frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting

https://github.com/moongate-community/moongatev2
27•squidleon•1h ago•8 comments

Show HN: Interactive 3D globe of EU shipping emissions

https://seafloor.pages.dev
4•marcohaber•1h ago•1 comments

Show HN: Swarm – Program a colony of 200 ants using a custom assembly language

https://dev.moment.com/
131•armandhammer10•11h ago•40 comments

Show HN: PageAgent, A GUI agent that lives inside your web app

https://alibaba.github.io/page-agent/
130•simon_luv_pho•22h ago•66 comments

Show HN: Jido 2.0, Elixir Agent Framework

https://jido.run/blog/jido-2-0-is-here
309•mikehostetler•23h ago•62 comments

Show HN: Metateam: run many Claude/Codex/Gemini CLI instances in one terminal UI

https://www.metateam.ai/
2•falsename•3h ago•1 comments

Show HN: Tensor Spy: inspect NumPy and PyTorch tensors in the browser, no upload

https://tensorspy.com/
20•jacobn•3d ago•1 comments

Show HN: Moltty – Organized, Persistent AI Coding Sessions

https://moltty.com/
6•ronreiter•3h ago•1 comments

Show HN: Markdown-to-Book – Convert Markdown to KDP Ready PDFs and EPUBs

https://github.com/vpuna/markdown-to-book
3•vpuna•4h ago•1 comments

Show HN: Moji – A read-it-later app with self-organizing smart collections

https://moji.pcding.com
10•desmonding•14h ago•3 comments

Show HN: What Installing a New OS Taught Me About Disk Partitions

https://access2vivek.com/what-installing-debian-taught-me/
2•access2vivek•6h ago•0 comments

Show HN: PenguWarpOS – OS SIM made in py for Linux newbies

https://github.com/theidioticdev/penguwarpos/tree/testing
2•theidioticdev•6h ago•0 comments

Show HN: Poppy – A simple app to stay intentional with relationships

https://poppy-connection-keeper.netlify.app/
173•mahirhiro•1d ago•111 comments

Show HN: SitDeck – Customizable live dashboard of news, markets, threats

https://sitdeck.com
20•danushman•17h ago•13 comments

Show HN: Kanon 2 Enricher – the first hierarchical graphitization model

https://isaacus.com/blog/kanon-2-enricher
10•ubutler•3d ago•6 comments

Show HN: Hormuz Crisis Dashboard Real-time shipping disruption tracker

https://www.hormuztracker.com/
26•MrNekked•1d ago•2 comments

Show HN: Stacked Game of Life

https://stacked-game-of-life.koenvangilst.nl/
193•vnglst•5d ago•27 comments

Show HN: Tailwatch – Hierarchical event monitor with push notifications

https://tailwatch.dev
3•overthinkerer•8h ago•3 comments

Show HN: 1v1 coding game that LLMs struggle with

https://yare.io
3•levmiseri•8h ago•2 comments

Show HN: A simple, auto-layout family tree generator

https://familytreeeasy.com
6•familytreeeasy•9h ago•4 comments

Show HN: WingNews – Htmx Hacker News Reader

https://news.wingman.actor/
3•ChaseRensberger•10h ago•0 comments

Show HN: Rust compiler in PHP emitting x86-64 executables

https://github.com/mrconter1/rustc-php
65•mrconter11•5d ago•50 comments

Show HN: Steadwing – Your Autonomous On-Call Engineer

https://www.steadwing.com/
6•abejith•11h ago•0 comments

Show HN: I made a zero-copy coroutine tracer to find my scheduler's lost wakeups

https://github.com/lixiasky-back/coroTracer
48•lixiasky•3d ago•3 comments

Show HN: Vertex.js – A 1kloc SPA Framework

https://lukeb42.github.io/vertex-manual.html
46•LukeB42•5d ago•25 comments

Show HN: Kybernis – Prevent AI agents from executing the same action twice

https://kybernis.io
6•wingrammer•18h ago•2 comments

Show HN: MCPSec – OWASP MCP Top Scanner for Model Context Protocol Configs

https://github.com/pfrederiksen/mcpsec
2•iamdesertpaul•13h ago•0 comments

Show HN: An AI Agent Running a Real Business (Thewebsite.app)

https://www.thewebsite.app/
3•thewebsite_ai•13h ago•5 comments

Show HN: A shell-native cd-compatible directory jumper using power-law frecency

https://github.com/jghub/sd-switchdir
24•jghub•2d ago•16 comments

Show HN: I made a design portfolio reviewer

https://www.evalv.ai/
2•eldardesign•14h ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)