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Show HN: Whosthere: A LAN discovery tool with a modern TUI, written in Go

https://github.com/ramonvermeulen/whosthere
215•rvermeulen98•15h ago•73 comments

Show HN: Zsweep – Play Minesweeper using only Vim motions

https://zsweep.com
69•oug-t•5d ago•28 comments

Show HN: Text-to-video model from scratch (2 brothers, 2 years, 2B params)

https://huggingface.co/collections/Linum-AI/linum-v2-2b-text-to-video
131•schopra909•1d ago•23 comments

Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.

https://www.easy3dmaps.com/gallery
28•dobodob•9h ago•15 comments

Show HN: isometric.nyc – giant isometric pixel art map of NYC

https://cannoneyed.com/isometric-nyc/
1265•cannoneyed•1d ago•229 comments

Show HN: Dwm.tmux – a dwm-inspired window manager for tmux

https://github.com/saysjonathan/dwm.tmux
2•saysjonathan•3h ago•0 comments

Show HN: S2-lite, an open source Stream Store

https://github.com/s2-streamstore/s2
71•shikhar•2d ago•18 comments

Show HN: BrowserOS – "Claude Cowork" in the browser

https://github.com/browseros-ai/BrowserOS
82•felarof•1d ago•34 comments

Show HN: Teemux – Zero-config log multiplexer with built-in MCP server

https://teemux.com/
10•gajus•11h ago•6 comments

Show HN: AdaL Web, a local “Claude co-work” [video]

https://www.youtube.com/watch?v=smfVGCI08Yk
5•meame2010•2h ago•8 comments

Show HN: I've been using AI to analyze every supplement on the market

https://pillser.com/
84•lilouartz•1d ago•44 comments

Show HN: 83 browser-use trajectories, visualized

https://trails-red.vercel.app/viewer
7•wayy•7h ago•1 comments

Show HN: Obsidian Workflows with Gemini: Inbox Processing and Task Review

https://gist.github.com/juanpabloaj/59bc13fbed8a0f8e87791a3fb0360c19
10•juanpabloaj•8h ago•1 comments

Show HN: We added a CLI for receiving webhooks locally (no ngrok required)

https://hookverify.com
2•phntmdz•4h ago•1 comments

Show HN: Interactive physics simulations I built while teaching my daughter

https://www.projectlumen.app/
84•anticlickwise•4d ago•21 comments

Show HN: Txt2plotter – True centerline vectors from Flux.2 for pen plotters

https://github.com/malvarezcastillo/txt2plotter
33•tsanummy•4d ago•7 comments

Show HN: Sweep, Open-weights 1.5B model for next-edit autocomplete

https://huggingface.co/sweepai/sweep-next-edit-1.5B
524•williamzeng0•2d ago•149 comments

Show HN: A social network populated only by AI models

https://aifeed.social
10•capela•15h ago•8 comments

Show HN: Synesthesia, make noise music with a colorpicker

https://visualnoise.ca
36•tevans3•1d ago•13 comments

Show HN: First Claude Code client for Ollama local models

https://github.com/21st-dev/1code
44•SerafimKorablev•1d ago•22 comments

Show HN: Rails UI

https://railsui.com/
204•justalever•2d ago•109 comments

Show HN: Mastra 1.0, open-source JavaScript agent framework from the Gatsby devs

https://github.com/mastra-ai/mastra
213•calcsam•3d ago•69 comments

Show HN: Bible translated using LLMs from source Greek and Hebrew

https://biblexica.com
50•epsteingpt•1d ago•64 comments

Show HN: CLI for working with Apple Core ML models

https://github.com/schappim/coreml-cli
46•schappim•1d ago•5 comments

Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)

https://github.com/ChartGPU/ChartGPU
662•huntergemmer•2d ago•210 comments

Show HN: Startups.in: An in-development "global" startup intelligence database

https://startups.in
4•Startups_in•9h ago•3 comments

Show HN: Claude Tutor – an open source engineering tutor

https://twitter.com/michaelraspuzzi/status/2014756546195148988
3•mraspuzzi•9h ago•1 comments

Show HN: AskUCP – UCP protocol explorer showing all products on Shopify

https://askucp.com/
10•possiblelion•4d ago•5 comments

Show HN: yolo-cage – AI coding agents that can't exfiltrate secrets

https://github.com/borenstein/yolo-cage
59•borenstein•2d ago•74 comments

Show HN: MermaidTUI - Deterministic Unicode/ASCII diagrams in the terminal

https://github.com/tariqshams/mermaidtui
3•tariqshams•11h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)