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Quoting Terence Tao: «incentives... of no longer sharing promising research»

https://simonwillison.net/2026/Sep/9/terence-tao/
1•mdp2021•50s ago•0 comments

Building a Wall Lamp from Scratch

https://mbugert.de/posts/2026-09-09-bedroom-lamp-build/
1•jcklie•4m ago•0 comments

Lotus Notes and the dangers of starting from scratch

https://buttondown.com/blog/lotus-notes-email
1•maguay•4m ago•0 comments

Performance of WebAssembly Runtimes in 2026

https://00f.net/2026/06/23/webassembly-runtimes-2026/
1•fagnerbrack•5m ago•0 comments

AI Use Contributes to Global Decline in Student Reading Skills, OECD Says

https://www.wsj.com/articles/ai-use-contributes-to-global-decline-in-student-reading-skills-oecd-...
1•agubelu•7m ago•2 comments

Glance: FaceID on macOS

https://github.com/jonnyoo/glance
2•kozika•8m ago•0 comments

Show HN: I measured what newborns can see and built videos around it

https://dotanddashsensory.com/
2•aicoding•8m ago•1 comments

Cloudflare's eBPF Replatforming 2: Filling Gaps in the Linux Ecosystem with eBPF

https://ebpf.io/blog/cloudflare-replatforming-2/
2•mattrighetti•10m ago•0 comments

Escalating Battle Against AI Deepfakes Mandates Smart Streaming Decisions

https://www.red5.net/blog/escalating-battle-against-ai-deepfakes-mandates-smart-streaming-decisions/
2•mondainx•12m ago•0 comments

Anthropic researcher says AI has more than 10% chance of 'killing all humans'

https://www.cnbc.com/2026/09/09/anthropic-researcher-quits-ai-safety.html
3•cramer4next•14m ago•0 comments

Steven Heller's Font of the Month: Ege Basalt

https://ilovetypography.com/2026/09/09/steven-hellers-font-of-the-month-ege-basalt/
1•jjgreen•14m ago•0 comments

Emerging from dotemacs bankruptcy the hard way: Prelude

https://www.evalapply.org/posts/emerging-from-dotemacs-bankruptcy/index.html
2•signa11•17m ago•0 comments

AGI brain project. I wonder whether anybody would like to join in and help me?

3•AGIEnthusiast•20m ago•0 comments

Public Schools' Eye of Sauron

https://www.educationnext.org/public-schools-eye-of-sauron-student-surveillance-merrill-v-marana-...
2•Tomte•21m ago•0 comments

MCP server integration for DaVinci Resolve Studio

https://github.com/samuelgursky/davinci-resolve-mcp
2•rldjbpin•21m ago•0 comments

Show HN: AgentPulse – Claude Code and Codex status in tmux

https://github.com/jerriclynsjohn/tmux-agent-pulse
2•jerriclynsjohn•24m ago•0 comments

Claude, change the "Add to Cart" button to blue

https://opusfived.dev/
2•matthieu_bl•26m ago•0 comments

What's New in Houdini 22

https://www.sidefx.com/products/whats-new-in-h22/
1•embedding-shape•27m ago•0 comments

Show HN: CopyWheel – a radial snippet menu for macOS (native, 1 MB)

https://github.com/weselski/copywheel
1•kweselski•27m ago•0 comments

OpenClaw v2026.9.3: Live browser automation, persistent skills, and cloud work

https://docs.openclaw.ai/releases/2026.9.3
1•CoderLim110•32m ago•0 comments

MemCP – Faster than MySQL and Postgres by up to 90x

https://github.com/launix-de/memcp
1•carli2•34m ago•1 comments

Losing control of AI is the plan

https://www.theargumentmag.com/p/losing-control-of-ai-is-actually
4•DGAP•34m ago•0 comments

Show HN: Agent payments by social handles (not Stripe-based, not on bank rails)

https://github.com/Quidli/connect-mcp
1•jahn716•34m ago•0 comments

Tokendiet – see what your Claude Code session costs, for zero tokens

https://github.com/mcancellotti/tokendiet
1•mcancellotti•36m ago•0 comments

Solving the Dilemma of Screen Time

https://www.gse.harvard.edu/ideas/ed-magazine/26/04/solving-dilemma-screen-time
1•Tomte•36m ago•0 comments

Booting Linux [pdf]

https://www.almesberger.net/cv/papers/ols2k-9.pdf
1•ankitg12•37m ago•0 comments

Silicon Valley-backed Covenant unveils low-cost, mass-producible cruise missile

https://www.reuters.com/business/aerospace-defense/silicon-valley-backed-covenant-unveils-low-cos...
2•Hoasi•39m ago•0 comments

The Reinvention of Liberal Arts Colleges

https://www.educationnext.org/reinvention-of-liberal-arts-colleges-higher-education-brandeis-univ...
1•Tomte•42m ago•0 comments

Anthropic aligment lead warns about extinction by AI

https://twitter.com/EvanHub/status/2097497037956891126
2•margorczynski•43m ago•2 comments

Amazon Profitability Calculator

https://clarisix.com/amazon-profitability-calculator
1•claudiuclement•44m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY