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Show HN: AI in SolidWorks

https://www.trylad.com
145•WillNickols•13h ago•78 comments

Show HN: Yolobox – Run AI coding agents with full sudo without nuking home dir

https://github.com/finbarr/yolobox
72•Finbarr•11h ago•55 comments

Show HN: Agent-of-empires: OpenCode and Claude Code session manager

https://github.com/njbrake/agent-of-empires
79•river_otter•15h ago•23 comments

Show HN: SlopScore – Contributor Reputation for GitHub PRs

https://github.com/hanzili/slopscore
3•hanzili•1h ago•0 comments

Show HN: Fall asleep by watching JavaScript load

https://github.com/sarusso/bedtime
58•sarusso•11h ago•19 comments

Show HN: Customizable OSINT dashboard to monitor the situation

https://sr.ericli.tech/?d=N4IgbiBcCMA0IHcoG1QBcogEYngGxQAZZiAOWUgXXgGMpQBHTASwCcBDAO1xAAcoAzIWGEA...
35•ericlmtn•12h ago•12 comments

Show HN: ZSweep – A keyboard-first Minesweeper inspired by Vim

https://zsweep.com
4•oug-t•2h ago•1 comments

Show HN: Pane – An agent that edits spreadsheets

https://paneapp.com
26•rbajp•14h ago•9 comments

Show HN: Blockchain-Based Equity with Separated Economic and Governance Rights

https://zenodo.org/records/18209805
3•iam_pri_s•5h ago•0 comments

Show HN: Engineering Schizophrenia: Trusting yourself through Byzantine faults

108•rescrv•1d ago•16 comments

Show HN: Modern Philosophy Course

https://readphilosophy.org/?w=course%2Fmilesians%2Fthales%2Fthales
4•bridelamb•6h ago•0 comments

Show HN: An LLM-optimized programming language

https://github.com/ImJasonH/ImJasonH/blob/main/articles/llm-programming-language.md
46•ImJasonH•1d ago•32 comments

Show HN: AI video generator that outputs React instead of video files

https://ai.outscal.com/
5•mayankkgrover•11h ago•0 comments

Show HN: SubTrack – A SaaS tracker for devs that finds unused tools

https://subtrack.pulseguard.in
9•hrshw•14h ago•0 comments

Show HN: GlyphLang – An AI-first programming language

43•goose0004•2d ago•25 comments

Show HN: I used Claude Code to discover connections between 100 books

https://trails.pieterma.es/
492•pmaze•2d ago•144 comments

Show HN: AI Motion Control – Transfer any motion to any character with Kling AI

https://aimotioncontrol.app
4•sunpy•14h ago•0 comments

Show HN: Librario, a book metadata API that aggregates G Books, ISBNDB, and more

135•jamesponddotco•2d ago•46 comments

Show HN: Geoguess Lite – open-source, subscription free GeoGuessr alternative

https://geoguesslite.com
10•spider-hand•15h ago•4 comments

Show HN: words.zip – Massively infinite word search

https://words.zip/
10•yathern•15h ago•4 comments

Show HN: Seapie – a Python debugger where breakpoints drop into a REPL

https://github.com/hirsimaki-markus/seapie
5•markushirsimaki•16h ago•3 comments

Show HN: Interactive California Budget (by Claude Code)

https://california-budget.com
36•sberens•1d ago•1 comments

Show HN: Ferrite – Markdown editor in Rust with native Mermaid diagram rendering

https://github.com/OlaProeis/Ferrite
234•OlaProis•2d ago•175 comments

Show HN: Chr2 – consensus for side effects (exactly-once is a lie)

https://github.com/abokhalill/chr2
11•yousef06•1d ago•0 comments

Show HN: Sidecar – AI Social Manager (Analyzes past hits to write new posts)

https://sidecar.bz/http:/localhost:45678/
5•ecotto123•12h ago•2 comments

Show HN: ZCCInfo – Fast status line for Claude Code written in Zig

https://github.com/tuananh131001/zccinfo
6•tuananh131001•22h ago•0 comments

Show HN: I built a tool to calculate the True Cost of Ownership (TCO) for yachts

https://yachtvaluereport.com/
3•todaycompanies•5h ago•2 comments

Show HN: stream-unzip – Python function to unZIP on the fly

https://github.com/uktrade/stream-unzip
6•michalc•19h ago•2 comments

Show HN: Play poker with LLMs, or watch them play against each other

https://llmholdem.com/
160•projectyang•2d ago•92 comments

Show HN: Voice Composer – Browser-based pitch detection to MIDI/strudel/tidal

https://dioptre.github.io/tidal/
22•dioptre•1d ago•2 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•8mo ago

Comments

ricardobayes•8mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•8mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•8mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•8mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•8mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•8mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•8mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•8mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•8mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)