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Show HN: Mercek – A Desktop IDE for AWS ECS

https://www.mercek.dev/
27•utibeumanah•4h ago•7 comments

Show HN: Uruky (EU-based Kagi alternative) now has Image Search and URL Rewrites

https://uruky.com/?il=en
206•BrunoBernardino•17h ago•194 comments

Show HN: Hitoku Draft – Context aware local assistant

https://hitoku.me/draft/
15•lostathome•8h ago•1 comments

Show HN: Prela – Purely Algebraic Relation Combinators

https://github.com/remysucre/prela
63•remywang•3d ago•13 comments

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

https://github.com/schildep/verified-polygon-intersection
35•permute•3h ago•5 comments

Show HN: ControllerTest-test gamepads,stick drift and polling rate by browser

https://controllertestonline.com/
2•zylics•1h ago•0 comments

Show HN: Cost.dev (YC W21) – making agents cost-aware and cheaper to call

https://cost.dev/
27•akh•14h ago•9 comments

Show HN: NoiR Code – because QR sounds similar to "noir"

https://noir-code.suncake.xyz/
5•Sunkek•1d ago•2 comments

Show HN: Papernews – self-hosted daily newspaper PDF for your reMarkable

https://github.com/marcj/papernews
3•bourbonproof•2h ago•1 comments

Show HN: Using Haskell to play music on 3D printer motors (2020)

https://lucasoshiro.github.io/software-en/2020-07-31-music_gcode/
7•lucasoshiro•5h ago•2 comments

Show HN: Boxes.dev: ditch localhost; run Claude Code and Codex in the cloud

https://boxes.dev
84•nab•11h ago•62 comments

Show HN: Edsger – A handwritten Clojure REPL for the reMarkable 2

https://handwritten.danieljanus.pl/2026-06-01-edsger.html
253•nathell•2d ago•34 comments

Show HN: A native port of Skate 3 for Windows & Linux via static recompilation

https://github.com/mchughalex/skate3recomp
3•turingfeel•4h ago•0 comments

Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

https://github.com/s-macke/Test-Drive-3-Maps
213•s-macke•4d ago•55 comments

Show HN: A simple bookmark manager for Mac and iOS

https://bendansby.com/apps/markwell.html
4•webwielder2•1h ago•0 comments

Show HN: FFmpeg WebCLI – Full FFmpeg in Browser, Offline PWA, No Uploads(WASM)

https://github.com/tejaswigowda/ffmpeg-webCLI
73•tejaswigowda•5h ago•23 comments

Show HN: Bot or Not – Spot AI-generated randomness

https://play-bot-or-not.vercel.app/
4•EvanZhouDev•6h ago•0 comments

Show HN: Nutrepedia – Nutrition info in 29 locales built with Clojure and Htmx

https://nutrepedia.com/en-us/
129•llovan•1d ago•28 comments

Show HN: Digger Solo – Local AI File Explorer

https://solo.digger.lol
3•sean_pedersen•6h ago•0 comments

Show HN: Mnemo – local-first AI memory layer for any LLM (Rust, SQLite,petgraph)

https://github.com/zaydmulani09/mnemo
54•zaydmulani•1d ago•25 comments

Show HN: Vlags, small vector flags. Less than 900 bytes each

https://vlags.com/
3•ryancanzo•7h ago•0 comments

Show HN: Eyeball

https://eyeball.rory.codes/
288•mrroryflint•2d ago•86 comments

Show HN: Bio Glyph – Turn Your Face into a One-Line Drawing

https://bio.bairui.dev/
19•subairui•1d ago•15 comments

Show HN: Anthrosevka Mono, an Iosevka Build Inspired by Anthropic Mono

https://github.com/nanxstats/anthrosevka
2•road2stat•9h ago•0 comments

Show HN: Live breath detection and biofeedback from a phone microphone

https://github.com/shiihaa-app/shiihaa-breath-detection
64•felixzeller•2d ago•25 comments

Show HN: Rscrypto, pure-Rust crypto with industry leading public benches

https://github.com/loadingalias/rscrypto
32•LoadingALIAS•1d ago•14 comments

Show HN: Wallflower.app – A Combined Mastodon and Bluesky Client

https://thewallflower.app
2•tldrthelaw•4h ago•0 comments

Show HN: Ideogram 4.0 – open-weight 9.3B text-to-image model

https://github.com/ideogram-oss/ideogram4
44•pigcat•1d ago•10 comments

Show HN: Bit-banged 10BASE-T Ethernet and Wi-Fi router in Rust on the Pico 2 W

https://github.com/mattdeeds/pico-10base-t-rs
5•mdeeds•10h ago•0 comments

Show HN: AgentKitten: Swift package for provider-agnostic AI agents

https://github.com/fbeeper/agentkitten
10•fbeeper•11h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)