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Show HN: Browser Harness – Gives LLM freedom to complete any browser task

https://github.com/browser-use/browser-harness
58•gregpr07•6h ago•25 comments

Show HN: HNswered – watches for replies to your Hacker News posts and comments

https://github.com/adam-s/HNswered
7•dataviz1000•2h ago•0 comments

Show HN: No AI – My Express.js codebase handled over $50M in prod

https://github.com/AnthonyBudd/express-ts-api-template
3•johnsmith2076•49m ago•0 comments

Show HN: Gova – The declarative GUI framework for Go

https://github.com/NV404/gova
111•aliezsid•15h ago•24 comments

Show HN: Atomic – Local-first, AI-augmented personal knowledge base

https://atomicapp.ai/
51•kenforthewin•9h ago•37 comments

Show HN: FalsoAI – Detect influence/manipulation patterns in content

https://www.falsoai.com/
3•liam-chen•1h ago•0 comments

Show HN: Lilo – a self-hosted, open-source intelligent personal OS

https://github.com/abi/lilo
2•abi•1h ago•2 comments

Show HN: ffmpeg-render-pro – Parallel video rendering with live dashboard

https://www.npmjs.com/package/ffmpeg-render-pro/v/1.2.0?activeTab=readme
2•beeswaxpat•2h ago•0 comments

Show HN: leaf – a terminal Markdown previewer with a GUI-like experience

https://github.com/RivoLink/leaf
34•RivoLink•10h ago•17 comments

Show HN: I'm 15 and built a cryptographic accountability layer for AI agents

https://github.com/arian-gogani/nobulex
3•arian_•2h ago•0 comments

Show HN: Honker – Postgres NOTIFY/LISTEN Semantics for SQLite

https://github.com/russellromney/honker
290•russellthehippo•1d ago•75 comments

Show HN: Tolaria – Open-source macOS app to manage Markdown knowledge bases

https://github.com/refactoringhq/tolaria
277•lucaronin•23h ago•126 comments

Show HN: Agent Vault – Open-source credential proxy and vault for agents

https://github.com/Infisical/agent-vault
134•dangtony98•2d ago•52 comments

Show HN: Markant – A Dedicated Markdown Reader

https://markant.md/
4•lokimedes•3h ago•1 comments

Show HN: Roids – Open Source Steroids for your Agents

https://github.com/Developing-Gamer/roids
2•DevelopingGamer•3h ago•0 comments

Show HN: #1 On This Day

https://onthisday-theta.vercel.app
4•starzmustdie•5h ago•1 comments

Show HN: TurbineFi – Build, Backtest, Deploy Prediction Market Strategies

https://www.turbinefi.com
4•adamewozniak•6h ago•0 comments

Show HN: Headless terminal - Allow agents to run any interactive TUI or CLI

https://github.com/montanaflynn/headless-terminal
3•anonfunction•7h ago•1 comments

Show HN: Broccoli, one shot coding agent on the cloud

https://github.com/besimple-oss/broccoli
73•yzhong94•2d ago•49 comments

Show HN: GoModel – an open-source AI gateway in Go

https://github.com/ENTERPILOT/GOModel/
207•santiago-pl•3d ago•75 comments

Show HN: Learn conflict resolution through a 90-second interactive story

https://app.questly.academy/try/play?story=conflict
5•danish00111•14h ago•3 comments

Show HN: Safer – Sleep better while AI agents have shell access

https://github.com/crufter/safer
4•friendly_chap•14h ago•0 comments

Show HN: LocalLLM – Recipes for Running the Local LLM (Need Contributors)

https://locallllm.fly.dev
12•Igor_Wiwi•1d ago•2 comments

Show HN: AgentSearch – Self-hosted search and MCP for AI agents, no API keys

https://github.com/brcrusoe72/agent-search
4•bricrusoe•1d ago•0 comments

Show HN: Mediator.ai – Using Nash bargaining and LLMs to systematize fairness

https://mediator.ai/
160•sanity•4d ago•74 comments

Show HN: easl – Instant hosting for AI agents

https://github.com/AdirAmsalem/easl
4•Adir•23h ago•0 comments

Show HN: Pdfnative – zero-dependency TypeScript PDF engine

https://www.npmjs.com/package/pdfnative
4•nizoka•23h ago•0 comments

Show HN: VidStudio, a browser based video editor that doesn't upload your files

https://vidstudio.app/video-editor
297•kolx•3d ago•107 comments

Show HN: Run coding agents in microVM sandboxes instead of your host machine

https://github.com/superhq-ai/superhq
59•phoenixranger•1d ago•1 comments

Show HN: Ctx – a /resume that works across Claude Code and Codex

https://github.com/dchu917/ctx
72•dchu17•4d ago•28 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)