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Show HN: Hacker News on a train station-style flip board

https://popflame.quickish.space/hn-flipboard/
65•PaybackTony•7h ago•13 comments

Show HN: DBOSify – Drop-in Temporal replacement built on Postgres

https://github.com/dbos-inc/dbosify-py
58•KraftyOne•2d ago•8 comments

Show HN: Smart model routing directly in Claude, Codex and Cursor

https://github.com/workweave/router
167•adchurch•15h ago•97 comments

Show HN: Turn images into audio that can be decoded with a spectrogram

https://nsspot.herokuapp.com/imagetoaudio/
6•jupr•2d ago•3 comments

Show HN: Autofit2 – End-to-end pipeline for multilingual text classification

https://github.com/neospe/autofit2
21•leschak•1d ago•2 comments

Show HN: WebBase-III – dBASE III rebuilt in the browser with its own interpreter

https://github.com/DDecoene/WebBaseIII
89•ddecoene•2d ago•27 comments

Show HN: Overfitted a 900KB Transformer to Compress a 100MB CSV into 7MB

103•spidy__•3d ago•62 comments

Show HN: I made Google Trends for Hacker News by indexing 18 years of comments

https://hackernewstrends.com
774•ytkimirti•1d ago•153 comments

Show HN: Turn native language audio into flashcards and shadowing practice

https://lingochunk.com/try
89•alder•1d ago•36 comments

Show HN: OpenKnowledge – open source AI-first alternative to Obsidian/Notion

https://github.com/inkeep/open-knowledge
364•engomez•1d ago•170 comments

Show HN: Bible as RAG Database

https://www.crosscanon.com/
153•jacksonastone•2d ago•90 comments

Show HN: I Derived a Steak

https://www.absurdlyoptimized.com/recipes/grilled-meats/
7•bkazez•11h ago•0 comments

Show HN: Mantis, A self-hosted LLM gateway

https://github.com/mantis-llm-gateway
5•rizsyed1•13h ago•0 comments

Show HN: Wordit – Change One Letter, Keep the Chain Going

https://victorribeiro.com/wordit/
43•atum47•3d ago•29 comments

Show HN: Nub – A Bun-like all-in-one toolkit for Node.js

https://github.com/nubjs/nub
271•colinmcd•2d ago•80 comments

Show HN: Jargo – a Golang port of Pipecat for conversational-AI apps

https://github.com/gojargo/jargo
5•fallais•19h ago•0 comments

Show HN: Closing the public-key authenticity gap in our E2EE social network

https://mosslet.com/blog/articles/19
2•mosspigletdev•14h ago•0 comments

Show HN: Nimic – Pure Python as a systems language with AOT compilation

https://github.com/dima-quant/nimic
42•dima-quant•3d ago•27 comments

Show HN: AgentBrush – Your coding agent's missing tool: image generation

https://agentbrush.dev/
4•Yan4300•14h ago•0 comments

Show HN: I built a hardware quantum RNG and wired it into a Magic 8-Ball

https://dnhkng.github.io/posts/building-the-beam-universe-splitter/
10•dnhkng•14h ago•0 comments

Show HN: peerd – AI agent harness that runs entirely in your browser

https://github.com/NotASithLord/peerd
73•NotASithLord•3d ago•23 comments

Show HN: LookAway, a Mac break reminder that knows when not to interrupt

https://lookaway.com
72•_kush•2d ago•25 comments

Show HN: A map of every UK railway, including stations that no longer exist

https://trainmap.co.uk/map.html
2•optionalltd•14h ago•0 comments

Show HN: Secs-man, a secrets manager you can (not) rely on

https://github.com/Fran314/secrets-manager-rs
30•Fran314•1d ago•19 comments

Show HN: TBD, a Mac-native CLI-forward coding agent multiplexer

https://github.com/cheapsteak/tbd
4•cheapsteak•15h ago•0 comments

Show HN: Puzzle with Strangers. A free multiplayer jigsaw

https://endtime-instruments.org/puzzle/
4•janoelze•15h ago•4 comments

Show HN: TikZ Editor – WYSIWYG editor for figures in LaTeX

https://tikz.dev/editor/
447•DominikPeters•3d ago•74 comments

Show HN: `uvx ptn` and expose any system to agents (dangerously)

https://pypi.org/project/ptn/
3•yxl448•16h ago•0 comments

Show HN: Motif Atlas – recurring patterns behind complex systems

https://nikitph.github.io/motifs/
8•loaderchips•1d ago•2 comments

Show HN: ZeroGate – API gateway to scale cloud GPUs to zero when idle

https://github.com/noah-garner/zerogate
5•ngarner•18h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)