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Show HN: Emdash – Open-source agentic development environment

https://github.com/generalaction/emdash
62•onecommit•3h ago•28 comments

Show HN: Recursively apply patterns for pathfinding

https://pattern-pathfinder.vercel.app/?fixtureId=%7B%22path%22%3A%22site%2Fexamples%2F_intro.fixt...
3•seveibar•6m ago•0 comments

Show HN: Chaos Monkey but for Audio Video Testing (WebRTC and UDP)

https://github.com/MdSadiqMd/AV-Chaos-Monkey
20•MdSadiqMd•1d ago•2 comments

Show HN: Brainstorm-MCP – Let GPT, DeepSeek, and Groq Brainstorm Together

https://github.com/spranab/brainstorm-mcp
2•spranab•37m ago•1 comments

Show HN: MiniVim a Minimal Neovim Configuration

https://github.com/KyanJeuring/minivim
3•kppjeuring•53m ago•0 comments

Show HN: Declarative open-source framework for MCPs with search and execute

https://hyperterse.com
2•samrith•55m ago•0 comments

Show HN: X86CSS – An x86 CPU emulator written in CSS

https://lyra.horse/x86css/
252•rebane2001•19h ago•85 comments

Show HN: enveil – hide your .env secrets from prAIng eyes

https://github.com/GreatScott/enveil
186•parkaboy•16h ago•117 comments

Show HN: ProdRescue AI – Turn Slack war-rooms and raw logs into incident reports

https://www.prodrescueai.com/
2•devrimozcay•1h ago•0 comments

Show HN: Cost per Outcome for AI Workflows

https://github.com/botanu-ai/botanu-sdk-python
3•deborahjacob•1h ago•1 comments

Show HN: I built an iOS app that turns EPUBs into audiobooks

https://apps.apple.com/ua/app/audiobooks-mp3-m4b-player/id6471399965
5•pklym•1h ago•1 comments

Show HN: Claude Code Canvas

https://github.com/raulriera/claude-code-canvas
3•raulriera•1h ago•1 comments

Show HN: Interactive 3D Moon with real NASA data and WebGPU

https://moon.oddurs.com
2•oddurs•2h ago•0 comments

Show HN: Open-Weight Image-Video VAE (Better Reconstruction ≠ Better Generation)

https://www.linum.ai/field-notes/vae-reconstruction-vs-generation
4•schopra909•2h ago•1 comments

Show HN: Babyshark – Wireshark made easy (terminal UI for PCAPs)

https://github.com/vignesh07/babyshark
139•eigen-vector•1d ago•45 comments

Show HN: Ghist – Task management that lives in your repo

https://github.com/unnecessary-special-projects/ghist
13•nxnze•5h ago•0 comments

Show HN: Steerling-8B, a language model that can explain any token it generates

https://www.guidelabs.ai/post/steerling-8b-base-model-release/
311•adebayoj•21h ago•87 comments

Show HN: Cellarium: A Playground for Cellular Automata

https://github.com/andrewosh/cellarium
39•andrewosh•3d ago•1 comments

Show HN: Sowbot – Open-hardware agricultural robot (ROS2, RTK GPS)

https://sowbot.co.uk/
176•Sabrees•1d ago•45 comments

Show HN: AI Timeline – 171 LLMs from Transformer (2017) to GPT-5.3 (2026)

https://llm-timeline.com/
167•ai_bot•1d ago•57 comments

Show HN: MasqueradeORM – Memory Efficient Node ORM: Just Write Classes

https://github.com/MasqueradeORM/MasqueradeORM
3•masqueradeorm•4h ago•1 comments

Show HN: PgDog – Scale Postgres without changing the app

https://github.com/pgdogdev/pgdog
314•levkk•1d ago•57 comments

Show HN: TTSLab – Text-to-speech that runs in the browser via WebGPU

https://ttslab.dev
2•MbBrainz•6h ago•0 comments

Show HN: CIA World Factbook Archive (1990–2025), searchable and exportable

https://cia-factbook-archive.fly.dev/
484•MilkMp•2d ago•99 comments

Show HN: Making an 1800mah e-ink device last up to 6 months

https://trmnl.com/blog/power-efficiency
6•ryanckulp•2h ago•0 comments

Show HN: L88 – A Local RAG System on 8GB VRAM (Need Architecture Feedback)

10•adithyadrdo•16h ago•1 comments

Show HN: Awsim – Lightweight AWS emulator in Go (40 services in progress)

https://github.com/sivchari/awsim
3•sivchari•7h ago•0 comments

Show HN: Hacker Smacker – spot great (and terrible) HN commenters at a glance

https://hackersmacker.org
3•conesus•2h ago•0 comments

Show HN: AI-native SDLC – 156 test docs, 16 skills, 1 human

https://github.com/gpgkd906/auth9
4•gpgkd906•7h ago•1 comments

Show HN: Dicta.to – Local voice dictation for Mac with on-device AI

https://dicta.to/
2•alamparelli•7h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)