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Show HN: Laser Graffiti

https://laser.consti.de
68•con•2d ago•15 comments

Show HN: Corporate Mind Games – logic puzzles with a sarcastic corporate theme

https://corporatemindgames.com/
28•dontwordle•4h ago•11 comments

Show HN: We built the smallest dual-band aircraft tracker

https://pantsforbirds.com/the-worlds-smallest-dual-band-ads-b-receiver-module/
56•CoolNamesAllTkn•5d ago•15 comments

Show HN: Markdown Viewer and Editor

https://kingsbridge-consultancy.com/md-viewer/
2•beerglass•1m ago•0 comments

Show HN: cdai – the AI-enhanced cd command

https://github.com/franzenzenhofer/cdai
2•franze•9m ago•0 comments

Show HN: FnScribe – Open-source, offline dictation for macOS

https://github.com/AlgorithmicResearchGroup/fnscribe
25•modagent•3d ago•20 comments

Show HN: SlideOps – slides from a repo that flag when they drift from the code

https://github.com/glukicov/slideops
14•lukicov•8h ago•5 comments

Show HN: Keel - A conductor, not an agent loop

https://daneb.github.io/keel/
2•danebalia•34m ago•0 comments

Show HN: Floe – an open-source plugin for sample libraries – CLAP/VST3/AU

https://floe.audio/
14•windell•10h ago•7 comments

Show HN: An HN client that summarises long threads and lets you chat with them

https://github.com/nilbuild/rundown
17•kamranahmedse•3d ago•4 comments

Show HN: Guess the AI model from its web design

https://raq.com/blog/can-you-spot-ai-web-design/quiz
2•hawke•1h ago•0 comments

Show HN: Xyzzy – AI teamwork in one Python process, with a tamper-evident log

https://github.com/Project-Nexus-YR/XYZZY
2•Yashiru•1h ago•0 comments

Show HN: NFC Energy-Harvesting PCB Business Card with an MCU

https://wilsonharper.net/projects/businesscard/
212•WilsonHarper•3d ago•25 comments

Show HN: E-Ink Optimized Manga for KOreader, Kindle, Kobo, ReMarkable with KCC

https://github.com/ciromattia/kcc
4•seam_carver•5h ago•0 comments

Show HN: What Happens When You Give Your AI Agents a Voice and an Attitude

https://fellowgeek.github.io/mcp-speak/
4•pcbmaker20•6h ago•1 comments

Show HN: Slotstream, run Qwen3.8-Flash-Next 4-bit on a low-memory Mac

https://github.com/carloslfu/slotstream
2•carloslfu•6h ago•0 comments

Show HN: License Detector – the fastest, most accurate license detection tool

https://github.com/licensedetector/cli
4•eggbrain•6h ago•0 comments

Show HN: I missed the moving blocks, so I built a real Linux disk defragmenter

https://github.com/gbin/defragger
95•gbin•6d ago•68 comments

Show HN: I tracked 55k free proxies for a week – 1.6% were alive

https://github.com/proxmint/free-proxy-list
4•satineeee•11h ago•1 comments

Show HN: Astral – Astro.js, but in Elixir

https://github.com/elixir-volt/astral
7•dannote•8h ago•3 comments

Show HN: Three Slicer, I ported OrcaSlicer to run in the browser

https://slicer.kimgh06.com/
4•kimgh06•8h ago•2 comments

Show HN: We tried to recover blurred, pixelated and redacted text (480 cases)

https://datablur.app/blog/blur-recovery-study
4•legitimate_key•8h ago•0 comments

Show HN: Evoboard – GitHub style habit heatmaps with automatic activity logging

https://evoboard.me/
3•Borsoon•9h ago•1 comments

Show HN: Typebase – A single-folder back end you write in TypeScript

https://typebase.io
118•andrewww-dev•5d ago•34 comments

Show HN: AI studio with 500 models for headshots, video and images

https://magicshot.ai
3•not_wowinter14•10h ago•0 comments

Show HN: SwiftMo Power captures real-time exercise kinematics from a webcam

https://app.swiftmo.com/#/stage/:manualMode/:demo
4•Tomas_Metcalfe•10h ago•3 comments

Show HN: Free, Fast Screenshot App for macOS with One-Click Screenshot Sharing

https://seenshot.app/
8•bigmuzzy•11h ago•8 comments

Show HN: Smooth Game streaming with latency on slow mobile networks ,sktstreamer

https://github.com/sktguha/sktstreamer
4•test1072•11h ago•1 comments

Show HN: Galaxium, an experimental WebGPU space explorer

https://galaxium.app
134•guillaumec•1w ago•40 comments

Show HN: Highlander – realtime MiniMax FastH3 with audio at $0.02 per second

https://www.highlander.sh/
3•darrow8•11h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)