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Cicy-code – a local-first multi-agent coding workspace via npx

https://github.com/cicy-ai/cicy-code
2•cicyai•7m ago•0 comments

FluencyLoop – A lighter, developer-centric SpecKit alternative

https://github.com/baokhang83/fluencyloop
3•baokhang83•14m ago•0 comments

A stale-proof shared memory for coding agents

https://github.com/Hivemind-OSS/Hivemind
1•dowingard•21m ago•1 comments

Show HN: Google Search Console MCP

https://github.com/AkashRajpurohit/gsc-mcp
1•ghostfoxgod•23m ago•0 comments

Ephemeral runtime harness for agentic workflows open source

https://github.com/dmosc/drun
1•osdavrm•28m ago•1 comments

A little experiment in evading AI detection

https://thegustafson.com/blog/evading-ai-detection
3•usernotfoundrn•29m ago•0 comments

Why OpenRouter can be the next great platform

https://taikhooms.substack.com/p/why-openrouter-can-be-the-next-great
1•theanonymousone•31m ago•0 comments

Origami Cat Puppet

https://www.ducksters.com/videos/arts-crafts/origami_cat_puppet.php
2•jruohonen•34m ago•0 comments

Digital Fauxice – an OSS clean room Nikon Digital Ice with 1:1 results

https://github.com/rohanpandula/digital-fauxice
2•peteforde•44m ago•0 comments

Martin Picard's Mitochondrial Theory of Mind

https://www.quantamagazine.org/martin-picards-mitochondrial-theory-of-mind-20260717/
3•nsoonhui•47m ago•0 comments

Recap: Software Should Work 2026

https://bencornia.com/blog/recap-software-should-work-2026
1•bencornia•52m ago•0 comments

Gpu.ai $1k Grand Prize Buildathon August 22nd 2026: Build on Free Cloud GPUs

https://gpu.ai/buildathon
1•johngpuai•57m ago•0 comments

Show HN: A model-routing benchmark – the routers optimize the wrong axis

https://github.com/dotnetspark/fbc-model-routing-benchmark
1•yadellopez•1h ago•0 comments

New normal? US had a major power outage EVERY month of 2026

https://electrek.co/2026/07/15/new-normal-the-us-has-suffered-a-major-power-outage-every-month-of...
1•sharjeelsayed•1h ago•0 comments

Pre-Modern Armies for Worldbuilders, Part IVa: Leadership

https://acoup.blog/2026/07/18/collections-pre-modern-armies-for-worldbuilders-part-iva-leadership/
1•gostsamo•1h ago•0 comments

CoRecursive Interview with Paul Lutus, the Author of Apple Writer

https://corecursive.com/remote-developer/
1•lioeters•1h ago•1 comments

In-browser agent that bulk enriches any webpage

https://www.rtrvr.ai/blog/agentic-dataset-enrichment-in-your-browser
1•arjunchint•1h ago•0 comments

Rolling Stones match Beatles with 15th UK number one album

https://www.reuters.com/business/media-telecom/rolling-stones-match-beatles-with-15th-uk-number-o...
1•1659447091•1h ago•0 comments

Three workers digging in a field outside the data center

https://sign2.nl/websign/three-workers-digging-in-a-field-outside-the-data-center-by-dinnis-van-d...
2•jruohonen•1h ago•0 comments

Flathub's AI slop ban looks like it was the right call

https://www.omgubuntu.co.uk/2026/07/flathub-ai-slop-ban-data
2•shaunpud•1h ago•0 comments

Show HN: Scenario Tests for Distributed Systems

https://www.srinidhin.com/blog/11.html
1•srinidhin•1h ago•0 comments

ADHD friendly journaling: Garden of Roses and Thorns

https://thinkersutra.substack.com/p/rosesandthornsadhd
1•shrini11•1h ago•0 comments

Critical thinking has become an AI‑era buzzword. But what does it mean?

https://theconversation.com/critical-thinking-has-become-an-ai-era-buzzword-but-what-does-it-actu...
1•jruohonen•1h ago•0 comments

The Adventures of a Donkey (1815)

https://gutenberg.org/cache/epub/79114/pg79114-images.html
1•petethomas•1h ago•0 comments

California roadside icon Pea Soup Andersen's, closed for years, to be demolished

https://www.sfgate.com/centralcoast/article/pea-soup-andersens-demolition-22342288.php
2•MilnerRoute•1h ago•1 comments

Tabstack by Mozilla

https://tabstack.ai
2•handfuloflight•1h ago•0 comments

What's New on World Emoji Day 2026

https://blog.emojipedia.org/whats-new-on-world-emoji-day-2026/
1•doublepg23•1h ago•0 comments

Mac gaming is finally getting the overpowered upgrade it deserves

https://www.macworld.com/article/3189951/apples-latest-game-porting-toolkit-beta-changed-how-i-th...
26•kristianp•1h ago•17 comments

Postlia – a social media scheduler that flags AI-sounding posts

https://postlia.com
1•EraySaygin•1h ago•1 comments

Same Crash. Twice the Funerals

https://www.talkingwreckless.com/p/same-crash-twice-the-funerals
1•haltingproblem•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY