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Show HN: I missed the moving blocks, so I built a real Linux disk defragmenter

https://github.com/gbin/defragger
77•gbin•4d ago•62 comments

Show HN: CardGo – Reusable, end-to-end encrypted context cards for AI chats

https://cardgo.ai
2•trinhngocdieu•2h ago•0 comments

Show HN: BentoPDF, Hyper Compress and Kura

https://www.bentopdf.com
3•__alam__•2h ago•0 comments

Show HN: Snaketron – Competitive multiplayer Snake. Back after 14 years

https://snaketron.io
4•lopatin•3h ago•0 comments

Show HN: Murmell – Collaborative cloud canvas for coding agents

https://murmell.com/
7•Mossab22•3h ago•2 comments

Show HN: Cushion – PouchDB on Deno KV

https://jsr.io/@mikehall314/cushion
6•mikehall314•4h ago•1 comments

Show HN: Bolnee-Chat – Self Hosted Chatbot Integration in Your Business Website

https://github.com/AniketWathore/bolnee-chat
31•AniketWathore•8h ago•0 comments

Show HN: Typebase – A single-folder back end you write in TypeScript

https://typebase.io
112•andrewww-dev•4d ago•30 comments

Show HN: Drop a SQL schema, get an interactive ER diagram

https://mcdview.dev/
8•PatuDev•7h ago•2 comments

Show HN: Galaxium, an experimental WebGPU space explorer

https://galaxium.app
126•guillaumec•6d ago•37 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker/tree/master
8•am-gm•6h ago•0 comments

Show HN: Self-hosted mobile-friendly web UI for Herdr agents

https://github.com/luiscleto/shepherdr
6•lfcc•6h ago•0 comments

Show HN: ShevtoneAudio Orchestrator – Turning MIDI into Full Orchestration

https://orchestra.shevtoneaudio.com
5•MusicAlexandrov•6h ago•1 comments

Show HN: My startup-idea scanner scored 500 ideas; the best got 6.3/10

https://1mil.app/
3•fayerman•7h ago•1 comments

Show HN: 1endpoint – Cheaper access to AI models

https://1endpoint.dev
3•DustinPham12•7h ago•1 comments

Show HN: The Thousand – 1k founders, 1 question, one book

https://thethousand.co
3•jabed•7h ago•2 comments

Show HN: I filtered August Who is Hiring to 19 $100k+ remote jobs, salary listed

https://www.commitasync.com/
2•lucianh•2h ago•1 comments

Show HN: Get your free AI search visibility scan

https://www.visiscan.app
4•not_wowinter14•7h ago•0 comments

Show HN: Nuzzle – adorable live wallpapers of your pets

https://usenuzzle.com
3•13001r•7h ago•0 comments

Show HN: Time tracking for solo consultants that ends in a PDF invoice

https://hourtobill.com/demo
3•Stackedboost•7h ago•0 comments

Show HN: Train 300M/32-Layer Model in 1.5GB RAM on Base M1 Mac

2•vlad_kalinkin•7h ago•0 comments

Show HN: Rose – reusable foundation embeddings for industrial 1H NMR

https://github.com/romboai/rose-1h-nmr
2•zaza3311•8h ago•0 comments

Show HN: SubSmith – Turn your own videos into language-learning material

https://subsmith.app
74•IbrahimF96•2d ago•51 comments

Show HN: The load-bearing vocabulary of Claude

https://louisabraham.github.io/load-bearing/
689•Labo333•3d ago•322 comments

Show HN: Sesame - a local-first, open-source password manager

https://usesesame.app/
63•d0mkaaa•1d ago•84 comments

Show HN: Delete yourself from data brokers without a subscription

https://github.com/k7cfo/remove-your-data
20•k7peak•20h ago•6 comments

Show HN: Flint – A minimal C/C++ package manager and build tool written in C

https://github.com/mainak55512/flint
12•mbhatt99•1d ago•2 comments

Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

https://github.com/elyosh/OpenTIE/
224•elyosh•2d ago•57 comments

Show HN: PhpEZ – A tiny PHP framework for shared LAMP hosting

https://github.com/QcFe/phpEZ
10•qcfe•1d ago•2 comments

Show HN: Practice where countries are in the world

3•blackbrokkoli•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)