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Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
26•mbitsnbites•3d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
48•momciloo•7h ago•9 comments

Show HN: Browser based state machine simulator and visualizer

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8•sridhar87•4d ago•3 comments

Show HN: Django-rclone: Database and media backups for Django, powered by rclone

https://github.com/kjnez/django-rclone
2•cui•1h ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

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294•isitcontent•1d ago•39 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

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44•sandGorgon•2d ago•20 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
362•eljojo•1d ago•218 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
374•vecti•1d ago•171 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
2•davidcondrey•2h ago•1 comments

Show HN: PalettePoint – AI color palette generator from text or images

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2•latentio•3h ago•0 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
97•antves•2d ago•70 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

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85•phreda4•1d ago•17 comments

Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

https://github.com/artifact-keeper
156•bsgeraci•1d ago•65 comments

Show HN: I built a <400ms latency voice agent that runs on a 4gb vram GTX 1650"

https://github.com/pheonix-delta/axiom-voice-agent
2•shubham-coder•6h ago•1 comments

Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

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29•dchu17•1d ago•12 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
55•nwparker•2d ago•12 comments

Show HN: Stacky – certain block game clone

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3•Keyframe•7h ago•0 comments

Show HN: A toy compiler I built in high school (runs in browser)

https://vire-lang.web.app
3•xeouz•7h ago•1 comments

Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

https://github.com/rivet-dev/sandbox-agent/tree/main/gigacode
23•NathanFlurry•1d ago•11 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
18•denuoweb•2d ago•2 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
3•anipaleja•9h ago•0 comments

Show HN: Micropolis/SimCity Clone in Emacs Lisp

https://github.com/vkazanov/elcity
173•vkazanov•2d ago•49 comments

Show HN: MCP App to play backgammon with your LLM

https://github.com/sam-mfb/backgammon-mcp
3•sam256•11h ago•1 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
9•sakanakana00•12h ago•2 comments

Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
27•JoshPurtell•1d ago•5 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•12h ago•1 comments

Show HN: Daily-updated database of malicious browser extensions

https://github.com/toborrm9/malicious_extension_sentry
14•toborrm9•1d ago•8 comments

Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

https://rahuljaguste.github.io/Nethack_Falcons_Eye/
7•rahuljaguste•1d ago•1 comments

Show HN: Local task classifier and dispatcher on RTX 3080

https://github.com/resilientworkflowsentinel/resilient-workflow-sentinel
25•Shubham_Amb•2d ago•2 comments

Show HN: Slop News – HN front page now, but it's all slop

https://dosaygo-studio.github.io/hn-front-page-2035/slop-news
22•keepamovin•17h ago•6 comments
Open in hackernews

Show HN: AwsmRenderer, a browser-native WebGPU renderer in Rust

https://dakom.github.io/awsm-renderer/
3•dakom•3w ago

Comments

dakom•3w ago
This is the culmination of a long journey — it started in TypeScript, moved through WebGL1 with Rust bindings, then WebGL2, and now finally WebGPU. Woohoo :D

AwsmRenderer is a browser-native WebGPU renderer written in Rust, using web-sys directly (not wgpu). It’s intended to be high quality and ergonomic for typical gamedev use-cases, while keeping the API surface relatively small and explicit.

Fair warning: this is fresh off the push and only lightly tested so far. It requires a WebGPU-capable browser and is currently intended for desktop use.

Longer-term, the goal is to empower AAA-like gamedev in the browser with WASM. Internally, the API centers around keys that can be converted to/from u64, which should make it easier to move data across workers or future WASM component boundaries, and to integrate with physics engines or core game code.

Source: https://github.com/dakom/awsm-renderer

Curious to hear thoughts from folks with WebGPU, Rust, or browser graphics experience.

mendyberger•3w ago
Curious, why use web-sys directly instead of wgpu?
dakom•3w ago
Mostly because I want insight and control at a lower level, which breaks down into two different use-cases:

1. Debugging. The nature of bugs in this space is a lot more of "it doesn't look right on the screen" as opposed to "it breaks compilation", so I want to easily do things like peek into my buffers, use native js logging, etc. It's just a lot easier for me to reason about when I have more manual control.

2. Leaky abstractions. wgpu is a pretty low-level but it can't avoid the pain that comes with different backends, async where it should it shouldn't be, features that aren't available everywhere, etc.

That said, it would probably be pretty straightforward to convert the renderer into wgpu, most of the data structures and concepts should map cleanly

mendyberger•3w ago
Fair enough.

For me, having wgpu's rust native api feels so much nicer than having to deal with the unergenomic web_sys api. Tradeoffs.

dakom•3w ago
Yeah, I split the crates so `renderer-core` deals with the web-sys part, `renderer` is pretty much plain Rust (and wgsl with Askama templates)

I prefer this for 100% browser-only, but that's a niche. I do think wgpu makes more sense when you like the WebGPU headspace but want to target other backends (native, mobile, VR, etc.)