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Show HN: YouTube Guitar Tab Parser

https://github.com/marcelpanse/youtube-guitar-tab-parser
30•neogenix•1h ago•22 comments

Show HN: I implemented a neural network in SQL

https://github.com/xqlsystems/xarray-sql/blob/claude/xarray-sql-mnist-demo/benchmarks/nn.py
33•alxmrs•2h ago•8 comments

Show HN: Jacquard, a programming language for AI-written, human-reviewed code

https://github.com/jbwinters/jacquard-lang
15•jbwinters•6h ago•6 comments

Show HN: Nobie – an Excel-compatible runtime for agents and humans

https://nobie.com
48•matthewgapp•3h ago•20 comments

Show HN: BillAI Bass, an AI-Powered Big Mouth Billy Bass Using Strands Agents

https://github.com/morganwilliscloud/billai-bass
36•mtw14•3h ago•15 comments

Show HN: DOM-docx – HTML to native, editable Word docs (MIT)

https://github.com/floodtide/dom-docx
128•fishbone•10h ago•30 comments

Show HN: Sigwire – a live TUI switchboard for every signal on your Linux box

https://github.com/yeet-src/sigwire
11•zasc•2h ago•3 comments

Show HN: OpenClawMachines – Extending OpenClaw to the Enterprise

https://github.com/mathaix/OpenClawMachines
18•mathaix•4h ago•19 comments

Show HN: Clawk – Give coding agents a disposable Linux VM, not your laptop

https://github.com/clawkwork/clawk
164•celrenheit•8h ago•138 comments

Show HN: Remove Watermarks from Any Image

https://watermarkremoverai.com/
3•nadermx•1h ago•0 comments

Show HN: Phlox-GW – Open-source LLM gateway without the enterprise paywall

https://robert-mcdermott.github.io/phlox-gw/
2•mcdermott•1h ago•0 comments

Show HN: FOMO – a browser extension that tells your team what they're missing

https://usefomo.co
2•JadAmmar•2h ago•0 comments

Show HN: ParsOS Desk, a GUI operation system built with Cosmos in C#

https://github.com/amirali1390-bit/ParsOS-NEXT
2•amirali901•3h ago•1 comments

Show HN: kassette – Durable agent workflows backed by object storage

https://github.com/lostinpatterns/kassette
9•blweiner•3h ago•1 comments

Show HN: Ankole – Claude Tag open source alternative

https://github.com/AgentBull/ankole
2•borisding1994•3h ago•0 comments

Show HN: Find Remote Accounting Jobs

https://findremoteaccountingjobs.com/
2•amiKY•3h ago•0 comments

Show HN: Crucible – your AI wrote the tests, so who tested the tests?

https://github.com/Jott2121/crucible
2•jott2121•4h ago•0 comments

Show HN: DashApply – Your Complete Job Search Toolkit

https://dashapply.ai
3•debaghtk•4h ago•0 comments

Show HN: The Polyglot

https://crux.quest/polyglot
3•saretup•4h ago•1 comments

Show HN: Finterm.ai Bloomberg terminal for Claude Code

https://finterm.ai/
5•cheeseblubber•4h ago•0 comments

Show HN: Connect a voice agent to your phone as a Bluetooth headset with a ESP32

https://github.com/michaellee8/esp32-bluetooth-voice-agent
2•michaellee8•4h ago•0 comments

Show HN: Clay Seal Identity – Agents need accountability

https://github.com/clayseal/clayseal-identity
4•pberlizov•5h ago•0 comments

Show HN: Technical-debt score for dbt projects on Snowflake/BigQuery/Redshift

https://github.com/obrienciaran/dbt-debt
3•kiki_kuuki•5h ago•0 comments

Show HN: Super Dario

https://superdario.pawb.de
361•thepasch•4h ago•94 comments

Show HN: Rejit – a regex engine that can't be ReDoS'd (Pike VM, pure Python)

https://github.com/Wasserpuncher/rejit
2•Wasserpuncher•5h ago•1 comments

Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

https://github.com/cosmtrek/mindwalk
159•cosmtrek•1d ago•63 comments

Show HN: A prompt to make LLMs write property-based tests

https://github.com/e35zhang/property-testing-skill
2•e35zhang•5h ago•1 comments

Show HN: Spellfolio – my stock market game with news events and inside info

https://www.spellfolio.com/
4•pandaman28•6h ago•0 comments

Show HN: Loot Raiders – an ARC Raiders-inspired inventory game in Svelte

https://loot-raiders.vercel.app
10•refrigerator-12•14h ago•3 comments

Show HN: Getting GLM 5.2 running on my slow computer

https://github.com/JustVugg/colibri
922•vforno•4d ago•237 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)