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Expert Knowledge and the Conditions of Its Validity: The Limits of Judgment

https://medium.com/@smoking2man/expert-knowledge-and-the-conditions-of-its-validity-the-limits-of...
1•Aldus551•1m ago•0 comments

Clean-room back end for the official Firebase SDK

https://github.com/arumadev/aruma
1•osama200•1m ago•1 comments

Video on scroll: why scrubbing an MP4 stutters (and what to do instead)

https://beta.scrollsequence.com/blog/video-on-scroll-why-scrubbing-stutters-mp4-vs-image-sequence
1•hellofromalki•3m ago•0 comments

Retrospective: Running a Minimal Homelab Whilst Living with the In-Laws

https://dickingwithdocker.com/posts/minimal-homelab-a-retrospective/
2•glitchcrab•4m ago•0 comments

UPlayer – MPEG-DASH playback using native AVPlayer

https://github.com/MaximKomlev/UPlayer
1•maxkomleu•5m ago•0 comments

Tangled, hire a front-end accessibility expert

https://dbushell.com/2026/11/01/tangled-accessibility/
1•Destiner•5m ago•0 comments

Show HN: Castov – Open-source dev tools and AI secret shield with zero telemetry

https://castov.com
1•castov•6m ago•0 comments

Fifty Years of the Selfish Gene

https://www.theguardian.com/commentisfree/2026/oct/30/the-guardian-view-on-50-years-of-the-selfis...
2•bloak•8m ago•0 comments

OpenCiv3 Dutch 2 now available

https://forums.civfanatics.com/threads/release-openciv3-dutch-2-now-available.705287/
1•Alpi•11m ago•1 comments

Cisco gives engineer unlimited AI tokens to rewrite company's legacy code

https://www.tomshardware.com/tech-industry/big-tech/cisco-gives-27-year-old-engineer-unlimited-ai...
1•runwithdata•12m ago•0 comments

How wise do our mentors need to be?

https://www.autodidacts.io/how-wise-do-our-mentors-need-to-be/
1•Curiositry•15m ago•0 comments

Half-Life – Nintendo 64 Port [video]

https://www.youtube.com/watch?v=jcmNEaTzHOU
1•usernameis42•16m ago•1 comments

Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)

https://epoyraz.github.io/nes-contra-us/
2•tevlon•18m ago•0 comments

Show HN: [Pulse] Thanks to C, I have a project with which I am happy

1•xerrs•19m ago•0 comments

Inference engine in game scripting language using macros

https://dasllama.io/articles/2026-10-28-the-need-for-speed.html
1•BorisTheOptimiz•19m ago•0 comments

TCP Use-After-Free: CVE-2026-98432 / CVSS 9.8

https://atlasum.net/blog/cve-2026-98432-linux-ipv4-tcp-uaf
3•oger•20m ago•1 comments

Good and Bad Procrastination (2005)

https://paulgraham.com/procrastination.html
1•7777777phil•22m ago•0 comments

Electrification Could Cut Global Energy Use in Half

https://fullycharged.show/podcasts/podcast-361-why-electrification-could-cut-global-energy-use-in...
3•toomuchtodo•23m ago•1 comments

Create an Account [Satire/Game]

https://maurycyz.com/fun/account.html
2•Curiositry•26m ago•0 comments

The Duty of a Scholar

https://www.daemonology.net/blog/2026-10-31-The-Duty-of-a-Scholar.html
20•gslin•29m ago•2 comments

Control legacy Fender Mustang amps from the browser via WebHID

https://jorik.dev/refuse/
1•jtangelder•29m ago•1 comments

2.5 hrs of makeup: Japan teen struggles with social media beauty standards

https://mainichi.jp/english/articles/20261029/p2a/00m/0na/004000c
4•giuliomagnifico•30m ago•0 comments

Free Invoice Generator Online

https://gccinvoice.com/free-invoice-generator
3•yourmahbub•30m ago•1 comments

Hurry Curry – FOSS multiplayer cooking simulation game

https://hurrycurry.org/
1•basilikum•31m ago•0 comments

Writing Windows Applications in x64 Assembly in 2026

https://medium.com/@stefan_15505/writing-windows-applications-in-x64-assembly-in-2026-5ef2aff293cd
2•hofmann-dev•34m ago•0 comments

Tld.wiki – The wiki for Top-level Domains

https://tld.wiki
2•slithering•36m ago•2 comments

The Midnight Washerwomen [pdf]

http://danielgiraudon.weebly.com/uploads/3/1/6/3/3163761/lavandires_crbc.pdf
2•Eridanus2•37m ago•1 comments

The Limits of AI as an Economic Weapon

https://www.palladiummag.com/2026/10/30/the-limits-of-ai-as-an-economic-weapon/
4•billybuckwheat•40m ago•0 comments

The Smartest People in AI Believe This Is the World's Most Important Chart

https://www.wsj.com/tech/ai/ai-anthropic-rsi-recursive-self-improvement-bff4e815
4•bookofjoe•42m ago•2 comments

Action Potentials for October

https://neurobiology.substack.com/p/action-potentials-for-october-e73
1•paulpauper•43m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY