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Show HN: Interactive, animated architecture of any HuggingFace models

https://modelmap.cc
14•lizhaoliu•48m ago•0 comments

Show HN: Loft Day – a wedding invitation turned point-and-click game

https://marketa.behdad.org/loft-day
4•behdad•16h ago•0 comments

Show HN: Monity.ai – Get notified when any website changes

https://apps.apple.com/pl/app/monity-ai/id6761957823
2•kamilmm21•30m ago•0 comments

Show HN: Openleetcode – Local LeetCode runner where tests live in the repo

https://github.com/therepanic/openleetcode
51•therepanic•9h ago•14 comments

Show HN: macOS data protection keychain for Electron apps

https://github.com/biw/keychain-store
21•biwills•7h ago•3 comments

Show HN: ResumeSkip – automatically tailor your resume to jobs

https://resumeskip.com/
2•ghosts_•1h ago•0 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
60•mcclowes•1d ago•54 comments

Show HN: Maritime, a platform for running AI agents for $1 a month

https://maritime.sh
6•mariagorskikh1•1h ago•0 comments

Show HN: A sample dataset of computer-use tasks on professional software

https://cua.graderlabs.com/
15•parthmah•1h ago•3 comments

Show HN: Clinch – Local-first Warp fork built for agent session management

https://clinch.sh/
3•ponchopunchy•2h ago•0 comments

Show HN: PantheonGPU – GPU health testing and AI workload benchmarking

https://pantheongpu.com/
12•saqibkhan1992•5h ago•0 comments

Show HN: ChatOSS – A Codex alternative for Open Source AI built on Ollama

https://chatoss.ai
5•thetjmccarty•4h ago•5 comments

Show HN: Crammed – turns lecture PDFs into spaced-repetition flashcards

https://crammed.study
2•avisolei•2h ago•0 comments

Show HN: Draw.city – geography game where you circle the target population [US]

https://draw.city/
3•NameError•2h ago•0 comments

Show HN: Roost – top for your Claude Code sessions

https://github.com/gmhoward9289-ops/roost
2•gmhoward9289•2h ago•0 comments

Show HN: Shoehorn – Quantize any model down to run on your machine

https://notactuallytreyanastasio.github.io/shoehorn/
39•rhgraysonii•10h ago•6 comments

Show HN: Keystroke Biometrics Demo

https://demo.behavlabs.com/
2•zrodiere•2h ago•0 comments

Show HN: RoamIQ – Travel and workation platform for digital nomads

https://nomads-travel-indol.vercel.app
2•pranav_tech26•2h ago•0 comments

Show HN: HashNotch – Premium AI Integrated Dynamic Island for the Mac OS

2•SeifHashish•2h ago•3 comments

Show HN: Extctl, a super simple systemd-sysext wrapper

https://github.com/OperatorProject/extctl
3•fluorocaster•3h ago•0 comments

Show HN: Go CLI for website health checks, zero dependencies

https://github.com/atillalab/site-health
11•mehmetkose•9h ago•0 comments

Show HN: Live 1v1 push-up battles with friends or random people

https://apps.apple.com/us/app/pushrank-push-up-counter-game/id6796676940
3•haruniriz•3h ago•1 comments

Show HN: BallGuessr – Football player guessing game

https://ballguessr.eu/
2•yaman071•4h ago•0 comments

Show HN: Runbook.v1 – governed workflow execution for MCP (fail-closed)

https://github.com/CorpusIQ/runbook-spec
2•corpusiq_io•4h ago•0 comments

Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

https://desktopcolors.com
161•vlowrian•1d ago•70 comments

Show HN: A local MitM proxy to control TLS fingerprints

https://github.com/ytkoka/impersonate-proxy
24•ytkoka•11h ago•5 comments

Show HN: Releasaurus – software versioning and release automation tool

https://github.com/robgonnella/releasaurus
2•rgonn•5h ago•0 comments

Show HN: Sealed evidence record of an AI agent run – broken twice, credited

https://github.com/cjchanh/aaap-challenge
5•cjarchivist•5h ago•0 comments

Show HN: Faro – a text message based accountability companion

4•Farooo•5h ago•0 comments

Show HN: Voidleap Code – agentic IDE, own harness, swap models mid-conversation

https://voidleap.com/
3•nileback•6h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)