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Show HN: TRUST – Coding Rust like it's 1989

https://github.com/wojtczyk/trust
116•wojtczyk•18h ago•72 comments

Show HN: Kstack – Skill pack for monitoring/troubleshooting K8s in Claude Code

https://github.com/kubetail-org/kstack
14•andres•18h ago•6 comments

Show HN: Stage CLI – An easier way of reading your AI generated changes locally

https://github.com/ReviewStage/stage-cli
30•cpan22•8h ago•30 comments

Show HN: Agent-skills-eval – Test whether Agent Skills improve outputs

https://github.com/darkrishabh/agent-skills-eval
67•darkrishabh•18h ago•33 comments

Show HN: DiffCAD, a FreeCAD workbench to review model changes like code

https://github.com/eblanshey/DiffCAD
4•eblanshey•3h ago•0 comments

Show HN: Tilde.run – Agent sandbox with a transactional, versioned filesystem

https://tilde.run/
191•ozkatz•1d ago•126 comments

Show HN: I built open-source auth for AI agents (Go, single binary)

https://github.com/shark-auth/shark
4•raulgooo•3h ago•0 comments

Show HN: I built an open-source email builder, alternative to Beefree/Unlayer

https://play.templatical.com
152•oahmadov•1d ago•37 comments

Show HN: Rig – a Ghostty sidecar for managing agents

https://github.com/backnotprop/rig
3•ramoz•4h ago•0 comments

Show HN: DAG-based Kanji learning through components

https://mykanji.app/
2•barisozmen•5h ago•0 comments

Show HN: PHP-fts – Full-text search engine in pure PHP, no extensions

https://github.com/olivier-ls/php-fts
82•asmodios•1d ago•23 comments

Show HN: Airbyte Agents – context for agents across multiple data sources

143•mtricot•2d ago•45 comments

Show HN: Bilig – a headless spreadsheet engine for Node services and agents

https://github.com/proompteng/bilig
3•GregKonush•5h ago•0 comments

Show HN: Hallucinopedia

http://halupedia.com/
290•bstrama•1d ago•257 comments

Show HN: Bookstoread.ai – Discover non-fiction books using AI

https://bookstoread.ai
6•yotc•6h ago•0 comments

Show HN: Local-first long-term memory engine for AI agents·MCP/CLI· 100% local

https://github.com/misaelzapata/memoirs
4•misaelzapata•7h ago•0 comments

Show HN: I made a vertical-pedalling bike with a novel drivetrain [video]

https://www.youtube.com/watch?v=4HLOsi2gWXQ
21•tonyonodi•11h ago•0 comments

Show HN: LaoTzu Writer Studio

8•homeonthemtn•12h ago•3 comments

Show HN: Explore color palettes inspired by 3000 master painter artworks

https://paletteinspiration.com/
208•ouli•2d ago•82 comments

Show HN: AICW Video open-source to cut video into clips with captions, voiceover

https://github.com/aicw-io/aicw-video
4•eummm•13h ago•1 comments

Show HN: SereneUI – A VSCode-inspired, open-source UI for Postgres

https://github.com/serenedb/serenedb/tree/main/serene-ui
15•gnusi•13h ago•0 comments

Show HN: Apple's SHARP running in the browser via ONNX runtime web

https://github.com/bring-shrubbery/ml-sharp-web
182•bring-shrubbery•4d ago•46 comments

Show HN: nfsdiag – A NFS diagnostic application

https://github.com/lsferreira42/nfsdiag
82•lsferreira42•5d ago•6 comments

Show HN: Ableton Live MCP

https://github.com/bschoepke/ableton-live-mcp
121•bschoepke•4d ago•78 comments

Show HN: Password-less authentication via Ramanujan's 1/π series and Nvidia-B200

https://zenodo.org/records/20049892
5•Prakash_1•18h ago•0 comments

Show HN: I built a game where AI agents compete to ship code

https://aion.quest/
9•xkoda•1d ago•5 comments

Show HN: Platos – like Claude Managed Agents but open-source and self-hosted

https://github.com/winsenlabs/platos
7•tejassuds•1d ago•0 comments

Show HN: Vanilla-scroll-sky: CSS-only modern scroll-driven storytelling sections

https://github.com/ulrischa/vanilla-scroll-sky
7•ulrischa•1d ago•0 comments

Show HN: Mac Juice Monitor – Bluetooth battery levels in the macOS menu bar

https://github.com/p32929/mac-juice-monitor
5•heliskyr2•1d ago•3 comments

Show HN: I Replaced React in GraphiQL with Svelte

https://code.webb.page/eol/graphiql.git/about/
5•NetOpWibby•21h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•12mo ago

Comments

ricardobayes•12mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•12mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•11mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•11mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•12mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•12mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•12mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•11mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•12mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)