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Two similar AI judges fail together 7.7x more often than independence predicts

https://github.com/LAWLESS1987/covenant
1•Lawless1987•1m ago•0 comments

A refined phylochronology of the second plague pandemic in Western Eurasia

https://www.pnas.org/doi/10.1073/pnas.2534899123
1•Thevet•7m ago•0 comments

How I view LLMs as Sept 2026

https://bhardwajrish.blogspot.com/2026/09/how-i-view-llms-as-sept-2026.html
1•crearo•10m ago•0 comments

ZCode: silently uploading your Git history to the cloud

https://news.routley.io/posts/inside-zcode-silently-uploading-your-git-history-to-the-cloud.html
1•fourfire•13m ago•0 comments

A CERN for AI-assisted science

https://terrytao.wordpress.com/2026/09/17/a-cern-for-ai-assisted-science/
1•andsoitis•13m ago•0 comments

Show HN: Converting AVS audio viz to WebAssembly using GPT 5.6

https://strlns.github.io/very-serious-vibecoding/AVS-Web-Native-Editor-Alpha/
1•moritzwarhier•15m ago•0 comments

Spending on data centers and hardware now exceeds housing investment

https://fortune.com/2026/09/20/us-economy-milestone-spending-data-centers-ai-boom-housing-residen...
2•rawgabbit•15m ago•0 comments

Amiga Unix, Again

https://amigaux.org/
3•doener•17m ago•0 comments

Building an NBA stats warehouse without writing any of the code

https://jeffknupp719305.substack.com/p/paul-reed-is-tenth
2•jknupp•19m ago•0 comments

Prototype of a Windows 11-inspired Web OS with autonomous IA agents

https://github.com/davidpoliquin30-design/Prototype-autonom-ia-OS
1•davidpoliquin•21m ago•0 comments

Tools to Prevent Dementia

https://www.scmp.com/lifestyle/health-wellness/article/3368006/why-dementia-preventable-and-new-t...
1•elo2000•30m ago•0 comments

New startup to test psychedelic-like drug against Parkinson's symptom

https://www.statnews.com/2026/09/17/biotech-news-ariadne-testing-psychedelic-like-drug-parkinsons...
1•elo2000•31m ago•0 comments

Chronic stress may trigger hidden inflammation that damages the heart

https://lms.mrc.ac.uk/chronic-stress-may-trigger-hidden-inflammation-that-damages-the-heart/
2•doener•33m ago•1 comments

Are we talking less? A Q&A with psychologist Matthias Mehl (March 2026)

https://news.arizona.edu/news/are-we-talking-less-qa-psychologist-matthias-mehl
1•BiraIgnacio•35m ago•0 comments

Does Jev Have Politics? (Yes)

https://idlerambling.substack.com/p/does-jev-have-politics-yes
1•Sketchy_•39m ago•0 comments

Turn curiosity into a map you can explore

https://www.echohive.ai/experiments/drift
1•echohive42•41m ago•0 comments

AI Netscape – 1997 Chrome, 2026 AI

https://ainetscape.com/
2•TStringham•45m ago•2 comments

The addiction of online sports gambling: "Like crack in the '80s"

https://www.cbsnews.com/news/sports-betting-apps-gambling/
4•dzonga•47m ago•1 comments

The Crown of Creation

https://mika.global/post/1789946288.html
1•mika314•47m ago•0 comments

KDE Goes to the Pyramids [video]

https://media.ccc.de/v/kde2026-58-kde_goes_to_the_pyramids
2•sho_hn•51m ago•0 comments

How Anthropic CEO Dario Amodei's Writings Help Explain A.I. Fears

https://www.nytimes.com/2026/09/17/technology/dario-amodei-anthropic-essays-ai.html
4•gmays•52m ago•0 comments

Popular European Games

https://playfrom.eu/
1•doener•52m ago•0 comments

EkkoBSD

https://ekkobsd.org/
3•threemux•54m ago•0 comments

DAPO: An Open-Source RL System from ByteDance Seed and Tsinghua Air

https://github.com/BytedTsinghua-SIA/DAPO
3•the_arun•55m ago•0 comments

My AI Kept Pushing Me to Ship, So I Asked It Why

https://www.oreilly.com/radar/my-ai-kept-pushing-me-to-ship-so-i-asked-it-why/
2•Anon84•56m ago•0 comments

"Reds of the Brick-Colored Road"

https://theinterposer.substack.com/p/reds-of-the-brick-colored-road
2•headspreader•57m ago•0 comments

Navier-Stokes, AI, Future of Mathematics with Martin Hairer (2014 Fields Medal) [video]

https://www.youtube.com/watch?v=G8HMa_tgM34
1•amichail•58m ago•0 comments

The viewers ditching streaming 'rot' in favour of DVDs

https://www.rnz.co.nz/life/screens/movies/the-viewers-ditching-streaming-rot-in-favour-of-dvds
7•billybuckwheat•59m ago•0 comments

Where Rust actually is in Windows 11

https://hunterworks.software/teardowns/rust-in-windows-11
2•10000000001•1h ago•0 comments

Show HN: Lightspeed, build real time apps the Laravel way (with asteroids demo)

5•jv22222•1h ago•2 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY