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Show HN: Build a CPU from gates, in TypeScript, in the browser

https://play.simten.dev/nand
3•charlesfrisbee•1h ago•0 comments

Show HN: Fractalysis – Online interactive infinite-zoom Mandelbrot viewer

https://www.erwindegroot.nl/fractalysis/
2•erwindegroot•1h ago•1 comments

Show HN: Npunlock – Run custom C kernels for Intel NPUs

https://github.com/hsfzxjy/npunlock
51•hsfzxjy•1d ago•12 comments

Show HN: JevBench, a reproducible benchmark for typed decision models

https://benchmarkheaven.com/jev-models
126•florianstandhar•1d ago•34 comments

Show HN: Drop – A rootless Linux sandbox with gVisor support

https://droprun.sh/
178•mixedbit•1d ago•59 comments

Show HN: Training a model to identify AI web content from structure alone

https://arxiv.org/abs/2609.15369
62•jochenmadler•1d ago•17 comments

Show HN: AI·rete·RAG – a Rete rule engine decides, RAG explains why

https://ai-rete-rag.com/
40•ZaharaHussain•1d ago•5 comments

Show HN: Run Linux kernel drivers in userspace on Neptune OS, NT-like OS on seL4

4•cl91•6h ago•0 comments

Show HN: InstinctFlash – High-Performance Serving Runtime for Robotics Models

https://github.com/General-Instinct/InstinctFlash
24•guanming0717•1d ago•3 comments

Show HN: Mini-AGI – Dynamic continual learning model trained on 8GB VRAM

https://github.com/volotat/mini-AGI/
276•volotat•2d ago•76 comments

Show HN: Company-as-Code –> Spec and Validator

https://github.com/Pirol-ai/company-as-code
2•grischajacobs•7h ago•0 comments

Show HN: OpenMCP – An open, code-first fork of the Model Context Protocol

https://github.com/enclawed/omcp
8•enclawed•1d ago•1 comments

Show HN: Visually orchestrate Claude Code AI agents

https://github.com/rondoflow/rondoflow
3•bdearch•10h ago•0 comments

Show HN: A competition for small neural networks that play strategy games

https://tinybrains.dev
111•codetiger•3d ago•41 comments

Show HN: Foremerge – Catch intent conflicts between parallel coding agents

https://github.com/naw103/foremerge
45•naw103•2d ago•17 comments

Show HN: graf (1000x faster graphify in Rust)

https://github.com/ctxrs/graf
10•ripped_britches•23h ago•3 comments

Show HN: Napkin – a scratchpad that holds texts and images for copy

https://github.com/sudomonas/napkin
3•ppnpm•11h ago•2 comments

Show HN: Radius – A Meetup.com Alternative

https://radius.to/
165•radius89•2d ago•82 comments

Show HN: Lossless-memory – a personal AI memory that never summarizes

https://github.com/aru-labs/lossless-memory
66•aru-labs•2d ago•29 comments

Show HN: Sbm: plain-text bookmarks synced across terminal, browser, Android

https://sbmsync.com
2•equwal•13h ago•0 comments

Show HN: Sigabrt.dev – cronjob monitor with an SSH TUI

https://sigabrt.dev
81•4815162342•4d ago•35 comments

Show HN: Vellum, the best diagram editor you'll ever use

https://vellum.blueprintr.io
24•JoshJamesAnthon•2d ago•15 comments

Show HN: jevals – replacing LLM judges with typed Jev decisions

https://github.com/openlayer-ai/jevals
46•gbayomi•2d ago•6 comments

Show HN: Livenerf – a benchmark for whether Opus 5.5 gets nerfed

https://github.com/ninjahawk/livenerf
3•ninjahawk1•17h ago•0 comments

Show HN: A fast, offline Markdown viewer for macOS built in Swift

https://github.com/temir-dev/tims-markdown-reader
4•tim_tairov•17h ago•0 comments

Show HN: WavexAI – Unlimited tokens for a fixed cost

https://wavexai.dev/
6•wilsprouse•18h ago•11 comments

Show HN: Hack – my Hacker News mobile client now lets you block AI posts

9•busymom0•1d ago•3 comments

Show HN: LARP Capital – Prestige as a Service

https://www.larpcapital.us/
3•vknar•19h ago•1 comments

Show HN: NetM8 OS

https://netm8.com/
2•goodknightleo•19h ago•0 comments

Show HN: ToolHub – Hierarchical nav for 30 MCP tools without context bloat

https://github.com/Talos-popcorn/toolhub
2•soidkeo•19h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)