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Show HN: XY – A Fast, composable, GPU-accelerated interactive plotting library

https://github.com/reflex-dev/xy
55•apetuskey•2h ago•19 comments

Show HN: Formally verified 3D CSG: Trust 93 lines spec, not 1000 lines AI code

https://github.com/schildep/verified-3d-mesh-intersection
90•permute•5h ago•40 comments

Show HN: Flashpaper – Self-destructing secret sharing with no database

https://flashpaper.app/
18•minpym•2h ago•3 comments

Show HN: Scala Tutorials – interactive Scala 3 lessons in the browser

https://scalatutorials.com
68•eranation•3d ago•28 comments

Show HN: Cynative – Read-only CLI in Go that explains your live infrastructure

https://github.com/cynative/cynative
6•szin•1h ago•3 comments

Show HN: Segue – Save context in one AI, load it in another by a short handle

https://segue.ai/
25•csaguiar•5h ago•20 comments

Show HN: tale.fyi, we deserve a home for fiction

https://tale.fyi/@sam/announcing-tale-fyi-read-or-listen-to-an-entire-book-from-a-single-link
69•samuelcole•5h ago•46 comments

Show HN: Encryption for YouTube Videos++

https://github.com/Kjos/VideoTomb
2•ktwee•1h ago•0 comments

Show HN: NoClick – Build always-on agents with your existing AI subscriptions

https://www.noclick.com/
3•dhruvyads•1h ago•3 comments

Show HN: Base-GPUI: A GPUI port of Base UI headless components

https://github.com/LukeTandjung/base-gpui
6•autodidacc•4h ago•2 comments

Show HN: Viso – model your full financial future before buying a house

https://www.viso.money/
2•gravelhacker•2h ago•0 comments

Show HN: Somebodyhire.me

https://somebodyhire.me/
2•btcalex•2h ago•2 comments

Show HN: DocSlicer – Structure-aware PDF/DOCX/PPTX parser, 31 pages/sec on CPU

https://github.com/DocSlicer/DocSlicer
2•JelleDM•2h ago•0 comments

Show HN: A search engine for one-word .com domains

https://www.muffin-company.com/word-domains
4•garyhbutton•2h ago•0 comments

Show HN: Ctrlb-decompose: Strip the noise from logs before sending to LLMs

https://github.com/ctrlb-hq/ctrlb-decompose
47•ruhani_grover•5h ago•6 comments

Show HN: Tines 3B – safe workflow automation for when everyone builds software

https://www.tines.com/
22•retsol•4h ago•2 comments

Show HN: Yap – OSS on-device voice dictation for macOS with no model to download

https://github.com/FrigadeHQ/yap
90•pancomplex•23h ago•35 comments

Show HN: Is your Odyssey screening cropped? A tool to check your theater format

https://niamey-seven.vercel.app
3•theanswa•2h ago•0 comments

Show HN: Open-source, Long-horizon cite-able memory for multi-agent systems

https://github.com/Vortx-AI/emem
3•avijeetsingh16•2h ago•0 comments

Show HN: Nutaan – AI-powered voice calling assistant and live chat widget

https://nutaan.com/
2•nutaan•2h ago•1 comments

Show HN: BrowserAct: Browser Layer for Your AI Agent

https://github.com/browser-act/skills
10•aanthonymax•9h ago•2 comments

Show HN: Open-source Cloudflare deployed agent native task management and wiki

https://tajd.github.io/projektor/
12•tajd•7h ago•0 comments

Show HN: News headline inside coding agent

https://github.com/dannylee1020/headline
2•dannylee1020•2h ago•0 comments

Show HN: A terminal editor that can discuss with OpenCode and Pi

https://sollawen.github.io/microNeo/
2•sollawen•2h ago•0 comments

Show HN: PidgeIoT – open-source IoT/Embedded device management for all (free*)

https://pidgeiot.com/
3•Voxorin•3h ago•1 comments

Show HN: Injex – tiny typed DI for Python validates the graph before startup

https://github.com/vshulcz/injex
2•vshulcz•3h ago•0 comments

Show HN: Cloudrift – CLI open-source that finds wated AWS spend

https://github.com/elleVas/cloudrift
6•elleVas•4h ago•1 comments

Show HN: Higgs, a local AI CLI for Proton Mail (no cloud, no telemetry)

https://github.com/higgscli/higgs
2•cyberflux•3h ago•0 comments

Show HN: Repo Autopsy – Transparent heuristics for repository install friction

https://repo-autopsy.zdfb20650.workers.dev
2•echoscarrie•3h ago•0 comments

Show HN: Permanym – for hiring teams overwhelmed by AI resume spam

https://permanym.com
2•romanhn•3h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)