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Show HN: Reactor Atlas

https://reactoratlas.com
21•fedecaccia•19h ago•8 comments

Show HN: I made a word building game supporting anagrams and one handed use

13•busymom0•17h ago•1 comments

Show HN: OwnTime – a chess clock for your day's priorities

https://owntime.app/
107•fmos•2d ago•57 comments

Show HN: Word42, a wordprocessor inspired by MS Word and Abiword

https://word42.org/
4•roschdal•3h ago•0 comments

Show HN: The cheapest GPU cloud – H100s at $2.04/HR, H200s at $3/HR

https://compute.cheap/
50•EmiCorleone•1d ago•20 comments

Show HN: HN Match Maker – Matching "Who Wants to Be Hired?" With "Who's Hiring?"

https://hnmatchmaker.com/
114•all2•2d ago•45 comments

Show HN: Real-time AI news aggregator with daily digest

https://aibriefs.news
10•michelmi•17h ago•14 comments

Show HN: Sirenfall, a civil defense siren synthesized in Web Audio

https://sirenfall.live/
5•beeswaxpat•10h ago•0 comments

Show HN: I built my first MCP to manage Google Ads

https://adchestra.com/
15•MichalKrk•19h ago•10 comments

Show HN: Newton's Orchard – Browser-based space/gravity playground

https://newtonsorchard.app
29•andrewchilds•2d ago•4 comments

Show HN: Devbar – Point at what to change. Leave a comment. Your agent ships it

https://devbar.sh
3•linesofcode•12h ago•3 comments

Show HN: A benchmark for flight search intent

https://fjmatrix.github.io/flight-search-intent-eval/
5•rabbit_1•17h ago•0 comments

Show HN: Weedout – Safari extension that hides YouTube AI-labeled videos

https://masteranza.github.io/weedout/
181•masteranza•2d ago•81 comments

Show HN: MesaOS – An operating system written from scratch in Rust

https://github.com/crackanimad0r/MesaOS
3•crackanimador•13h ago•13 comments

Show HN: Bridle: hand your agent's context to a coworker's agent

https://www.bridle.network/
5•withoutshape•13h ago•0 comments

Show HN: NGPDFs – 50 PDF tools that never upload your files

https://ngpdfs.com
2•amulyakashyap09•13h ago•0 comments

Show HN: WordPress search and replace that doesn't corrupt serialized data

https://github.com/ibrahimhajjaj/lucid-search-replace
2•ibrahimwithi•14h ago•0 comments

Show HN: asciiQuake

https://asciiquake.wtf/
14•apresmoi•1d ago•6 comments

Show HN: Model – A Minimal Python ORM for MySQL and SQLite

https://github.com/el1s7/model
4•el1s7•14h ago•0 comments

Show HN: MCP Tool Definition Quality Score (TDQS) Spec

https://tdqs.dev
8•punkpeye•14h ago•1 comments

Show HN: LibPolyCall – a C runtime broker for cross-language function calls

https://github.com/obinexus/libpolycall-v1
3•obinexus•14h ago•0 comments

Show HN: Wordmate – local speech-to-text for macOS

https://github.com/vdszds/wordmate
3•vdszds•14h ago•0 comments

Show HN: Running 104GB Qwen3.8-Flash-Next on 48GB Mac with at ~12 tok/s

https://github.com/carloslfu/slotstream
229•carloslfu•2d ago•115 comments

Show HN: Radia – agent coordination with leases, permissions and provenance

https://radia.sh/
2•ymodulo•14h ago•0 comments

Show HN: I built an app that makes your goals inevitable

https://www.getinference.app/
2•ifeanyi_sa•14h ago•0 comments

Show HN: A gravity simulator where forces propagate at the speed of light

https://github.com/alessandro-pioli/AstroCausal_Engine
5•alessandropioli•14h ago•0 comments

Show HN: WiringPi 3.20 – Updated GPIO Library for Raspberry Pi

https://github.com/WiringPi/WiringPi
2•evil99•14h ago•0 comments

Show HN: Ensemble Prover - Open-Source Python Autonomous Theorem Prover

https://github.com/graviterra/ensemble-prover
2•stereochemical3•14h ago•1 comments

Show HN: A Context Registry for AI coding agents

https://context.apimatic.io/
8•sohaibtariq•15h ago•1 comments

Show HN: Ardent, a code-first agent for non-engineering work

https://ardent.ai/
10•nkohari•16h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)