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Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
256•isitcontent•19h ago•27 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
355•vecti•21h ago•161 comments

Show HN: If you lose your memory, how to regain access to your computer?

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329•eljojo•21h ago•199 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

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12•sandGorgon•2d ago•3 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

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79•phreda4•18h ago•14 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
94•antves•2d ago•70 comments

Show HN: MCP App to play backgammon with your LLM

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Show HN: XAPIs.dev – Twitter API Alternative at 90% Lower Cost

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Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

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6•sakanakana00•4h ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

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Show HN: Slack CLI for Agents

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26•dchu17•23h ago•12 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

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152•bsgeraci•1d ago•64 comments

Show HN: ARM64 Android Dev Kit

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Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

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19•NathanFlurry•1d ago•9 comments

Show HN: I Hacked My Family's Meal Planning with an App

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Show HN: I built a free UCP checker – see if AI agents can find your store

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Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
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Show HN: Micropolis/SimCity Clone in Emacs Lisp

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173•vkazanov•2d ago•49 comments

Show HN: Slop News – HN front page now, but it's all slop

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17•keepamovin•9h ago•5 comments

Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

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Show HN: Daily-updated database of malicious browser extensions

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Show HN: Horizons – OSS agent execution engine

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Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

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Show HN: I built a RAG engine to search Singaporean laws

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Show HN: A password system with no database, no sync, and nothing to breach

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Show HN: Craftplan – I built my wife a production management tool for her bakery

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Show HN: GitClaw – An AI assistant that runs in GitHub Actions

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10•sawyerjhood•1d ago•0 comments
Open in hackernews

Show HN: AwsmRenderer, a browser-native WebGPU renderer in Rust

https://dakom.github.io/awsm-renderer/
3•dakom•3w ago

Comments

dakom•3w ago
This is the culmination of a long journey — it started in TypeScript, moved through WebGL1 with Rust bindings, then WebGL2, and now finally WebGPU. Woohoo :D

AwsmRenderer is a browser-native WebGPU renderer written in Rust, using web-sys directly (not wgpu). It’s intended to be high quality and ergonomic for typical gamedev use-cases, while keeping the API surface relatively small and explicit.

Fair warning: this is fresh off the push and only lightly tested so far. It requires a WebGPU-capable browser and is currently intended for desktop use.

Longer-term, the goal is to empower AAA-like gamedev in the browser with WASM. Internally, the API centers around keys that can be converted to/from u64, which should make it easier to move data across workers or future WASM component boundaries, and to integrate with physics engines or core game code.

Source: https://github.com/dakom/awsm-renderer

Curious to hear thoughts from folks with WebGPU, Rust, or browser graphics experience.

mendyberger•3w ago
Curious, why use web-sys directly instead of wgpu?
dakom•3w ago
Mostly because I want insight and control at a lower level, which breaks down into two different use-cases:

1. Debugging. The nature of bugs in this space is a lot more of "it doesn't look right on the screen" as opposed to "it breaks compilation", so I want to easily do things like peek into my buffers, use native js logging, etc. It's just a lot easier for me to reason about when I have more manual control.

2. Leaky abstractions. wgpu is a pretty low-level but it can't avoid the pain that comes with different backends, async where it should it shouldn't be, features that aren't available everywhere, etc.

That said, it would probably be pretty straightforward to convert the renderer into wgpu, most of the data structures and concepts should map cleanly

mendyberger•3w ago
Fair enough.

For me, having wgpu's rust native api feels so much nicer than having to deal with the unergenomic web_sys api. Tradeoffs.

dakom•3w ago
Yeah, I split the crates so `renderer-core` deals with the web-sys part, `renderer` is pretty much plain Rust (and wgsl with Askama templates)

I prefer this for 100% browser-only, but that's a niche. I do think wgpu makes more sense when you like the WebGPU headspace but want to target other backends (native, mobile, VR, etc.)