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Show HN: My 13-year-old built an ant colony tracker

https://formicarium.es
8•abelgvidal•3h ago•2 comments

Show HN: Makes local LLMs faster and more reliable by optimizing for your device

https://www.autotunellm.com/
5•tanavc•2h ago•0 comments

Show HN: I built an AI agent to yell at me about my ADHD

https://0xff.nu/hex/
3•hxii•3h ago•0 comments

Show HN: Clusy – Cursor for data science notebooks in cloud

https://www.clusy.io/
4•eldar_hsnv•3h ago•0 comments

Show HN: Shot-scraper video tool for recording YAML-defined webapp feature demos

https://simonwillison.net/2026/Jun/30/shot-scraper-video/
4•simonw•3h ago•1 comments

Show HN: fenic – LLMs as dataframe operators, query meaning and structure

https://github.com/typedef-ai/fenic
3•cpard•4h ago•0 comments

Show HN: Openleetcode – local LeetCode runner with open test suites

https://github.com/therepanic/openleetcode
3•therepanic•4h ago•0 comments

Show HN: Don't ask if devs cheat with AI, test if they're good with it

https://tryevaluator.com
5•skyepstein•5h ago•3 comments

Show HN: Shoaku – Your Coding Navigator

https://github.com/seachicken/intellij-shoaku
4•seachicken•6h ago•2 comments

Show HN: Second opinion – A skill to query different models

https://github.com/kmcheung12/second-opinion
4•a_c•6h ago•2 comments

Show HN: Classic Minesweeper

https://guokai.dev/minesweeper/
9•hanguokai•12h ago•8 comments

Show HN: TraceAIO – open-source LLM visibility tracker

https://traceaio.org
6•owenthejumper•7h ago•1 comments

Show HN: PDFMergely – In-browser PDF tools that never upload your files

https://pdfmergely.com
16•pdfmergely•14h ago•18 comments

Show HN: NodePad – AI agent on a canvas instead of a linear chat

https://node-pad.com/
5•palazski•7h ago•0 comments

Show HN: Running Gemma-4 26B at 124 tokens/SEC on a CPU, no GPU

https://apeg.dev/writing/running-gemma4-26b-on-a-cpu/
10•arun-prasath•8h ago•1 comments

Show HN: Agentic Orchestrator, a TUI for long-running coding agents

https://github.com/doordash-oss/agentic-orchestrator
15•ivrr•19h ago•2 comments

Show HN: DRM-Free Books

https://frequal.com/Perspectives/DrmFreeAuthors.html
118•TeaVMFan•2d ago•46 comments

Show HN: Zanagrams

https://zanagrams.com/
390•pompomsheep•2d ago•103 comments

Show HN: Privacy policy generator for AI apps (LLM disclosure, EU AI Act)

https://ai-policy-gen.pages.dev
6•wyss0513•10h ago•1 comments

Show HN: ServerKit – A mobile UI for server management

https://play.google.com/store/apps/details?id=com.iishanto.servermanager&hl=en_US
5•iishanto•6h ago•4 comments

Show HN: Rheo 0.4.0

https://github.com/freecomputinglab/rheo
3•breezykermo•11h ago•0 comments

Show HN: I built an agent that uses email as a file system

https://www.supafax.com/
3•rohanmahen•12h ago•0 comments

Show HN: Bash4LLM+ – A lightweight, dependency-free Bash wrapper for LLM APIs

https://github.com/kamaludu/bash4llm/
59•kamaludu•2d ago•22 comments

Show HN: Zenith: sota harness for normal models to beat Fable on FrontierSWE

https://ii.inc/blog/post/zenith
8•emadm•23h ago•0 comments

Show HN: AMA2, messenger built for AI agent

https://ama2.me/
5•ejhooooon•20h ago•1 comments

Show HN: NanoEuler – GPT-2 scale model in pure C/CUDA from scratch

https://github.com/JustVugg/nanoeuler
53•vforno•2d ago•25 comments

Show HN: Decomp Academy – Learn to decompile GameCube games into matching C

https://decomp-academy.dev
195•jackpriceburns•2d ago•78 comments

Show HN: Vaghenu, a meter aware sloka-to-chant, TTS for Sanskrit

9•init0•15h ago•2 comments

Show HN: Fleet – a local-first console for managing Dockerized Hermes AI Agents

https://github.com/matt454/agent-fleet-console
8•matt454•1d ago•0 comments

Show HN: DBOSify – Drop-in Temporal replacement built on Postgres

https://github.com/dbos-inc/dbosify-py
91•KraftyOne•6d ago•19 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)