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Show HN: I designed my own 3D printer motherboard

https://github.com/KaiPereira/Cheetah-MX4-Mini
41•kaipereira•1w ago•10 comments

Show HN: TextGO – A text selection popup tool (alternative to PopClip/SnipDo)

https://github.com/C5H12O5/TextGO
2•C5H12O5•1h ago•0 comments

Show HN: A pager

https://www.udp7777.com/
91•keepamovin•1d ago•39 comments

Show HN: Segue – Vocabulary app with flashcards, quizzes, and typing practice

https://segue.app
3•stoicfungi•3h ago•0 comments

Show HN: InterviewKitHQ – AI-generated interview playbooks for HR teams

https://www.interviewkithq.com/
2•chux52•3h ago•0 comments

Show HN: Cordon – Reduce large log files to anomalous sections

https://github.com/calebevans/cordon
12•calebevans•10h ago•0 comments

Show HN: PasteClean – Desktop app to strip tracking parameters from clipboard

https://iixotic.github.io/PasteClean/website/
18•Iblockedthem•5h ago•10 comments

Show HN: I made Claude Code learn from its mistakes

https://github.com/roampal-ai/roampal-core
4•roampal•6h ago•0 comments

Show HN: 100 Million splats, a whole town, rendered in M2 MacBook Air

https://twitter.com/AKurian001/status/1986979144014701026
74•Arun_Kurian•13h ago•37 comments

Show HN: Abstract Algorithmic Art Generator

https://github.com/iamdinakar/artistic
2•DinakarS•6h ago•0 comments

Show HN: I made a Minecraft torch out of a vape I found on the ground

https://thenightsea.bearblog.dev/i-made-an-irl-minecraft-torch-out-of/
2•valenceidra•7h ago•1 comments

Show HN: A visual reminder for ADHD brains

https://www.mozartsays.com/
2•borisandcrispin•7h ago•0 comments

Show HN: I Ching simulator with accurate Yarrow Stalk probabilities

https://castiching.com/
56•jackzhuo•1d ago•50 comments

Show HN: Go Libraries for Working with OpenAPI

https://github.com/speakeasy-api/openapi
3•mfbx9da4•8h ago•0 comments

Show HN: Long term, data only eSIMs – built with Claude Code

https://jetogo.com
5•smoovb•9h ago•1 comments

Show HN: Cargo-rail: graph-aware monorepo tooling for Rust; 11 deps

https://github.com/loadingalias/cargo-rail
60•LoadingALIAS•5d ago•7 comments

Show HN: Open-Source Notion MCP Server (TypeScript, SSE, Apify)

https://github.com/piskunproject/notion-mcp-server
7•piskunlab•16h ago•0 comments

Show HN: I built an open-source alternative to the "brainrot IDE" that YC funded

https://github.com/CMLKevin/Touch-Grass-IDE
5•DrSparrowhawk•11h ago•0 comments

Show HN: A lightweight SaaS to reduce early-stage app friction

https://simpl-labs.com/
2•rubenhellman•12h ago•0 comments

Show HN: Generate Passwords from Regex Constraints

https://gruhn.github.io/regex-utils/password-generator.html?constraints=%5E.%7B16%2C32%7D%24%0A%5...
8•ngruhn•21h ago•3 comments

Show HN: A Wordle-style game for SHA-256 hashes

https://hashle.app
3•stwsk•12h ago•0 comments

Show HN: Kenobi – AI personalized website content for every visitor

5•sarreph•13h ago•2 comments

Show HN: Open-source customizable AI voice dictation built on Pipecat

https://github.com/kstonekuan/tambourine-voice
23•kstonekuan•1d ago•10 comments

Show HN: ModelGuessr: Can you tell which AI you're chatting with?

https://model-guessr.com/
5•mdahardy•14h ago•0 comments

Show HN: Agent Deck – Terminal Dashboard to Manage Claude/Gemini/Codex Sessions

https://github.com/asheshgoplani/agent-deck
3•asheshgoplani•14h ago•0 comments

Show HN: I made a spreadsheet where formulas also update backwards

https://victorpoughon.github.io/bidicalc/
249•fouronnes3•4d ago•113 comments

Show HN: Tiny VM sandbox in C with apps in Rust, C and Zig

https://github.com/ringtailsoftware/uvm32
194•trj•3d ago•12 comments

Show HN: PowerNetbox – PowerShell module with 100% NetBox API coverage

https://github.com/ctrl-alt-automate/PowerNetbox
2•ctrl-alt-auto•18h ago•1 comments

