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Show HN: Stickerbox, a kid-safe, AI-powered voice to sticker printer

https://stickerbox.com/
6•spydertennis•32m ago•1 comments

Show HN: I Made Loom for Mobile

https://demoscope.app
37•admtal•3h ago•27 comments

Show HN: Stepped Actions – distributed workflow orchestration for Rails

https://github.com/envirobly/stepped
70•klevo•5d ago•10 comments

Show HN: Linggen – A local-first memory layer for your AI (Cursor, Zed, Claude)

https://github.com/linggen/linggen
9•linggen•2h ago•5 comments

Show HN: Picknplace.js, an alternative to drag-and-drop

https://jgthms.com/picknplace.js/
414•bbx•3d ago•142 comments

Show HN: Stop AI scrapers from hammering your self-hosted blog (using porn)

https://github.com/vivienhenz24/fuzzy-canary
335•misterchocolat•2d ago•252 comments

Show HN: I open-sourced my Go and Next B2B SaaS Starter (deploy anywhere, MIT)

https://github.com/moasq/production-saas-starter
69•moh_quz•8h ago•34 comments

Show HN: Learning a Language Using Only Words You Know

https://simedw.com/2025/12/15/langseed/
73•simedw•4d ago•23 comments

Show HN: I implemented generics in my programming language

https://axe-docs.pages.dev/features/generics/
34•death_eternal•4d ago•17 comments

Show HN: Zynk, a Fast, P2P Encrypted File Transfers and Messaging Across Devices

8•justmarc•4h ago•1 comments

Show HN: Composify – Open-Source Visual Editor / Server-Driven UI for React

https://github.com/composify-js/composify
65•injung•1d ago•5 comments

Show HN: We built a small app with my wife to track promises we do

https://lovechecks.app/
2•warkanlock•7h ago•0 comments

Show HN: UK Butchers Meat Price Tracker

https://offer-spider.onrender.com
14•wolfer•6d ago•7 comments

Show HN: Bithoven – A high-level, imperative language for Bitcoin Smart Contract

https://github.com/ChrisCho-H/bithoven
26•hyunhum•4d ago•8 comments

Show HN: I built a fast RSS reader in Zig

https://github.com/superstarryeyes/hys
90•superstarryeyes•3d ago•32 comments

Show HN: Credible brings credibility scores directly on Hacker News

https://chromewebstore.google.com/detail/credible-instant-credibil/eenbaojdcmnbdlhkmambidocigepdobm
3•betterhealth12•3h ago•0 comments

Show HN: A local-first memory store for LLM agents (SQLite)

https://github.com/CaviraOSS/OpenMemory
47•nullure•5d ago•16 comments

Show HN: High-Performance Wavelet Matrix for Python, Implemented in Rust

https://pypi.org/project/wavelet-matrix/
91•math-hiyoko•2d ago•10 comments

Show HN: Spice Cayenne – SQL acceleration built on Vortex

https://spice.ai/blog/introducing-spice-cayenne-data-accelerator
27•lukekim•1d ago•3 comments

Show HN: Sqlit – A lazygit-style TUI for SQL databases

https://github.com/Maxteabag/sqlit
182•MaxTeabag•4d ago•40 comments

Show HN: Agents.db – an AGENTS.md alternative for LLM agent context

https://github.com/krazyjakee/AGENTS.db
2•krazyjakee•10h ago•0 comments

Show HN: Paper2Any – Open tool to generate editable PPTs from research papers

https://github.com/OpenDCAI/DataFlow-Agent
11•Mey0320•1d ago•2 comments

Show HN: Nano AI - Infinite Canvas AI Image Editor

https://nanoai.love/editor
3•akseli_ukkonen•11h ago•0 comments

Show HN: Xsql – SQL schema conversion via an intermediate representation (Rust)

https://github.com/Dawaman43/xsql
3•dawitworku•11h ago•0 comments

Show HN: BlazeDiff v2 – Fastest image diff with native binary and SIMD

https://github.com/teimurjan/blazediff
4•teimurjan•7h ago•0 comments

Show HN: Helix – AI-powered API mocking with strict schema enforcement

https://github.com/ashfromsky/helix
4•ashfromsky•11h ago•0 comments

Show HN: Daily Set Puzzle – I rebuilt it after setgame.com's SSL cert expired

https://www.anniehu.com/set/
8•anniegracehu•17h ago•2 comments

Show HN: TinyPDF – 3KB PDF library (70x smaller than jsPDF)

https://github.com/Lulzx/tinypdf
16•lulzx•1d ago•3 comments

Show HN: My own stolen JavaScript Server powered by Rust

https://shyam20001.github.io/rsjs/
4•StellaMary•13h ago•0 comments

Show HN: DocsRouter – The OpenRouter for OCR and Vision Models

https://docsrouter.com
10•misbahsy•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)