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Show HN: Gravity – interactive solar-system simulator, from Newton to Einstein

https://qunabu.github.io/Gravity/
117•qunabu•9h ago•29 comments

Show HN: GentleOS – A pair of hobby OSes for vintage 32-bit and 16-bit PCs

https://github.com/luke8086/gentleos32
72•luke8086•2d ago•85 comments

Show HN: Cost.dev (YC W21) – making agents cost-aware and cheaper to call

https://cost.dev/
41•akh•5d ago•23 comments

Show HN: Learn from 30 historical figures, open source, nonprofit, self-hosted

https://github.com/chipmates/agoracosmica
31•micstradev•8h ago•11 comments

Show HN: LANCommander v2.1.0 – New Avalonia-based launcher

https://lancommander.app/Releases/2.1.0/
4•pathartl•38m ago•0 comments

Show HN: OpenYabby, voice-controlled multi-agent orchestrator for Claude Code

https://github.com/OpenYabby/OpenYabby
3•idovmamane•47m ago•0 comments

Show HN: Transit-format (JSON/MessagePack) reader/writer in C

https://github.com/DotFox/transit.c
3•delaguardo•1d ago•0 comments

Show HN: Open-source version of Anthropic's internal analytics engine

https://github.com/Kaelio/ktx
7•lucamrtl•4h ago•2 comments

Show HN: Performative-UI – A react component library of design tropes

https://vorpus.github.io/performativeUI/
1122•lizhang•1d ago•203 comments

Show HN: Nodea, an open-source AI canvas for working through complex projects

https://nodea.ai/demo
4•ElliottCrosby•3h ago•0 comments

Show HN: Gitdot – A better GitHub. Open-source, written in Rust

https://gitdot.io/
304•baepaul•1d ago•288 comments

Show HN: AutoGPU – AI designs a real 7nm GPU, from Verilog to GDSII

https://github.com/npip99/autogpu
4•npip99•4h ago•0 comments

Show HN: Claw Patrol, a security firewall for agents

https://github.com/denoland/clawpatrol
19•rough-sea•4h ago•4 comments

Show HN: AI-native red-team for penetration testing and vulnerability research

https://github.com/yv1ing/Z3r0
2•yv1ing•4h ago•0 comments

Show HN: ChromiumFish – Open-source fingerprint-hardened Browser for Scraping

https://github.com/arman-bd/chromiumfish
6•armanified•5h ago•1 comments

Show HN: A terminal writing environment with Git, E2EE sync and temporal search

3•sys-ronin•5h ago•1 comments

Show HN: Cate – open-source canvas IDE for agentic coding workflows

https://cate.cero-ai.com
5•Imbiss•5h ago•0 comments

Show HN: I built 10 ML algos from scratch because fit() predict() are not enough

https://github.com/ml-from-scratch-book/code
5•akmoleksandr•6h ago•1 comments

Show HN: Frhog, Your Friendly Head of Growth

https://www.frhog.com
4•krm01•6h ago•0 comments

Show HN: Hires Chess Trainer – drill the mistakes from your own chess games

https://github.com/gaelazzo/python_chess
2•gaelazzo•6h ago•1 comments

Show HN: Command Center, the AI coding env for people who care about quality

https://www.cc.dev/
58•Darmani•22h ago•29 comments

Show HN: Run Gemini & ChatGPT UI with Python

https://github.com/pseudo-usama/hermex
3•pseudo-usama•7h ago•3 comments

Show HN: Mach – A compiled systems language looking for contributions

https://github.com/octalide/mach
29•octalide•21h ago•25 comments

Show HN: Simten – design hardware in TypeScript and simulate it in the browser

https://simten.dev/
2•charlesfrisbee•7h ago•0 comments

Show HN: UK sold house prices, uncapped, by postcode/county (Land Registry)

https://github.com/vladignatyev/uk-land-registry-price-paid
5•v_ignatyev•7h ago•1 comments

Show HN: CSV Graph – create charts from CSV files in the browser

https://csv.qingyanglabs.com
7•lfdev•13h ago•2 comments

Show HN: Lathe – Use LLMs to learn a new domain, not skip past it

https://github.com/devenjarvis/lathe
391•devenjarvis•2d ago•72 comments

Show HN: A static SPA to query ATF / BATFE historic AFMER data

https://ryjones.github.io/AFMER-SPA/?ymin=2000&ymax=2024&text=BOEING
2•RyJones•9h ago•0 comments

Show HN: NoSuggest – Watch YouTube without the recommendation algorithm

https://www.nosuggest.com/
58•VJ-2-108•5d ago•61 comments

Show HN: I Derived a Pancake

https://www.absurdlyoptimized.com/recipes/pancakes/
334•bkazez•4d ago•135 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)