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Show HN: Petal, open-source CoScreen/ScreenHero finally free

https://petal.live/
102•thedracle•5h ago•25 comments

Show HN: I wrote an email app that accepts only one sender per inbox

https://clova.email/
70•edpin2000•6h ago•57 comments

Show HN: Graphicle, a Rust port of Graphify with memory for coding agents

https://github.com/graphicle-ai/graphicle
40•KarLexAI•8h ago•11 comments

Show HN: Ask a technical question, get an animated explainer you can interrupt

https://openlume.com/examples/3f65f6ce-87bf-4c81-a34b-3a1ec82f0ed1
2•shadaba•1h ago•0 comments

Show HN: A guided 3D Leonardo da Vinci museum, built in code

https://museumofages.org/w/vinci
85•micstradev•13h ago•34 comments

Show HN: Timur's Chess – A 14th century chess variant with giraffes

https://timurschess.com
17•LarsDu88•3d ago•3 comments

Show HN: Guitoro, a virtual guitar you strum with your keyboard

https://guitoro.com/
551•talccc•1d ago•154 comments

Show HN: Pulse Local, a Mac budgeting app whose AI models run on your machine

https://pulseos.finance
112•niztk•1d ago•70 comments

Show HN: Dub Anything – Dub videos in each actor's own voice

https://github.com/swax/dub-anything
4•swax•4h ago•3 comments

Show HN: XY Music Notation

https://music.xy.dev/
80•jmole•1d ago•76 comments

Show HN: Spotatui, a Spotify TUI/GUI without web API rate limits

https://github.com/LargeModGames/spotatui
85•LargeModGames•1d ago•18 comments

Show HN: Parsimony – an open-source benchmark for how much code AI models add

https://parsimony.lasu.dev/
77•lasu•1d ago•17 comments

Show HN: Use your OpenAI subscription to create audiobooks

https://pdftomp3.com/connect-ai/
169•janpmz•1d ago•90 comments

Show HN: How random are you?

https://lab.specr.net/rigged-draw/
209•vunderba•1d ago•116 comments

Show HN: T0: We trained a 256M SOTA open-weights time-series forecasting model

https://github.com/theforecastingcompany/tfc-t0
12•LTMeyer•9h ago•0 comments

Show HN: I built a tool to track what AI leaders say and how their views change

https://blumify.io/people
115•gcsydney•22h ago•76 comments

Show HN: Aside – Mac app that suggests what to say next during calls

https://asidehq.app/
4•yoelgal•6h ago•0 comments

Show HN: Every open government tender in the world (Over 250k)

https://tenderportal.io/
9•interstellarish•10h ago•1 comments

Show HN: AxiomCode Graph, Reducing coding agent rework with formal methods

https://github.com/AxiomCodeAI/axiomcodegraph
10•HaoleiZ•7h ago•8 comments

Show HN: Mixdog – stretch your Claude/ChatGPT subscription with 63% fewer tokens

https://github.com/tribgames/mixdog
2•tempest1033•7h ago•0 comments

Show HN: Sonia. Local AI Assistant Linux. 13Gb RAM, No GPU, Skills Supported

https://github.com/grigio/sonia-assistant
2•grigio•7h ago•0 comments

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support)

https://github.com/bherbruck/solidcraft
140•bherbruck•1d ago•51 comments

Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop

https://github.com/RayenMlayeh/jevcrawl
20•rayenmlayeh•1d ago•3 comments

Show HN: Atticus – Hold-to-talk voice assistant for macOS that runs on Claude -p

https://github.com/SaarthurR/atticus-mac
115•SaarthRanka•2d ago•30 comments

Show HN: Herdr for Android – The runtime coding agents run on

https://droidtty.com/
2•michael-sumner•8h ago•0 comments

Show HN: Cve.earth – Open-Source Environmental Destruction Tracking

https://cve.earth/
2•smashah•9h ago•1 comments

Show HN: An Email-to-iMessage Gateway

2•ajaygoel•9h ago•1 comments

Show HN: Mosh-rs, Mosh rewritten in Rust with scrollback and Windows support

https://github.com/Arunjay4213/mosh-rs
20•Arunjay__•23h ago•9 comments

Show HN: MLX Direct Decider, Mac local decider without fine-tuning

https://github.com/ItsOdeLeo/MLX-Direct-Decider
2•LeoisNotAI•9h ago•1 comments

Show HN: Stream live open data in two commands

https://docs.hypermass.io/docs/cli/
15•gardensalad•1d ago•1 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•1y ago

Comments

ricardobayes•1y ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•1y ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•1y ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•1y ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•1y ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•1y ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•1y ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•1y ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•1y ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)