I built a UI for the new open-source Hunyuan Motion model to generate 3D animations from text: https://hy-motion.ai
It generates BVH files instantly. I'm trying to bridge the gap between "cool AI demo" and "useful game dev tool".
Question for 3D devs/animators:
If you were to use this in production, what is the single biggest missing feature?
1. Export Pipeline: Auto-conversion to FBX for Unity/Unreal? 2. Motion Fusion: Blending multiple prompts into one long sequence? 3. Rig Variety: Support for non-humanoid skeletons?
Feedback is much appreciated.
TrevTwells•37m ago