frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: I benchmarked LLM agents on fixing real-world security vulnerabilities

https://giovannigatti.github.io/cve-bench/
3•ggattip•7h ago•1 comments

Show HN: Lowfat – pluggable CLI filter that saved 91.8% of my LLM tokens

https://github.com/zdk/lowfat
40•zdkaster•5h ago•28 comments

Show HN: Local-first fast CPU image to text for screenshots, PDFs, webpages

https://github.com/kouhxp/textsnap
9•mrkn1•3h ago•6 comments

Show HN: Fast Android File Manager that works

https://github.com/djanogly/fast-android-file-manager
2•jackjayd•2h ago•3 comments

Show HN: Mercek – A Desktop IDE for AWS ECS

https://www.mercek.dev/
60•utibeumanah•17h ago•26 comments

Show HN: Prela – Purely Algebraic Relation Combinators

https://github.com/remysucre/prela
70•remywang•4d ago•13 comments

Show HN: Altersend – File sharing without cloud

https://github.com/denislupookov/altersend
9•denisdev1•8h ago•4 comments

Show HN: Uruky (EU-based Kagi alternative) now has Image Search and URL Rewrites

https://uruky.com/?il=en
227•BrunoBernardino•1d ago•213 comments

Show HN: Edsger – A handwritten Clojure REPL for the reMarkable 2

https://handwritten.danieljanus.pl/2026-06-01-edsger.html
257•nathell•2d ago•34 comments

Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

https://github.com/s-macke/Test-Drive-3-Maps
215•s-macke•5d ago•56 comments

Show HN: Hitoku Draft – Context aware local assistant

https://hitoku.me/draft/
19•lostathome•21h ago•5 comments

Show HN: NoiR Code – because QR sounds similar to "noir"

https://noir-code.suncake.xyz/
10•Sunkek•2d ago•5 comments

Show HN: Cost.dev (YC W21) – making agents cost-aware and cheaper to call

https://cost.dev/
33•akh•1d ago•18 comments

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

https://github.com/schildep/verified-polygon-intersection
45•permute•16h ago•13 comments

Show HN: Papernews – self-hosted daily newspaper PDF for your reMarkable

https://github.com/marcj/papernews
10•bourbonproof•15h ago•3 comments

Show HN: I embedded 685M public texts in 32 minutes (on 8x A100, Rust, TensorRT)

https://github.com/Artain-AI/ignite-ms
6•ddayanov•23h ago•0 comments

Show HN: Eyeball

https://eyeball.rory.codes/
291•mrroryflint•3d ago•88 comments

Show HN: CentProof – Local-first bank statement reconciliation for macOS

https://centproof.com
3•javamantraact•9h ago•0 comments

Show HN: Nutrepedia – Nutrition info in 29 locales built with Clojure and Htmx

https://nutrepedia.com/en-us/
132•llovan•1d ago•29 comments

Show HN: Boxes.dev: ditch localhost; run Claude Code and Codex in the cloud

https://boxes.dev
92•nab•1d ago•67 comments

Show HN: Mnemo – local-first AI memory layer for any LLM (Rust, SQLite,petgraph)

https://github.com/zaydmulani09/mnemo
59•zaydmulani•1d ago•26 comments

Show HN: Lessons learned from running Claude Code swarms at scale

7•sermakarevich•10h ago•2 comments

Show HN: Using Haskell to play music on 3D printer motors (2020)

https://lucasoshiro.github.io/software-en/2020-07-31-music_gcode/
10•lucasoshiro•18h ago•2 comments

Show HN: Intencion – Product analytics that improves your AI agents continuously

https://intencion.io
4•sakuraiben•17h ago•0 comments

Show HN: Live breath detection and biofeedback from a phone microphone

https://github.com/shiihaa-app/shiihaa-breath-detection
64•felixzeller•2d ago•26 comments

Show HN: FFmpeg WebCLI – Full FFmpeg in Browser, Offline PWA, No Uploads(WASM)

https://github.com/tejaswigowda/ffmpeg-webCLI
81•tejaswigowda•18h ago•25 comments

Show HN: Digger Solo – Local AI File Explorer

https://solo.digger.lol
5•sean_pedersen•19h ago•0 comments

Show HN: Rscrypto, pure-Rust crypto with industry leading public benches

https://github.com/loadingalias/rscrypto
33•LoadingALIAS•1d ago•14 comments

Show HN: ControllerTest-test gamepads,stick drift and polling rate by browser

https://controllertestonline.com/
4•zylics•14h ago•0 comments

Show HN: Ideogram 4.0 – open-weight 9.3B text-to-image model

https://github.com/ideogram-oss/ideogram4
46•pigcat•1d ago•10 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)