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Show HN: ResolveHQ – A Helpdesk Built on Cloudflare Workers, D1, R2 and Queues

https://github.com/mirza-rizvi/ResolveHQ
14•mirza_rizvi•1h ago•5 comments

Show HN: Godot and Rust based multiplexer (terminal panes and more)

https://github.com/godot-pty/gpty
72•1nv1n•7h ago•41 comments

Show HN: Bodily Oddities

https://vester.si/bodily-oddities/
144•vesterde•1d ago•118 comments

Show HN: Hacker News, without AI

https://hcker.news/?ai=exclude
164•postalcoder•8h ago•83 comments

Show HN: Claude Read Aloud – Hear Claude's Replies Instead of Reading

https://github.com/MichaelPGifford/claude-read-aloud
2•michaelgifford•1h ago•1 comments

Show HN: Loop Pedal for Video

https://github.com/haxybaxy/video-pedal
2•haxybaxy•1h ago•0 comments

Show HN: I built a hand-modeled 3D Windows 98 portfolio with Three.js

https://wesselsdesktop.com/
7•Abstract2D•4h ago•1 comments

Show HN: Spanda – Sub-microsecond LLM epistemic uncertainty in Rust

https://github.com/Adarshent/Spnda
12•Bhupennayak•1h ago•1 comments

Show HN: Hacker News, Without AI

https://www.unslop.news/
166•otherayden•7h ago•73 comments

Show HN: Extension to filter LLM written articles

https://hnslop.nilsherzig.com/
12•nilsherzig•6h ago•0 comments

Show HN: Clawfight.ai MCP-driven agentic game play

https://clawfight.ai/agents.md
13•wesleyhales•9h ago•13 comments

Show HN: Stroq – block commands injected through MCP tool output

https://stroq.dev/
2•Agybay•3h ago•0 comments

Show HN: HungryGPU – Track local AI models, patches and recipes by hardware

https://hungrygpu.com
3•clawterminal•3h ago•0 comments

Show HN: Toast, a beautiful by default in terminal IDE

https://github.com/paradise-runner/toast
71•dividedcomet•5h ago•79 comments

Show HN: Sheet Insights BI – Local Excel/CSV Dashboards for Windows

https://sheet-insights.netlify.app/
2•emrsayginer•4h ago•0 comments

Show HN: Mercator vs. UN's new Equal Earth map, synced side by side

https://newworldsize.com/old-vs-new-world-map/
4•respectattentio•4h ago•1 comments

Show HN: Keychron macOS Battery Life and Controls

https://github.com/bkovacev/keychron-macos
2•bkovacev•4h ago•0 comments

Show HN: Research-ready datasets from public data in mins

https://mostlyright.md/datasets/kalshi-settlement-rules-and-sources-2026
4•Bobono•4h ago•0 comments

Show HN: Minimal Static Website Hosting Tool

https://github.com/VictorioBerra/mistatic
4•Lord_Zero•4h ago•0 comments

Show HN: Vertumnus – printable posters of farmers' market produce seasonality

https://vertumnus.fyi
47•perspectivezoom•3d ago•18 comments

Show HN: Viaduct – Architecture change sets for AI coding agents

https://c4.quietgridlabs.com/
2•igrlgkv•5h ago•0 comments

Show HN: Make better humans and race them

https://race.darebuild.com/
2•jimhi•5h ago•0 comments

Show HN: MCP server manager: KyttoMCP – in beta

https://kytto.jakubhecht.sk/
2•JakubStudio•5h ago•0 comments

Show HN: SyntheticAIdata – synthetic data for CV, 100k free credits/month

https://app.syntheticaidata.com/
4•gvuksic•5h ago•1 comments

Show HN: What if the speed of light was 5 km/h?

https://rivendell.dmitrybrant.com/relativity/
600•dmitrybrant•1d ago•275 comments

Show HN: Codenaturally.net, a website for building manual programming fluency

https://codenaturally.net
2•vancan1ty•5h ago•0 comments

Show HN: DOOM in the kernel, or fibers in eBPF

https://ayles.github.io/doom-in-kernel/
51•ayles•2d ago•14 comments

Show HN: MultiMatte, a Promptable Image Background Removal Model

https://usefeyn.com/blog/multimatte/
53•snyy•1d ago•8 comments

Show HN: A browser IDE for m68000, Z80 assembly (and more), with graphics

https://asm-editor.specy.app/
30•specy•3d ago•3 comments

Show HN: Compute polynomials twice as fast

https://thomasahle.com/fast-polynomials/
134•thomasahle•2d ago•41 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)