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Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
223•isitcontent•13h ago•25 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

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324•vecti•15h ago•142 comments

Show HN: If you lose your memory, how to regain access to your computer?

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Show HN: R3forth, a ColorForth-inspired language with a tiny VM

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70•phreda4•13h ago•14 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

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Show HN: Smooth CLI – Token-efficient browser for AI agents

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Show HN: ARM64 Android Dev Kit

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Show HN: Compile-Time Vibe Coding

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Show HN: Slack CLI for Agents

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Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

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Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

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Show HN: Slop News – HN front page now, but it's all slop

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Show HN: Horizons – OSS agent execution engine

https://github.com/synth-laboratories/Horizons
23•JoshPurtell•1d ago•5 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

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Show HN: Daily-updated database of malicious browser extensions

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14•toborrm9•18h ago•7 comments

Show HN: I built a RAG engine to search Singaporean laws

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Show HN: Micropolis/SimCity Clone in Emacs Lisp

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Show HN: Sem – Semantic diffs and patches for Git

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Show HN: BioTradingArena – Benchmark for LLMs to predict biotech stock movements

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25•dchu17•18h ago•12 comments

Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

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Show HN: Local task classifier and dispatcher on RTX 3080

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Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD

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Show HN: Gohpts tproxy with arp spoofing and sniffing got a new update

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Show HN: A password system with no database, no sync, and nothing to breach

https://bastion-enclave.vercel.app
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Show HN: I built a directory of $1M+ in free credits for startups

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Show HN: A Kubernetes Operator to Validate Jupyter Notebooks in MLOps

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Show HN: 33rpm – A vinyl screensaver for macOS that syncs to your music

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Show HN: Chiptune Tracker

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Show HN: Craftplan – I built my wife a production management tool for her bakery

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568•deofoo•5d ago•166 comments
Open in hackernews

Show HN: Speed Miners – A tiny RTS resource mini-game

https://speedminers.fun/
49•nickponline•2w ago
I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini / puzzle game around the resource gathering aspects of an RTS.

Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible.

By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points.

I've implemented three different levels and some basic sounds. I used Phaser at the game library (first time using it). It won't work well on a mobile.

Comments

lukemercado•2w ago
That was lovely, thank you for sharing.

It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

Definitely a joyous little ten minute romp.

jmpavlec•2w ago
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

onion2k•2w ago
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
dbacar•2w ago
all manual, and auto move and auto upgrade should be listed in different standings...
PeterStuer•2w ago
Took me a while, but the algo to beat the game is extremely simple :)
Pikamander2•2w ago
The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

mionhe•2w ago
> "... won't work well on mobile."
Pikamander2•2w ago
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.