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Show HN: I built a "Do not disturb" Device for my home office

https://apoorv.page/blogs/over-engineered-dnd
34•quacky_batak•4d ago•15 comments

Show HN: Free and local browser tool for designing gear models for 3D printing

https://gears.dmtrkovalenko.dev
10•neogoose•10h ago•0 comments

Show HN: KeelTest – AI-driven VS Code unit test generator with bug discovery

https://keelcode.dev/keeltest
22•bulba4aur•5h ago•7 comments

Show HN: Comet MCP – Give Claude Code a browser that can click

https://github.com/hanzili/comet-mcp
23•hanzili•3d ago•25 comments

Show HN: SMTP Tunnel – A SOCKS5 proxy disguised as email traffic to bypass DPI

https://github.com/x011/smtp-tunnel-proxy
116•lobito25•18h ago•40 comments

Show HN: Cursor Party – An MMO cursor game built in 1 hour with Elixir Phoenix

https://github.com/jidohyun/cursor-party
8•map12345678•5d ago•1 comments

Show HN: Tylax – A bidirectional LaTeX to Typst converter in Rust

https://github.com/scipenai/tylax
9•democat•3h ago•0 comments

Show HN: I built a 3D World Map and multiplayer geography game using Three.js

https://www.mixora.xyz
2•qwrwenm•2h ago•0 comments

Show HN: VaultSandbox – Test your real MailGun/SES/etc. integration

https://vaultsandbox.com/
49•vaultsandbox•1d ago•9 comments

Show HN: Make audio loops online

https://makeloops.online/
61•bilalba•2d ago•22 comments

Show HN: Mantic.sh – A structural code search engine for AI agents

https://github.com/marcoaapfortes/Mantic.sh
73•marcoaapfortes•1d ago•34 comments

Show HN: KektorDB – Lightweight, Embeddable Vector+Graph Database Written in Go

https://github.com/sanonone/kektordb
2•san0n•3h ago•1 comments

Show HN: 48-digit prime numbers every git commit

https://textonly.github.io/git-prime/
64•keepamovin•6d ago•50 comments

Show HN: Can you hit replacement? A fertility SIM with cited sources

https://www.tfrsim.com/
3•joshuafkon•4h ago•0 comments

Show HN: Arabic Calligraphy Generator – 11 styles, free, no signup

https://arabiccalligraphygenerator.online/
2•zaochen1224•4h ago•1 comments

Show HN: A simple way to find open source issues to contribute to

https://K-dash.github.io/contrib-fyi/
2•K-dash•4h ago•0 comments

Show HN: Milkyboard – Synth Keyboard with Milkdrop Visualizer

https://milkyboard.com/
2•amadeuspagel•4h ago•0 comments

Show HN: Deep learning without gradient descent, 500 layers, no skip connections

https://github.com/xolod7/polyharmonic-cascade
4•Yuriy_Bakhvalov•4h ago•1 comments

Show HN: Stash – Sync Markdown Files with Apple Notes via CLI

https://github.com/shakedlokits/stash
68•shuka•1d ago•21 comments

Show HN: Prism.Tools – Free and privacy-focused developer utilities

https://blgardner.github.io/prism.tools/
360•BLGardner•1d ago•99 comments

Show HN: Metabase-Impact – Find which Metabase questions break before you deploy

https://github.com/yukipeters/metabase-impact
3•yukipeters•5h ago•0 comments

Show HN: Tailsnitch – A security auditor for Tailscale

https://github.com/Adversis/tailsnitch
271•thesubtlety•2d ago•28 comments

Show HN: Put Greenland on the Moon (interactive map for size compare)

https://github.com/ObservedObserver/world-map-reality
3•loa_observer•5h ago•1 comments

Show HN: DoNotNotify – Log and intelligently block notifications on Android

https://donotnotify.com/
339•awaaz•2d ago•163 comments

Show HN: llmgame.ai – The Wikipedia Game but with LLMs

https://www.llmgame.ai
24•jmcallister•1d ago•21 comments

Show HN: Jax-JS, array library in JavaScript targeting WebGPU

https://ss.ekzhang.com/p/jax-js-an-ml-library-for-the-web
79•ekzhang•1d ago•21 comments

Show HN: Foundertrace – chain of YC startups founded by its employees

https://foundertrace.com/
38•loondri•3d ago•12 comments

Show HN: Cited AI – AI answers with citations linking to exact source passages

https://getcitedai.com
6•collin1•6h ago•0 comments

Show HN: GPU Cuckoo Filter – faster queries than Blocked Bloom, with deletion

https://github.com/tdortman/cuckoo-filter
31•tdortman•20h ago•3 comments

Show HN: I built "Google" for searching Shadcn blocks on the web

https://shoogle.dev/
21•ali-dev•5d ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)