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Show HN: Woxi - Open-source Mathematica / Wolfram Language reimplementation

https://woxi.ad-si.com
302•adius•1d ago•43 comments

Show HN: Ballet – Workflow automation that writes integrations against any API

https://www.ballet.dev/
31•danielkimber•13h ago•12 comments

Show HN: I built an MCP that gives DeepSeek V4 Flash eyes (bad ones)

https://github.com/theJian/squint-mcp
2•theJian•3h ago•0 comments

Show HN: UTC Time - live clock, ISO 8601, Unix timestamp

https://utctime.app/
18•nadermx•9h ago•3 comments

Show HN: Relational-to-KV – AI maps relational models to ToplingDB/RocksDB

https://github.com/rockeet/relational-to-kv
4•rockeetterark•5h ago•0 comments

Show HN: Git-knife – Edit commit messages, authors, and dates like a spreadsheet

https://github.com/TheRealYT/git-knife
163•YonathanTesfaye•1d ago•101 comments

Show HN: Posts grew 6x since ChatGPT, but success rate remained relatively flat

https://www.orangecrumbs.com/stories/show-hn
10•oyster143•15h ago•2 comments

Show HN: Tamron Lens Utility Alternative on Linux

https://github.com/yikerman/tamron-lens-control
81•xiaoyu2006•6d ago•8 comments

Show HN: Programmable timer web app (for gym workouts or stretching sessions)

https://timer.jotaen.net
29•jotaen•19h ago•12 comments

Show HN: Line9 – A Mermaid rendering engine with its own layout

https://line9.ai/diagram
85•jumpalongjim•6d ago•33 comments

Show HN: iPhone app takes simultaneous images from 2 lenses, fuses into 1 photo

https://photosynthesis.camera
326•sajomes•4d ago•301 comments

Show HN: Write.md – A free, open-source, themeable Markdown editor for macOS

https://writemd.app/
104•danielbilekq•2d ago•77 comments

Show HN: Ante, a coding agent in a single binary that runs offline

https://github.com/AntigmaLabs/ante
163•ubermon•2d ago•90 comments

Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
527•HenryNdubuaku•2d ago•181 comments

Show HN: I asked Claude to write DDIA as a live comic

https://systemscomic.com/ddia/read
7•samuelxing•9h ago•0 comments

Show HN: Agent Memory Leaderboard – first public results for AI memory systems

https://agentmemoryleaderboard.ai/leaderboard/academic/textual
3•IreneAI•10h ago•1 comments

Show HN: Meteor shower, planet alignment, eclipse kit

https://lifesprites.com/share/0ACA25
10•jmtrevarton•23h ago•18 comments

Show HN: /show-me: agent skill for compact visual representations

https://www.humanlayer.com/blog/show-me-skill
12•dhorthy•21h ago•3 comments

Show HN: Mcptoon – Token-efficient MCP CLI client

https://github.com/activeing123/mcptoon
72•mcptokensaver•2d ago•45 comments

Show HN: Smarter Shell History for Zsh

https://github.com/overflowy/zhist
12•overflowy•23h ago•6 comments

Show HN: Voice driven murder mystery, Interview AI suspects with your voice

https://www.whodunnitai.com/
210•MrRowTheBoat•3d ago•89 comments

Show HN: Interspectr – automated interview prep generated from a job posting

https://interspectr.com/
2•ShinApekusay•12h ago•0 comments

Show HN: Seisin – a desktop app that turns your job search into analytics

https://getseisin.com
5•LudbaSH•21h ago•1 comments

Show HN: Scroll through all 43252003274489856000 Rubik's Cube states

https://everycube.alen.is/
289•Alen123•2d ago•125 comments

Show HN: GreenTree – Cache test results by Git tree, not commit SHA

https://github.com/Reachpad/greentree
5•officezage•13h ago•1 comments

Show HN: ponzy.io, an online multiplayer trading game in the browser

https://ponzy.io
2•ponzy_io•14h ago•0 comments

Show HN: WindStrap – Bootstrap 5.3.8 to Tailwind CSS Using DeepSeek V4 Flash

https://github.com/rip747/windstrap
2•thrownaway561•14h ago•1 comments

Show HN: AI 3D pop-out videos for Reels, Shorts and ads

https://videopopy.com
4•wowinter15•1d ago•1 comments

Show HN: Harbofly, reclaim the 20–100GB of dev caches on your Mac

https://harbofly.app
3•buildcomcarlos•20h ago•0 comments

Show HN: A Project Oberon System version running on RISC-V instead of RISC-5

https://github.com/rochus-keller/OberonSystem/tree/op2-rv32
121•Rochus•4d ago•19 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)