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Show HN: Sokoban AI Solver

https://mkornreich.me/projects/sokoban/
35•enjoyyourlife•3h ago•26 comments

Show HN: Learn Flags Quiz

https://flagquizzes.com/
10•artiomyak•1h ago•1 comments

Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

https://desktopcolors.com
88•vlowrian•8h ago•36 comments

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

https://saggar.marginalutility.dev/
5•mcclowes•1h ago•1 comments

Show HN: LLMs each trading $100K vs. a frozen rulebook – the rulebook leads

https://aitradingcompetition.com/
4•chumzygood•2h ago•0 comments

Show HN: All roads lead home – a Google timeline replacement

https://takeallroads.com/
8•lizhang•1h ago•3 comments

Show HN: I backtested my own stock site's signals and published what failed

https://matterofstocks.com/
2•matterofstocks•1h ago•2 comments

Show HN: A community library for Claude Code status lines

https://statuslin.es
3•nastynate•2h ago•0 comments

Show HN: An RSS Feed for DeepSWE Benchmarks

https://rss.xlit.app/deepswe
3•ghasemi•3h ago•0 comments

Show HN: A public AI whose memory is shared across all users

https://wildstatic.com/
76•adjohu•1d ago•68 comments

Show HN: Mic Drop, a real-time multiplayer karaoke game

https://www.micdrop.gg/
86•johnsillings•1d ago•39 comments

Show HN: PageSieve, a web scraping browser extension

https://julius383.github.io/PageSieve/
16•kajm•1d ago•1 comments

Show HN: ThoughtDAG – An editable context graph for LLM conversations

https://chenxiachan.github.io/thoughtdag/
132•chatchan•2d ago•61 comments

Show HN: Flynt.js – 2.2kb, zero-build, CSP-safe reactivity library for MPAs

https://github.com/marsbos/flynt.js
12•bosmarcel•22h ago•1 comments

Show HN: Mole – Deep research agent for your terminal

https://github.com/lajosdeme/mole
100•lajosdeme•2d ago•14 comments

Show HN: Adding friction to my automatic open Claude reaction

5•aqureshi8•14h ago•0 comments

Show HN: Silent Shark – tactical map-based WWII submarine sim

https://silentshark.app/
78•epaga•4d ago•38 comments

Show HN: Bribes.fyi – Compare bribes statistics department wise

https://bribes.fyi/compare
53•neverenderr•1d ago•34 comments

Show HN: Deltix – AI Driven Testing

https://app.deltix.ai
54•oneounceman•2d ago•11 comments

Show HN: Convertix – Fast, 100% in-browser media and QR tools

https://convertix-fast-imager-co.blogspot.com/p/blog-page.html
3•convertix123•15h ago•0 comments

Show HN: LuaCAD – Parametric CAD Scripted in Lua

https://luacad.ad-si.com
105•adius•2d ago•25 comments

Show HN: A visual ping utility that is pretty

https://source.tube/ache/rusty-ping
3•_ache_•16h ago•0 comments

Show HN: PyScrappy, self-healing web scraping selectors plus an MCP server

https://github.com/mldsveda/PyScrappy
21•vedaant00•1d ago•2 comments

Show HN: Continuum – Financial simulations for DIY multimillionaires

https://continuum-app.xyz/
6•charleswcho•15h ago•9 comments

Show HN: A website for exploring historical photographs of my city

https://yesterdays.maprva.org/
35•uneekname•5d ago•16 comments

Show HN: SolidSync – Poorman's Solidworks PDM

https://github.com/baggiest/solidsync
2•Baggie•18h ago•0 comments

Show HN: FileIndexer (simple N-copies verification on ext USB drives)

https://www.thanassis.space/indexer.html
2•ttsiodras•19h ago•0 comments

Show HN: Interactive component to map fibre breaks (OTDR)

https://react-networks-lib.rackout.net/otdr-strip
8•matt-p•19h ago•0 comments

Show HN: I shrank DeepSeek V4 Flash to 57GB and it wrote a compiler on my Mac

https://huggingface.co/steadfastgaze/DeepSeek-V4-Flash-0731-Coder-56.8GB-MoEspressoV2
19•hacklas•22h ago•3 comments

Show HN: Hacker News Top Stories as Feeds to Use with RSS/Atom with Summaries

https://textlog.cc/u/hn10
2•stagas•20h ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)