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Show HN: ReadKinetic – a free, local-first speed reader for your own books

https://www.readkinetic.com/app/
81•SamuraiLion•4h ago•39 comments

Show HN: A new kind of FPS aim trainer

https://openaim.pramit.gg/
48•pmazumder•4h ago•25 comments

Show HN: Justif – Knuth-Plass justification and microtypography for the web

https://justif.lyall.co/
158•lyall•4d ago•27 comments

Show HN: Computable – Buy, sell, and redeem GPU for the exact weeks you want

https://www.getcomputable.com/
42•yuansong98•12h ago•24 comments

Show HN: A self-running space economy SIM in Rust and Bevy

https://github.com/Kalcode/spaceprojectsim
101•kalcode•15h ago•28 comments

Show HN: CodeAlmanac – Karpathy-style codebase wiki from your conversations

https://github.com/AlmanacCode/codealmanac/
51•divitsheth•16h ago•17 comments

Show HN: An MCP server that turns async-work practices into tools

https://github.com/open-and-async/mcp
20•benbalter•18h ago•5 comments

Show HN: A map platform where every category is just a filter

https://umkreisel.com/karte
3•lostbanana4•2h ago•0 comments

Show HN: Imagin Raw – A 9MB Open-Source Alternative to Adobe Bridge for Mac

https://github.com/cristibaluta/Imagin-Raw
65•cristi_baluta•16h ago•22 comments

Show HN: Public-safe skin packs for the Codex desktop app

https://codex-theme-gallery.howardhua.chatgpt.site/codex-skin-pack-installer
3•howardV•5h ago•0 comments

Show HN: Read the Tape – Wordle for daytrading, five blind S&P 500 charts a day

https://readthetape.cc/
63•will_asouka•1d ago•42 comments

Show HN: Workaround – Unstar GitHub Repos in Bulk

https://workaround.run/
10•yusveng•4d ago•5 comments

Show HN: A deterministic governance harness for agentic development loops

https://github.com/owulveryck/poc-agentic-platform
3•owulveryck•4h ago•0 comments

Show HN: Word in Web – Near MS Word Parity Docx Editor in Web

https://word-in-web.com/
33•theRealestAEP•16h ago•9 comments

Show HN: Anypost – transactional and broadcast email API, 8¢ per 1k

https://anypost.com
22•dancablam•19h ago•10 comments

Show HN: JavaScript framework where code order matches the UI sequence

https://github.com/livetrails/targetjs
2•ahmadwasfi•4h ago•0 comments

Show HN: Orate – On-device neural text-to-speech queue for Mac

https://orate.to/
12•bherms•13h ago•10 comments

Show HN: Browser Tools SDK – an optimal browser harness for agents

https://libretto.sh/browser-tools
11•tanishqkanc•13h ago•3 comments

Show HN: Explore 6048 YC companies as an interactive galaxy

https://artifacta.io/a/pg_x9pombpdybx90q2s16eu
36•jnakano89•2d ago•19 comments

Show HN: VectorArtGen – Generate editable SVG vector art from text prompts

https://vectorartgen.com/
3•chynnahe•5h ago•0 comments

Show HN: OSS Cross-Harness self hosted registry and analytics for AI Agents

https://github.com/Observal/Observal
21•haz3-jolt•17h ago•1 comments

Show HN: Spring Boot Inspired Java Selenium Open Source Framework

https://github.com/seleniumboot/selenium-boot
2•mdsddmhossain•5h ago•0 comments

Show HN: I replaced a $120k bowling center system with $1,600 in ESP32s

2911•section33•2d ago•351 comments

Show HN: MindBase – an LLM that maintains a wiki from your notes and papers

https://github.com/frankchu91/mindbase
3•haobing0304•5h ago•2 comments

Show HN: Claude Code desktop alternative for macOS

https://skeezo.dev/
2•ho0die_kid•5h ago•1 comments

Show HN: Faceblind – In-browser only video face blurring

https://kmcheung12.github.io/faceblind/
6•a_c•12h ago•1 comments

Show HN: BlastRadar GitHub Action, automatic production risk scoring on every PR

https://github.com/Blast-radar/blastradar-action
2•M_Carpenter•5h ago•0 comments

Show HN: Superserve – Firecracker microVM sandboxes for long-running AI agents

https://www.superserve.ai/
8•pavitrabhalla•11h ago•1 comments

Show HN: IMAX Analysis throughout the years (1994 – 2026)

https://github.com/omarirfa/IMAX-Analysis
2•fl4res•6h ago•0 comments

Show HN: Language Model Builder (an app to learn about and build models)

https://languagemodelbuilder.com/
16•felixrieseberg•16h ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)