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Show HN: Tiny VM sandbox in C with apps in Rust, C and Zig

https://github.com/ringtailsoftware/uvm32
8•trj•36m ago•0 comments

Show HN: I built a GitHub application that generates documentation automatically

https://codesummary.io
3•jerrodcodes•1h ago•1 comments

Show HN: Tripwire: A new anti evil maid defense

https://github.com/fr33-sh/Tripwire
68•DoctorFreeman•1d ago•38 comments

Show HN: Autofix Bot – Hybrid static analysis and AI code review agent

30•sanketsaurav•1d ago•11 comments

Show HN: PhenixCode – Added admin dashboard for multi-server management

https://github.com/nesall/phenixcode
2•nesall•2h ago•0 comments

Show HN: I'm building an open-source Amazon

https://openship.org
5•theturtletalks•4h ago•0 comments

Show HN: ESLint Plugin for styled-jsx

https://github.com/sushichan044/eslint-plugin-styled-jsx
2•sushichan044•4h ago•0 comments

Show HN: Local Privacy Firewall-blocks PII and secrets before ChatGPT sees them

https://github.com/privacyshield-ai/privacy-firewall
104•arnabkarsarkar•3d ago•53 comments

Show HN: Euporie-lite, Jupyter notebooks in terminal in the browser

https://euporie.readthedocs.io/en/latest/_static/lite.html
3•joouha•5h ago•1 comments

Show HN: Dbxlite – Query 100M+ rows in a browser tab, no install

https://sql.dbxlite.com/?share=gist:f0377982ccd68ac7f61a7faef8ff513e&run=true
2•hfmsio•5h ago•0 comments

Show HN: Sim – Apache-2.0 n8n alternative

https://github.com/simstudioai/sim
228•waleedlatif1•1d ago•57 comments

Show HN: Jottings; Anti-social microblog for your thoughts

https://jottings.me/
22•vishalvshekkar•14h ago•12 comments

Show HN: A zero-to-hero, spaced-repetition guide to WebGL2 and GLSL

https://github.com/GregStanton/webgl2-glsl-primer
2•HigherMathHelp•5h ago•1 comments

Show HN: Epstein's emails reconstructed in a message-style UI (OCR and LLMs)

https://github.com/Toon-nooT/epsteins-phone-reconstructed
39•toon-noot•9h ago•7 comments

Show HN: Wirebrowser – A JavaScript debugger with breakpoint-driven heap search

https://github.com/fcavallarin/wirebrowser
66•fcavallarin•2d ago•15 comments

Show HN: Open-source, offline voice typing and live captions for Android

https://github.com/notune/android_transcribe_app
3•leumon•8h ago•0 comments

Show HN: Gemini Pro 3 imagines the HN front page 10 years from now

https://dosaygo-studio.github.io/hn-front-page-2035/news
3317•keepamovin•3d ago•957 comments

Show HN: A 2-row, 16-key keyboard designed for smartphones

https://k-keyboard.com/Why-QWERTY-mini
79•QWERTYmini•2d ago•67 comments

Show HN: GPULlama3.java Llama Compilied to PTX/OpenCL Now Integrated in Quarkus

23•mikepapadim•1d ago•5 comments

Show HN: Automated license plate reader coverage in the USA

https://alpranalysis.com
236•sodality2•2d ago•146 comments

Show HN: An endless scrolling word search game

https://endless-wordsearch.com
24•marcusdev•1d ago•14 comments

Show HN: 360css CSS library inspired by the xbox360 dashboard

https://tarmo1.github.io/360css/
3•Tarmo362•10h ago•0 comments

Show HN: Gotui – a modern Go terminal dashboard library

https://github.com/metaspartan/gotui
40•carsenk•1d ago•13 comments

Show HN: Workmux – Parallel development in tmux with Git worktrees

https://github.com/raine/workmux
4•rane•11h ago•0 comments

Show HN: A minimum viable Markov gibberish generator in 32 lines of Python

https://github.com/susam/mvs
3•susam•12h ago•0 comments

Show HN: AlgoDrill – Interactive drills to stop forgetting LeetCode patterns

https://algodrill.io
177•henwfan•3d ago•106 comments

Show HN: I built a system for active note-taking in regular meetings like 1-1s

https://withdocket.com
173•davnicwil•4d ago•130 comments

Show HN: Dssrf – A safe‑by‑construction SSRF defense library for Node.js

2•relunsec•7h ago•0 comments

Show HN: Marmot v2.20 – A distributed SQLite server with MySQL wire compatbility

https://github.com/maxpert/marmot/releases/tag/v2.2.0
5•maxpert•6h ago•0 comments

Show HN: I want to democratise Bloomberg Terminal

https://www.aulico.com/workspaces/new
2•lalalerodas•18h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•7mo ago

Comments

ricardobayes•7mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•7mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•7mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•7mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•7mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•7mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•7mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•7mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•7mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)