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Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

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178•isitcontent•9h ago•21 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

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290•vecti•11h ago•130 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
237•eljojo•12h ago•145 comments

Show HN: ARM64 Android Dev Kit

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Show HN: R3forth, a ColorForth-inspired language with a tiny VM

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Show HN: Smooth CLI – Token-efficient browser for AI agents

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Show HN: Slack CLI for Agents

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Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

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Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

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Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
148•bsgeraci•1d ago•62 comments

Show HN: I built a RAG engine to search Singaporean laws

https://github.com/adityaprasad-sudo/Explore-Singapore
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Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
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Show HN: Daily-updated database of malicious browser extensions

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Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD

https://github.com/AGDNoob/FastLog
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Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

https://rahuljaguste.github.io/Nethack_Falcons_Eye/
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Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

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23•dchu17•14h ago•12 comments

Show HN: I built a directory of $1M+ in free credits for startups

https://startupperks.directory
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Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
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Show HN: A Kubernetes Operator to Validate Jupyter Notebooks in MLOps

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2•takinosh•7h ago•0 comments

Show HN: A password system with no database, no sync, and nothing to breach

https://bastion-enclave.vercel.app
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Show HN: Local task classifier and dispatcher on RTX 3080

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Show HN: 33rpm – A vinyl screensaver for macOS that syncs to your music

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Show HN: GitClaw – An AI assistant that runs in GitHub Actions

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Show HN: Chiptune Tracker

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Show HN: Craftplan – I built my wife a production management tool for her bakery

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567•deofoo•5d ago•166 comments

Show HN: An open-source system to fight wildfires with explosive-dispersed gel

https://github.com/SpOpsi/Project-Baver
2•solarV26•12h ago•0 comments

Show HN: Agentism – Agentic Religion for Clawbots

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Show HN: Disavow Generator – Open-source tool to defend against negative SEO

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Show HN: Total Recall – write-gated memory for Claude Code

https://github.com/davegoldblatt/total-recall
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Show HN: BPU – Reliable ESP32 Serial Streaming with Cobs and CRC

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2•octablock•14h ago•0 comments
Open in hackernews

Show HN: Tic Tac Flip – A new strategic game based on Tic Tac Toe

https://tic-tac-flip.web.app/
3•breezefox•1mo ago
The biggest problem with Tic-Tac-Toe is that it almost always ends in a draw. Tic Tac Flip tries to fix that!

Learn the rules in Learning Mode or below:

- Winning Criteria: 3 Ghosts (Flipped O or X, which can be a mixture). It's not just 3 Os or 3 Xs anymore!

- Flipping Mechanic: When one or more lines having only O and X are formed, the minority of either all Os or all Xs get flipped to a Ghost, and the majority gets removed from the board. E.g., A line of 2 Os and 1 X leads to 1 X ghost and the removal of 2 Os.

- Active Flip: You can actively flip your O/X to a Ghost (or flip a ghost back) once per game.

- Placing Ghost Directly: You can place a "Ghost" piece directly as a final winning move (only once, and only when there are two existing ghosts in a line).

I'm looking for feedback on the game balance and learning curve. Specifically: - Is the "Ghost" and "Flip" mechanic intuitive? - Is the Learning Mode helpful? - Is the game fair? Any rule adjustments needed? - Any bugs or issues?

Any suggestions or comments would be much appreciated. Thank you in advance!

Comments

mtriassi•1mo ago
There's an assured win combo in this game, at least against the Hard AI. The combo is as follows:

Take the top left corner. It takes the center. Take the bottom left corner. It flips it's center piece every time. Take either right corner. It takes the remaining corner. Take the center right. Flip one of your left corner pieces to form a diagonal ghost line

If the AI doesn't take the center and waste its flip, then it can definitely be countered.

As for feedback, I'd say i had a few moments where i was confused as to why a whole cluster of pieces flipped to ghosts. Honestly if that was described in a tutorial better it'd probably be a non-issue.

breezefox•1mo ago
Thank you for the feedback! You are so smart to find the "always win" strategy! I don't even think about it. As for "a whole cluster", do you mean more than 1 line? Did you try the Learning Mode? I can add the more than 1 line example into the Learning Mode to clarify it.
mtriassi•1mo ago
Yeah it took me a second to understand how the game worked in learning mode.

By "whole cluster" I mean when there is more than 1 line completed with the same piece. For example if you have 2 lines that meet at a corner, placing the corner piece triggers a flip for both / all lines that meet in that corner. I found myself surprised by that the first time it happened.