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Show HN: Data Engineering Book – An open source, community-driven guide

https://github.com/datascale-ai/data_engineering_book/blob/main/README_en.md
50•xx123122•3h ago•6 comments

Show HN: Skill that lets Claude Code/Codex spin up VMs and GPUs

https://cloudrouter.dev/
85•austinwang115•6h ago•24 comments

Show HN: Moltis – AI assistant with memory, tools, and self-extending skills

https://www.moltis.org
69•fabienpenso•1d ago•24 comments

Show HN: OpenWhisper – free, local, and private voice-to-text macOS app

https://github.com/richardwu/openwhisper
11•rwu1997•6h ago•2 comments

Show HN: Explore ASN Relationships and BGP Route History with Real Internet Data

https://ipiphistory.com/
2•wangjiajie917•1h ago•0 comments

Show HN: Koala Diff – High-performance local data comparison (Rust and Polars)

https://github.com/godalida/koala-diff
2•godalida•2h ago•1 comments

Show HN: ClawProxy: An HTTP proxy that injects auth tokens into API calls

https://github.com/mlolson/clawproxy
2•LordHumungous•3h ago•0 comments

Show HN: Kuro-Nuri – Browser-based image redaction and compression using WASM

https://kuro-nuri.com/
2•kunronuri•3h ago•0 comments

Show HN: Bubble Sort on a Turing Machine

https://github.com/purplejacket/bubble_sort_on_tm
3•purplejacket•3h ago•0 comments

Show HN: Holywell – The missing SQL formatter for sqlstyle.guide

https://github.com/vinsidious/holywell
2•vcoppola•3h ago•0 comments

Show HN: A reputation index from mitchellh's Vouch trust files

https://vouchbook.dev/
2•rosslazer•3h ago•0 comments

Show HN: Geo Racers – Race from London to Tokyo on a single bus pass

https://geo-racers.com/
135•pattle•1d ago•85 comments

Show HN: Ghost – Session memory for Claude Code (local, qmd, Git-integrated)

https://github.com/notkurt/ghost
2•notkurt•4h ago•0 comments

Show HN: A private, bulk audio converter using WASM (186x real-time speed)

https://vocalremover.dev/bulk-converter/
2•jacoka•6h ago•1 comments

Show HN: I speak 5 languages. Common apps taught me none. So I built lairner

https://lairner.com
31•t17r•9h ago•83 comments

Show HN: Sol LeWitt-style instruction-based drawings in the browser

https://intervolz.com/sollewitt/
68•intervolz•3d ago•14 comments

Show HN: My agent started its own online store

https://clawver.store
5•nwang783•7h ago•0 comments

Show HN: AI agents play SimCity through a REST API

https://hallucinatingsplines.com
213•aed•4d ago•71 comments

Show HN: Codex HUD – Claude-HUD Style Status Line for Codex CLI

https://github.com/anhannin/codex-hud
3•anhm720•8h ago•0 comments

Show HN: Toil, a go library for simple parallelism

https://github.com/indrora/toil
3•indrora•8h ago•0 comments

Show HN: Forkwatch – Discover meaningful patches hiding in GitHub forks

https://github.com/stympy/forkwatch
3•stympy•9h ago•2 comments

Show HN: CodeRLM – Tree-sitter-backed code indexing for LLM agents

https://github.com/JaredStewart/coderlm/blob/main/server/REPL_to_API.md
79•jared_stewart•2d ago•36 comments

Show HN: Pgclaw – A "Clawdbot" in every row with 400 lines of Postgres SQL

https://github.com/calebwin/pgclaw
45•calebhwin•1d ago•33 comments

Show HN: Ez – project-scoped command aliases for macOS

https://github.com/urtti/ez
2•frankbyte•10h ago•0 comments

Show HN: 20+ Claude Code agents coordinating on real work (open source)

https://github.com/mutable-state-inc/lean-collab
50•austinbaggio•1d ago•37 comments

Show HN: What is HN thinking? Real-time sentiment and concept analysis

https://ethos.devrupt.io/
34•ddtaylor•1d ago•19 comments

Show HN: Agent Alcove – Claude, GPT, and Gemini debate across forums

https://agentalcove.ai
64•nickvec•2d ago•26 comments

Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
202•segmenta•3d ago•56 comments

Show HN: I built a macOS tool for network engineers – it's called NetViews

https://www.netviews.app
241•n1sni•3d ago•60 comments

Show HN: Vintageterminals.io – a bootable museum of vintage OSes (13 so far)

https://vintageterminals.io
4•dansquizsoft•11h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)