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Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
110•segmenta•9h ago•28 comments

Show HN: JavaScript-first, open-source WYSIWYG DOCX editor

https://github.com/eigenpal/docx-js-editor
36•thisisjedr•1d ago•5 comments

Show HN: ArtisanForge: Learn Laravel through a gamified RPG adventure

https://artisanforge.online/
13•grazulex•2d ago•0 comments

Show HN: Distr 2.0 – A year of learning how to ship to customer environments

https://github.com/distr-sh/distr
66•louis_w_gk•13h ago•18 comments

Show HN: I built a macOS tool for network engineers – it's called NetViews

https://www.netviews.app
165•n1sni•20h ago•47 comments

Show HN: Sol LeWitt-style instruction-based drawings in the browser

https://intervolz.com/sollewitt/
23•intervolz•5h ago•2 comments

Show HN: Stripe-no-webhooks – Sync your Stripe data to your Postgres DB

https://github.com/pretzelai/stripe-no-webhooks
49•prasoonds•8h ago•19 comments

Show HN: Multimodal perception system for real-time conversation

https://raven.tavuslabs.org
39•mert_gerdan•6h ago•12 comments

Show HN: I made paperboat.website, a platform for friends and creativity

https://paperboat.website/home/
56•yethiel•8h ago•23 comments

Show HN: Clawe – open-source Trello for agent teams

https://github.com/getclawe/clawe
56•Jonathanfishner•5h ago•37 comments

Show HN: Goxe 19k Logs/S on an I5

https://github.com/DumbNoxx/goxe
7•nxus_dev•2d ago•1 comments

Show HN: HN Companion – web app that enhances the experience of reading HN

https://hncompanion.com
20•georgeck•8h ago•7 comments

Show HN: LLMs are getting pretty good at Active Directory exploitation

https://blog.vulnetic.ai/another-day-another-domain-admin-a7b10c6239f6
2•danieltk76•2h ago•0 comments

Show HN: Deadlog – almost drop-in mutex for debugging Go deadlocks

https://github.com/stevenctl/deadlog
14•dirteater_•8h ago•1 comments

Show HN: Showboat and Rodney, so agents can demo what they've built

https://simonwillison.net/2026/Feb/10/showboat-and-rodney/
82•simonw•7h ago•48 comments

Show HN: Elysia JIT "Compiler", why it's one of the fastest JavaScript framework

https://elysiajs.com/internal/jit-compiler
48•saltyaom•2d ago•10 comments

Show HN: Ktop – a themed terminal system monitor with charts and OOM tracking

https://github.com/brontoguana/ktop
2•brontoguana•3h ago•1 comments

Show HN: Total Recall – write-gated memory for Claude Code

https://github.com/davegoldblatt/total-recall
65•davegoldblatt•5d ago•31 comments

Show HN: NOOR – A Sovereign AI Core Built from the Heart of Suffering in Yemen

https://paragraph.com/@0x4fd3729a4fedf54a74b73d93f7f775a1ef520cec/noor-the-sovereign-ai-truth-fro...
3•suffering•3h ago•0 comments

Show HN: Open-Source SDK for AI Knowledge Work

https://github.com/ClioAI/kw-sdk
17•ankit219•8h ago•1 comments

Show HN: Algorithmically finding the longest line of sight on Earth

https://alltheviews.world
403•tombh•1d ago•175 comments

Show HN: Kanban-md – File-based CLI Kanban built for local agents collaboration

https://github.com/antopolskiy/kanban-md
14•santopol•15h ago•3 comments

Show HN: Creature – Desktop Client for Building and Sharing MCP Apps Within Orgs

https://www.creature.run/
11•ac360•7h ago•2 comments

Show HN: Deidentify data before LLM with Go

https://github.com/aliengiraffe/deidentify
3•nicolasbistolfi•7h ago•0 comments

Show HN: I spent 3 years reverse-engineering a 40 yo stock market sim from 1986

https://www.wallstreetraider.com/story.html
39•benstopics•23h ago•16 comments

Show HN: Hyperspectra – Desktop tool for exploring AVIRIS-3 hyperspectral images

https://github.com/christophernagel/hyperspectra
3•chrisnagel•8h ago•0 comments

Show HN: Fix your CSV's files problems

https://www.repairmycsv.com/
3•bigmotion•8h ago•0 comments

Show HN: VillageSQL = MySQL and Extensions

https://github.com/villagesql/villagesql-server
27•metzby•5d ago•6 comments

Show HN: Track your input data and create colourful renders with it

https://github.com/huntfx/MouseTracks
3•Xarovin•8h ago•0 comments

Show HN: Printable Classics – Free printable classic books for hobby bookbinders

https://printableclassics.com
77•bookman10•1d ago•32 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)