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Show HN: I told people I'm a convicted felon after 20 years of hiding it

https://buford.bg/
48•buf•4h ago•19 comments

Show HN: Sumi.css – CSS Framework

https://github.com/vladocar/Sumi.css
64•bepero•7h ago•15 comments

Show HN: ULDA – Client-side encryption with a simple JavaScript API

https://demo.ulda.io/
18•nonsence•2d ago•3 comments

Show HN: Renor – private memory for coding agents, shared across tools over MCP

https://github.com/patrickpassosb/renor-engine
2•patrickpassosbb•1h ago•0 comments

Show HN: I built ESP32-S3 LED tubes for live coding

https://github.com/genbs/reactive-leds
3•genbs•1h ago•0 comments

Show HN: SimCity, but with Permits

https://permit.petercai.com/
899•pcai•1d ago•406 comments

Show HN: I created instruments for people who have no idea how to play one

https://jamfetti.boondoggle.studio/
7•DJSnackySnack•3h ago•7 comments

Show HN: Computer use on the phone itself: a 2B model that operates Android apps

https://getopposable.com/blog/computer-use-on-the-phone
11•erikkannike•7h ago•2 comments

Show HN: Switchboard – Mac menu bar app that shows every localhost port

https://github.com/destucr/Switchboard
2•rbtsven•4h ago•0 comments

Show HN: Gembop, a block-placement puzzle game in 2D and 3D

https://gembop.games/play
5•siegers•5h ago•0 comments

Show HN: Dovepass – can I legally fly a drone along this exact path in SF?

https://dovepass.com
21•nimitmehra•2d ago•5 comments

Show HN: Free birth charts, horoscopes, and tarot with no signup

https://moonandmeaning.me
2•sentinelowl•6h ago•0 comments

Show HN: Penmentor – Claude marks up your handwritten math like a teacher

https://github.com/AbdullahAlhariri/penmentor
63•abdullahalharir•1d ago•7 comments

Show HN: Rouler – Steer Windows traffic per app or IP across multiple interfaces

https://rouler.io/
25•brndnbuilds•1d ago•6 comments

Show HN: Death Plan Switch, a self-hosted dead man's switch for solo devs

https://deathplanswitch.com/
102•romeo19361•1d ago•65 comments

Show HN: Jev Cards, Can you beat a vision model at a picture quiz?

https://jevcards.com
68•totisjosema•1d ago•51 comments

Show HN: Timeminator – Self-hosted open-source time tracker (PHP, Docker)

https://github.com/freshNfunky/Timeminator-Community
3•freshNfunky•8h ago•0 comments

Show HN: Self-hosted Omnivore-fully self-hosted, open-source Read-it-Later app

https://github.com/omnivore-app/omnivore/blob/main/docs/SELF-HOST-UPDATE.md
4•podgietaru•9h ago•0 comments

Show HN: Clerkenwell – A Handwritten Clojure Notebook

https://handwritten.danieljanus.pl/2026-10-20-clerkenwell.html
27•nathell•1d ago•4 comments

Show HN: RawLink – Building a VPN protocol from scratch

https://github.com/zolagonano/RawLink
17•znano•2d ago•0 comments

Show HN: The Zelda timeline to catch up before the Ocarina of Time remake

https://legendofhyrule.com/
225•jsomau•3d ago•129 comments

Show HN: VoidAccess – open-source dark web OSINT, from query to a graph

https://github.com/KatrielMoses/voidaccess
187•coding-maniac•1d ago•13 comments

Show HN: I built a task system to handle the drudgery so I could focus on tasks

https://3anddoneapp.com/try
61•dmayle•2d ago•53 comments

Show HN: WhatsApp MCP running free on Cloudflare

https://github.com/finereli/whatsapp-mcp
157•zoozla•2d ago•84 comments

Show HN: A retro arcade style tower climber where your only weapon is a shield

https://the-last-word.ca/return-to-sender/
3•dmaybeck•13h ago•0 comments

Show HN: Esp32sim – Run ESP32 firmware in the browser

https://github.com/mikroverk/esp32sim
207•joakimeriksson•4d ago•48 comments

Show HN: High-quality duck audio synthesizer

https://celphase.github.io/duck-pond/
178•celphase•4d ago•47 comments

Show HN: Another Blog Search Engine

https://outerweb.org/
13•cosmicgadget•1d ago•4 comments

Show HN: Qwen3-4B with the AI writing tics trained out

https://100toolkit.com/blog/deslop-model/
157•erikkannike•2d ago•112 comments

Show HN: RoadRash ported to Three.js to run in the browser

https://roadrash.pages.dev
36•olucurious•1d ago•9 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)