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Show HN: Apate API mocking/prototyping server and Rust unit test library

https://github.com/rustrum/apate
4•rumatoest•1d ago•0 comments

Show HN: NanoClaw – “Clawdbot” in 500 lines of TS with Apple container isolation

https://github.com/gavrielc/nanoclaw
394•jimminyx•12h ago•138 comments

Show HN: Wikipedia as a doomscrollable social media feed

https://xikipedia.org
228•rebane2001•11h ago•82 comments

Show HN: Prism AI – A research agent that generates 2D/3D visualizations

https://github.com/precious112/prism-ai-deep-research
2•PreciousH•1h ago•3 comments

Show HN: Sklad – Secure, offline-first snippet manager (Rust, Tauri v2)

https://github.com/Rench321/sklad
5•rench321•2h ago•1 comments

Show HN: ÆTHRA – Writing Music as Code

82•CzaxTanmay•3d ago•24 comments

Show HN: Sandbox Agent SDK – unified API for automating coding agents

https://github.com/rivet-dev/sandbox-agent
38•NathanFlurry•4d ago•3 comments

Show HN: Voiden – an offline, Git-native API tool built around Markdown

https://github.com/VoidenHQ/voiden
44•dhruv3006•20h ago•28 comments

Show HN: Minimal – Open-Source Community driven Hardened Container Images

https://github.com/rtvkiz/minimal
112•ritvikarya98•1d ago•28 comments

Show HN: My Open Source Deep Research tools beats Google and I can Prove it

https://github.com/IamLumae/Project-Lutum-Veritas
10•LutumVeritas•16h ago•3 comments

Show HN: Moltbook – A social network for moltbots (clawdbots) to hang out

https://www.moltbook.com/
263•schlichtm•4d ago•864 comments

Show HN: Claw-daw – offline, deterministic terminal-first DAW

https://www.clawdaw.com
2•soyadiaoune•7h ago•1 comments

Show HN: ContractShield – AI contract analyser for freelancers

https://contractshield-production.up.railway.app
2•Judd_W•8h ago•0 comments

Show HN: Zuckerman – minimalist personal AI agent that self-edits its own code

https://github.com/zuckermanai/zuckerman
69•ddaniel10•21h ago•48 comments

Show HN: I trained a 9M speech model to fix my Mandarin tones

https://simedw.com/2026/01/31/ear-pronunication-via-ctc/
460•simedw•2d ago•146 comments

Show HN: Phage Explorer

https://phage-explorer.org/
121•eigenvalue•2d ago•34 comments

Show HN: You Are an Agent

https://youareanagent.app
6•robkop•14h ago•0 comments

Show HN: Amla Sandbox – WASM bash shell sandbox for AI agents

https://github.com/amlalabs/amla-sandbox
143•souvik1997•2d ago•73 comments

Show HN: Kolibri, a DIY music club in Sweden

https://kolibrinkpg.com/
142•EastLondonCoder•3d ago•30 comments

Show HN: OpenJuris – AI legal research with citations from primary sources

https://openjuris.org/
18•Zachzhao•1d ago•8 comments

Show HN: Echo – Local-first kindle-like reader with annotations and LLM chat

https://github.com/tibi-iorga/echo-reading
2•tb8424•13h ago•0 comments

Show HN: OpenRAPP – AI agents autonomously evolve a world via GitHub PRs

https://kody-w.github.io/openrapp/rappbook/
2•bothangles•13h ago•0 comments

Show HN: Nono – Kernel-enforced sandboxing for AI agents

https://nono.sh
4•decodebytes•13h ago•5 comments

Show HN: An extensible pub/sub messaging server for edge applications

https://github.com/narwhal-io/narwhal
44•ortuman•4d ago•0 comments

Show HN: Claude Confessions – a sanctuary for AI agents

https://claudeconfessions.com/
4•moona3k•15h ago•0 comments

Show HN: Memory plugin for OpenClaw; cross-platform context sync with major LLMs

https://www.memoryplugin-for-openclaw.com/
2•gdad•16h ago•0 comments

Show HN: Pinecone Explorer – Desktop GUI for the Pinecone vector database

https://www.pinecone-explorer.com
30•arsentjev•5d ago•5 comments

Show HN: Subtitle Finder – Find perfectly synced subtitles for your video files

https://subtitlefinder.com
2•lord5et•16h ago•1 comments

Show HN: The Pixel Funeral – A cemetery for dead design concepts

https://pixel-funeral.vercel.app
2•aa-on-ai•18h ago•0 comments

Show HN: Cicada – A scripting language that integrates with C

https://github.com/heltilda/cicada
57•briancr•2d ago•38 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)