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Show HN: Respectlytics – Open-source, privacy-first mobile analytics (MIT+AGPL)

https://github.com/respectlytics/respectlytics
9•cesncn•3d ago•1 comments

Show HN: I built a fuse box for microservices

https://www.openfuse.io
3•rodrigorcs•14h ago•0 comments

Show HN: Rebrain.gg – Doom learn, don't doom scroll

57•FailMore•16h ago•24 comments

Show HN: VectorNest responsive web-based SVG editor

https://ekrsulov.github.io/vectornest/
77•ekrsulov•12h ago•25 comments

Show HN: CEL by Example

https://celbyexample.com/
76•bufbuild•14h ago•38 comments

Show HN: I'm launching a LPFM radio station

https://www.kpbj.fm/
93•solomonb•1d ago•50 comments

Show HN: Trust Protocols for Anthropic/OpenAI/Gemini

https://www.mnemom.ai
34•alexgarden•11h ago•27 comments

Show HN: Breadboard – A modern HyperCard for building web apps on the canvas

https://breadboards.io/
78•simquat•2d ago•9 comments

Show HN: AsteroidOS 2.0 – Nobody asked, we shipped anyway

https://asteroidos.org/news/2-0-release/index.html
451•moWerk•1d ago•67 comments

Show HN: Echo, an iOS SSH+mosh client built on Ghostty

https://replay.software/updates/introducing-echo
110•sgottit•9h ago•67 comments

Show HN: Codereport – track TODOs, refactors, and bugs in your repo with a CLI

3•pulko•5h ago•0 comments

Show HN: Formally verified FPGA watchdog for AM broadcast in unmanned tunnels

https://github.com/Park07/amradio
62•anonymoosestdnt•13h ago•26 comments

Show HN: Pg-typesafe – Strongly typed queries for PostgreSQL and TypeScript

https://github.com/n-e/pg-typesafe
67•n_e•1d ago•32 comments

Show HN: I taught LLMs to play Magic: The Gathering against each other

https://mage-bench.com/
112•GregorStocks•1d ago•83 comments

Show HN: Env-rx – Catch missing .env variables before they break your CI

https://github.com/xserhio/env-rx
2•xserhio•6h ago•0 comments

Show HN: Glitchy camera – a circuit-bent camera simulator in the browser

https://glitchycam.com
168•elayabharath•2d ago•22 comments

Show HN: gwt-zsh – Stupidly simple Git worktree management

https://github.com/aasimsani/gwt-zsh
4•aasimsani•6h ago•1 comments

Show HN: SkillForge – Turn screen recordings into agent skill files

https://skillforge.expert/
2•YaraDori•7h ago•1 comments

Show HN: macOS native DAW with Git branching model

https://www.scratchtrackstudio.com
4•hpen•7h ago•1 comments

Show HN: I built a "Socratic" AI to stop my daughter from copy-pasting homework

https://thinkqurio.com/
31•qurio_dev•2d ago•34 comments

Show HN: I wrote a technical history book on Lisp

https://berksoft.ca/gol/
241•cdegroot•1d ago•90 comments

Show HN: Sports-skills.sh – sports data connectors for AI agents

https://github.com/machina-sports/sports-skills
4•andreantonelli•7h ago•0 comments

Show HN: Jemini – Gemini for the Epstein Files

https://jmail.world/jemini
476•dvrp•2d ago•97 comments

Show HN: Scanned 1927-1945 Daily USFS Work Diary

https://forestrydiary.com/
117•dogline•2d ago•28 comments

Show HN: 6cy – Experimental streaming archive format with per-block codecs

https://github.com/byte271/6cy
33•yihac1•1d ago•8 comments

Show HN: I Made a Programming Language with Python Syntax, zero-copy and C-Speed

https://github.com/CrimsonDemon567PC/Mantis
8•CrimsonDemon567•18h ago•9 comments

Show HN: OtherFunc – Serverless functions in Brainfuck, Forth, BASIC, and more

https://otherfunc.com/
2•mdeeds•9h ago•0 comments

Show HN: A Unix environment in a single HTML file (420 KB)

https://shiro.computer/show
25•sagebird•11h ago•6 comments

Show HN: Wildex – Pokémon Go for real wildlife

https://apps.apple.com/us/app/wildex-identify-plants-animals/id6748092158
103•AnujNayyar•2d ago•71 comments

Show HN: Box of Rain - Auto-Layouted ASCII Diagrams

https://github.com/switz/box-of-rain
24•switz•4d ago•14 comments
Open in hackernews

Show HN: MMORPG prototype inspired by World of Warcraft

https://github.com/nickyvanurk/everwilds
28•nickyvanurk•9mo ago

Comments

ricardobayes•9mo ago
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
okdood64•9mo ago
Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.
kristoff200512•9mo ago
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
nickyvanurk•9mo ago
To replicate that feel is pretty much the point of this project.
MacNCheese23•9mo ago
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane•9mo ago
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
setr•9mo ago
>because the current state is the sum of all previous states

I don't think that's true, except for the server? From the client's perspective, the current state is whatever the hell the server thinks is the sum of all previous state. So you generally don't need lossless message passing; you just need to be able to resync periodically, and trying to resend on lost messages is probably a waste of time if you can sync straight to current state

If the client/server were deterministically simulated -- thus every event must be fully represented on both sides to be in sync -- then sure, but I'm fairly positive no MMO does that

jaoane•9mo ago
That’s not how it works in World of Warcraft though. The server only sends the client the absolute state of the world on login. Then it’s all relative updates. Like: unit X lost 13 hit points. The client derives the current state from that. So UDP is inappropriate because you need things to be ordered.
MJGrzymek•9mo ago
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)