frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Brolly, a plain-text weather forecast site

https://brolly.sh/forecast/RWFP2qW8
2•jsax•54m ago•0 comments

Show HN: Free mentor for learning programming languages, fast and efficient

https://github.com/KubiKDB/AI-Tools-For-Learning
3•superquizonline•2h ago•0 comments

Show HN: Less-pager-mini: What a cross-platform pager would be like

https://github.com/dawsonhuang0/Less-Pager-Mini
2•dawson0•2h ago•1 comments

Show HN: I built remembered checkout for Voice calls

https://ringup.dev/
3•atifnayeem•2h ago•2 comments

Show HN: Jargo, a Go port of Pipecat for building realtime voice agents

https://github.com/gojargo/jargo
7•fallais•5h ago•2 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

466•adam_rida•1d ago•218 comments

Show HN: A CLI that spends a whole stage arguing your startup idea is wrong

https://github.com/jintukumardas/opportunity-engine
2•jintukumardas•3h ago•0 comments

Show HN: Added MCP and conditional styling into my habit/metrics tracking app

https://habitpocket.io/
2•bohdanstefaniuk•3h ago•0 comments

Show HN: TypeScript software rasterizer with programmable shaders

https://github.com/vangelov/ts-rasterizer
2•vlad_angelov•3h ago•0 comments

Show HN: Proton – An immediate-mode GUI library for Go built on Gio without CGO

2•CzaxTanmay•3h ago•0 comments

Show HN: Cubic Doggo 06R: 12-DOF 4-Legged Robot with IMU

https://github.com/SphericalCowww/CubicDoggo_06R
2•SphericalCowww•3h ago•0 comments

Show HN: I simulated closing the Strait of Hormuz on real oil trade data

https://globaloilnetwork.staffinganalytics.io/
237•eliotho•2d ago•117 comments

Show HN: IPAbet – A fast, memorable keyboard for International Phonetic Alphabet

https://ipabet.org
2•bikeshaving•3h ago•0 comments

Show HN: Cygnus – A fast, lightweight self-hostable serverless runtime and PaaS

https://cygnus.run
7•ccheshirecat•6h ago•1 comments

Show HN: Collecte MTL – Montreal waste collection schedules (web and iOS)

https://collectemtl.ca/
3•scastiel•4h ago•0 comments

Show HN: T-Shirt Weather. See the multi-day forecast for any city on a world map

https://tshirtweather.fyi
2•lowkeyokay•4h ago•0 comments

Show HN: I built sticky notes that connects to Apple Calendar and Reminders

https://www.noticky.app/en
2•leotryhard•5h ago•0 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
187•harrisontin•2d ago•35 comments

Show HN: Max Studio Tools – C++ DSP Modules for Max and Ableton Live

https://github.com/apresta/max-studio-tools
32•apresta•21h ago•0 comments

Show HN: Smriti: Your Photos, Your Memories

https://chivukulavirinchi.github.io/photovault/
2•virinchi_cv•5h ago•0 comments

Show HN: I made an algorithmic arena game with physics in 3D

https://algohol.net/
3•Vibr•6h ago•0 comments

Show HN: An industrial designer's take on a portfolio tracker

https://stockfly.app
2•khorsus•6h ago•2 comments

Show HN: Tawrida – Global Trade Export Documents Generator Tool

https://tawrida.xyz/tools
3•Mohamed_zakarya•6h ago•1 comments

Show HN: Nostalgia – A shareable Windows 98 desktop builder

https://nostalgia-stilloo.zocomputer.io/
5•tsachin•9h ago•2 comments

Show HN: How well do you use Claude Code?

20•Paarthmj•19h ago•16 comments

Show HN: Give your AI ears – live meeting transcripts over MCP on macOS

https://voxai.ethanflow.com/
3•sproutlab•7h ago•0 comments

Show HN: Curated Claude Code – a small agent harness with an intake gate

https://github.com/Sanexxxx777/curated-claude-code
4•Aleksandr_NFA•7h ago•0 comments

Show HN: OneCLI – OSS credential gateway that keeps secrets out of AI agents

https://github.com/onecli/onecli
103•Jonathanfishner•2d ago•32 comments

Show HN: Impressive turn-based RPG prototype built with Opus 5 in 20 min

https://aetherfall-ten.vercel.app/
2•sherujgr•7h ago•1 comments

Show HN: Yaiko – A fullstack web framework for Rust and jQuery

2•the_plug•7h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)