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Show HN: I built a WebMIDI sequencer to control my hardware synths

https://www.simplychris.ai/droplets
19•simplychris•5d ago•6 comments

Show HN: Mephisto – A RAM-only, ad-free disposable email PWA built with React

https://mephistomail.site
2•benmxrt•45m ago•2 comments

Show HN: Titan – JavaScript-first framework that compiles into a Rust server

https://www.npmjs.com/package/@ezetgalaxy/titan
33•soham_byte•6d ago•20 comments

Show HN: Sqlit – A lazygit-style TUI for SQL databases

https://github.com/Maxteabag/sqlit
147•MaxTeabag•1d ago•27 comments

Show HN: I built middleware to connect legacy SOAP APIs to AI agents in 2 weeks

https://www.hopelessapi.com
2•Ugyen_Tech•2h ago•2 comments

Show HN: TheAuditor v2.0 – A “Flight Computer” for AI Coding Agents

https://github.com/TheAuditorTool/Auditor
26•ThailandJohn•20h ago•7 comments

Show HN: Learn Japanese contextually while browsing

https://lingoku.ai/learn-japanese
77•englishcat•9h ago•44 comments

Show HN: Interactive Common Lisp: An Enhanced REPL

https://github.com/atgreen/icl
90•atgreen•3d ago•5 comments

Show HN: I built the fastest RSS reader in Zig

https://github.com/superstarryeyes/hys
23•superstarryeyes•14h ago•7 comments

Show HN: brig – a devcontainer CLI in Go

https://github.com/nlsantos/brig
2•nsantos•4h ago•0 comments

Show HN: My Tizen multiplayer drawing game flopped, but then hit 100M drawings

https://www.drawize.com/
27•lombarovic•18h ago•7 comments

Show HN: Post2X – create, score, and schedule X/LinkedIn posts in one workflow

https://post2x.com
2•moimaere•4h ago•0 comments

Show HN: Solving the ~95% legislative coverage gap using LLM's

https://lustra.news/
36•fokdelafons•20h ago•21 comments

Show HN: Deterministic PCIe Diagnostics for GPUs on Linux

https://github.com/parallelArchitect/gpu-pcie-diagnostic
16•gpu_systems•13h ago•4 comments

Show HN: Zenflow – orchestrate coding agents without "you're right" loops

https://zencoder.ai/zenflow
28•andrewsthoughts•18h ago•13 comments

Show HN: A pager

https://www.udp7777.com/
101•keepamovin•2d ago•42 comments

Show HN: Obsidenc – a Rust-based paranoid-grade encryption utility

https://github.com/markrai/obsidenc
2•markrai•6h ago•0 comments

Show HN: A real-time 4D fractal explorer in the browser using WebGPU

https://bryanjj.github.io/nebula/
24•bryan0•5d ago•9 comments

Show HN: Python packages for FastAPI apps – auth, logging, config, LLM, more

https://github.com/Netrun-Systems/netrun-oss
4•DanielGarza•10h ago•1 comments

Show HN: Skouriasmeno Papaki – S3 transfer tool, up to 12x faster than AWS-CLI

https://github.com/NetViper-Labs/skouriasmeno-papaki
5•NetViper•11h ago•1 comments

Show HN: F. Incantatem – CLI, Decorator & notebook ext. for traceback analysis

https://github.com/aguilar-ai/fincantatem
2•Paralus•11h ago•0 comments

Show HN: AI Trolley Problem Arena

https://www.aitrolleyproblem.com/
8•justintorre75•11h ago•1 comments

Show HN: Picknplace.js, an Alternative to Drag and Drop

https://jgthms.com/picknplace.js/
28•bbx•18h ago•14 comments

Show HN: Search the lyrics of 500 HÖR Berlin techno sets

https://hor.greg.technology/
16•gregsadetsky•5d ago•11 comments

Show HN: Cordon – Reduce large log files to anomalous sections

https://github.com/calebevans/cordon
17•calebevans•1d ago•0 comments

Show HN: Semantic-relevance, finding signal in noisy feeds

https://github.com/M4n1shG/semantic-relevance
2•manishg2022•13h ago•0 comments

Show HN: Ducktape – a tiny HTTP/2 wrapper around DuckDB's Appender API

https://github.com/artie-labs/ducktape
10•williamhaw•18h ago•0 comments

Show HN: A24z – AI Engineering Ops Platform

https://www.a24z.ai/
8•brandonin•13h ago•4 comments

Show HN: Stop AI scrapers from hammering your self-hosted blog

https://github.com/vivienhenz24/fuzzy-canary
25•misterchocolat•13h ago•2 comments

Show HN: Dev Tools – 24 browser-based utilities with no signup or tracking

https://dev-tools.online
3•ghdj•15h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)