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Show HN: Plain – The full-stack Python framework designed for humans and agents

https://github.com/dropseed/plain
41•focom•4h ago•16 comments

Show HN: LangAlpha – what if Claude Code was built for Wall Street?

https://github.com/ginlix-ai/langalpha
84•zc2610•7h ago•27 comments

Show HN: A memory database that forgets, consolidates, and detects contradiction

https://github.com/yantrikos/yantrikdb-server
43•pranabsarkar•6h ago•23 comments

Show HN: Uninum – All elementary functions from a single operator, in Python

https://github.com/Brumbelow/uninum
2•brumbelow•36m ago•1 comments

Show HN: Kontext CLI – Credential broker for AI coding agents in Go

https://github.com/kontext-dev/kontext-cli
58•mc-serious•8h ago•26 comments

Show HN: Kelet – Root Cause Analysis agent for your LLM apps

https://kelet.ai/
37•almogbaku•6h ago•18 comments

Show HN: Run Python tools on rust agents

https://github.com/eggermarc/tools-rs
2•eggermarc•1h ago•0 comments

Show HN: Send physical postcards from your coding harness

https://api.melonpost.com/SKILL.md
2•thevelop•2h ago•1 comments

Show HN: Run GUIs as Scripts

https://github.com/skinnyjames/hokusai-pocket
19•zero-st4rs•4d ago•7 comments

Show HN: Ithihāsas – a character explorer for Hindu epics, built in a few hours

https://www.ithihasas.in
168•cvrajeesh•1d ago•44 comments

Show HN: A Claude Code–driven tutor for learning algorithms in Go

https://github.com/zuzuleinen/algotutor/
4•zuzuleinen•4h ago•0 comments

Show HN: AriaType – open-source privacy-first and local-first voice-to-text app

https://github.com/joe223/AriaType
2•Joe_Harris•6h ago•1 comments

Show HN: A stateful UI runtime for reactive web apps in Go

https://github.com/doors-dev/doors
11•derstruct•13h ago•4 comments

Show HN: We built an MCP for Windows – ask Claude about CPU, temps, and privacy

https://github.com/AppControlLabs/appcontrol-mcp-go/
7•suprnurd•7h ago•5 comments

Show HN: VibeDrift – Measure drift in AI-generated codebases

https://www.vibedrift.ai/
4•samiahmadkhan•11h ago•12 comments

Show HN: boringBar – a taskbar-style dock replacement for macOS

https://boringbar.app/
511•a-ve•2d ago•295 comments

Show HN: Continual Learning with .md

https://github.com/SunAndClouds/ReadMe
33•wenhan_zhou•1d ago•28 comments

Show HN: Pushduck – S3 uploads that run on Cloudflare Workers, no AWS SDK

10•abhay_ramesh•16h ago•6 comments

Show HN: Oberon System 3 runs natively on Raspberry Pi 3 (with ready SD card)

https://github.com/rochus-keller/OberonSystem3Native/releases
240•Rochus•2d ago•107 comments

Show HN: Deflect One – command line dashboard for managing Linux servers via SSH

https://github.com/Frytskyy/deflect-one
6•whitemanv•17h ago•4 comments

Show HN: Mcptube – Karpathy's LLM Wiki idea applied to YouTube videos

https://github.com/0xchamin/mcptube
12•0xchamin•1d ago•2 comments

Show HN: Pardonned.com – A searchable database of US Pardons

497•vidluther•3d ago•273 comments

Show HN: A CLI that writes its own integration code

https://docs.superglue.cloud/getting-started/cli-skills
15•adinagoerres•13h ago•10 comments

Show HN: Claudraband – Claude Code for the Power User

https://github.com/halfwhey/claudraband
118•halfwhey•2d ago•44 comments

Show HN: I built a social media management tool in 3 weeks with Claude and Codex

https://github.com/brightbeanxyz/brightbean-studio
185•JanSchu•1d ago•127 comments

Show HN: A Bomberman-style 1v1 game where LLMs compete in real time

https://github.com/klemenvod/TokenBrawl
2•sunandsurf•14h ago•2 comments

Show HN: Tsplat – Render Gaussian Splats directly in your terminal

https://github.com/darshanmakwana412/tsplat
6•darshanmakwana•15h ago•1 comments

Show HN: FluidCAD – Parametric CAD with JavaScript

https://fluidcad.io/
155•maouida•4d ago•38 comments

Show HN: Equirect – a Rust VR video player

https://github.com/greggman/equirect
14•greggman65•1d ago•1 comments

Show HN: Lythonic – Compose Python functions into data-flow pipelines

https://github.com/walnutgeek/lythonic
5•walnutgeek•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)