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Every shape can be cut in half with one straight line

https://bisecto.com/every-shape-can-be-cut-in-half.html
1•bpx51•1m ago•1 comments

Share a read-only snapshot of a Codex thread

https://learn.chatgpt.com/docs/use-chatgpt
1•tosh•2m ago•0 comments

A Need for Speed

https://www.filfre.net/2026/08/a-need-for-speed/
2•dmazin•2m ago•0 comments

Take-Two subpoenas Microsoft and Discord in hunt for GTA 6 leaker

https://www.dexerto.com/gta/take-two-subpeonas-microsoft-and-discord-in-hunt-for-gta-6-leaker-340...
1•davikr•2m ago•0 comments

Show HN: Public Muscriptor Instance (latest, most powerful Audio-to-MIDI model)

https://www.pianoify.net/
1•jardy•2m ago•0 comments

LinkedIn Has Accidentally Become a Dating Site

https://www.wsj.com/lifestyle/linkedin-has-accidentally-become-a-dating-sitedespite-its-no-romanc...
1•AnodicElegy•2m ago•0 comments

Tell HN: Stop deleting so many posts and comments

1•orangeribbon•3m ago•0 comments

Show HN: Telex Page – Turn secrets into AES 256 encrypted PDFs, locally

https://telexpage.com/
1•cucho•4m ago•0 comments

MODELINGMADNESS.COM, The Finest Review Site on the Web: Since 1995

https://modelingmadness.com/index.htm
2•joebig•5m ago•0 comments

Experiments for the Independent Science Society

https://chillphysicsenjoyer.substack.com/p/experiments-for-the-independent-science
1•surprisetalk•7m ago•0 comments

How we built a proxy to migrate Kafka producers with zero downtime

https://www.warpstream.com/blog/orbit-kafka-auto-migration
6•exposition•7m ago•1 comments

Still running Screenly OSE? Here's what you've missed

https://forums.screenly.io/t/still-running-screenly-ose-heres-what-youve-missed/6766
1•mvip•9m ago•0 comments

Show HN: Bounded GenAI metrics from Otel traces with O raw prompts

https://github.com/llm-measurement/otelcol-genai-sketches
2•kwisatzh•9m ago•0 comments

Nintendo Wipes Out 400 Switch Emulator Repos in Single-Day GitHub Sweep

https://torrentfreak.com/nintendo-wipes-out-400-switch-emulator-repos-in-single-day-github-sweep/
2•iamnothere•10m ago•0 comments

New snake species named in honor of Guns N' Roses guitarist Slash

https://www.popsci.com/environment/snake-species-named-after-guns-n-roses-guitarist-slash/
1•ohjeez•11m ago•0 comments

New York unseats San Francisco as the top market for tech talent, CBRE reports

https://www.cnbc.com/2026/08/21/new-york-san-francisco-tech-talent-cbre.html
1•toomuchtodo•11m ago•0 comments

How to Practice

https://www.newyorker.com/magazine/2021/03/08/how-to-practice
1•simonebrunozzi•11m ago•0 comments

Why do we need new agentic browser

https://www.bolshchikov.com/p/why-do-we-need-a-new-agentic-browser
1•bolshchikov•12m ago•0 comments

Natural Light Is an Essential Nutrient

https://www.midwesterndoctor.com/p/why-light-is-an-essential-nutrient
1•bilsbie•12m ago•0 comments

Noswoosh: Instant, animation-free switching between macOS Spaces

https://github.com/mmathys/noswoosh
1•k5hp•15m ago•0 comments

Block AI from installing malicious NPM packages

https://prasannamestha.medium.com/a-tool-to-block-ai-from-installing-malicious-npm-packages-c82bd...
1•pmestha•16m ago•0 comments

Ox Alpha (stealth model) is free for the next week on OpenCode

https://twitter.com/opencode/status/2090544355824038300
1•bobrenjc93•16m ago•0 comments

Where have organoids actually been useful?

https://www.owlposting.com/p/where-have-organoids-actually-been
2•crescit_eundo•16m ago•0 comments

Show HN: ctx 1.0 - `git blame` but for agent sessions

https://github.com/ctxrs/ctx/releases/tag/v1.0.0
2•luca-ctx•16m ago•1 comments

Haiku OS Logo: The Untold Story Behind the Iconic Design

https://www.desktoponfire.com/haiku_inc/957/haiku-os-logo-history/
2•speckx•18m ago•0 comments

Introducing ChatGPT for Teens

https://openai.com/index/chatgpt-for-teens/
2•champagnepapi•19m ago•0 comments

Show HN: SteppeWM – a stacking IceWM-like Wayland compositor

https://github.com/uncognic/steppewm
1•uncognic•19m ago•0 comments

For decades, we were told to choose low-fat dairy. New research says otherwise

https://www.sciencedaily.com/releases/2026/08/260808234948.htm
2•bilsbie•19m ago•1 comments

Authenticated Git-fetch-over-HTTPS against gitlab.com is failing

1•basilgohar•21m ago•0 comments

Smartphones, Online Music Streaming, and Traffic Fatalities

https://jamanetwork.com/journals/jamanetworkopen/fullarticle/2852896
1•jader201•21m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY