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Show HN: 18 Words

https://18words.com/
649•pompomsheep•6h ago•242 comments

Show HN: I mapped 8.5M research papers into an interactive atlas

https://tomesphere.com/atlas
33•leonickson•17h ago•7 comments

Show HN: Analog Watch

https://analog.watch
68•ezekg•4h ago•63 comments

Show HN: Devthropology – Better Insights for GitHub Repos

https://devthropology.com/demo
23•dpc94•2h ago•6 comments

Show HN: Reverse-engineering web apps into agent tools

18•pancomplex•3h ago•5 comments

Show HN: LastShelf – an emergency map of your family's documents bills& contacts

https://www.lastshelf.ai/
33•sbrown12•4h ago•23 comments

Show HN: FableCut – A browser video editor AI agents can drive (zero deps)

https://github.com/ronak-create/FableCut
79•ronak_parmar•6h ago•50 comments

Show HN: Onboard-CLI–a fast developer tool built in Go uses AST and LLM

https://onboard-cli.vercel.app/
2•yr_animesh•45m ago•0 comments

Show HN: Finterm.ai Finance CLI for Claude Code and Codex

3•cheeseblubber•50m ago•0 comments

Show HN: Codex Explorer, a local session manager for Codex CLI

https://github.com/Tobiadefami/codex-explorer
3•tobiadefami•1h ago•0 comments

Show HN: FormGrid – Forms that can look like CLIs, pixel art, GeoCities and more

https://www.formgrid.com/
5•bjoernm•4h ago•2 comments

Show HN: Embersent – Document Tracking and Analytics

https://embersent.com/
2•21oq•3h ago•0 comments

Show HN: GodUI – Open-source React components with a shared motion system

https://godui.design
2•lucasbassetti•3h ago•1 comments

Show HN: Microsoft releases Flint, a visualization language for AI agents

https://microsoft.github.io/flint-chart/#/
336•chenglong-hn•1d ago•133 comments

Show HN: Rubber Duck

https://rubberduck.greg.technology/
6•gregsadetsky•5h ago•2 comments

Show HN: A zero-dependency auditor for decision records in AI-touched systems

https://github.com/forgedculture/legibility-field-kit
4•forgesignals•5h ago•0 comments

Show HN: Obsidian Aside

https://community.obsidian.md/plugins/aside
2•wl1973•3h ago•0 comments

Show HN: Subagentmaxxing – Orchestrate GPT and Cursor Models with Claude Code

https://github.com/Kuberwastaken/subagentmaxxing
2•kuberwastaken•3h ago•0 comments

Show HN: Follow London Trains in 3D

https://ride.nexttrain.london/
148•mgranados•5d ago•59 comments

Show HN: Papercrane-CLI – a BI tool built for Claude Code

https://papercrane.ai/blog/today-im-launching-papercrane-cli-a-bi-tool-built-for-claude-code
6•timliu9•3h ago•0 comments

Show HN: Strata – guess the city from its real 3D terrain and bathymetry

https://flightq.app/strata
5•skyq•4h ago•0 comments

Show HN: ADarkTerminal

https://adarkterminal.electricsheep.games
4•rrotaru•4h ago•0 comments

Show HN: Blocks.ai – control plane and network layer for agents

https://blocks.ai
2•BlocksAI•4h ago•1 comments

Show HN: I wrote a Libc-free AOT systems language in JavaScript with no VM

https://github.com/DO-SAY-GO/freelang
3•keepamovin•4h ago•1 comments

Show HN: Yamanote.fun – A complete soundscape for Tokyo's Yamanote line

https://www.yamanote.fun/
228•madebymagnolia•2d ago•49 comments

Show HN: Android Developer Verification Package blacklisted in Aurora Store

5•bewilderbeast•6h ago•0 comments

Show HN: Sticky notes that disappear from screen sharing

https://www.noticky.app/en
3•leotryhard•4h ago•1 comments

Show HN: CashFlow

https://cashflow-phi-amber.vercel.app/
3•SanishKumar•4h ago•2 comments

Show HN: 0-A.D. A free, open-source game of ancient warfare

https://play0ad.com/
2•smalltorch•4h ago•0 comments

Show HN: Self-Hosted AI That Sees, Plays Minecraft, and Reacts

https://github.com/Alradyin/wallie-V2
4•Alrady•8h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)