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What Makes a World Habitable? [pdf]

https://www.lpi.usra.edu/education/explore/our_place/hab_ref_table.pdf
1•hakkikonu•2m ago•0 comments

Scientists Discover Neural Basis of Schizophrenia and Bipolar Disorder

https://scitechdaily.com/scientists-discover-neural-basis-of-schizophrenia-and-bipolar-disorder/
1•ashishgupta2209•2m ago•0 comments

Seven Stages of Open Software

https://docs.coiled.io/blog/stages-of-openness.html
1•fanf2•7m ago•0 comments

Show HN: The equation for smoke vortices also describes 100M° fusion plasma

https://github.com/Lulzx/driftmap
2•lulzx•9m ago•0 comments

I Don't Play the Game

https://silence.bearblog.dev/i-dont-play-the-game/
1•thejamesbox•10m ago•0 comments

Recent discoveries on the acquisition of the highest levels of human performance

https://www.science.org/doi/10.1126/science.adt7790
1•Anon84•10m ago•0 comments

Luke Howard's Essay on the Modification of Clouds (1865)

https://publicdomainreview.org/collection/essay-on-the-modification-of-clouds/
1•Petiver•11m ago•0 comments

Google's Boomerang Year: 20% of 2025 AI Engineers Were Former Employees

https://www.cnbc.com/2025/12/19/google-boomerang-year-20percent-ai-software-devs-hired-2025-ex-em...
1•birdculture•13m ago•0 comments

A Plug and Play all Purpose Robotic OS

https://axiomrobotics.netlify.app/
1•Akshaiy•13m ago•1 comments

A Tool Born from Prompt Frustration

https://chromewebstore.google.com/detail/best-nano-banana-prompt/phmmhcemapcpjjcggghiobjmncdipmdp
1•AI_kid1412•14m ago•0 comments

Show HN: Shittp – Volatile Dotfiles over SSH

https://github.com/FOBshippingpoint/shittp
7•sdovan1•16m ago•2 comments

Ask HN: How to handle this prompt allowing AI to self reflect on human risks

1•liefde•19m ago•0 comments

I Wouldn't Want John Solomon's New CMO Job at Mozilla

https://fossforce.com/2025/12/why-i-wouldnt-want-john-solomons-new-cmo-job-at-mozilla/
1•speckx•20m ago•0 comments

14 years ago: the day Teller gave me the secret to my career in magic. (2009)

http://shwood.squarespace.com/news/2009/9/21/14-years-ago-the-day-teller-gave-me-the-secret-to-my...
1•Tomte•21m ago•0 comments

Things Software Developers Should Learn about Learning (2024)

https://cacm.acm.org/research/10-things-software-developers-should-learn-about-learning/
1•Tomte•21m ago•0 comments

Show HN: Zero Trust API – Image CDR in Rust/WASM (Rebuild Images from Pixels)

https://zero-trust-web.vercel.app/
1•Raviteja_•25m ago•0 comments

Affordability, Part IV

https://paulkrugman.substack.com/p/affordability-part-iv
1•rbanffy•25m ago•0 comments

Efficacy and safety of transcranial AC stimulation in adults with ADHD [pdf]

https://www.nature.com/articles/s41380-025-03407-0
1•thunderbong•25m ago•0 comments

Show HN: Modern Trello Website

https://tasklanes.app
1•fcuk112•29m ago•0 comments

iPhone/iPad/Android Notifications for ClaudeCode

https://github.com/teito-dev/claudecode-pushover-integration
1•teitoklien•31m ago•1 comments

Elon Musk becomes first person worth $700B following pay package ruling

https://www.reuters.com/business/autos-transportation/elon-musk-becomes-first-person-worth-700-bi...
1•ksec•33m ago•0 comments

Show HN: The Official National Train Map Sucked, So I Made My Own

https://www.bdzmap.com/
3•Pavlinbg•33m ago•1 comments

Concurrent JavaScript: It can work

https://webkit.org/blog/7846/concurrent-javascript-it-can-work/
2•samwillis•35m ago•0 comments

Show HN: A practical database of AI SEO strategies for founders and marketers

https://www.aiseodatabase.com/
1•mohitvaswani•36m ago•0 comments

Show HN: Free tool to blur images instantly without signup or watermarks

https://www.blurimageonline.com/
2•teroquyiqwu•38m ago•0 comments

Against Likes and Subscribers

https://metanomad.blog/against-likes-and-subscribers/
2•speckx•39m ago•0 comments

Inception X TicTacToe: a fractal game

https://tic-tac-toe-inception-49280791970.us-west1.run.app/
1•apitaru•41m ago•1 comments

An 11-qubit atom processor in silicon with all fidelities from 99.10% to 99.99%

https://www.nature.com/articles/s41586-025-09827-w
1•giuliomagnifico•42m ago•1 comments

Eye Sentry: 5-Day Built macOS Eye Care Tool

https://eye-sentry.vercel.app
1•lispking•43m ago•0 comments

Language Switcher Guide: Java, JavaScript, Python, Go Comparison for B

https://blog.blockingqueue.com/language-switcher-cheatsheet-java-javascript-python-go
1•liviu31•44m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•7mo ago

Comments

panstromek•7mo ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•7mo ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•7mo ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•7mo ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•7mo ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•7mo ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•7mo ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY