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Show HN: Netmnt 0.2.0

https://github.com/thongor77/netmnt
3•magetriste•1h ago•1 comments

Show HN: Minimal LLM Post-Training Experiments on an 8GB GPU (SFT, DPO, GRPO)

https://github.com/pochenai/nano-llm-posttraining
8•popopanda•5h ago•0 comments

Show HN: DSCode – Coding Agent Powered by DeepSeek

https://dscode.ai/
3•qwikhost•2h ago•0 comments

Show HN: What should the GUI for AI agents look like?

https://marbleos.com/demo
126•akbabu•1d ago•72 comments

Show HN: Aurora – AI Gateway built in Go

https://github.com/aurorallm/aurora
6•gurveer51•3h ago•0 comments

Show HN: Wienerdog – memory and self-improving skills for Claude Code/Codex

https://github.com/wienerdog-ai/wienerdog/
4•thegyula•3h ago•0 comments

Show HN: Warpgate 0.27 (FOSS Teleport alternative) adds RDP/VNC support

https://warpgate.null.page/
2•hardex•4h ago•0 comments

Show HN: Gander, an Android file viewer that asks for no permissions

https://github.com/mokshablr/gander
200•mokshablr•1d ago•72 comments

Show HN: BitBang – Reach machines behind NAT from a browser, no account

https://github.com/richlegrand/bitbang-cli
86•narragansett•1d ago•37 comments

Show HN: Wisp – a Linux shell with Lua scripting and structured pipelines

https://github.com/Hinikaa/wisp
6•hinikaa•9h ago•1 comments

Show HN: Distilling DeepSeek into GPT-OSS doesn't transfer censorship. Try it

https://www.ctgt.ai/research/distillation-censorship-transfer
165•cgorlla•1d ago•72 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
134•wgjordan•3d ago•25 comments

Show HN: I worked on a new browser for 2 years, today it passed Acid 3

https://code.intellios.ai/cwbrowser/
131•coolwulf•19h ago•39 comments

Show HN: How to build and self-host a code review agent

https://www.trytilde.ai/blog/how-to-build-code-review-agent
28•solsol94•21h ago•6 comments

Show HN: Slope remade in HTML5 to load instantly on any browser, any device

https://hurtle.site/
38•novlrdotcom•1d ago•19 comments

Show HN: MCP inspection for live Avalonia, WPF, WinUI and MAUI apps

https://github.com/trrahul/XamlMcp
3•trrahul•7h ago•0 comments

Show HN: Horus-runtime – Train your own tiny LLM from scratch

https://github.com/temple-compute/pantheon/tree/main/workflows/ai/w02-tiny-llm
2•chdominguez•8h ago•0 comments

Show HN: Open source React Native debugging studio

https://www.nativescope.dev
5•guigg•14h ago•1 comments

Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
903•gitpusher42•3d ago•339 comments

Show HN: SendPage – Paste AI-generated HTML, get a link clients can open

https://sendpageapp.com
3•jack714•8h ago•0 comments

Show HN: Chronos, 2 terminal games through 50 years of hacking history

https://www.chronos-game.com/
14•xav77•1d ago•5 comments

Show HN: I made a game where you build a CPU from logic gates

https://select.supply/game/chipbuilder
96•laurentiurad•2d ago•68 comments

Show HN: SmokeVPN – All-in-One WireGuard VPN Hub – Switch Exits in Realtime

https://smokevpn.com
8•lobito25•16h ago•3 comments

Show HN: Habit Dungeon – RPG gamification that helps good habits stick

https://gamifyhabits.app/
2•jackedv•9h ago•1 comments

Show HN: The Goal is simple, there should be an actual free editor

https://sylixide.com
19•Sai-09•1d ago•7 comments

Show HN: I built a cross-browser extension that controls fingerprinting surfaces

https://privacything.com/en/
19•tomaszjanusz•1d ago•10 comments

Show HN: Lightweight, S3-compatible object storage server

https://vaults3.com/
3•open_source_new•10h ago•2 comments

Show HN: One no-subscriptions online search for all your agent needs

2•freakynit•11h ago•0 comments

Show HN: Best Books Guide – curated books list with tracking, rating, reviews

https://bestbooks.guide/
2•gste•12h ago•0 comments

Show HN: Qwen Scribe – local transcription and dictation for Apple Silicon

https://github.com/VladUZH/qwen-scribe
94•sidclaw•3d ago•21 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)