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Show HN: iPhone app takes simultaneous images from 2 lenses, fuses into 1 photo

https://photosynthesis.camera
105•sajomes•2d ago•82 comments

Show HN: Git-knife – edit commit messages, authors, and dates like a spreadsheet

https://github.com/TheRealYT/git-knife
90•YonathanTesfaye•4h ago•67 comments

Show HN: Write.md – A free, open-source, themeable Markdown editor for macOS

https://writemd.app/
42•danielbilekq•6h ago•45 comments

Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
496•HenryNdubuaku•1d ago•166 comments

Show HN: Scroll through all 43252003274489856000 Rubik's Cube states

https://everycube.alen.is/
280•Alen123•20h ago•113 comments

Show HN: HyperSAE – Hyperbolic Sparse Autoencoders for LLM Interpretability

https://github.com/vishal-dehurdle/hypersae
2•visha1v•1h ago•0 comments

Show HN: Mcptoon – Token-efficient MCP CLI client

https://github.com/activeing123/mcptoon
66•mcptokensaver•14h ago•41 comments

Show HN: TermDOM – HTML, CSS and JavaScript (With a Real DOM) for TUIs and CLIs

https://github.com/bikeshaving/termdom
2•bikeshaving•2h ago•0 comments

Show HN: Ante, a coding agent in a single binary that runs offline

https://github.com/AntigmaLabs/ante
158•ubermon•1d ago•86 comments

Show HN: Tokyo Trains

https://greggman.github.io/tokyo-trains/
6•greggman65•5h ago•0 comments

Show HN: Proxima serves 4x more requests with no hardware change on vLLM

https://github.com/Tenosra/Proxima
3•pythongiant•5h ago•1 comments

Show HN: Voice driven murder mystery, Interview AI suspects with your voice

https://www.whodunnitai.com/
206•MrRowTheBoat•1d ago•86 comments

Show HN: The self-improving QA agent for software teams

https://vostride.com
3•pranshuchittora•5h ago•0 comments

Show HN: Parley – your coding agent can talk to a teammate's agent

https://parley.weldra.dev
7•tyagivivek•6h ago•4 comments

Show HN: A tiny LLM running at 21,000 tok/s on a $250 FPGA (Live Demo)

https://www.mikeayles.com/blog/on-chip-llm-kv260/
74•mikeayles•1d ago•23 comments

Show HN: drawtonomy – Draw and run driving scenarios in the browser

https://github.com/kosuke55/drawtonomy
3•kosuke55•6h ago•1 comments

Show HN: AI Pulse a fake LED strip beside the macOS Dock that shows agent status

https://github.com/leog/ai-pulse
18•leog_me•21h ago•8 comments

Show HN: A Project Oberon System version running on RISC-V instead of RISC-5

https://github.com/rochus-keller/OberonSystem/tree/op2-rv32
120•Rochus•2d ago•19 comments

Show HN: Tesserae, self-hosted dashboards for e-ink panels

https://tesserae.ink/
4•xDaftTurtle•8h ago•3 comments

Show HN: Compare Wikipedia articles between languages in the Middle East

https://wikicompare.app
5•idonov•9h ago•4 comments

Show HN: Higher-dimensional lattices unfolded into the 2D plane

https://number-garden.com/?@THLP@
18•unitX•4d ago•1 comments

Show HN: My local climbing gym from photogrammetry

https://kmcheung12.github.io/climb-preview/tour/ae43c6e5
28•a_c•22h ago•11 comments

Show HN: I vibecoded a heavy lift drone

https://lukeiseman.substack.com/p/i-vibecoded-a-drone
19•liseman•15h ago•3 comments

Show HN: Langkast – One workspace for every AI model, agents, and your files

https://langkast.com
2•edwn_mnl•13h ago•1 comments

Show HN: I made alchemical-cosmological PCB badges

https://github.com/KaiPereira/Alchemical-Cosmological-Badges
23•kaipereira•6d ago•3 comments

Show HN: 100% native Swift harness (NOT Electron)

https://github.com/Lore-Hex/QuillCode
14•ljlolel•1d ago•5 comments

Show HN: Design Engineering, as a Service

https://designshippers.com/?0
15•krm01•1d ago•12 comments

Show HN: Airy – Free, fast, and simple voice content creation

https://airy.so
46•login588•2d ago•18 comments

Show HN: ConfigLedger -Find configuration drift across code, CI, Docker and docs

https://github.com/DevFoundry-labs/configledger/
3•DevFoundry-labs•14h ago•0 comments

Show HN: NiceShot AI – The analytics layer competitive games forgot to add

https://github.com/karimm-ai/NiceShot_AI
3•niceshot-ai•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)