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Show HN: Terminal Phone – E2EE Walkie Talkie from the Command Line

https://gitlab.com/here_forawhile/terminalphone
76•smalltorch•2h ago•18 comments

Show HN: Agent Swarm – Multi-agent self-learning teams (OSS)

https://github.com/desplega-ai/agent-swarm
5•tarasyarema•35m ago•3 comments

Show HN: I built this toolbox with AI – never wrote a line myself

https://tool.hikun.me/ko
2•harrykoreanlee•58m ago•0 comments

Show HN: Respectify – A comment moderator that teaches people to argue better

https://respectify.org/
184•vintagedave•22h ago•176 comments

Show HN: Modern Reimplementation of the Speck Molecule Renderer

https://github.com/vangelov/modern-speck
8•vlad_angelov•4d ago•0 comments

Show HN: PyMOL-RS – Rust reimplementation of PyMOL with modern rendering

https://github.com/zmactep/pymol-rs/releases/tag/v0.1.0
3•zmactep•2h ago•1 comments

Show HN: I built an AI that turns emailed PDFs into ledger entries in 60s

https://baguno.app
2•lakma•2h ago•1 comments

Show HN: OpenSwarm – Multi‑Agent Claude CLI Orchestrator for Linear/GitHub

https://github.com/Intrect-io/OpenSwarm
32•unohee•10h ago•19 comments

Show HN: I ported Tree-sitter to Go

https://github.com/odvcencio/gotreesitter
211•odvcencio•18h ago•96 comments

Show HN: A real-time strategy game that AI agents can play

https://llmskirmish.com/
208•__cayenne__•1d ago•74 comments

Show HN: Clocksimulator.com – A minimalist, distraction-free analog clock

https://www.clocksimulator.com/
116•user_timo•22h ago•84 comments

Show HN: Codex builds a working NES Emulator in one hour

https://github.com/kaonashi-tyc/codex-nes-emulator
6•zi2zi-jit•3h ago•4 comments

Show HN: Django Control Room – All Your Tools Inside the Django Admin

https://github.com/yassi/dj-control-room
125•yassi_dev•22h ago•53 comments

Show HN: ZSE – Open-source LLM inference engine with 3.9s cold starts

https://github.com/Zyora-Dev/zse
56•zyoralabs•11h ago•7 comments

Show HN: Skillscape – Engineering skills matrix without the spreadsheet

https://www.skillscape.dev/
2•danielyefet•5h ago•0 comments

Show HN: Unix for the Commodore 64? Open Source

https://github.com/ascarola/c64ux/releases/tag/v0.7
13•ascarola•12h ago•3 comments

Show HN: Sgai – Goal-driven multi-agent software dev (GOAL.md → working code)

https://github.com/sandgardenhq/sgai
31•sandgardenhq•20h ago•19 comments

Show HN: Moonshine Open-Weights STT models – higher accuracy than WhisperLargev3

https://github.com/moonshine-ai/moonshine
311•petewarden•1d ago•74 comments

Show HN: Scheme-langserver – Digest incomplete code with static analysis

https://github.com/ufo5260987423/scheme-langserver
50•ufo5260987423•2d ago•2 comments

Show HN: Nullroom.io – Experimental, stateless P2P messaging and file sharing

https://www.nullroom.io/
2•vdw•6h ago•0 comments

Show HN: PgDog – Scale Postgres without changing the app

https://github.com/pgdogdev/pgdog
321•levkk•2d ago•61 comments

Show HN: Emdash – Open-source agentic development environment

https://github.com/generalaction/emdash
200•onecommit•1d ago•71 comments

Show HN: enveil – hide your .env secrets from prAIng eyes

https://github.com/GreatScott/enveil
199•parkaboy•2d ago•129 comments

Show HN: Django-xbench – slow endpoint aggregation for Django

https://github.com/yeongbin05/django-xbench
10•yeongbin05•4d ago•4 comments

Show HN: Sowbot – Open-hardware agricultural robot (ROS2, RTK GPS)

https://sowbot.co.uk/
179•Sabrees•2d ago•45 comments

Show HN: Linex – A daily challenge: placing pieces on a board that fights back

https://www.playlinex.com/
5•Humanista75•1d ago•5 comments

Show HN: Babyshark – Wireshark made easy (terminal UI for PCAPs)

https://github.com/vignesh07/babyshark
147•eigen-vector•2d ago•47 comments

Show HN: ImageCFN – Analog, Resolution-Independent Image Representation

https://web-demo-ten-navy.vercel.app
2•prof_garlic•10h ago•1 comments

Show HN: AI Timeline – 171 LLMs from Transformer (2017) to GPT-5.3 (2026)

https://llm-timeline.com/
169•ai_bot•3d ago•57 comments

Show HN: Tag Promptless on any GitHub PR/Issue to get updated user-facing docs

35•prithvi2206•1d ago•7 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)