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Show HN: AI memory with biological decay (52% recall)

https://github.com/sachitrafa/YourMemory
70•SachitRafa•6h ago•32 comments

Show HN: Free textbook on engineering thermodynamics

https://thermodynamicsbook.com/
117•2DcAf•12h ago•30 comments

Show HN: Startup Equity Adventure Game

https://options-game-polymathrobotics.pythonanywhere.com/
21•iliabara•5h ago•7 comments

Show HN: Tiao, A two-player turn-based board game

https://playtiao.com
37•trebeljahr•6h ago•7 comments

Show HN: The Unix Magic poster, annotated (updated)

https://github.com/drio/unixmagic
19•drio•2h ago•1 comments

Show HN: Turning a Gaussian Splat into a videogame

https://blog.playcanvas.com/turning-a-gaussian-splat-into-a-videogame/
208•yak32•3d ago•50 comments

Show HN: Friendly prediction markets to turn trips into a running tournament

https://bets.bernikins.com/
3•k0rm•1h ago•0 comments

Show HN: AgentSwarms – free hands-on playground to learn agentic AI, no setup

https://agentswarms.fyi/
10•rohan044•7h ago•0 comments

Show HN: Auge Vision from Your Terminal

https://auge.franzai.com/
21•franze•8h ago•3 comments

Show HN: Nitrum – Rust Toolkit and CLI for AWS Nitro Enclaves

https://github.com/matzapata/nitrum
3•matzapata•4h ago•1 comments

Show HN: A free ESG stock screener that publishes its losses and methodology

https://jumpstartsignal.com/
27•irldexter•17h ago•23 comments

Show HN: Out Loud – open-source desktop TTS app for macOS/Windows/Linux

https://github.com/light-cloud-com/out-loud
2•julia-kafarska•5h ago•0 comments

Show HN: I remade my blog into a Windows 3.1 environment

https://passo.uno/
23•theletterf•16h ago•17 comments

Show HN: Logic Designer – Webapp

https://logic-designer.github.io/logic-designer-main/
4•logic-designer•5h ago•0 comments

Show HN: Polynya – Turn your Postgres into workspaces for AI

https://polynya.dev/
4•hasyimibhar•6h ago•0 comments

Show HN: Matrirc – run irssi in 2026, talk to people on Matrix

https://github.com/pawelb0/matrirc
5•pawelb0•6h ago•0 comments

Show HN: Mdlens – Reduce token spend and boost retrieval on Markdown-heavy repos

https://github.com/Dreeseaw/mdlens
3•dreeseaw•6h ago•0 comments

Show HN: Stop Destroying Your Charging Cables

https://www.bbc.com/future/article/20260421-your-bad-habits-are-destroying-your-charging-cables
9•wasimsk•7h ago•0 comments

Show HN: Kloak, A secret manager that keeps K8s workload away from secrets

https://getkloak.io/
61•neo2006•1d ago•52 comments

Show HN: Time Pin – a Geo Guessr style game but history themed

https://www.crazygames.com/game/time-pin
7•AndreiCx•8h ago•0 comments

Show HN: <Hyper-frame> – an iframe element to embed any website

https://www.hyper-frame.art/
5•keepamovin•9h ago•4 comments

Show HN: Browse GitHub repos in Emacs without cloning

https://github.com/agzam/remoto.el
22•iLemming•23h ago•10 comments

Show HN: I've built a nice home server OS

https://lightwhale.asklandd.dk/
185•Zta77•2d ago•75 comments

Show HN: A Karpathy-style LLM wiki your agents maintain (Markdown and Git)

https://github.com/nex-crm/wuphf
252•najmuzzaman•1d ago•112 comments

Show HN: Browser Harness – Gives LLM freedom to complete any browser task

https://github.com/browser-use/browser-harness
127•gregpr07•2d ago•61 comments

Show HN: WaveletLM – wavelet-based, attention-free model with O(n log n) scaling

https://github.com/ramongougis/WaveletLM
6•anarmorarm•9h ago•0 comments

Show HN: Honker – Postgres NOTIFY/LISTEN Semantics for SQLite

https://github.com/russellromney/honker
308•russellthehippo•3d ago•80 comments

Show HN: Parlor Jarvis – Realtime AI (audio+screen in, voice out) & multilingual

https://github.com/typomonster/parlor-jarvis
8•unusual_typo•10h ago•2 comments

Show HN: Gova – The declarative GUI framework for Go

https://github.com/NV404/gova
140•aliezsid•2d ago•28 comments

Show HN: Kadō – habit tracker app for iOS, open source and privacy-friendly

https://github.com/scastiel/kado
6•scastiel•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)