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Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
394•HenryNdubuaku•19h ago•147 comments

Show HN: Scroll through all 43252003274489856000 Rubik's Cube states

https://everycube.alen.is/
229•Alen123•13h ago•78 comments

Show HN: Mcptoon – Token-efficient MCP CLI client

https://github.com/activeing123/mcptoon
58•mcptokensaver•7h ago•41 comments

Show HN: Tesserae, self-hosted dashboards for e-ink panels

https://tesserae.ink/
2•xDaftTurtle•1h ago•2 comments

Show HN: Ante, a coding agent in a single binary that runs offline

https://github.com/AntigmaLabs/ante
148•ubermon•21h ago•83 comments

Show HN: Compare Wikipedia articles between languages in the Middle East

https://wikicompare.app
4•idonov•2h ago•2 comments

Show HN: Voice driven murder mystery, Interview AI suspects with your voice

https://www.whodunnitai.com/
203•MrRowTheBoat•1d ago•80 comments

Show HN: AI Pulse a fake LED strip beside the macOS Dock that shows agent status

https://github.com/leog/ai-pulse
16•leog_me•15h ago•4 comments

Show HN: My local climbing gym from photogrammetry

https://kmcheung12.github.io/climb-preview/tour/ae43c6e5
26•a_c•15h ago•9 comments

Show HN: A tiny LLM running at 21,000 tok/s on a $250 FPGA (Live Demo)

https://www.mikeayles.com/blog/on-chip-llm-kv260/
57•mikeayles•1d ago•22 comments

Show HN: Langkast – One workspace for every AI model, agents, and your files

https://langkast.com
2•edwn_mnl•6h ago•0 comments

Show HN: A Project Oberon System version running on RISC-V instead of RISC-5

https://github.com/rochus-keller/OberonSystem/tree/op2-rv32
119•Rochus•2d ago•19 comments

Show HN: I vibecoded a heavy lift drone

https://lukeiseman.substack.com/p/i-vibecoded-a-drone
16•liseman•8h ago•1 comments

Show HN: ConfigLedger -Find configuration drift across code, CI, Docker and docs

https://github.com/DevFoundry-labs/configledger/
3•DevFoundry-labs•7h ago•0 comments

Show HN: NiceShot AI – The analytics layer competitive games forgot to add

https://github.com/karimm-ai/NiceShot_AI
3•niceshot-ai•7h ago•0 comments

Show HN: Higher-dimensional lattices unfolded into the 2D plane

https://number-garden.com/?@THLP@
18•unitX•4d ago•1 comments

Show HN: Seedle, daily -dle for Minecraft seeds

https://seedle.loch.tools/
2•lwansbrough•9h ago•0 comments

Show HN: OpenClimbing v2.0 – OSM+Wikimedia climbing guide

https://www.openstreetmap.org/user/jvaclavik/diary/409174
3•jvaclavik•3h ago•0 comments

Show HN: 100% native Swift harness (NOT Electron)

https://github.com/Lore-Hex/QuillCode
14•ljlolel•23h ago•5 comments

Show HN: Design Engineering, as a Service

https://designshippers.com/?0
14•krm01•23h ago•12 comments

Show HN: Graph2agent; Mermaid diagrams, explained for agents

https://graph2agent.github.io/
6•alexandroskyr•15h ago•0 comments

Show HN: Insidedb, an interactive, animated explainer of database internals

https://david-g-3654.github.io/insidedb/
5•davai-g•11h ago•0 comments

Show HN: I made alchemical-cosmological PCB badges

https://github.com/KaiPereira/Alchemical-Cosmological-Badges
22•kaipereira•5d ago•3 comments

Show HN: PicPocket – Dedicated 'chats' for photo-sharing (share to organize)

https://picpocket.io/
6•amr_shawky•20h ago•0 comments

Show HN: Ohm – Use uBlock Origin cosmetic filters in Chrome again

https://ohm.wbnns.com/
2•wbnns•12h ago•0 comments

Show HN: Airy – Free, fast, and simple voice content creation

https://airy.so
45•login588•2d ago•16 comments

Show HN: Watching browser fingerprinting calls via Chromium's Blink layer

https://kameleo.io/blog/this-is-the-closest-well-ever-get-to-reverse-engineering-anti-bots
14•brnbs•1d ago•0 comments

Show HN: Opencodex, a free open-source coding agent for VSCode

https://github.com/matonhp5108/Opencodex
6•thephantomhider•13h ago•1 comments

Show HN: Pyrig – A tool that automates project setup and maintenance

https://github.com/Winipedia/pyrig
6•Winipedia•14h ago•2 comments

Show HN: Today's cities on a globe of Earth's tectonic past and future

https://douwe.com/projects/tectonic_globe
35•dosinga•1d ago•9 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)