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Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

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Show HN: I spent 4 years building a UI design tool with only the features I use

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Show HN: Stacky – certain block game clone

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Show HN: A toy compiler I built in high school (runs in browser)

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Show HN: Smooth CLI – Token-efficient browser for AI agents

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Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

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Show HN: I built Divvy to split restaurant bills from a photo

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Show HN: Daily-updated database of malicious browser extensions

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Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

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Show HN: Horizons – OSS agent execution engine

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Show HN: Local task classifier and dispatcher on RTX 3080

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25•Shubham_Amb•1d ago•2 comments
Open in hackernews

Show HN: Speed Miners – A tiny RTS resource mini-game

https://speedminers.fun/
49•nickponline•2w ago
I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini / puzzle game around the resource gathering aspects of an RTS.

Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible.

By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points.

I've implemented three different levels and some basic sounds. I used Phaser at the game library (first time using it). It won't work well on a mobile.

Comments

lukemercado•2w ago
That was lovely, thank you for sharing.

It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

Definitely a joyous little ten minute romp.

jmpavlec•2w ago
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

onion2k•2w ago
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
dbacar•2w ago
all manual, and auto move and auto upgrade should be listed in different standings...
PeterStuer•2w ago
Took me a while, but the algo to beat the game is extremely simple :)
Pikamander2•2w ago
The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

mionhe•2w ago
> "... won't work well on mobile."
Pikamander2•2w ago
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.