Is this like making convex poly surfaces for point clouds?
elektm•2mo ago
Persistent Homology, a method from Topological Data Analysis, exploits topological features. PH is in general computationally very expensive and flooder is the first method that is utilizing GPU and hence scales very well to huge point clouds.
esafak•1mo ago
What are the use cases and limitations? Can you give us a sense of what this is good for? Thanks for sharing.
verdverm•2mo ago
elektm•2mo ago