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Show HN: Xcc700: Self-hosting mini C compiler for ESP32 (Xtensa) in 700 lines

https://github.com/valdanylchuk/xcc700
54•isitcontent•5h ago•13 comments

Show HN: AutoLISP interpreter in Rust/WASM – a CAD workflow invented 33 yrs ago

https://acadlisp.de/noscript.html
55•holg•4h ago•28 comments

Show HN: Witr – Explain why a process is running on your Linux system

https://github.com/pranshuparmar/witr
34•pranshuparmar•5h ago•7 comments

Show HN: Gaming Couch – a local multiplayer party game platform for 8 players

https://gamingcouch.com
384•ChaosOp•5d ago•108 comments

Show HN: Automoderated Anonymous Wall of Messages

https://wall.tulv.in/
2•atulvi•1h ago•2 comments

Show HN: Polibench – compare political bias across AI models

https://polibench.vercel.app/
2•randomkiwi99•1h ago•0 comments

Show HN: Twine – A tool to dynamically trace calls in production Elixir systems

https://github.com/ollien/twine
2•todsacerdoti•1h ago•0 comments

Show HN: GeneGuessr – a daily biology web puzzle

https://geneguessr.brinedew.bio/
73•brinedew•3d ago•18 comments

Show HN: A small embeddable and hackable Lisp-2 interpreter in C

https://github.com/mistivia/bamboo-lisp
2•mistivia•2h ago•0 comments

Show HN: Lamp Carousel – DIY kinetic sculpture powered by lamp heat (2024)

https://evan.widloski.com/posts/spinners/
92•Evidlo•1d ago•17 comments

Show HN: QBridge, a clean, modern iOS alternative to Cordova and Capacitor

https://github.com/Qbix/QBridge
2•EGreg•3h ago•2 comments

Show HN: Web CLI – Browser-based terminal with multi-tab support

https://github.com/pozgo/web-cli
3•polinux•4h ago•0 comments

Show HN: A schema-first, multi-agent pipeline for autonomous research

https://github.com/giatenica/gia-agentic-short
2•7777777phil•4h ago•0 comments

Show HN: Hybrid-Transpiler – A tool to convert C++ to Rust and Go

https://github.com/cmc-labo/hybrid-transpiler
2•hpscript•4h ago•1 comments

Show HN: Crawlee Cloud Self-hosted platform for running Crawlee and Apify actor

https://crawlee.cloud
3•aminembarki•5h ago•0 comments

Show HN: Mergen – A native, local-first SQL client built with Go and Wails

https://github.com/parevo/mergen
2•parevo•5h ago•0 comments

Show HN: Access low level AMD EPYC and Threadripper metrics in Grafana

https://github.com/turbo/esmi
3•summarity•6h ago•0 comments

Show HN: Domain Search MCP – AI-powered domain availability checker

https://github.com/dorukardahan/domain-search-mcp
4•dorukardahan•11h ago•2 comments

Show HN: Minimalist editor that lives in browser, stores everything in the URL

https://github.com/antonmedv/textarea
453•medv•2d ago•164 comments

Show HN: Exploring Mathematics with Python

https://coe.psu.ac.th/ad/explore/
259•Andrew2565•1w ago•29 comments

Show HN: Vibium – Browser automation for AI and humans, by Selenium's creator

https://github.com/VibiumDev/vibium
433•hugs•2d ago•120 comments

Show HN: I embedded 10M StreetView images

https://view.geospot.sdan.io/
12•sdan•23h ago•5 comments

Show HN: I built a tool to help small teams automate basic analytical tasks

2•LunarFrost88•9h ago•2 comments

Show HN: Turn your GitHub profile into a clean, shareable visual card

https://mygit.syigen.com/
2•dewmal•3h ago•0 comments

Show HN: CineCLI – Browse and torrent movies directly from your terminal

https://github.com/eyeblech/cinecli
342•samsep10l•3d ago•107 comments

Show HN: Why many AI-generated websites don't show up on Google

https://pagesmith.ai/seo-for-ai-generated-sites
12•manu_trustdom•1d ago•5 comments

Show HN: Jmail – Google Suite for Epstein files

https://www.jmail.world
1549•lukeigel•5d ago•359 comments

Show HN: Turn raw HTML into production-ready images for free

https://html2png.dev
150•alvinunreal•2d ago•80 comments

Show HN: I treated my brain like a buggy server and wrote a patch (Shi-Mo Model)

https://github.com/317317317apple-a11y/shi-mo-protocol/blob/main/README.md
15•ShiMo_Protocol•1d ago•5 comments

Show HN: AI Accel,Tension-based pruning framework(40% sparsity, 1.5-2x speedups)

https://github.com/wwes4/AI_Accel_1.5x
2•wwes369•14h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)