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Show HN: Weedout – Safari extension that hides YouTube AI-labeled videos

https://masteranza.github.io/weedout/
26•masteranza•1h ago•7 comments

Show HN: HN Match Maker – Matching "Who Wants to Be Hired?" With "Who's Hiring?"

https://hnmatchmaker.com/
25•all2•2h ago•10 comments

Show HN: Running 104GB Qwen3.8-Flash-Next on 48GB Mac with at ~12 tok/s

https://github.com/carloslfu/slotstream
127•carloslfu•6h ago•81 comments

Show HN: Newton's Orchard – Browser-based space/gravity playground

https://newtonsorchard.app
14•andrewchilds•6h ago•1 comments

Show HN: Rails Baseline – a Rails SaaS starter with agent-readable architecture

https://railsbaseline.com/
2•polysaturate•1h ago•0 comments

Show HN: Mcptunnels – ngrok for MCP with basic OAuth

https://terragohan.github.io/mcptunnels/
11•helpprotactiniu•2h ago•0 comments

Show HN: Claude and ChatGPT need a datacenter. This runs on my phone

https://llmobi.pages.dev
2•12ziyad•3h ago•0 comments

Show HN: We built the smallest dual-band aircraft tracker

https://pantsforbirds.com/the-worlds-smallest-dual-band-ads-b-receiver-module/
91•CoolNamesAllTkn•6d ago•23 comments

Show HN: Laser Graffiti

https://laser.consti.de
247•con•3d ago•59 comments

Show HN: Semantic Overlays – an NX bit for LLM prompt injection (live demo)

https://semantic-overlays.vercel.app/
4•joshua_s_penman•5h ago•0 comments

Show HN: I measured when impossible-to-book restaurants release their tables

https://tablefriend.app/clock
3•BrendanSF•8h ago•6 comments

Show HN: Markdown Viewer and Editor

https://kingsbridge-consultancy.com/md-viewer/
30•beerglass•1d ago•17 comments

Show HN: PearPie – Private AI chat that syncs peer-to-peer, no accounts needed

https://www.pearpie.ai/launch/
3•cheesetoast•8h ago•3 comments

Show HN: I built a live stream site where every spot is instantly AI-generated

https://videoai.me/live
8•Paul_Grsl•12h ago•9 comments

Show HN: Openheim – a multi-provider LLM agent runtime, written in Rust

https://openheim.io/
3•themartto•9h ago•0 comments

Show HN: FnScribe – Open-source, offline dictation for macOS

https://github.com/AlgorithmicResearchGroup/fnscribe
36•modagent•4d ago•25 comments

Show HN: OSS, K8s-native AI platform for distributed multi-model inference

https://github.com/axem-solutions/shaide
4•EmbeddedMagicX•9h ago•0 comments

Show HN: MQLens – A Native MongoDB GUI (SSH, X.509, Kerberos, No Electron)

https://mqlens.com/
3•deveshk0•10h ago•0 comments

Show HN: Floe – an open-source plugin for sample libraries – CLAP/VST3/AU

https://floe.audio/
21•windell•1d ago•13 comments

Show HN: Corporate Mind Games – logic puzzles with a sarcastic corporate theme

https://corporatemindgames.com/
48•dontwordle•1d ago•15 comments

Show HN: Keeplea – photograph everything you want to remember

https://keeplea.app/
4•BrainQuanta•10h ago•6 comments

Show HN: Serendipity – rediscover the web one interesting page at a time

https://serendipity.surf/
6•RaCaS123•19h ago•6 comments

Show HN: Seatlr – We rebuilt our traveler chat into an AI-powered travel network

https://www.seatlr.com/
4•alihadi965•19h ago•0 comments

Show HN: I missed the moving blocks, so I built a real Linux disk defragmenter

https://github.com/gbin/defragger
96•gbin•1w ago•72 comments

Show HN: NFC Energy-Harvesting PCB Business Card with an MCU

https://wilsonharper.net/projects/businesscard/
217•WilsonHarper•4d ago•30 comments

Show HN: SlideOps – slides from a repo that flag when they drift from the code

https://github.com/glukicov/slideops
22•lukicov•1d ago•5 comments

Show HN: Unitpost/email – open-source Email Components and Layouts

https://www.unitpost.com/email
4•docreator•13h ago•2 comments

Show HN: What Happens When You Give Your AI Agents a Voice and an Attitude

https://fellowgeek.github.io/mcp-speak/
10•pcbmaker20•1d ago•5 comments

Show HN: Typebase – A single-folder back end you write in TypeScript

https://typebase.io
118•andrewww-dev•6d ago•48 comments

Show HN: Fly By – retro biplane flying game

https://michaelteter.com/flyby.html
2•michaelteter•15h ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)