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Show HN: Microgpt is a GPT you can visualize in the browser

https://microgpt.boratto.ca
133•b44•9h ago•8 comments

Show HN: Klaw.sh – Kubernetes for AI agents

https://github.com/klawsh/klaw.sh
46•eftalyurtseven•10h ago•33 comments

Show HN: Rover – Embeddable web agent

https://www.rtrvr.ai/blog/10-billion-proof-point-every-website-needs-ai-agent
24•arjunchint•2d ago•11 comments

Show HN: VOOG – Moog-style polyphonic synthesizer in Python with tkinter GUI

https://github.com/gpasquero/voog
70•gpasquero•8h ago•17 comments

Show HN: Knock-Knock.net – Visualizing the bots knocking on my server's door

https://knock-knock.net
107•djkurlander•10h ago•41 comments

Show HN: Pangolin: Open-source identity-based VPN (Twingate/Zscaler alternative)

https://github.com/fosrl/pangolin
51•miloschwartz•16h ago•20 comments

Show HN: Katipo is a minimal alternative internet with a Vulkan based browser

https://github.com/mjdave/katipo
3•majicDave•45m ago•2 comments

Show HN: Purple Computer – Turn an old laptop into a calm first kids computer

https://purplecomputer.org
5•imtavi•2h ago•2 comments

Show HN: Lightwave – Real-time notes app, 3.5 years of hand-rolled JavaScript

29•jv22222•6h ago•27 comments

Show HN: Deadlog – almost drop-in mutex for debugging Go deadlocks

https://github.com/stevenctl/deadlog
28•dirteater_•5d ago•1 comments

Show HN: DSCI – Dead Simple CI

https://github.com/melezhik/DSCI
17•melezhik•10h ago•5 comments

Show HN: GPU Perpetual Futures Prototype

https://github.com/zacharyfrederick/compex
6•ozzymandiaz96•8h ago•0 comments

Show HN: HackerTok – HN with Local Recommendations

https://hackertok.blode.co
10•mblode•3h ago•4 comments

Show HN: HabitStreak – Habit tracker with giftable streak tokens

https://habitstreak.io
2•greenbelt-dev•3h ago•0 comments

Show HN: Copy-and-patch compiler for hard real-time Python

https://github.com/Nonannet/copapy
61•Saloc•4d ago•7 comments

Show HN: Fieldnotes

https://fieldnote.ink
8•samcgraw•12h ago•6 comments

Show HN: ManasPDF – GPU-accelerated PDF renderer built from scratch in C++

https://github.com/Informal061/ManasPDF
2•informal061•4h ago•0 comments

Show HN: Stockdata.dev – Free stock market API with 15-min delayed US quotes

https://stockdata.dev/docs
2•jsandfort•6h ago•1 comments

Show HN: Off Grid – Run AI text, image gen, vision offline on your phone

https://github.com/alichherawalla/off-grid-mobile
118•ali_chherawalla•1d ago•62 comments

Show HN: Arcmark – macOS bookmark manager that attaches to browser as sidebar

https://github.com/Geek-1001/arcmark
87•ahmed_sulajman•1d ago•19 comments

Show HN: Sameshi – a ~1200 Elo chess engine that fits within 2KB

https://github.com/datavorous/sameshi
227•datavorous_•1d ago•68 comments

Show HN: Please hack my C webserver (it's a collaborative whiteboard)

https://ced.quest/draw/
2•cedric_h•8h ago•0 comments

Show HN: SQL-tap – Real-time SQL traffic viewer for PostgreSQL and MySQL

https://github.com/mickamy/sql-tap
227•mickamy•1d ago•43 comments

Show HN: WCAG 2.2 AAA Toolkit – AI Skill for Accessible Web Apps

https://github.com/simonplmak-cloud/wcag-aaa-web-design
3•simonmak•14h ago•0 comments

Show HN: MOL – A programming language where pipelines trace themselves

https://github.com/crux-ecosystem/mol-lang
38•MouneshK•4d ago•16 comments

Show HN: An open-source extension to chat with your bookmarks using local LLMs

https://github.com/dailypixie/talkwithbookmarks
3•minicaionut•10h ago•2 comments

Show HN: Data Engineering Book – An open source, community-driven guide

https://github.com/datascale-ai/data_engineering_book/blob/main/README_en.md
245•xx123122•2d ago•31 comments

Show HN: Ingglish – What if English spelling made sense?

https://ingglish.com
4•ptarjan•11h ago•1 comments

Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

https://geo-racers.com/
146•pattle•3d ago•86 comments

Show HN: A reputation index from mitchellh's Vouch trust files

https://vouchbook.dev/
18•rosslazer•2d ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)