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Show HN: Getting GLM 5.2 running on my slow computer

https://github.com/JustVugg/colibri
635•vforno•1d ago•147 comments

Show HN: 18 Words

https://18words.com/
974•pompomsheep•19h ago•316 comments

Show HN: I mapped 8.5M research papers into an interactive atlas

https://tomesphere.com/atlas
71•leonickson•1d ago•22 comments

Show HN: Analog Watch

https://analog.watch
91•ezekg•18h ago•87 comments

Show HN: Rubiks Cube Solver

https://speedcube.com.br/
19•wozzp•11h ago•8 comments

Show HN: Frugon – Find which LLM calls a cheaper model could handle (local, MIT)

https://github.com/Rodiun/frugon
32•jarodrh•2d ago•9 comments

Show HN: Reverse-engineering web apps into agent tools

33•pancomplex•16h ago•12 comments

Show HN: I built a web tool to see and edit what an AI thinks before it answers

https://lucid.earthpilot.ai
29•ada1981•14h ago•5 comments

Show HN: Abralo – Free, easy way to run several Claude Code agents in one window

https://abralo.com/
25•cwbuilds•1d ago•17 comments

Show HN: FableCut – A browser video editor AI agents can drive (zero deps)

https://github.com/ronak-create/FableCut
91•ronak_parmar•19h ago•58 comments

Show HN: LastShelf – an emergency map of your family's documents bills& contacts

https://www.lastshelf.ai/
44•sbrown12•17h ago•28 comments

Show HN: Pylon Sync, an agent-first full-stack realtime framework

https://www.pylonsync.com
10•ericc59•14h ago•0 comments

Show HN: RandoFont – A browser for Google Fonts

https://randofont.alesh.com
20•aleshh•11h ago•3 comments

Show HN: Sighthound - open-source vulnerability scanner for source code

https://github.com/Corgea/Sighthound
14•asadeddin•17h ago•0 comments

Show HN: Devthropology – Better Insights for GitHub Repos

https://devthropology.com/demo
32•dpc94•15h ago•9 comments

Show HN: Policy enforcement for Claude Code, Cursor, and Codex

https://kastra.ai/
12•carlosjimenez1•17h ago•1 comments

Show HN: Microsoft releases Flint, a visualization language for AI agents

https://microsoft.github.io/flint-chart/#/
342•chenglong-hn•1d ago•134 comments

Show HN: Follow London Trains in 3D

https://ride.nexttrain.london/
151•mgranados•5d ago•60 comments

Show HN: Debloat Slack – Get rid of Slackbot, AI upsells and other annoyances

https://github.com/benri-ai/slack-debloat
2•ed_mercer•6h ago•0 comments

Show HN: Selvedge – long-term memory for AI-coded codebases

https://selvedge.sh/
4•masondelan•7h ago•0 comments

Show HN: FormGrid – Forms that can look like CLIs, pixel art, GeoCities and more

https://www.formgrid.com/
12•bjoernm•17h ago•2 comments

Show HN: Fortress – Give your agents unlimited access to the web

9•armanluthra_•7h ago•4 comments

Show HN: Yamanote.fun – A complete soundscape for Tokyo's Yamanote line

https://www.yamanote.fun/
232•madebymagnolia•2d ago•52 comments

Show HN: Fortress – stealth Chromium + MCP so agents don't get blocked

https://tilion.dev
7•arhamislam5766•8h ago•0 comments

Show HN: Neil the Seal Game

https://neiltheseal.app/
94•dalemhurley•4d ago•81 comments

Show HN: Rubber Duck

https://rubberduck.greg.technology/
9•gregsadetsky•18h ago•2 comments

Show HN: Ilya's 30 papers, explained in audio

https://listendock.com/30-papers
4•janpmz•10h ago•1 comments

Show HN: Agent Draw: An agent draws while you talk, built on TLDraw

https://techstackups.com/articles/tldraw-agent-draw/
36•jameswhitford•3d ago•14 comments

Show HN: A zero-dependency auditor for decision records in AI-touched systems

https://github.com/forgedculture/legibility-field-kit
5•forgesignals•18h ago•0 comments

Show HN: Interactive SQLite3 Query Inspection

https://github.com/yeet-src/sqlitefeed
4•zasc•10h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)