frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: We Built the 1. EU-Sovereignty Audit for Websites

https://lightwaves.io/en/eu-audit/
78•cmkr•2h ago•59 comments

Show HN: Honcho – Open-source memory infrastructure, powered by custom models

https://github.com/plastic-labs/honcho
8•vvoruganti•26m ago•0 comments

Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

https://tetrisbench.com/tetrisbench/
106•ykhli•21h ago•38 comments

Show HN: 13-Virtues – A tracker for Benjamin Franklin's 13-week character system

https://www.13-virtues.com
3•HeleneBuilds•2h ago•1 comments

Show HN: One Human + One Agent = One Browser From Scratch in 20K LOC

https://emsh.cat/one-human-one-agent-one-browser/
3•embedding-shape•3h ago•2 comments

Show HN: Only 1 LLM can fly a drone

https://github.com/kxzk/snapbench
171•beigebrucewayne•1d ago•91 comments

Show HN: Actionbase – A database for likes, views, follows at 1M+ req/min

https://github.com/kakao/actionbase
4•em3s•5h ago•3 comments

Show HN: SF Microclimates

https://github.com/solo-founders/sf-microclimates
30•weisser•1d ago•31 comments

Show HN: I made AI earphones remember everything (auto-sync to Obsidian)

22•Paddyz•6d ago•5 comments

Show HN: An interactive map of US lighthouses and navigational aids

https://www.lighthouses.app/
97•idd2•1d ago•21 comments

Show HN: Get recommendations or convert agent skills directly in your workspace

https://www.agenstskills.com/
2•rohitghumare•7h ago•0 comments

Show HN: Ourguide – OS wide task guidance system that shows you where to click

https://ourguide.ai
38•eshaangulati•22h ago•20 comments

Show HN: TUI for managing XDG default applications

https://github.com/mitjafelicijan/xdgctl
134•mitjafelicijan•2d ago•45 comments

Show HN: Managed Postgres with native ClickHouse integration

44•saisrirampur•4d ago•9 comments

Show HN: Netfence – Like Envoy for eBPF Filters

https://github.com/danthegoodman1/netfence
56•dangoodmanUT•2d ago•7 comments

Show HN: Walk and drive through OpenStreetMap in 3D

https://bilalba.github.io/osmexplorer/
2•bilalba•9h ago•3 comments

Show HN: A small programming language where everything is pass-by-value

https://github.com/Jcparkyn/herd
88•jcparkyn•1d ago•56 comments

Show HN: Burn Text – Add animated captions to videos, runs locally in browser

https://www.burntext.com/
3•anshul360•10h ago•0 comments

Show HN: Fence – Sandbox CLI commands with network/filesystem restrictions

https://github.com/Use-Tusk/fence
77•jy-tan•6d ago•23 comments

Show HN: Bonsplit – Tabs and splits for native macOS apps

https://bonsplit.alasdairmonk.com
242•sgottit•2d ago•33 comments

Show HN: isometric.nyc – giant isometric pixel art map of NYC

https://cannoneyed.com/isometric-nyc/
1320•cannoneyed•4d ago•240 comments

Show HN: Coi – A language that compiles to WASM, beats React/Vue

224•io_eric•6d ago•69 comments

Show HN: C From Scratch – Learn safety-critical C with prove-first methodology

https://github.com/SpeyTech/c-from-scratch
70•william1872•2d ago•11 comments

Show HN: Hybrid Markdown Editing

https://tiagosimoes.github.io/codemirror-markdown-hybrid/
10•eropatori•21h ago•4 comments

Show HN: AutoShorts – Local, GPU-accelerated AI video pipeline for creators

https://github.com/divyaprakash0426/autoshorts
71•divyaprakash•2d ago•32 comments

Show HN: LLMNet – The Offline Internet, Search the web without the web

https://github.com/skorotkiewicz/llmnet
29•modinfo•2d ago•6 comments

Show HN: Text-to-video model from scratch (2 brothers, 2 years, 2B params)

https://huggingface.co/collections/Linum-AI/linum-v2-2b-text-to-video
157•schopra909•4d ago•24 comments

Show HN: NukeCast – If it happened today, where would the fallout go

https://nukecast.com/
18•todd_tracerlab•1d ago•6 comments

Show HN: XDA Forum discussion on sideloading (2009)

https://xdaforums.com/t/android-market-updates-on-sideloaded-apps.557028/
4•estimator7292•16h ago•0 comments

Show HN: Open-source Figma design to code

https://github.com/vibeflowing-inc/vibe_figma
50•alepeak•3d ago•9 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)