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Show HN: Bor – Open-source policy management for Linux desktops

https://getbor.dev/blog/2026-08-02-bor-v080-release/
82•eniac111•4h ago•14 comments

Show HN: Fuse – statically typed functional programming language

https://fuselang.org
29•the_unproven•2h ago•2 comments

Show HN: Syncular – offline-first SQL sync with TypeScript and Rust cores

https://github.com/syncular/syncular
40•quambo•4h ago•18 comments

Show HN: I'm a 15 Year Old Wannabe Engineer, This Is a Cycloidal Gearbox I Built

https://github.com/tom-ilan/cycloidal_gearbox
204•tomilan•11h ago•72 comments

Show HN: Katharos Functional programming and CSP-style concurrency for Python

https://github.com/kamalfarahani/katharos
10•kamalf•3h ago•1 comments

Show HN: Stripe for Wearable Data

https://stridee.fit/developer
2•alvaromolina0•2h ago•1 comments

Show HN: Logan Basic v2.1 - An online BASIC interpreter.

https://sinusoft.com/loganbasic/
20•Sinusoid314•2d ago•3 comments

Show HN: Elevators

https://john.fun/elevators
1607•Jrh0203•1d ago•395 comments

Show HN: CaLLMar – play a text-based adventure game in an LLM chat

https://github.com/lascauje/callmar
3•lascauje•3h ago•0 comments

Show HN: Documan – AI Powered Requirement Management Workspace

https://github.com/bbayer/DocuMan
2•bbayer•3h ago•0 comments

Show HN: Btfy – a blockchain that uses weather observations

https://github.com/kotagit75/btfy
8•yuzu_mikan•7h ago•2 comments

Show HN: We made Arcad, a parametric CAD in the browser, free and no signup

https://app.arcad.studio/
5•steinvakt2•3h ago•2 comments

SHOW HN: Substantial update to UK train mapping

https://trainmap.co.uk/map.html
4•optionalltd•4h ago•0 comments

Show HN: 8bit/cnlibs – 8bit Shadcn component library

https://8bit.cnlibs.com/
2•samke-•4h ago•0 comments

Show HN: I worked on a new browser for 2 years, today it passed Acid 3

https://code.intellios.ai/cwbrowser/
142•coolwulf•1d ago•43 comments

Show HN: Aevros .... A kernel that explains itself

https://github.com/Mobeen0119/Aevros
3•Mobeen0119•5h ago•1 comments

Show HN: I built a personal CRM that lives inside Apple's Contacts app

https://www.persodex.com
4•poolie•6h ago•0 comments

Show HN: TamedTable, AI ETL in Natural Language

https://www.tamedtable.com/
3•ZeljkoS•6h ago•4 comments

Show HN: What should the GUI for AI agents look like?

https://marbleos.com/demo
134•akbabu•2d ago•77 comments

Show HN: Galda – Come back to Claude Code/Codex without digging through Git

https://galda.app/
2•masa1992•6h ago•0 comments

Show HN: Legionlinuxtui – Control Lenovo legion laptops in the terminal

https://github.com/nooneknowspeter/legionlinuxtui
16•nooneknowspeter•3d ago•0 comments

Show HN: Cobalt, an SDK to build apps for Kobo eReaders

https://github.com/BandarLabs/Cobalt
5•thepoet•6h ago•0 comments

Show HN: LyricVibe – synced lyrics for YouTube Music, Spotify, SoundCloud

https://chromewebstore.google.com/detail/lyricvibe-—-kinetic-lyric/iplhipppjgpeofmadbnkolnpigia...
2•riteshzz•2h ago•0 comments

Show HN: Run multiple Claude desktop accounts in isolated windows (Mac/Windows)

https://deckspace.dev/claude-accounts/
2•sami_builds•7h ago•0 comments

Show HN: Rotating torus in terminal (but with kitty graphics protocol)

https://andreadimatteo.com/torus-v0-5.html
3•deotman•7h ago•0 comments

Show HN: Gander, an Android file viewer that asks for no permissions

https://github.com/mokshablr/gander
206•mokshablr•2d ago•74 comments

Show HN: Copy any website pixel perfect

https://github.com/HarKro753/claude-copy
8•Harro123•16h ago•10 comments

Show HN: Minimal LLM Post-Training Experiments on an 8GB GPU (SFT, DPO, GRPO)

https://github.com/pochenai/nano-llm-posttraining
21•popopanda•1d ago•0 comments

Show HN: Kedge – Full-stack cloud with forkable VM snapshots and global SQLite

https://kedge.dev/
137•wgjordan•3d ago•25 comments

Show HN: Distilling DeepSeek into GPT-OSS doesn't transfer censorship. Try it

https://www.ctgt.ai/research/distillation-censorship-transfer
165•cgorlla•2d ago•73 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)