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Show HN: Lume 0.2 – Build and Run macOS VMs with unattended setup

https://cua.ai/docs/lume/guide/getting-started/introduction
98•frabonacci•9h ago•24 comments

Show HN: Dock – Slack minus the bloat, tax, and 90-day memory loss

https://getdock.io/
68•yadavrh•7h ago•58 comments

Show HN: Beats, a web-based drum machine

https://beats.lasagna.pizza
44•kinduff•6h ago•12 comments

Show HN: Xenia – A monospaced font built with a custom Python engine

https://github.com/Loretta1982/xenia
61•xeniafont•17h ago•22 comments

Show HN: HTTP:COLON – A quick HTTP header/directive inspector and reference

https://httpcolon.dev/
29•ultimoo•9h ago•3 comments

Show HN: Figma-use – CLI to control Figma for AI agents

https://github.com/dannote/figma-use
101•dannote•21h ago•36 comments

Show HN: Run LLMs in Docker for any language without prebuilding containers

https://github.com/mheap/agent-en-place
15•mheap•4d ago•5 comments

Show HN: Opal Editor, free Obsidian alternative for markdown and site publishing

https://github.com/rbbydotdev/opal
12•rbbydotdev•10h ago•0 comments

Show HN: Auto-switch keyboard layout per physical keyboard (Rust, Linux/KDE)

https://github.com/aydiler/kb-layout-daemon
2•aydiler•3h ago•0 comments

Show HN: GibRAM an in-memory ephemeral GraphRAG runtime for retrieval

https://github.com/gibram-io/gibram
59•ktyptorio•21h ago•10 comments

Show HN: ChunkHound, a local-first tool for understanding large codebases

https://github.com/chunkhound/chunkhound
102•NadavBenItzhak•1d ago•28 comments

Show HN: Streaming gigabyte medical images from S3 without downloading them

https://github.com/PABannier/WSIStreamer
157•el_pa_b•1d ago•47 comments

Show HN: Speed Miners – A tiny RTS resource mini-game

https://speedminers.fun/
45•nickponline•1d ago•8 comments

Show HN: Map of illegal dumping reports in Oakland

https://illegal-dumping-map.vercel.app/oakland
4•arkits•7h ago•1 comments

Show HN: Mist – a lightweight, self-hosted PaaS

https://www.trymist.cloud/
9•notcalc•11h ago•4 comments

Show HN: Kling.to – Self-hosted email marketing with full data ownership

https://kling.to
7•mukama•14h ago•0 comments

Show HN: Terravision – Generate Cloud architecture diagrams from Terraform code

https://github.com/patrickchugh/terravision
2•neogeno•9h ago•1 comments

Show HN: built a 24h-clock based radial planner to help with ADHD time blindness

https://www.dayzen.xyz
24•Kavolis_•11h ago•13 comments

Show HN: Available.dev – Craigslist for Developer Availability

https://www.available.dev/
4•skridlevsky•11h ago•0 comments

Show HN: Open-source certificate from GitHub activity

https://certificate.brendonmatos.com
11•brendonmatos•11h ago•5 comments

Show HN: I built a tool to assist AI agents to know when a PR is good to go

https://dsifry.github.io/goodtogo/
38•dsifry•1d ago•32 comments

Show HN: TinyCity – A tiny city SIM for MicroPython (Thumby micro console)

https://github.com/chrisdiana/TinyCity
141•inflam52•3d ago•26 comments

Show HN: App to spoof GPS location on iOS without jailbreaking

https://github.com/acheong08/ios-location-spoofer
14•acheong08•1d ago•4 comments

Show HN: Sparrow-1 – Audio-native model for human-level turn-taking without ASR

https://www.tavus.io/post/sparrow-1-human-level-conversational-timing-in-real-time-voice
121•code_brian•4d ago•48 comments

Show HN: WebTerm – Browser-based terminal emulator

https://www.webterm.app/en
5•DaiAoki•19h ago•1 comments

Show HN: Webctl – Browser automation for agents based on CLI instead of MCP

https://github.com/cosinusalpha/webctl
134•cosinusalpha•4d ago•39 comments

Show HN: Hekate – A Zero-Copy ZK Engine Overcoming the Memory Wall

7•y00zzeek•23h ago•10 comments

Show HN: I built a "sudo" mechanism for AI agents

https://github.com/cordum-io/cordum
2•yaront111•13h ago•1 comments

Show HN: Tusk Drift – Turn production traffic into API tests

https://github.com/Use-Tusk/tusk-drift-cli
33•jy-tan•3d ago•7 comments

Show HN: I made a Tetris based block puzzle game

https://playdropstack.com/
6•lastodyssey•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)