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Show HN: Home Maker: Declare Your Dev Tools in a Makefile

https://thottingal.in/blog/2026/03/29/home-maker/
4•sthottingal•4d ago•0 comments

Show HN: Made a little Artemis II tracker

https://artemis-ii-tracker.com/
59•codingmoh•5h ago•26 comments

Show HN: Minimal Brain Teaser Web Game (Handcrafted, No AI)

https://mehuleo.github.io/encircle/
2•arttaboi•30m ago•0 comments

Show HN: A P2P messenger with dual network modes (Fast and Tor)

https://github.com/Realman78/Kiyeovo/
33•Realman78•12h ago•18 comments

Show HN: A Minimal Basic Inspired by Brainfuck

https://coe.psu.ac.th/ad/minBASIC/
4•ADavison2560•4h ago•0 comments

Show HN: SyNumpy – a Header only C++17 library for working with NumPy Arrays

https://github.com/symisc/sy-numpy-cpp
14•symisc_devel•10h ago•1 comments

Show HN: I built a DNS resolver from scratch in Rust – no DNS libraries

https://github.com/razvandimescu/numa
90•rdme•18h ago•52 comments

Show HN: I tested 15 free AI models at building real software on a $25/year VPS

https://georgelarson.me/writing/2026-04-03-25-dollar-ai-lab/
17•j0rg3•11h ago•3 comments

Show HN: Dull – Instagram Without Reels, YouTube Without Shorts (iOS)

https://getdull.app
139•kasparnoor•1d ago•110 comments

Show HN: SkiFlee (an HTML5 game)

https://easel.games/@raysplaceinspace/skiflee
6•BSTRhino•5h ago•5 comments

Show HN: CLI to order groceries via reverse-engineered REWE API (Haskell)

https://github.com/yannick-cw/korb
197•wazHFsRy•3d ago•80 comments

Show HN: Git bayesect – Bayesian Git bisection for non-deterministic bugs

https://github.com/hauntsaninja/git_bayesect
328•hauntsaninja•5d ago•43 comments

Show HN: Zerobox – Sandbox any command with file, network, credential controls

https://github.com/afshinm/zerobox
136•afshinmeh•3d ago•90 comments

Show HN: I built an offline and privacy-first photo sorter

https://photosort-production-d4d1.up.railway.app/
3•Sensotix•7h ago•1 comments

Show HN: Postgres extension for BM25 relevance-ranked full-text search

https://github.com/timescale/pg_textsearch
197•tjgreen•2d ago•56 comments

Show HN: Forkrun – NUMA-aware shell parallelizer (50×–400× faster than parallel)

https://github.com/jkool702/forkrun
149•jkool702•6d ago•41 comments

Show HN: RiceVM – A Dis virtual machine and Limbo compiler in Rust

4•habedi0•8h ago•0 comments

Show HN: 1-Bit Bonsai, the First Commercially Viable 1-Bit LLMs

https://prismml.com/
417•PrismML•2d ago•153 comments

Show HN: Abject: the first self-aware object runtime

https://blog.mempko.com/an-abject-horror/
7•mempko•15h ago•2 comments

Show HN: Flight-Viz – 10K flights on a 3D globe in 3.5MB of Rust+WASM

https://flight-viz.com
82•coolwulf•1d ago•45 comments

Show HN: Most products have no idea what their AI agents did yesterday

https://velt.dev/activity-logs
3•rakeshgoyal•10h ago•0 comments

Show HN: Mac-hardware toys, control your Mac's hardware like a modular synth

https://github.com/pirate/mac-hardware-toys
2•nikisweeting•10h ago•1 comments

Show HN: Real-time dashboard for Claude Code agent teams

https://github.com/simple10/agents-observe
73•simple10•1d ago•24 comments

Show HN: Portcullis, a review gate for curl|bash

https://github.com/imjasonh/portcullis
5•ImJasonH•11h ago•1 comments

Show HN: Claude Code rewritten as a bash script

https://github.com/jdcodes1/claude-sh
51•rpst•2d ago•16 comments

Show HN: AI-first PostgreSQL client for Mac

https://guillim.github.io/products/paul
4•Guillim•12h ago•0 comments

Show HN: We open-sourced our content writing workflow as a Claude Code skill

https://www.npmjs.com/package/claude-content-writer
16•arximughal•1d ago•7 comments

Show HN: Semantic atlas of 188 constitutions in 3D (30k articles, embeddings)

https://constitutionalmap.ai/en
10•joaoli131•1d ago•3 comments

Show HN: NASA Artemis II Mission Timeline Tracker

https://www.sunnywingsvirtual.com/artemis2/timeline.html
91•AustinDev•1d ago•16 comments

Show HN: Coasts – Containerized Hosts for Agents

https://github.com/coast-guard/coasts
97•jsunderland323•3d ago•39 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)