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Show HN: Auto Dismiss Mac OS "Allow <app> to find devices on local networks?"

https://github.com/johncassil/dontallow
67•johncassil•3h ago•54 comments

Show HN: A proof-of-concept formalization of the IRS federal tax forms

https://github.com/emmilco/us-tax-model
44•RGS1811•1d ago•8 comments

Show HN: Overtone – Transcribe, correct and cut captions for any screen shape

https://github.com/lonthq/overtone-captions
21•rvanderlinden•4h ago•2 comments

Show HN: Charter, field-level control over agents' calls into customer accounts

https://github.com/r28ai/charter
2•nathanqueme•5m ago•0 comments

Show HN: Typebook.lol read books by typing the letters only

https://typebook.lol/
6•vegnus•3h ago•8 comments

Show HN: OpenArcanum – An End-to-End Encrypted Alternative to Discord

https://github.com/hyperkubeorg/openarcanum/
3•SamInTheShell•1h ago•0 comments

Show HN: Sidekeys – Turn an iPhone into a Mac display and agent control deck

https://sidekeysapp.com/
2•cmillstein•1h ago•0 comments

Show HN: phpClaw – AI agent runtime for PHP with tools, memory and guards

https://github.com/phpclaw-php/phpclaw-monorepo
11•akashpatel7204•4h ago•3 comments

Show HN: An open-source app for IELTS preparation

https://github.com/Luxshan2000/ielts-prep
3•luxshan_t•4h ago•0 comments

Show HN: Fitness Functions for Dbt Projects

https://github.com/tjirab/tff
2•bartschuijt•2h ago•0 comments

Show HN: Academic Ancestry – See Who taught the people who taught you (Launch)

https://academicancestry.org/
3•Codeblackwell•3h ago•0 comments

Show HN: GenesisDB – The event sourcing database, is now open source

https://www.genesisdb.io/blog/posts/2026-10-24/genesisdb-2-is-open-source
13•patriceckhart•3h ago•0 comments

Show HN: Radix - A WebGPU-powered 3D Gaussian Splat renderer built on Three.js

https://sparkjs.dev/radix/
9•dmarcos•5h ago•0 comments

Show HN: DissPair APK– Portable BLE and Bluetooth Classic Security Testing

https://github.com/threadpoolx/DissPair
2•threadpoolx•3h ago•0 comments

Show HN: Pho – TUI for GitHub PRs

https://github.com/utkarsh261/pho
2•stag•3h ago•0 comments

Show HN: Witnessory – a signed record of the web's move to post-quantum crypto

https://witnessory.org
6•parthod0x•5h ago•0 comments

Show HN: Capo-S3 – a typed, async-first S3 client for Python

https://pypi.org/project/capo-s3/
11•karpetrosyan•4h ago•2 comments

Show HN: local-first CVE triage app in Rust

https://github.com/Fazmin/cve-intel
3•FazzzMin•4h ago•0 comments

Show HN: Pretty Git Tree – Your Git history as generative art

https://hmillerbakewell.github.io/pretty-git-tree/
3•hda-hda•4h ago•0 comments

Show HN: Playmat – Browser client for XMage, the open-source MTG engine

https://github.com/arcanite24/playmat
2•arcanite24•4h ago•0 comments

Show HN: SLCR – An open standard for agent-native software requirements

https://slcr.dev/
3•robbiemckinstry•5h ago•1 comments

Show HN: Wanim – Manim in the browser, but 1/20 smaller

https://github.com/Acfboy/Wanim
3•Acfboy•5h ago•0 comments

Show HN: I rebuilt Kubernetes for ESP32 microcontrollers

https://github.com/arterialist/kube32
5•Arterialist•5h ago•1 comments

Show HN: SlideBySide – Present slides without sharing your screen

https://slidebyside.com/
78•denismenace•1d ago•34 comments

Show HN: Dead APIs – a graveyard for the integrations that left us

https://deadapis.dev/
2•gertjandewilde•7h ago•0 comments

Show HN: Howler, a macOS menu bar AI that burns the chat after reading

https://github.com/HiAriesZhou/Howler
3•AriesIMio•7h ago•1 comments

Show HN: Yavashark: I've Built a JavaScript Engine Every Day for 950 Days

https://yavashark.dev/blog/announcing-yavashark/
37•sharktheone•1d ago•3 comments

Show HN: A Truly Modular Keyboard

https://github.com/notaroomba/keybytes
318•NotARoomba•4d ago•116 comments

Show HN: I got tired of travel spreadsheets so I made a travel planner app

https://www.wherewhen.cc
10•stavros•11h ago•5 comments

Show HN: Squishy 3D helpers powered by Three.js

https://prathje.github.io/plushies/
15•prathje•1d ago•9 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)