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Show HN: Die With Me – Claude and Codex rate limits as AIM away messages

https://diewithme.co/join
4•monijz•20m ago•2 comments

Show HN: Share your AI Setup, Learn from others

https://mysetup.ai/
61•steveybrown•3h ago•30 comments

Show HN: I built a new version of my fun spatial 3D online meeting app

https://flat.social
75•pawelwentpawel•3h ago•48 comments

Show HN: An e-ink frame that hears birds and draws them as 1800s illustrations

https://github.com/arnegiacomo/fugleramme
2248•arnemunthekaas•2d ago•250 comments

Show HN: Open-source AI teammates with their own computer

https://runerrand.dev/
6•shiqimei•1h ago•2 comments

Show HN: Reintroducing Micro: A Personal Assistant for Everyone

https://micro.mu/blog/post?id=1789656583547416701
2•asim•1h ago•0 comments

Show HN: Live honeypot telemetry – 941K attack events, 160 countries

https://lurescope.com/stats
4•lurescope•1h ago•1 comments

Show HN: Smart Mouth Billy Bass – another fishy LLM assistant

https://existens.org/billy/
2•ryandrake•2h ago•0 comments

Show HN: AttaLambda: a language where types and data are made of untyped lambdas

https://attalambda.com
43•kserrec•3d ago•7 comments

Show HN: Trading on-chain with 0 gas: A <1ms DEX router at 0.50% fees

https://rhopool.com/
8•lachlanallen45•5h ago•0 comments

Show HN: How Stale Is Your AI? Release age and training cutoff for 20 models

https://stale.jock.pl/
78•joozio•1d ago•44 comments

Show HN: I made a flight simulator, except you're just a passenger

https://inflightsimulator.com
437•rkotcher•3d ago•205 comments

Show HN: Restarted – a 2026 remake of the classic 2015 startup generator

https://restarted.io/
24•zxcvbn4038•2d ago•8 comments

Show HN: Hacking a $20 4G wireless hotspot into a texting device

https://bkovac.github.io/modem-thing/
203•bobili1234•2d ago•36 comments

Show HN: Capsule – Single-file web apps that save their data into SQLite

https://withcapsule.app/
373•bashtian•2d ago•161 comments

Show HN: Pizza Bot – An inbox for AI agents that work in the background

https://github.com/pizza-bot-app/pizza-bot
59•jd_•2d ago•33 comments

Show HN: Redis City – Explore how Redis works in an interactive 3D model

https://poltora.dev/redis
180•poltora•4d ago•27 comments

Show HN: Ear Training Exercise

https://clarena.app/app/try
2•AlexFromClarena•10h ago•0 comments

Show HN: ManyBot – Framework to build WhatsApp bots, without the boring part

https://manybot.org
9•synt-xerror•1d ago•0 comments

Show HN: SeasonMap – when to travel where? visualized with climate data

https://seasonmap.app
20•alongtheflow•1d ago•9 comments

Show HN: Kinesis – Control your Mac with the Meta Neural Band

https://github.com/callbacked/kinesis
121•callbacked•3d ago•46 comments

Show HN: Macros with a Behringer FCB1010 MIDI Pedalboard in macOS

https://github.com/JamesRyanATX/fcbnerd
85•fretlessjazz•2d ago•21 comments

Show HN: Pelican-bicycle alternatives

https://gally.net/temp/20260914pelican-alternatives/index.html
131•tkgally•3d ago•45 comments

Show HN: Panel – A research workspace where the agent can build its own panes

https://github.com/greentfrapp/panel
53•greentfrapp•2d ago•23 comments

Show HN: Nari Qwen3-TTS and Qwen3-ASR – High accuracy, low latency and cost

https://narilabs.com/blog/nari-labs-leads-coval-voice-ai-benchmarks/
90•toebee•3d ago•31 comments

Show HN: Ordewell – turn one goal into an ordered plan of coding-agent tasks

https://github.com/ordewell/ordewell
54•ac-ciano•2d ago•34 comments

Show HN: Swift-Qwen3.8-27B, -58.3% thinking, x1.95 speed, accuracy of xhigh

https://huggingface.co/ukisai/Swift-Qwen3.8-27b
29•kisjovan•1d ago•17 comments

Show HN: Collected every single "What are you working on" project into a website

https://what-are-you-working-on-62u6b.reachpad.app/
3•sakuraiben•18h ago•4 comments

Show HN: Kosmic Kart – Mario Kart-style racing with friends in the browser

https://kosmi.io/kosmic-kart/
4•hauxir•18h ago•2 comments

Show HN: Neobrutalism.dev – Just added Base UI support and added new color theme

https://www.neobrutalism.dev/
165•samke-•3d ago•77 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)