)

https://mdview.io/desktop
3•Igor_Wiwi•14h ago•0 comments

Show HN: Bema: Work messaging built for humans

https://getbema.app/
27•ben_d•1d ago•20 comments

Show HN: Homotope, vectorize images to SVG in the browser, MIT engine on NPM

https://github.com/stevenroman91/homotope-engine
3•sroman91•16h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)