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Show HN: Opening lines of famous literary works

https://www.verbaprima.com/
113•plicerin•4h ago•73 comments

Show HN: Juggler – an open-source GUI coding agent, by the creator of JUCE

https://github.com/juggler-ai/juggler
117•julesrms•2d ago•72 comments

Show HN: Beautiful Type Erasure with C++26 Reflection

https://ryanjk5.github.io/posts/rjk-duck/
97•RyanJK5•7h ago•40 comments

Show HN: I RL-trained an agent that trains models with RL (for ~$1.3k)

https://github.com/Danau5tin/ai-trains-ai
81•Danau5tin•7h ago•37 comments

Show HN: Iodd Viewer a free IODD viewer that runs in the browser

https://ioddviewer.com
2•bitchanic•23m ago•0 comments

Show HN: Alluvia – mine your Claude Code/Cursor/ChatGPT history, locally

https://github.com/dylanp12/alluvia
2•dp12•39m ago•0 comments

Show HN: An RSS reader with a configurable recommendation engine

https://sprinklz.io/feed/home
2•sammy0910•40m ago•0 comments

Show HN: I Built OpenClaw for Stocks

https://fn2.ai/
2•oceanplexian•45m ago•0 comments

Show HN: An Interactive Guide for Castlevania II: Simon's Quest

https://theultimatesimonsquestguide.com/
2•baclap•45m ago•1 comments

Show HN: Flashbang – DuckDuckGo bangs resolved locally with a Service Worker

https://flashbang-dyr.pages.dev
2•t3ntxcles•50m ago•0 comments

Show HN: A device for never missing the surf turned into something more

https://theliveframe.com/blog/a-device-for-never-missing-the-surf
2•dylkane98•1h ago•2 comments

Show HN: Rejourney – Open-source revenue leak prediction for web and mobile apps

https://github.com/rejourneyco/rejourney
30•mrr7337•9h ago•6 comments

Show HN: Clawk – Give coding agents a disposable Linux VM, not your laptop

https://github.com/clawkwork/clawk
213•celrenheit•1d ago•156 comments

Show HN: Oodle.ai – $10 per million agent traces

https://www.oodle.ai/product/agent-observability
22•kirankgollu•5h ago•7 comments

show hn: 1d data to 3D topology, AI deepfakes to protien folding

https://github.com/bitofabluetit/knotreel
3•bitofabluetit•2h ago•5 comments

Show HN: Pullrun – Run One OCI Image as a Container, Firecracker, or Apple VM

https://github.com/pullrun/pullrun
6•pullrun•3h ago•0 comments

Show HN: I implemented a neural network in SQL

https://github.com/xqlsystems/xarray-sql/blob/claude/xarray-sql-mnist-demo/benchmarks/nn.py
110•alxmrs•1d ago•19 comments

Show HN: Jacquard, a programming language for AI-written, human-reviewed code

https://github.com/jbwinters/jacquard-lang
96•jbwinters•1d ago•56 comments

Show HN: DOM-docx – HTML to native, editable Word docs (MIT)

https://github.com/floodtide/dom-docx
150•fishbone•1d ago•39 comments

Show HN: YouTube Guitar Tab Parser

https://github.com/marcelpanse/youtube-guitar-tab-parser
107•neogenix•1d ago•64 comments

Show HN: Hackney – Compare Uber, Lyft, Waymo, and Robotaxi Prices

https://hackney.app/
56•griffinli•1d ago•46 comments

Show HN: Sx 2.0 – Share AI skills with your team through a Dropbox folder

https://sleuth-io.github.io/sx/2026/07/10/your-dropbox-is-now-a-skill-server.html
43•detkin•20h ago•33 comments

Show HN: BeePub – A reading-first alternative to Calibre-Web

https://github.com/oalieno/beepub
4•sheldon7337•3h ago•0 comments

Show HN: Pulsys – Pull-through cache for Hugging Face built with io_uring

https://github.com/pulsys-io/pulsys
4•poshmosh•4h ago•1 comments

Show HN: Sol – a validated computational artifact for human-agent handoffs

https://github.com/LopezNuance/Sol
2•jamweba•4h ago•0 comments

Show HN: Open-source]IntentGuard: Catch PRs that pass tests but miss the ticket

https://github.com/derrickchiang1024/intentguard
2•CHIA_CHIANG•5h ago•0 comments

Show HN: Datapoint – API for Human Preference Data

https://trydatapoint.com/docs/
4•yoloakki•5h ago•0 comments

Show HN: Cascade Chat – A Hackable IRCv3 Client for macOS, Windows, and Linux

https://github.com/matt0x6F/irc-client
7•oooyay•5h ago•1 comments

Show HN: Manifest – Turn any webpage into a structured action manifest for agent

https://demo.manifest.omfang.io/demo
3•Maxnordstrom•5h ago•0 comments

Show HN: Nobie – an Excel-compatible runtime for agents and humans

https://nobie.com
87•matthewgapp•1d ago•61 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)