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Show HN: Threadprocs – executables sharing one address space (0-copy pointers)

https://github.com/jer-irl/threadprocs
44•jer-irl•3h ago•31 comments

Show HN: The King Wen Permutation: [52, 10, 2]

https://gzw1987-bit.github.io/iching-math/
51•gezhengwen•11h ago•24 comments

Show HN: Primer – build software with AI agents one milestone at a time

https://github.com/armgabrielyan/primer
2•armen99•1h ago•1 comments

Show HN: JulIDE – Lightweight Julia IDE Built with Tauri

https://github.com/sinisterMage/JulIde
3•SinisterMage2•1h ago•3 comments

Show HN: Minimalist library to generate SVG views of scientific data

https://github.com/alefore/mini_svg/
4•afc•1h ago•0 comments

Show HN: Littlebird – Screenreading is the missing link in AI

https://littlebird.ai/
24•delu•1h ago•6 comments

Show HN: Lockpaw One hotkey to cover your Mac screen without putting it to sleep

https://github.com/sorkila/lockpaw
5•eriknielsen•6h ago•1 comments

Show HN: Aerko_ – An offline-first, Vanilla JavaScript fitness PWA with local AI

https://github.com/SrPakura/AERKO_PWA
4•SrPakura•4h ago•1 comments

Show HN: Agent Kernel – Three Markdown files that make any AI agent stateful

https://github.com/oguzbilgic/agent-kernel
35•obilgic•12h ago•18 comments

Show HN: Revise – An AI Editor for Documents

https://revise.io
76•artursapek•1d ago•64 comments

Show HN: Codala, a social network built on scanning barcodes

https://play.google.com/store/apps/details?id=com.hsynkrkye.codala&hl=en
60•hsynkrkye•5d ago•27 comments

Show HN: Atomic – Self-hosted, semantically-connected personal knowledge base

https://github.com/kenforthewin/atomic
140•kenforthewin•1d ago•23 comments

Show HN: GladAITor – Judge AI Products for Free

https://glad-ia-tor.com/
3•Enjoyooor•9h ago•2 comments

Show HN: I made a tool for converting text snippets to shareable image

https://snip2img.com
3•wesammikhail•9h ago•0 comments

Show HN: Free Online Audio Cut – Trim MP3, WAV and More

https://audiocut.io/
2•DoubleStar•9h ago•2 comments

Show HN: We built a terminal-only Bluesky / AT Proto client written in Fortran

https://github.com/FormerLab/fortransky
144•FormerLabFred•2d ago•81 comments

Show HN: I made a AI Code Review tool that knows how your company works

https://matrixreview.io/
5•alexandersucala•11h ago•1 comments

Show HN: Time Keep – Location timezones, timers, alarms, countdowns in one place

25•jmbuilds•3d ago•8 comments

Show HN: Sonar – A tiny CLI to see and kill whatever's running on localhost

https://github.com/RasKrebs/sonar
196•raskrebs•3d ago•80 comments

Show HN: Refrax – my Arc Browser replacement I made from scratch

https://refrax.website/
11•kageroumado•20h ago•6 comments

Show HN: Termcraft – Terminal-first 2D sandbox survival in Rust

https://github.com/pagel-s/termcraft
135•sebosch•2d ago•25 comments

Show HN: Oku – One tab to filter out noise from feeds and content sources

https://oku.io
20•oan•4d ago•6 comments

Show HN: Three new Kitten TTS models – smallest less than 25MB

https://github.com/KittenML/KittenTTS
555•rohan_joshi•4d ago•182 comments

Show HN: Duplicate 3 layers in a 24B LLM, logical deduction .22→.76. No training

https://github.com/alainnothere/llm-circuit-finder
263•xlayn•4d ago•81 comments

Show HN: I replaced every function in a codebase with English – it still works

https://tril.cc
8•kulesh•1d ago•5 comments

Show HN: AI SDLC Scaffold, repo template for AI-assisted software development

https://github.com/pangon/ai-sdlc-scaffold/
26•pangon•2d ago•12 comments

Show HN: Red Grid Link – peer-to-peer team tracking over Bluetooth, no servers

https://github.com/RedGridTactical/RedGridLink
52•redgridtactical•2d ago•30 comments

Show HN: OpenFOIA – local-first FOIA toolkit with entity graphs

https://github.com/JordanCoin/openfoia
6•jordancj•1d ago•0 comments

Show HN: Quillium, Git for Writers

https://quillium.bryanhu.com/
6•thatxliner•19h ago•0 comments

Show HN: Passport Globe (See where your passport takes you)

https://hariharan.uno/globe
17•hariharan_uno•1d ago•16 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)