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Show HN: Zuckerman – minimalist personal AI agent that self-edits its own code

https://github.com/zuckermanai/zuckerman
30•ddaniel10•3h ago•16 comments

Show HN: The Pixel Funeral – A cemetery for dead design concepts

https://pixel-funeral.vercel.app
2•aa-on-ai•51m ago•0 comments

Show HN: Stumpy – Secure AI Agents You Can Text

https://stumpy.ai/blog/secure-ai-agents-you-can-text
2•bluesnowmonkey•1h ago•0 comments

Show HN: Voiden – an offline, Git-native API tool built around Markdown

https://github.com/VoidenHQ/voiden
3•dhruv3006•2h ago•1 comments

Show HN: Taracode – Open-source DevOps AI assistant that runs 100% locally

https://github.com/tara-vision/taracode
2•taravision•1h ago•1 comments

Show HN: Minimal – Open-Source Community driven Hardened Container Images

https://github.com/rtvkiz/minimal
106•ritvikarya98•21h ago•29 comments

Show HN: A private FIRE calculator suite that runs in the browser

https://firenum.com/
3•Mikulas_Tomanka•2h ago•0 comments

Show HN: Database Internals, a book by Claude Opus 4.5

https://cloudstreet-dev.github.io/Database-Internals/
2•DavidCanHelp•45m ago•0 comments

Show HN: Moltbook – A social network for moltbots (clawdbots) to hang out

https://www.moltbook.com/
250•schlichtm•3d ago•851 comments

Show HN: We Ran a Live Red-Team Attack on OpenClaw Agents

https://gobrane.com/observing-adversarial-ai-lessons-from-a-live-openclaw-agent-security-audit/
2•udit_50•4h ago•0 comments

Show HN: OpenJuris – AI legal research with citations from primary sources

https://openjuris.org/
13•Zachzhao•14h ago•8 comments

Show HN: I trained a 9M speech model to fix my Mandarin tones

https://simedw.com/2026/01/31/ear-pronunication-via-ctc/
452•simedw•1d ago•137 comments

Show HN: A site where anyone can rename any location on Earth

https://rename.world
4•kafked•5h ago•0 comments

Show HN: AgentGram – Open-source social network for AI agents

https://github.com/agentgram/agentgram
2•iisweetheartii•5h ago•1 comments

Show HN: Phage Explorer

https://phage-explorer.org/
118•eigenvalue•1d ago•29 comments

Show HN: An extensible pub/sub messaging server for edge applications

https://github.com/narwhal-io/narwhal
41•ortuman•4d ago•0 comments

Show HN: Amla Sandbox – WASM bash shell sandbox for AI agents

https://github.com/amlalabs/amla-sandbox
143•souvik1997•2d ago•73 comments

Show HN: Kolibri, a DIY music club in Sweden

https://kolibrinkpg.com/
140•EastLondonCoder•3d ago•30 comments

Show HN: Booktest – review-driven regression testing for LLM / ML behavior

https://github.com/lumoa-oss/booktest
2•arauhala•10h ago•2 comments

Show HN: Securing the Ralph Wiggum Loop – DevSecOps for Autonomous Coding Agents

https://github.com/agairola/securing-ralph-loop
2•agairola•11h ago•0 comments

Show HN: Pinecone Explorer – Desktop GUI for the Pinecone vector database

https://www.pinecone-explorer.com
30•arsentjev•4d ago•5 comments

Show HN: Pinchwork – A task marketplace where AI agents hire each other

https://github.com/anneschuth/pinchwork
8•aschuth•20h ago•7 comments

Show HN: Cicada – A scripting language that integrates with C

https://github.com/heltilda/cicada
57•briancr•2d ago•38 comments

Show HN: ToolKuai – Privacy-first, 100% client-side media tools

https://toolkuai.com/
7•indie_max•1d ago•0 comments

Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)

https://github.com/mystralengine/mystralnative
49•Flux159•4d ago•18 comments

Show HN: Peptide calculators ask the wrong question. I built a better one

https://www.joyapp.com/peptides/
4•silviogutierrez•15h ago•0 comments

Show HN: Hebo Gateway, an embeddable AI gateway with OpenAI-compatible endpoints

https://github.com/8monkey-ai/hebo-gateway
2•dselvaggio•16h ago•0 comments

Show HN: ShapedQL – A SQL engine for multi-stage ranking and RAG

https://playground.shaped.ai
80•tullie•5d ago•23 comments

Show HN: I built a receipt processor for Paperless-ngx

5•smashah•17h ago•1 comments

Show HN: LemonSlice – Upgrade your voice agents to real-time video

130•lcolucci•4d ago•130 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)