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Show HN: I Ching simulator with accurate Yarrow Stalk probabilities

https://castiching.com/
39•jackzhuo•1d ago•24 comments

Show HN: A pager

https://www.udp7777.com/
61•keepamovin•1d ago•26 comments

Show HN: 100 Million splats, a whole town, rendered in M2 MacBook Air

https://twitter.com/AKurian001/status/1986979144014701026
56•Arun_Kurian•3h ago•35 comments

Show HN: I built an open-source alternative to the "brainrot IDE" that YC funded

https://github.com/CMLKevin/Touch-Grass-IDE
2•DrSparrowhawk•1h ago•0 comments

Show HN: A lightweight SaaS to reduce early-stage app friction

https://simpl-labs.com/
2•rubenhellman•2h ago•0 comments

Show HN: A Wordle-style game for SHA-256 hashes

https://hashle.app
2•stwsk•3h ago•0 comments

Show HN: Agent Deck – Terminal Dashboard to Manage Claude/Gemini/Codex Sessions

https://github.com/asheshgoplani/agent-deck
2•asheshgoplani•4h ago•0 comments

Show HN: Open-Source Notion MCP Server (TypeScript, SSE, Apify)

https://github.com/piskunproject/notion-mcp-server
5•piskunlab•7h ago•0 comments

Show HN: Generate Passwords from Regex Constraints

https://gruhn.github.io/regex-utils/password-generator.html?constraints=%5E.%7B16%2C32%7D%24%0A%5...
8•ngruhn•12h ago•3 comments

Show HN: Sub-microsecond (890 ns) trading execution research system

https://submicro.krishnabajpai.me/
5•krish678•6h ago•5 comments

Show HN: Cargo-rail: graph-aware monorepo tooling for Rust; 11 deps

https://github.com/loadingalias/cargo-rail
60•LoadingALIAS•5d ago•7 comments

Show HN: PowerNetbox – PowerShell module with 100% NetBox API coverage

https://github.com/ctrl-alt-automate/PowerNetbox
2•ctrl-alt-auto•8h ago•1 comments

Show HN: Footywhoops – A real-time audio pattern generator and a MIDI Sequencer

https://github.com/system32-ai/footywhoops
2•debarshri•8h ago•0 comments

Show HN: Open-source customizable AI voice dictation built on Pipecat

https://github.com/kstonekuan/tambourine-voice
21•kstonekuan•1d ago•10 comments

Show HN: Solving Zodiac's Z32 – top candidate has anomaly visible from space

https://github.com/dstampher/zodiac-z32-cipher
3•dstamp•10h ago•0 comments

Show HN: KpopAPI – RESTful Kpop API:)

https://www.kpopapi.com/docs
2•satinfive•13h ago•4 comments

Show HN: Beautiful browser-based music frequencies

https://github.com/iamdinakar/music
2•DinakarS•13h ago•0 comments

Show HN: I made a spreadsheet where formulas also update backwards

https://victorpoughon.github.io/bidicalc/
248•fouronnes3•4d ago•113 comments

Show HN: Tiny VM sandbox in C with apps in Rust, C and Zig

https://github.com/ringtailsoftware/uvm32
194•trj•2d ago•12 comments

Show HN: 999 Penguins

https://999penguins.com
15•learntocode222•1d ago•5 comments

Show HN: PicPick – AI-powered photo curator using CLIP and face recognition

https://github.com/hardiksondagar/picpick
2•hardiksondagar•17h ago•0 comments

Show HN: A systems language with runtime reflection and no GC

https://xxml-language.com
3•thatsoulyguy•17h ago•0 comments

Show HN: Tripwire: A new anti evil maid defense

https://github.com/fr33-sh/Tripwire
81•DoctorFreeman•4d ago•49 comments

Show HN: A Lightweight Hono and Preact Template for Cloudflare Workers

https://github.com/keplerjst/hinoco
2•keplerjst•19h ago•0 comments

Show HN: G023's OllamaMan – Web-based OS for managing Ollama servers

https://github.com/g023/g023-OllamaMan
3•g023•21h ago•0 comments

Show HN: Carolina Cloud – 1/3 the cost of AWS for data science workloads

https://carolinacloud.io/
3•bojangleslover•23h ago•1 comments

Show HN: Sim – Apache-2.0 n8n alternative

https://github.com/simstudioai/sim
239•waleedlatif1•4d ago•60 comments

Show HN: Wirebrowser – A JavaScript debugger with breakpoint-driven heap search

https://github.com/fcavallarin/wirebrowser
70•fcavallarin•5d ago•15 comments

Show HN: Cardly – Manage, track, and get alerts for your gift card balances

https://cardlyai.app/
3•Pastaza•1d ago•1 comments

Show HN: A 2-row, 16-key keyboard designed for smartphones

https://k-keyboard.com/Why-QWERTY-mini
83•QWERTYmini•5d ago•68 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)