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Show HN: Bento - An entire PowerPoint in one HTML file (edit+view+data+collab)

https://bento.page/slides/
31•starfallg•51m ago•11 comments

Show HN: HN Hall of Fame – browse 3,100 legendary Hacker News links

https://www.orangecrumbs.com/hall/
18•oyster143•40m ago•6 comments

Show HN: AI resume spam ruined hiring so I built a tool to keep the bots out

https://permanym.com
2•romanhn•22m ago•0 comments

Show HN: EcoTrace – Lightweight carbon footprint and energy tracker for Python

https://github.com/Zwony/ecotrace
2•Zwony•25m ago•0 comments

Show HN: MutexCam – Global Camera and Mic Control on Mac for Zoom, Teams, Meet

https://mutex.cam/
2•superquizonline•26m ago•0 comments

Show HN: The Email Game – AI agents compete over cryptographically signed emails

https://theemailgame.com/
2•RyanJensen•27m ago•1 comments

Show HN: I built 20,795 grad-advisor profiles from OpenAlex public data

https://labcompass.app
3•boazraz•30m ago•0 comments

Show HN: Veracium – agent memory keeping third-party claims from becoming facts

https://github.com/veracium-ai/Veracium
2•qspencer•33m ago•0 comments

Show HN: PDF tools that run in the browser, no upload

https://pdfcdf.com
3•sofiurrr•53m ago•0 comments

Show HN: Made a App to Turn Any Podcast into a Website

https://audioenhancer.com/
2•wbemaker•54m ago•0 comments

Show HN: BBRv3 for gVisor's netstack, visualized in the browser using WASM

https://ccsim.apoxy.dev
2•dilyevsky•56m ago•0 comments

Show HN: Anakin – API for your AI agents to access the most difficult websites

https://anakin.io
4•mohitprateek•59m ago•0 comments

Show HN: Cleared – true profit calculator for eBay, Poshmark and Depop

https://clearedledger.xyz
2•petesarney•1h ago•0 comments

Show HN: LapDeck – Turn your phone into a remote deck for your Windows laptop

https://github.com/ronak-create/LapDeck
2•ronak_parmar•1h ago•0 comments

Show HN: Receive.link – anyone can send you files encrypted to your passkey

https://receive.link/
2•neutrinoq•1h ago•1 comments

Show HN: Langy, an automated AI engineer (we gave it a robot body) [video]

https://langwatch.ai/blog/introducing-langy-your-automated-ai-engineer
8•jangletown•1h ago•0 comments

Show HN: I walk-forward tested classic trading setups. Several have no real edge

https://edgestacker.com/tools/library/
2•thepromptgenius•1h ago•0 comments

Show HN: Fund an agent once – prepaid USDC key for HTTP 402 tools (Solana)

https://vibes-coded.com/start
3•b_radford•1h ago•0 comments

Show HN: Kernel optimization is obsolete. Just NPM install it

https://github.com/tensormux/kernel-skills
2•KRISH2832•1h ago•0 comments

Show HN: Trifle – Open-source analytics that stores answers, not events

https://trifle.io/
4•iluzone•1h ago•0 comments

Show HN: DataParade – generate dataflow diagrams from code for risk assessments

https://github.com/DataParade-io/dataparade-cli
4•dpdave•1h ago•0 comments

Show HN: Cosyra – run cloud coding agents from your phone

https://cosyra.com/
2•adamisnotroman•1h ago•1 comments

Show HN: Foomchat – an AI chat where the interface is whatever you want

https://foomchat.com
3•scrygl•1h ago•2 comments

Show HN: Dejavu – stop showing coding agents the same command output twice

https://github.com/Salnika/dejavu
2•salnika•1h ago•0 comments

Show HN: Ingot, evidence-gated optimization and version control for agent skills

https://github.com/SlanchaAI/ingot
6•laul_pogan•1h ago•2 comments

Show HN: Wi-Fi Remote for My AC on an M5StickC, in Rust

https://github.com/mnaza/condition-control
2•mnaza•1h ago•0 comments

Show HN: Agent in 9 Lines Python

https://gist.github.com/tosh/6e91a9dbf08dd630c535e7345ac7f0b5
3•tosh•2h ago•1 comments

Show HN: A self-running space economy SIM in Rust and Bevy

https://github.com/Kalcode/spaceprojectsim
105•kalcode•21h ago•30 comments

Show HN: Computable – Buy, sell, and redeem GPU for the exact weeks you want

https://www.getcomputable.com/
43•yuansong98•18h ago•25 comments

Show HN: Ipek – a visual IDE for workflow automations

https://ipek.run/
2•limandoc•3h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)