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Show HN: OwnTime – a chess clock for your day's priorities

https://owntime.app/
22•fmos•1d ago•5 comments

Show HN: Redactle LLM Leaderboard

https://redactle.net/llm-leaderboard
4•pampas•1h ago•1 comments

Show HN: Open source ML programming language playground

https://sw-ml-study.github.io/sw-mlpl/
5•softwarewrighte•3h ago•0 comments

Show HN: Slop University

https://slop.university/
4•benswift•2h ago•0 comments

Show HN: HN Match Maker – Matching "Who Wants to Be Hired?" With "Who's Hiring?"

https://hnmatchmaker.com/
106•all2•1d ago•45 comments

Show HN: Skatanica – Browse and share skate clips by location

https://skatanica.com/runs
8•ralusek•9h ago•2 comments

Show HN: Weedout – Safari extension that hides YouTube AI-labeled videos

https://masteranza.github.io/weedout/
176•masteranza•1d ago•75 comments

Show HN: Aura – a Rust agent that investigates and fixes production incidents

https://github.com/mezmo/aura
20•jvogt•9h ago•2 comments

Show HN: FrontierHarness Eval – 9 harness, same model, cost per pass varies 17x

https://frontierharness.org
70•shiqimei•9h ago•50 comments

Show HN: Kekoso – On-device dictation and transcription for macOS

https://kekoso.app/
5•a_chmerev•8h ago•3 comments

Show HN: asciiQuake

https://asciiquake.wtf/
5•apresmoi•11h ago•1 comments

Show HN: Cinderella – value a half-finished GitHub repo

https://cinderella.fyi/worth
2•toddy_flogsit•6h ago•0 comments

Show HN: Running 104GB Qwen3.8-Flash-Next on 48GB Mac with at ~12 tok/s

https://github.com/carloslfu/slotstream
226•carloslfu•1d ago•106 comments

Show HN: Arbitale – emergent choose your own adventure game

https://www.arbitale.com
3•ezclap•7h ago•0 comments

Show HN: I Have Been Clawed – Index of coding agent incidents

https://ihavebeenclawed.com/
19•nezhar•20h ago•2 comments

Show HN: Codeknow – Architecture health scores for any codebase, no LLM needed

https://github.com/asalsali/codeknow
4•alexjsalsali•7h ago•1 comments

Show HN: Convert Anything to Markdown

https://anyto.md/
6•vlucas•11h ago•0 comments

Show HN: SufferTrails, the Anti-AllTrails

https://suffertrails.com/
5•richhwang•7h ago•2 comments

Show HN: AQ – A multiplayer workspace for coding agents on your own cloud

https://aq.dev/
3•knighthacker•8h ago•1 comments

Show HN: G3M – MCP server for physical outbound

https://g3m.co/
3•davismartens•8h ago•1 comments

Show HN: Cmdxray – explain any shell command, offline, with a shareable card

https://aurelio-nakamura.github.io/cmdxray/
3•aurelionakamura•8h ago•1 comments

Show HN: Windrunner – AI-powered project collaboration workspace

https://shzlw.github.io/windrunner/
8•yuegui•13h ago•3 comments

Show HN: Big-b-router – Edit OSM maps to avoid ALPRs in Osmand or Comaps

https://github.com/pickpj/big-b-router
4•gentile•9h ago•0 comments

Show HN: I built a version of Omarchy that runs on Apple Silicon

https://github.com/themartiano/try-omarchy
18•martiano•7h ago•5 comments

Show HN: Claude and ChatGPT need a datacenter. This runs on my phone

https://llmobi.pages.dev
17•12ziyad•1d ago•4 comments

Show HN: Newton's Orchard – Browser-based space/gravity playground

https://newtonsorchard.app
28•andrewchilds•1d ago•3 comments

Show HN: Laser Graffiti

https://laser.consti.de
250•con•4d ago•60 comments

Show HN: FontWizard, Change Windows system font everywhere in UI and apps

https://github.com/karnyadavdev/FontWizard
3•karnyadav•11h ago•0 comments

Show HN: Flawd is mutation testing for the AI era

https://fixture.dev/flawd
4•fohara•11h ago•5 comments

Show HN: Edgy – Ambient edge lighting for macOS

https://getedgy.app
5•renatoworks•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)