frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: I trained a 125M model to autocomplete piano on-device

https://simedw.com/2026/08/20/midi-autocomplete/
366•simedw•6h ago•88 comments

Show HN: We chased a weather balloon across Montana and never found it

https://radi8.dev/blog/uplink/
15•radeeyate•43m ago•6 comments

Show HN: Omacosy – Omarchy-style tiling desktop for macOS, no SIP

https://github.com/paulsp94/omacosy
9•paulsp•4h ago•5 comments

Show HN: Open-source Stripe Connect alternative

https://zoneless.com
37•tinyprojects•3h ago•18 comments

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours

https://pub.doub.ly/
45•knaught•3h ago•23 comments

Show HN: WaveHouse – Supabase for ClickHouse

https://wavehouse.dev
4•ericandr•16m ago•0 comments

Show HN: Skilldocs – Figma for Markdown

https://skilldocs.dev/tour
2•rajivayyangar•20m ago•1 comments

Show HN: Halmos.Science - Hacker News for math, the server checks the proofs

https://halmos.science/
3•nadermx•31m ago•0 comments

Show HN: Process your solar eclipse data

https://github.com/dmead/solar-eclipse-timelapse
2•dmead•35m ago•0 comments

Show HN: See what's behind any website: DNS, hosting, security, tech stack

https://heckzar.app/
2•nimsarajay•44m ago•1 comments

Show HN: SystemG – An agent-friendly general process composer

https://sysg.dev
2•ra0x3•50m ago•0 comments

Show HN: JavaScript library that makes any list a smooth picker of any shape

3•tahazsh•52m ago•0 comments

Show HN: Foundera - Don’t build a product nobody asked for

https://foundera.app/
2•solocem•1h ago•0 comments

Show HN: GPU VulnDB – open vulnerability database for GPU infrastructure

https://gpuvulndb.org
2•lmarkin•1h ago•0 comments

Show HN: Mapping where a quadruped RL policy fails, with a live probe

https://poissonlabs.ai/research/map-the-failure-boundary/
2•taykolasinski•1h ago•0 comments

Show HN: Telexpage – Turn secrets into AES-256 encrypted PDFs, locally

https://telexpage.com/
2•cucho•1h ago•0 comments

Show HN: Outbid.to, a pay-to-win leaderboard for websites

https://www.outbid.to/
2•cjdesignstudio•1h ago•0 comments

Show HN: Future Crew's 1993 Second Reality, rebuilt by AI agents, no emulation

https://www.secondreality1993.com/
3•chrisstanchak•1h ago•1 comments

Show HN: Building Table Canon, an AI Campaign Memory Engine for TTRPGs

https://tablecanon.app/
3•schillingderek•1h ago•2 comments

Show HN: Streambench – Native Mac Client for Kafka and NATS

https://streambench.app
12•valentinprgnd•5d ago•4 comments

Show HN: Excuse My French – an Open Source French-learning app

https://excusemyfrench.org/
3•onurcel•2h ago•0 comments

Show HN: Paymug – Self-host LemonSqueezy / Polar alternative

https://github.com/Paymug/paymug
2•docuru•2h ago•0 comments

Show HN: Compute.cx is simple (modal.com like) interface for on-demand GPUs

https://compute.cx
4•hargup•2h ago•0 comments

Show HN: Epho – run Claude Code with a curl

https://epho.io
5•karakanb•2h ago•0 comments

Show HN: Orion - A Self-hosted torrent client and media server

https://github.com/guyavrhm/orion
2•flarbooga•2h ago•0 comments

Show HN: Sentrint, a security scanner for projects build with LLMs

https://sentrint.com/
5•Gourabdg•5h ago•2 comments

Show HN: okfctl

https://github.com/cwest/okfctl
4•caseywest•2h ago•0 comments

Show HN: Sci-Trust – Compare trust among researchers based on their citations

https://science.uptrusthq.com/
7•folktheory•3h ago•2 comments

Show HN: ISLP textbook rebuilt from PDF into ePub, using Claude Code

https://github.com/govarthenan/islp-epub
2•govarthenan•3h ago•0 comments

Show HN: LLM-enabled large data analysis

https://app.verbagpt.com
2•symuz•3h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)