frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Live map of U.S. flights during tonight's FAA nationwide ground stop

https://grounds.top/
40•gvsi•3h ago•7 comments

Show HN: Isometric SF – A pixel-art map of the SF Bay Area

https://isometricsf.com/
161•juscha1•8h ago•58 comments

Show HN: Light control for MacBook charger status light (open-source)

https://github.com/Getterbetter/ember/releases/tag/v1.0.1
13•toppa33•1h ago•6 comments

Show HN: RemoteKu – Desktop Roku remote and live ECP keyboard deck for Mac/PC

https://github.com/KevinOBytes/remoteku
2•KevinBytes•1h ago•0 comments

Show HN: NETWAR – hacker MMO with 15-second card duels on a shared hex map

https://play-netwar.com/?from=hn
6•Fivekoto•4h ago•0 comments

Show HN: Xdoc – High-fidelity Offline PPTX viewer and pdf converter

https://structurify.io/en/playground/
6•hustcer•1h ago•0 comments

Show HN: Portal2Bench – Can AI agents solve Portal 2?

https://kingstonyip.com/portal2bench
4•kingsotn•1h ago•0 comments

Show HN: Memro – Persistent Memory for Claude Code, Cursor and Codex

https://github.com/memrohq/memro
2•subalyo•2h ago•1 comments

Show HN: String#to_proc` to Help Traversing JSON

https://github.com/samleb/schmuck
2•samleb34•2h ago•0 comments

Show HN: Feedback/AMA MeditionBench; LLMs for mediation and conflict resolution

2•hendler•2h ago•0 comments

Show HN: Anvil builds premium websites at lower cost

https://www.tryanvil.dev/
2•Alumu•2h ago•0 comments

Show HN: My $300 embroidery machine needed a subscription, so I built my own app

https://github.com/simpsoka/zigzag
719•simpsoka•1d ago•245 comments

Show HN: FrontierBioML – Can coding agents do ML for computational biology?

https://www.frontierbioml.com/
2•dominik-space•4h ago•2 comments

Show HN: Kapso – Iterative learning from enterprise data

58•alirezamshi•1d ago•13 comments

Show HN: Log every LLM call with tokens, cost, latency, and time to first token

https://github.com/garritfra/llmtee
9•garritfra•2d ago•2 comments

Show HN: Building a list of places to launch your app

https://another.directory/where-to-launch
2•ksl_def•2h ago•0 comments

Show HN: Cal.flare – cal.diy ported to Cloudflare Workers

https://github.com/ralphbibera/cal.flare
8•ralphbibera•11h ago•0 comments

Show HN: Hexalexagons, a daily word game on a hexagonal grid

https://hexalexagons.com/
17•michelleful•11h ago•7 comments

Show HN: Webpage of Hands

https://lasmanos.app/
3•willmeyers•8h ago•0 comments

Show HN: Reflota – Open-source data recovery for NTFS/FAT disks with phased copy

https://github.com/Christ10-8/reflota
30•christ_dev•14h ago•3 comments

Show HN: Yogurt – Free, private, open-source alternative to Granola

https://github.com/FrigadeHQ/yogurt
297•brownrout•2d ago•113 comments

Show HN: Tinbo – yet another (modern) link shortener

https://tinbo.co/
2•gothy•6h ago•0 comments

Show HN: College Basketball Stats and Predictions

https://fijimf.com/
5•JackFr•6h ago•2 comments

Show HN: RealtimeVAD – trading false positives for 110ms earlier end-of-speech

https://github.com/KoljaB/RealtimeVAD
31•koljab•1d ago•8 comments

Show HN: AgentRun – open-source, Self-improving Managed Agents

https://github.com/Parcha-ai/agentrun/blob/main/README.md
134•miguelrios•1d ago•39 comments

Show HN: Apron Chat Protocol

https://apron.chat/
56•shazow•1d ago•4 comments

Show HN: The Price of Patience

https://github.com/konarkmodi/pi-doubleword
3•kkm•7h ago•0 comments

Show HN: Hotaisle-Console

https://hotaisle.xyz/blog/introducing-hotaisle-console
4•latchkey•7h ago•0 comments

Show HN: Re-ranking of the 3000 HN Comments on Jensen Huang resigns thread

https://ianchanning.com/hn/item?id=50467087
3•icc97•7h ago•0 comments

Show HN: Build a PC in 3D in the Browser

https://www.buildcores.com
61•ozaiworld•5d ago•27 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)