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Show HN: High-Res Neural Cellular Automata

https://cells2pixels.github.io/
126•esychology•5h ago•28 comments

Show HN: Capacitor Alarm Clock

https://github.com/ArcaEge/capacitor-alarm-clock
80•arcaege•3d ago•26 comments

Show HN: Inkwash, a watercolor sketching app and explanation

https://johnowhitaker.github.io/inkwash/about
18•Yenrabbit•3d ago•9 comments

Show HN: I built 184 free browser tools – PDF, image, dev, AI tasks, no upload

https://brevio.pro
30•ruimbarreira•4h ago•7 comments

Show HN: LinguaX – a native macOS mouse enhancer (Logi Options+ alternative)

https://linguax.app/
2•deepzz0•1h ago•0 comments

Show HN: Mira – Open-source and self-hosted AI code reviewer

https://github.com/miracodeai/mira
4•upmostly•1h ago•2 comments

Show HN: cuTile Rust: Safe, data-race-free GPU kernels in Rust

https://github.com/nvlabs/cutile-rs
93•melihelibol•18h ago•14 comments

Show HN: VoiceDraw – Talk system design out loud, the diagrams draw themselves

https://voicedraw.com/
47•ajaypanthagani•19h ago•18 comments

Show HN: Sabela – A Reactive Notebook for Haskell

https://sabela.datahaskell.com/
42•mchav•3d ago•3 comments

Show HN: Garden of Flowers – an archive of pictorial typography before ASCII art

https://garden-of-flowers.heikkilotvonen.com/
153•california-og•1d ago•26 comments

Show HN: Fata – Spaced repetition to fight skill rot from AI coding

https://fata.dev
116•djoume•6d ago•53 comments

Show HN: Pen and paper resource development game with an emergent world

https://www.jameshylands.co.uk/2026/06/sortis-paper-empire-game.html
32•jhylands•20h ago•2 comments

Show HN: Veterinarian turned founder, AI lawn diagnosis

https://grassdx.com/
75•andrewbr•1d ago•60 comments

Show HN: Day-ahead river discharge forecasting using USGS and ERA5 data

https://sentinel-forecasting.com/mississippi-tutorial/
3•grezac•7h ago•0 comments

Show HN: Otty – a native and beautiful terminal emulator

https://otty.sh/
10•ilchenearly•12h ago•8 comments

Show HN: Kage – Shadow any website to a single binary for offline viewing

https://github.com/tamnd/kage
695•tamnd•2d ago•140 comments

Show HN: machine0 – Persistent NixOS VMs You Control from the CLI

https://machine0.io
90•bwm•1d ago•36 comments

Show HN: Trace – Offline Mac meeting transcripts you can flag mid-call

https://traceapp.info
202•AG342•3d ago•83 comments

Show HN: Azure DevOps TUI Management Style

https://github.com/elpulgo/azdo
9•elpulgo•19h ago•1 comments

Show HN: Discover Wikipedia articles popular on Hacker News

https://www.orangecrumbs.com/
136•octopus143•2d ago•33 comments

Show HN: SharkClean MCP

https://github.com/a-funk/sharkclean-mcp
16•afunk•4d ago•4 comments

Show HN: Ctx, save tokens by loading only the relevant tools

https://github.com/stevesolun/ctx
7•stevesolun•20h ago•0 comments

Show HN: Easy text to social media cards platform

https://cards.tinygods.dev
2•danipolani•14h ago•1 comments

Show HN: Exploiting Slack's video embeds to achieve E2EE communication

https://v1c.rocks/log/exploiting-slack-video/
31•victorio•1d ago•3 comments

Show HN: Homebrew 6.0.0

https://brew.sh/2026/06/11/homebrew-6.0.0/
1474•mikemcquaid•6d ago•361 comments

Show HN: I am building a map of people who lived in the Roman Empire

https://new.roman-names.com/
210•metiscus•6d ago•51 comments

Show HN: Paca – Lightweight Jira alternative for human-AI collaboration

https://github.com/Paca-AI/paca
172•pikann22•4d ago•65 comments

Show HN: The Oct Programming Language for scientific programming

https://github.com/yuechen-li-dev/oct
4•YuechenLi•16h ago•0 comments

Show HN: Numax - a portable runtime for distributed apps

https://github.com/GianIac/numax
6•gianiac•16h ago•1 comments

Show HN: Private Markets SEC Filings Index

https://search.stillhousedata.com
4•lemonlym•16h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)