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Show HN: Macros with a Behringer FCB1010 MIDI Pedalboard in macOS

https://github.com/JamesRyanATX/fcbnerd
4•fretlessjazz•15m ago•0 comments

Show HN: Neobrutalism.dev – Just added Base UI support and added new color theme

https://www.neobrutalism.dev/
127•samke-•7h ago•58 comments

Show HN: Nari Qwen3-TTS and Qwen3-ASR – High accuracy, low latency and cost

https://narilabs.com/blog/nari-labs-leads-coval-voice-ai-benchmarks/
58•toebee•7h ago•12 comments

Show HN: Pelican-bicycle alternatives

https://gally.net/temp/20260914pelican-alternatives/index.html
105•tkgally•9h ago•41 comments

Show HN: Kinesis – Control your Mac with the Meta Neural Band

https://github.com/callbacked/kinesis
106•callbacked•11h ago•34 comments

Show HN: Fly.exe – An EON systems like virtual fruit fly uploaded to computer

https://github.com/Ibtisam-Mohammad/Fly.exe
21•Ibti_sam•7h ago•4 comments

Show HN: Pushie – Get notified with a simple webhook

https://pushie.net
17•vasanthv•8h ago•7 comments

Show HN: Pull every comment out of a Google Sheet, in the browser

https://bensunter.com/commentpulse.html
2•bsunter2•3h ago•0 comments

Show HN: I built Otis, a minimal AI agent that runs local models out of the box

https://triangllabs.ai/otis
19•petrenk0n•10h ago•2 comments

Show HN: Threshyr – An offline automatic time tracker with on-device AI

https://threshyr.com
3•affanBajwa•5h ago•1 comments

Show HN: 1080p is 920px tall – 1k real browser viewports

https://screensize.net/reports/viewport-stats
40•zenpe•15h ago•20 comments

Show HN: Authorize MCP tool calls without giving agents the credentials

https://github.com/keydrisLabs/mcp-auth-keydris-template
6•b4timer•11h ago•6 comments

Show HN: MCP Harbor – An MCP Registry

https://ai.mcpharbor.dev/
4•Lbesecker195•6h ago•0 comments

Show HN: I rebuilt a 4-year-old app in 5 days using many agents – here's harness

https://mega.dev/autonomous-product-development
6•gregrog•6h ago•0 comments

Show HN: Helical Time – Visualizing time as a continuous 3D torus

https://github.com/nimabeh/helical-time
4•nimabe•6h ago•0 comments

Show HN: Cognition-Claude-proxy – Use Devin model catalog with Claude Code

https://github.com/coderexpert123/cognition-claude-proxy
2•hrishi1990•6h ago•0 comments

Show HN: Rebuno - An open-source runtime for production agents

https://github.com/rebuno/rebuno
3•nnww•6h ago•0 comments

Show HN: DNSMint – Give a sandbox its own domain and HTTPS cert in one API call

https://dnsmint.com/
2•kxbnb•6h ago•0 comments

Show HN: AttaLambda: a language where types and data are made of untyped lambdas

https://attalambda.com
2•kserrec•6h ago•0 comments

Show HN: AgentDrive – persistent, versioned file storage for AI agents

https://tokencanopy.com/products/agentdrive
5•tokencanopy•7h ago•4 comments

Show HN: what-time Neural Parser for Schedule extraction in English, Hindi

https://github.com/MagicBeansAI/what-time
2•das_vicky•7h ago•0 comments

Show HN: What Just Pinged Me?

https://whatjustpingedme.com
22•furyofantares•1d ago•0 comments

Show HN: Requirement5 – a digital card collection game

2•FailMore•7h ago•0 comments

Show HN: Local catalog of 3k agent skills with a static risk scan

https://github.com/xm1k3/ai-community-skills
2•xm1k3•7h ago•0 comments

Show HN: Backtotal – the total is given, work back to the four digits

https://backtotal.com/
3•Dogs2478•7h ago•3 comments

Show HN: Shortcut Express – My attempt to get the world using keyboard shortcuts

https://github.com/chimit/shortcut-express
2•motomac•7h ago•0 comments

Show HN: Push Notifications for Hacker News

https://www.hazumi.news
2•jrhey•7h ago•0 comments

Show HN: Fidelic, a Salesforce emulator in a Docker container

https://www.fidelic.dev/
2•ifykhanikhan•7h ago•0 comments

Show HN: Botbin – A zero-login HTML pastebin for AI agents

http://botbin.io/
2•obilgic•7h ago•0 comments

Show HN: msgspec-serde, Fast serialization for msgspec, flatbuffers, & arrays

https://github.com/ebrevdo/msgspec-serde
2•yablak•7h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)