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Show HN: Real-time Solar System with 526k asteroids and all tracked satellites

https://space.bl2.net/
161•wanick•9h ago•38 comments

Show HN: A working 3D model of an Enigma machine

https://enigma.design
47•primitivesuave•11h ago•15 comments

Show HN: NSL – WSL for Linux

https://frostyard.github.io/nsl/
101•bketelsen•13h ago•73 comments

Show HN: TurboGPT: train 22KiB transformer in 13s

https://github.com/lostmsu/TurboGPT
45•lostmsu•9h ago•10 comments

Show HN: Ledge.sh – Runnable Markdown Notes

https://ledge.sh
5•dancablam•4h ago•0 comments

Show HN: Jevstiller – Distill Jev into a local model, with a disagreement bound

https://jevstiller.pages.dev/posts/the-guarantee/
62•tgluck•16h ago•14 comments

Show HN: I created a BGP-based blackhole system that you can set up in minutes

https://setecastronomyinc.com/shield
2•jkalbfeld•3h ago•0 comments

Show HN: Social news aggregator, RSS feed tracker, and publishing platform

https://rsscal.com/
2•Dotnaught•4h ago•0 comments

Show HN: Sezwhere – Ask any document "where does it say that?" (built on Jev)

https://sezwhere.com/
17•irs•13h ago•5 comments

Show HN: HN.watch – Videos of all Hacker News posts

https://hn.watch/
208•mrborgen•1d ago•97 comments

Show HN: Sarala – An open-source WYSIWYG Markdown editor

https://sarala.solancer.com/
11•solancer•9h ago•1 comments

Show HN: Destroy Any Website with Stickman

https://destroy.spritefusion.com/
167•HugoDz•1d ago•39 comments

Show HN: The Activity Monitor for the AI Era

https://cortexformac.com/
2•eduardpantazi•6h ago•3 comments

Show HN: PaperMono, e-ink fridge magnet shopping list with mobile web page

https://github.com/seamusc/papermono-shopping-list
148•seamus_c•1d ago•62 comments

Show HN: Free alternative to graphics design giants

https://scissor.studio/
136•sia_xi•1d ago•50 comments

Show HN: Phyics-Based Dice Roller

https://dice.jswidler.com/
4•swid•7h ago•2 comments

Show HN: Web server that lets you build iOS & Android offline apps like BitChat

https://github.com/Qbix/webserver/tree/main
2•EGreg•7h ago•0 comments

Show HN: Clx 0.4.0 – native compiler for Lua

https://samyeyo.github.io/clx/
2•_samt_•8h ago•0 comments

Show HN: Museum of Numbers

https://numbermuseum.com/2147483647
31•rhl314•3d ago•12 comments

Show HN: Lofi Cities – Pixel-art city nights with browser-generated lofi

https://loficities.com/
314•safaelmali•2d ago•135 comments

Show HN: Jev Plays Pokémon Red

https://jev-pokemon.vercel.app/
281•pancomplex•4d ago•123 comments

Show HN: Pac-Bench – How well can models one-shot a Pac-Man game?

https://jonclegg.github.io/pacman-bakeoff/
78•thefourthchime•1d ago•50 comments

Show HN: Free browser games designed for 80-year-old eyes and hands

https://freegamesforseniors.com/
9•xmasdong•12h ago•0 comments

Show HN: TinyAIArena watch AI agents battle it out

https://tinyaiarena.com/
120•hp6•2d ago•45 comments

Show HN: Ctxfw – AST context firewall that cuts agent prompt tokens by 67%

https://github.com/heuristicolab/ctxfw
5•mikemo88•13h ago•0 comments

Show HN: We built a way for web apps to message users' phones without SMS

https://thenotifier.app/developers/
7•bubbamack•14h ago•9 comments

Show HN: Misanthropic – an AI that's honest about how it feels about you

https://misanthropic.chat
5•yaskyj•14h ago•3 comments

Show HN: Reladraw – A diagram language where you decide where to place things

https://github.com/reladraw/reladraw
406•jpwalsh234•3d ago•119 comments

Show HN: NetWasm – Independent .NET Compiler/Runtime (82.5 KB Hello World in C#)

https://playground.netwasm.com/
5•zionsati•15h ago•4 comments

Show HN: Hntui – A TUI for Hacker News

https://github.com/ahmd-sh/hntui
111•ahmd-sh•1d ago•65 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)