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Show HN: Pu.sh – a full coding-agent harness in 400 lines of shell

https://pu.dev/
58•nahimn•3h ago•16 comments

Show HN: TRiP – a complete transformer engine in C built from scratch just by me

https://github.com/carlovalenti/TRiP
30•carlovalenti•7h ago•6 comments

Show HN: Code on the Go, an IDE for Android with On-Device Debugging (GPLv3)

https://www.appdevforall.org/
4•hal-eisen•1h ago•1 comments

Show HN: Coding-Flashcards – Learn Rust, SQLite, or Godot from First Principles

https://github.com/ad-si/Coding-Flashcards
9•adius•6h ago•0 comments

Show HN: FusionCore: ROS 2 sensor fusion that outperforms robot_localization

https://github.com/manankharwar/fusioncore
10•kharwarm•2d ago•2 comments

Show HN: Create screen recordings with annotations in Chrome, no uploads

https://framepin.com/
3•ipselon•3h ago•0 comments

Show HN: Free no-signup site auditor – secrets, subdomain takeover, CVEs

https://theionproject.com/ionprobe/
3•TheIOn-Project•3h ago•1 comments

Show HN: A new benchmark for testing LLMs for deterministic outputs

https://interfaze.ai/blog/introducing-structured-output-benchmark
58•khurdula•1d ago•24 comments

Show HN: Exploding Hamsters

https://explodinghamsters.com
6•pompomsheep•5h ago•1 comments

Show HN: Rocky – Rust SQL engine with branches, replay, column lineage

https://github.com/rocky-data/rocky
119•hugocorreia90•2d ago•48 comments

Show HN: Throwaway – open-source disposable email checker and API

https://github.com/sslboard/throwaway
10•weddpros•13h ago•8 comments

Show HN: Copy-fail-C – portable C port of CVE-2026-31431, with a checker

https://github.com/tgies/copy-fail-c
2•tgies•6h ago•0 comments

Show HN: Drive any macOS app in the background without stealing the cursor

https://github.com/trycua/cua
184•frabonacci•2d ago•40 comments

Show HN: Rip.so – a graveyard for dead internet things

https://rip.so
179•bozdemir•1d ago•114 comments

Show HN: "Be horse." – a diffusion language model on an M2 Air

https://boesch.dev/posts/simple-dlm/
7•encrux•10h ago•1 comments

Show HN: Phase Router – capacity-aware routing for MoE

https://github.com/TSltd/phase_router_rs
3•TSltd•7h ago•0 comments

Show HN: Live Sun and Moon Dashboard with NASA Footage

https://www.lumara-space.app/
217•beeswaxpat•2d ago•65 comments

Show HN: A programming language where the only token is the word "vibe"

https://wevibe.fyi
6•bonchicbongenre•7h ago•1 comments

Show HN: Hexlock – Replace PII in text with fake data that has the same format

https://github.com/ttarvis/hexlock
5•lemaudit•8h ago•0 comments

Show HN: Flocklist, minimalist graph-based task tracker

https://flocklist.app/?onboarding=true
5•ilqr_jb•8h ago•1 comments

Show HN: Auto-Architecture: Karpathy's Loop, pointed at a CPU

https://github.com/FeSens/auto-arch-tournament/blob/main/docs/auto-arch-tournament-blog-post.md
236•fesens•2d ago•75 comments

Show HN: Qumulator – quantum circuit simulator, 1000 qubits, no GPU

https://github.com/qumulator/qumulator-sdk
13•nnoorbakhsh•3d ago•4 comments

Show HN: An attempt to grow a mind – building software with an inner life

https://www.momentbymoment.app/
12•shahabebrahimi•1d ago•15 comments

Show HN: Modeleon – Python DSL that compiles to live Excel formulas

https://github.com/modeleonai/modeleon
5•adilkhanovkz•9h ago•0 comments

Show HN: Adblock-rust Manager – Firefox extension to enable the Brave ad blocker

https://github.com/electricant/adblock-rust-manager
92•electricant•1d ago•44 comments

Show HN: Pollen – distributed WASM runtime, no control plane, single binary

https://github.com/sambigeara/pollen
11•sambigeara•10h ago•3 comments

Show HN: Agent that refuses to run commands without human approval

https://github.com/few-sh/fewshell
10•hexer303•22h ago•2 comments

Show HN: Does Big Government Kill Growth? The Armey Curve Tested (151 Countries)

https://julienreszka.github.io/economic-simulator/armey-curve.html
2•julienreszka•11h ago•0 comments

Show HN: My retired dad and I made a daily, somewhat difficult, quiz

https://kviss.eu/
35•steinvakt2•1d ago•18 comments

Show HN: NVIM config that I use with my agents

https://github.com/NishantJoshi00/nvim-config
5•cat-whisperer•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)