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Show HN: Come prove the Berge Fulkerson conjecture with a swarm of agents

https://provetogether.ai/problems/15
4•fcesco•1h ago•0 comments

Show HN: Determinstic LLM inference for lowest price Gemma 4, with Windows XP

https://www.tokendelivery.ai/
3•carsonpoole•4h ago•0 comments

Show HN: Music Generation Backed by Algebra

https://monictheory.com
2•song_synth•3h ago•0 comments

Show HN: EarthToPixels – Turning real cities into explorable pixel art

https://www.earthtopixels.com
3•TiagoTrindade•3h ago•0 comments

Show HN: Bodily Oddities

https://vester.si/bodily-oddities/
313•vesterde•2d ago•196 comments

Show HN: ResolveHQ – A Helpdesk Built on Cloudflare Workers, D1, R2 and Queues

https://github.com/mirza-rizvi/ResolveHQ
67•mirza_rizvi•23h ago•24 comments

Show HN: Lynen – A mobile app that tells you what clothes are made from

https://www.lynen.app
2•neduokeke•3h ago•0 comments

Show HN: Chess960v2.com – 960×960 asymmetric chess, 600/960 rounds done

https://chess960v2.com/en
2•lavren1974•4h ago•0 comments

Show HN: Godot and Rust based multiplexer (terminal panes and more)

https://github.com/godot-pty/gpty
91•1nv1n•1d ago•47 comments

Show HN: A C Compiler written with help of Claude

https://github.com/Javier-Barrio/myCC/tree/main
3•int0x80•4h ago•0 comments

Show HN: Dry Diving Club – A darkly comic browser game

https://drydiving.club/
3•crapthings•5h ago•0 comments

Show HN: Yolov11n by C on Raspberry Pi 5

https://github.com/kutekhoaisan/yolov11n_raspberrypi5
4•kutekhoaisan•5h ago•0 comments

Show HN: Toast, a by default in-terminal IDE

https://github.com/paradise-runner/toast
79•dividedcomet•1d ago•88 comments

Show HN: Graphify C# – Compiler-accurate Find Usages for coding agents

https://github.com/zachsaw/graphify-csharp
41•zachsaw•20h ago•21 comments

Show HN: Hacker News, without AI

https://hcker.news/?ai=exclude
197•postalcoder•1d ago•86 comments

Show HN: Srvquery, a TypeScript toolkit for querying game servers

https://github.com/carlos-menezes/srvquery
2•carlos-menezes•8h ago•0 comments

Show HN: Xivizley – Visual Docker Compose and Homelab Architect

https://xivizley.com.tr
2•Xivizley•8h ago•0 comments

Show HN: Don't Hit Send – the model answers while you type

https://github.com/scalattice/dont-hit-send
5•RomulusHill•15h ago•1 comments

Show HN: Hacker News, Without AI

https://www.unslop.news/
191•otherayden•1d ago•80 comments

Show HN: I wrote a book on using AI in game design production (free on GitHub)

https://github.com/eremes81/game-design-ai-practice-en
3•eremes81•9h ago•0 comments

Show HN: What if the speed of light was 5 km/h?

https://rivendell.dmitrybrant.com/relativity/
615•dmitrybrant•2d ago•282 comments

Show HN: Vertumnus – printable posters of farmers' market produce seasonality

https://vertumnus.fyi
47•perspectivezoom•4d ago•18 comments

Show HN: I built a hand-modeled 3D Windows 98 portfolio with Three.js

https://wesselsdesktop.com/
14•Abstract2D•1d ago•4 comments

Show HN: Compute polynomials twice as fast

https://thomasahle.com/fast-polynomials/
136•thomasahle•3d ago•42 comments

Show HN: Clawfight.ai MCP-driven agentic game play

https://clawfight.ai/agents.md
13•wesleyhales•1d ago•15 comments

Show HN: We built a local-first Android agent. Then Meta launched Muse

https://creepy.im/
5•kotleta552•11h ago•0 comments

Show HN: DOOM in the kernel, or fibers in eBPF

https://ayles.github.io/doom-in-kernel/
52•ayles•3d ago•14 comments

Show HN: MultiMatte, a Promptable Image Background Removal Model

https://usefeyn.com/blog/multimatte/
55•snyy•2d ago•8 comments

Show HN: Extension to filter LLM written articles

https://hnslop.nilsherzig.com/
16•nilsherzig•1d ago•2 comments

Show HN: Next Notes – local dictation, meeting notes, and actions app

https://github.com/spyhack225/next-notes
3•Sergekad0•18h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)