Show HN: Footywhoops – A real-time audio pattern generator and a MIDI Sequencer

https://github.com/system32-ai/footywhoops
2•debarshri•18h ago•0 comments

Show HN: A systems language with runtime reflection and no GC

https://xxml-language.com
4•thatsoulyguy•1d ago•0 comments
Open in hackernews

Show HN: 100 Million splats, a whole town, rendered in M2 MacBook Air

https://twitter.com/AKurian001/status/1986979144014701026
74•Arun_Kurian•13h ago
Written natively from scratch in Metal and Swift. Build for AirVis app.

Comments

tyleo•12h ago
The MacBooks have insane performance and everything else is falling behind.

It won’t be surprising if Apple overtakes Windows as a gaming platform in coming decades IMO if Intel can’t catch up.

honeycrispy•12h ago
Apple may have good hardware, but their software support is comically bad. Their support for backwards compatibility (aside from Rosetta) has basically been "FU, I'm apple", which you need for gaming.

Apple has had little to no interest in becoming a real gaming platform. Unless that changes, gamers will more likely be moving into the sweet embrace of Gaben on Linux.

latexr•12h ago
Open the App Store on a iPhone. Of the four tabs, two are game-centric (“Games” and “Arcade”). Another (“Today”) has been consistently using more than half of its features for games.

In their most recent operating systems, they have released a separate app specifically for games (look at that domain, even).

https://games.apple.com

They created the Game Porting Toolkit.

https://developer.apple.com/games/game-porting-toolkit/

When they discontinue Rosetta next year, they’ll continue limited support specifically for old games.

https://developer.apple.com/documentation/apple-silicon/abou...

Plus, whenever they announce new chips they feature games and gaming personalities in the keynote.

Those are clear signs they are interested in gaming happening on their platforms. Whether they’re succeeding at it is another story.

Induane•12h ago
Of course they also took the route of inventing a new 3d api Metal which is at odds with Vulkan. There is HoneyKrisp of course, but if one want's decent gaming on an M1 or M2 laptop, Asahi Linux is actually the superior choice.

I don't think one can call it even close to success when the best way to run AAA games on your hardware is to literally replace the entire operating system which uses cobbled together components like FEX and wine/proton, etc... the fact that that works with more games is insane.

latexr•11h ago
Again:

> Whether they’re succeeding at it is another story.

You may disagree with their strategy all you like. You may even think they are doing everything wrong, that’s perfectly legitimate. But they are clearly interested in having gaming happen on their platforms. The claim that they aren’t is the only thing I disputed.

abtinf•11h ago
And how about all the games no longer on the App Store?

Say, Flight Control (one of the first games to hit a million unit sales), or the Infinity Blade series (which wiki says was removed due to incompatibility with newer Apple platform changes)?

latexr•11h ago
Both of those examples are old and precede current efforts. Plus, for the third time:

> Whether they’re succeeding at it is another story.

I’m not arguing Apple excels or is even decent at video games, I’m simply pointing out that it’s clear they are interested in having them on their platforms.

realusername•12h ago
They'll never take the gaming segment as they would need proper backward compatibility.

No game developer want to update their game continuously just to keep the lights on.

The opposite is happening at the moment, they fell lower than Linux as a gaming platform.

sublinear•12h ago
I was under the impression the only reason the macbook was mentioned is that it normally wouldn't be able to render this so well.

Seems like a post about the software on display. i.e. "look it can even run on an m2 macbook air"

semi-extrinsic•12h ago
The Apple hardware is indeed very nice, but it's not a good environment for gaming. They've traditionally been quite gaming-hostile with refusing to support the later generations on OpenGL. Then there was a wrapper for Windows games called Whisky, but it was finicky and became unmaintained. Apple has their own App store which sells some games, which is in direct competition with Steam and others, so those actors are probably a bit wary of spending too much resources on the platform. Also a lot of gamer culture is related to building your own hardware, which Apple will never support.

