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Show HN: Number Gacha, a gacha game distilled to its essence

https://isabisabel.com/gacha/
69•babel16•5d ago•28 comments

Show HN: Files.md – Open-source alternative to Obsidian

https://github.com/zakirullin/files.md
561•zakirullin•13h ago•282 comments

Show HN: InsForge – Open-source Heroku for coding agents

https://github.com/InsForge/InsForge
37•mrcoldbrew•11h ago•6 comments

Show HN: Spud – cross-platform remote control, optimised for gaming

https://github.com/xfoa/spud
2•foax•3h ago•2 comments

Show HN: Auto-identity-remove – Automated data broker opt-out runner for macOS

https://github.com/stephenlthorn/auto-identity-remove
316•stephenlthorn•15h ago•130 comments

Show HN: Better.ftp – cycling app for FTP tests without subscription

https://betterftp.cc/
3•niecore•5h ago•0 comments

Show HN: Semble – Code search for agents that uses 98% fewer tokens than grep

https://github.com/MinishLab/semble
427•Bibabomas•1d ago•138 comments

Show HN: Mezz, a curl-able WiFi sandbox for IoT pentesting

https://github.com/ABGEO/mezz
37•ABGEO•3d ago•10 comments

Show HN: drea – podcast ad blocker

https://drea.fm/
5•hamza_q_•7h ago•0 comments

Show HN: We missed Winamp, so we built an audio player for macOS

https://www.advanced-research.net/180db
58•surganov•7h ago•61 comments

Show HN: Rocksky – Music scrobbling and discovery on the AT Protocol

https://tangled.org/rocksky.app/rocksky
114•tsiry•2d ago•44 comments

Show HN: Cubic Doggo, a Open-Source 12-DOF 4-Legged Robot Based on ROS2

https://github.com/SphericalCowww/CubicDoggo
6•SphericalCowww•9h ago•1 comments

Show HN: Eazip – Password-protected ZIPs (AES-256) in the browser, no upload

https://www.eazip.ch/
4•Zmaon•11h ago•1 comments

Show HN: Watch a neural net learn to play Snake

https://ppo.gradexp.xyz/
203•c1b•4d ago•47 comments

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

https://silentshark.app/alpha/
2•epaga•12h ago•0 comments

Show HN: Dataset for AI training and fine tuning

https://neurvance.com/
4•Adam_SDDk•12h ago•0 comments

Show HN: Epiq – Distributed Git based issue tracker TUI

https://ljtn.github.io/epiq/
90•jolaflow•3d ago•47 comments

Show HN: Burn, baby, burn (those tokens)

https://github.com/dtnewman/burn-baby-burn
134•dtnewman•3d ago•30 comments

Show HN: Marlin-2B: a tiny VLM to extract structured information from videos

https://huggingface.co/NemoStation/Marlin-2B
4•HappyPablo•9h ago•2 comments

Show HN: Pdf2md – 10MB Rust PDF-to-Markdown Tool with a Free API

https://pdf2md.deepdiy.net/
10•johnson_nie•23h ago•6 comments

Show HN: Running the second public ODoH relay

https://numa.rs/blog/posts/odoh-anonymous-dns-without-an-account.html
125•rdme•4d ago•41 comments

Show HN: Nibble

https://github.com/glouw/nibble
102•glouwbug•5d ago•24 comments

Show HN: Sx – an open-source package manager for AI skills, MCPs, and commands

https://github.com/sleuth-io/sx
50•detkin•3d ago•28 comments

Show HN: Cheap-IM: Thinking Machines' demo on a CPU laptop

https://github.com/kouhxp/cheap-im
3•mrkn1•1d ago•0 comments

Show HN: HypergraphZ – directed hypergraph library in Zig with Python bindings

https://github.com/yamafaktory/hypergraphz
2•yamafaktory•1d ago•0 comments

Show HN: Browser based sythesizer, drum machine and squencer

https://github.com/madmonk13/modal-16
21•madmonk•3d ago•4 comments

Show HN: Serene Bach – a Go weblog engine that runs as CGI or HTTP

https://github.com/serendipitynz/serenebach
6•takkyun•1d ago•0 comments

Show HN: How to Kill the Dead Internet

https://chromewebstore.google.com/detail/d-slop/cnjeckkgbjgfledbphbobjabnfjnheef
9•bigger_fish•1d ago•6 comments

Show HN: I made a printable graph papaer templates website

https://printablegraphpaper.org/
7•atharvtathe•1d ago•9 comments

Show HN: Hermes-agentmemory, pull-model episodic memory with real deletes

https://github.com/MukundaKatta/hermes-agentmemory
6•mukundakatta•2d ago•0 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)