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Show HN: Write SaaS apps where users control where their data is stored

https://github.com/wolfoo2931/linkedrecords/
25•WolfOliver•5d ago•3 comments

Show HN: Brain Frog – Can you be random enough for 11 lines of JavaScript?

https://brainfrog.lol
17•AlexanderZ•5d ago•18 comments

Show HN: Nub – A Bun-like all-in-one toolkit for Node.js

https://github.com/nubjs/nub
220•colinmcd•14h ago•64 comments

Show HN: Wordit – Change One Letter, Keep the Chain Going

https://victorribeiro.com/wordit/
17•atum47•1d ago•12 comments

Show HN: Monolisa v3 – a typeface for developers and creatives

https://www.monolisa.dev/
168•bebraw•2d ago•68 comments

Show HN: LookAway, a Mac break reminder that knows when not to interrupt

https://lookaway.com
55•_kush•15h ago•19 comments

Show HN: peerd – AI agent harness that runs entirely in your browser

https://github.com/NotASithLord/peerd
58•NotASithLord•1d ago•21 comments

Show HN: Pure Effect – Reproduce production bugs on your laptop without a DB

https://pure-effect.org
55•tie-in•3d ago•13 comments

Show HN: Promptctl – Git for your AI prompts

https://github.com/naya-ai/promptctl
3•shawnaya101•3h ago•0 comments

Show HN: An ASCII 3D Rendering Engine

https://glyphcss.com
203•apresmoi•4d ago•49 comments

Show HN: Built an Obsidian plugin that rephrases your writing without takin over

https://rephrasethis.co
4•gpickett00•5h ago•0 comments

Show HN: TikZ Editor – WYSIWYG editor for figures in LaTeX

https://tikz.dev/editor/
440•DominikPeters•1d ago•74 comments

Show HN: RealTube – Watch YouTube with filters for AI-generated content

https://realtube.io
4•danielpop•6h ago•1 comments

Show HN: GDPRedirect – Become EU compliant in one line of code (satire)

https://gdpredirect.com
4•apwn•6h ago•0 comments

Show HN: Got sick of ads, so I made my own logic puzzle site

https://puzzlelair.com/
243•HaxleRose•2d ago•151 comments

Show HN: FastUbu – An Ultrafast Video Archive

https://fastubu.com/
45•lukeigel•2d ago•6 comments

Show HN: Graphical SQL Builder and Debugger

https://github.com/webofmarius/SQLJoiner
21•matei88•2d ago•6 comments

Show HN: An LLM agent that emits typed intent

https://github.com/gabert/ontocortex
2•gabert•7h ago•1 comments

Show HN: Dspyer – self-correcting, optimizable LLM steps for DSPy and LangGraph

https://github.com/theramkm/dspyer
2•ramkm•7h ago•0 comments

Show HN: Neural Particle Automata

https://selforg-npa.github.io/
87•esychology•1d ago•19 comments

Show HN: The Cascade Graph – An interactive map of AI and energy constraints

https://atomprophet.io/tools/cascade/
26•antisyzygy•1d ago•12 comments

Show HN: CleverCrow: give tokens to your favorite projects

https://clevercrow.io
65•zhubert•3d ago•79 comments

Show HN: Lumli – Privacy-first image tools that run entirely in your browser

https://www.lumli.de
4•lumli•10h ago•0 comments

Show HN: Shumai – open-source Frame.io alternative for creative work

https://github.com/shumaiOne/shumai
59•Yiling-J•1d ago•4 comments

Show HN: RLM-based local debugger for AI agent traces

https://github.com/context-labs/halo
25•mikepollard_dev•1d ago•10 comments

Show HN: Treedocs: Documentation that automatically checks for staleness

https://dandylyons.github.io/treedocs/
52•DandyLyons•1d ago•18 comments

Show HN: Criterion Closet as a website – pull any of 1,247 films off the shelf

https://the-criterion-closet.vercel.app
191•olievans•4d ago•55 comments

Show HN: Lelu – gate OpenAI agent actions on confidence and prompt injection

https://github.com/Lelu-ai/lelu
5•abeni1990•10h ago•0 comments

Show HN: Accent Roulette – guess a stranger's country from their voice

https://accent-roulette.com
3•townload•10h ago•3 comments

Show HN: DBOSify – Drop-in Temporal replacement built on Postgres

https://github.com/dbos-inc/dbosify-py
4•KraftyOne•11h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)