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Show HN: Engineering Schizophrenia: Trusting Yourself Through Byzantine Faults

13•rescrv•42m ago•2 comments

Show HN: Chr2 – consensus for side effects (exactly-once is a lie)

https://github.com/abokhalill/chr2
5•yousef06•1h ago•0 comments

Show HN: Interactive California Budget (by Claude Code)

https://california-budget.com
21•sberens•5h ago•0 comments

Show HN: SpecificProxy – Proxy Using a Specific IP

https://github.com/danthegoodman1/specificproxy
4•dangoodmanUT•2h ago•2 comments

Show HN: A MCP for controlling terminal UI apps built with bubbletea and ratatui

https://github.com/michaellee8/mcp-tui-server
5•michaellee8•2h ago•1 comments

Show HN: Ferrite – Markdown editor in Rust with native Mermaid diagram rendering

https://github.com/OlaProeis/Ferrite
224•OlaProis•20h ago•149 comments

Show HN: GlyphLang – An AI-first programming language

34•goose0004•22h ago•18 comments

Show HN: Epstein IM – Talk to Epstein clone in iMessage

https://epstein.im/
43•RyanZhuuuu•21h ago•42 comments

Show HN: Play poker with LLMs, or watch them play against each other

https://llmholdem.com/
155•projectyang•1d ago•88 comments

Show HN: Worldview, persistent strategic context for Claude Code

https://www.extremeclarity.ai/worldview
2•faizanbhat•2h ago•1 comments

Show HN: Porting xv6 to HiFive Unmatched board

https://github.com/eyengin/xv6-riscv-unmatched
25•eyengin•1d ago•0 comments

Show HN: Isolated benchmarks to avoid optimization pollution (Node.js)

https://github.com/Llorx/iso-bench
2•Llorx•3h ago•0 comments

Show HN: I used Claude Code to discover connections between 100 books

https://trails.pieterma.es/
469•pmaze•1d ago•139 comments

Show HN: Librario, a book metadata API that aggregates G Books, ISBNDB, and more

124•jamesponddotco•22h ago•46 comments

Show HN: mcpc – Universal command-line client for Model Context Protocol (MCP)

https://github.com/apify/mcp-cli
49•jancurn•5d ago•4 comments

Show HN: I built an Open Source screen timer for the m5stickc (Arduino)

https://partridge.works/screenie-christmas-project-2025-26/
17•urbandw311er•5d ago•0 comments

Show HN: Yellopages – New tab Chrome extension

https://yellopages.kawaicheung.io/
31•kiwigod17•2d ago•7 comments

Show HN: VAM Seek – 2D video navigation grid, 15KB, zero server load

https://github.com/unhaya/vam-seek
39•haasiy•19h ago•12 comments

Show HN: Fun things to do with your VM/370 machine

https://rbanffy.github.io/fun-with-old-mainframes.github.io/fun-with-vm370.html
3•rbanffy•7h ago•0 comments

Show HN: AI Vibe Coding Hackathon

https://vibe.devpost.com
2•abdibrokhim•2h ago•0 comments

Show HN: I made a Tailwind alternative for Preact

https://github.com/aziis98/preact-css-extract
5•aziis98•7h ago•0 comments

Show HN: Vehluna – A visual focus timer with no login or tracking

https://vehluna.vercel.app/
4•ella_dev•7h ago•0 comments

Show HN: Marten – Elegant Go web framework (nothing in the way)

https://github.com/gomarten/marten
17•jackprescott•1d ago•5 comments

Show HN: I made a memory game to teach you to play piano by ear

https://lend-me-your-ears.specr.net
543•vunderba•2d ago•168 comments

Show HN: Terminal UI for GCP

https://github.com/yogirk/tgcp
2•yogirk1•9h ago•2 comments

Show HN: Umaro – An interactive music theory suite for guitarists

https://www.umaro.app/
15•SnowingXIV•19h ago•4 comments

Show HN: Various shape regularization algorithms

https://github.com/nickponline/shreg
75•nickponline•2d ago•5 comments

Show HN: Enforcing time-bounded technical debt with Git history

https://github.com/jobin-404/debtbomb
3•jjdev8157•9h ago•0 comments

Show HN: Executable Markdown files with Unix pipes

122•jedwhite•2d ago•100 comments

Show HN: I built a fast, minimal Dota 2 counter tool to help me learn the game

https://dota2.tools/
2•lijinxuan•11h ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)