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Show HN: ReviewAssist-Uses coding session to fix code and guided PR walkthrough

https://reviewassist.dev/
1•udik2•5m ago•0 comments

The Wait Equation

https://xendo.bearblog.dev/the-wait-equation/
1•xendo•6m ago•0 comments

Uber allies with driver unions in bid to slow robotaxi rollout

https://www.ft.com/content/84171f91-5f39-4878-bbc5-e4e6262c4321
2•JumpCrisscross•9m ago•0 comments

'A crisis of authenticity': the truth about food influencers

https://www.theguardian.com/news/ng-interactive/2026/sep/03/a-crisis-of-authenticity-the-truth-ab...
1•rdmuser•11m ago•0 comments

KPMG warned Guggenheim unit over deficiencies in internal controls

https://www.ft.com/content/70e8e4e6-def9-4683-9aa3-4bf7351474e4
1•JumpCrisscross•12m ago•0 comments

Ask HN: Is anyone working on this? (Silent texts)

1•quantum2022•14m ago•0 comments

Ski Voice Coding for Claude Code now available on Linux

https://heyski.io/
1•jomon003•17m ago•1 comments

China's Private Sector Botnets Are Worth Disrupting

https://news.risky.biz/srsly-risky-biz-chinas-private-sector-botnets-are-worth-disrupting/
1•Yctg•17m ago•0 comments

The $250k Synth That Replaced Frank Zappa's Band [video]

https://www.youtube.com/watch?v=GMmBsbnmEME
1•thm•19m ago•0 comments

Birkhoff's Theorem (Relativity)

https://en.wikipedia.org/wiki/Birkhoff%27s_theorem_(relativity)
1•vismit2000•20m ago•0 comments

Show HN: The Simpsons Hit and Run Revamped

https://github.com/xaskasdf/The-Simpsons-Hit-and-Run
2•xaskasdf•25m ago•0 comments

What happens when your AI agent edits its own tests to pass?

https://bartholomew.info/
2•itsub_sa•26m ago•0 comments

AI Can Help Plan a Bioweapon

https://secondthoughts.ai/p/ai-can-help-plan-a-bioweapon-building
1•soltanov•30m ago•0 comments

WithExe: In-process EXE host for Windows x64

https://github.com/IgorTebelev/WithExe
1•AngryIgor•34m ago•1 comments

How viable is LLM-assisted 3D modeling in Blender?

https://twitter.com/louszbd/status/2093047548550525165
1•HyperAI•36m ago•0 comments

New York City Bans AI from Elementary Schools

https://gizmodo.com/new-york-city-bans-ai-from-elementary-schools-2000806172
1•the-mitr•37m ago•1 comments

Quasi-Bialgebra

https://en.wikipedia.org/wiki/Quasi-bialgebra
1•blizow•42m ago•0 comments

Trump's Lake Ontario push forces tech to pick a side

https://www.politico.com/news/2026/09/02/tech-lake-ontario-01062631
1•JumpCrisscross•44m ago•2 comments

Show HN: Free app for offline image search and smart file renaming

https://ringlochid.me/imagesage/index.html
1•ringlochid•49m ago•0 comments

Ask HN: A tool to share my data

1•roromainmain•55m ago•0 comments

Update on RISC-V Standards and Adoption at Hot Chips 2026

https://www.servethehome.com/update-on-risc-v-standards-and-adoption-at-hot-chips-2026/
2•lumpa•55m ago•0 comments

PromptSonar – Execution path analyzer for AI agents and MCP servers

https://github.com/meghal86/promptsonar
1•meghal86•57m ago•0 comments

Show HN: Vanity Domain Generator

https://vanitydomain.net
2•i3oi3•57m ago•1 comments

Who Survived the Great Dying – and Why, from PBS

https://www.pbs.org/video/who-survived-the-great-dying-and-why-life-and-death-on-pangea-pzs3ev/
1•blizow•57m ago•0 comments

SF's Tech Right Debates the Ideal Dictator

https://bayareacurrent.com/sfs-tech-caesar/
3•hliyan•1h ago•3 comments

What do you think about elastic workload?

https://xflops.io/blog/flame-v0-6/
2•k82cn•1h ago•0 comments

Dutch central bank moves 86 tonnes of gold from US citing 'geopolitical unrest'

https://www.theguardian.com/world/2026/sep/03/netherlands-gold-dutch-central-bank-uk-us-and-canad...
18•Jimmc414•1h ago•12 comments

Show HN: Review-to-rule – Turn accepted review feedback into durable repo rules

https://github.com/vamgan/review-to-rule
1•vamgan•1h ago•0 comments

The Loose: The Coming of Useless Agents

https://twitter.com/deanwball/status/2094794694572015854
1•jjwiseman•1h ago•0 comments

Toxic haze from Indonesia spreads to Malaysia and Philippines as wildfires rage

https://www.bbc.com/news/live/cqevw9y34y34t
1•blondie9x•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY