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Show HN: Carrier-Explode: iPhone, Pixel and Galaxy carrier settings decoded

https://carrierexplode.com/
286•simplyalec•12h ago•39 comments

Show HN: A simple to-do app for iPhone, Mac, and your agent

https://ilia.page/writing/introducing-nagare
9•shmilia•2h ago•3 comments

Show HN: Proton Drive for Linux

https://oss.lsantos.dev/proton-drive-linux-fs/
65•khaosdoctor•1d ago•24 comments

Show HN: The safe-choice tax – what the vendor nobody gets fired for costs

https://svpremium.dev/
3•PaywallBuster•50m ago•1 comments

Show HN: The rarest tech books and docs you've probably never read

https://readrare.com/
114•miletus•13h ago•39 comments

Show HN: Rutter – shared decision memory across AI tools

https://ruttermemory.com/
2•shinytoyrobots•1h ago•0 comments

Show HN: Iimos – an AI app that ships as one chat box and rewrites itself

https://github.com/yanglongyun/iimos
2•woodchange•1h ago•0 comments

Show HN: Let your AI agents paint big arrows, boxes and text on your screen

https://github.com/franzenzenhofer/big-arrow-on-the-screen
393•franze•20h ago•175 comments

Show HN: tgv: Genome viewer for you and your agents

https://github.com/zeqianli/tgv
4•lzqqqqqq•3h ago•1 comments

Show HN: Apogee: Rebuilding Mozilla's Orbit, fully local and private

https://github.com/darshi1337/apogee
64•zxdc7896•23h ago•2 comments

Show HN: Jevman – AI decision models play Pac-Man

https://opper.ai/jevman-benchmark/
73•felix089•1d ago•22 comments

Show HN: Babytalk: Offline speech to text and text to speech on ESP32

https://github.com/tlack/babytalk
10•tlack•9h ago•5 comments

Show HN: Quake ported to safe Rust, playable in browser

https://quake-srp.pages.dev/
226•ilreb•1d ago•176 comments

Show HN: Axiom: The Functional Systems Langauge

https://axiomlang.software/
2•chrispaig3•6h ago•0 comments

Show HN: Making a flexible "neon" t-shirt with LED filaments

http://scottbezek.blogspot.com/2026/10/making-flexible-neon-t-shirt-with-leds.html
219•scottbez1•1d ago•37 comments

Show HN: Programming Language Wars: a 2d game about language 0xbeef

http://github.avestura.dev/pl-wars/
2•avestura•7h ago•0 comments

Show HN: Rgpu – a PyTorch device whose tensors live on a remote GPU

https://github.com/ymcrcat/rgpu
55•boxstream•3d ago•4 comments

Show HN: TerrainSR – fast, realistic heightmap upscaling model

https://huggingface.co/joe-gibbs/terrainsr
41•joegibbs•3d ago•8 comments

Show HN: TradeBo – A reactive trading system that harvests market chop

https://tradebo.com
2•alekmarinov•8h ago•0 comments

Show HN: SRA-RiskGate-4B – Local LLM for stablecoin risk gating and disputes

https://huggingface.co/sriram1983007/SRA-RiskGate-4B
2•sriram1983007•2h ago•0 comments

Show HN: I made a TV game console inside an antenna plug

https://raytriangle.com/making-the-worlds-smallest-game-console/
5•pst723•8h ago•1 comments

Show HN: PodcastDelay – an open source RSS feed generator

https://github.com/samcolson4/PodcastDelay
2•samcolson42•8h ago•0 comments

Show HN: Bigwords.page – Turn any screen into a sign. The URL is the app

https://bigwords.page/
711•SpeakingOfBrad•2d ago•163 comments

Show HN: A patch to make Codex's browser control work in Arc

https://github.com/brianlzhou/arc-browser-use
2•piplupness•9h ago•1 comments

Show HN: RcloneView 1.6 – A desktop GUI for rclone with 40 cloud storages

https://rcloneview.com/
6•newclone•16h ago•0 comments

Show HN: OldRoll, a free vintage photo editor for the browser

https://www.oldroll.io/
16•awa11•1d ago•5 comments

Show HN: HN Jev Sorter – classify HN comments in real time

https://github.com/ritza-co/hn-jev-sorter
4•sixhobbits•9h ago•0 comments

Show HN: SpecWeave 3 – hand off a coding task across Claude Code, Codex and Grok

https://github.com/anton-abyzov/specweave
4•aabyzov•9h ago•0 comments

Show HN: K10s – A Clickable Kubernetes TUI (Go, Bubble Tea)

https://github.com/p10node/k10s
67•pierreneter•1d ago•53 comments

Show HN: Pocketty – iPhone SSH terminal that pings you when an agent is blocked

https://pocketty.app/
31•lukeed•1d ago•20 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)