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Show HN: isometric.nyc – giant isometric pixel art map of NYC

https://cannoneyed.com/isometric-nyc/
983•cannoneyed•18h ago•189 comments

Show HN: Waifu2x.live – Free AI image upscaler (2x/4x) & video generation

2•Nancy1230•1h ago•1 comments

Show HN: Txt2plotter – True centerline vectors from Flux.2 for pen plotters

https://github.com/malvarezcastillo/txt2plotter
23•tsanummy•3d ago•6 comments

Show HN: BrowserOS – "Claude Cowork" in the browser

https://github.com/browseros-ai/BrowserOS
73•felarof•19h ago•26 comments

Show HN: Text-to-video model from scratch (2 brothers, 2 years, 2B params)

https://huggingface.co/collections/Linum-AI/linum-v2-2b-text-to-video
86•schopra909•19h ago•15 comments

Show HN: I've been using AI to analyze every supplement on the market

https://pillser.com/
71•lilouartz•21h ago•34 comments

Show HN: Interactive physics simulations I built while teaching my daughter

https://www.projectlumen.app/
82•anticlickwise•4d ago•21 comments

Show HN: First Claude Code client for Ollama local models

https://github.com/21st-dev/1code
39•SerafimKorablev•18h ago•19 comments

Show HN: Synesthesia, make noise music with a colorpicker

https://visualnoise.ca
33•tevans3•1d ago•13 comments

Show HN: CLI for working with Apple Core ML models

https://github.com/schappim/coreml-cli
43•schappim•15h ago•4 comments

Show HN: Sweep, Open-weights 1.5B model for next-edit autocomplete

https://huggingface.co/sweepai/sweep-next-edit-1.5B
519•williamzeng0•1d ago•139 comments

Show HN: Bible translated using LLMs from source Greek and Hebrew

https://biblexica.com
44•epsteingpt•19h ago•61 comments

Show HN: C/C++ Cheatsheet – a modern, practical reference for C and C++

https://github.com/crazyguitar/cppcheatsheet
5•crazyguitar•7h ago•0 comments

Show HN: Wake – Terminal Session Context for Claude Code via MCP

https://github.com/joemckenney/wake
2•baobabmeeko•5h ago•0 comments

Show HN: I'm writing an alternative to Lutris

https://github.com/navid-m/styx
13•death_eternal•15h ago•3 comments

Show HN: Rails UI

https://railsui.com/
201•justalever•1d ago•108 comments

Show HN: Figr – AI that thinks through product problems before designing

https://figr.design/
10•Mokshgarg003•15h ago•5 comments

Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)

https://github.com/ChartGPU/ChartGPU
660•huntergemmer•1d ago•207 comments

Show HN: Mastra 1.0, open-source JavaScript agent framework from the Gatsby devs

https://github.com/mastra-ai/mastra
213•calcsam•2d ago•69 comments

Show HN: Extracting React apps from Figma Make's undocumented binary format

https://albertsikkema.com/ai/development/tools/reverse-engineering/2026/01/23/reverse-engineering...
2•albertsikkema•6h ago•3 comments

Show HN: yolo-cage – AI coding agents that can't exfiltrate secrets

https://github.com/borenstein/yolo-cage
59•borenstein•1d ago•72 comments

Show HN: The firmware that got me detained by Swiss Intelligence

https://github.com/seabass011/davos-incident-firmware
5•reutinger•7h ago•16 comments

Show HN: gRPC Transport for HashiCorp/Raft

https://github.com/dhiaayachi/raft-grpc-transport
2•neo2006•8h ago•0 comments

Show HN: Retain – A unified knowledge base for all your AI coding conversations

https://github.com/BayramAnnakov/retain
45•Bayram•1d ago•16 comments

Show HN: CleanAF – One-click Desktop cleaner for Windows

https://github.com/TheZemmouri/CleanAF
2•Zemmouri•9h ago•0 comments

Show HN: High speed graphics rendering research with tinygrad/tinyJIT

https://github.com/quantbagel/gtinygrad
29•quantbagel•1d ago•10 comments

Show HN: See the carbon impact of your cloud as you code

https://dashboard.infracost.io/
66•hkh•1d ago•27 comments

Show HN: A Node Based Editor for Three.js Shading Language (TSL)

https://www.tsl-graph.xyz/
4•bhushanwtf•18h ago•1 comments

Show HN: Dotenv Mask Editor: No more embarrassing screen leaks of your .env

https://marketplace.visualstudio.com/items?itemName=xinbenlv.dotenv-mask-editor
25•xinbenlv•1d ago•23 comments

Show HN: Open-source certificate from GitHub activity

https://certificate.brendonmatos.com
42•brendonmatos•4d ago•14 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)