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Show HN: LLM Attention Visualization

https://ishamf.dev/p/llm-attention-visualizer/
137•ifz•10h ago•22 comments

Show HN: Raven – Encrypted messages hidden inside ordinary text

https://sendraven.ink
4•willhieb•25m ago•0 comments

Show HN: Copperhead – Cursor for circuit boards

https://copperhead.sh/
213•animeshchouhan•14h ago•85 comments

Show HN: VolAnti – Open-source acoustic detector for fibre-optic FPV drones

https://github.com/agamrossen/VolAnti
4•agamrossen•3h ago•0 comments

Show HN: Full feature ECS game engine for TypeScript

https://github.com/oasys-works/oecs
2•2khan•2h ago•0 comments

Show HN: Browser-based Nginx config generator with live preview

https://tools.techtransit.org/nginx-generator
3•techgpt•3h ago•0 comments

Show HN: Jigsaw Haiku

https://jigsawhaiku.com/
110•windowshopping•4d ago•32 comments

Show HN: Auto-Rig Web – Zero-click 3D humanoid rigging in a Web Worker

https://github.com/nff747/auto-rig-web
2•nff747•4h ago•0 comments

Show HN: Interactive Tree of Life

https://ptree.org/
106•Lucent•5d ago•24 comments

Show HN: Genotype: language that compiles to idiomatic TS, Rust and Python

https://genotype-lang.org/
7•kossnocorp•5h ago•0 comments

Show HN: Making a GBA game with GPT-6 Astra

https://www.spritefusion.com/blog/making-a-game-boy-advance-game-with-gpt-6-astra
6•HugoDz•10h ago•1 comments

Show HN: DriveSync – fast Git-styled Google Drive sync CLI

https://github.com/scaleninja/drivesync
17•rohityadavcloud•14h ago•12 comments

Show HN: SimpleW – Lightweight C# Web Server with optional addons

https://simplew.net/
3•prodbro•6h ago•0 comments

Show HN: Stuxnet – A reconstructed source code of the infamous cyber-weapon

https://github.com/Sadpainy/Stuxnet
167•CMDDestory•1d ago•50 comments

Show HN: Browser viz of OpenAI's "spaghetti" Navier–Stokes vortex (illustration)

https://3d-retro.com/experiments/vortex
2•SouthWestAtlas•7h ago•0 comments

Show HN: Rokz: a browser port of a 1990 ASCII dungeon crawler

https://taler.pl/rokz/
2•htaler•7h ago•1 comments

Show HN: Pipnote – Share a reminder they can't peek at until it arrives

https://pipnote.app/
2•radomird•7h ago•2 comments

Show HN: GET Together – A social network where you don't need POST to Post

https://gettogether.dev
106•nchudleigh•2d ago•59 comments

Show HN: Linubot – like Grok bot and Hermes had a kid

https://github.com/agent-sh/linubot
2•anotherCodder•8h ago•0 comments

Show HN: A browser IDE for m68000, Z80 assembly (and more), with graphics

https://asm-editor.specy.app/
6•specy•16h ago•1 comments

Show HN: Wg-admin – web UI for an existing WireGuard host

https://github.com/logimaxx/wg-admin
31•vsergione•1d ago•11 comments

Show HN: A design-space map of 80k Steam games (mechanics, not genres)

https://steammaho.com/map
2•steammaho•10h ago•0 comments

Show HN: Mador – Make any DOM reactive with a tiny 80-line Proxy state tuple

https://github.com/marsbos/mador
100•bosmarcel•2d ago•34 comments

Show HN: InverSQL: Build SQL interactively in inverse

https://github.com/rentruewang/inversql
2•renchuw•10h ago•0 comments

Show HN: Engrim – A universal, local-first SQLite memory engine for AI CLIs

https://github.com/timgordontg/engrim
90•timgordontg•1d ago•53 comments

Show HN: Dragon Microkernel in Spark Ada

https://github.com/tigerlang/dragon
3•tigerlang•11h ago•1 comments

Show HN: 7-Zip Quine

3•unmayx•11h ago•2 comments

Show HN: Maple – CSS utilities with no build step and no config file

https://maple.f12.io/
3•onuradsay•11h ago•0 comments

Show HN: Bestie, a coding agent that respects you

https://github.com/jolexxa/bestie
4•jolexxa•11h ago•0 comments

Show HN: HomeCat – Design your backyard office

https://myhomecat.com
39•dearilos•1d ago•23 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)