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Show HN: Workplane – collaborative files for agents (and humans)

https://workplane.co
4•matanrak•24m ago•0 comments

Show HN: Extend UI – open-source UI kit for modern document apps

https://www.extend.ai/ui
229•kbyatnal•21h ago•68 comments

Show HN: HelixDB – A graph database built on object storage

https://github.com/HelixDB/helix-db/tree/main
139•GeorgeCurtis•21h ago•39 comments

Show HN: I applied Lyapunov stability theory to detect when LLM agents spiral

https://github.com/vishal-dehurdle/state-harness
2•visha1v•2h ago•0 comments

Show HN: Claumon – forecasting Claude Code usage limits with a Gamma process

https://github.com/fabioconcina/claumon
4•fabioconcina•2h ago•0 comments

Show HN: Editxr – open-source WYSIWYG Markdown editor for the terminal

https://github.com/pixdeo/editxr
4•mromanuk•13m ago•2 comments

Show HN: Tail Panic – a multiplayer game designed for AI agents

https://tailpanic.com
2•ZivenChang•4h ago•0 comments

Show HN: SpadeBox – Sandboxed tools and JavaScript runtime for AI agents

https://github.com/CharlyCst/spadebox
2•charlycst•4h ago•0 comments

Show HN: yawac – a macOS client for WhatsApp, Swift, no Electron, no BS

https://github.com/vadika/yawac/
3•vadikas•4h ago•0 comments

Show HN: Atlasphere – Live Infrastructure Diagrams

30•andreygrehov•2d ago•14 comments

Show HN: Gravity – Interactive solar-system simulator, from Newton to Einstein

https://qunabu.github.io/Gravity/
204•qunabu•2d ago•48 comments

Show HN: Artie – Real-time data replication to your warehouse, now self-serve

https://www.artie.com
23•tang8330•1d ago•5 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
124•luke8086•3d ago•104 comments

Show HN: macOS menu bar gauges for your Claude Code quota

https://github.com/grzegorz-raczek-unit8/claude-quota
62•grzracz•1d ago•39 comments

Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
1169•lizhang•2d ago•209 comments

Show HN: A command-line story machine inspired by Roald Dahl's 1953 short story

https://github.com/skorotkiewicz/grammatizator
3•modinfo•7h ago•1 comments

Show HN: I built a Red Flag Warning zone-check tool for the East Bay in 48h

https://redflag-check.info
5•vedant28t•8h ago•0 comments

Show HN: Ustps (UDP Speedy Transmission Protocol Secure) and USSH

https://github.com/x1colegal/USTP-Secure
12•x1colegal•2d ago•5 comments

Show HN: Resonate – Low-latency, high-resolution spectral analysis

https://alexandrefrancois.org/Resonate/
45•arjf•4d ago•20 comments

Show HN: NBSDgames – 21 new, improved, original text games for Unix, DOS, Plan9

https://github.com/abakh/nbsdgames
12•abakh•22h ago•1 comments

Show HN: Nucleus – A security-hardened, Nix-native container runtime

https://github.com/sig-id/nucleus
37•0kenx•1d ago•13 comments

Show HN: Gitdot – A better GitHub. Open-source, written in Rust

https://gitdot.io/
326•baepaul•2d ago•304 comments

Show HN: Catalyst Maze: biotech trading game

https://rnpv.baybridgebio.com/maze/
4•aaavl2821•13h ago•0 comments

Show HN: Pacman AI – Generated with Claude Fable 5

https://pacmanai.com/
5•javierluraschi•13h ago•4 comments

Show HN: Jailbreak this model to get 3B tokens

https://opir.ai/challenge
3•copypirate•13h ago•0 comments

Show HN: Learn from 30 historical figures, open source, nonprofit, self-hosted

https://github.com/chipmates/agoracosmica
43•micstradev•2d ago•23 comments

Show HN: I built a microlearning app to learn personal finance

https://finance.usescroll.app
6•maclinz•19h ago•5 comments

Show HN: Llmbuffer – Python library for cache-optimized LLM conversation history

https://github.com/scottpurdy/llmbuffer
5•scottmp10•15h ago•0 comments

Show HN: Magenta Real-Time Music Generation Locally on iPhone, Without the GPU

https://github.com/mattmireles/magenta-realtime-2-iphone
9•MediaSquirrel•15h ago•0 comments

Show HN: Meadow Notes – extract and publish microsites from your Markdown graphs

https://meadow-notes.com
3•gmccreight2•15h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)