frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Read Huang's email to his staff and statement from Nvidia's board of directors

https://www.cnbc.com/2026/11/08/nvidia-jensen-huang-email-board-of-directors-statement.html
1•pcvarmint•1m ago•0 comments

Microsoft Workers Call for Accountable AI

https://dash.palform.app/fill/org_0R2JXZPZ7PFWX/form_0R8K0PRYXGM71?f=fat_0R9JYW9RTDRDS
1•pcvarmint•5m ago•0 comments

Investigating Vault Particles with Claude

https://www.anthropic.com/research/investigating-vault-particles-with-claude
1•Murfalo•5m ago•0 comments

Adapting for a World of Software Factories

https://twitter.com/zachlloydtweets/status/2104957956794057068
1•gmays•7m ago•0 comments

Advent of Computing Episode 194 – SpeedCoding Your Way to Software

https://adventofcomputing.libsyn.com/episode-194-speedcoding-your-way-to-software
1•matt_d•9m ago•0 comments

Dodo – A Community Fork of Deno

https://github.com/are-we-dodo-yet/dodo
1•lsh0•10m ago•0 comments

RetroWEB 2.0: a forwarding proxy for old browsers

https://bjornsblog.nl/retroweb-now-works-as-a-real-web-proxy/
1•O1111OOO•11m ago•0 comments

The Psychology of Letting Go

https://www.autodidacts.io/the-psychology-of-letting-go/
1•Curiositry•15m ago•0 comments

Staff at the US center for AI safety are reporting to the White House

https://apnews.com/article/ai-safety-trump-white-house-d3318eb2cf011df53e9ddb3e03d25f13
1•sshah03•17m ago•0 comments

Jensen Huang Betrayed Nvidia, Not Just His Family

https://daringfireball.net/linked/2026/11/08/huang-betrayed-nvidia
2•JumpCrisscross•18m ago•1 comments

Nvidia launches investigation into CEO's alleged relationship with Chinese spy

https://www.npr.org/2026/11/08/nx-s1-6034036/nvidia-launches-investigation-into-ceos-alleged-rela...
1•berkeleyjunk•19m ago•0 comments

Replacing corporations with openly operated ERP

https://gradienterp.cloud/
1•mxfactorial•20m ago•0 comments

Artificial Analysis Decision Index v2

https://artificialanalysis.ai/articles/decision-index-v2
1•hjun1052•29m ago•0 comments

Parse_number() as a SQLite extension: C vs. Rust

https://simonwillison.net/2026/Nov/8/sqlite-parse-number-c-vs-rust/
1•sshah03•32m ago•0 comments

Ian Murdock – And we learn about Debian

https://larrymurdock.substack.com/p/ian-murdock-72d
3•thesuperbigfrog•34m ago•0 comments

Show HN: Airlock – Policy-as-code for fleets of AI coding agents

https://airlock.lunareng.com/docs
1•lovetocode•37m ago•0 comments

Show HN: Replay your Claude Code logs to count parallel session collisions

https://github.com/dooly6276/claude-bulkhead
2•dooly6276•41m ago•0 comments

Learning Abstractions: The Next Frontier for AI

https://twitter.com/jmugan/status/2119593410268999700
1•jmugan•45m ago•0 comments

Show HN: Midgarth Quest. Browser-Playable Mmorpg Written by AI

https://midgarth.quest/
2•anacrolix•46m ago•0 comments

Don't make me a meat proxy

https://uptownhr.com/blog/dont-make-me-a-meat-proxy/
1•uptownhr•47m ago•0 comments

CCTV captures streets shaking as 5.7-magnitude earthquake hits Japan

https://www.aljazeera.com/video/newsfeed/2026/11/8/cctv-captures-streets-shaking-as-5-7-magnitude...
2•mikhael•52m ago•0 comments

China's Top Spy Agency Recruited Woman Who Targeted Jensen Huang

https://www.nytimes.com/2026/11/06/us/politics/chinese-spy-agency-nvidia-jensen-huang.html
3•bookofjoe•52m ago•1 comments

Vibecoding in Plato's Cave (AI, Music Tech, and Star Trek) [video]

https://www.youtube.com/watch?v=4NExTWq_wvk
2•prollings•53m ago•0 comments

LaFranceenDébat: An open-source platform for peaceful,source-based public debate

https://lafranceendebat.fr/
1•wbelbeche•54m ago•0 comments

Starlink is in 223 countries, but in India its IP addresses sit almost unused

https://ipinfo.io/blog/starlink-223-countries
3•emot•54m ago•0 comments

Blacksmith.sh: security incident affecting CI job logs

https://status.blacksmith.sh/cmw5fokyu013w13mrtneqjv5l
2•tjwds•55m ago•0 comments

The Commanding Heights: Where AI will create wealth [pdf]

https://commanding-heights.com/commanding-heights.pdf
2•CharlesW•56m ago•0 comments

Superscore Remix – highly accurate character replacements and lip sync

https://www.superscore.ai/gallery/94a6697b2c1442fcb20b08c473dbe0fd534dca6ec0e847878275b5d5551fba54
1•chicken_little_•59m ago•0 comments

Open Source AI Research Collaboration Platform

https://station-house.net/
1•stationhouse•1h ago•1 comments

I am building Threadz. Human first AI writing app

2•shoebilyas_hanz•1h ago•1 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY