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Show HN: Ant – A JavaScript runtime and ecosystem

https://antjs.org
233•theMackabu•10h ago•101 comments

Show HN: Learn by rebuilding Redis, Git, a database from scratch

https://shipthatcode.com
153•acley•16h ago•41 comments

Show HN: Sqlsure – deterministic semantic checks for AI-generated SQL

https://github.com/sqlsure/sqlsure
29•tejusarora•10h ago•5 comments

Show HN: Orbit – AR satellite tracker, watch 15k+ objects

https://nagylukas.github.io/orbit.html
71•lukas9•14h ago•19 comments

Show HN: Reame – a CPU inference server that gets faster as it runs

https://github.com/swellweb/reame
49•targetbridge•14h ago•13 comments

Show HN: Getting GLM 5.2 running on my slow computer

https://github.com/JustVugg/colibri
897•vforno•2d ago•230 comments

Show HN: Earth Game – An offline CLI for turning life goals into quests

https://github.com/skorotkiewicz/earth-game
38•modinfo•14h ago•10 comments

Show HN: 18 Words

https://18words.com/
1125•pompomsheep•2d ago•355 comments

Show HN: We beat Anubis with our stealth MCP

https://tilion.dev/blog/anubis-proof-of-work
8•armanluthra_•4h ago•3 comments

Show HN: Confessor – replay what private info Claude Code accessed on your PC

https://github.com/ninjahawk/Confessor
4•ninjahawk1•4h ago•0 comments

Show HN: Levee – a self-tuning circuit breaker and concurrency limiter for Go

https://github.com/codemartial/levee
3•code_martial•5h ago•0 comments

Show HN: Reverse-engineering web apps into agent tools

89•pancomplex•2d ago•37 comments

Show HN: Frugon – Find which LLM calls a cheaper model could handle (local, MIT)

https://github.com/Rodiun/frugon
65•jarodrh•4d ago•20 comments

Show HN: Wyrm – Solve algebra by touch, built on an open-source soundness engine

https://github.com/dicroce/wyrm_math
79•dicroce•2d ago•24 comments

Show HN: AgentTransfer – open-source file transfer for AI agents (one Go binary)

https://github.com/shehryarsaroya/agenttransfer
3•tomatoes2026•7h ago•1 comments

Show HN: Abralo – Free, easy way to run several Claude Code agents in one window

https://abralo.com/
37•cwbuilds•3d ago•29 comments

Show HN: Reviving my 2001 college band with AI

https://www.fadingmaize.com
55•jacobgraf•2d ago•59 comments

Show HN: Token Time – Screen Time, but for your AI agent tokens

https://tokentime.bar
2•wzulfikar•8h ago•0 comments

Show HN: OpenThomas – weather trader agent for prediction markets

https://github.com/PredictionMarketTrader/openthomas
2•thomaslwang•8h ago•0 comments

Show HN: Dotenv-Diff v3.0.0

https://github.com/Chrilleweb/dotenv-diff
16•chrillemn•4d ago•1 comments

Show HN: Hidetext.sh – encrypted pastebin where the server never sees the key

https://hidetext.sh
5•hidetext•18h ago•0 comments

Show HN: BoundFlow – an open-source control plane for AI agents

https://github.com/boundflow/boundflow
2•alama24•9h ago•0 comments

Show HN: The Quiet Map – Earth's quietest place, measured by seismometers

https://thequietmap.org/
5•theceka•9h ago•0 comments

Show HN: Document Scanner for Freight Verification

https://www.cipherandrow.com/
3•jnowlan21•9h ago•0 comments

Show HN: OpenBenchmarks – Helping agents discover and pick the right SaaS APIs

https://openbenchmarks.com
6•fenilsuchak•9h ago•2 comments

Show HN: Runloom – Go-style coroutines for Python free-threaded

https://github.com/robertsdotpm/runloom
47•Uptrenda•1d ago•29 comments

Show HN: Don't let your engineering brain rot in the age of AI

https://www.30secondsofknowledge.com
2•Chipatama90•10h ago•0 comments

Show HN: Share and explore custom Claude Code status lines

https://claudelines.com
2•rsproule•10h ago•0 comments

Show HN: SubjectiveZero, an open-source agentic node editor for creative coding

https://sxp.studio/apps/subz
24•tasoeur•1d ago•4 comments

Show HN: Analog Watch

https://analog.watch
106•ezekg•2d ago•96 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)