frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: I am building a map of people who lived in the Roman Empire

https://new.roman-names.com/
68•metiscus•2d ago•14 comments

Show HN: Paca – Lightweight Jira alternative for human-AI collaboration

https://github.com/Paca-AI/paca
87•pikann22•7h ago•30 comments

Show HN: 2 Weeks of Hallucinate – The Photo Gallery

https://hallucinate.site/gallery
55•stagas•4h ago•16 comments

Show HN: Putt.day a daily mini golf game

https://putt.day/
254•ellg•17h ago•98 comments

Show HN: Feed-Repeat, a Tool to Repeat Old Posts from Web Feeds

https://abhin4v.github.io/feed-repeat/
2•abhin4v•1h ago•0 comments

Show HN: Lightweight Task queue on Erlang/OTP, SQLite-backed, no overengineering

https://github.com/entGriff/ezra
64•ent1c3d•3d ago•10 comments

Show HN: Quant Picker – which GGUF file fits your model and machine

https://vettedconsumer.com/quant-picker/
7•ermantrout•5h ago•0 comments

Show HN: Cortex – local-first encrypted memory for AI agents (Rust, MCP)

https://github.com/gambletan/cortex
3•gambletan•2h ago•0 comments

Show HN: Wmux – a native Windows terminal multiplexer for AI agents

https://github.com/openwong2kim/wmux
3•wong2kim•3h ago•0 comments

Show HN: Skill for your agent to visualize your gbrain and Obsidian

https://github.com/vladignatyev/brain-map-skill
16•v_ignatyev•10h ago•10 comments

Show HN: Portfolio simulator using trend-following indicators and rebalance API

https://algorithmicfire.com/user/alerts
2•paulfdunn•3h ago•0 comments

Show HN: IssunDB – a new embedded graph database with vector and text search

https://github.com/IssunDB/issun-db
4•habedi0•3h ago•0 comments

Show HN: Homebrew 6.0.0

https://brew.sh/2026/06/11/homebrew-6.0.0/
1431•mikemcquaid•2d ago•349 comments

Show HN: AgentNexus – coordinate LLM agents by service boundary, not role

https://github.com/dugubuyan/agent-nexus
6•dugubuyan•4h ago•0 comments

Show HN: StackScope – I crawled over 40k indie launches to see what they ship

https://stackscope.dev/
60•datafreak_•1d ago•16 comments

Show HN: Turn your name into a tree in an infinite procedural shanshui landscape

https://landscape.bairui.dev/
39•subairui•3d ago•20 comments

Show HN: FablePool – pool money behind a prompt, and Fable builds it in public

https://fablepool.com
513•matthewbarras•1d ago•273 comments

Show HN: Strimoza – Personal video cloud with local and Bunny CDN streaming

https://www.strimoza.com/
2•strimoza•6h ago•0 comments

Show HN: Boo – Screen-style terminal multiplexer built on libghostty

https://github.com/coder/boo
92•kylecarbs•1d ago•28 comments

Show HN: Script to bulk delete Claude chats from the web UI

https://github.com/MatteoLeonesi/bulk-delete-claude-chat
58•ML0037•1d ago•19 comments

Show HN: Extend UI – open-source UI kit for modern document apps

https://www.extend.ai/ui
248•kbyatnal•3d ago•80 comments

Show HN: Claw Patrol, a security firewall for agents

https://github.com/denoland/clawpatrol
105•rough-sea•4d ago•28 comments

Show HN: LLMRender, a 10kb Markdown+LaTeX renderer for React

https://llmrender.com/
3•franciscop•12h ago•0 comments

Show HN: Lead Qualifier – Get leads qualified in minutes

https://lead.robowrite.ai
4•mehdizare•14h ago•1 comments

Show HN: HelixDB – A graph database built on object storage

https://github.com/HelixDB/helix-db/tree/main
154•GeorgeCurtis•3d ago•42 comments

Show HN: Visualize an Obsidian/gbrain vault as an interactive graph and timeline

https://vladignatyev.github.io/brain-map-skill/
3•v_ignatyev•10h ago•1 comments

Show HN: Gravity – Interactive solar-system simulator, from Newton to Einstein

https://qunabu.github.io/Gravity/
213•qunabu•4d ago•51 comments

Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
1173•lizhang•5d ago•211 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
129•luke8086•6d ago•104 comments

Show HN: Ttar 2.4 KB freestanding TAR archiver written in C, no Libc

https://github.com/Ferki-git-creator/ttar-tiny-tar-archivist
7•DenisDolya•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)