frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: Burn Text – Add animated captions to videos, runs locally in browser

https://www.burntext.com/
2•anshul360•46m ago•0 comments

Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

https://tetrisbench.com/tetrisbench/
89•ykhli•12h ago•36 comments

Show HN: Only 1 LLM can fly a drone

https://github.com/kxzk/snapbench
154•beigebrucewayne•19h ago•83 comments

Show HN: A Local OS for LLMs. MIT License. Zero Hallucinations. (Not Crank)

https://github.com/merchantmoh-debug/Remember-Me-AI
2•MohskiBroskiAI•1h ago•0 comments

Show HN: SF Microclimates

https://github.com/solo-founders/sf-microclimates
22•weisser•1d ago•30 comments

Show HN: Ourguide – OS wide task guidance system that shows you where to click

https://ourguide.ai
35•eshaangulati•12h ago•15 comments

Show HN: I made AI earphones remember everything (auto-sync to Obsidian)

14•Paddyz•5d ago•5 comments

Show HN: Managed Postgres with native ClickHouse integration

39•saisrirampur•4d ago•9 comments

Show HN: An interactive map of US lighthouses and navigational aids

https://www.lighthouses.app/
96•idd2•1d ago•20 comments

Show HN: TUI for managing XDG default applications

https://github.com/mitjafelicijan/xdgctl
133•mitjafelicijan•1d ago•44 comments

Show HN: Netfence – Like Envoy for eBPF Filters

https://github.com/danthegoodman1/netfence
56•dangoodmanUT•1d ago•7 comments

Show HN: XDA Forum discussion on sideloading (2009)

https://xdaforums.com/t/android-market-updates-on-sideloaded-apps.557028/
3•estimator7292•7h ago•0 comments

Show HN: A small programming language where everything is pass-by-value

https://github.com/Jcparkyn/herd
84•jcparkyn•1d ago•56 comments

Show HN: Mirascope – The LLM Anti-Framework

https://github.com/Mirascope/mirascope/tree/main/python
9•wbakst•7h ago•9 comments

Show HN: Hybrid Markdown Editing

https://tiagosimoes.github.io/codemirror-markdown-hybrid/
4•eropatori•11h ago•2 comments

Show HN: LocalPass offline password manager. Zero cloud. Zero telemetry

https://github.com/wrogistefan/LocalPass
2•wrogistefan•8h ago•0 comments

Show HN: Fence – Sandbox CLI commands with network/filesystem restrictions

https://github.com/Use-Tusk/fence
75•jy-tan•6d ago•23 comments

Show HN: Bonsplit – Tabs and splits for native macOS apps

https://bonsplit.alasdairmonk.com
242•sgottit•1d ago•33 comments

Show HN: isometric.nyc – giant isometric pixel art map of NYC

https://cannoneyed.com/isometric-nyc/
1316•cannoneyed•4d ago•240 comments

Show HN: C From Scratch – Learn safety-critical C with prove-first methodology

https://github.com/SpeyTech/c-from-scratch
66•william1872•2d ago•11 comments

Show HN: AutoShorts – Local, GPU-accelerated AI video pipeline for creators

https://github.com/divyaprakash0426/autoshorts
70•divyaprakash•1d ago•34 comments

Show HN: Coi – A language that compiles to WASM, beats React/Vue

221•io_eric•6d ago•69 comments

Show HN: LLMNet – The Offline Internet, Search the web without the web

https://github.com/skorotkiewicz/llmnet
29•modinfo•1d ago•6 comments

Show HN: NukeCast – If it happened today, where would the fallout go

https://nukecast.com/
17•todd_tracerlab•1d ago•6 comments

Show HN: WhyThere – Compare cities side-by-side to decide where to move

https://whythere.life
12•daversa•1d ago•21 comments

Show HN: FaceTime-style calls with an AI Companion (Live2D and long-term memory)

https://thebeni.ai/
32•summerlee9611•1d ago•25 comments

Show HN: Sightline – Shodan-style search for real-world infra using OSM Data

https://github.com/ni5arga/sightline
23•ni5arga•1d ago•1 comments

Show HN: CertRadar – Find every certificate ever issued for your domain

https://certradar.net/
21•ops_mechanic•1d ago•8 comments

Show HN: Open-source Figma design to code

https://github.com/vibeflowing-inc/vibe_figma
50•alepeak•3d ago•9 comments

Show HN: Text-to-video model from scratch (2 brothers, 2 years, 2B params)

https://huggingface.co/collections/Linum-AI/linum-v2-2b-text-to-video
156•schopra909•4d ago•24 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)