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Show HN: We built a terminal-only Bluesky / AT Proto client written in Fortran

https://github.com/FormerLab/fortransky
85•FormerLabFred•12h ago•45 comments

Show HN: Red Grid Link – peer-to-peer team tracking over Bluetooth, no servers

https://github.com/RedGridTactical/RedGridLink
45•redgridtactical•12h ago•16 comments

Show HN: Sonar – A tiny CLI to see and kill whatever's running on localhost

https://github.com/RasKrebs/sonar
147•raskrebs•1d ago•74 comments

Show HN: Baltic shadow fleet tracker – live AIS, cable proximity alerts

https://github.com/FormerLab/shadow-fleet-tracker-light
48•FormerLabFred•13h ago•15 comments

Show HN: Three new Kitten TTS models – smallest less than 25MB

https://github.com/KittenML/KittenTTS
536•rohan_joshi•1d ago•178 comments

Show HN: I made an email app inspired by Arc browser

https://demo.define.app
61•johndamaia•16h ago•46 comments

Show HN: Agent-password – a local macOS password manager for agent workflows

https://github.com/tartavull/agent-password
4•tartavull•6h ago•0 comments

Show HN: Duplicate 3 layers in a 24B LLM, logical deduction .22→.76. No training

https://github.com/alainnothere/llm-circuit-finder
254•xlayn•2d ago•82 comments

Show HN: FPGA soft-core of the Saab Viggen's 1963 airborne computer

https://github.com/FormerLab/ck37-core
19•FormerLabFred•22h ago•5 comments

Show HN: AgentVerse – Open social network for AI agents (Mar 2026)

https://nickakre.github.io/agentverse-social/
5•nickakre•9h ago•1 comments

Show HN: Rover – turn any web interface into an AI agent with one script tag

https://github.com/rtrvr-ai/rover
7•quarkcarbon279•9h ago•3 comments

Show HN: A personal CRM for events, meetups, IRL

https://payo.tech/
4•Raj7k•15h ago•1 comments

Show HN: Agent Use Interface (AUI) – let users bring their own AI agent

https://github.com/FRE-Studios/Agent-Use-Interface
6•FernandoDev•12h ago•2 comments

Show HN: I built 48 lightweight SVG backgrounds you can copy/paste

https://www.svgbackgrounds.com/set/free-svg-backgrounds-and-patterns/
391•visiwig•2d ago•67 comments

Show HN: I built a P2P network where AI agents publish formally verified science

43•FranciscoAngulo•1d ago•8 comments

Show HN: Playing LongTurn FreeCiv with Friends

https://github.com/ndroo/freeciv.andrewmcgrath.info
86•verelo•2d ago•41 comments

Show HN: Vibefolio – a place to showcase your vibecoded projects

https://vibefolio.link/
7•Gooblebrai•13h ago•7 comments

Show HN: Pgit – A Git-like CLI backed by PostgreSQL

https://oseifert.ch/blog/building-pgit
125•ImGajeed76•4d ago•61 comments

Show HN: Will my flight have Starlink?

274•bblcla•2d ago•361 comments

Show HN: Tiny pixel characters for Cursor AI agents

https://github.com/wunderlabs-dev/cursouls
13•balajmarius•22h ago•6 comments

Show HN: EvalsHub: Your AI is failing in production and you don't know it

https://www.evalshub.ai
4•neilsharma425•16h ago•1 comments

Show HN: Tmux-IDE, OSS agent-first terminal IDE

https://tmux.thijsverreck.com
86•thijsverreck•2d ago•37 comments

Show HN: MLForge – A no-code, node-based ML trainer

https://github.com/zaina-ml/ml_forge
3•zaina-ml•16h ago•1 comments

Show HN: Fossilware – a community archive of retro hardware, software, and games

https://www.fossilware.tech/
5•tzual•17h ago•2 comments

Show HN: Crust – A CLI framework for TypeScript and Bun

https://github.com/chenxin-yan/crust
91•jellyotsiro•4d ago•41 comments

Show HN: Sub-millisecond VM sandboxes using CoW memory forking

https://github.com/adammiribyan/zeroboot
308•adammiribyan•3d ago•72 comments

Show HN: Horizon – GPU-accelerated infinite-canvas terminal in Rust

https://github.com/peters/horizon
80•petersunde•3d ago•32 comments

Show HN: Sunwet – Organize Anything

https://github.com/andrewbaxter/sunwet
4•rendaw•20h ago•0 comments

Show HN: Linux Nvidia GPU V/F Curve Editor for Undervolting/OC

https://github.com/ekojsalim/nvcurve/tree/main
4•ekojs•21h ago•1 comments

Show HN: BamBuddy – a self-hosted print archive for Bambu Lab 3D printers

https://bambuddy.cool
7•maziggy•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)