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Show HN: Local task classifier and dispatcher on RTX 3080

https://github.com/resilientworkflowsentinel/resilient-workflow-sentinel
8•Shubham_Amb•3h ago•0 comments

Show HN: Calfkit – an SDK to build distributed, event-driven AI agents

https://github.com/calf-ai/calfkit-sdk
5•ryanyu•4h ago•0 comments

Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
162•vkazanov•18h ago•38 comments

Show HN: Total Recall – write-gated memory for Claude Code

https://github.com/davegoldblatt/total-recall
3•davegoldblatt•3h ago•4 comments

Show HN: A state-based narrative engine for tabletop RPGs

https://github.com/dkoepsell/EverdiceRealm1
2•KoeppyLoco•4h ago•0 comments

Show HN: Craftplan – I built my wife a production management tool for her bakery

https://github.com/puemos/craftplan
559•deofoo•4d ago•164 comments

Show HN: Accept-md – One command to make Next.js sites LLM-scraping friendly

https://www.accept.md/
2•hval•7h ago•0 comments

Show HN: Playwright Best Practices AI SKill

https://github.com/currents-dev/playwright-best-practices-skill
2•waltergalvao•8h ago•0 comments

Show HN: Ghidra MCP Server – 110 tools for AI-assisted reverse engineering

https://github.com/bethington/ghidra-mcp
291•xerzes•1d ago•66 comments

Show HN: Morph – Videos of AI testing your PR, embedded in GitHub

https://morphllm.com/products/glance
34•bhaktatejas922•1d ago•12 comments

Show HN: Mmdr – 1000x faster Mermaid rendering in pure Rust (no browser)

https://github.com/1jehuang/mermaid-rs-renderer/blob/master/README.md
40•jeremyh1•1d ago•8 comments

Show HN: Safe-now.live – Ultra-light emergency info site (<10KB)

https://safe-now.live
191•tinuviel•2d ago•94 comments

Show HN: GitHub Browser Plugin for AI Contribution Blame in Pull Requests

https://blog.rbby.dev/posts/github-ai-contribution-blame-for-pull-requests/
61•rbbydotdev•2d ago•34 comments

Show HN: A package manager for agent skills with built-in evals

https://tessl.io/
7•guypod•11h ago•2 comments

Show HN: CLI tool to convert Markdown to rich HTML clipboard content

https://github.com/letientai299/md2cb
10•letientai299•20h ago•7 comments

Show HN: Pipeline and datasets for data-centric AI on real-world floor plans

https://archilyse.standfest.science
8•standfest•20h ago•3 comments

Show HN: FizzBuzz Enterprise Edition 2026. AI-powered divisibility detection

https://github.com/joshuaisaact/fizzbuzz-enterprise-edition-2026
2•joshuaisaact•11h ago•0 comments

Show HN: SymDerive – A functional, stateless symbolic math library

26•dinunnob•5d ago•14 comments

Show HN: Octosphere, a tool to decentralise scientific publishing

https://octosphere.social/
62•crimsoneer•2d ago•34 comments

Show HN: Claude.md templates based on Boris Cherny's advice

https://github.com/abhishekray07/claude-md-templates
3•aray07•12h ago•0 comments

Show HN: Sandboxing untrusted code using WebAssembly

https://github.com/mavdol/capsule
76•mavdol04•2d ago•25 comments

Show HN: C discrete event SIM w stackful coroutines runs 45x faster than SimPy

https://github.com/ambonvik/cimba
67•ambonvik•2d ago•18 comments

Show HN: An AI-Powered President Simulator

https://presiduck.feedscription.com/
13•tzhu1997•22h ago•0 comments

Show HN: FIPSPad – a FIPS 140-3 and NIST SP 800-53 minimal Notepad app in Rust

https://github.com/BrowserBox/FIPSPad
8•keepamovin•22h ago•3 comments

Show HN: Adboost – A browser extension that adds ads to every webpage

https://github.com/surprisetalk/AdBoost
128•surprisetalk•3d ago•128 comments

Show HN: Buquet – Durable queues and workflows using only S3

https://horv.co/buquet.html
7•h0rv•23h ago•0 comments

Show HN: Inklings – Handwritten family notes turned into a printed book monthly

https://inklings.social
8•archaeal•1d ago•1 comments

Show HN: The Last Worm – Visualizing guinea worm eradication, from 3.5M to 10

https://echomoltinsson.github.io/last-worm/
8•onyx_writes•1d ago•2 comments

Show HN: A text format for UI wireframes – comparing token costs across 4 format

https://github.com/enlinks-llc/katsuragi
4•enlinks•22h ago•0 comments

Show HN: Interactive California Budget (By Claude Code)

https://california-budget.com
39•sberens•1d ago•19 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)