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Show HN: Distilling DeepSeek into GPT-OSS doesn't transfer censorship. Try it

https://www.ctgt.ai/research/distillation-censorship-transfer
78•cgorlla•6h ago•55 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
84•wgjordan•1d ago•15 comments

Show HN: Port Zero – How I learned to stop worrying and love PORT=0

https://portzero.net/
18•octopoc•4d ago•18 comments

Show HN: Optimize and serve models with Fable quality at half the cost

https://github.com/experientiallabs/world-model-optimizer
59•SilenN•4d ago•27 comments

Show HN: Local text, image, video, music and 3D from one CLI, no Python

https://github.com/sawfwair/mere-run
9•sawfwair•10h ago•4 comments

Show HN: Noisegate – a differential-privacy gateway for untrusted AI agents

https://github.com/yashmahajan10/llm-differential-privacy-gateway
14•yashmahajan10•6h ago•0 comments

Show HN: I made a game where you build a CPU from logic gates

https://select.supply/game/chipbuilder
74•laurentiurad•12h ago•62 comments

Show HN: Claude-account – switch Claude Code accounts without logging in again

https://github.com/hamzarehmandeveloper/claude-account
43•hamza_rehman•9h ago•23 comments

Show HN: Supapool – a Supabase per coding agent in ~400 ms

https://supapool.io/
27•kevo1ution•1d ago•6 comments

Show HN: NegativeEV – I built a tool to help people see how bad their bets are

https://negativeev.com/
5•qkwrv•5h ago•5 comments

Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
881•gitpusher42•1d ago•320 comments

Show HN: Panini – bundle a Gleam app and BEAM into one self-contained binary

https://github.com/tsirysndr/panini
2•tsiry•3h ago•0 comments

Show HN: Logan Basic v2.1 - An online BASIC interpreter.

https://sinusoft.com/loganbasic/
2•Sinusoid314•3h ago•2 comments

Show HN: Collie – a local AI harness that runs the browser, desktop and code

https://github.com/colliehq/collie
3•wudmaing00•3h ago•1 comments

Show HN: Ski – Voice Coding for Claude Code, Codex and More – On-Device – Free

https://heyski.io/
11•jomon003•6h ago•7 comments

Show HN: Tally – check a spreadsheet's numbers against their source, in-browser

https://tally.jiegou.ai/
6•smperng•6h ago•0 comments

Show HN: CheapFoodMap – A map of good meals under $10

https://cheapfoodmap.com/
273•jaep1•1d ago•241 comments

Show HN: Qwen Scribe – local transcription and dictation for Apple Silicon

https://github.com/VladUZH/qwen-scribe
92•sidclaw•1d ago•20 comments

Show HN: A local merge queue for parallel Claude Code agents

https://github.com/funador/claude-code-merge-queue
41•funador•23h ago•22 comments

Show HN: I'm a senior estimator, I open sourced my construction takeoff tool

https://github.com/Kentucky-ai/opentakeoff
3•kentucky-ai•5h ago•0 comments

Show HN: Leia – a CLI to oneshot playlists onto Yoto MYO cards

https://github.com/nsokin/leia
2•nsokin•5h ago•0 comments

Show HN: APIgen – Generate Fusio REST APIs and Angular UIs from TypeSchema

https://apigen.app/
2•k42b3•5h ago•0 comments

Show HN: XQL, a query language for screening market data

https://xcreener.com/xql-playground
4•guzzul•10h ago•2 comments

Show HN: State of the Feed – TikTok usage analyzed

https://wrapped.vantezzen.io/state-of-the-feed
3•bennett_dev•5h ago•0 comments

Show HN: Otzar – Local hybrid search over your own files

https://github.com/danielfleischer/otzar
2•yruthewaythatur•5h ago•0 comments

Show HN: Reply to Your Comments with an API

https://mallary.ai/
4•samteeeee•5h ago•2 comments

Show HN: Doodlea.day – A daily step-by-step marker drawing lesson

https://doodlea.day/tutorials/cartoon-soda-can-with-fizz.html
2•mybbor•6h ago•1 comments

Show HN: An online Live face swap app, no GPU need

https://livefaceswap.ai/
3•mixfox•6h ago•0 comments

Show HN: ZeroShot: Agent session monitoring to make your team go faster

https://tryzeroshot.com
18•chaos_emergent•6h ago•4 comments

Show HN: Hacker Fables – A satirical cyberpunk novel you can read as a man page

https://sebastiancarlos.github.io/hacker-fables/
4•httbs•10h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)