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Redefining enterprise intelligence with autonomous AI

https://www.technologyreview.com/2026/10/02/1143774/redefining-enterprise-intelligence-with-auton...
1•joozio•26s ago•0 comments

AI is supposed to be deflationary. Here's what the macro data suggests

https://www.petervijeh.com/projects/ai-deflation
1•p-s-v•52s ago•0 comments

Copy on Write queue daemon prevents state bleeding

https://towardsdev.com/macropay-solutions-php-framework-re-engineering-the-queue-worker-daemon-ze...
1•marius-ciclistu•2m ago•0 comments

Dirty Optimization Secrets (C for Playdate)

https://devforum.play.date/t/dirty-optimization-secrets-c-for-playdate/23011
1•ibobev•2m ago•0 comments

Finding Bugs

https://matklad.github.io/2026/09/19/finding-bugs.html
1•ibobev•3m ago•0 comments

We used a database as a message queue. Now we use Kafka

https://www.tigrisdata.com/blog/quick-fdb-kafka/
1•ibobev•3m ago•0 comments

The Paris Bridge That Never Was (2014)

https://parisianfields.com/2014/04/20/the-paris-bridge-that-never-was/
1•joebig•3m ago•0 comments

Show HN: Social SDK, a typed TypeScript toolkit for 7 social platforms

https://github.com/opencoredev/social-sdk
1•leoisadev•3m ago•0 comments

Nexusyn – Long-term memory engine for AI agents (Go, DiskANN, MCP)

https://github.com/nexusyn/engine
1•lrdeoliveira•4m ago•0 comments

Is College Still Worth It? (2025)

https://libertystreeteconomics.newyorkfed.org/2025/04/is-college-still-worth-it/
1•loughnane•5m ago•0 comments

World Bank structures $301M to backstop Ukraine mortgage market [pdf]

https://documents1.worldbank.org/curated/en/099093026053521701/pdf/P517177-c11fc375-46fd-41cc-9a2...
2•AvityN•7m ago•0 comments

EU's Microsoft Teams alternative draws bad reviews from officials

https://www.politico.eu/article/eu-microsoft-teams-alternative-bad-reviews-element-pro/
1•Sick-Poster•7m ago•0 comments

How to Stop Shipping Low-Quality RL Environments (With Examples)

https://www.latent.space/p/bad-envs
1•Rafsark•9m ago•0 comments

Our Future in the Cloud: Can We Prevent Technological Dystopia?

https://btrblocks.com/blog/our_future_in_the_cloud/
1•greghn•10m ago•0 comments

A quick trip to the uncanny valley

https://blog.fsck.com/2026/10/02/a-quick-trip-to-the-uncanny-valley/
2•speckx•10m ago•0 comments

Ask HN: Who Asked? (Oct 2026)

2•catcharisma•12m ago•0 comments

Anthropic invests $100M to train 10k engineers

https://www.anthropic.com/news/claude-frontier-academy
2•louiereederson•12m ago•0 comments

Using light-dark() without getting caught out

https://www.tempertemper.net/blog/using-light-dark-without-getting-caught-out
1•eustoria•13m ago•0 comments

Fast Unrounded Scaling: Proof by Ivy (Floating Point Formatting, Part 4)

https://research.swtch.com/fp-proof
1•tosh•13m ago•0 comments

What's in a Name?

https://design.scotentblog.co.uk/whats-in-a-name/
1•eustoria•14m ago•0 comments

Aether Summon TCG

https://aethersummon.com
1•hnedeotes•16m ago•1 comments

Code Wordle, find the mistery function

https://codeset.ai/function
3•andre15silva•16m ago•0 comments

ICC judge on what U.S. sanctions mean for her and global courts

https://www.npr.org/2026/10/01/nx-s1-5977815/trump-icc-sanctions-kimberly-prost
16•rbanffy•16m ago•0 comments

Court Rejects Government Effort to Dismiss Social Media Surveillance Lawsuit

https://www.eff.org/press/releases/victory-court-rejects-government-effort-dismiss-social-media-s...
1•hn_acker•17m ago•1 comments

Show HN: Two Feet a tiny skate simulator in the browser

https://twofeet.v4rgas.com/
1•v4rgas•17m ago•0 comments

Publishing's AI Reckoning

https://www.publishersweekly.com/pw/by-topic/industry-news/publisher-news/article/101215-publishi...
1•speckx•17m ago•0 comments

Garbage Collection: Generational? Incremental? Both

https://blog.python.org/2026/09/language-summit-2026-garbage-collection-generational-incremental-...
1•rbanffy•18m ago•0 comments

VerusCite has its first retraction

https://veruscite.com/blog/veruscite-first-retraction
1•apwheele•19m ago•1 comments

STS-51-F Abort-to-Orbit (1985)

https://en.wikipedia.org/wiki/STS-51-F
2•schoen•22m ago•1 comments

Musk's AI chatbot Grok encouraged Trump to capture Venezuela's president

https://techcrunch.com/2026/10/01/musks-ai-chatbot-grok-reportedly-encouraged-trump-to-capture-ve...
7•wyldfire•22m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY