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Show HN: SMTP Tunnel – A SOCKS5 proxy disguised as email traffic to bypass DPI

https://github.com/x011/smtp-tunnel-proxy
74•lobito25•11h ago•19 comments

Show HN: VaultSandbox – Test your real MailGun/SES/etc. integration

https://vaultsandbox.com/
38•vaultsandbox•22h ago•3 comments

Show HN: Make audio loops online

https://makeloops.online/
47•bilalba•1d ago•12 comments

Show HN: Mantic.sh – A structural code search engine for AI agents

https://github.com/marcoaapfortes/Mantic.sh
69•marcoaapfortes•22h ago•31 comments

Show HN: 48-digit prime numbers every git commit

https://textonly.github.io/git-prime/
58•keepamovin•5d ago•48 comments

Show HN: A RAM-only, end-to-end encrypted P2P terminal chat in Python

https://github.com/diorwave/cmd-chat
2•isanoguchi•2h ago•0 comments

Show HN: Stash – Sync Markdown Files with Apple Notes via CLI

https://github.com/shakedlokits/stash
64•shuka•19h ago•20 comments

Show HN: Prism.Tools – Free and privacy-focused developer utilities

https://blgardner.github.io/prism.tools/
354•BLGardner•23h ago•98 comments

Show HN: Foundertrace – chain of YC startups founded by its employees

https://foundertrace.com/
38•loondri•3d ago•10 comments

Show HN: Jax-JS, array library in JavaScript targeting WebGPU

https://ss.ekzhang.com/p/jax-js-an-ml-library-for-the-web
78•ekzhang•17h ago•21 comments

Show HN: GPU Cuckoo Filter – faster queries than Blocked Bloom, with deletion

https://github.com/tdortman/cuckoo-filter
29•tdortman•13h ago•2 comments

Show HN: llmgame.ai – The Wikipedia Game but with LLMs

https://www.llmgame.ai
23•jmcallister•1d ago•19 comments

Show HN: Tailsnitch – A security auditor for Tailscale

https://github.com/Adversis/tailsnitch
269•thesubtlety•1d ago•28 comments

Show HN: 25 years of house prices in England and Wales

https://housepricedashboard.co.uk/
12•rowanajmarshall•13h ago•6 comments

Show HN: DoNotNotify – Log and intelligently block notifications on Android

https://donotnotify.com/
335•awaaz•1d ago•163 comments

Show HN: Symbolic Circuit Distillation: prove program to LLM circuit equivalence

https://github.com/neelsomani/symbolic-circuit-distillation
16•nsomani•15h ago•2 comments

Show HN: DDL to Data – Generate realistic test data from SQL schemas

51•ddltodata•23h ago•26 comments

Show HN: I built "Google" for searching Shadcn blocks on the web

https://shoogle.dev/
19•ali-dev•5d ago•3 comments

Show HN: Finding similarities in New Yorker covers

https://shoplurker.com/labs/newyorker-covers/
17•tkp-415•15h ago•7 comments

Show HN: Tera.fm – A calm, radio-style way to listen to today's tech news

https://tera.fm
3•digi_wares•6h ago•1 comments

Show HN: Open-source AI workflows with read-only auth scopes

https://github.com/seer-engg/seer
11•akshay326•4d ago•0 comments

Show HN: I built a tool to create AI agents that live in iMessage

https://tryflux.ai/
7•danielsdk•3d ago•4 comments

Show HN: Server-rendered multiplayer games with Lua (no client code)

https://cleoselene.com/
78•brunovcosta•2d ago•58 comments

Show HN: ccrider - Search and Resume Your Claude Code Sessions – TUI / MCP / CLI

https://github.com/neilberkman/ccrider
16•nberkman•21h ago•4 comments

Show HN: Funboxie – Free printables and coloring pages for kids

https://www.funboxie.com
2•chynnahe•9h ago•1 comments

Show HN: A simulator for engineers transitioning from IC to management

https://apmcommunication.com/scenario/backchannel-vp
72•pingananth•1d ago•93 comments

Show HN: WOLS – Open standard for mushroom cultivation tracking

https://github.com/wemush/open-standard
39•mbeacom•1d ago•2 comments

Show HN: I replaced Beads with a faster, simpler Markdown-based task tracker

https://github.com/wedow/ticket
80•wild_egg•2d ago•48 comments

Show HN: Terminal UI for AWS

https://github.com/huseyinbabal/taws
387•huseyinbabal•2d ago•209 comments

Show HN: Sidestream – an AI chat app with a side of insight

https://github.com/ericbrandon/sidestream
5•EricBrandon•15h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)