frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: An experimental pattern-first DAW that supports MCP

https://github.com/andrewfader/blokkily
45•androsynth89•8h ago•23 comments

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support)

https://github.com/bherbruck/solidcraft
43•bherbruck•7h ago•4 comments

Show HN: Brickbrag – A multiplayer brick-building world in the browser

https://brickbrag.com/
56•neuling•10h ago•34 comments

Show HN: Atticus – Hold-to-talk voice assistant for macOS that runs on Claude -p

https://github.com/SaarthurR/atticus-mac
94•SaarthRanka•1d ago•19 comments

Show HN: Search for AI agents with usefulness score built in

https://github.com/Ayobamiu/usefulness-search
2•Ayobamiu•3h ago•0 comments

Show HN: RL environment for complex ML Development

https://blazerops.ai
4•jiminseo•3h ago•1 comments

Show HN: PS2 games statically recompiled to WebAssembly

https://github.com/snuri00/ps2-web-recomp
287•deadxwarrior•1d ago•149 comments

Show HN: Askdown – A plain-text format for forms

https://askdown.dev/
5•treve•3h ago•7 comments

Show HN: Explore Bay Area traffic trends and patterns

https://benkrasnow.github.io/Bay_Area_traffic_data/
2•bkraz•8h ago•0 comments

Show HN: Use your phone as a Windows mouse and keyboard, without a phone app

https://github.com/creationsofm7/localtv-remote
5•mudit7•12h ago•2 comments

Show HN: Chkit – Schema, migrations and backfills for ClickHouse (like Drizzle)

https://github.com/obsessiondb/chkit
8•keks0r•9h ago•0 comments

Show HN: News.txt – world news by region, from each region's own outlets

https://news.freestuffsthat.work
4•dd_xplore•9h ago•2 comments

Show HN: BetterWispr – Free, open-source dictation for Mac

https://betterwispr.com/
207•kartik017•1d ago•124 comments

Show HN: Yagi, Rust DSP Library

https://github.com/brian-armstrong/yagi
3•brian-armstrong•11h ago•0 comments

Show HN: BraiNOTES, handwritten notes on your lecture PDFs in a browser tab

https://github.com/swimmingbrain/brainotes
34•swimmingbrain•1d ago•2 comments

Show HN: I bought a bunch of 'smart' devices. AI was able to hack most of them

https://hwrebench.com/
2•Yenrabbit•13h ago•0 comments

Show HN: Two browser games set inside one real Gaussian-splat scan

https://games.yanisfalaki.com/
3•empyreanite•13h ago•0 comments

Show HN: Proton Drive for Linux

https://oss.lsantos.dev/proton-drive-linux-fs/
122•khaosdoctor•4d ago•45 comments

Show HN: The rarest tech books and docs you've probably never read

https://readrare.com/
186•miletus•3d ago•66 comments

Show HN: IHMT – Infinite Hierarchical Memory Tree for AI Agents

https://github.com/gonzaroman/IHMT-MEMORY
7•gonzar79•14h ago•0 comments

Show HN: Let your AI agents paint big arrows, boxes and text on your screen

https://github.com/franzenzenhofer/big-arrow-on-the-screen
417•franze•3d ago•196 comments

Show HN: Diffle, a keyboard-centric diff viewer with LSP support

https://github.com/moritzwilksch/diffle
73•mwil1000•4d ago•12 comments

Show HN: KettleHour – free, no-signup rate and invoice tools for freelancers

https://kettlehour.com/
2•Sam_SoloDesk•15h ago•0 comments

Show HN: Boole-1.7B, a 1-bit LLM that outperforms Bonsai-1.7B

https://precisionnumerics.ai/blog/boole-1p7b
2•d7chong•15h ago•1 comments

Show HN: E2E – Open-source agentic testing framework for web, iOS and Android

https://github.com/tester-army/e2e
8•okwasniewski•15h ago•1 comments

Show HN: Carrier-Explode: iPhone, Pixel and Galaxy carrier settings decoded

https://carrierexplode.com/
429•simplyalec•3d ago•55 comments

Show HN: Mastro – Turn the browser session into a CLI for any web app

https://github.com/mastro-hq/mastro-connect
2•giulioco•16h ago•0 comments

Show HN: Happy Hangul Day! An RNN for Generating Korean Handwriting Strokes

https://hangul.ink/blog/hangul-day
91•jbaudanza•4d ago•20 comments

Show HN: An Atlas of Applied AI

https://gravitypersists.github.io/atlas-of-applied-ai/
4•gravity13•17h ago•1 comments

Show HN: LLMxRay an open-source observability tool for LLMs

https://github.com/LogneBudo/llmxray
11•lognebudo•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)