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Show HN: MDV – a Markdown superset for docs, dashboards, and slides with data

https://github.com/drasimwagan/mdv
77•drasim•7h ago•29 comments

Show HN: AI Subroutines – Run automation scripts inside your browser tab

https://www.rtrvr.ai/blog/ai-subroutines-zero-token-deterministic-automation
23•arjunchint•1d ago•2 comments

Show HN: SmallDocs - Markdown without the frustrations

39•FailMore•3d ago•22 comments

Show HN: Remoroo. trying to fix memory in long-running coding agents

https://www.remoroo.com
22•adhamghazali•4d ago•3 comments

Show HN: I made a calculator that works over disjoint sets of intervals

https://victorpoughon.github.io/interval-calculator/
286•fouronnes3•21h ago•49 comments

Show HN: Smol machines – subsecond coldstart, portable virtual machines

https://github.com/smol-machines/smolvm
440•binsquare•1d ago•134 comments

Show HN: Sfsym – Export Apple SF Symbols as Vector SVG/PDF/PNG

https://github.com/yapstudios/sfsym
24•olliewagner•19h ago•7 comments

Show HN: OCI MicroVMs for Proxmox VE

https://github.com/rcarmo/pve-microvm
6•rcarmo•4h ago•3 comments

Show HN: PanicLock – Close your MacBook lid disable TouchID –> password unlock

https://github.com/paniclock/paniclock/
243•seanieb•1d ago•109 comments

Show HN: Praxis – Lab data to publication-ready figures in one Python package

https://github.com/zmtsikriteas/praxis
2•zmtsikriteas•4h ago•0 comments

Show HN: DOMPrompter – click a DOM element, get a structured AI coding prompt

4•witnote•5h ago•0 comments

Show HN: WebGL Liminal Space

https://liminal-dwsw5.ondigitalocean.app/
2•5fc3b4•5h ago•0 comments

Show HN: Stage – Putting humans back in control of code review

https://stagereview.app/
117•cpan22•2d ago•106 comments

Show HN: I can't write Python. It works anyway

https://github.com/Wewoc/Garmin_Local_Archive
6•Wewoc•14h ago•4 comments

Show HN: MacMind – A transformer neural network in HyperCard on a 1989 Macintosh

https://github.com/SeanFDZ/macmind
155•hammer32•2d ago•42 comments

Show HN: Rapid-MLX – Run local LLMs on Mac, 2-3x faster than alternatives

https://github.com/raullenchai/Rapid-MLX
5•raullen•8h ago•0 comments

Show HN: CodeBurn – Analyze Claude Code token usage by task

https://github.com/AgentSeal/codeburn
108•agentseal•5d ago•26 comments

Show HN: Pvm – A TUI to browse and run commands across multiple Python venvs

https://github.com/Higangssh/pvm
5•swq115•10h ago•0 comments

Show HN: SPICE simulation → oscilloscope → verification with Claude Code

https://lucasgerads.com/blog/lecroy-mcp-spice-demo/
119•_fizz_buzz_•1d ago•31 comments

Show HN: Link Shortener – Itlinks.me

https://itlinks.me
2•IgorStojanov•11h ago•2 comments

Show HN: I built Panda to get up to 99% token savings

https://github.com/AssafWoo/homebrew-pandafilter
4•AssafPetronio•13h ago•3 comments

Show HN: Marky – A lightweight Markdown viewer for agentic coding

https://github.com/GRVYDEV/marky
70•GRVYDEV•2d ago•35 comments

Show HN: Home Memory – A local DB of my house, down to cables and pipes

https://github.com/impactjo/home-memory
51•impactjo•2d ago•12 comments

Show HN: Pyra – a Python toolchain experiment inspired by uv and Bun

https://github.com/treyorr/pyra
7•trey-orr•1d ago•3 comments

Show HN: Llama.cpp Tutorial 2026: Run GGUF Models Locally on CPU and GPU

9•anju-kushwaha•22h ago•2 comments

Show HN: Libretto – Making AI browser automations deterministic

https://github.com/saffron-health/libretto
130•muchael•3d ago•57 comments

Show HN: I turned my MacBook notch into a live Claude Code dashboard

https://github.com/devmegablaster/Notch-Pilot
7•devmegablaster•1d ago•1 comments

Show HN: Hiraeth – AWS Emulator

https://github.com/SethPyle376/hiraeth
39•ozarkerD•2d ago•9 comments

Show HN: Gave Claude a casino bankroll – it gambles till it's too broke to think

https://letaigamble.com/
38•mackbrowne•2d ago•9 comments

Show HN: LangAlpha – what if Claude Code was built for Wall Street?

https://github.com/ginlix-ai/langalpha
145•zc2610•4d ago•54 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)