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Show HN: Algorithmically finding the longest line of sight on Earth

https://alltheviews.world
345•tombh•12h ago•138 comments

Show HN: Printable Classics – Free printable classic books for hobby bookbinders

https://printableclassics.com
61•bookman10•10h ago•28 comments

Show HN: Stack Overflow for AI Coding Agents

https://shareful.ai/
4•mblode•3h ago•1 comments

Show HN: A custom font that displays Cistercian numerals using ligatures

https://bobbiec.github.io/cistercian-font.html
158•bobbiechen•23h ago•37 comments

Show HN: Browse Internet Infrastructure

https://www.wirewiki.com
103•pul•9h ago•15 comments

Show HN: I created a Mars colony RPG based on Kim Stanley Robinson’s Mars books

https://underhillgame.com/
293•ariaalam•1d ago•103 comments

Show HN: Envoic – Find and clean up scattered Python virtual environments

https://github.com/mahimailabs/envoic
3•mahimai•3h ago•0 comments

Show HN: Minimal NIST/OWASP-compliant auth implementation for Cloudflare Workers

https://github.com/vhscom/private-landing
29•vhsdev•10h ago•10 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
94•nwparker•4d ago•29 comments

Show HN: Pyrig – One command to set up a production-ready Python project

https://github.com/Winipedia/pyrig
2•Winipedia•5h ago•0 comments

Show HN: Ported the 1999 game Bugdom to the browser and added a bunch of mods

https://reallyeli.com/bugdom/Bugdom.html
18•reallyeli•19h ago•3 comments

Show HN: Emergent – Artificial life simulation in a single HTML file

https://emergent-ivory.vercel.app/
17•usernameis42•22h ago•1 comments

Show HN: A Satellite View for Python Code

https://ast-visualizer.com/
6•treeliker•8h ago•7 comments

Show HN: PlaceboGPT – 7,666-parameter medical AI with one answer for everything

https://www.pharmatools.ai/placebogpt
4•nicklamb•8h ago•6 comments

Show HN: GitWriter – mobile Markdown editor for writers

https://gitwriter.io
4•anthonybrooks•13h ago•0 comments

Show HN: Agentseed – Generate Agents.md from a Codebase

https://github.com/avinshe/agentseed
11•avinshe•16h ago•1 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
323•yi_wang•1d ago•150 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
107•antves•4d ago•71 comments

Show HN: Poisson – Chrome extension that buries your browsing in decoy traffic

https://github.com/Daring-Designs/poisson-extension
9•daringdesigns•23h ago•3 comments

Show HN: It took 4 years to sell my startup. I wrote a book about it

https://derekyan.com/ma-book/
206•zhyan7109•5d ago•67 comments

Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
38•JoshPurtell•3d ago•6 comments

Show HN: WhatsApp Chat Viewer – exported chats as HTML

https://github.com/rodrigodesalvobraz/whatsapp-chat-viewer
5•rodrigobraz•22h ago•0 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
393•eljojo•3d ago•229 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
324•isitcontent•3d ago•40 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
90•phreda4•3d ago•17 comments

Show HN: ArkWatch – Uptime monitoring with zero dependencies

2•arkforge•13h ago•1 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
384•vecti•3d ago•180 comments

Show HN: WrapClaw – a managed SaaS wrapper around Open Claw

4•kushagraagent•1d ago•2 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
166•bsgeraci•3d ago•68 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
59•mbitsnbites•5d ago•12 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)