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Show HN: Anyone interested in a tool helps to explore C++ ASTs

https://uvic-aurora.github.io/acav-manual/index.html
19•leomicv•2d ago•2 comments

Show HN: Twixt – transform one word into another in four moves

https://twixt.games/
6•unseen_forms•2d ago•3 comments

Show HN: Play nbsdgames to increase your brain (exclamation mark)

https://github.com/abakh/nbsdgames
3•abakh•1h ago•0 comments

Show HN: A platform to find people to jam on side projects with

https://www.letsjam.live/
6•itsmechase•2h ago•3 comments

Show HN: AgentLens – see if your AI features work, per customer

https://agentlens-demo-omega.vercel.app
3•MMEHTA22•5h ago•0 comments

Show HN: I turned my dev stack into an alien planet ruled by my dog

https://bkawa-bot.github.io/planet-maiko/
9•bkawa-bot•6h ago•2 comments

Show HN: ShadowCat – file transfer through QR Codes in a Browser

https://github.com/unprovable/ShadowCat
157•unprovable•1d ago•60 comments

Show HN: Mac app that unlocks superpowers for GhostCMS sites

https://spectersync.com/
4•aabergkvist•6h ago•0 comments

Show HN: Freenet, a peer-to-peer platform for decentralized apps

https://freenet.org/
371•sanity•2d ago•266 comments

Show HN: A satirical idle game about running an AI startup

https://game.trae.academy/
6•haebom•8h ago•0 comments

Show HN: Running BitNet b1.58 inside DRAM by breaking DDR4 timing rules

5•pcdeni•8h ago•0 comments

Show HN: Rmux – A programmable terminal multiplexer with a Playwright-style SDK

https://github.com/helvesec/rmux
186•shideneyu•2d ago•92 comments

Show HN: Agent.email – sign up via curl, claim with a human OTP

92•adisingh13•2d ago•105 comments

Show HN: I Dedicated 4 Years to Mastering Offline Password Cracking

264•bojta-lepenye•2d ago•59 comments

Show HN: Open-source .docx editor library for building document apps

https://github.com/eigenpal/docx-editor
104•thisisjedr•2d ago•16 comments

Show HN: I reverse engineered Apple's video wallpapers

https://github.com/kageroumado/phosphene
424•kageroumado•3d ago•106 comments

Show HN: Calculator Music – play songs with number keys in the browser

4•zice0503•13h ago•2 comments

Show HN: CPU-only transcription for YouTube, TikTok, X, Instagram videos

https://github.com/kouhxp/yapsnap
97•mrkn1•3d ago•45 comments

Show HN: Pablo – a Chrome extension that copies UI from any website

https://www.usepablo.dev/
27•rayansaleh•1d ago•7 comments

Show HN: Forge – Guardrails take an 8B model from 53% to 99% on agentic tasks

https://github.com/antoinezambelli/forge
676•zambelli•4d ago•250 comments

Show HN: BonzAI – self-sovereign, local LLM inference in the browser

https://www.bonzai.sh/
4•wilhempujar•1d ago•0 comments

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

https://silentshark.app/alpha/
124•epaga•5d ago•45 comments

Show HN: I Made a Claude Skill for Spec-Driven Development (SDD)

https://github.com/FredAntB/Spec-Driven-Development
34•NTRIXLM•2d ago•16 comments

Show HN: Vibe-coded Steam, but in the browser

https://gameghost.manus.space/
8•astlouis44•7h ago•0 comments

Show HN: Coder Words – An offline-first PWA word puzzle for programmers

https://7coderwords.kenamick.com/
8•p2detar•1d ago•1 comments

Show HN: Gaussian Splat of a Strawberry

https://superspl.at/scene/84df8849
526•danybittel•4d ago•199 comments

Show HN: Ifmhy – An Internationalization Version of Fmhy

https://ifmhy.org/
2•valorantPanda•18h ago•0 comments

Show HN: Files.md – Open-source alternative to Obsidian

https://github.com/zakirullin/files.md
720•zakirullin•5d ago•355 comments

Show HN: Superlog (YC P26) – Observability that installs itself and fixes bugs

https://superlog.sh/
72•Magnanten•4d ago•49 comments

Show HN: Open-source private home security camera system (end-to-end encryption)

https://github.com/secluso/core
4•arrdalan•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)