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Show HN: Agentic CUDA Kernel Optimizer

https://github.com/bertaye/agentic-cuda-optimizer
16•bertaye•2h ago•0 comments

Show HN: Make cursed fonts like Times New Bastard

https://bastardica.mitpit.com
739•MitPitt•1d ago•101 comments

Show HN: Whiteboard (YC W26) – An open-source IDE for thoughtful software design

https://github.com/devdotfast/whiteboard
335•sidharthkmenon•19h ago•120 comments

Show HN: Tlx – E2E chat over SSH under 500 lines of code

https://github.com/achempion/tlx
3•achempion•1h ago•3 comments

Show HN: Air-gapped file encryption as self-decrypting HTML page

https://cms-sfx-demo.apeleg.com/
74•emurlin•1d ago•28 comments

Show HN: Koi.rest – watch some fish and regain your balance

https://koi.rest
194•hxii•15h ago•56 comments

Show HN: AgentRun: DSL to turn agents into workflows

https://github.com/Parcha-ai/agentrun
44•miguelrios•1d ago•10 comments

Show HN: Treepeat – Code similarity detection using Tree-sitter

https://github.com/dsummersl/treepeat
57•91awebsi•2d ago•5 comments

Show HN: Avoid smooth spinners, use low-FPS spinners

https://nh2.me/low-fps-spinners/low-fps-spinners.html
14•nh2•9h ago•13 comments

Show HN: Can an AI agent bypass a post-quantum signed authorization policy?

https://github.com/max-russo-com/MAX_AUTHORIZATION_SANDBOX
3•max-russo•4h ago•0 comments

Show HN: TiddlyInstall – Single HTML file that makes cross-platform installers

https://robertsdotpm.github.io/_static/tiddlyinstall.html
3•Uptrenda•5h ago•0 comments

Show HN: Most Hated Tools

https://www.mosthatedtools.app/
26•leonagano•21h ago•19 comments

Show HN: Reteach – AI tutor that feels human

https://www.reteach.study/
3•antariksh_verma•6h ago•1 comments

Show HN: A benchmark comparison of C++ vs. Node.js performance

https://vikky2810.github.io/blog/cpp-vs-node/
5•vikky2810•7h ago•0 comments

Show HN: Critic – Review code with the agent that wrote it

https://www.critic.run/
8•snyy•19h ago•4 comments

Show HN: Drop – A rootless Linux sandbox with gVisor support

https://droprun.sh/
188•mixedbit•2d ago•63 comments

Show HN: JevBench, a reproducible benchmark for typed decision models

https://benchmarkheaven.com/jev-models
145•florianstandhar•2d ago•37 comments

Show HN: I built a post-mortem debugger for native Windows x64/x86 crashes

https://www.forensicdbg.com
37•Loren_SL•1d ago•7 comments

Show HN: Trader News – Hacker News for Finance

18•FailMore•1d ago•13 comments

Show HN: Npunlock – Run custom C kernels for Intel NPUs

https://github.com/hsfzxjy/npunlock
66•hsfzxjy•2d ago•16 comments

Show HN: Miru: Zoomer Daemon for Wayland

https://blog.vaishnavs.is-a.dev/miru/
4•vaishnav110504•7h ago•0 comments

Show HN: Training a model to identify AI web content from structure alone

https://arxiv.org/abs/2609.15369
69•jochenmadler•2d ago•27 comments

Show HN: An open-source manufacturing ERP/MES/QMS

https://carbon.ms/self-hosted
52•barbinbrad•1d ago•27 comments

Show HN: Mini-AGI – Dynamic continual learning model trained on 8GB VRAM

https://github.com/volotat/mini-AGI/
276•volotat•4d ago•76 comments

Show HN: PipeFitter – Quick, Browser-Based, Parametric Pipe Connectors

https://mankyd.github.io/pipefitter/
4•mankyd•15h ago•0 comments

Show HN: Canary (YC) – Independent verification for AI code

https://www.runcanary.ai/
7•Visweshyc•15h ago•0 comments

Show HN: AI·rete·RAG – a Rete rule engine decides, RAG explains why

https://ai-rete-rag.com/
44•ZaharaHussain•2d ago•9 comments

Show HN: A $25 DIY alternative to $159 AI voice recorders – BYOK or local

https://zephclick.com
9•shmlkv•15h ago•2 comments

Show HN: An atlas of system designs with interactive architecture diagrams

https://atlas-sysdes.vercel.app/
50•mertkahyaoglu•3d ago•21 comments

Show HN: Offline recorder and transcriber on your MacBook's notch

https://memorynotch.app/
6•choyiny•16h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)