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Show HN: Nub – A Bun-like all-in-one toolkit for Node.js

https://github.com/nubjs/nub
27•colinmcd•1h ago•6 comments

Show HN: Pure Effect – Reproduce production bugs on your laptop without a DB

https://pure-effect.org
15•tie-in•2d ago•1 comments

Show HN: eBook to audiobook narration with realistic AI voices

https://ebookaloud.com
3•flatline•19m ago•0 comments

Show HN: Orchid – Local-first record and replay for AI agent debugging

https://github.com/mario-guerra/orchid-trace
3•brightmonkey•36m ago•0 comments

Show HN: L0/L1/L2 agents, leases, gates, audits, Git-worktree isolation

https://github.com/alex-reysa/glueRun-go
4•alexreysa•1h ago•0 comments

Show HN: TikZ Editor – WYSIWYG editor for figures in LaTeX

https://tikz.dev/editor/
425•DominikPeters•1d ago•73 comments

Show HN: An ASCII 3D Rendering Engine

https://glyphcss.com
183•apresmoi•3d ago•46 comments

Show HN: Graphical SQL Builder and Debugger

https://github.com/webofmarius/SQLJoiner
15•matei88•2d ago•5 comments

Show HN: Monolisa v3 – a typeface for developers and creatives

https://www.monolisa.dev/
73•bebraw•2d ago•16 comments

Show HN: FastUbu – An Ultrafast Video Archive

https://fastubu.com/
42•lukeigel•1d ago•4 comments

Show HN: RLM-based local debugger for AI agent traces

https://github.com/context-labs/halo
24•mikepollard_dev•21h ago•8 comments

Show HN: Y – A malleable coding-agent desktop app built with Electron

https://github.com/y-times-y/y
32•HetPatel106•15h ago•20 comments

Show HN: The Cascade Graph – An interactive map of AI and energy constraints

https://atomprophet.io/tools/cascade/
24•antisyzygy•1d ago•9 comments

Show HN: Bun-sqlgen – Type-safe raw SQL for Bun, no ORM

https://github.com/ilbertt/bun-sqlgen
55•ilbert•1d ago•36 comments

Show HN: Neural Particle Automata

https://selforg-npa.github.io/
86•esychology•1d ago•19 comments

Show HN: Got sick of ads, so I made my own logic puzzle site

https://puzzlelair.com/
241•HaxleRose•2d ago•150 comments

Show HN: Treedocs: Documentation that automatically checks for staleness

https://dandylyons.github.io/treedocs/
50•DandyLyons•1d ago•18 comments

Show HN: Clippy for Vim

https://codeberg.org/borysj/vim-clippy
4•borysj•6h ago•0 comments

Show HN: Shumai – open-source Frame.io alternative for creative work

https://github.com/shumaiOne/shumai
58•Yiling-J•1d ago•4 comments

Show HN: CleverCrow: give tokens to your favorite projects

https://clevercrow.io
57•zhubert•2d ago•79 comments

Show HN: Hikaru Labs – A browser-based image toolbox

https://hikarulabs.xyz
4•CFBL•7h ago•1 comments

Show HN: Criterion Closet as a website – pull any of 1,247 films off the shelf

https://the-criterion-closet.vercel.app
189•olievans•4d ago•54 comments

Show HN: A pure ARM64 Assembly web server, now on Linux with CGI for no reason

https://github.com/imtomt/ymawky/tree/linux
48•imtomt•1d ago•23 comments

Show HN: Oak – Git alternative designed for agents

https://oak.space/oak/oak
212•zdgeier•1d ago•185 comments

Show HN: Pagecast – Publish Markdown/HTML Reports to Cloudflare Pages

https://github.com/Amal-David/pagecast
52•amaldavid•5d ago•13 comments

Show HN: Recall – Local project memory for Claude Code

https://github.com/raiyanyahya/recall
135•mateenah•2d ago•84 comments

Show HN: Source-available post-quantum messenger – crypto core on GitHub

https://github.com/VeilusDigital/PhantomChatCrypto
3•VeilusDigital•11h ago•0 comments

Show HN: Teach your kids perfect pitch

https://github.com/paytonjjones/bsharp
211•paytonjjones•3d ago•145 comments

Show HN: Caplets - Give your agent capabilities, not giant tool walls

https://caplets.dev
5•ianpascoe•22h ago•1 comments

Show HN: StartupWiki – A Free Alternative to Crunchbase

https://startupwiki.tech/
233•shpran•3d ago•69 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)