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Show HN: DOM-docx – HTML to native, editable Word docs (MIT)

https://github.com/floodtide/dom-docx
20•fishbone•1h ago•8 comments

Show HN: Loot Raiders – an ARC Raiders-inspired inventory game in Svelte

https://loot-raiders.vercel.app
4•refrigerator-12•5h ago•1 comments

Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

https://github.com/cosmtrek/mindwalk
156•cosmtrek•1d ago•63 comments

Show HN: Codebase Posters – turn any Git repo into generative poster art

https://github.com/unable12/codebase-posters
23•unable0•14h ago•5 comments

Show HN: Pentaton LP – a music streamer with an LP sleeve sized display

https://pentaton.app/blog/2026-07-12-introducing-pentaton-lp/
4•interfeco•5h ago•0 comments

Show HN: Getting GLM 5.2 running on my slow computer

https://github.com/JustVugg/colibri
920•vforno•4d ago•232 comments

Show HN: Zen Mode – a global focus mode for macOS

https://github.com/cabeen/zen-mode
26•cafebeen•16h ago•10 comments

Show HN: Shirei, cross-platform GUI framework in native Go

https://github.com/hasenj/go-shirei/
86•hsn915•20h ago•53 comments

Show HN: 18 Words

https://18words.com/
1150•pompomsheep•4d ago•360 comments

Show HN: Kurvengefahr – browser CAD/CAM for pen plotters

https://kurvengefahr.org/
20•tibordp•23h ago•6 comments

Show HN: Level – a new demo for 8bit Atari XL/XE

https://ilmenit.github.io/level-by-agenda/
4•ilmenit•6h ago•0 comments

Show HN: Skillscript – A declarative, sandboxed language for tool orchestration

https://github.com/sshwarts/skillscript
16•sshwarts•23h ago•20 comments

Show HN: Learn by rebuilding Redis, Git, a database from scratch

https://shipthatcode.com
193•acley•1d ago•65 comments

Show HN: Ant – A JavaScript runtime and ecosystem

https://antjs.org
322•theMackabu•1d ago•147 comments

Show HN: Orbit – AR satellite tracker, watch 15k+ objects

https://nagylukas.github.io/orbit.html
85•lukas9•1d ago•19 comments

Show HN: Capn-hook for coding agents – don't grep the same mystery twice

https://github.com/cyrusNuevoDia/capn-hook
8•knrz•15h ago•1 comments

Show HN: Agent-run – Run a coding agent in a sandboxed environment

https://github.com/sin-ack/agent-run
7•trashburger•15h ago•2 comments

Show HN: Sqlsure – deterministic semantic checks for AI-generated SQL

https://github.com/sqlsure/sqlsure
41•tejusarora•1d ago•7 comments

Show HN: Hologram, photo management and culling built with Tauri

https://github.com/ThatXliner/Hologram
3•thatxliner•13h ago•0 comments

Show HN: Earth Game – An offline CLI for turning life goals into quests

https://github.com/skorotkiewicz/earth-game
54•modinfo•1d ago•12 comments

Show HN: Cpulse – See why your Docker Compose stack is stuck

https://github.com/hyturing/compose-pulse
3•hyturing•14h ago•0 comments

Show HN: Self-hosted voice AI agent for Asterisk/FreePBX

https://github.com/hkjarral/AVA-AI-Voice-Agent-for-Asterisk
5•hkjarral•10h ago•1 comments

Show HN: Web App Uses RTL-SDR to Align HDTV Antenna

https://tunerscope.com/
3•robotastic•10h ago•0 comments

Show HN: Reverse-engineering web apps into agent tools

94•pancomplex•3d ago•39 comments

Show HN: PitchTrail – Perfect Pitch for Kids

https://pitchtrail.app/
6•theckel•15h ago•3 comments

Show HN: Free Community Radio Player (PWA)

https://radiodock.app/
4•bitmancer•15h ago•0 comments

Show HN: Reame – a CPU inference server that gets faster as it runs

https://github.com/swellweb/reame
56•targetbridge•1d ago•18 comments

Show HN: Let your coding agent iterate by seeing the browser

https://github.com/puffinsoft/peek-cli
6•G3819•13h ago•0 comments

Show HN: Wyrm – Solve algebra by touch, built on an open-source soundness engine

https://github.com/dicroce/wyrm_math
81•dicroce•4d ago•24 comments

Show HN: WA State Tolls tool that shows the best time to take it to save money

https://watolls.danielsada.tech/
2•dshacker•13h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)