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Show HN: Point your camera at a landscape to learn about its geology

https://outcrop.rocks/
15•headsupernova•2d ago•3 comments

Show HN: BBRouter – Ben Eater's 8-bit computer, simulated on 3D breadboards

https://bbrouter.com/bbrouter/ben-eater-sap-1
36•creack•11h ago•8 comments

Show HN: A language model that lives in a boot sector

https://github.com/kerlenton/bootgpt
85•kerlenton•22h ago•5 comments

Show HN: Marelleo, an open-source story box I built for my kids using ESP32

https://zebra.rodeo/en/blog/marelleo/
190•foOg•4d ago•51 comments

Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)

https://epoyraz.github.io/nes-contra-us/
83•tevlon•16h ago•68 comments

Show HN: Ghostman – A fast, keyboard-driven TUI API client and webhook inspector

https://github.com/4yk5/Ghostman
57•4yk5•2d ago•37 comments

Show HN: To Honor Sir Patrick Stewart, Enjoy the TNG Episode Guessing Game

https://tng.episodle.com/
236•francisofascii•1d ago•74 comments

Show HN: Multi-Layer ASCII Art

https://typeart.mitpit.com/
2•MitPitt•6h ago•1 comments

Show HN: Create a Dumbphone on Android

https://beeswax.getflourish.org/
3•privacyishuman•6h ago•0 comments

Show HN: A USB-C LTE modem that gives my computer a phone line

https://github.com/Koppar-AI/koppar-lte-modem
58•abijahkaj•19h ago•37 comments

Show HN: A working Nintendo in ~1GB of Qwen weights

https://github.com/dbreunig/nesformer
287•dbreunig•1d ago•148 comments

Show HN: Jointter – A daily word puzzle using dots and lines

https://www.jointter.com/
13•proy87•19h ago•23 comments

Show HN: Quit everything to make one website

https://hellojomp.com/
16•hellojomp•19h ago•1 comments

Show HN: Sketch Stadium – watch your agent play Pictionary

https://sketch.wakeshift.ai/games/q5ucru
35•ericlevine•1d ago•11 comments

Show HN: I Turned DOOM into a Transformer

https://github.com/mottopanikeiku/doomformer
129•falperc•2d ago•35 comments

Show HN: Auto Dismiss Mac OS "Allow <app> to find devices on local networks?"

https://github.com/johncassil/dontallow
154•johncassil•2d ago•130 comments

Show HN: I rebuilt Kubernetes for ESP32 microcontrollers

https://github.com/arterialist/kube32
52•Arterialist•2d ago•19 comments

Show HN: Winch – App Store optimization run by your own coding agent

https://getwinch.app/
5•ziyasal•13h ago•1 comments

Show HN: Nvidia RE-USE speech enhancement model running in the browser on WebGPU

https://re-use-demo.geronimo-labs.com
2•g58892881•13h ago•0 comments

Show HN: Fix 1.0 – Ruby tests written as RFC 2119 specifications

https://fixrb.dev/framework/release/2026/10/31/fix-1.html
2•cyrilllllll•14h ago•0 comments

Show HN: A proof-of-concept formalization of the IRS federal tax forms

https://github.com/emmilco/us-tax-model
81•RGS1811•3d ago•13 comments

Show HN: Othismo, a Runtime for Sandboxed Objects

https://othismo.com
2•mamidon•15h ago•0 comments

Show HN: Lasm – Write formally verified webapps in Lean for Node/serverless/edge

https://github.com/Millillion/lasm
38•lastmjs•2d ago•22 comments

Show HN: Aruma – clean-room self-hosted backend for the official Firebase SDKs

https://github.com/arumadev/aruma
3•osama200•16h ago•1 comments

Show HN: Castov – Open-source dev tools and AI secret shield with zero telemetry

https://castov.com
2•castov•16h ago•0 comments

Show HN: Subfaro – track subscriptions and price hikes without linking a bank

https://subfaro.com/en/
3•giozadi•16h ago•0 comments

Show HN: Fraktur, a DJ mixing app in the browser

https://greenvitriol.com/posts/fraktur
25•janesconference•1d ago•4 comments

Show HN: Run Claude Code inside OpenCode through the official CLI

https://github.com/khalilgharbaoui/opencode-claude-code-plugin
2•kaygeee•17h ago•0 comments

Show HN: InterviewLint – Practice explaining code, not just writing it

https://interviewlint.com
2•aburayhanalif•17h ago•0 comments

Show HN: Ultrafast Rust Based Agent Workspace

https://trypalomino.com/
10•gpt-7•1d ago•22 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)