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Show HN: Timber – Ollama for classical ML models, 336x faster than Python

https://github.com/kossisoroyce/timber
115•kossisoroyce•7h ago•14 comments

Show HN: Xpandas – running Pandas-style computation directly in pure C++

2•xqli•44m ago•0 comments

Show HN: OxyJen – Java framework to orchestrate LLMs in a graph-style execution

2•bdivyansh11•53m ago•0 comments

Show HN: Workz–Git worktrees with zero-config dep sync and a built-in MCP server

https://github.com/rohansx/workz
2•rohansx•1h ago•0 comments

Show HN: Logira – eBPF runtime auditing for AI agent runs

https://github.com/melonattacker/logira
17•melonattacker•9h ago•1 comments

Show HN: Steward – an ambient agent that handles low-risk work

https://github.com/study8677/Steward
2•867762462f•2h ago•0 comments

Show HN: I built an AI tool that walks you through Toyota's 5 Whys method

https://www.fivewhys.ai/
2•mogic•3h ago•0 comments

Show HN: Audio Toolkit for Agents

https://github.com/shiehn/sas-audio-processor
56•stevehiehn•16h ago•9 comments

Show HN: Interactive 3D WebGL Globe for real-time daylight cycles

https://github.com/azialle/Oclock
3•codechibi•3h ago•2 comments

Show HN: Visualize Git commit histories as animated force-directed graphs

https://github.com/nshcr/git-commits-threadline
3•wwhxd•3h ago•0 comments

Show HN: I built open source Gmail organizer because I refused to pay $30/month

https://github.com/Lakshay1509/NeatMail
3•mafia15•4h ago•1 comments

Show HN: Vibe Code your 3D Models

https://github.com/ierror/synaps-cad
52•burrnii•2d ago•16 comments

Show HN: OpenTamago – P2P GenAI Tamagotch

https://open.tamago.chat
3•boiling_eggs•4h ago•0 comments

Show HN: HN Bot Detector - Detects LLM-Generated Comments on Hacker News

https://github.com/umairnadeem/hn-bot-detector
5•umairnadeem123•4h ago•2 comments

Show HN: Vertex.js – A 1kloc SPA Framework

https://lukeb42.github.io/vertex-manual.html
32•LukeB42•21h ago•19 comments

Show HN: Sun – Realtime voice agent for group conservation not just turn taking

https://www.getsun.io/
4•anand_pattern•6h ago•2 comments

Show HN: LocalRAG – Ask AI about your own documents (iOS/Android)

https://localrag.app
3•snakaya•10h ago•0 comments

Show HN: ClawShield – Open-source security proxy for AI agents (Go, eBPF)

https://github.com/SleuthCo/clawshield-public
2•sleuthco•7h ago•1 comments

Show HN: SwarmClaw – Orchestration dashboard for OpenClaw and AI agents

https://github.com/swarmclawai/swarmclaw
3•jamesweb•11h ago•1 comments

Show HN: LightJJ – Web-Based UI for Jujutsu VCS

https://github.com/chronologos/lightjj
2•Chronologos•7h ago•0 comments

Show HN: Now I Get It – Translate scientific papers into interactive webpages

https://nowigetit.us
290•jbdamask•1d ago•128 comments

Show HN: MCP-firewall: I created a policy engine for CLI Agents

https://github.com/dzervas/mcp-firewall
2•ttouch•8h ago•0 comments

Show HN: Tool to comply with the Pentagon's Claude ban

https://github.com/dabrez/shannonsRevenge
3•dabrez•8h ago•0 comments

Show HN: Gala – Sealed types, pattern matching, and monads for Go

https://github.com/martianoff/gala
3•mmcodes•9h ago•3 comments

Show HN: Unfucked - version all changes (by any tool) - local-first/source avail

https://www.unfudged.io/
136•cyrusradfar•3d ago•85 comments

Show HN: I built speedmux, a libghostty-powered terminal multiplexer

https://github.com/webforspeed/speedmux
4•n89nanda•9h ago•1 comments

Show HN: Service Book – Smart maintenance tracking for every car owner

https://yourservicebook.com/
3•sectorthree•9h ago•0 comments

Show HN: RetroTick – Run classic Windows EXEs in the browser

https://retrotick.com/
191•lqs_•2d ago•60 comments

Show HN: Ductwork – A Go platform for running AI agents on autopilot

https://github.com/dneil5648/ductwork
5•dneil8675•9h ago•5 comments

Show HN: Claude-File-Recovery, recover files from your ~/.claude sessions

https://github.com/hjtenklooster/claude-file-recovery
98•rikk3rt•2d ago•41 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)