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Show HN: I RL-trained an agent that trains models with RL (for –$1.3k)

https://github.com/Danau5tin/ai-trains-ai
37•Danau5tin•1h ago•13 comments

Show HN: Rejourney – Open-source revenue leak prediction for web and mobile apps

https://github.com/rejourneyco/rejourney
20•mrr7337•3h ago•1 comments

Show HN: Town – Discord in a pixel town where the NPCs have skills

https://github.com/redplanethq/town
5•harshithmul•1h ago•3 comments

Show HN: MDTool – free, client-side Markdown to PDF, HTML and Word (no uploads)

https://www.mdtool.dev
3•usmankhan45•1h ago•0 comments

Show HN: PocketJS – Solid/Vue JSX and Tailwind at 60fps on a 2004 Sony PSP

https://github.com/pocket-stack/pocketjs
2•doodlewind•1h ago•1 comments

Show HN: I built a tool that turns GitHub commits into posts

https://postezi.com
2•rudolfsrijkuris•1h ago•0 comments

Show HN: Chauffeur – One Click restore of your aplication Context

https://www.emaginasion.com/
2•dmaginas•1h ago•1 comments

Show HN: Clawk – Give coding agents a disposable Linux VM, not your laptop

https://github.com/clawkwork/clawk
209•celrenheit•1d ago•153 comments

Show HN: Proton – A pure Go GUI library with zero CGO and API immunity

3•CzaxTanmay•1h ago•1 comments

Show HN: EdgarKit – a real-time JSON API for SEC EDGAR filings

https://edgarkit.com/
3•mathewarena•1h ago•0 comments

Show HN: PDF to Markdown with a side-by-side check so you can see what broke

https://pdfmarkdown.app/
3•jisbuidling•1h ago•5 comments

Show HN: 3D printer simulator with in browser firmware execution

https://github.com/Kodoque1/rextrude
2•ForgotIdAgain•1h ago•1 comments

Show HN: I implemented a neural network in SQL

https://github.com/xqlsystems/xarray-sql/blob/claude/xarray-sql-mnist-demo/benchmarks/nn.py
105•alxmrs•18h ago•18 comments

Show HN: Jacquard, a programming language for AI-written, human-reviewed code

https://github.com/jbwinters/jacquard-lang
93•jbwinters•22h ago•52 comments

Show HN: GitBiased – your team development dashboard

https://gitbiased.com/
3•skyfantom•2h ago•0 comments

Show HN: An AI Duolingo for your income goals

https://thrivez.io/thrivez-ai-mentor/
3•Fotis-Karmpas•2h ago•7 comments

Show HN: Hackney – Compare Uber, Lyft, Waymo, and Robotaxi Prices

https://hackney.app/
53•griffinli•23h ago•46 comments

Show HN: I built a deterministic check for fabricated quotes in LLM output

https://github.com/pierreolivierbonin/verbatimeter
3•pobonin•2h ago•0 comments

Show HN: Sx 2.0 – Share AI skills with your team through a Dropbox folder

https://sleuth-io.github.io/sx/2026/07/10/your-dropbox-is-now-a-skill-server.html
40•detkin•14h ago•32 comments

Show HN: DOM-docx – HTML to native, editable Word docs (MIT)

https://github.com/floodtide/dom-docx
147•fishbone•1d ago•39 comments

Show HN: Tangent – learn the Glove80 ergonomic keyboard by typing HN headlines

https://tangent-trainer.pages.dev
4•mkirsten•2h ago•1 comments

Show HN: YouTube Guitar Tab Parser

https://github.com/marcelpanse/youtube-guitar-tab-parser
104•neogenix•18h ago•63 comments

Show HN: Running Win32/DirectX games in the browser via x86 emulation and WebGPU

https://bottleship.happydog.games/
5•jenissimo1•2h ago•3 comments

Show HN: Planetary Facts – food and product impacts against the planet's limits

https://planetaryfacts.com
2•mikethemerry•3h ago•0 comments

Show HN: Benchmark your eng team's AI agent maturity in 5 minutes

https://agent-benchmarks.com/software-factory/
12•adamgold7•7h ago•7 comments

Show HN: An Agentic Data Platform can generate dashboards, models in minutes

https://datarelax.io/
2•phienhn•3h ago•0 comments

Show HN: BYO AI free notetaking with optional screen reading for OpenClaw/hermes

https://stagewhisper.io/lite
3•piotraleksander•3h ago•2 comments

Show HN: Git Buoy | A living terminal harbor for Git worktrees

https://github.com/markg-05/git-buoy
2•m_george•3h ago•0 comments

Show HN: Pg-jason-validator fastest JSON schema validation via C Macros

https://github.com/furstenheim/pg-jason-validator
3•furstenheim•3h ago•0 comments

Show HN: Nobie – an Excel-compatible runtime for agents and humans

https://nobie.com
84•matthewgapp•19h ago•56 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)