frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)

Show HN: Fata – Spaced repetition to fight skill rot from AI coding

https://fata.dev
18•djoume•4d ago•6 comments

Show HN: machine0 – Persistent NixOS VMs You Control from the CLI

https://machine0.io
36•bwm•2h ago•10 comments

Show HN: Exploiting Slack's video embeds to achieve E2EE communication

https://v1c.rocks/log/exploiting-slack-video/
20•victorio•2h ago•2 comments

Show HN: A pure-Ruby X11 terminal

https://github.com/vidarh/rubyterm
3•vidarh•26m ago•0 comments

Show HN: Kage – Shadow any website to a single binary for offline viewing

https://github.com/tamnd/kage
666•tamnd•1d ago•130 comments

Show HN: I wrote a C++ ray tracer from scratch without AI

https://github.com/themartiano/luz
133•martiano•9h ago•57 comments

Show HN: Micro Coach – an AI workout planner built by a former personal trainer

https://microcoachapp.com/
3•coreysutton7•1h ago•0 comments

Show HN: Trace – Offline Mac meeting transcripts you can flag mid-call

https://traceapp.info
195•AG342•1d ago•78 comments

Show HN: Nxui – Copy-paste animated UI components for Vue

https://nxui.geoql.in/docs/
8•vinayakkulkarni•5h ago•1 comments

Show HN: Track trending GitHub repos on HN

https://hn-github-reader.vercel.app/
4•vipulag•3h ago•0 comments

Show HN: Discover Wikipedia articles popular on Hacker News

https://www.orangecrumbs.com/
132•octopus143•1d ago•29 comments

Show HN: Mood

https://mood.lasagna.pizza/
3•kinduff•3h ago•0 comments

Show HN: CriteriaBot – A Universal Customizable Classifier

https://criteriabot.io/
3•RoyalTnetennba•3h ago•0 comments

Show HN: Steal-a-GIF – A browser tool to export GIFs from locked down platforms

https://vorpus.github.io/steal-a-gif/
6•lizhang•4h ago•0 comments

Show HN: 3D print Z reinforcement via injected loops

https://mgunlogson.github.io/magma/
65•mgunlogson•6d ago•40 comments

Show HN: PIM – app blocker that inconveniences you instead of locking you out

https://pleaseinconvenienceme.com
3•SMV279438•5h ago•1 comments

Show HN: I am building a map of people who lived in the Roman Empire

https://new.roman-names.com/
205•metiscus•4d ago•47 comments

Show HN: Memorypad – A note editor for your daily notes, in Markdown

https://memorypad.io/
6•Malfunction92•7h ago•0 comments

Show HN: Paca – Lightweight Jira alternative for human-AI collaboration

https://github.com/Paca-AI/paca
168•pikann22•2d ago•60 comments

Show HN: AwsmAudio – a WebAudio editor with native MCP

https://audio.awsm.fun
7•dakom•12h ago•0 comments

Show HN: Homebrew 6.0.0

https://brew.sh/2026/06/11/homebrew-6.0.0/
1464•mikemcquaid•4d ago•360 comments

Show HN: X – A programming language with switchable memory modes

https://github.com/xdotxxx/x
4•x-xxx•10h ago•1 comments

Show HN: Philosophy for Kids

https://philosophy.ocaho.com/
14•rahimnathwani•1d ago•10 comments

Show HN: Putt.day a daily mini golf game

https://putt.day/
314•ellg•2d ago•110 comments

Show HN: I used Claude Mythos to build my startup in 1 day

https://www.brandlm.ai/
9•trungnx2605•12h ago•5 comments

Show HN: Dual YOLOv8n UAV Detection on RK3588S at 42 FPS Using NPU

https://github.com/alebal123bal/khadas_yolov8n_multithread
71•alebal123bal•1d ago•9 comments

Show HN: Lightweight Task queue on Erlang/OTP, SQLite-backed, no overengineering

https://github.com/entGriff/ezra
74•ent1c3d•5d ago•17 comments

Show HN: Bastion – isolated Linux VMs for background coding agents

https://bastion.computer/
29•almostlit•1d ago•2 comments

Show HN: Prela – A Compositional and Controllable Query Language

https://prela-lang.org
4•remywang•14h ago•0 comments

Show HN: FablePool – pool money behind a prompt, and Fable builds it in public

https://fablepool.com
524•matthewbarras•3d ago•275 comments