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Show HN: Channel Surfer – Watch YouTube like it’s cable TV

https://channelsurfer.tv
345•kilroy123•2d ago•125 comments

Show HN: Context Gateway – Compress agent context before it hits the LLM

https://github.com/Compresr-ai/Context-Gateway
49•ivzak•4h ago•30 comments

Show HN: Compressor.app – Compress almost any file format

https://compressor.app
2•matylla•52m ago•0 comments

Show HN: Hardened OpenClaw on AWS with Terraform

https://github.com/infrahouse/terraform-aws-openclaw
2•aleks2•58m ago•0 comments

Show HN: Better HN – Realtime Comment Updates and Cleaner Look

https://github.com/xpl/better-hn
4•xpl•1h ago•0 comments

Show HN: What was the world listening to? Music charts, 20 countries (1940–2025)

https://88mph.fm/
97•matteocantiello•3d ago•43 comments

Show HN: A single CLI to manage llama.cpp/vLLM/Ollama models

https://github.com/av/harbor/releases/tag/v0.4.4
2•everlier•1h ago•0 comments

Show HN: Svglib a SVG parser and renderer for Windows

https://github.com/bibhas2/svglib
8•leopoldj•3d ago•1 comments

Show HN: Loop your agents like a dandy little b*tch

https://github.com/geekforbrains/loopsie
5•geekforbrains•1h ago•0 comments

Show HN: ShellSelf – A Developer Portfolio That Feels Like Home

https://www.shellself.com/
6•truetaurus•2h ago•1 comments

Show HN: Anthrology – Time-Traveling Radio

https://anthrology.site/
3•airstrike•2h ago•1 comments

Show HN: Mutate – free inline text replacement for Mac

https://github.com/robert-v/Mutate-public
2•rob3rth•2h ago•1 comments

Show HN: DJX – Convention over Configuration for Django (Rails-Inspired CLI)

3•RedsonNgwira•2h ago•2 comments

Show HN: Tiny macOS app that adds a facecam bubble to screen recordings

https://github.com/backnotprop/CamBubble
5•ramoz•3h ago•0 comments

Show HN: An addendum to the Agile Manifesto for the AI era

https://github.com/brackishman/Agile-Manifesto-AI-Addendum
5•brackishman•1h ago•9 comments

Show HN: Axe – A 12MB binary that replaces your AI framework

https://github.com/jrswab/axe
206•jrswab•1d ago•118 comments

Show HN: Mjmx – render mjml using JSX

https://mjmx.dev/
3•skwee357•3h ago•0 comments

Show HN: AgentLog – a lightweight event bus for AI agents using JSONL logs

https://github.com/sumant1122/agentlog
4•paperplaneflyr•3h ago•0 comments

Show HN: Execute local LLM prompts in remote SSH shell sessions

3•smudgy3746•4h ago•2 comments

Show HN: OneCLI – Vault for AI Agents in Rust

https://github.com/onecli/onecli
155•guyb3•1d ago•49 comments

Show HN: AI milestone verification for construction using AWS

https://builder.aws.com
2•eugenelotsu•5h ago•0 comments

Show HN: RepoCrunch – CLI to analyze GitHub repos

https://github.com/kimwwk/repocrunch
2•chillkim•5h ago•1 comments

Show HN: Rudel – Claude Code Session Analytics

https://github.com/obsessiondb/rudel
140•keks0r•1d ago•83 comments

Show HN: Understudy – Teach a desktop agent by demonstrating a task once

https://github.com/understudy-ai/understudy
111•bayes-song•1d ago•41 comments

Show HN: OpenClaw docs in Japanese, now open source

https://openclawdoc.org
2•mixfox•6h ago•0 comments

Show HN: s@: decentralized social networking over static sites

http://satproto.org/
408•remywang•1d ago•218 comments

Show HN: Mesa – A collaborative canvas IDE built for agent-first development

https://www.getmesa.dev/
15•visekr•7h ago•1 comments

Show HN: OpenClaw-class agents on ESP32 (and the IDE that makes it possible)

https://pycoclaw.com/
27•pycoclaw•1d ago•1 comments

Show HN: Open-source browser for AI agents

https://github.com/theredsix/agent-browser-protocol
151•theredsix•2d ago•52 comments

Show HN: Web-based ANSI art viewer

https://sure.is/ansi/
27•lubujackson•3d ago•7 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)