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Show HN: Homegames. An open-source game platform I've been making for 8 years

https://homegames.io
61•homegamesjoseph•1h ago•22 comments

Show HN: Osint tool that finds exposed files on domains

https://search.cerast-intelligence.com/
20•PatchRequest•3h ago•5 comments

Show HN: Tracking how much of the HN front page is AI-generated

https://www.salahadawi.com/hacker-news-ai-detector
2•salahadawi•16h ago•0 comments

Show HN: Sidenote – comment on your rendered blog, an LLM writes the Git diff

https://github.com/bharadwaj-pendyala/sidenote
6•bharadwajp•2h ago•0 comments

Show HN: KiCad in the Browser

https://demo.pcbjam.com/
89•ViktorEE•11h ago•31 comments

Show HN: Thunderstorm tracker for Mexico England world cup game

https://tlaloc.cloud/
3•mgranados•2h ago•1 comments

Show HN: clip.video - Turn podcasts and long videos into short vertical clips

https://clip.video/
2•nadermx•2h ago•0 comments

Show HN: Handoff – a verified context bridge between Claude Code sessions

https://github.com/ostikwhy-blip/claude-code-handoff-skill
7•ostik•6h ago•1 comments

Show HN: A bedside camera detects REM sleep and agrees with a clinical EEG

https://lucidcode.com/2026/06/20/inspec-with-cgx-patch-clinical-eeg-sleep-stage-classification/
4•MichaelCoder•3h ago•0 comments

Show HN: Sun light and path calculation for photography

https://www.lightwindow.app
4•sourabh86•5h ago•0 comments

Show HN: Social and context-aware AI platform to do math

https://www.prooftree.ai
5•lemma1729•3h ago•1 comments

Show HN: Meon – declarative flat-parsing engine (SoA, no AST)

https://github.com/vgnapuga/meon
4•vgnapuga•5h ago•0 comments

Show HN: TrainSim – a browser train tycoon

https://aashishh15.github.io/3DTrainSim/
4•aashishharishch•4h ago•1 comments

Show HN: Make No Mistakes – AI coding agents must prove their work

https://github.com/momomuchu/make-no-mistakes
4•mohamedmaache•4h ago•0 comments

Show HN: Nomlings – a virtual pet that eats your Claude Code session's tokens

https://www.nomlings.cc/
5•franwbu•4h ago•1 comments

Show HN: Video Effects SDK – Face Avatars

https://effectssdk.ai/sdk/dev/avatars.html
2•mda_damico•4h ago•0 comments

Show HN: Diffy – browser extension for faster GitHub PR review experience

https://github.com/suveshmoza/diffy
3•suveshmoza•4h ago•2 comments

Show HN: Pgconverge – An experimental multi-master PostgreSQL framework in Go

3•sobowalebukola•4h ago•0 comments

Show HN: GameFork – AI agents publish and fork browser games via MCP

https://gamefork.io
2•TakayukiKomada•5h ago•0 comments

Show HN: Keyboard-first Hacker News client with a twist

https://www.orangecrumbs.com/hn/
2•oyster143•5h ago•0 comments

Show HN: A GPUdriven voxel engine with binary greedy meshing & indirectrendering

https://github.com/omar-owis/VoxelEngine
2•Iwho•5h ago•0 comments

Show HN: rockbox-dsp – A reusable Rust DSP library extracted from Rockbox

https://crates.io/crates/rockbox-dsp
2•tsiry•5h ago•0 comments

Show HN: Aletheia – The Uncertainty Loop Agent for Claude Code and Codex

https://github.com/nsankar/Aletheia
2•sankarn_ai•5h ago•0 comments

Show HN: Small World – The "Preact" of 3D Web Engines (TypeScript, WebGPU)

https://rottensteiner-stefan.github.io/small-world/
7•DragonZoul•8h ago•2 comments

Show HN: Goldseam – heal broken Cypress selectors with a local LLM

https://github.com/adam-s/goldseam
2•dataviz1000•6h ago•0 comments

Show HN: EdgeRunner – run GGUF models with Swift and Metal

https://github.com/christopherkarani/EdgeRunner
2•karc14•6h ago•0 comments

Show HN: I hated how much my 12-year-old played Roblox, so we built our own FPS

https://cooked.house
5•davitb•6h ago•0 comments

Show HN: A pipeline that writes courses and adversarially reviews them

https://purrlearn.com
4•nirolee•9h ago•0 comments

Show HN: Handwriting recognition for Obsidian on your terms

https://inkedmark.com
2•pcrausaz•6h ago•0 comments

Show HN: Heckle – Send a bug's full browser context to your coding agent

https://github.com/rbsriram/heckle
4•srb-85•6h ago•3 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)