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Show HN: Guitoro, a virtual guitar you strum with your keyboard

https://guitoro.com/
425•talccc•14h ago•108 comments

Show HN: Chiplab - Give your AI agent access to virtual hardware

https://veecle.ai/chiplab
2•hoihoihoi•32m ago•1 comments

Show HN: How random are you?

https://lab.specr.net/rigged-draw/
144•vunderba•16h ago•72 comments

Show HN: XY Music Notation

https://music.xy.dev/
69•jmole•15h ago•57 comments

Show HN: I built a tool to track what AI leaders say and how their views change

https://blumify.io/people
98•gcsydney•8h ago•60 comments

Show HN: Parsimony – an open-source benchmark for how much code AI models add

https://parsimony.lasu.dev/
68•lasu•13h ago•13 comments

Show HN: Spotatui, a Spotify TUI/GUI without web API rate limits

https://github.com/LargeModGames/spotatui
72•LargeModGames•21h ago•14 comments

Show HN: Use your OpenAI subscription to create audiobooks

https://pdftomp3.com/connect-ai/
162•janpmz•23h ago•84 comments

Show HN: Pulse Local, a Mac budgeting app whose AI models run on your machine

https://pulseos.finance
104•niztk•10h ago•67 comments

Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop

https://github.com/RayenMlayeh/jevcrawl
11•rayenmlayeh•9h ago•1 comments

Show HN: Mosh-rs, Mosh rewritten in Rust with scrollback and Windows support

https://github.com/Arunjay4213/mosh-rs
18•Arunjay__•8h ago•6 comments

Show HN: Geometry Check, a Fusion 360 add-in that finds slightly-wrong geometry

https://github.com/andyd/geometry-check
2•andydee•3h ago•0 comments

Show HN: SuperLocalMemory" AI brain that never bluffs: Laya, Jev, Google Gemma

https://github.com/qualixar/superlocalmemory
3•vpbhardwaj•3h ago•0 comments

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support)

https://github.com/bherbruck/solidcraft
135•bherbruck•1d ago•50 comments

Show HN: Stream live open data in two commands

https://docs.hypermass.io/docs/cli/
15•gardensalad•20h ago•1 comments

Show HN: AgentGate – Fast authorization gateway for AI agent tools

https://github.com/mohitdebian/AgentGate
2•devlabs•4h ago•0 comments

Show HN: Wonderhop – A daily game: guess what most people say, or what none do

https://wonderhop.io/en/
7•mtlduo•10h ago•5 comments

Show HN: Yagi DSP Modulation SIM

https://brian-armstrong.github.io/yagi/lab.html
5•brian-armstrong•1d ago•2 comments

Show HN: Atticus – Hold-to-talk voice assistant for macOS that runs on Claude -p

https://github.com/SaarthurR/atticus-mac
114•SaarthRanka•2d ago•28 comments

Show HN: GenClass, A 10 MB in-browser model that catches bugs that never throw

https://www.npmjs.com/package/@genclass/runtime
3•Karanvir1729•6h ago•0 comments

Show HN: An experimental pattern-first DAW that supports MCP

https://github.com/andrewfader/blokkily
83•androsynth89•1d ago•39 comments

Show HN: Deslop – Oxlint rules for AI-generated TypeScript

https://github.com/maharshi365/deslop
29•maharshi365•15h ago•7 comments

Show HN: Knitting – A shared-memory concurrency runtime for Node.js,Bun,and Deno

https://js.knitting.run/
10•mimiMonads•17h ago•4 comments

Show HN: Brutus CLI – Tiny Dagger to Kill Your Mac's Caesar

https://github.com/smashah/brutus
3•smashah•7h ago•0 comments

Show HN: Sayso, free open source dictation for Mac, Windows, and Linux

https://github.com/watzon/sayso
20•watzon•17h ago•8 comments

Show HN: Can AI read your mind?

https://jeffyclassify.com/blog/mind-reader/
6•nico•7h ago•8 comments

Show HN: AI Hub – Open Access Lesson Plans for Teaching Students about AI

https://aihub.remakelearning.org/
6•gault8121•7h ago•0 comments

Show HN: The LAST DOOR – a tiny game about deciding when to leave

https://sydro.surge.sh/lastdoor/
5•sydro9•7h ago•0 comments

Show HN: PDF to ePub Conversion Tool for Mac

https://github.com/bnlcas/pdf2epub
4•blululu•7h ago•0 comments

Show HN: RSI-Anything – JEPA world models for self-improving agents

https://github.com/Gen-Verse/RSI-Anything
6•mrkn1•18h ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)