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Show HN: Apple's SHARP running in the browser via ONNX runtime web

https://github.com/bring-shrubbery/ml-sharp-web
157•bring-shrubbery•15h ago•39 comments

Show HN: I built a RISC-V emulator that runs DOOM

https://github.com/lalitshankarch/rvcore
33•Flex247A•13h ago•1 comments

Show HN: Ableton Live MCP

https://github.com/bschoepke/ableton-live-mcp
67•bschoepke•7h ago•47 comments

Show HN: Triggering anti-cheats with just a browser tab title

https://github.com/elliott-diy/DontTrustTitles
6•Elliott-Diy•3h ago•1 comments

Show HN: Software Engineer to Novelist: Writing a Book Like Coding

https://frequal.com/forwriters/
12•TeaVMFan•8h ago•1 comments

Show HN: Tyche: An experimental distributed trading pipeline in Go Java

https://github.com/ItsArnavSh/Tyche
3•itsarnavsh•5h ago•1 comments

Show HN: VidMark – Frame.io-style timestamped comments for Google Drive

https://github.com/markksantos/VidMark
2•markksantos•4h ago•0 comments

Show HN: State of the Art of Coding Models, According to Hacker News Commenters

https://hnup.date/hn-sota
142•yunusabd•1d ago•81 comments

Show HN: Interpretable AutoResearch – Legible Agent Workflows

https://github.com/BarishNamazov/interpretable-autoresearch
4•barishnamazov•4h ago•0 comments

Show HN: Pollen – distributed WASM runtime, no control plane, single binary

https://github.com/sambigeara/pollen
127•sambigeara•3d ago•58 comments

Show HN: DAC – open-source dashboard as code tool for agents and humans

https://github.com/bruin-data/dac
109•karakanb•4d ago•35 comments

Show HN: Parrot – a fun, skeuomorphic audio recorder to hear yourself

https://www.zkhrv.com/parrot
8•zkhrv•12h ago•0 comments

Show HN: Hello, World in many different languages

https://languages.jdunn.dev/
8•jdironman•11h ago•7 comments

Show HN: Cuqueclicker (Cookieclicker Inspired Game)

https://flipbit03.github.io/cuqueclicker/
3•fb03•6h ago•1 comments

Show HN: Security Scanner for Agent Skills and MCP

https://github.com/snyk/agent-scan
4•lirantal•7h ago•0 comments

Show HN: GitHub Commits Leaderboard

https://ghcommits.com
2•GustyCube•8h ago•1 comments

Show HN: Mljar Studio – local AI data analyst that saves analysis as notebooks

https://mljar.com/
68•pplonski86•1d ago•10 comments

Show HN: Browser-based light pollution simulator using real photometric data

https://iesna.eu/?wasm=skyglow_demo
39•holg•1d ago•14 comments

Show HN: WhatCable, a tiny menu bar app for inspecting USB-C cables

https://github.com/darrylmorley/whatcable
551•sleepingNomad•2d ago•165 comments

Show HN: Filling PDF forms with AI using client-side tool calling

https://copilot.simplepdf.com/?share=a7d00ad073c75a75d493228e6ff7b11eb3f2d945b6175913e87898ec96ca...
53•nip•1d ago•25 comments

Show HN: Piruetas – A self-hosted diary app I built for my girlfriend

https://piruet.app
65•patillacode•1d ago•48 comments

Show HN: AI CAD Harness

https://fusion.adam.new/install
94•zachdive•2d ago•94 comments

Show HN: Large Scale Article Extract of Newspapers 1730s-1960s

https://snewpapers.com/
50•brettnbutter•1d ago•20 comments

Show HN: My OSINT dashboard with 60+ feeds now has a pseudonymous P2P comms

https://github.com/BigBodyCobain/Shadowbroker/tree/main
5•vancecookcobxin•10h ago•0 comments

Show HN: Rust library for Undo/Redo using deltas, snapshots or commands

https://github.com/mikwielgus/undoredo
21•mikolajw•1d ago•4 comments

Show HN: Stop playing my matchstick puzzles, start building your own in seconds

https://mathstick.github.io
36•trangram•1d ago•30 comments

Show HN: Glucera Local-first iPhone glucose app, seeking fingerstick beta tester

https://glucera.app/
2•kv0•12h ago•0 comments

Show HN: I built my site as a Windows 95 experience (2025)

https://wes.dev/
8•WesSouza•12h ago•10 comments

Show HN: Flop Map – a 3D globe of every known AI compute cluster

https://flopmap.com
4•kitwebster•12h ago•3 comments

Show HN: Site Mogging

https://sitemogging.com
67•jilles•2d ago•76 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)