Unlike traditional photogrammetry or AI mesh tools, Seed3D doesn’t fake geometry with normal maps — it reconstructs real surfaces, edges, and micro-details for simulation-grade accuracy and realism.
What it does
• Generates watertight polygonal meshes with crisp, true geometry
• Outputs full PBR texture sets (albedo, roughness, metalness, normal, AO)
• Delivers 6K textures that hold up in extreme close-ups
• Ensures physics-stable topology for simulations and collisions
• Exports USD/USDZ, FBX, and GLTF — compatible with Omniverse, Unity, and Unreal Engine
Who it’s for
• Embodied AI and robotics researchers
• Game, XR, and VFX developers
• Product visualization and digital twin creators
• Simulation and graphics educators
Try the Seed3D 3D model generator here: https://www.seed3d.xyz/
Would love feedback from the HN community — especially on fidelity, physics performance, and engine integration.
yodon•11h ago