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Show HN: Foremerge – Catch Intent Conflicts Between Parallel Coding Agents

https://github.com/naw103/foremerge
10•foremerge•42m ago•0 comments

Show HN: Mini-AGI – Dynamic continual learning model trained on 8GB VRAM

https://github.com/volotat/mini-AGI/
220•volotat•12h ago•44 comments

Show HN: Fusion-runtime – self-hosted voice agents, STT+LLM+TTS in one process

https://github.com/SamarthUrs18/fusion-runtime
2•samarthurs18•45m ago•0 comments

Show HN: AI Changed How We Write Code. Why Hasn’t Code Review Changed?

https://github.com/otobongfp/code-graph-view
2•otobong•45m ago•0 comments

Show HN: Lossless-memory – a personal AI memory that never summarizes

https://github.com/aru-labs/lossless-memory
38•aru-labs•4h ago•11 comments

Show HN: Vellum, the best diagram editor you'll ever use

https://vellum.blueprintr.io
3•JoshJamesAnthon•59m ago•1 comments

Show HN: We built a network for AI agents and humans to exchange services

https://gingerpal.com/
2•streetai•59m ago•1 comments

Show HN: Distributed SQLite on Modal

https://github.com/modal-projects/sqlite-modal
3•botirk•59m ago•1 comments

Show HN: Judge HN Threads with Jev

https://hnjudge.vercel.app
3•rishi_•1h ago•0 comments

Show HN: All of FreeCAD 1.1.3, every workbench and FEM, running in the browser

https://freecad.virtastic.app/
3•dumpstertechops•1h ago•2 comments

Show HN: HN for Me – Jev curates Hacker News based on your interests

https://github.com/raahelpie/hn-for-me
2•raahelb•1h ago•3 comments

Show HN: PokerTools Arena – Local AI vs. AI Poker LLM Benchmark Table

https://github.com/pokertools-arena/pokertools-arena.github.io
3•arthuqa•2h ago•0 comments

Show HN: A competition for small neural networks that play strategy games

https://tinybrains.dev
96•codetiger•1d ago•32 comments

Show HN: Radius – A Meetup.com Alternative

https://radius.to/
151•radius89•1d ago•70 comments

Show HN: Native compact Nix build output with full local logs, bounded diags

https://github.com/ghuntley/nix-compact
2•ghuntley•2h ago•0 comments

Show HN: Nanosamur.ai – Ollama for Voice Models (STT)

https://github.com/nanosamurai/nanosamurai
2•newcrobuzon•2h ago•0 comments

Show HN: OpenDecision – a 400M zero-shot model makes local decisions, plays Doom

https://deepanwadhwa.github.io/OpenDecision/
6•dwa3592•3h ago•0 comments

Show HN: I analysed 169,123 Chess Olympiad moves and gave out 132 silly awards

https://www.olympiadstats.fun
3•pompomltd•3h ago•0 comments

Show HN: Jev-CLI – CLI wrapper for JEV typesafe AI model

https://github.com/joshLong145/jev-cli
2•joshLong145•4h ago•0 comments

Show HN: jevals – replacing LLM judges with typed Jev decisions

https://github.com/openlayer-ai/jevals
33•gbayomi•18h ago•1 comments

Show HN: An e-ink frame that hears birds and draws them as 1800s illustrations

https://github.com/arnegiacomo/fugleramme
2383•arnemunthekaas•6d ago•266 comments

Show HN: Gdocs-me-up: a high-fidelity Google Docs exporter

https://github.com/behdad/gdocs-me-up
17•behdad•16h ago•5 comments

Show HN: Sigabrt.dev – cronjob monitor with an SSH TUI

https://sigabrt.dev
77•4815162342•2d ago•34 comments

Show HN: Local-coder – Build a team of coding agents with local models

https://github.com/gmarland/local-coder
6•gamerdrome•5h ago•3 comments

Show HN: Maki, an open-source multi-agent LLM framework (local or hosted)

https://github.com/BowlOfData/maki
2•bowlofdata•6h ago•1 comments

Show HN: A GUI for non programmers for Epic's version control system Lore

https://www.anchorpoint.app/lore
3•m_niedoba•7h ago•0 comments

Show HN: Ambits – agentic grep/rg tool will history tracking

https://github.com/joshLong145/ambits
5•joshLong145•14h ago•0 comments

Show HN: Lightspeed, build real time apps the Laravel way (+asteroids demo)

14•jv22222•18h ago•4 comments

Show HN: CUA-S1 – A System One Model for Computer Use

https://github.com/trycua/cua
89•frabonacci•2d ago•10 comments

Show HN: Less Prompts, More Guardrails

https://yasyf.com/writing/less-prompts-more-guardrails/
3•yasyfm•13h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)