frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: Git bayesect – Bayesian Git bisection for non-deterministic bugs

https://github.com/hauntsaninja/git_bayesect
183•hauntsaninja•4d ago•25 comments

Show HN: Dull – Instagram Without Reels, YouTube Without Shorts (iOS)

https://getdull.app
26•kasparnoor•3h ago•10 comments

Show HN: Flight-Viz – 10K flights on a 3D globe in 3.5MB of Rust+WASM

https://flight-viz.com
51•coolwulf•6h ago•29 comments

Show HN: Zerobox – Sandbox any command with file, network, credential controls

https://github.com/afshinm/zerobox
97•afshinmeh•2d ago•81 comments

Show HN: CLI to order groceries via reverse-engineered REWE API (Haskell)

https://github.com/yannick-cw/korb
185•wazHFsRy•2d ago•79 comments

Show HN: Real-time dashboard for Claude Code agent teams

https://github.com/simple10/agents-observe
67•simple10•7h ago•23 comments

Show HN: Mkdnsite – Markdown-native web server for humans (HTML) and agents (md)

https://github.com/mkdnsite/mkdnsite
2•nexdrew•2h ago•0 comments

Show HN: Sycamore – next gen Rust web UI library using fine-grained reactivity

https://sycamore.dev
94•lukechu10•11h ago•74 comments

Show HN: Postgres extension for BM25 relevance-ranked full-text search

https://github.com/timescale/pg_textsearch
188•tjgreen•1d ago•56 comments

Show HN: 1-Bit Bonsai, the First Commercially Viable 1-Bit LLMs

https://prismml.com/
398•PrismML•1d ago•148 comments

Show HN: A typing trainer that uses real code snippets

https://type.a2n.dev/
4•a2nb•3h ago•2 comments

Show HN: Forkrun – NUMA-aware shell parallelizer (50×–400× faster than parallel)

https://github.com/jkool702/forkrun
143•jkool702•5d ago•38 comments

Show HN: Mycellm – BitTorrent for LLMs, pool GPUs into federated networks

https://mycellm.ai
3•mijkal•4h ago•0 comments

Show HN: Local RAG on 25 Years of Teletext News

https://github.com/r-follador/TeletextSignals/
2•folli•4h ago•0 comments

Show HN: Roadie – An open-source KVM that lets AI control your phone

https://github.com/VibiumDev/roadie
4•hugs•4h ago•1 comments

Show HN: Modern AI assisted goals and performance management

https://prfrm.architectfwd.com
2•quintes•5h ago•0 comments

Show HN: Claude Code rewritten as a bash script

https://github.com/jdcodes1/claude-sh
45•rpst•1d ago•12 comments

Show HN: Canon PIXMA G3010 macOS driver, reverse-engineered with Claude

https://github.com/pdrgds/pixma-rs
2•pdrgds•5h ago•0 comments

Show HN: Hire Gnome – a lightweight ATS for small recruiting agencies

https://hiregnome.com/
3•harrywynn•6h ago•1 comments

Show HN: Max Headbox, a local agent that fits on a Raspberry Pi 5

https://github.com/syxanash/maxheadbox
4•syx•9h ago•0 comments

Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua

https://loreline.app/en/docs/technical-overview/
69•jeremyfa•4d ago•20 comments

Show HN: Metal Quantized Attention on M5 Max

https://releases.drawthings.ai/p/metal-quantized-attention-pulling
4•liuliu•7h ago•0 comments

Show HN: Rustobol – Compile Rust to COBOL

https://github.com/romanagenda/rustobol/
5•mikece•7h ago•0 comments

Show HN: Sundial – a new way to look at a weather forecast

https://sundial.page/
55•izaidi•1d ago•23 comments

Show HN: Coasts – Containerized Hosts for Agents

https://github.com/coast-guard/coasts
95•jsunderland323•2d ago•38 comments

Show HN: Baton – A desktop app for developing with AI agents

https://getbaton.dev/
59•tordrt•12h ago•49 comments

Show HN: I turned a sketch into a 3D-print pegboard for my kid with an AI agent

https://github.com/virpo/pegboard
64•virpo•2d ago•17 comments

Show HN: SAM3-CPU – Run Segment Anything on CPU with memory-aware video chunking

https://github.com/rhubarb-ai/sam3-cpu
5•judlaw•9h ago•1 comments

Show HN: Made a small multiplayer game with AI

https://newton.hyperkube.org/
4•SamInTheShell•9h ago•2 comments

Show HN: Kvdb – a lightweight embedded key-value database written in Zig

https://github.com/lispking/kvdb
3•lispking•9h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)