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Show HN: How much of Hacker News is AI?

https://hnstats.com
54•beekthos•3h ago•35 comments

Show HN: SSH Session Monitor – read-only Windows OpenSSH monitoring

https://github.com/issacnitin/SshSessionMonitor
2•issacnitin•40m ago•0 comments

Show HN: TexLite – A lightweight self-hosted LaTeX workspace

https://github.com/SWUFE-DB-Group/TexLite
13•thisispi•2h ago•0 comments

Show HN: Prompt Builder – Free Templates

https://www.promptbuilder.space/templates
9•LandoLorinse•3h ago•0 comments

Show HN: A robot football league where frontier AI models manage the clubs

https://rfl.football
4•spobin•3h ago•2 comments

Show HN: PairBook – correlation and holdings overlap for +4,700 US stocks/ETFs

https://www.pairbook.io/
4•vincentjouanne•2h ago•0 comments

Show HN: BumbleTap – Bind a key to any element, or automate the whole sequence

https://bumbletap.com
3•umershahzeb•2h ago•0 comments

Show HN: Splitright – split group expenses without anyone making an account

https://apps.apple.com/us/app/splitright-split-expenses/id6608980374
4•sleipner42•2h ago•0 comments

Show HN: Bury.lol – a $2 pixel-art graveyard for things that died

https://bury.lol/
4•alertcubes•2h ago•0 comments

Show HN: Buslens – where can I get to by bus? (UK)

https://rupertlinacre.com/buslens/
73•RobinL•9h ago•54 comments

Show HN: Neoswarm – Neovim for controlling AI agents

https://neoswarm.dev/
4•meszmate•2h ago•1 comments

Show HN: LatticeDB – Like SQLite but for graph databases

https://github.com/jeffhajewski/latticedb
174•smiths1999•1d ago•48 comments

Show HN: Tabu, NSFW image and video API for explicit content moderation

https://tabushield.com/
3•jofo_s•2h ago•0 comments

Show HN: Getting more users for my projects

https://www.joinindie.club/
5•AkshayS96•2h ago•1 comments

Show HN: Remap – bike routing that builds loops from the best roads, on-device

https://remap.earth
10•basil•4h ago•1 comments

Show HN: A local tool that logs every time you swear at your AI coding assistant

https://github.com/fireinbelly/biomass-conversion-index-monitoring-system
5•lokinkl•6h ago•2 comments

Show HN: I wrote a BASIC interpreter that boots on UEFI machines

https://tarjan.itch.io/thoreaubasic
150•Gorsefound•2d ago•40 comments

Show HN: TeXbrain, a LaTeX editor that runs pdfTeX in the browser via WASM

https://github.com/swimmingbrain/texbrain
111•swimmingbrain•19h ago•27 comments

Show HN: Shelf Protocol – Robots.txt for Commerce

https://github.com/Signal-All/shelfprotocol
3•Lui371•3h ago•0 comments

Show HN: AgentMachinist, issue to reviewed PR with a SHA-bound spec approval

https://github.com/vscarpenter/AgentMachinist
4•vscarpenter•3h ago•0 comments

Show HN: Revealed – paint one image out of another (WebGL, no dependencies)

https://revealed.idlee.xyz
2•idleeee•3h ago•1 comments

Show HN: A TUI for Inspecting Snowflake Tasks

https://github.com/ben-nour/snowtask
3•regexman1•3h ago•0 comments

Show HN: AgentConnect, shared agents with separate permissions

https://github.com/agentconnect-md/agentconnect
4•k_kiki•3h ago•0 comments

Show HN: Routebase – One OpenAPI spec drives your docs, mocks, tests, monitors

https://routebase.dev/
6•driedl•5h ago•0 comments

Show HN: Otter: experimental multi-threaded JavaScript runtime written in Rust

https://github.com/gi-dellav/otter
3•gidellav•3h ago•0 comments

Show HN: CueMap – deterministic-first memory retrieval for continuous recall

https://github.com/cuemap-dev/cuemap
3•kaandemirel•3h ago•0 comments

Show HN: DBLift – database migration management for Python teams

https://dblift.com/
5•cmodiano•6h ago•2 comments

Show HN: Free economic nexus checker for online sellers (all 50 states)

https://nexussnapshot.com/
2•davyth•4h ago•0 comments

Show HN: EBM Lens, searches biomedical papers, ranks evidence, grounds claims

https://github.com/mauroforlin/ebm-lens
3•mauroforlin•4h ago•0 comments

Show HN: A Layer for robotics dataset quality

https://www.calibrarobotics.com/
5•omertt27•4h ago•4 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)