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I made a kernel 2.2x faster. It made my training loop 3x slower

https://kyrieblunders.bearblog.dev/making-dr-grpo-go-brrr/
1•vishal-padia•49s ago•0 comments

Errors are the last interface agents read

https://steel.dev/blog/errors-are-the-interface-agents-actually-read
1•nkko•59s ago•0 comments

Putting Code Under a Microscope: Wavelet-Based Context for LLMs

https://yogthos.net/posts/2026-06-02-wavescope.html
1•yogthos•2m ago•0 comments

From Proxy to Proxyless: Removing Envoy from Reddit's Feed Serving Path

https://old.reddit.com/r/RedditEng/comments/1ttwqaj/from_proxy_to_proxyless_removing_envoy_from/
1•platzhirsch•2m ago•0 comments

Flag turned Microsoft 365 apps into account takeover pipeline

https://enclave.ai/blog/flagleft-microsoft-365-android-forgotten-flag-account-takeover
1•talhof8•2m ago•0 comments

Intelligent Terminal 0.1

https://devblogs.microsoft.com/commandline/announcing-intelligent-terminal-version-0-1/
1•jongalloway2•3m ago•0 comments

Microsoft launches Project Solara, device platform for AI

https://www.geekwire.com/2026/inside-microsofts-project-solara-a-new-platform-for-devices-that-ru...
1•louiereederson•3m ago•0 comments

We Thought We Were Building Payload Builders

https://blog.bridgexapi.io/bxruntime-rollout-part-3-we-thought-we-were-building-payload-builders
1•Bridgexapi•5m ago•0 comments

Open source AI native hedge fund

https://github.com/achaljhawar/1rok
1•satoshiclad•9m ago•0 comments

The Untold Story of SQLite (2021)

https://corecursive.com/066-sqlite-with-richard-hipp/
1•tosh•9m ago•0 comments

Flipping two bytes to stop ls from being a program

https://frn.sh/program/
1•shellpipe•10m ago•0 comments

Remote work – not AI – is killing job prospects for the youth

https://www.theregister.com/cxo/2026/06/02/remote-work-not-ai-is-killing-job-prospects-for-the-yo...
2•Bender•11m ago•0 comments

GTA cheat service Atlas Menu hacked as attacker alleges screenshot spying

https://www.theregister.com/security/2026/06/01/gta-cheat-service-atlas-menu-hacked-as-attacker-a...
2•Bender•11m ago•0 comments

Stephen Wolfram on Mathematica (2019) [video]

https://www.youtube.com/watch?v=J1JslUzGdek&list=PLHJB2bhmgB7esz0BxMCt1jJwsoaqWtFff&index=334
2•tosh•11m ago•0 comments

Show HN: Bookeeper,A modern desktop app for tracking your books&reading progress

https://github.com/VahidR/bookeeper
2•vahid_r•12m ago•0 comments

Intel and pals cram 36,864 CPU cores into a 100kW rack while chasing AI dragon

https://www.theregister.com/ai-and-ml/2026/06/02/intel-and-pals-cram-36864-cpu-cores-into-a-100kw...
2•Bender•12m ago•0 comments

Slate's Modem-Free Pickup Brings Privacy Back to Driving

https://www.mobilityengineeringtech.com/component/content/article/55318-slates-modem-free-pickup-...
2•sleepyguy•14m ago•0 comments

Uber Caps Usage of AI Tools Like Claude Code to Cut Costs

https://www.bloomberg.com/news/articles/2026-06-02/uber-caps-usage-of-ai-tools-like-claude-code-t...
2•louiereederson•14m ago•0 comments

Balance of Power Chess – a chess-themed trick-taking card game

https://pypi.org/project/bop-chess/
2•silversummitco•17m ago•0 comments

Three Ways to Get Paid

https://jasonzweig.com/three-ways-to-get-paid/
3•nate•17m ago•0 comments

F# RISC-V v0.6.0 released

https://github.com/mrLSD/riscv-fs/releases/tag/v0.6.0
2•mrLSD-dev•18m ago•0 comments

CLI tool that packages data science projects for LLM context windows

https://github.com/arianmokhtariha/data2prompt
2•ArianM•18m ago•0 comments

Show HN: Hop – JSX for Rust

https://hoplang.com
4•lyxell•18m ago•0 comments

Show HN: I built a way to find and install Claude skills

https://www.claudinho.xyz/
2•patrickmds•19m ago•0 comments

HackathonHub is an all-in-one platform for running hackathons and game jams

https://hackathonhub.xyz/
2•igorthenomad•20m ago•1 comments

It's not just Taylor series

https://www.johndcook.com/blog/2026/06/01/not-just-taylor-series/
2•ibobev•20m ago•0 comments

US Metals Company REalloys Locks Up Greenland Rare Earths for the Next 15 Years

https://www.autonocion.com/us/greenland-rare-earths/
3•dataflow•20m ago•0 comments

The Data Behind the Google Polymarket Insider

https://mattlsmith.com/posts/real-data-google-polymarket-insider/
3•theanonymousone•21m ago•0 comments

BPF support in GCC 16 and beyond

https://lwn.net/SubscriberLink/1071973/19e2866f07249dfb/
2•tuananh•22m ago•0 comments

The Download: AI can run your admin department now

https://www.technologyreview.com/2026/06/02/1138277/the-download-ai-tips-small-businesses-admin/
2•joozio•22m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY