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Show HN: Terminal UI for AWS

https://github.com/huseyinbabal/taws
290•huseyinbabal•12h ago•147 comments

Show HN: An interactive guide to how browsers work

https://howbrowserswork.com/
227•krasun•17h ago•33 comments

Show HN: Hover – IDE style hover documentation on any webpage

https://github.com/Sampsoon/hover
46•sampsonj•14h ago•20 comments

Show HN: An LLM-Powered PCB Schematic Checker (Major Update)

https://traceformer.io/
44•wafflesfreak•11h ago•17 comments

Show HN: Living Memory Dynamics – "living" episodic memory embedding space

https://github.com/mordiaky/LMD
2•Mordiaky•2h ago•0 comments

Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

139•johnwheeler•2d ago•97 comments

Show HN: Quantum Tunnel

https://chuanqisun.github.io/quantum-tunnel/
26•osmoscraft•9h ago•11 comments

Show HN: H-1B Salary Data Explorer

23•zuhayeer•10h ago•9 comments

Show HN: Replacing my OS process scheduler with an LLM

https://github.com/mprajyothreddy/brainkernel
70•ImPrajyoth•5d ago•39 comments

Show HN: Claude Reflect – Auto-turn Claude corrections into project config

https://github.com/BayramAnnakov/claude-reflect
72•Bayram•1d ago•26 comments

Show HN: CloudSlash – Find AWS waste and generate Terraform state rm commands

2•drskyle•5h ago•0 comments

Show HN: Vho – AST-based analysis for better AI refactoring of large codebases

https://vue-hook-optimizer.vercel.app/
3•huali•6h ago•1 comments

Show HN: Magic CSV – Transform CSVs with plain English, no formulas

https://magiccsv.app/
16•bored-developer•5d ago•2 comments

Show HN: Offline tiles and routing and geocoding in one Docker Compose stack

https://www.corviont.com/
97•packet_mover•1d ago•37 comments

Show HN: I made R/place for LLMs

https://art.heimdal.dev
8•ekvanox•12h ago•1 comments

Show HN: Website that plays the lottery every second

https://lotteryeverysecond.lffl.me/
257•Loeffelmann•2d ago•140 comments

Show HN: uvx ptn, scan a QR, get a terminal in your phone

https://github.com/lyehe/porterminal
98•yxl448•2d ago•42 comments

Show HN: I built an HTTP/2 server in C++ to learn the protocol and language

https://github.com/rhargreaves/ion
8•kiyouta•21h ago•0 comments

Show HN: Remember Me – O(1) Client-Side Memory (40x cheaper than Vector DBs)

https://github.com/merchantmoh-debug/Remember-Me-AI
2•MohskiBroskiAI•12h ago•4 comments

Show HN: Get a brief before every meeting (open-source)

https://www.briefmymeeting.com
5•elieskilled•12h ago•0 comments

Show HN: Krowdovi – Video-based indoor navigation on a DePIN creator economy

https://github.com/daftpixie/krowdovi
9•24hrmvp•1d ago•26 comments

Show HN: Use Claude Code to Query 600 GB Indexes over Hacker News, ArXiv, etc.

https://exopriors.com/scry
393•Xyra•5d ago•140 comments

Show HN: I built an international calling platform for the past 6 months

https://voklit.com
36•ahmgeek•1d ago•37 comments

Show HN: Calgebra – Set algebra for calendars in Python

https://github.com/ashenfad/calgebra
3•ashenfad•14h ago•1 comments

Show HN: Til.re – The URL is your timer, no signup required

https://til.re
15•iamlin•1d ago•7 comments

Show HN: OpenWorkers – Self-hosted Cloudflare workers in Rust

https://openworkers.com/introducing-openworkers
499•max_lt•3d ago•156 comments

Show HN: Enroll, a tool to reverse-engineer servers into Ansible config mgmt

https://enroll.sh
263•_mig5•4d ago•54 comments

Show HN: BusterMQ, Thread-per-core NATS server in Zig with io_uring

https://bustermq.sh/
133•jbaptiste•4d ago•69 comments

Show HN: Wario Synth – Turn any song into Game Boy version

https://www.wario.style
72•birdmania•3d ago•17 comments

Show HN: An update-aware approach to incremental sorting (DeltaSort)

https://github.com/shudv/deltasort
3•shudv•20h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)