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Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
247•isitcontent•17h ago•27 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
6•sandGorgon•2d ago•2 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
350•vecti•19h ago•157 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
317•eljojo•20h ago•196 comments

Show HN: MCP App to play backgammon with your LLM

https://github.com/sam-mfb/backgammon-mcp
3•sam256•1h ago•1 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
78•phreda4•17h ago•14 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
93•antves•1d ago•70 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
5•sakanakana00•2h ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•2h ago•0 comments

Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

https://www.biotradingarena.com/hn
26•dchu17•22h ago•12 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
17•denuoweb•2d ago•2 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
49•nwparker•1d ago•11 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
152•bsgeraci•1d ago•64 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
2•melvinzammit•4h ago•0 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

https://ucphub.ai/ucp-store-check/
2•vladeta•5h ago•2 comments

Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

https://github.com/rivet-dev/sandbox-agent/tree/main/gigacode
19•NathanFlurry•1d ago•9 comments

Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
10•michaelchicory•6h ago•1 comments

Show HN: Daily-updated database of malicious browser extensions

https://github.com/toborrm9/malicious_extension_sentry
14•toborrm9•22h ago•7 comments

Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
172•vkazanov•2d ago•49 comments

Show HN: Slop News – HN front page now, but it's all slop

https://dosaygo-studio.github.io/hn-front-page-2035/slop-news
15•keepamovin•7h ago•5 comments

Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
23•JoshPurtell•1d ago•5 comments

Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

https://rahuljaguste.github.io/Nethack_Falcons_Eye/
5•rahuljaguste•16h ago•1 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
2•devavinoth12•10h ago•0 comments

Show HN: Local task classifier and dispatcher on RTX 3080

https://github.com/resilientworkflowsentinel/resilient-workflow-sentinel
25•Shubham_Amb•1d ago•2 comments

Show HN: I built a RAG engine to search Singaporean laws

https://github.com/adityaprasad-sudo/Explore-Singapore
4•ambitious_potat•11h ago•4 comments

Show HN: Sem – Semantic diffs and patches for Git

https://ataraxy-labs.github.io/sem/
2•rs545837•12h ago•1 comments

Show HN: A password system with no database, no sync, and nothing to breach

https://bastion-enclave.vercel.app
12•KevinChasse•22h ago•16 comments

Show HN: GitClaw – An AI assistant that runs in GitHub Actions

https://github.com/SawyerHood/gitclaw
10•sawyerjhood•23h ago•0 comments

Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD

https://github.com/AGDNoob/FastLog
5•AGDNoob•13h ago•1 comments

Show HN: Craftplan – I built my wife a production management tool for her bakery

https://github.com/puemos/craftplan
568•deofoo•5d ago•166 comments
Open in hackernews

Show HN: FuseCells – 2,500 handcrafted levels logic puzzle game with leaderboard

https://igodia.dev/fusecells
6•keini•1mo ago
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge: design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance.

What’s unique: - 2,500 handcrafted levels across multiple grid sizes - Deterministic logic, no guessing required - A rule system inspired by constraint-solving and path-finding concepts - Daily Challenge + leaderboards (I added these to give the game a “reason to come back” without turning it into a grind) - Built end-to-end as a solo dev project

A small data point: after adding Daily Challenge + leaderboards, the game quickly reached ~400 active players (depending on how you define active), and I’m trying to understand what makes them return: competition, habit, or simply puzzle pacing.

Technical notes (if you’re curious): - My internal tools validate solvability using a custom constraint solver - Difficulty is approximated via solver step count - Optimized to run smoothly on low-end devices - Designed for iOS, fully adapted for iPad

I’d love feedback from puzzle lovers, game designers, and anyone into handcrafted logic design - especially on difficulty curve, onboarding clarity, and whether daily + leaderboards add value or feel distracting.

Comments

keini•1mo ago
Technical notes on Daily Challenge + Leaderboards (Game Center): Daily Challenge is a deterministic puzzle-of-the-day: I rotate a fixed daily level (or seed → level index) on a UTC-day boundary, so everyone plays the same puzzle worldwide.

For leaderboards I’m using Apple Game Center (GKLeaderboard). Score is based on a simple, transparent metric (e.g. moves/steps/time) and the puzzle rules are deterministic (no RNG), so runs are comparable.

Implementation details: - A compact level encoding (grid size + constraints) → fast load + consistent replay - Local validation of moves + completion (no “guessing” solutions) - A lightweight caching layer so the daily puzzle loads instantly and works well even with spotty connectivity - If you’re curious, I can share how I estimate difficulty using a solver step-count and how I prevent daily challenge “desync” across time zones/devices.

Happy to answer any questions about Game Center setup / leaderboard scoring / daily rotation strategy.

opendomain•1mo ago
Is this the correct app?

https://apps.apple.com/us/app/fusecells-logic-grid-puzzle/id...

keini•1mo ago
Yes! absolutly