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Show HN: Klaus – OpenClaw on a VM, batteries included

https://klausai.com/
50•robthompson2018•2h ago•34 comments

Show HN: Vanilla JavaScript refinery simulator built to explain job to my kids

https://fuelingcuriosity.com/game.html
37•fuelingcurious•1h ago•16 comments

Show HN: Open-source browser for AI agents

https://github.com/theredsix/agent-browser-protocol
50•theredsix•4h ago•17 comments

Show HN: I built a tool that watches webpages and exposes changes as RSS

https://sitespy.app
12•vkuprin•2h ago•5 comments

Show HN: I built an ISP infrastructure emulator from scratch with a custom vBNG

https://aether.saphal.me/dashboard/default
27•saphalpdyl•5h ago•3 comments

Show HN: Ink – Deploy full-stack apps from AI agents via MCP or Skills

https://ml.ink/
5•august-•3h ago•0 comments

Show HN: Rewriting Mongosh in Golang Using Claude

https://github.com/adaptive-scale/go-mongosh
7•debarshri•2h ago•1 comments

Show HN: OpenUI – A code-like rendering spec for Generative UI

https://www.openui.com/
6•1234567890123•3h ago•0 comments

Show HN: Loquix – Open-source Web Components for AI chat interfaces

https://github.com/loquix-dev/loquix
3•loookas•3h ago•1 comments

Show HN: StreamHouse – Open-source Kafka alternative

https://github.com/gbram1/streamhouse
2•gbram•4h ago•0 comments

Show HN: PayrollEngine – Open-source regulation-based payroll framework (.NET)

https://payrollengine.org/
4•payrollengine•4h ago•0 comments

Show HN: AgentSign – Open-source zero trust engine for AI agents

https://github.com/razashariff/agentsign
2•AskCarX•4h ago•2 comments

Show HN: Faster, cheaper Claude Code with local semantic code search via sqlite

https://www.ory.com/blog/ory-lumen-semantic-search-claude-code
8•luckyturkey•4h ago•1 comments

Show HN: How I topped the HuggingFace open LLM leaderboard on two gaming GPUs

https://dnhkng.github.io/posts/rys/
422•dnhkng•1d ago•109 comments

Show HN: DD Photos – open-source photo album site generator (Go and SvelteKit)

https://github.com/dougdonohoe/ddphotos
65•dougdonohoe•1d ago•19 comments

Show HN: Silly Faces

https://juliushuijnk.nl/silly/
3•juliushuijnk•1d ago•12 comments

Show HN: Joha – a free browser-based drawing playground with preset shape tools

https://joha-app.pages.dev/
13•smlee•3d ago•3 comments

Show HN: Ash, an Agent Sandbox for Mac

https://ashell.dev
13•amsha•1d ago•16 comments

Show HN: I Was Here – Draw on street view, others can find your drawings

https://washere.live
63•mrktsm__•1d ago•46 comments

Show HN: Modulus – Cross-repository knowledge orchestration for coding agents

https://modulus.so
13•dasubhajit•23h ago•5 comments

Show HN: Claude Code Token Elo

https://www.clauderank.com
8•ymaws•1d ago•5 comments

Show HN: Remotely use my guitar tuner

https://realtuner.online/
254•smith-kyle•4d ago•59 comments

Show HN: The Mog Programming Language

https://moglang.org
162•belisarius222•2d ago•82 comments

Show HN: kitty-graphics.el – Images, LaTeX and PDFs in terminal Emacs

https://github.com/cashmeredev/kitty-graphics.el
4•cashmere1337•10h ago•1 comments

Show HN: DenchClaw – Local CRM on Top of OpenClaw

https://github.com/DenchHQ/DenchClaw
141•kumar_abhirup•2d ago•125 comments

Show HN: VS Code Agent Kanban: Task Management for the AI-Assisted Developer

https://www.appsoftware.com/blog/introducing-vs-code-agent-kanban-task-management-for-the-ai-assi...
97•gbro3n•2d ago•51 comments

Show HN: Liteparser – a complete SQLite parser in C

https://marcobambini.substack.com/p/liteparser-a-fast-embeddable-sqlite
5•marcobambini•4h ago•0 comments

Show HN: A playable version of the Claude Code Terraform destroy incident

https://www.youbrokeprod.com
24•cdnsteve•1d ago•10 comments

Show HN: A modern React onboarding tour library

https://github.com/btahir/react-tourlight
11•bilater•1d ago•2 comments

Show HN: 2D RPG base game client recreated in modern HTML5 game engine with AI

https://github.com/ErkoKnoll/helbreath-base-game
6•erkok•22h ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)