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Show HN: A custom font that displays Cistercian numerals using ligatures

https://bobbiec.github.io/cistercian-font.html
28•bobbiechen•5h ago•2 comments

Show HN: I created a Mars colony RPG based on Kim Stanley Robinson's Mars books

https://underhillgame.com/
158•ariaalam•10h ago•54 comments

Show HN: Ported the 1999 game Bugdom to the browser and added a bunch of mods

https://reallyeli.com/bugdom/Bugdom.html
3•reallyeli•33m ago•0 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
62•nwparker•3d ago•15 comments

Show HN: It took 4 years to sell my startup. I wrote a book about it

https://derekyan.com/ma-book/
194•zhyan7109•4d ago•61 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
316•yi_wang•1d ago•146 comments

Show HN: IsHumanCadence – Bot detection via keystroke dynamics (no CAPTCHAs)

https://github.com/RoloBits/isHumanCadence
5•frankLopez•3h ago•2 comments

Show HN: Emergent – Artificial life simulation in a single HTML file

https://emergent-ivory.vercel.app/
2•usernameis42•4h ago•0 comments

Show HN: Poisson – Chrome extension that buries your browsing in decoy traffic

https://github.com/Daring-Designs/poisson-extension
2•daringdesigns•5h ago•0 comments

Show HN: WrapClaw – a managed SaaS wrapper around Open Claw

2•kushagraagent•5h ago•2 comments

Show HN: Fine-tuned Qwen2.5-7B on 100 films for probabilistic story graphs

https://cinegraphs.ai/
87•graphpilled•15h ago•20 comments

Show HN: Filtron – parse human-friendly filter strings into structured queries

https://filtron.dev/
3•jbergstroem•7h ago•0 comments

Show HN: Envon - cross-shell CLI for activating Python virtual environments

https://github.com/Userfrom1995/envon
2•userfrom1995•7h ago•0 comments

Show HN: Elysia JIT "Compiler", why it's one of the fastest JavaScript framework

https://elysiajs.com/internal/jit-compiler
8•saltyaom•17h ago•0 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
105•antves•3d ago•71 comments

Show HN: SendRec – Self-hosted async video for EU data sovereignty

https://github.com/sendrec/sendrec
3•alexneamtu•8h ago•1 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
56•mbitsnbites•4d ago•9 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
323•isitcontent•2d ago•40 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
389•eljojo•2d ago•225 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
89•phreda4•2d ago•17 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
49•sandGorgon•3d ago•28 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
382•vecti•2d ago•176 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
134•momciloo•1d ago•36 comments

Show HN: Hivewire – A news feed where you control your algorithm weights

https://hivewire.news
3•bchaps•10h ago•2 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
163•bsgeraci•2d ago•66 comments

Show HN: Bhagavan – a calm, approachable app for exploring Hinduism

https://www.bhagavan.io
4•AkhilSonthi•11h ago•0 comments

Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

https://www.biotradingarena.com/hn
33•dchu17•2d ago•14 comments

Show HN: Readability API – Unrender

https://unrender.page/
3•zintus•13h ago•1 comments

Show HN: Claude Code skill that uses Codex as MCP server for code review

https://github.com/pauhu/claude-codex-review
4•pauhu•13h ago•0 comments

Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
175•vkazanov•3d ago•50 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)