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Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
242•isitcontent•16h ago•27 comments

Show HN: MCP App to play backgammon with your LLM

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Show HN: I spent 4 years building a UI design tool with only the features I use

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310•eljojo•19h ago•192 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

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Show HN: ARM64 Android Dev Kit

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Show HN: I Hacked My Family's Meal Planning with an App

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Show HN: Artifact Keeper – Open-Source Artifactory/Nexus Alternative in Rust

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152•bsgeraci•1d ago•64 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

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Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

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Show HN: Slop News – HN front page now, but it's all slop

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Show HN: Daily-updated database of malicious browser extensions

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Show HN: Horizons – OSS agent execution engine

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Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly

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Show HN: I built a directory of $1M+ in free credits for startups

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Open in hackernews

Show HN: Synesthesia, make noise music with a colorpicker

https://visualnoise.ca
39•tevans3•2w ago
This is a (silly, little) app which lets you make noise music using a color picker as an instrument. When you click on a specific point in the color picker, a bit of JavaScript maps the binary representation of the clicked-on color's hex-code to a "chord" in the 24 tone-equal-temperament scale. That chord is then played back using a throttled audio generation method which was implemented via Tone.js.

NOTE! Turn the volume way down before using the site. It is noise music. :)

Comments

mcjiggerlog•2w ago
RIP my phone's speakers. Maybe I should have read the post first..
tevans3•2w ago
I'm sorry, this was an oversight on my part!

I adjusted the default volume, so that "painfully loud" is now opt-in by default...

hecanjog•2w ago
Lovely! Edit: you might want to consider adding a limiter to the output, it makes a lovely crackling effect but it's easy to flatline the output until it fizzles out completely, it'd be more curious to hear the denser textures.
tevans3•2w ago
Thanks! And thanks for that suggestion.

I added a limiter to the output and an envelope to my synth object, but after a bunch of experimenting with different settings for each, the flatlining effect was still there. Throttling beyond the note+release's duration did fix it, but that also removed the layering effect of overlapping chords. I think some of those were interesting and wanted to keep them. The last thing I tried was setting the attack to 0.01 and I think that fixed the flatlining issue?

hecanjog•2w ago
Sounds great now -- I'm not getting the DC stuttering when I play around with different colors anymore.

It seemed like the source is minified, but I didn't look that closely -- I'd be curious to hear more about your sonification scheme.

Edit: nevermind I found a link to the source & explanation in another comment! https://github.com/tevans-3/synesthesia

christopherscot•2w ago
oh my god, so LOUD lol - i didn't read the post just clicked the link LMAO
tevans3•2w ago
I'm sorry!

I know this doesn't help you now, but I changed the default volume to be significantly lower...

yzydserd•2w ago
synthesia
bitwize•2w ago
That's cool. I've been playing through the Quake Brutalist Jam collections recently, and this sounds almost like ambient music from one of those maps.
zenmac•2w ago
What is the LICENSE?
tevans3•2w ago
Just added it here: https://github.com/tevans-3/synesthesia/blob/main/LICENSE
nick__m•2w ago
I love the anti-licence and thank you for the blessings!
tevans3•2w ago
I actually found that in SQLite's source code! I love it too.