frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Ask HN: What Happened to dLLMs?

1•ray__•50s ago•0 comments

Show HN: Picchio caught Qwen3.8-27B spilling 28 layers into the CPU

https://github.com/logxio/picchio/releases/tag/v1.0.0
1•logickkk1•1m ago•0 comments

HQ Trivia but for Developers

https://app.rebase.tv/
1•ryanvogel•3m ago•0 comments

Run local agentic AI on the Mac using MLX [video]

https://developer.apple.com/videos/play/wwdc2026/232/
1•Austin_Conlon•4m ago•0 comments

Rune – I got tired of AI coding agents re-reading my codebase cold every session

https://github.com/thecolourfoundation/rune
1•malixp•5m ago•0 comments

Argentina Wants to Let AI Own Companies

https://www.forbes.com/sites/anishasircar/2026/06/10/ai-owned-companies-argentina/
3•andsoitis•5m ago•0 comments

We must not grant AI agents legal personhood

https://www.ft.com/content/b8cc4bf4-6d3c-4974-8428-9a091983c473
1•andsoitis•6m ago•0 comments

I replaced Calendly with agents. Here are the receipts

https://www.bulaev.net/p/i-replaced-calendly-with-agents-here
2•sbulaev•9m ago•1 comments

TMOG – task manager for macOS, Windows, and Linux

https://tmog.org/
1•gjvc•11m ago•0 comments

The Remote Work Challenge: Lessons from 5 Cities

https://www.pew.org/en/research-and-analysis/reports/2026/05/the-remote-work-challenge-lessons-fr...
2•softwaredoug•15m ago•0 comments

Yuval Harari: AIs will control civilisation and what it would mean to be human

https://www.economist.com/insider/the-insider/an-interview-with-yuval-noah-harari
1•andsoitis•16m ago•0 comments

Verifiable Domains Will Eat the World

https://twitter.com/jon_stokes/status/2091383885569405025
1•barry-cotter•16m ago•0 comments

Building an AI Agent for PCB Design

https://luvsheth.com/p/building-an-ai-agent-for-pcb-design
1•Reviving1514•18m ago•1 comments

Experimental compound helps burn fat without muscle loss

https://www.sciencedaily.com/releases/2026/08/260823014953.htm
1•toomuchtodo•19m ago•0 comments

DefCon 34 – Stalking the Wily Hacker: 40 years later [video]

https://www.youtube.com/watch?v=656058JxTM0
2•AJRF•23m ago•1 comments

FCC pulls HoverAir Versa certification three days after launch

https://www.tomshardware.com/tech-industry/drones/fcc-pulls-hoverair-versa-certification-three-da...
1•sbulaev•24m ago•0 comments

Erik Brynjolfsson says an AI "job apocalypse" is unlikely

https://wpintelligence.washingtonpost.com/topics/ai-tech/2026/08/19/wpi-conversation-why-an-ai-jo...
2•gumby•24m ago•0 comments

Basic iPhone Tricks I Built with iOS 27's Revamped Shortcuts App

https://www.wired.com/story/7-basic-iphone-tricks-i-built-with-ios-27s-revamped-shortcuts-app/
1•joozio•30m ago•0 comments

20 years after Pluto was made a dwarf planet, some still can't let go

https://www.nbcnews.com/science/space/pluto-dwarf-planet-20-years-rcna593156
2•croes•31m ago•1 comments

Only Apple Can Abolish the Job Application

https://loitery.substack.com/p/only-apple-can-abolish-the-job-application
3•mchannon•33m ago•2 comments

Isometric Plotter

https://notion-images.laravel.cloud/
1•lopespm•34m ago•0 comments

Show HN: Tiny uptime monitor (account-less, agent-native)

https://upok.dev
2•flomllr•35m ago•0 comments

A website for debloated open source alternatives

https://debloat.dev/
17•ryanvogel•37m ago•2 comments

Show HN: Anagnorisis – local recommendation engine (v0.4.10 update)

https://github.com/volotat/Anagnorisis
2•volotat•37m ago•0 comments

GenAI in the Wild

https://koenvangilst.nl/lab/genai-in-the-wild
1•vnglst•38m ago•0 comments

RSoC 2026: Eevdf for Redox

https://www.redox-os.org/news/rsoc-eevdf/
3•akshitgaur2005•42m ago•1 comments

I've tested some local LLMs on prosumer hardware, here are some findings

1•felineflock•42m ago•0 comments

An Introduction to Canvas in GNU Emacs

https://monadicsheep.org/blog/an-introduction-to-canvas-in-emacs.html
1•birdculture•45m ago•0 comments

Best Friendship Quiz

1•HPhammad123•47m ago•0 comments

Show HN: Mnemosyne Local hierarchical memory engine for AI agents (MCP Native)

https://github.com/M4F-S/mnemosyne
2•mfathy7•48m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY