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Show HN: Waymark – A workflow engine that compiles jobs instead of replaying

https://github.com/piercefreeman/waymark
9•icyfox•1d ago•0 comments

Show HN: Agents infer Lego mechanisms from sources, then animate them

https://github.com/anteloc/ldraw-mecha/tree/v0.5.0
13•antelocnova•1h ago•0 comments

Show HN: CloneGuard – Scan a repo for credential-stealing tricks before it runs

https://github.com/tharun208/cloneguard
24•tharun208•1h ago•6 comments

Show HN: AegisKernel – Zero-trust POSIX runtime for AI agents in <0.016ms

https://adikshatriyag-crypto.github.io/aegis-kernel/
10•adityawebde•4h ago•3 comments

Show HN: Tell the Sky – message lanterns drift on winds from live weather data

https://tellthesky.com
2•andycodeman•1h ago•0 comments

Show HN: Send to dot 0.9.5 – no computer has to stay on

https://github.com/bryanzk/send-to-dot/releases/tag/v0.9.5
2•bryanzk•1h ago•0 comments

Show HN: Agentic Identity Broker, OAuth Delegation for AI Agents

https://github.com/zalando-incubator/agentic-identity-broker
18•jbspeakr•6h ago•3 comments

Show HN: IMDb for YouTube (Long-Form Videos Only)

https://vidtier.eamag.me/
3•eamag•1h ago•0 comments

Show HN: Search Danish supermarket offers in English

https://nyneon.net/denmark-supermarket-offers/
2•nynsam•2h ago•0 comments

Show HN: Should I Grade It? Estimates a Pokémon card's PSA grade from a photo

https://shouldigradeit.app/
3•mjprintz•3h ago•2 comments

Show HN: ViewFit – Resize images to the size they are rendered at

https://github.com/andrea-bonacci/viewfit
2•andrea-bonacci•3h ago•0 comments

show HN: Computer-Generated Asset Pipelines: Shading Language in Toy Story (1995)

https://codeaihq.com/computer-generated-asset-pipelines-shading-language-in-toy-story-1995/
3•CodeAIHQ•3h ago•0 comments

Show HN: Thesis, checks every SEC filing against why you own a stock

https://www.mythesis.ai
2•juansrome•3h ago•0 comments

Show HN: Wrapped – Your neighborhood's 311 story

https://311wrapped.com/
3•eltokh7•3h ago•0 comments

Show HN: Hacker Living – HN's most recommended places

https://hacker.living
3•grandimam•4h ago•0 comments

Show HN: A crawler found 2,900 TV apps on GitHub

https://github.com/wingedpanther/openshelf
2•postgres•4h ago•0 comments

Show HN: Mega API Universe – 76,000 free APIs in a searchable SQLite database

https://fullfreeapilist.netlify.app
2•salonsh•4h ago•0 comments

Show HN: Design guidance and UI checks for coding agents

https://github.com/smokeeaasd/flawless-ui-ux
4•smokeeaasd•4h ago•1 comments

Show HN: Self-Annotating Stock Charts

https://portfoliogenius.ai/features/ai-annotated-charts
3•regnull•4h ago•0 comments

Show HN: Checkered Chat – QR codes with decoy messages and Shamir splits

https://honeywired.com/apps/checkered-chat/
3•HoneyWired•4h ago•0 comments

Show HN: Insane Pour

https://crux.quest/insane-pour/
2•saretup•4h ago•0 comments

Show HN: A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

https://www.linum.ai/field-notes/pjit-21k
269•schopra909•2d ago•29 comments

Show HN: A tool for looping and transcribing YouTube Videos

https://looptranscribe.com
2•javier123454321•4h ago•0 comments

Show HN: Infinity – Git-style branching for AI chats

https://infinitychat.app/
3•nkotov•4h ago•0 comments

Show HN: Stroq – a local audit of what your coding agent did and why

https://github.com/AGGIB/Stroq
89•agybay_07•1d ago•34 comments

Show HN: Firenook – Firebase emulators in Rust: 40× faster writes, 10× less RAM

https://firenook.dev/
168•sanjevirau•1d ago•30 comments

Show HN: noise'r'us, like placekittens.com but for audio

https://noiserus.greg.technology/
3•gregsadetsky•4h ago•0 comments

Show HN: An open source webbluetooth and NFC browser for iOS

https://github.com/hito-dev/wand-browser
14•hito•7h ago•0 comments

Show HN: NASA's Swift telescope's 22 years in orbit, rebuilt from its archive

https://swift.rory.codes/
2•mrroryflint•5h ago•0 comments

Show HN: Monetor – expense tracker for people whose banks have no API

https://www.monetor.co/
2•sycoms•5h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)