frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Eigendrum - Draw any shape and hear what it sounds like as a drum

https://baselashraf81.github.io/eigendrum/
145•BaselAshraf81•5d ago•81 comments

Show HN: Self-hosted monitoring for AI recommendations (MIT License)

https://lettertrace.com
5•mathewpregasen•1h ago•0 comments

Show HN: ThoughtDAG – An editable context graph for LLM conversations

https://chenxiachan.github.io/thoughtdag/
94•chatchan•14h ago•47 comments

Show HN: Quasicrystals Animation Playground with WebXR

https://hypnagogic-quasicrystals.github.io/
30•r34•5h ago•9 comments

Show HN: Silent Shark – tactical map-based WWII submarine sim

https://silentshark.app/
64•epaga•2d ago•31 comments

Show HN: I evaluated file, vector, graph and RL based memory frameworks

https://www.pinglin.tw/blog/the-shapes-of-agent-memory
10•pinglin•4h ago•0 comments

Show HN: Between Tokens – an interactive piece where you are the language model

https://chrisjz.github.io/between-tokens/
5•chrisjz•3h ago•2 comments

Show HN: Mole – Deep research agent for your terminal

https://github.com/lajosdeme/mole
86•lajosdeme•1d ago•13 comments

Show HN: Deltix – AI Driven Testing

https://app.deltix.ai
44•oneounceman•16h ago•11 comments

Show HN: Ember – Redshift safe color palettes

https://github.com/carpdiem/ember
103•carpdiem•6d ago•22 comments

Show HN: A website for exploring historical photographs of my city

https://yesterdays.maprva.org/
30•uneekname•3d ago•12 comments

Show HN: LuaCAD – Parametric CAD Scripted in Lua

https://luacad.ad-si.com
100•adius•1d ago•19 comments

Show HN: Visually Precise AI Tutoring on iOS

https://useknowable.ai/
8•samuelzxu•5h ago•1 comments

Show HN: Feature-packed 6MB Rust+Tauri free bookmarking app

9•freakynit•5h ago•0 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker
115•am-gm•4d ago•60 comments

Show HN: Back In Time 2.0.0 – Release Candidate 1

https://github.com/bit-team/backintime/releases/tag/v2.0.0-rc1
5•buhtz•6h ago•1 comments

Show HN: Mocktail – Free, open-source mock API server with a built-in dashboard

https://getmocktail.com/
18•hhaluk•22h ago•1 comments

Show HN: Agent-shell – vendor-neutral chat with AI agents in Emacs

https://xenodium.com/agent-shell-0-73-updates#agent-shell-enters-the-chat
7•xenodium•7h ago•1 comments

Show HN: Lumabri – Run Moe Models on a P2P Swarm with Colibri

https://github.com/JustVugg/lumabri
46•vforno•1d ago•19 comments

Show HN: Rdio – an open-source internet radio control suite

https://rdio-docs.vercel.app
25•taqibrahim•1d ago•4 comments

Show HN: HN Without AI Stories

https://hnnoai.readpipe.org/
8•zorked•10h ago•2 comments

Show HN: Is AI Dumber Today? An index of AI model experience from user's opinion

https://isaidumber.today/
15•schafberg•1d ago•6 comments

Show HN: MCP Memory – Fast Agent Memory Using Google's OKF and SQLite FTS5

https://github.com/fellowgeek/mcp-memory
66•pcbmaker20•2d ago•35 comments

Show HN: I serve my website with a swarm of ESP32 microcontrollers on a shelf

https://github.com/Novotarskyi/ivan-bohun
6•disco_jack•16h ago•3 comments

Show HN: Online SNMP MIB database - upload/view your own MIBs

https://mib-viewer.com/
13•beefstew123•1d ago•0 comments

Show HN: Lambdock – Wayland-native GTK4 dock with a live Lisp REPL

https://codeberg.org/jjba23/lambdock
39•jjba23•4d ago•1 comments

Show HN: Banquish – Take other websites apart and build your own

https://banquish.space
8•ghboo0927•23h ago•0 comments

Show HN: I spent 3 months making desktop automation stop lying to AI agents

https://github.com/lahfir/agent-desktop/tree/main
6•lahfir•13h ago•0 comments

Show HN: OJCP – an open protocol for agent-consumable job data

https://ojcp.dev/
37•fraywing•3d ago•10 comments

Show HN: Artifex - Graph Based GPU Harness for AI Agents

https://gatewai.studio/artifex
7•oknaslnkn•1d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)