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Hidden fortunes (2024)

https://www.imf.org/en/publications/fandd/issues/2024/12/hidden-fortunes-chady-el-khoury
1•hhs•1m ago•0 comments

Show HN: Stealth and Browsers and Solvers in Rust

https://github.com/ccheshirecat/chaser-oxide
1•ccheshirecat•5m ago•0 comments

The year of unaffordability

https://lawliberty.org/the-year-of-unaffordibility/
1•hhs•10m ago•0 comments

Show HN: AI Motion Poster – 1-click static image to animated poster

https://aimotionposter.app/
1•linkshu•12m ago•0 comments

It's Not Your Codebase

https://www.seangoedecke.com/not-your-codebase/
1•alpb•13m ago•0 comments

What is human capital?

https://www.investopedia.com/terms/h/humancapital.asp
1•hhs•13m ago•0 comments

How the FBI Searches a Vehicle [video]

https://www.youtube.com/watch?v=iePg_k5sF7c
1•fortran77•15m ago•0 comments

Alice – new build system for OCaml

https://www.alicecaml.org/
2•PaulHoule•16m ago•0 comments

Show HN: Snapmanagr, a Tool for Managing Snaps

https://github.com/thegoodduck/snapmanager
1•thegoodduck•16m ago•0 comments

Mapcn: Beautiful Maps, Made Simple

https://mapcn.vercel.app
1•handfuloflight•17m ago•0 comments

GoodPhone Project [Rochester, NY]

https://www.goodphoneproject.com
1•toomuchtodo•25m ago•1 comments

AI-powered tools for the modern angler

https://www.bassfinity.com
1•jequals5•28m ago•0 comments

Ask HN: Is YC funding sanctions evasion? The case of Kontigo Inc in Venezuela

5•firekvz•31m ago•1 comments

The Case for Blogging in the Ruins

https://www.joanwestenberg.com/the-case-for-blogging-in-the-ruins/
2•flobosg•33m ago•0 comments

ArXiv AI/ML Catch-Up

https://www.kmjn.org/arxiv-speedrun/
2•mjn•36m ago•0 comments

Rebalance Your Backpack

https://perpetual-rewiring.mataroa.blog/blog/rebalance-your-backpack/
2•asterakan•37m ago•0 comments

Hasbro's Secret Weapon for Training Its Next Leaders: A Board Game

https://www.wsj.com/business/hasbros-secret-weapon-for-training-its-next-leaders-a-board-game-0ce...
2•JumpCrisscross•39m ago•0 comments

Italy says US has sharply cut proposed pasta duties after a review

https://www.reuters.com/business/italy-says-us-has-sharply-cut-proposed-pasta-tariffs-after-revie...
1•JumpCrisscross•39m ago•0 comments

Show HN: A holiday side project to make Anki flashcards without breaking flow

https://github.com/mortsnort/MasterFlasher
2•mortsnort•41m ago•0 comments

OpenAI bets big on audio as Silicon Valley declares war on screens

https://techcrunch.com/2026/01/01/openai-bets-big-on-audio-as-silicon-valley-declares-war-on-scre...
2•barishnamazov•43m ago•2 comments

Ask HN: Probability of deriving 7 constants to <10ppm from discrete geometry

1•albert_roca•46m ago•0 comments

Show HN: Ducklang: Achieving 100x more requests per second than NextJS

https://duck-lang.dev
3•Apfelfrosch•53m ago•1 comments

Show HN: I worked on a sci-fi book for the 2025

https://docs.google.com/document/d/1MvqSpZYA51CDVU0UVeAsA-Y1Q-MVw9wq/edit
2•a1371•55m ago•1 comments

LocalGhost Manifesto: Local-first AI before the defaults ship

https://www.localghost.ai/manifesto
2•zerocool86•56m ago•1 comments

Working with People Is Less Random Than I Thought

https://withxin.substack.com/p/learning-to-meet-people-where-they
1•xincodes•59m ago•0 comments

Early Penguins Had Long, Dagger-Like Beaks for Skewering Fish, Fossils Reveal

https://www.smithsonianmag.com/smart-news/early-penguins-had-long-dagger-like-beaks-for-skewering...
1•noleary•1h ago•0 comments

Rectal oxygenation could save your life one day

https://hackaday.com/2025/12/31/rectal-oxygenation-could-save-your-life-one-day/
6•marbartolome•1h ago•0 comments

Why Prefer Textfiles? (2010)

http://textfiles.com/uploads/textfiles.txt
3•kmstout•1h ago•0 comments

The Watcher of Westfield, New Jersey

https://en.wikipedia.org/wiki/The_Watcher_of_Westfield,_New_Jersey
1•doener•1h ago•0 comments

Brewing the perfect cup – Grinding out the maths behind coffee

https://www.ul.ie/node/11387
2•austinallegro•1h ago•2 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•8mo ago

Comments

panstromek•8mo ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•8mo ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•8mo ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•8mo ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•8mo ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•8mo ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•8mo ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY