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Show HN: Openleetcode – local LeetCode runner where tests live in the repo

https://github.com/therepanic/openleetcode
11•therepanic•2h ago•4 comments

Show HN: macOS data protection keychain for Electron apps

https://github.com/biw/keychain-store
3•biwills•47m ago•0 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
50•mcclowes•1d ago•49 comments

Show HN: Shoehorn – Quantize any model down to run on your machine

https://notactuallytreyanastasio.github.io/shoehorn/
30•rhgraysonii•3h ago•2 comments

Show HN: Go CLI for website health checks, zero dependencies

https://github.com/atillalab/site-health
7•mehmetkose•3h ago•0 comments

Show HN: Singular – local orchestration for autonomous coding agents

https://github.com/alex-reysa/singular-lite
8•alexreysa•2h ago•2 comments

Show HN: Agent-codemode – scripts your agent writes can call your MCP servers

https://github.com/janwilmake/agent-codemode
3•janwilmake•2h ago•0 comments

Show HN: Imgoci – format for publishing OS images to an OCI registry

https://github.com/imgoci/spec
2•aliasxneo•2h ago•0 comments

Show HN: Phone-harness – let your agent control your phone

https://github.com/ShawnPana/phone-harness
2•shawnpana•3h ago•0 comments

Show HN: A local MitM proxy to control TLS fingerprints

https://github.com/ytkoka/impersonate-proxy
19•ytkoka•5h ago•4 comments

Show HN: TurnKeeper – Fair, explainable team rotations for Slack (no AI)

https://getturnkeeper.com/
2•adriankurz•3h ago•0 comments

Show HN: Termaxa – my agent gate passed its security rig, failed a two-user test

https://github.com/termaxa/termaxa
2•devdoc83•3h ago•1 comments

Show HN: Tracelint – a linter for AI agent traces, no LLM judge

https://github.com/AshwinUgale/tracelint
3•Ashwin1121•3h ago•0 comments

Show HN: I benchmarked LLMs on predicting knife steel properties

https://github.com/Steel-predictor-project/steel-llm-eval
2•p-s-v•3h ago•0 comments

Show HN: K7d – Fork live Kubernetes clusters in <1s –> GRPO-train AI on infra

https://github.com/katakate/k7d
2•gbxk•3h ago•1 comments

Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

https://desktopcolors.com
158•vlowrian•1d ago•70 comments

Show HN: Robot or Meatbag?

https://meatbag.atomic14.com/
4•iamflimflam1•4h ago•1 comments

Show HN: I wrapped iOS 27's on-device AI into an offline live captioning app

https://testflight.apple.com/join/pQKnQgZZ
5•markmatsushima•4h ago•1 comments

Show HN: Figranium – Dockerized, API-first, block-based browser automation

https://github.com/figranium/figranium
3•asernasr•4h ago•2 comments

Show HN: Stunt – a stunt double for the APIs you integrate (95 adapters)

https://github.com/stuntapi/stunt
2•polymatto•4h ago•0 comments

Show HN: Rataflow – React Flow, but for the Terminal (Rust/Ratatui)

https://github.com/furkankly/rataflow
3•furkankly•4h ago•0 comments

Show HN: Leviath – Structured context regions for LLM agents, in one Rust binary

https://leviath.dev
3•gemisis•5h ago•0 comments

Show HN: NinethirtyAI – A US equity research and analysis platform

https://ninethirty.ai/drmarket/
4•askyashu•5h ago•0 comments

Show HN: LumoTray for Mac

https://lumotray.com/mac/
3•lgl•5h ago•0 comments

Show HN: Glade API – Amazon data for every build

https://gladeapi.com
3•qwikhost•5h ago•0 comments

Show HN: Europe Robotics Map – An open source map of robotics companies

https://europeroboticsmap.com/
2•ahmed_sulajman•5h ago•0 comments

Show HN: PhysiClaw – an AI agent that physically operates an iPhone

https://github.com/physiclaw/PhysiClaw
2•qiaoqian•5h ago•1 comments

Show HN: A searchable index of GitHub's lists that shows what's dead

https://awesome.donld.me/
2•donald_sh•5h ago•0 comments

Show HN: Engrava – a local graph memory database for AI agents (SQLite, MIT)

https://github.com/sovantica/engrava
4•przemarzec•5h ago•0 comments

Show HN: Dreadsweeper – Minesweeper Raycasted

https://dreadsweeper.franzai.com/
4•franze•6h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)