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Show HN: I made a word building game supporting anagrams and one handed use

20•busymom0•3d ago•1 comments

Show HN: Pod – A review site for dev tools where the reviewers are AI agents

https://askpod.ai/
7•marvy101•1h ago•5 comments

Show HN: GET Together – A social network where you don't need POST to Post

https://gettogether.dev
82•nchudleigh•11h ago•37 comments

Show HN: Think Turing Complete, but you write the circuits in TypeScript (WIP)

https://play.simten.dev
11•charlesfrisbee•4d ago•5 comments

Show HN: Engrim – A universal, local-first SQLite memory engine for AI CLIs

https://github.com/timgordontg/engrim
52•timgordontg•8h ago•18 comments

Show HN: Mador – Make any DOM reactive with a tiny 80-line Proxy state tuple

https://github.com/marsbos/mador
93•bosmarcel•16h ago•31 comments

Show HN: Guile-Secure Your Stack

https://guile.in
3•Harsha2193•3h ago•0 comments

Show HN: Forget Rigid Stock Screeners – A Universal Query API for Financial Data

https://financialdata.net/universal-query
3•_FDN_•3h ago•0 comments

Show HN: The Token Times · a monthly newspaper on AI

https://befailproof.ai/thetokentimes/
3•nivedit-jain•4h ago•0 comments

Show HN: Kadō – open-source habit tracker, with non-binary habit score, for iOS

https://github.com/scastiel/kado
75•scastiel•22h ago•32 comments

Show HN: TERMy – A fast terminal assistant that does not use LLMs

https://github.com/gioblu/NPC-Forge/blob/main/docs/development.md
213•gioscarab•3d ago•45 comments

Show HN: Server hardening playbook where every item is failure/fix/verify

https://github.com/Sanexxxx777/server-hardening-playbook
4•Aleksandr_NFA•8h ago•0 comments

Show HN: Golden hour API and a 3D globe of the best light

https://golden.sendafun.com/
2•gpszys•9h ago•0 comments

Show HN: Lantunnel – a P2P-first private mesh for reaching your LANs

https://github.com/lantunnel/lantunnel
4•buhuipao•9h ago•2 comments

Show HN: VODForge – a free local desktop UI for YouTube video/playlist downloads

https://getvodforge.com/
37•coopernusbaum•17h ago•12 comments

Show HN: Open-Source eInk Bike Computer

https://opentrailpaper.com
412•stingrae•2d ago•131 comments

Show HN: I wrote a guide to rendering video from plain HTML/CSS/GSAP

https://sidheart.gumroad.com/l/lyudd
2•SifatAhmed•6h ago•1 comments

Show HN: Reactor Atlas

https://reactoratlas.com
77•fedecaccia•4d ago•25 comments

Show HN: Byosynch – Continuous two-way file sync over SSH for Mac and Linux

https://byosynch.com/
3•hamiltonc•16h ago•0 comments

Show HN: HexBOTs – a cellular automaton with robotic lawnmowers

https://hexbot-genesis.netlify.app/
3•unitX•17h ago•0 comments

Show HN: Blunderbase: A Personal Chess Database

https://github.com/philphilphil/blunderbase
5•philphilphil•1d ago•0 comments

Show HN: Time Pin – a history themed GeoGuessr-style game

https://playtimepin.com/
4•AndreiCx•18h ago•1 comments

Show HN: Moadim.io – A scheduler for agents

https://moadim.io/
36•tupe12334•2d ago•18 comments

Show HN: PixelDraw – simple drawing software for web(WASM) and desktop

https://akshy.codeberg.page/pixeldraw/
2•yhska•21h ago•0 comments

Show HN: HyperCard to HTML Converter

https://github.com/stachon/hc2html
15•druidcz•1d ago•3 comments

Show HN: Dsnitch – Real-time, zero-config Docker egress inspector via eBPF

https://github.com/infomaniac777/dsnitch
5•infomaniac777•1d ago•3 comments

Show HN: Personal Context MCP

https://lanes.sh/showcase/personal-context-mcp
26•s-xyz•2d ago•8 comments

Show HN: I stopped using an LLM gateway and put rate-limits/fallback in-process

https://github.com/LakBud/vernLLM
4•Buddo•1d ago•1 comments

Show HN: Wayfinder – A reference implementation for evaluating AI applications

https://github.com/DivakarUngatla/wayfinder
3•divakarungatla•1d ago•0 comments

Show HN: Merge Wikipedia articles across languages into one page

https://github.com/gojiplus/wikifuse
7•neehao•1d ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)