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Show HN: Live Sun and Moon Dashboard with NASA Footage

https://www.lumara-space.app/
121•beeswaxpat•5h ago•40 comments

Show HN: I mapped the latest UK fuel prices by county

https://fuelfox.uk/regional
3•sircipher•21m ago•0 comments

Show HN: Open Bias – proxy that enforces agent behavior at runtime

https://github.com/open-bias/open-bias/
5•algomaniac•31m ago•1 comments

Show HN: Ragnerock, an AI data analysis tool

https://www.ragnerock.com
6•mmahowald27•2h ago•4 comments

Show HN: OSS Agent I built topped the TerminalBench on Gemini-3-flash-preview

https://github.com/dirac-run/dirac
360•GodelNumbering•1d ago•140 comments

Show HN: SyncVibe – Code with friends in the terminal, each with your own AI

https://syncvibe.online/
7•curious1008•3h ago•2 comments

Show HN: VoiceGoat – A vulnerable voice agent for practicing LLM attacks

https://github.com/redcaller/voice-goat
5•xmhatx•4h ago•1 comments

Show HN: Utilyze – an open source GPU monitoring tool more accurate than nvtop

https://www.systalyze.com/utilyze
111•ManyaGhobadi•1d ago•27 comments

Show HN: How much of the Linux kernel is written by AI?

https://assisted-by.dev/
5•snek14•4h ago•3 comments

Show HN: A terminal spreadsheet editor with Vim keybindings

https://github.com/garritfra/cell
102•garritfra•1d ago•49 comments

Show HN: I built a dating SIM that prepares you for your date

https://claude.ai/public/artifacts/98750067-546b-4c9e-ab62-68cae2941329
3•danish00111•1h ago•0 comments

Show HN: Turning a Gaussian Splat into a videogame

https://blog.playcanvas.com/turning-a-gaussian-splat-into-a-videogame/
234•yak32•5d ago•63 comments

Show HN: Waiting for LLMs Suck – Give your user a game

https://github.com/ftaip/waiting-game
18•dalemhurley•16h ago•12 comments

Show HN: Implementing Patio11's "Dangerous Professional" as a Claude Code Plugin

https://playground.tetraresearch.io/p/implementing-patio11s-dangerous-professional
3•tawb•6h ago•1 comments

Show HN: Devicons, +1300 logos and icons in React, SVG, and icon format

https://devicons.io/
6•vorillaz•10h ago•1 comments

Show HN: I wrote a DOOM clone in my own programming language

https://spectrelang.org/log/devlog#cubedoom
4•pizza_man•7h ago•3 comments

Show HN: AgentSwift – Open-source iOS builder agent

https://github.com/hpennington/agentswift
46•hpen•17h ago•9 comments

Show HN: Unusual Wikipedia

https://unusualwiki.nk412.com/
18•grilledchickenw•1d ago•3 comments

Show HN: The Unix Magic poster, annotated (updated)

https://github.com/drio/unixmagic
60•drio•1d ago•7 comments

Show HN: PrePrompt – rewrites vague prompts before they reach the LLM

https://preprompt.org/
5•yashdeeptehlan•16h ago•4 comments

Show HN: BeVisible.app - Blog that runs itself

https://www.bevisible.app
6•evanyang•11h ago•2 comments

Show HN: Tiao, A two-player turn-based board game

https://playtiao.com
59•trebeljahr•1d ago•28 comments

Show HN: Free textbook on engineering thermodynamics

https://thermodynamicsbook.com/
174•2DcAf•2d ago•47 comments

Show HN: Blotter, a live map of LAPD radio activity

https://blotter.fm
5•s_e__a___n•17h ago•1 comments

Show HN: Gate – AI workers handle dev tickets in a visual workspace

https://soliddark.net/gate
3•SolidDark•12h ago•0 comments

Show HN: Nat-zero – Scale-to-zero NAT instances for AWS (Terraform module)

https://machine.dev/blog/nat-zero-scale-to-zero-nat-instances/
4•leonardosul•13h ago•1 comments

Show HN: Startup Equity Adventure Game

https://options-game-polymathrobotics.pythonanywhere.com/
34•iliabara•1d ago•25 comments

Show HN: I built a dual crossword puzzle where two crosswords share one grid

https://forkle.co.uk/
20•daveoshawrus•1d ago•15 comments

Show HN: I've built a nice home server OS

https://lightwhale.asklandd.dk/
192•Zta77•3d ago•88 comments

Show HN: AgentSwarms – free hands-on playground to learn agentic AI, no setup

https://agentswarms.fyi/
26•rohan044•1d ago•12 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•11mo ago

Comments

ricardobayes•11mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•11mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•11mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•11mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•11mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•11mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)