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Show HN: Audionaut – an open-source cross-platform multitrack audio editor

https://github.com/kvoltmer/Audionaut
46•vltmrkls•4h ago•14 comments

Show HN: Janus – Go binary that runs GGUF models via Vulkan on AMD/Intel/Nvidia

https://github.com/Vibra-Ingenn/Janus
81•Maverick617•16h ago•14 comments

Show HN: AilaFlow – A Self-Hosted AI Workspace for Teams

https://ailaflow.com/
3•b4rtazz•2h ago•0 comments

Show HN: Open-source model routing for coding agents at Astra-level performance

105•adchurch•1d ago•36 comments

Show HN: Kodama – a multi-agent pack for Kiro

https://github.com/amergrgic/kodama
2•livebytes•2h ago•0 comments

Show HN: Rhun, an open-source code editor written in assembly

https://rhun.app/
55•vladcodes•16h ago•32 comments

Show HN: Go++, an Aspiring Go Superset

https://github.com/telgatech/gpp
2•u89012•3h ago•0 comments

Show HN: Giving Opus 5.5 a simulated paint canvas

https://stillwet.art/
21•alstonite•12h ago•7 comments

Show HN: Webdesk – a Linux desktop in the browser over SSH

https://github.com/rmegi/webdesk
2•rmegi•4h ago•0 comments

Show HN: What 482 hospitals charge vs. what insurers pay, from their own files

https://www.billmender.com/hospital-prices
18•curatedmcp•17h ago•4 comments

Show HN: A working 3D model of an Enigma machine

https://enigma.design
111•primitivesuave•2d ago•40 comments

Show HN: Mixdog – open-source coding agent for Windows desktop

https://github.com/tribgames/mixdog
4•tempest1033•6h ago•2 comments

Show HN: PhreshOS – OS for Web Apps

https://github.com/PhreshOS/system
6•zouhirdx•13h ago•2 comments

Show HN: Ledge.sh – Runnable Markdown Notes

https://ledge.sh
200•dancablam•2d ago•88 comments

Show HN: Dental Scope – Interactive 3D dental anatomy

https://dental-scope.com/
130•Zeruxe•3d ago•66 comments

Show HN: JBR-001 – An open-source 3D printable desktop robot

https://projecthub.arduino.cc/syntheticaidata/jbr-001-a-desktop-companion-robot-powered-by-arduin...
131•gvuksic•3d ago•31 comments

Show HN: NSL – WSL for Linux

https://frostyard.github.io/nsl/
164•bketelsen•2d ago•111 comments

Show HN: Use all Codex Plugins inside Pi

https://github.com/wileai/pi-codex-connectors
4•alexandroskyr•10h ago•0 comments

Show HN: Breadcrumb, record everything on your mac + context manager for AI

https://innerloop.works/breadcrumb
20•jv22222•18h ago•4 comments

Show HN: Yantra – an LALR(1) parser generator for C++

https://github.com/TantrixAuto/yantra
32•renjipanicker•1d ago•16 comments

Show HN: Premortem – AI agents that red-team your startup idea

https://premortem.site
9•ahoskins•16h ago•11 comments

Show HN: Real-time Solar System with 526k asteroids and all tracked satellites

https://space.bl2.net/
399•wanick•2d ago•108 comments

Show HN: Using 2D DFT, dithering, etc. to maximize eInk manga image quality

https://github.com/ciromattia/kcc
83•seam_carver•3d ago•20 comments

Show HN: Bun-install – Global CLI installer for Bun with local monorepo support

https://github.com/joeycumines/bun-install
2•joeycumines•12h ago•0 comments

Show HN: Pyxel – A Python retro game engine with built-in art and sound editors

https://github.com/kitao/pyxel
5•kitao•13h ago•3 comments

Show HN: I built a better way to browse and filter the NYT's 100 Best TV Shows

https://100besttvshows.madebyaqua.com/
2•felixding•13h ago•0 comments

Show HN: I made a computer vision tool for evaluating deadlift form

https://github.com/jeremyipark/vision-demos/tree/main/deadlift
5•dr_blueberry•19h ago•1 comments

Show HN: HN.watch – Videos of all Hacker News posts

https://hn.watch/
219•mrborgen•3d ago•97 comments

Show HN: Destroy Any Website with Stickman

https://destroy.spritefusion.com/
193•HugoDz•3d ago•41 comments

Show HN: CoIsland – Your whole engineering stack in a notch

https://coisland.app/
5•LeDonT•21h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)