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Show HN: Twitch Roulette – Find live streamers who need views the most

https://twitchroulette.net/
56•ellg•4h ago•29 comments

Show HN: Foundry: a Markdown-first CMS written in Go

https://github.com/sphireinc/Foundry
15•nsayoda•9h ago•4 comments

Show HN: Open Source 'Conductor + Ghostty'

https://github.com/stablyai/orca
9•nwparker•3h ago•5 comments

Show HN: I put an AI agent on a $7/month VPS with IRC as its transport layer

https://georgelarson.me/writing/2026-03-23-nullclaw-doorman/
319•j0rg3•1d ago•93 comments

Show HN: Fio: 3D World editor/game engine – inspired by Radiant and Hammer

https://github.com/ViciousSquid/Fio
91•vicioussquid•1d ago•10 comments

Show HN: Turbolite – a SQLite VFS serving sub-250ms cold JOIN queries from S3

https://github.com/russellromney/turbolite
166•russellthehippo•1d ago•43 comments

Show HN: Sup AI, a confidence-weighted ensemble (52.15% on Humanity's Last Exam)

https://sup.ai
21•supai•1d ago•25 comments

Show HN: Kagento – LeetCode for AI Agents

https://kagento.io
4•ifdotpy•5h ago•1 comments

Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents

https://github.com/outworked/outworked/releases/tag/v0.3.0
44•ZeidJ•8h ago•37 comments

Show HN: Grafana TUI – Browse Grafana dashboards in the terminal

https://github.com/lovromazgon/grafana-tui
9•lmazgon•14h ago•3 comments

Show HN: Minimalist library to generate SVG views of scientific data

https://github.com/alefore/mini_svg/
42•afc•4d ago•4 comments

Show HN: For You – AI art floats down a river for strangers to find

https://www.foryouriver.com/
4•arclegger•7h ago•8 comments

Show HN: Veil – Dark mode PDFs without destroying images, runs in the browser

https://veil.simoneamico.com/
90•simoneamico•1d ago•26 comments

Show HN: Anvil – Desktop App for Spec Driven Development

https://github.com/zdenham/anvil
3•zdenham•7h ago•0 comments

Show HN: Optio – Orchestrate AI coding agents in K8s to go from ticket to PR

https://github.com/jonwiggins/optio
81•jawiggins•2d ago•56 comments

Show HN: MLForge: A Visual Machine Learning Platform

https://github.com/zaina-ml/ml_forge
3•zaina-ml•8h ago•2 comments

Show HN: A plain-text cognitive architecture for Claude Code

https://lab.puga.com.br/cog/
149•marciopuga•2d ago•49 comments

Show HN: Control Codex via WhatsApp using a Codex plugin

https://github.com/abuiles/codex-whatsapp-relay
3•abuiles•8h ago•0 comments

Show HN: Build AI Trading Agents in Cursor/Claude with an MCP Server

https://financialdata.net/mcp-server
3•financial-data•8h ago•0 comments

Show HN: Cranki – Crosswords meet Anki flashcards

https://cranki.app
3•petargyurov•9h ago•0 comments

Show HN: AgentGuard – A high-performance Go proxy for AI agent guardrails

https://github.com/Caua-ferraz/AgentGuard
3•millimercure•9h ago•0 comments

Show HN: Forkrun – NUMA-aware shell parallelizer (50×–400× faster than parallel)

https://github.com/jkool702/forkrun
6•jkool702•14h ago•1 comments

Show HN: OpenHelm – OpenClaw but free (using your Claude Code subscription)

https://www.openhelm.ai/
3•maxbeech•10h ago•3 comments

Show HN: jid – JSON Incremental Digger v1.1.0 with JMESPath support

https://github.com/simeji/jid/releases/tag/v1.1.0
6•jamslater•8h ago•0 comments

Show HN: I took back Video.js after 16 years and we rewrote it to be 88% smaller

https://videojs.org/blog/videojs-v10-beta-hello-world-again
638•Heff•3d ago•138 comments

Show HN: FileWash – File tools that never see your files

https://filewash.app/
3•PressKeyProdigy•10h ago•0 comments

Show HN: Alumnium – SOTA Browsing for Claude Code

https://alumnium.ai/blog/webvoyager-benchmark/
3•p0deje•11h ago•0 comments

Show HN: Robust LLM extractor for websites in TypeScript

https://github.com/lightfeed/extractor
70•andrew_zhong•1d ago•46 comments

Show HN: AppDesk – Native macOS Client for App Store Connect

https://appdesk.dev
5•prasadrl•11h ago•0 comments

Show HN: Bottrace – headless CLI debugger for Python, built for LLM agents

https://github.com/devinvenable/bottrace
3•devinvenable•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•10mo ago

Comments

ricardobayes•10mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•10mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•10mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•10mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•10mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•10mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•10mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•10mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•10mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)