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Show HN: Dashi – a 214KB Chrome new tab dashboard with no servers or analytics

https://trydashi.app/
2•trydashi•19m ago•1 comments

Show HN: A techno machine in one HTML file, with verifiable renders

https://ssx360.github.io/rack-02/?src=hn
2•ssx360•57m ago•0 comments

Show HN: Vanilla OS 3 Reunion – Immutable and Reproducible Operating System

https://vanillaos.org/blog/article/2026-08-24/vanilla-os-3-reunion---stable-release
10•NN708•3h ago•1 comments

Show HN: Reverse-engineered Half-Life's 2001 WON launcher with LLM agents

https://github.com/oxiKKK/re-goldsrc-won-launcher-1792
2•oxi113•5h ago•0 comments

Show HN: Neostatic, a tiny site/blog generator for neocities

https://github.com/giannitedesco/neostatic
6•scaramanga•14h ago•0 comments

Show HN: Live 3D satellite tracker and the declassified Pentagon UFO archive

https://skylens.yantraai.app/
66•skylensspace•1d ago•39 comments

Show HN: Open-source calculator for "will my GPU run this LLM?"

https://jaeseok614.github.io/llm-gpu-checker-ko/
5•jaeseok614•9h ago•2 comments

Show HN: Public Muscriptor Instance (latest, most powerful Audio-to-MIDI model)

https://www.pianoify.net/
56•jardy•2d ago•13 comments

Show HN: Dev // Cyber Toolkit – a free floating dev/cybersecurity widget

https://dev-cyber-toolkit.netlify.app
7•axoupicsou•22h ago•3 comments

Show HN: terminal-code – VS Code inside the terminal

https://terminal-code.com
106•robpruzan•4d ago•28 comments

Show HN: OzBrain, a shared brain for knowledge between agents and your team

https://ozbrain.com
91•dariusmonsef•2d ago•53 comments

Show HN: Make your logo extra bright on HDR screens

https://www.soverybright.com/
75•telecuda•1d ago•88 comments

Show HN: Anonymous age verification with passkey-powered encryption

https://loginwithone.com/
42•mikeysight•5d ago•26 comments

Show HN: Rotation via Double Reflection

https://static.laszlokorte.de/rotor-reflect/
60•laszlokorte•2d ago•14 comments

Show HN: Cartopolis, 3D virtual world (Rust/Bevy/OSM)

5•jvanveen•18h ago•3 comments

Show HN: Doop – open-source live canvas for AI agents to design

https://github.com/kgoedecke/doop
3•kgoedecke•19h ago•2 comments

Show HN: ZMQ Arena – a benchmark harness for ZeroMQ/ZMTP implementations

https://vorjdux.github.io/zmq-arena/
4•vorjdux•19h ago•0 comments

Show HN: Huzzah – a novel approach to coding with AI

https://www.danielvaughn.dev/posts/huzzah/
382•danielvaughn•3d ago•210 comments

Show HN: I trained a 125M model to autocomplete piano on-device

https://simedw.com/2026/08/20/midi-autocomplete/
594•simedw•4d ago•118 comments

Show HN: Vidmoat – My Super Fantastic AI Native Video Editor (MCP, Web)

https://www.vidmoat.com
3•abilafredkb•16h ago•0 comments

Show HN: Zcomplete – Shell Typo Correction

https://github.com/omarfakih1/zcomplete
17•omarfakih•2d ago•3 comments

Show HN: USB – A universal skill bridge for AI agents

https://github.com/PeepSick/usb
4•peepsick•18h ago•1 comments

Show HN: Hillock – Local neuro-symbolic memory engine in <1.2GB VRAM

https://github.com/roandejager/Hillock
4•roandejager5•18h ago•0 comments

Show HN: FramePin – Turn screen recordings into beautiful interactive guides

https://framepin.com/
3•aksuta•18h ago•0 comments

Show HN: Know the true cost of egg freezing upfront

https://eggfreezingfacts.org/
5•wowinter15•18h ago•0 comments

Show HN: Open-source Stripe Connect alternative

https://zoneless.com
83•tinyprojects•3d ago•36 comments

Show HN: Afterlid, guarded lid closed work for macOS

https://afterlid.com/
5•rjsajnani•20h ago•0 comments

Show HN: Civic Nightmare –Browser JRPG about a citizen in a savage civilization

https://github.com/Daniele-Cangi/civic-nightmare
4•DanieleCangi•20h ago•0 comments

Show HN: Modern demo of Douglas Hofstadter et al.'s 2001 Letter Spirit project

https://github.com/Paul-G2/letter-spirit-2-js
3•Paul-G2•20h ago•0 comments

Show HN: ClaudeGate – Run Claude Code CLI with Any AI Model (DeepSeek, Gemini)

https://github.com/Santosh-Prasad-Verma/ClaudeGate
4•Tarun121•20h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)