frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Liniora – Ever thought about replacing your project manager?

https://liniora.com
3•omarammura•10m ago•0 comments

Show HN: Bodily Oddities

https://vester.si/bodily-oddities/
275•vesterde•1d ago•175 comments

Show HN: I wrote a book on using AI in game design production (free on GitHub)

https://github.com/eremes81/game-design-ai-practice-en
3•eremes81•40m ago•0 comments

Show HN: ResolveHQ – A Helpdesk Built on Cloudflare Workers, D1, R2 and Queues

https://github.com/mirza-rizvi/ResolveHQ
63•mirza_rizvi•14h ago•23 comments

Show HN: We built a local-first Android agent. Then Meta launched Muse

https://creepy.im/
5•kotleta552•2h ago•1 comments

Show HN: Godot and Rust based multiplexer (terminal panes and more)

https://github.com/godot-pty/gpty
88•1nv1n•20h ago•46 comments

Show HN: Graphify C# – Compiler-accurate Find Usages for coding agents

https://github.com/zachsaw/graphify-csharp
38•zachsaw•12h ago•21 comments

Show HN: Hacker News, without AI

https://hcker.news/?ai=exclude
191•postalcoder•21h ago•85 comments

Show HN: Hacker News, Without AI

https://www.unslop.news/
187•otherayden•20h ago•79 comments

Show HN: I built a hand-modeled 3D Windows 98 portfolio with Three.js

https://wesselsdesktop.com/
14•Abstract2D•17h ago•3 comments

Show HN: Don't Hit Send – the model answers while you type

https://github.com/scalattice/dont-hit-send
3•RomulusHill•7h ago•0 comments

Show HN: Clawfight.ai MCP-driven agentic game play

https://clawfight.ai/agents.md
13•wesleyhales•22h ago•15 comments

Show HN: What if the speed of light was 5 km/h?

https://rivendell.dmitrybrant.com/relativity/
610•dmitrybrant•2d ago•279 comments

Show HN: Extension to filter LLM written articles

https://hnslop.nilsherzig.com/
16•nilsherzig•19h ago•2 comments

Show HN: Vertumnus – printable posters of farmers' market produce seasonality

https://vertumnus.fyi
47•perspectivezoom•4d ago•18 comments

Show HN: Compute polynomials twice as fast

https://thomasahle.com/fast-polynomials/
135•thomasahle•3d ago•42 comments

Show HN: DOOM in the kernel, or fibers in eBPF

https://ayles.github.io/doom-in-kernel/
52•ayles•2d ago•14 comments

Show HN: Next Notes – local dictation, meeting notes, and actions app

https://github.com/spyhack225/next-notes
2•Sergekad0•9h ago•0 comments

Show HN: MultiMatte, a Promptable Image Background Removal Model

https://usefeyn.com/blog/multimatte/
54•snyy•1d ago•8 comments

Show HN: A browser IDE for m68000, Z80 assembly (and more), with graphics

https://asm-editor.specy.app/
30•specy•4d ago•3 comments

Show HN: Filament – Fast data movement engine in Go

https://github.com/galaxy-io/filament
31•ikswolzok•3d ago•6 comments

Show HN: Copperhead – Cursor for circuit boards

https://copperhead.sh/
249•animeshchouhan•3d ago•115 comments

Show HN: Toast, a beautiful by default in terminal IDE

https://github.com/paradise-runner/toast
78•dividedcomet•18h ago•87 comments

Show HN: Claude Read Aloud – Hear Claude's Replies Instead of Reading

https://github.com/MichaelPGifford/claude-read-aloud
3•michaelgifford•14h ago•2 comments

Show HN: Loop Pedal for Video

https://github.com/haxybaxy/video-pedal
2•haxybaxy•14h ago•0 comments

Show HN: Spanda – Sub-microsecond LLM epistemic uncertainty in Rust

https://github.com/Adarshent/Spnda
13•Bhupennayak•14h ago•2 comments

Show HN: HolaOS––An Opensourced workspace that alternative to Claude

https://github.com/holaboss-ai/holaOS
3•TommyKKam•21h ago•0 comments

Show HN: LLM Attention Visualization

https://ishamf.dev/p/llm-attention-visualizer/
173•ifz•3d ago•32 comments

Show HN: Self-hosted company OS, Claude Code and Codex agents in departments

https://github.com/OtoDock/oto-dock
49•dimitrismrtzs•2d ago•15 comments

Show HN: Stroq – block commands injected through MCP tool output

https://stroq.dev/
2•Agybay•16h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)