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Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

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Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

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Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

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2•devavinoth12•13h ago•0 comments
Open in hackernews

Show HN: Fun sketch – Bring your sketches to life

https://funsketch.kigun.org/
15•mishu2•1mo ago
Hello HN,

I created a simple website which lets children (of all ages) sketch something and then animate it using AI. It's a small hobby project because I wanted to see what all the hype is about.

No account required (but because the sketch app allows image uploads and we all know we can't have nice things on the Internet, I will be moderating the submissions before showing them on the front page).

Stack: Excalidraw, Django, Postgres, Redis for caching, ComfyUI for the image to video workflow (Wan 2.2 14B I2V).

Let me know what you think. Merry Christmas!

Comments

forgingahead•1mo ago
Nice work! What hardware are you running ComfyUI on, specifically the Wan2.2 workflow? It must be expensive having a GPU running for a hobby project like this?
mishu2•1mo ago
Thank you. I'm running it locally on a 4090 (24 GB).

I was running into OOM issues with Wan 2.2 before, but I found the latest version of ComfyUI can now run it (using about 17 GB of VRAM for what I assume is a quantized model?).

fouc•1mo ago
Pretty good, I've noticed the animation tends to veer off / hallucinate quite a lot near the end. It is clear that the model is not maintaining any awareness of the first image. I wonder if there's a way to keep the original model in the context, or add original image back in at the half way mark.
VierScar•1mo ago
Could do something funky like convert it to grayscale, add a 4th "colour" channel and put the grayscale image it that
mishu2•1mo ago
I'm actually trying to reduce the 'funkyness', initially the idea was to start from a child's sketch and bring it to life (so kids can safely use it as part of an exhibit at an art festival) :)

There's a world of possibilities though, I hadn't even thought of combining color channels.

fouc•1mo ago
I think they were suggesting that it might be possible to inject the initial sketch into every image/frame such that the model will see it but not the end user. Like a form of steganography which might potentially improve the ability of the model to match the original style of the sketch.
mishu2•1mo ago
Thank you. I've noticed that too, and also that it has a tendency to introduce garbled text when not given a prompt (or a short one).

This is using the default parameters for the ComfyUI workflow (including a negative prompt written in Chinese), so there is a lot of room for adjustments.

fouc•1mo ago
Oh I was wondering why some of the hallucinations introduced Chinese text/visuals, I'm guessing that might be due to the negative prompt.
mishu2•1mo ago
I think the main reason is that the model has a lot of training material with Chinese text in it (I'm assuming, since the research group who released it is from China), but having the negative prompt in Chinese might also play a role.

What I've found interesting so far is that sometimes the image plays a big part in the final video, but other times it gets discarded almost immediately after the first few frames. It really depends on the prompt, so prompt engineering is (at least for this model) even more important than I expected. I'm now thinking of adding a 'system' positive prompt and appending the user prompt to it.

fouc•1mo ago
Would be interesting to see how much a good "system"/server-side prompt could improve things. I noticed some animations kept the same sketch style even without specifying that in the prompt.
mishu2•1mo ago
Thank you everyone for taking a look. The website had around 1,200 visitors and received over 90 sketches over the past 24 hours, and I'm happy to say I could approve almost all of them (all except 2 'rocket' sketches which were starting to look a bit dubious, but all in good fun).

The results look very interesting to me, and I think as a next step I will look into adjusting the prompts (both positive and negative). On the one hand, I'd like to keep the sketch/drawing look rather than going full photorealism as some of the videos do, on the other hand I don't want to restrict the users' creativity too much.

I plan to simplify this further and optimize it for tablets. Some friends said they'd like to have their kids try it out it and I like the idea, as by having to sketch it keeps the user in a more active role.

Please let me know if you have any other suggestions.