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Show HN: Get your coding agent off ~2019 JavaScript, onto modern web primitives

https://github.com/GoogleChrome/modern-web-guidance
63•paulirish•1h ago•22 comments

Show HN: Valencia, Spain in Sim City/Isometric View

https://tinyvalencia.com/
96•leugim•4h ago•28 comments

Show HN: WolveKafka – Consume Kafka with a plain HTTP endpoint

https://github.com/wolveflake/wolvekafka
6•piscesdk•1h ago•0 comments

Show HN: Ghanaian street games you can play in the browser

https://www.ghanastreetgames.com/
97•samuelaidoo45•2d ago•18 comments

Show HN: TheoremSmith: Mass-Producing Hard Proof Problems to Train LLMs

https://charleshuang.me/2026/09/27/theoremsmith/
4•charles6huang•58m ago•0 comments

Show HN: Gmessages-TUI, Google Messages (RCS and SMS) in the Terminal

https://github.com/louisrubet/gmessages-tui
2•louis_•1h ago•0 comments

Show HN: Every satellite that passed over any place this week, and its photos

https://www.watched.earth
438•a585gupt•1d ago•79 comments

Show HN: Gauge, a 900 KB macOS menu bar app for what's using your RAM and disk

https://github.com/thisisvaze/Gauge
2•thisisvaze•1h ago•0 comments

Show HN: MeowDisplay Is iPhone Mirroring, but in Reverse

https://meowdisplay.app/
114•raiseCatError•1d ago•44 comments

Show HN: I checked 66 AI tools' privacy policies for AI training

https://getpolicypeek.com/
2•inkllm•2h ago•0 comments

Show HN: Someone Was Here – Find out who used your Mac while you were away

https://someonewashere.app/
112•4onthefloor124•1d ago•42 comments

Show HN: STE80 Humanizer – de-AI text by writing 80% of the way to ASD-STE100

https://github.com/Dodaios/ste80-humanizer
104•Dodaios•1d ago•38 comments

Show HN: Y Recombinator – The HN threads HN keeps recommending

https://yrecombinator.org/
2•nightjar•3h ago•0 comments

Show HN: We wanted to build an AI application, not maintain RAG pipelines

https://akropolys.cloud/docs/
2•kareu•3h ago•0 comments

Show HN: NodusDB – Zanzibar-style authorization, embedded like SQLite

https://github.com/Pragadeesh-19/nodusdb
3•pragadeesh_21•3h ago•0 comments

Show HN: A 15 MB self-hosted Netflix and Spotify for your media server

https://github.com/HolyArrs/HolyArrs
158•CoderLuii•7h ago•125 comments

Show HN: DBDelve – Open-Source DB Client Made with Rust and GPUI

116•shayan_abbas•1d ago•47 comments

Show HN: QueenMQ – slow LLM calls blocked our Kafka partitions, so we built it

https://github.com/queen-mq/queen
3•aliceviola•4h ago•0 comments

Show HN: Cosh – An open-source AI agent orchestrator

https://github.com/DiegoZaluski/co-sh
6•Zaluski•7h ago•4 comments

Show HN: Flide: Make Jev-like decision models up to 9.5x faster

https://github.com/OmniJev/Flide
124•unikcc•1d ago•29 comments

Show HN: Recalc – Spreadsheet where cells can be Claude Code or Codex terminals

https://github.com/sshah03/recalc
36•sshah03•2d ago•15 comments

Show HN: Markview – a fast Markdown reader in Rust, Obsidian Vault compatible

https://github.com/szdytom/markview
2•szdytom•6h ago•3 comments

Show HN: Wanim – Run Manim Python in the browser, 20× smaller than Pyodide

https://github.com/Acfboy/Wanim
3•Acfboy•6h ago•2 comments

Show HN: Eigin. Local-first and no-shell personal AI for iOS

https://github.com/Eigin-AI/Eigin
2•danielrothmann•7h ago•0 comments

Show HN: Chatty – Open-source AI support engine with WooCommerce sync

https://github.com/PersonaliAI/chatty
3•TharinduDama•7h ago•0 comments

Show HN: Airgap-check – find what your AI app silently downloads offline

https://github.com/humanethq/airgap-check
11•humanethq•22h ago•0 comments

Show HN: Coldframe, a honeypot that poses as a supermarket fridge controller

https://github.com/hedgerow-dev/coldframe
288•hedgerow-dev•3d ago•69 comments

Show HN: JavaScript web apps with WASM layout and GPU rendering in 280 KB

https://github.com/rkaehn/uniform
46•rkaehn•3d ago•23 comments

Show HN: My daily word puzzle Jointter revisited

9•proy87•1d ago•8 comments

Show HN: Clikr – Virtual laser pointer that follows where you point your phone

https://chromewebstore.google.com/detail/clikr/oalndbmcbpchbbognlpkdafainaimhdk
2•abelw•4h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)