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Show HN: FeyNoBg – Automatic background removal model and training library

https://usefeyn.com/blog/feynobg/
55•snyy•3h ago•15 comments

Show HN: Let's Seal – Let's Encrypt for document signing, free and self-hosted

https://github.com/letsseal/letsseal
34•nsokin•5h ago•18 comments

Show HN: Infrawrench – A tool to manage cloud and svcs with workflows and chat

https://infrawrench.com
16•astrid__•4h ago•0 comments

Show HN: Artifacted – private URLs for the small tools your AI builds

https://artifacted.cloud/
2•iamavalex•1h ago•0 comments

Show HN: A 538-style dashboard for upcoming Knesset elections

https://theelectiondashboard.com/
2•AzariaK•1h ago•0 comments

Show HN: Physically accurate black hole you can put in your room

https://blackhole.plav.in
461•aplavin•4d ago•177 comments

Show HN: multiaes – hardware-accelerated, constant-time AES, two-file drop-in

https://github.com/ttarvis/multiaes
5•lemaudit•5h ago•1 comments

Show HN: Choreo – an animation DSL that verifies its own rendered output

https://github.com/JieGouAI/choreo
2•smperng•2h ago•0 comments

Show HN: Running PrismML's Bonsai inside DRAM by breaking DDR4 timing rules

21•pcdeni•4d ago•6 comments

Show HN: Darkslide – A keyboard-centric photo editor

2•roman-volkov•4h ago•1 comments

Show HN: BixRouter – a non-linear AI chat interface for OpenRouter

https://router.bix.computer
2•two-sandwich•4h ago•0 comments

Show HN: Watch 14-Byte AI "brains" attempt to solve a 2D maze (Its hard)

https://con-dog.github.io/MINIMIO-PUBLIC-FRONTEND/
21•purple-leafy•13h ago•7 comments

Show HN: Pure-PHP server outperforms NginX for static files + 10x PHP throughput

https://github.com/Qbix/webserver
4•EGreg•5h ago•0 comments

Show HN: Foglio – macOS Markdown editor: live preview, MIT, 5MB, no vault

https://github.com/fran-mora/foglio
4•fran-mora•5h ago•1 comments

Show HN: 1,250 SwiftUI components, and an MCP that writes them into your app

https://nibware.dev/
5•leonickson•5h ago•4 comments

Show HN: Taetype-WASM – Pure Rust, browser-only font engine in WebAssembly

https://github.com/silly-tae/taetype-wasm
2•silly-tae•6h ago•0 comments

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
215•rickmf•1d ago•164 comments

Show HN: Reverse Minesweeper

https://sunflowersgame.com/
247•pompomsheep•1d ago•86 comments

Show HN: CheapSecurity – Lightweight, Self-Hosted CCTV for Linux SBCs

https://github.com/gmrandazzo/CheapSecurity
135•zeldone•1d ago•34 comments

Show HN: Watch random code typed out on an MS-DOS IDE

https://hackerman.specr.net/
14•vunderba•16h ago•6 comments

Show HN: Pilot Protocol – a network where AI agents find tools and each other

6•teocalin37•6h ago•8 comments

Show HN: Ctxdiff – Git diff for your LLM agent's context window

https://github.com/salmanzafar949/ctxdiff
3•salmanzafar949•6h ago•3 comments

Show HN: Tilde Pay – Give your AI agent a bank account to pay for things

https://my.tildepay.ai/
3•solsol94•6h ago•6 comments

Show HN: Sekey.sh – Manage SSH Keys in Apple Secure Enclave

https://github.com/cavoirom/sekey-sh
2•cavoirom•6h ago•0 comments

Show HN: Descript wanted $24/mo, I built an open-source alternative in a weekend

https://github.com/wassgha/rescript
36•wassimgr•14h ago•31 comments

Show HN: Dozenal – A Game of Spatial Arithmetic

https://dozenal.game
13•sarreph•10h ago•8 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

479•adam_rida•4d ago•223 comments

Show HN: Case study: A coding agent refactors a 750k LOC app, no code review

5•bonjourjoel•8h ago•0 comments

Show HN: PumpProof – Scores a hyped stock's dilution risk from its SEC filings

https://pumpproof.com
6•jekjek•8h ago•0 comments

Show HN: Tool to turn a repo into map

https://codemap.gitbiased.com
5•skyfantom•9h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)