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Show HN: Open-source engine running Gemma 4 26B in 2 GB RAM on any M-series Mac

https://github.com/drumih/turbo-fieldfare
30•gitpusher42•22m ago•0 comments

Show HN: Write, simulate and synthesize VHDL/Verilog in the browser

https://risingedge.pro
8•wozniakpawel•6d ago•3 comments

Show HN: A verification browser for AI agents – 13ms windows, one-call checks

https://github.com/hongnoul/hwatu
8•hongnoul_•1h ago•1 comments

Show HN: Echologue – the private AI voice journal I built for myself

https://echologue.com/
21•arisAlexis•2h ago•11 comments

Show HN: I was tired of opening 2 tabs for every HN link, so I made a userscript

https://github.com/twalichiewicz/HNewhere
393•twalichiewicz•17h ago•105 comments

Show HN: Qwen Scribe – local transcription and dictation for Apple Silicon

https://github.com/VladUZH/qwen-scribe
2•sidclaw•41m ago•0 comments

Show HN: Goldenboy – in-browser dithering and pixel art for photos and video

https://goldenboy.app/
2•goldenboychrome•1h ago•1 comments

Show HN: The Federalist Papers, typeset as the 1787 newspapers they ran in

https://federalistreader.org/
5•vhwalke•1h ago•0 comments

Show HN: Tessera – tmux/Zellij ergonomics for macOS windows

https://github.com/pa/tessera
2•pramodhayyappan•1h ago•0 comments

Show HN: A Persistent AI RPG Engine Built with React SPA and Supabase

https://vampirolife.com/en
4•mansueli•2h ago•0 comments

Show HN: Bullshit Detector – agent skills that fact-check videos and articles

https://github.com/SerhiiKorniienko/bullshit-detector
51•skorniienko•2h ago•51 comments

Show HN: Free weather map with 25 model layers, live lightning and storm cells

https://www.wfy24.com/en/hyperion-map?lat=37.9321047&lon=23.7559673
5•weatherfun•2h ago•0 comments

Show HN: Vimgolf.ai – Learn Vim by playing through a map of levels

https://vimgolf.ai
31•nickandbro•6h ago•21 comments

Show HN: Experiments with Weather Data

https://strataweather.com/map
5•chrisfreder•3h ago•2 comments

Show HN: PriEco (open source, 400M index, EU search engine) integrated Goggles

https://prieco.net/
2•JojoYou•2h ago•0 comments

Show HN: XY – A Fast, composable, GPU-accelerated interactive plotting library

https://github.com/reflex-dev/xy
127•apetuskey•23h ago•46 comments

Show HN: Blank Invoice Maker – free, no-signup client-side invoice tool

https://blankinvoicemaker.com
2•klaabu•2h ago•0 comments

Show HN: Burnless – 1,590 tokens of context for a 1.44M-token workday

https://github.com/Rudekwydra/burnless
2•rudekwydra•2h ago•0 comments

Show HN: Parithmetic, a daily numbers game scored like golf

https://parithmetic.com
2•fco356pal•2h ago•0 comments

Show HN: ReadFlora – Strava for Reading

https://readflora.com
2•amitabhx•2h ago•0 comments

Show HN: AnalogTV – analog TV simulated in the signal domain, not with filters

https://analogtv.net/
2•ambanmba•2h ago•0 comments

Show HN: How far do I have to go to run into 100k people?

https://imjasonh.github.io/playground/population-rays/
71•ImJasonH•5d ago•46 comments

Show HN: The space simulator that I showed here first has had lot's of updates

https://luna.watermelonson.com/
3•watermelonson•2h ago•0 comments

Show HN: BetaManuscript – A Beta-Reading Platform for Indie Authors

https://betamanuscript.com
3•neudo•2h ago•0 comments

Show HN: Relaxingwith.me – Ambient sound mixer with an animated scene

https://relaxingwith.me
2•ahmettopal•2h ago•0 comments

Show HN: PipeCrab – a Rust voice agent that runs multiple tasks at once

https://github.com/SheaHawkins/pipecrab
2•aerxes•2h ago•1 comments

Show HN: Wallfacer: A terminal session manager for Claude Code

https://github.com/pradipta/wallfacer
2•pradiptasarma•2h ago•1 comments

Show HN: Gpuinstances.net, historical tracking for GPU prices across providers

https://gpuinstances.net/
2•vorador•3h ago•0 comments

Show HN: Font Lab – live font swapping and text editing on your dev server

https://github.com/jmg698/Font-Lab
4•jmg698•3h ago•0 comments

Show HN: Miget – Free cloud hosting for open source projects (no star minimums)

https://miget.com/open-source-program
6•Ankiit111•5h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)