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Show HN: Rust / Red Alert inspired WASM game in the browser (open source)

https://punnerud.github.io/mpe-ra/
5•punnerud•2h ago•0 comments

Show HN: macOS Native Markdown Reader with Vim Keybinding Using Swift

https://code.intellios.ai/cwmarkdown/
4•coolwulf•3h ago•1 comments

Show HN: HyperPaste – a free, open-source clipboard manager for macOS

https://hyperpaste.io
4•thequietmind•4h ago•2 comments

Show HN: DRM-Free Books

https://frequal.com/Perspectives/DrmFreeAuthors.html
111•TeaVMFan•1d ago•41 comments

Show HN: A fast hex dumper, written in Rust

https://github.com/CallMeAlphabet/fasthex
3•CallMeAlphabet•4h ago•0 comments

Show HN: Zanagrams

https://zanagrams.com/
363•pompomsheep•1d ago•97 comments

Show HN: The UNESCO Tsunami Warning Emails Are Gone

https://lists.unesco.org/wws/info/tsunami-information-ioc
2•Jaauthor•1h ago•0 comments

Show HN: Uselink – publish and collaborate on AI-generated HTML

https://uselink.app:443/
3•nathanjryc•4h ago•1 comments

Show HN: Klorn–I built an email firewall because every AI inbox made mine louder

https://github.com/k08200/klorn
2•k08200•4h ago•0 comments

Show HN: Bash4LLM+ – A lightweight, dependency-free Bash wrapper for LLM APIs

https://github.com/kamaludu/bash4llm/
55•kamaludu•23h ago•16 comments

Show HN: Backtest a futures strategy described in plain English

https://askfutures.com
5•jmulla•5h ago•1 comments

Show HN: Sonar, local cited codebase briefings tailored to your role

https://github.com/gautamdhameja/sonar
4•gautamdhameja•6h ago•0 comments

Show HN: NanoEuler – GPT-2 scale model in pure C/CUDA from scratch

https://github.com/JustVugg/nanoeuler
52•vforno•23h ago•22 comments

Show HN: Running a vision model on every screenshot on-device

https://github.com/ayushh0110/ScreenMind/blob/main/README.md
17•alexkarpathy•6h ago•3 comments

Show HN: Certificate Transparency search that groups related certificates

https://certobserver.com/ct-search
3•rellem•6h ago•0 comments

Show HN: Lorentzian CSS Duality in Causal Diamond Quantum Error-Correcting Codes

https://github.com/ynnk-research/A-Lorentzian-CSS-Duality-in-Causal-Diamond-Quantum-Error-Correct...
4•ynnk•6h ago•0 comments

Show HN: XSDR – Real-time event monitoring infrastructure for agents

https://xsdr.app
9•wcrann3•17h ago•0 comments

Show HN: Shacam for macOS – Screen sharing you can touch

https://shacam.com
5•renatoworks•8h ago•0 comments

Show HN: SindriKit – A C framework applying DI to Windows internals

https://github.com/youssefnoob003/SindriKit
2•sibouzitoun•8h ago•0 comments

Show HN: Katra, self-hosted cognitive memory for AI agents (MCP)

https://github.com/kolegadev/Katra-Agentic-Memory
3•jfaganel99•3h ago•0 comments

Show HN: Decomp Academy – Learn to decompile GameCube games into matching C

https://decomp-academy.dev
194•jackpriceburns•1d ago•74 comments

Show HN: Bare-metal RTOS(TamgaOs) for Cortex-M4, written in C and ARM assembly

https://github.com/hrasityilmaz/TamgaOs
2•hrasity•9h ago•0 comments

Show HN: Sidequest is a better /btw for Pi

https://github.com/peterp/pi-sidequest
3•pistoriusp•10h ago•1 comments

Show HN: DBOSify – Drop-in Temporal replacement built on Postgres

https://github.com/dbos-inc/dbosify-py
90•KraftyOne•5d ago•19 comments

Show HN: FSM – an advanced system monitor for Linux

https://github.com/mskrasnov/FSM
27•mskrasnov•1d ago•8 comments

Show HN: Hacker News on a train station-style flip board

https://popflame.quickish.space/hn-flipboard/
110•PaybackTony•2d ago•27 comments

Show HN: Metaspec: The DpANS3R Common Lisp Spec in S-Expr and HTML Format

https://metaspec.dev/#
16•dlowe-net•5d ago•0 comments

Show HN: Adrafinil – keep a lid-closed Mac awake only while agents work

https://github.com/kageroumado/adrafinil
123•kageroumado•1d ago•79 comments

Show HN: WebBase-III – dBASE III rebuilt in the browser with its own interpreter

https://github.com/DDecoene/WebBaseIII
95•ddecoene•5d ago•27 comments

Show HN: The CLI for browser agents

https://fuckui.com/fuckui
4•keepamovin•16h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)