frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Voice driven murder mystery, Interview AI suspects with your voice

https://www.whodunnitai.com/
2•MrRowTheBoat•35m ago•0 comments

Show HN: A Project Oberon System version running on RISC-V instead of RISC-5

https://github.com/rochus-keller/OberonSystem/tree/op2-rv32
108•Rochus•15h ago•16 comments

Show HN: Gotcha- First on-device AI copilot for Android

https://samosa-ai.com/gotcha/
4•rishabhbajpai24•1h ago•0 comments

Show HN: Alphabet Soup, a multiplayer game, build the longest word to win

https://alphabetsoup.club
31•johnchinjew•7h ago•18 comments

Show HN: Weather balloon to the stratosphere with a Raspberry Pi computer

https://github.com/stratopi-org/stratopi
4•nodesocket•1h ago•0 comments

Show HN: Today's cities on a globe of Earth's tectonic past and future

https://douwe.com/projects/tectonic_globe
30•dosinga•13h ago•5 comments

Show HN: A replayable A2A jury for tracing how agents influence decisions

https://github.com/nMaroulis/protolink/tree/main/examples/ai_courtroom
17•nmaroulis21•10h ago•1 comments

Show HN: Discord-delete – Delete all your Discord messages from your data export

https://github.com/DatCodeMania/discord-delete
3•DatCodeMania•3h ago•1 comments

Show HN: 35k+ paper psychedelic library that knows LSD from Lumpy Skin Disease

https://consciousnesslibrary.org/
12•elliotec•7h ago•8 comments

Show HN: Airy – Free, fast, and simple voice content creation

https://airy.so
38•login588•18h ago•16 comments

Show HN: Albedo – single-file listenable document database in Zig

https://github.com/klirix/albedo
3•askhatsaiapov•4h ago•0 comments

Show HN: Pacific Slate: a self-hosted, model-agnostic multi-agent AI assistant

https://pacslate.com/
5•badwx•6h ago•0 comments

Show HN: Wardline, a Go proxy that auto-blocks compromised AI agents

https://github.com/kabirnarang39/wardline
2•kabirnarang39•6h ago•0 comments

Show HN: Form cohorts in your city for study and business

https://chimera.university/event/
2•celestiallylvd1•6h ago•0 comments

Show HN: Mandible TUI – rust based CLI manual viewer

https://github.com/sadigaxund/mandible
3•sakhund•7h ago•0 comments

Show HN: Whetstone – 20 Claude Code skills, each distilled from one real failure

https://whetstone.akbarsha.dev/
3•iamakbarsha1•7h ago•0 comments

Show HN: Run your GitHub Actions locally or self-hosted in isolated microvms

https://preloop.dev
3•Bnjoroge•7h ago•1 comments

Show HN: See how long it takes ChatGPT Sol 5.6 to send a byte across the LAN

https://robss2020.github.io/sol-vnc-elapsed/
3•logicallee•8h ago•0 comments

Show HN: Remaking Unreal engine in Rust for coding agents

https://machinesatplay.com
2•kevo1ution•8h ago•0 comments

Show HN: textlog – A quiet, text-only microblogging platform, open-source, no JS

https://textlog.cc/about
199•stagas•2d ago•75 comments

Show HN: Open-source playground to red-team AI agents against public prompts

https://playground.fabraix.com/
12•zachdotai•10h ago•4 comments

Show HN: A time zone converter where the URL encodes the whole comparison

https://acrosszones.com
3•nomadrat•10h ago•1 comments

Show HN: Ember – Redshift safe color palettes

https://github.com/carpdiem/ember
4•carpdiem•11h ago•0 comments

Show HN: Wyzer Programming Language

https://github.com/Wyzer-Lang/wyzer
218•v0id_isgood•2d ago•116 comments

Show HN: TokenSpend, the AI ROI Solution

https://tokenspend.dev/
3•haseebejaz•12h ago•0 comments

Show HN: Repro, disposable Docker env for GitHub issues(pip install repro-cli)

https://github.com/SukhdevThukral/repro
3•sukhdevth_•12h ago•0 comments

Show HN: Sufleur - npm-style prompt registry with typed code-generation

https://github.com/sufleur/cli
3•wtomas•12h ago•0 comments

Show HN: An enjoyable and efficient way for product teams to communicate

https://fosbury.ai/
3•YarivAshk•12h ago•3 comments

Show HN: Cash-o-mat - Find your favorite new Euro Bill Design

https://cash-o-mat.eu
3•zinngr•12h ago•1 comments

Show HN: StoneBuild – a build tool in Go for your projects in any languages

https://github.com/tigerlang/stonebuild
3•tiger-langer•12h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)