frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Make your logo extra bright on HDR screens

https://www.soverybright.com/
30•telecuda•2h ago•33 comments

Show HN: terminal-code – VS Code inside the terminal

https://terminal-code.com
39•robpruzan•3d ago•13 comments

Show HN: Built a CLI to find and disable telemetry for package.json dependencies

https://github.com/apvarun/no-telemetry
2•apvarun•40m ago•0 comments

Show HN: Public Muscriptor Instance (latest, most powerful Audio-to-MIDI model)

https://www.pianoify.net/
17•jardy•1d ago•3 comments

Show HN: Anonymous age verification with passkey-powered encryption

https://loginwithone.com/
29•mikeysight•3d ago•15 comments

Show HN: Zcomplete – Shell Typo Correction

https://github.com/omarfakih1/zcomplete
13•omarfakih•1d ago•2 comments

Show HN: Rotation via Double Reflection

https://static.laszlokorte.de/rotor-reflect/
47•laszlokorte•1d ago•9 comments

Show HN: Rackast, a screen recorder with a built in editor, made with Tauri

https://rackast.com/
2•SzegiRoli•3h ago•0 comments

Show HN: Shoehorn – Quantize any model down to run on your machine

https://notactuallytreyanastasio.github.io/shoehorn/
94•rhgraysonii•4d ago•16 comments

Show HN: Rex, a parallel functional language for scientific workflows

https://github.com/peterkelly/rex
25•peterkelly•5d ago•6 comments

Show HN: Get Your IP Address

https://ip.ysebie.be/
3•whizzx•6h ago•0 comments

Show HN: 3D Engine for Rust Programs

https://github.com/David-OConnor/graphics
2•the__alchemist•6h ago•0 comments

Show HN: Huzzah – a novel approach to coding with AI

https://www.danielvaughn.dev/posts/huzzah/
376•danielvaughn•2d ago•208 comments

Show HN: OzBrain, a shared brain for knowledge between agents and your team

https://ozbrain.com
74•dariusmonsef•21h ago•46 comments

Show HN: Forst – migrate TypeScript back ends to Go incrementally

https://forst-lang.org/docs
3•haveyaseen•7h ago•0 comments

Show HN: I trained a 125M model to autocomplete piano on-device

https://simedw.com/2026/08/20/midi-autocomplete/
586•simedw•2d ago•116 comments

Show HN: Open-source Stripe Connect alternative

https://zoneless.com
82•tinyprojects•2d ago•36 comments

Show HN: Front end skill pack for AI agents, with machine-enforced quality gates

https://krishna-modi12.github.io/frontend-design-pro/
4•KrishnaModi12•15h ago•0 comments

Show HN: Proliferate- open-source, self-hostable Codex for any coding agent

https://github.com/proliferate-ai/proliferate
42•pablo24602•1d ago•15 comments

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours

https://pub.doub.ly/
76•knaught•2d ago•37 comments

Show HN: EchoVault, an app that interviews you and answers as you after death

https://apps.apple.com/us/app/echovault-digital-legacy/id6762042028
7•kingbillion1•20h ago•5 comments

Show HN: Declarative-forms – await an object the way prompt() awaits a string

https://wolfoo2931.github.io/declarative-forms/
12•WolfOliver•1d ago•1 comments

Show HN: Agile AI Development Lifecycle

https://valeriavg.dev/agile-ai-development-lifecycle
2•valeriavg_dev•12h ago•0 comments

Show HN: PgExtAssure – pre-admission security evidence for PostgreSQL extensions

https://github.com/borborich/pgextassure
4•borborich•13h ago•0 comments

Show HN: I reverse-engineered Bambu's 3MF color format so GLB keeps the colors

https://github.com/SamiSalah221/3mf-to-glb
3•SamiSalah221•14h ago•1 comments

Show HN: Automatically detect and patch walking-dead states in Sierra games

https://github.com/katiahayati/lucasartsifier/
159•wkfauna•3d ago•97 comments

Show HN: Oasis - Giving Agents Situational Awareness

https://joinoasis.com
7•ns90001•1d ago•3 comments

Show HN: We chased a weather balloon across Montana and never found it

https://radi8.dev/blog/uplink/
59•radeeyate•2d ago•26 comments

Show HN: ParqDB – Vector search in the browser from Parquet over HTTP"

https://search.parqdb.io/
25•petrizhang•1d ago•4 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
70•mcclowes•5d ago•61 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)