frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Coldframe, a honeypot that poses as a supermarket fridge controller

https://github.com/hedgerow-dev/coldframe
135•hedgerow-dev•4h ago•32 comments

Show HN: Where Were We

https://wherewerewe.app/
7•zkiihne•26m ago•3 comments

Show HN: Green tests are not proof – verifier for C/C++ and firmware fixes

https://unfix.dev/
9•u-pump•2d ago•0 comments

Show HN: We compressed a 31B video+audio diffusion model to 14B, 6 steps, INT8

https://github.com/Video-Rebirth/hyperflow-h3-flash
42•jiant•6h ago•10 comments

Show HN: Spindle – a full-featured, type-safe web framework for OCaml 5

https://github.com/hyphatech/spindle
51•zaiev•2d ago•8 comments

Show HN: Live songbook for guitarists

https://kantamigo.com
3•gosen•3h ago•0 comments

Show HN: Laplace's Scissors – A tool for directly editing LLM weights

https://github.com/Miyamoto-Renya/LaplacesScissors
2•032renya•3h ago•0 comments

Show HN: We made a new theme to increase engagement on our website

https://zenmemes.com/threads/thread-20261107173646-27caa60f/
4•forgotmypw17•3h ago•2 comments

Show HN: Tumblr Likes Calendar: Browse Your Likes by Date

https://www.hakuren-dev.blog/
2•Hakurendev•3h ago•0 comments

Show HN: Waymark – A workflow engine that compiles jobs instead of replaying

https://github.com/piercefreeman/waymark
79•icyfox•2d ago•36 comments

Show HN: Logo Deal – Logos anyone can edit with text

https://logo.deal/
8•vednig•8h ago•1 comments

Show HN: FoilGateway–Linux firewall gateway with telemetry blocking (2×Ethernet)

https://github.com/iBgeek/FoilGateway-Network
2•Codemonkey2k5•4h ago•0 comments

Show HN: Tmux-restore saves tmux windows and agent sessions across reboots

https://github.com/andrewboldi/tmux-restore
49•boldi•4d ago•35 comments

Show HN: Software Layoffs Tracker

https://hissingkitty.com/research/software-layoffs-2026
3•drewlem•3h ago•0 comments

Show HN: Agents infer Lego mechanisms from sources, then animate them

https://github.com/anteloc/ldraw-mecha/tree/v0.5.0
30•antelocnova•1d ago•1 comments

Show HN: An online shop where your friends can hurry the courier

https://www.dopaminechic.com/
6•AmsterErdo•9h ago•2 comments

Show HN: A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

https://www.linum.ai/field-notes/pjit-21k
281•schopra909•3d ago•29 comments

Show HN: Stroq – a local audit of what your coding agent did and why

https://github.com/AGGIB/Stroq
92•agybay_07•2d ago•34 comments

Show HN: Retex, a Faster LaTeX Engine

https://gitlab.com/severin-lemaignan/retex
3•skadge•11h ago•0 comments

Show HN: AegisKernel – Zero-trust POSIX runtime for AI agents in <0.016ms

https://adikshatriyag-crypto.github.io/aegis-kernel/
12•adityawebde•1d ago•3 comments

Show HN: Firenook – Firebase emulators in Rust: 40× faster writes, 10× less RAM

https://firenook.dev/
170•sanjevirau•2d ago•30 comments

Show HN: I taught my Fujifilm X-T30 II to print on an instax Link 3 over BLE

https://ronangaillard.github.io/posts/fujifilm-x-t30-ii-instax-link-3/
4•j_leboulanger•12h ago•0 comments

Show HN: Agentic Identity Broker, OAuth Delegation for AI Agents

https://github.com/zalando-incubator/agentic-identity-broker
23•jbspeakr•1d ago•3 comments

Show HN: I built ivyNote, a local-first Markdown notes app

https://ivynote.app/
4•songtianlun1•19h ago•0 comments

Show HN: I built a tool that prices a pre-built PC part by part

https://pcdealcheck.com/
118•adlep•3d ago•85 comments

Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander

https://fireflyk64.github.io/wcmulti/
255•daniel_rh•3d ago•40 comments

Show HN: Overhead – the planes overhead, painted on an e-ink frame

https://github.com/dmellok/tesserae-widget-overhead
12•xDaftTurtle•1d ago•0 comments

Show HN: Uncracked City, detective game where you question LLM suspects that lie

https://uncracked.city
127•passkey1510•4d ago•69 comments

Show HN: CloneGuard – Scan a repo for credential-stealing tricks before it runs

https://github.com/tharun208/cloneguard
31•tharun208•1d ago•7 comments

Show HN: Tell the Sky – message lanterns drift on winds from live weather data

https://tellthesky.com
6•andycodeman•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)