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Show HN: Rotating torus in terminal (but with kitty graphics protocol)

https://andreadimatteo.com/torus-v0-5.html
3•deotman•6d ago•0 comments

Show HN: Compactdiff – see what compaction dropped from an agent session

https://github.com/mkmkkkkk/compactdiff
3•mileskoldin•1h ago•0 comments

Show HN: Sign language translation with smart glasses

https://github.com/aadisang/hand-wave
10•aadisang•3d ago•4 comments

Show HN: Presse – a Rust CLI tool to compress and merge PDFs

https://github.com/SimonBure/presse
3•saientifik•2h ago•0 comments

Show HN: Wyzer Programming Language

https://github.com/Wyzer-Lang/wyzer
203•v0id_isgood•1d ago•108 comments

Show HN: textlog – A quiet, text-only microblogging platform, open-source, no JS

https://textlog.cc/about
174•stagas•1d ago•71 comments

Show HN: ContentIQ – Evaluate and optimize content quality before publishing

https://app.contentiq.net/
2•Sharanxxxx•5h ago•0 comments

Show HN: CrossPlay - Games, puzzles and tools for your e-reader

https://crossplay.ma-r-s.com
9•ma-r-s•14h ago•0 comments

Show HN: Modern C++ Build Tools for Module Feature

https://github.com/mcpp-community/mcpp
7•sunrisepeak•12h ago•3 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
117•davidmckayv•1d ago•24 comments

Show HN: Pokémon Emerald Ported to Raspberry Pi Pico 2

https://github.com/mattdeeds/pokeemerald-rp2350
54•mdeeds•1d ago•28 comments

Show HN: A free mini game that makes you a smarter fly fisherperson

https://read-the-water.netlify.app/
22•mpc75•4d ago•10 comments

Show HN: Simple algorithm and color space to generate diverse skin tones

https://toneyalexander.github.io/inclusive-color-space/
621•automatoney•3d ago•99 comments

Show HN: A terminal glued to the macOS dock

https://github.com/palamim/starboard
49•leopalamim•2d ago•15 comments

Show HN: Certo – An open source platform to deliver Open Badges

https://github.com/schroedinger-Hat/certo
16•thejoin95•1d ago•0 comments

Show HN: S-Bahn Seat Picker

https://welidev.github.io/sbahn-picker/
7•weli•22h ago•4 comments

Show HN: Clef – spaced repetition for piano over MIDI

https://playclef.com/
6•danieldratschuk•22h ago•3 comments

Show HN: ReadMyStatement – Where did the money go?

https://readmystatement.com/
2•nadermx•16h ago•1 comments

Show HN: Remembrane – agent memory in one SQLite file, zero dependencies

https://github.com/satyasairay/remembrane
10•satyasairay•1d ago•0 comments

Show HN: Sidebar – a private ESP32 intercom for five kids, no accounts

https://www.sundaradnus.ca/writing/sidebar-building-a-ham-radio-for-my-son
13•nonstopnonsense•1d ago•6 comments

Show HN: Zaivern Code – a Rust cockpit for parallel AI coding agents

https://github.com/tacyan/zaivern-code
2•tacyan•17h ago•0 comments

Show HN: Elevators

https://john.fun/elevators
1676•Jrh0203•1w ago•414 comments

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours

https://pub.doub.ly/
2•knaught•19h ago•1 comments

Show HN: File-based HTTP endpoints for Python with its own isolated dependencies

https://github.com/tanrax/bitpoint
5•andros•1d ago•1 comments

Show HN: ssh ssh.place

https://ssh.place
185•jeninh•5d ago•120 comments

Show HN: Mousecrack – Teaching an LSTM to move a mouse like a human

https://github.com/puffinsoft/mousecrack
2•ReactRocks•20h ago•0 comments

Show HN: Maple-Preview – Ternary 20B MoE running at 120 tok/s on a iPhone

https://deepgrove.ai/maple-preview
171•edwardbzhang•3d ago•52 comments

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone

https://github.com/leonickson1/Swiftlet
310•leonickson•4d ago•142 comments

Show HN: Mermaid flowcharts you don't have to redraw in a diagram editor

https://line9.ai/diagram
2•jumpalongjim•21h ago•0 comments

Show HN: XSAF – Extra Small Agent Framework

https://xsaf.ilha.build/
7•ryuzyy•1d ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)