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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
65•yi_wang•2h ago•23 comments

Show HN: High-performance bidirectional list for React, React Native, and Vue

https://suhaotian.github.io/broad-infinite-list/
2•jeremy_su•56m ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
69•momciloo•10h ago•13 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
35•mbitsnbites•3d ago•3 comments

Show HN: Axiomeer – An open marketplace for AI agents

https://github.com/ujjwalredd/Axiomeer
7•ujjwalreddyks•5d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
298•isitcontent•1d ago•39 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
366•eljojo•1d ago•218 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
374•vecti•1d ago•172 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
44•sandGorgon•2d ago•21 comments

Show HN: Craftplan – Elixir-based micro-ERP for small-scale manufacturers

https://puemos.github.io/craftplan/
16•deofoo•4d ago•4 comments

Show HN: Django-rclone: Database and media backups for Django, powered by rclone

https://github.com/kjnez/django-rclone
2•cui•4h ago•1 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
98•antves•2d ago•70 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
86•phreda4•1d ago•17 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
2•davidcondrey•5h ago•2 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
158•bsgeraci•1d ago•65 comments

Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

https://www.biotradingarena.com/hn
30•dchu17•1d ago•13 comments

Show HN: PalettePoint – AI color palette generator from text or images

https://palettepoint.com
2•latentio•7h ago•0 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
55•nwparker•2d ago•12 comments

Show HN: More beautiful and usable Hacker News

https://twitter.com/shivamhwp/status/2020125417995436090
4•shivamhwp•2h ago•1 comments

Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

https://github.com/rivet-dev/sandbox-agent/tree/main/gigacode
23•NathanFlurry•1d ago•11 comments

Show HN: I built a <400ms latency voice agent that runs on a 4gb vram GTX 1650"

https://github.com/pheonix-delta/axiom-voice-agent
2•shubham-coder•9h ago•1 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
18•denuoweb•2d ago•2 comments

Show HN: Stacky – certain block game clone

https://www.susmel.com/stacky/
3•Keyframe•10h ago•0 comments

Show HN: A toy compiler I built in high school (runs in browser)

https://vire-lang.web.app
3•xeouz•10h ago•1 comments

Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
173•vkazanov•2d ago•49 comments

Show HN: Env-shelf – Open-source desktop app to manage .env files

https://env-shelf.vercel.app/
2•ivanglpz•12h ago•0 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
3•anipaleja•12h ago•0 comments

Show HN: Daily-updated database of malicious browser extensions

https://github.com/toborrm9/malicious_extension_sentry
14•toborrm9•1d ago•8 comments

Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
27•JoshPurtell•2d ago•5 comments

Show HN: MCP App to play backgammon with your LLM

https://github.com/sam-mfb/backgammon-mcp
3•sam256•14h ago•1 comments
Open in hackernews

Show HN: FuseCells – 2,500 handcrafted levels logic puzzle game with leaderboard

https://igodia.dev/fusecells
6•keini•1mo ago
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge: design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance.

What’s unique: - 2,500 handcrafted levels across multiple grid sizes - Deterministic logic, no guessing required - A rule system inspired by constraint-solving and path-finding concepts - Daily Challenge + leaderboards (I added these to give the game a “reason to come back” without turning it into a grind) - Built end-to-end as a solo dev project

A small data point: after adding Daily Challenge + leaderboards, the game quickly reached ~400 active players (depending on how you define active), and I’m trying to understand what makes them return: competition, habit, or simply puzzle pacing.

Technical notes (if you’re curious): - My internal tools validate solvability using a custom constraint solver - Difficulty is approximated via solver step count - Optimized to run smoothly on low-end devices - Designed for iOS, fully adapted for iPad

I’d love feedback from puzzle lovers, game designers, and anyone into handcrafted logic design - especially on difficulty curve, onboarding clarity, and whether daily + leaderboards add value or feel distracting.

Comments

keini•1mo ago
Technical notes on Daily Challenge + Leaderboards (Game Center): Daily Challenge is a deterministic puzzle-of-the-day: I rotate a fixed daily level (or seed → level index) on a UTC-day boundary, so everyone plays the same puzzle worldwide.

For leaderboards I’m using Apple Game Center (GKLeaderboard). Score is based on a simple, transparent metric (e.g. moves/steps/time) and the puzzle rules are deterministic (no RNG), so runs are comparable.

Implementation details: - A compact level encoding (grid size + constraints) → fast load + consistent replay - Local validation of moves + completion (no “guessing” solutions) - A lightweight caching layer so the daily puzzle loads instantly and works well even with spotty connectivity - If you’re curious, I can share how I estimate difficulty using a solver step-count and how I prevent daily challenge “desync” across time zones/devices.

Happy to answer any questions about Game Center setup / leaderboard scoring / daily rotation strategy.

opendomain•1mo ago
Is this the correct app?

https://apps.apple.com/us/app/fusecells-logic-grid-puzzle/id...

keini•1mo ago
Yes! absolutly