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Show HN: PicoMQ – Durable Streams over HTTP, on object storage

https://picomq.com/
58•adesh_nalpet•4h ago•8 comments

Show HN: Kern – container and resource runtime in a 1.5 MB binary, no daemon

https://github.com/getkern/kern
29•realexweb•2h ago•3 comments

Show HN: A techno machine in one HTML file, with verifiable renders

https://ssx360.github.io/rack-02/?src=hn
126•ssx360•7h ago•21 comments

Show HN: GlassBox – what the browser reveals, and how identifiable you are

https://glassbox.codecanary.org
68•tke248•4h ago•35 comments

Show HN: A puzzle I couldn't solve for a year – cubers cracked it in an hour

https://skimmiq.com/pt/
10•Pawel_SkimmIQ•3d ago•3 comments

Show HN: How to Mentally Calculate the Day of the Week for Any Date

https://tinkerandsee.com/weekday/
19•yang140•5h ago•4 comments

Show HN: See how much your AI knows about you

https://www.withcorpus.com/knows
4•cgnry•3h ago•1 comments

Show HN: OutMap – a live map of 235 countries where anyone can place a link

https://outmap.lol
4•ifrosted•2h ago•1 comments

Show HN: Tblue – 614 passive security scanners for any website, runs locally

https://github.com/taylannuhogluofficial-png/Tblue
9•taylannuhoglu•5h ago•2 comments

Show HN: Sloppie – Agentic development environment for Linux

https://github.com/otsaloma/sloppie
2•otsaloma•1h ago•0 comments

Show HN: Dev tools in one static site, no framework, no server

https://devtools.fit
4•gr3ggg•3h ago•1 comments

Show HN: Vanilla OS 3 Reunion – Immutable and Reproducible Operating System

https://vanillaos.org/blog/article/2026-08-24/vanilla-os-3-reunion---stable-release
23•NN708•10h ago•8 comments

Show HN: RepoRoulette: Randomly Sample Repositories from GitHub

https://github.com/gojiplus/reporoulette
2•neehao•2h ago•0 comments

Show HN: I built a lite LPU that can do inference on Karpathy's MicroGPT

https://www.lpulite.com
4•sakshambatraa•2h ago•1 comments

Show HN: Chrome extension that gives you the TlDR from YouTube without the watch

https://addketchup.app/
3•easymode•2h ago•2 comments

Show HN: Mnemosyne – No-back end visual novel engine (Vue 3 and Pinia)

https://github.com/Maris-CHALDEAS/MNEMOSYNE
3•souls-syntax•2h ago•1 comments

Show HN: Scant helps you find barely used Python dependencies

https://github.com/alan707/scant
2•squeakywheel•2h ago•0 comments

Show HN: Headless Tools – No UI SaaS tools for agents

https://hdls.tools
2•fayazara•2h ago•0 comments

Show HN: Fake Zoom, hang out with AI coworkers and feel the synergy

https://fake-zoom.pages.dev/
4•stets•3h ago•0 comments

Show HN: My Emacs Zero to IDE Journey

https://github.com/KallDrexx/emacs-zero-to-ide-journey/blob/main/README.md
10•KallDrexx•6h ago•0 comments

Show HN: Agentize lets AI agents query your website instead of crawling it

https://github.com/nicolasakf/agentize
3•nicolasakf•3h ago•1 comments

Show HN: Interactive 10M particles in WebGL forming a planets, in the browser

https://gaploid.github.io/stardust/
3•gaploid•3h ago•0 comments

Show HN: Auriflow – open infrastructure layer for hearing loss research

https://auriflow.io/
2•surya_waters•3h ago•0 comments

Show HN: BidSonar – MCP server for UK/EU government contracts and grants

https://bidsonar.com/mcp
8•flibbertigibber•7h ago•0 comments

Show HN: I built a museum of AI interfaces

https://interfaces.kylejeong.com/
5•Kylejeong21•4h ago•2 comments

Show HN: A Modern GUI Library for Ada: CSS Styling, XML UI, SDL3

https://github.com/ovenpasta/adi2
20•ovenpasta•4h ago•11 comments

Show HN: Slnmap – Roslyn code graph linking React call sites to .NET endpoints

https://github.com/EMahmoudNabil/slnmap
3•emahmoudnabil•4h ago•2 comments

Show HN: A path through time-series anomaly detection, z-scores to deep learning

https://github.com/JulienAu/anomaly-detection-tutorials
3•Julien-Au•4h ago•0 comments

Show HN: Dashi – a 214KB Chrome new tab dashboard with no servers or analytics

https://trydashi.app/
5•trydashi•6h ago•2 comments

Show HN: AICostBudget – Estimate monthly AI API costs before launch

https://aicostbudget.com/en/ai-api-cost-calculator
3•kingkemol888•4h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)