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Show HN: isometric.nyc – giant isometric pixel art map of NYC

https://cannoneyed.com/isometric-nyc/
184•cannoneyed•2h ago•59 comments

Show HN: BrowserOS – "Claude Cowork" in the browser

https://github.com/browseros-ai/BrowserOS
10•felarof•2h ago•2 comments

Show HN: Bible translated using LLMs from source Greek and Hebrew

https://biblexica.com
23•epsteingpt•3h ago•26 comments

Show HN: Sweep, Open-weights 1.5B model for next-edit autocomplete

https://huggingface.co/sweepai/sweep-next-edit-1.5B
490•williamzeng0•20h ago•102 comments

Show HN: Interactive physics simulations I built while teaching my daughter

https://www.projectlumen.app/
54•anticlickwise•3d ago•12 comments

Show HN: Synesthesia, make noise music with a colorpicker

https://visualnoise.ca
3•tevans3•13h ago•1 comments

Show HN: An AI-powered web video editor built with Next.js and Fabric.js

https://pablituuu.space/video-editor
2•pablituuu•55m ago•0 comments

Show HN: A Node Based Editor for Three.js Shading Language (TSL)

https://www.tsl-graph.xyz/
3•bhushanwtf•2h ago•0 comments

Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)

https://github.com/ChartGPU/ChartGPU
651•huntergemmer•1d ago•203 comments

Show HN: I've been using AI to analyze every supplement on the market

https://pillser.com/
4•lilouartz•5h ago•3 comments

Show HN: Rails UI

https://railsui.com/
194•justalever•1d ago•106 comments

Show HN: I'm tired of my LLM bullshitting. So I fixed it

3•BobbyLLM•2h ago•4 comments

Show HN: RatatuiRuby wraps Rust Ratatui as a RubyGem – TUIs with the joy of Ruby

https://www.ratatui-ruby.dev/
149•Kerrick•5d ago•31 comments

Show HN: yolo-cage – AI coding agents that can't exfiltrate secrets

https://github.com/borenstein/yolo-cage
59•borenstein•1d ago•72 comments

Show HN: Differentiable Quantum Chemistry

https://github.com/lowdanie/hartree-fock-solver
49•lowdanie•5d ago•14 comments

Show HN: High speed graphics rendering research with tinygrad/tinyJIT

https://github.com/quantbagel/gtinygrad
28•quantbagel•15h ago•9 comments

Show HN: Mastra 1.0, open-source JavaScript agent framework from the Gatsby devs

https://github.com/mastra-ai/mastra
211•calcsam•2d ago•69 comments

Show HN: I built a JSON viewer that decodes Base64 media inline

https://viewjson.net
3•dassh•4h ago•0 comments

Show HN: SkillLens – scan and audit locally installed agent skills

https://skilllens.run
3•morozred•4h ago•0 comments

Show HN: Retain – A unified knowledge base for all your AI coding conversations

https://github.com/BayramAnnakov/retain
43•Bayram•23h ago•14 comments

Show HN: AIIM – Parametric Identity Engine for Consistent NPCs

https://ai-im.tech
2•juliavvrn•5h ago•0 comments

Show HN: Open-source certificate from GitHub activity

https://certificate.brendonmatos.com
41•brendonmatos•4d ago•9 comments

Show HN: A quiet, offline-first reading app for reading books

https://deep-reader-page.vercel.app
2•smallluo•5h ago•0 comments

Show HN: Dotenv Mask Editor: No more embarrassing screen leaks of your .env

https://marketplace.visualstudio.com/items?itemName=xinbenlv.dotenv-mask-editor
23•xinbenlv•19h ago•23 comments

Show HN: See the carbon impact of your cloud as you code

https://dashboard.infracost.io/
65•hkh•1d ago•26 comments

Show HN: Take a Break – a gentle extension to stop autoplay late at night

https://hardiksondagar.me/take-a-break/
2•hardiksondagar•5h ago•0 comments

Show HN: SGR – A Linear-Complexity "Living Cell" Outperforming Transformers

4•MrPan•7h ago•0 comments

Show HN: Company hiring trends and insights from job postings

https://jobswithgpt.com/company-profiles/
45•sp1982•1d ago•6 comments

Show HN: Agent Skills Leaderboard

https://skills.sh
133•andrewqu•1d ago•43 comments

Show HN: Text-to-video model from scratch (2 brothers, 2 years, 2B params)

https://huggingface.co/collections/Linum-AI/linum-v2-2b-text-to-video
6•schopra909•2h ago•6 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)