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Show HN: Garden of Flowers – an archive of pictorial typography before ASCII art

https://garden-of-flowers.heikkilotvonen.com/
72•california-og•5h ago•14 comments

Show HN: SharkClean MCP

https://github.com/a-funk/sharkclean-mcp
7•afunk•3d ago•2 comments

Show HN: Veterinarian turned founder, AI lawn diagnosis

https://grassdx.com/
64•andrewbr•16h ago•55 comments

Show HN: Fata – Spaced repetition to fight skill rot from AI coding

https://fata.dev
98•djoume•4d ago•50 comments

Show HN: machine0 – Persistent NixOS VMs You Control from the CLI

https://machine0.io
86•bwm•18h ago•34 comments

Show HN: Zero Browser

https://github.com/nz366/zero_browser
9•zeron0a•10h ago•6 comments

Show HN: Kage – Shadow any website to a single binary for offline viewing

https://github.com/tamnd/kage
686•tamnd•1d ago•137 comments

Show HN: FlashQwen – A from-scratch CUDA inference engine for Qwen3

https://github.com/frankkk96
3•langtang1996•4h ago•0 comments

Show HN: I wrote a C++ ray tracer from scratch without AI

https://github.com/themartiano/luz
148•martiano•1d ago•63 comments

Show HN: Exploiting Slack's video embeds to achieve E2EE communication

https://v1c.rocks/log/exploiting-slack-video/
31•victorio•18h ago•3 comments

Show HN: Trace – Offline Mac meeting transcripts you can flag mid-call

https://traceapp.info
201•AG342•2d ago•81 comments

Show HN: Discover Wikipedia articles popular on Hacker News

https://www.orangecrumbs.com/
133•octopus143•1d ago•31 comments

Show HN: Claude Code for Visual Studio (native diff with accept/reject)

https://github.com/firish/claude_code_vs
19•firish•10h ago•6 comments

Show HN: Nxui – Copy-paste animated UI components for Vue

https://nxui.geoql.in/docs/
13•vinayakkulkarni•20h ago•4 comments

Show HN: Locket – Robust feature-level access control for LLMs

https://github.com/ssg-research/locket
3•ttttonyhe•8h ago•0 comments

Show HN: Deep-XPIA – Prompt injection benchmark for multi-agent AI systems

https://freyzo.github.io/deep-xpia/
3•leo_agent•8h ago•0 comments

Show HN: When Will AI? – A timeline of top AI predictions

https://whenwill.ai
6•jaymeh13•12h ago•0 comments

Show HN: StarScope – Free astronomy dashboard for observers outside the US/UK

https://starscope.live/feed
4•xenophin•14h ago•0 comments

Show HN: HashMeterAi – Private AI Token Real Usage Meter for All Models

https://github.com/Hash-7777/HashMeterAi
3•Hash7777•10h ago•1 comments

Show HN: Track trending GitHub repos on HN

https://hn-github-reader.vercel.app/
6•vipulag•18h ago•0 comments

Show HN: I am building a map of people who lived in the Roman Empire

https://new.roman-names.com/
206•metiscus•5d ago•47 comments

Show HN: Paca – Lightweight Jira alternative for human-AI collaboration

https://github.com/Paca-AI/paca
171•pikann22•3d ago•60 comments

Show HN: Tamper-evident audit trail for AI coding agent activity

https://github.com/Constellation-Labs/gate-oc-audit
3•gclaramunt•11h ago•0 comments

Show HN: A pure-Ruby X11 terminal

https://github.com/vidarh/rubyterm
8•vidarh•15h ago•8 comments

Show HN: Homebrew 6.0.0

https://brew.sh/2026/06/11/homebrew-6.0.0/
1470•mikemcquaid•4d ago•361 comments

Show HN: Transpilatron – an AI tool that converts Python code into C binaries

https://github.com/NoodlixProject/transpilatron
5•johnnytech•13h ago•0 comments

Show HN: We built an 8-bit CPU as 2nd year EE students

https://github.com/c0rRupT9/STEPLA-1
6•CorRupT9•13h ago•0 comments

Show HN: 3D print Z reinforcement via injected loops

https://mgunlogson.github.io/magma/
65•mgunlogson•6d ago•56 comments

Show HN: Understand and reduce token usage with ContextSpy context profiler

https://github.com/RimantasZ/contextspy
4•iezhy•14h ago•0 comments

Show HN: Putt.day a daily mini golf game

https://putt.day/
317•ellg•3d ago•111 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)