frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Legionlinuxtui – Control Lenovo legion laptops in the terminal

https://github.com/nooneknowspeter/legionlinuxtui
6•nooneknowspeter•2d ago•0 comments

Show HN: Symbio self fine-tuning AI loop

https://github.com/huyedits/Symbio
4•huyedit•1h ago•2 comments

Show HN: Wage Against the Machine – MacWages Index for AI Tasks

https://watm.ddyo.dev/
4•danr4•1h ago•1 comments

Show HN: Evidence-to-Skill – a gate between untrusted sources and agent skills

https://github.com/Sanexxxx777/evidence-to-skill
2•Aleksandr_NFA•2h ago•0 comments

Show HN: Copy any website pixel perfect

https://github.com/HarKro753/claude-copy
2•Harro123•3h ago•4 comments

Show HN: Minimal LLM Post-Training Experiments on an 8GB GPU (SFT, DPO, GRPO)

https://github.com/pochenai/nano-llm-posttraining
19•popopanda•12h ago•0 comments

Show HN: What should the GUI for AI agents look like?

https://marbleos.com/demo
131•akbabu•1d ago•76 comments

Show HN: Crew, a local collaborative (people and agents) IDE

https://github.com/JamelHammoud/crew
4•jamelhammoud•4h ago•0 comments

Show HN: Open OneNote Viewer in Rust

https://github.com/emsi/OneNoteViewer
3•emsi•4h ago•0 comments

Show HN: Unified API for wearable and health data at 1/25th of Terra's price

https://stridee.fit/developer
2•alvaromolina0•5h ago•0 comments

Show HN: Posecode inspectable human movement as text

https://www.posecode.org/play
3•brnbrn•5h ago•1 comments

Show HN AI Data Center Alert

https://aidatacenterimpact.com/
4•studsnchayns•5h ago•1 comments

Show HN: Gander, an Android file viewer that asks for no permissions

https://github.com/mokshablr/gander
202•mokshablr•1d ago•72 comments

Show HN: BugDetect AI – AI-powered code debugging assistant

https://bugdetectai.com
2•laxmansubedi•5h ago•1 comments

Show HN: Cross-platform AirDrop replacement but over internet using Iroh

https://github.com/chad/iroh-drop
2•chadfowler•5h ago•0 comments

Show HN: Wienerdog – memory and self-improving skills for Claude Code/Codex

https://github.com/wienerdog-ai/wienerdog/
6•thegyula•10h ago•2 comments

Show HN: Bribes.fyi - Update on Know before you go feature

https://bribes.fyi/know-before-you-go
3•neverenderr•5h ago•0 comments

Show HN: OpenLongevity – Longevity × AI – open, verifiable, for everyone

https://github.com/edison7009/OpenLongevity
2•edison7009•6h ago•0 comments

Show HN: BitBang – Reach machines behind NAT from a browser, no account

https://github.com/richlegrand/bitbang-cli
89•narragansett•1d ago•37 comments

Show HN: SteerPlane – Deterministic runtime guardrails for AI agents

https://github.com/vijaym2k6/SteerPlane
2•vijaym2k6•6h ago•0 comments

Show HN: MakerStack: a pay-once maker page (SSR, OG images, custom domains)

https://makerstack.altuzar.dev/
3•altuzar•6h ago•0 comments

Show HN: Distilling DeepSeek into GPT-OSS doesn't transfer censorship. Try it

https://www.ctgt.ai/research/distillation-censorship-transfer
165•cgorlla•2d ago•72 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
136•wgjordan•3d ago•25 comments

Show HN: Free AI Prompt Gen – A local-first, open-source prompt engineering tool

https://freeaipromptgen.com/
3•linuxterminal•6h ago•0 comments

Show HN: AllMCPs – Directory of MCP Servers

https://allmcps.com
2•ghosts_•7h ago•0 comments

Show HN: I worked on a new browser for 2 years, today it passed Acid 3

https://code.intellios.ai/cwbrowser/
136•coolwulf•1d ago•42 comments

Show HN: BillDesk – Offline invoicing for freelancers (Windows and Mac)

https://getbilldesk.vercel.app
3•afif1710•8h ago•1 comments

Show HN: Netmnt 0.2.0

https://github.com/thongor77/netmnt
3•magetriste•9h ago•1 comments

Show HN: Slope remade in HTML5 to load instantly on any browser, any device

https://hurtle.site/
42•novlrdotcom•1d ago•19 comments

Show HN: How to build and self-host a code review agent

https://www.trytilde.ai/blog/how-to-build-code-review-agent
28•solsol94•1d ago•6 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)