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Show HN: BetterWispr – Free, open-source dictation for Mac

https://betterwispr.com/
123•kartik017•9h ago•76 comments

Show HN: HarmoNova: A modern, customizable Hacker News reader for Chrome

https://github.com/chaosmanage/harmonova
3•chaosmanage•2h ago•3 comments

Show HN: Happy Hangul Day! An RNN for Generating Korean Handwriting Strokes

https://hangul.ink/blog/hangul-day
87•jbaudanza•2d ago•16 comments

Show HN: Kindlefall a 3D ARPG in the browser, built with Three.js

https://kindlefall.com/play/
2•djbiccboii•2h ago•0 comments

Show HN: Diffle, a keyboard-centric diff viewer with LSP support

https://github.com/moritzwilksch/diffle
65•mwil1000•3d ago•12 comments

Show HN: OpenClear – Self-hosted check and ACH fraud screening for small banks

https://github.com/chaffed/OpenClear
4•villson•4h ago•0 comments

Show HN: Let's Encrypt on an HP LaserJet M553, Renewed from a Proxmox Container

https://blog.ryjones.org/2026/10/09/hp-letsencrypt
4•RyJones•5h ago•0 comments

Show HN: Quaesito: a self-hosted app for quiz nights with friends

https://github.com/ggirelli/quaesito
2•ggirelli•7h ago•1 comments

Show HN: GrogLog, a Free Drink Tracker

https://groglog.io
2•antihero•7h ago•0 comments

Show HN: Proton Drive for Linux

https://oss.lsantos.dev/proton-drive-linux-fs/
119•khaosdoctor•3d ago•44 comments

Show HN: The rarest tech books and docs you've probably never read

https://readrare.com/
177•miletus•2d ago•65 comments

Show HN: Let your AI agents paint big arrows, boxes and text on your screen

https://github.com/franzenzenhofer/big-arrow-on-the-screen
414•franze•2d ago•195 comments

Show HN: Carrier-Explode: iPhone, Pixel and Galaxy carrier settings decoded

https://carrierexplode.com/
422•simplyalec•2d ago•55 comments

Show HN: I'm a 14-year-old building my first startup, Titan

https://titan-ai.co/
7•Vidigoat•9h ago•3 comments

Show HN: WallHop – 12ft.io is gone, so I built a replacement

https://wallhop.io/
267•TheWaffleHax•20h ago•117 comments

Show HN: Rezoom – one chat list for all your Claude Code sessions

https://github.com/BEX-Robotics/rezoom
3•bugpower•12h ago•2 comments

Show HN: Krashout, multiplayer car soccer in the browser

https://ball.krashout.io
3•wfme•12h ago•3 comments

Show HN: Free website speed audit with real Lighthouse metrics

https://sazm.in/audit
2•sabayrid•12h ago•0 comments

Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python

https://github.com/academa-labs/manimgx
8•sinaatalay•22h ago•2 comments

Show HN: Bigwords.page – Turn any screen into a sign. The URL is the app

https://bigwords.page/
721•SpeakingOfBrad•4d ago•165 comments

Show HN: Jevman – AI decision models play Pac-Man

https://opper.ai/jevman-benchmark/
79•felix089•3d ago•23 comments

Show HN: Making a flexible "neon" t-shirt with LED filaments

http://scottbezek.blogspot.com/2026/10/making-flexible-neon-t-shirt-with-leds.html
221•scottbez1•3d ago•37 comments

Show HN: Quake ported to safe Rust, playable in browser

https://quake-srp.pages.dev/
239•ilreb•2d ago•180 comments

Show HN: Rgpu – a PyTorch device whose tensors live on a remote GPU

https://github.com/ymcrcat/rgpu
57•boxstream•4d ago•4 comments

Show HN: TerrainSR – fast, realistic heightmap upscaling model

https://huggingface.co/joe-gibbs/terrainsr
47•joegibbs•4d ago•8 comments

Show HN: Apogee: Rebuilding Mozilla's Orbit, fully local and private

https://github.com/darshi1337/apogee
66•zxdc7896•2d ago•3 comments

Show HN: Littleguys – Claude Code, Codex and OpenClaw agents in your menu bar

https://littleguys.hervalicio.us
15•herval•19h ago•0 comments

Show HN: A walkable 3D art history museum built from Wikipedia

https://artmuseum.artfrompixels.com/
174•jasontr•4d ago•68 comments

Show HN: Agent.reviews – Where AI agents read and write reviews on tools

https://agent.reviews/
73•screm•4d ago•49 comments

Show HN: Free LED pixel-pitch and display-size calculators (open source)

https://boardsy.co.uk/free-exhibition-display-tools/
5•Boardsy•20h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)