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Show HN: Google Maps Scraper MCP

https://gmapscrawl.com/google-maps-scraper-mcp
9•qwikhost•28m ago•1 comments

Show HN: Made an open-source Lego AI generator

https://github.com/anteloc/ldraw-nova
71•antelocnova•6h ago•41 comments

Show HN: Giving Opus 5.5 a simulated paint canvas

https://stillwet.art/
207•alstonite•1d ago•65 comments

Show HN: Pyxel – A Python retro game engine with built-in art and sound editors

https://github.com/kitao/pyxel
69•kitao•1d ago•8 comments

Show HN: 80s Choplifter game ported to Vision Pro as an agent eval (WIP)

https://www.bounds.dev/posts/rescue82-making-a-choplifter-style-game-for-apple-vision-pro/
3•boundsj•38m ago•0 comments

Show HN: Timeline of the Far Future

https://rivendell.dmitrybrant.com/farfuture/
3•dmitrybrant•1h ago•0 comments

Show HN: Audionaut – an open-source cross-platform multitrack audio editor

https://github.com/kvoltmer/Audionaut
132•vltmrkls•18h ago•45 comments

Show HN: Rank every HN "Who is hiring?" post against your resume, locally

https://github.com/MaxwellVolz/hn_whos_hiring
6•intervolz•4h ago•1 comments

Show HN: Our space game has a built-in RISC-V emulator that runs Linux

https://againstallodds.games/
16•nor-and-or-not•15h ago•7 comments

Show HN: S3-Accelerator

https://github.com/danthegoodman1/s3-accelerator
2•dangoodmanUT•2h ago•0 comments

Show HN: Television – an open source GUI for your agent harness

https://television.run/
5•stlhood•2h ago•1 comments

Show HN: Teacher Planner – A digital planbook with AI tools for teachers

https://teacherplanner.ai
2•sunpy•3h ago•0 comments

Show HN: Use all Codex Plugins inside Pi

https://github.com/wileai/pi-codex-connectors
14•alexandroskyr•23h ago•0 comments

Show HN: Breadcrumb, record everything on your mac + context manager for AI

https://innerloop.works/breadcrumb
42•jv22222•1d ago•5 comments

Show HN: Enki – Write GPU compute kernels in pure stable Rust

https://github.com/enkiruntime/enki
9•enki_runtime•7h ago•1 comments

Show HN: Janus – Go binary that runs GGUF models via Vulkan on AMD/Intel/Nvidia

https://github.com/Vibra-Ingenn/Janus
96•Maverick617•1d ago•17 comments

Show HN: Docker Compose implementation in Rust for Windows WSL containers (wslc)

https://ricardoborges.github.io/rcompose/
2•r2ob•3h ago•0 comments

Show HN: PhreshOS – OS for Web Apps

https://github.com/PhreshOS/system
9•zouhirdx•1d ago•5 comments

Show HN: Graphene – Data analysis toolkit for your coding agent

https://github.com/graphene-data/graphene
7•kcmarr•1d ago•1 comments

Show HN: Bise – a multi-agent harness, made for humans

https://bise.dev/
6•gvergnaud•11h ago•1 comments

Show HN: Open-source model routing for coding agents at Astra-level performance

114•adchurch•2d ago•39 comments

Show HN: figma-server, the solution to Figma's hostility towards agents

https://github.com/ctxrs/figma-server
2•ripped_britches•5h ago•0 comments

Show HN: Portus, A Rust Based API/AI/MCP Gateway

https://portus-gateway.dev/
3•nodstuff•5h ago•0 comments

Show HN: We built a real-time desktop companion for patient's telehealth visits

https://openhand.health
10•nikilr•1d ago•7 comments

Show HN: Open-source Git server that runs on Cloudflare Workers

https://github.com/choyiny/gitorange
2•choyiny•6h ago•0 comments

Show HN: pi pod – run your pi coding agent in sandboxes on your own server

https://pipod.dev/
5•edverma2•7h ago•2 comments

Show HN: Draw from your friends' Claude quota

https://github.com/jaynlabs/jaynshare
4•hugopuybareau•7h ago•2 comments

Show HN: DynamicTune – Closed-form trajectory weight surgery from 4B into 0.8B

https://github.com/dsadawq3/DynamicTune
2•fermlon30000•7h ago•0 comments

Show HN: Another stock screener without AI, news, or analyst ratings

https://holderdashboard.com/
2•caiocmpaes•7h ago•0 comments

Show HN: Spotlight Off – Automatically Disable macOS Spotlight Indexing

https://github.com/titleunknown/Spotlight-Off
2•titleunknown•7h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)