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Before NTP there were Time and Daytime

https://www.jeffgeerling.com/blog/2026/rfc-867-868-time/
1•ingve•3m ago•0 comments

The Shapes of Agent Memory – Files, Stores, and Experience

https://pinglin.tw/blog/the-shapes-of-agent-memory/
1•gmays•5m ago•0 comments

Special Is Optional

https://nik.art/special-is-optional/
2•herbertl•8m ago•0 comments

Creative Clarity

https://herbertlui.net/creative-clarity/
3•herbertl•9m ago•0 comments

Clips Kitty Open-source local AI video clipping and editing

https://github.com/ColinGPT9/clips-studio
1•ColinGPT•12m ago•1 comments

Understanding ChatGPT Work

https://simonwillison.net/2026/Aug/30/understanding-chatgpt-work/
2•gmays•15m ago•0 comments

Reimagine-it – redesign existing HTML from its own content (CLI)

https://github.com/Kayforkind/reimagine-it
1•kazimrmerchant1•20m ago•0 comments

PocketJS: UI runtime for every kind of computer

https://pocketjs.dev/
4•tomcam•35m ago•1 comments

Transitous – Community-run public transport routing service

https://transitous.org
2•rickcarlino•36m ago•0 comments

Learn about Meshtastic and Austin Mesh

https://www.austinmesh.org/about/
1•simonpure•40m ago•0 comments

Cursor launches Origin code hosting platform as GitHub outage exposes opening

https://venturebeat.com/infrastructure/cursor-launches-origin-code-hosting-platform-as-github-out...
2•gmays•42m ago•0 comments

Minutes to 33 Seconds

https://luca.lowndes.net/blog/bun-tests-10-minutes-to-33-seconds
2•lucalow•46m ago•0 comments

Sitegeist – The ultimate design extraction toolkit

https://chromewebstore.google.com/detail/sitegeist/npgjkgkkjcbbafihmojgodekkfgnjgdc
2•BillyMangino•46m ago•0 comments

Gram Editor Release 3.3.0

https://gram-editor.com/posts/release-3.3.0/
2•signa11•56m ago•0 comments

Google Maps Changes Lake Ontario to 'Lake America' on US Phones

https://thehill.com/policy/transportation/6059553-google-maps-renames-lake-america/
6•LopRabbit•56m ago•0 comments

Armageddon by Anthropomorphism: On Security and the Frontier

https://hardcoresoftware.learningbyshipping.com/p/242-armageddon-by-anthropomorphism
2•jeffreyrogers•57m ago•0 comments

Is Japan backpedaling on its work-style reforms?

https://www.japantimes.co.jp/news/2026/08/30/japan/society/japan-work-life-overtime/
2•mikhael•58m ago•0 comments

Pgwire explorer: the Postgres wire protocol, byte by byte

https://pgwire-explorer.dhuk.net/
1•thunderbong•1h ago•0 comments

Show HN: Magic Layers – Turn Any Image into Layers

https://magiclayers.net
1•QingWu•1h ago•0 comments

The quality you should most wish for your children

https://www.economist.com/business/2026/08/27/the-quality-you-should-most-wish-for-your-children
3•Anon84•1h ago•1 comments

Yen weakens past ¥160 per dollar, eroding intervention gains

https://www.japantimes.co.jp/business/2026/08/29/markets/yen-160-dollar-intervention/
33•rguiscard•1h ago•27 comments

AI Accelerator Designed, Verified, and Deployed from Scratch in 2 Weeks by AI

https://arxiv.org/abs/2608.26418
1•Jimmc414•1h ago•0 comments

Benchmarking Confidential Computing Performance on Nvidia Blackwell GPUs

https://arxiv.org/abs/2608.26575
1•Jimmc414•1h ago•0 comments

Free tools for the Microsoft Project Online retirement, 30 days out

https://onplana.com/tools
1•Onplana•1h ago•0 comments

Static Evaluation of Model Switching in LLM Agents Scores the Wrong World

https://arxiv.org/abs/2608.08239
3•danbitengo•1h ago•0 comments

Show HN: Python Static Site Generator for Small Businesses

https://codeberg.org/Marking-Time/MicroStore
1•marking-time•1h ago•0 comments

Ace Targets Streaming Pirates Through Cloudflare and Discord Subpoenas

https://torrentfreak.com/ace-targets-dozens-of-streaming-pirates-through-cloudflare-and-discord-s...
2•gslin•1h ago•1 comments

Europe's warm nights nearly doubled this summer

https://emot.substack.com/p/europes-warm-nights-nearly-doubled
3•emot•1h ago•0 comments

Anyone Got a Fenty.dev Invite?

1•penguinsnetwork•1h ago•0 comments

The Distractor

http://booktwo.org/notebook/the-distractor/
3•zetamax•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY