frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

https://www.linum.ai/field-notes/pjit-21k
127•schopra909•1d ago•14 comments

Show HN: Stroq – a local audit of what your coding agent did and why

https://github.com/AGGIB/Stroq
62•agybay_07•7h ago•13 comments

Show HN: HackerRepos – HackerTube for repos mentioned on HN

https://HackerRepos.fyi/
2•mmvvaa•31m ago•2 comments

Show HN: Hand Your Markdown Tasks to Claude Code from a Kanban Board

https://blog.etherpk.com/hand-your-markdown-tasks-to-claude-code-from-a-kanban-board
3•gb2d_hn•2h ago•0 comments

Show HN: TubeHaus – an open-source YouTube client with no Google account

https://github.com/biolend83/tubehaus
15•invidiouslove12•9h ago•4 comments

Show HN: Lo-fi layered over air traffic control (recorded myself)

https://finalapproach.fm/
2•kkoppenhaver•4h ago•1 comments

Show HN: Curious HN – Hacker News without the snark

https://curioushn.com/about.html
9•cochne•1d ago•13 comments

Show HN: Sshole-audit – Find, prove and fix *sshole: the OpenSSH password bypass

https://github.com/schappim/sshole-audit
2•schappim•4h ago•0 comments

Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander

https://fireflyk64.github.io/wcmulti/
246•daniel_rh•1d ago•34 comments

Show HN: I built a tool that prices a pre-built PC part by part

https://pcdealcheck.com/
115•adlep•1d ago•79 comments

Show HN: The web needs more creativity and whimsy

https://ignition.github.io/press/
4•ignition•5h ago•0 comments

Show HN: Get Better at Piano with Noodle

5•rahilb•12h ago•4 comments

Show HN: Sanctuary – Offline LLM Running on Apple Silicon Metal (iOS)

https://testflight.apple.com/join/Z51G6g5G
3•AryanDinakaran1•6h ago•0 comments

Show HN: Gauge – Open-Source CLI to recursively improve your docs

https://github.com/gauge-sh/gauge-cli
40•0x63_Problems•1d ago•9 comments

Show HN: The DNA of DOOM – How code structure survives across 44 ports

https://squid-protocol.github.io/gitgalaxy/museum-of-code/doom-dna/
51•joe-esquibel•3d ago•29 comments

Show HN: A C++ Compiler That Is Faster Than GCC and Clang

https://github.com/vishvananda/cppgm-extended
6•vishvananda•6h ago•2 comments

Show HN: Uncracked City, detective game where you question LLM suspects that lie

https://uncracked.city
127•passkey1510•2d ago•69 comments

Show HN: BeatBox – a cybersecurity lab on your own computer (QEMU, Rust)

https://github.com/0xthearchitect/beatbox
2•0xthearchitect•7h ago•0 comments

Show HN: An aquarium game with a real nitrogen cycle

https://fishtankatlas.com/play/aquarium/
5•litlig•7h ago•0 comments

Show HN: Gleanary – a personal knowledge library you can talk to, for macOS

https://gleanary.app/
3•darvid•7h ago•0 comments

Show HN: PinSharing – OSM static maps and geocoding you can cache forever

https://pinsharing.com/
2•pingtest•7h ago•0 comments

Show HN: RippleMap – Map dependencies across GitHub repositories

https://github.com/Zintrivious/ripplemap
2•Zintrivious•7h ago•0 comments

Show HN: Roblox game idea generator I built with AI as a non-coder

https://robloxideas.com/
2•nickcastrobuild•7h ago•0 comments

Show HN: A Modern Agentic LaTeX Editor

https://papilot.ai/
3•cuichen•7h ago•0 comments

Show HN: Securing GrokBot

4•maximelb•7h ago•0 comments

Show HN: HackerTV – HN's most-recommended Youtube videos as 24/7 TV channels

https://hackertv.org
478•dsalzman•2d ago•82 comments

Show HN: oldTunes – iTunes 4.9 for modern macOS (With GEISS)

https://github.com/rib3ye/oldTunes
2•rib3ye•8h ago•0 comments

Show HN: Northmeadow – encrypted shared memory for local AI agents and people

https://github.com/bavarian-studio/northmeadow/releases/tag/v0.1.0-alpha.1
2•Judi2108•8h ago•1 comments

Show HN: Trademark Screen – free plain-English trademark check with email watch

https://trademarkscreen.com/
2•notaptolawyer•8h ago•1 comments

Show HN: SrcWranglr

https://github.com/jdefrancesco/SrcWranglr
3•jdefr89•8h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)