Meanwhile gaming on Linux is becoming better than Windows these days, especially with all the trash to be circumvented on Win11, and Steam working hard on SteamOS etc.

bigyabai•12h ago
I hate to break it to ya, but Apple Silicon isn't in the top 25 highest-performing consumer GPUs. It's probably not even in the top 25 most-efficient either: https://browser.geekbench.com/opencl-benchmarks
jiehong•12h ago
Neither is their target, they are more in the perf/watt segment.
bigyabai•11h ago
Which is why it's confusing that the M3 Ultra is less efficient than several 130w laptop chips.
rafram•11h ago
That chart shows that M4 achieves 25% of the Geekbench scores of GPUs that pull >10x more power. That's definitely efficient.
bigyabai•11h ago
Are you comparing it with other 3nm GPUs? When you normalize for process, Apple Silicon is definitely not the most efficient raster architecture.
rafram•11h ago
It doesn't seem like Nvidia even has any 3nm GPUs on the market. But sure. When you control for power efficiency, it turns out there's no difference at all!
bigyabai•11h ago
Process is not equivalent to power efficiency. It's a step-change enabling better designs.

Apple and Nvidia both have 5nm and 4nm GPUs. Take those scores and divide it by the TDP, you'll be shocked at the difference design can make.

wtallis•9h ago
Please never divide anything by TDP. Use actual power measurements, unless you're trying to ensure your numbers end up being bullshit. (In particular, any number someone claims is a TDP for an Apple processor is made up, because Apple doesn't publish or specify any quantity remotely similar to TDP.)
bigyabai•8h ago
Okay, then don't divide by TDP. Measure the GPU wattage frame-by-frame and you'll still end up with similar numbers. The point stands.

> because Apple doesn't publish or specify any quantity remotely similar to TDP

1) That doesn't mean that power usage isn't measurable.

2) They actually do, although it's not a perfect breakdown chip-by-chip: https://support.apple.com/en-us/102027

alsetmusic•11h ago
I'm a huge fan of Apple's hardware since they introduced their own silicon, but this is just silly. Apple doesn't have the personality needed to court and work with game companies. They're busy expecting everyone to come to them when they'd have to actually work to entice them.
tigranbs•11h ago
Is this the WOW effect of the hardware price-to-performance ratio? The only significant benefit I can see is that the M-series chips have RAM as GPU memory, which is slower than traditional GPUs, but at least you can run things with that memory.
zokier•11h ago
Here is the scene in browser. Runs plenty smooth on my 5 year old computer. https://splatter.app/s/lzs-xtl
Arun_Kurian•11h ago
Ya Jakub really did an amazing job with Splatter, Martin and Will at SuperSplat also have something similar and works great. Only difference with us is that ours is light weight, native, support XR (VisionPro) and LOD structure is computed on load time, so you can load in any splat file within a couple of seconds.
unbelievably•11h ago
Is there some sort of level-of-detail going on to make this possible? I'd think that's the only way but the tweet says no preprocessing.
Arun_Kurian•11h ago
Yup we compute the LOD structure on load within a couple of seconds using GPU compute shaders.
christkv•11h ago
Runs fine on my iphone 14
lifty•11h ago
Why can't they make video games with this tech?
deadbabe•11h ago
Will be a nightmare to license the use of all this data for commercial purposes. Each house, each building, requires consent.

Sorry, but the answer is no. Unless you are willing to pay.

segmondy•11h ago
prove it, under what law?
carlosjobim•11h ago
That's why Hollywood movies are so expensive. When they have a scene with spider man jumping around in New York, they have to pay a fee to every owner of real estate depicted in the scene.

Worst of all is of course space documentaries, where you can see the whole Earth. The licensing fees are horrendous.

Arun_Kurian•10h ago
wait... so what about Google Maps ?
JSR_FDED•10h ago
He’s kidding
thfuran•11h ago
Has anyone sorted out a good way to do dynamic lighting or animation with it?
Arun_Kurian•10h ago
I think they are coming, should see a few pop up in 2026 for sure.
jncfhnb•10h ago
Real world is a shitty map design
meffmadd•10h ago
From what I have heard „Bodycam“ uses scans of actual locations for its maps.
jncfhnb•10h ago
What’s the data?