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Show HN: Ghidra MCP Server – 110 tools for AI-assisted reverse engineering

https://github.com/bethington/ghidra-mcp
224•xerzes•11h ago•55 comments

Show HN: SymDerive – A functional, stateless symbolic math library

3•dinunnob•3d ago•0 comments

Show HN: Craftplan – I built my wife a production management tool for her bakery

https://github.com/puemos/craftplan
497•deofoo•3d ago•151 comments

Show HN: DuoBolt – a review-first duplicate file finder powered by BLAKE3

https://duobolt.app/
3•r9ne•2h ago•1 comments

Show HN: Camel OpenAI Integration Patterns

https://github.com/ibek/camel-openai-patterns
2•aivi•2h ago•0 comments

Show HN: SlitherPong, a hybrid of the Snake and Pong video games

https://www.slitherpong.com/
3•AmbroseBierce•3h ago•1 comments

Show HN: GitHub Browser Plugin for AI Contribution Blame in Pull Requests

https://blog.rbby.dev/posts/github-ai-contribution-blame-for-pull-requests/
60•rbbydotdev•1d ago•33 comments

Show HN: Nocterm – Flutter-inspired TUI framework with hot reload (Dart)

https://nocterm.dev
4•norbert515•4h ago•2 comments

Show HN: Two-week creative lab for developers building with real-time AI video

https://daydream.live/interactive-ai-video-program
10•cmuir•4h ago•2 comments

Show HN: Mmdr – 1000x faster Mermaid rendering in pure Rust (no browser)

https://github.com/1jehuang/mermaid-rs-renderer/blob/master/README.md
2•jeremyh1•4h ago•0 comments

Show HN: Teaching AI agents to write better GraphQL

https://skills.sh/apollographql/skills
5•daleseo•4h ago•1 comments

Show HN: Octosphere, a tool to decentralise scientific publishing

https://octosphere.social/
60•crimsoneer•1d ago•32 comments

Show HN: Small "AI slop" classifier running in a browser extension

https://github.com/distil-labs/distil-ai-slop-detector
2•maciejgryka•1h ago•0 comments

Show HN: Safe-now.live – Ultra-light emergency info site (<10KB)

https://safe-now.live
183•tinuviel•1d ago•94 comments

Show HN: Sandboxing untrusted code using WebAssembly

https://github.com/mavdol/capsule
75•mavdol04•1d ago•22 comments

Show HN: Instantly surface the assumptions behind a UI screenshot

https://app.usercall.co/ai-user-testing
3•junetic•5h ago•1 comments

Show HN: BPU – An embedded scheduler for stable UART pipelines

9•DenisDolya•3d ago•1 comments

Show HN: C discrete event SIM w stackful coroutines runs 45x faster than SimPy

https://github.com/ambonvik/cimba
62•ambonvik•1d ago•16 comments

Show HN: Crnd – Cron daemon built for scripts and AI agents

4•ysm0622•5h ago•0 comments

Show HN: Webhook Skills – Agent skills for webhook providers and best practices

https://github.com/hookdeck/webhook-skills
9•leggetter•5h ago•1 comments

Show HN: Zerobrew – Alternative to Homebrew

https://github.com/lucasgelfond/zerobrew
5•worldsavior•5h ago•2 comments

Show HN: OpenShears – I built an uninstaller because OpenClaw refuses to die

https://github.com/oswarld/openshears
2•haebom•6h ago•0 comments

Show HN: Seren – Serverless Postgres, Rust SDK, CLI, & MCP Server for AI Agents

https://github.com/serenorg/seren
4•taariqlewis•2h ago•2 comments

Show HN: AI Blocker by Kiddokraft

https://kiddokraft.org/wiki?name=ai-blocker
2•Rezhe•7h ago•0 comments

Show HN: Ec – a terminal Git conflict resolver inspired by IntelliJ

https://github.com/chojs23/ec
14•neozz•17h ago•1 comments

Show HN: Adboost – A browser extension that adds ads to every webpage

https://github.com/surprisetalk/AdBoost
124•surprisetalk•2d ago•127 comments

Show HN: Find better round trips – TSP challenge

https://tsp-game.graphhopper.com/
3•oblonski•8h ago•0 comments

Show HN: Latex-wc – Word count and word frequency for LaTeX projects

https://github.com/sethbarrett50/LaTeX-wc
10•sethbarrettAU•1d ago•5 comments

Show HN: PII-Shield – Log Sanitization Sidecar with JSON Integrity (Go, Entropy)

https://github.com/aragossa/pii-shield
17•aragoss•1d ago•9 comments

Show HN: I built "AI Wattpad" to eval LLMs on fiction

https://narrator.sh/llm-leaderboard
29•jauws•1d ago•31 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)