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Show HN: Site Mogging

https://sitemogging.com
21•jilles•1h ago•17 comments

Show HN: Perfect Bluetooth MIDI for Windows

51•mayerwin•3h ago•10 comments

Show HN: WhatCable, a tiny menu bar app for inspecting USB-C cables

https://github.com/darrylmorley/whatcable
180•sleepingNomad•4h ago•65 comments

Show HN: Winpodx – run Windows apps on Linux as native windows

https://github.com/kernalix7/winpodx
84•kernalix7•10h ago•43 comments

Show HN: Updated – A dual crossword puzzle where two crosswords share one grid

https://forkle.co.uk/
2•daveoshawrus•2h ago•0 comments

Show HN: WeSearch – Anonymous news aggregator with no algorithm, 700 sources

https://wesearch.press/
6•EGCstudy•5h ago•1 comments

Show HN: Pu.sh – a full coding-agent harness in 400 lines of shell

https://pu.dev/
84•nahimn•16h ago•21 comments

Show HN: What happens when you load a webpage (Interactive)

https://toolkit.whysonil.dev/how-it-works/internet-timeline/
29•otterwilde2•3d ago•7 comments

Show HN: TRiP – a complete transformer engine in C built from scratch just by me

https://github.com/carlovalenti/TRiP
36•carlovalenti•20h ago•6 comments

Show HN: I built a context layer for our home

https://rosey.house
2•aloktiagi•6h ago•0 comments

Show HN: A new benchmark for testing LLMs for deterministic outputs

https://interfaze.ai/blog/introducing-structured-output-benchmark
58•khurdula•1d ago•24 comments

Show HN: Coding-Flashcards – Learn Rust, SQLite, or Godot from First Principles

https://github.com/ad-si/Coding-Flashcards
18•adius•19h ago•2 comments

Show HN: Self hosted video feed for children

https://github.com/vkolev/timmygram-server
3•vkolev•7h ago•0 comments

Show HN: Git repositories hosted directly on Freenet

https://github.com/freenet/freenet-git
5•sanity•8h ago•0 comments

Show HN: Rocky – Rust SQL engine with branches, replay, column lineage

https://github.com/rocky-data/rocky
119•hugocorreia90•2d ago•48 comments

Show HN: FusionCore: ROS 2 sensor fusion that outperforms robot_localization

https://github.com/manankharwar/fusioncore
11•kharwarm•2d ago•2 comments

Show HN: Drive any macOS app in the background without stealing the cursor

https://github.com/trycua/cua
184•frabonacci•2d ago•40 comments

Show HN: Live Sun and Moon Dashboard with NASA Footage

https://www.lumara-space.app/
217•beeswaxpat•2d ago•65 comments

Show HN: Rip.so – a graveyard for dead internet things

https://rip.so
181•bozdemir•2d ago•117 comments

Show HN: Vibe, a single-header C networking library for Linux

https://github.com/xtellect/vibe
4•enduku•10h ago•0 comments

Show HN: KeeWebX – KeePass that runs from a double-clicked HTML file

https://keewebx.app/app?demo=1
5•edxtz•12h ago•1 comments

Show HN: Auto-Architecture: Karpathy's Loop, pointed at a CPU

https://github.com/FeSens/auto-arch-tournament/blob/main/docs/auto-arch-tournament-blog-post.md
238•fesens•2d ago•75 comments

Show HN: Exploding Hamsters

https://explodinghamsters.com
14•pompomsheep•18h ago•2 comments

Show HN: Gemini free tier is all you need

https://juanpabloaj.com/2026/04/30/gemini-free-tier-is-all-you-need/
7•juanpabloaj•13h ago•0 comments

Show HN: Throwaway – open-source disposable email checker and API

https://github.com/sslboard/throwaway
11•weddpros•1d ago•10 comments

Show HN: OSS Agent I built topped the TerminalBench on Gemini-3-flash-preview

https://github.com/dirac-run/dirac
390•GodelNumbering•4d ago•145 comments

Show HN: Adblock-rust Manager – Firefox extension to enable the Brave ad blocker

https://github.com/electricant/adblock-rust-manager
93•electricant•2d ago•44 comments

Show HN: Code on the Go, an IDE for Android with On-Device Debugging (GPLv3)

https://www.appdevforall.org/
4•hal-eisen•14h ago•4 comments

Show HN: An attempt to grow a mind – building software with an inner life

https://www.momentbymoment.app/
12•shahabebrahimi•1d ago•17 comments

Show HN: Qumulator – quantum circuit simulator, 1000 qubits, no GPU

https://github.com/qumulator/qumulator-sdk
13•nnoorbakhsh•3d ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)