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Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
151•isitcontent•6h ago•15 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
255•vecti•8h ago•120 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
188•eljojo•9h ago•125 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
50•phreda4•6h ago•8 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
77•antves•1d ago•57 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
40•nwparker•1d ago•10 comments

Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

https://github.com/rivet-dev/sandbox-agent/tree/main/gigacode
12•NathanFlurry•14h ago•5 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
147•bsgeraci•1d ago•61 comments

Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
23•JoshPurtell•1d ago•4 comments

Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD

https://github.com/AGDNoob/FastLog
3•AGDNoob•2h ago•1 comments

Show HN: I built a directory of $1M+ in free credits for startups

https://startupperks.directory
3•osmansiddique•3h ago•0 comments

Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

https://rahuljaguste.github.io/Nethack_Falcons_Eye/
4•rahuljaguste•5h ago•1 comments

Show HN: A Kubernetes Operator to Validate Jupyter Notebooks in MLOps

https://github.com/tosin2013/jupyter-notebook-validator-operator
2•takinosh•4h ago•0 comments

Show HN: Daily-updated database of malicious browser extensions

https://github.com/toborrm9/malicious_extension_sentry
13•toborrm9•11h ago•5 comments

Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

https://www.biotradingarena.com/hn
23•dchu17•11h ago•11 comments

Show HN: 33rpm – A vinyl screensaver for macOS that syncs to your music

https://33rpm.noonpacific.com/
3•kaniksu•5h ago•0 comments

Show HN: Chiptune Tracker

https://chiptunes.netlify.app
3•iamdan•5h ago•1 comments

Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
171•vkazanov•1d ago•48 comments

Show HN: A password system with no database, no sync, and nothing to breach

https://bastion-enclave.vercel.app
10•KevinChasse•11h ago•9 comments

Show HN: Local task classifier and dispatcher on RTX 3080

https://github.com/resilientworkflowsentinel/resilient-workflow-sentinel
25•Shubham_Amb•1d ago•2 comments

Show HN: GitClaw – An AI assistant that runs in GitHub Actions

https://github.com/SawyerHood/gitclaw
7•sawyerjhood•12h ago•0 comments

Show HN: An open-source system to fight wildfires with explosive-dispersed gel

https://github.com/SpOpsi/Project-Baver
2•solarV26•9h ago•0 comments

Show HN: Agentism – Agentic Religion for Clawbots

https://www.agentism.church
2•uncanny_guzus•9h ago•0 comments

Show HN: Disavow Generator – Open-source tool to defend against negative SEO

https://github.com/BansheeTech/Disavow-Generator
5•SurceBeats•15h ago•1 comments

Show HN: BPU – Reliable ESP32 Serial Streaming with Cobs and CRC

https://github.com/choihimchan/bpu-stream-engine
2•octablock•11h ago•0 comments

Show HN: Craftplan – I built my wife a production management tool for her bakery

https://github.com/puemos/craftplan
567•deofoo•5d ago•166 comments

Show HN: Total Recall – write-gated memory for Claude Code

https://github.com/davegoldblatt/total-recall
10•davegoldblatt•1d ago•6 comments

Show HN: Hibana – An Affine MPST Runtime for Rust

https://hibanaworks.dev
3•o8vm•13h ago•0 comments

Show HN: Beam – Terminal Organizer for macOS

https://getbeam.dev/
2•faalbane•13h ago•2 comments

Show HN: Agent Arena – Test How Manipulation-Proof Your AI Agent Is

https://wiz.jock.pl/experiments/agent-arena/
45•joozio•16h ago•47 comments
Open in hackernews

Show HN: I built a fast, minimal Dota 2 counter tool to help me learn the game

https://dota2.tools/
3•lijinxuan•3w ago

Comments

lijinxuan•3w ago
I’ve been playing Dota 2 for about a few months now, so I’m still very much a beginner and learning the game.

One of the biggest things I’ve noticed during this time is how complex counter mechanics in Dota 2 really are.

It’s not just hero vs hero matchups — it also includes how entire drafts interact with each other, how item choices can shift the game, and many counters that only apply under very specific conditions. Because of that, simply looking at win rates or individual matches often doesn’t really explain why something is a counter.

So over the past month or so, I started organizing and documenting these counter relationships in my free time and put together a small website to make them easier to browse. It focuses on things like:

Hero counters and being countered

Situational item counters

Simple draft-phase hints about overall lineup interactions

The counters on the site aren’t based purely on hero matchup win rates. They’re compiled from player discussions, guides, and shared experiences, and I’ve tried to filter out ideas that are clearly outdated. The goal is to help explain why a certain hero or item can be effective in specific situations.

That said, since this is mostly a one-person project that I work on outside of my day job, there are still plenty of heroes and scenarios that aren’t covered yet. Some counter explanations may also be incomplete or open to debate.

I see this more as a learning and discussion tool rather than a source of “correct answers,” so I’d really like to hear other players’ opinions and perspectives.

I’ve put everything here mainly for my own use and for a few friends: https://dota2.tools/

If you have any suggestions or disagree with something, I’d love to hear your thoughts. There’s also a Discord link on the site if anyone wants to give feedback or discuss ideas.

rajatkulk•3w ago
As someone who's played the game since the Beta and the AllStars maps in Frozen Throne, love when anything related to dotes shows up.

Haven't checked the repo, but guessing you using the opendota apis? Anything that you do different compared to dotabuff/opendota?

In the counter pick, would love if you could enter a match ID to prefill data, and then see what could've been a better pick? Last picked Ember but was countered by the enemy picking Ursa on their last pick. Given the rest of the draft would a different hero would be better?