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Show HN: Shoehorn – Quantize any model down to run on your machine

https://notactuallytreyanastasio.github.io/shoehorn/
67•rhgraysonii•3d ago•17 comments

Show HN: Proliferate- open-source, self-hostable Codex for any coding agent

https://github.com/proliferate-ai/proliferate
34•pablo24602•5h ago•14 comments

Show HN: Declarative-forms – await an object the way prompt() awaits a string

https://wolfoo2931.github.io/declarative-forms/
11•WolfOliver•4h ago•1 comments

Show HN: Zroar – Serialized Roaring Bitmaps in Zig

https://github.com/manishrjain/zroar
3•mrjn•1h ago•0 comments

Show HN: Public Muscriptor Instance (latest, most powerful Audio-to-MIDI model)

https://www.pianoify.net/
8•jardy•6h ago•0 comments

Show HN: Oasis - Giving Agents Situational Awareness

https://joinoasis.com
4•ns90001•4h ago•2 comments

Show HN: CSVtoTable – turn a CSV/XLSX into one self-contained HTML file

https://github.com/vividvilla/csvtotable
5•v512•3h ago•1 comments

Show HN: Huzzah – a novel approach to coding with AI

https://www.danielvaughn.dev/posts/huzzah/
358•danielvaughn•1d ago•205 comments

Show HN: Traccia - Observability, Runtime Control & Audit for agents

https://traccia.ai/
2•vijaypoudel•3h ago•0 comments

Show HN: Interactive map of the Odyssey with tap-to-gloss Homeric Greek

https://georgemasto.com/odyssey/
7•bohnohboh•3h ago•2 comments

Show HN: Gramola, a CoverFlow-style music dock for macOS

https://apps.apple.com/us/app/gramola-music-dock/id6801078031?mt=12
6•fulltimefeline•6h ago•2 comments

Show HN: I trained a 125M model to autocomplete piano on-device

https://simedw.com/2026/08/20/midi-autocomplete/
574•simedw•1d ago•113 comments

Show HN: SteppeWM – a stacking IceWM-like Wayland compositor

https://github.com/uncognic/steppewm
7•uncognic•6h ago•4 comments

Show HN: All your saved articles in one place

https://www.topicsapp.net
3•starlightttt•4h ago•0 comments

Show HN: Open-source Stripe Connect alternative

https://zoneless.com
80•tinyprojects•1d ago•35 comments

Show HN: Visual way to understand things in parallel

https://wondering.app/canvas
7•ak2411•4h ago•4 comments

Show HN: A puzzle I couldn't solve for a year – cubers cracked it in an hour

https://skimmiq.com/pt/
4•Pawel_SkimmIQ•4h ago•1 comments

Show HN: CLI to Churn Out CLIs

https://github.com/chinmayrelkar/bawarchi
3•Chnmy•7h ago•0 comments

SHOW HN: WillItSpam – paste an email, see why it will land in spam

https://willitspam.com
3•vladimir-aleksi•7h ago•0 comments

Show HN: Steganeur – Hide secret messages in LLM-generated text (Rust)

https://github.com/marcsnid/steganeur
3•marcsnid•5h ago•0 comments

Show HN: eInk Optimized Manga with Kindle Comic Converter (+Kobo/KOreader)

https://github.com/ciromattia/kcc
2•seam_carver•5h ago•0 comments

Show HN: Roastme.gg – Pay to get publicly roasted by AI

https://roastme.gg
2•alexcloudstar•5h ago•0 comments

Show HN: Caspian – Talk to Human Tool for AI Agents

https://github.com/TryCaspian/caspian-sdk
5•dipanshuhappy•5h ago•0 comments

Show HN: Mini DBA – monitoring for on prem and cloud databases in 1 place

https://demo.minidba.com/kiosk-human-check?returnUrl=%2F
2•badlydressedboy•5h ago•0 comments

Show HN: Whodunit? Solve a daily AI-written Mystery

https://whodunit.rip
2•selljamhere•5h ago•0 comments

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours

https://pub.doub.ly/
75•knaught•1d ago•37 comments

Show HN: Telex Page – Turn secrets into AES 256 encrypted PDFs, locally

https://telexpage.com/
3•cucho•6h ago•1 comments

Show HN: Bounded GenAI metrics from Otel traces with O raw prompts

https://github.com/llm-measurement/otelcol-genai-sketches
4•kwisatzh•6h ago•2 comments

Show HN: ctx 1.0 - `git blame` but for agent sessions

https://github.com/ctxrs/ctx/releases/tag/v1.0.0
3•luca-ctx•6h ago•1 comments

Show HN: A simple budget app focused on how much you can spend each day

https://www.coinsbucket.com/
3•vitormargis•9h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)