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Show HN: Wyzer Programming Language

https://github.com/Wyzer-Lang/wyzer
75•v0id_isgood•3h ago•32 comments

Show HN: textlog – A quiet, text-only microblogging platform, open-source, no JS

https://textlog.cc/about
36•stagas•5h ago•4 comments

Show HN: Mermaid flowcharts you don't have to redraw in a diagram editor

https://line9.ai/diagram
2•jumpalongjim•9m ago•0 comments

Show HN: Likeface, make typefaces you like

https://0i0.app/pro/likeface
2•0gs•43m ago•2 comments

Show HN: S-Bahn Seat Picker

https://welidev.github.io/sbahn-picker/
2•weli•1h ago•1 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
110•davidmckayv•23h ago•23 comments

Show HN: Certo – An open source platform to deliver Open Badges

https://github.com/schroedinger-Hat/certo
14•thejoin95•6h ago•0 comments

Show HN: Mirafold – Your Agent with Generative UI (Codex, Claude Code, Gemini)

https://mirafold.com/
4•kserrec•3h ago•2 comments

Show HN: Lefts – a domain specific language for building creative ML models

https://nsmat.github.io/lefts/
6•niksmather•3h ago•0 comments

Show HN: Which devtools win when LLMs plan real web apps

https://preseason.ai
3•thedreammachine•3h ago•0 comments

Show HN: Akintu – AI agents trained on custom knowledge bases using RAG

https://akintu.ai
3•Sharanxxxx•4h ago•1 comments

Show HN: File-based HTTP endpoints for Python with its own isolated dependencies

https://github.com/tanrax/bitpoint
4•andros•6h ago•1 comments

Show HN: A free mini game that makes you a smarter fly fisherperson

https://read-the-water.netlify.app/
18•mpc75•3d ago•8 comments

Show HN: Remembrane – agent memory in one SQLite file, zero dependencies

https://github.com/satyasairay/remembrane
7•satyasairay•8h ago•0 comments

Show HN: Microfeed – RSS+10GB media files on your own domain, no hosting fees

https://docs.microfeed.org/
2•wenbin•1h ago•0 comments

Show HN: Pokémon Emerald Ported to Raspberry Pi Pico 2

https://github.com/mattdeeds/pokeemerald-rp2350
49•mdeeds•18h ago•28 comments

Show HN: Recipe Jar, a local-first recipe keeper with no account or ads

https://recipejar.app/
7•sbmagar13•6h ago•1 comments

Show HN: posix-regex – POSIX standard regex engine for JavaScript

https://github.com/dawsonhuang0/posix-regex
2•dawson0•6h ago•0 comments

Show HN: Sidebar – a private ESP32 intercom for five kids, no accounts

https://www.sundaradnus.ca/writing/sidebar-building-a-ham-radio-for-my-son
9•nonstopnonsense•12h ago•4 comments

Show HN: A terminal glued to the macOS dock

https://github.com/palamim/starboard
45•leopalamim•1d ago•15 comments

Show HN: Tamron Lens Utility Alternative on Linux

https://github.com/yikerman/tamron-lens-control
4•xiaoyu2006•2h ago•0 comments

Show HN: XSAF – Extra Small Agent Framework

https://xsaf.ilha.build/
3•ryuzyy•8h ago•3 comments

Show HN: Rodeo – a robot that earns its own electricity

https://github.com/IERoboticsAILab/RODEO
3•edcafenet•3h ago•0 comments

Show HN: Open-source pixel art editor with animation and auto-tiling tilesets

https://simplepixelart.com/editor
6•lam_hg94•13h ago•2 comments

Show HN: Seedance 2.5 video API (30s single-take, 50 refs, 4K) on Atlas Cloud

https://www.atlascloud.ai/models/seedance-2.5
2•qqt•9h ago•2 comments

Show HN: Simple algorithm and color space to generate diverse skin tones

https://toneyalexander.github.io/inclusive-color-space/
619•automatoney•3d ago•100 comments

Show HN: AI Tutoring with Visual Grounding

https://useknowable.ai/
6•samuelzxu•15h ago•6 comments

Show HN: Wallfacer – A terminal session manager for Claude Code, and more

https://github.com/pradipta/wallfacer
35•pradiptasarma•1d ago•22 comments

Show HN: La Vieja Contra El Dibu – Penalty Shootout Game vs. Dibu Martínez

https://laviejacontraeldibu.app
2•alanzhan•14h ago•0 comments

Show HN: I spent 2 years designing a mechanical Magic Keyboard

https://electronicmaterialsoffice.com/
281•aemerson_•1d ago•232 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)