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Show HN: Video Commander – A desktop IDE for video engineers (FFmpeg, VMAF)

https://video-commander.com
1•alfg•52s ago•0 comments

Design by Hand, Code by Agent

https://cssstudio.ai
1•anyg•2m ago•0 comments

So where are all the AI apps?

https://www.answer.ai/posts/2026-03-12-so-where-are-all-the-ai-apps.html?lid=xo0tsixagpje
1•speckx•3m ago•0 comments

Show HN: Falcon Builder – the modular OS for designing and deploying AI agents

https://www.falconbuilder.dev/
1•mecarc•4m ago•0 comments

Sybilproof reputation mechanisms (2005) [pdf]

https://dl.acm.org/doi/pdf/10.1145/1080192.1080202
1•perfmode•4m ago•0 comments

How to Use Standard HTML Video and Audio Lazy-Loading

https://engineering.squarespace.com/blog/2026/how-to-use-standard-html-video-and-audio-lazy-loadi...
1•beeandapenguin•4m ago•0 comments

AI alignment: the signal is the goal

https://substack.com/home/post/p-193080562
1•atzeus•5m ago•0 comments

Show HN: Vibe-coded your repo? Drift finds the architecture problems

https://mick-gsk.github.io/drift/
1•sauremilk•6m ago•0 comments

Someone good at CSS help, my website design is dying

https://ahti.space/~nortti/writeups/my-website-design-is-dying.html
1•birdculture•6m ago•0 comments

ErrataBench – A Proofreading Benchmark for LLMs

https://revise.io/errata-bench
1•artursapek•6m ago•0 comments

OpenAI's Sam Altman tells companies to try four-day working week

https://www.thetimes.com/us/news-today/article/openai-chief-backs-four-day-week-to-spread-ai-bene...
2•romanhn•8m ago•1 comments

GitHub Copilot CLI now supports BYOK and local models

https://github.blog/changelog/2026-04-07-copilot-cli-now-supports-byok-and-local-models/
1•abraham•9m ago•0 comments

Ignore soft skills at your peril

https://togetherlondon.com/insights/ignore-soft-skills-at-your-peril
1•lucidplot•9m ago•0 comments

Towards a Bitter Lesson of Optimization

https://sifal.social/posts/Towards-a-Bitter-Lesson-of-Optimization-When-Neural-Networks-Write-The...
1•MostHumble•9m ago•0 comments

Metaculus: Labor Automation Tournament with $35k Prize Pool

https://www.metaculus.com/tournament/labor-hub/
1•postreal•10m ago•0 comments

I built a software for my PPL agency – now I want to sell the software as well

2•CalvinGomes•13m ago•0 comments

From Blindness to Cybersecurity: My Journey as a Blind Security Researcher

https://juanmathewsrebellosantos.com
2•azurejoga•14m ago•0 comments

How Much Compute Does China Have?

https://www.chinatalk.media/p/how-many-chips-does-china-have
2•speckx•14m ago•0 comments

I don't want an autonomous AI agent. I want a collaborator

3•robenglander•14m ago•0 comments

If you don't write it, I don't read it

https://josem.co/if-you-dont-write-it-i-dont-read-it/
3•josem•16m ago•0 comments

How Accurate Are Google's A.I. Overviews?

https://www.nytimes.com/2026/04/07/technology/google-ai-overviews-accuracy.html
2•cyndunlop•18m ago•0 comments

We Spent €11/Month Testing Docker Swarm So You Don't Have To

https://raus.cloud/blog/docker-swarm-test-11-euro-lesson/
2•eduardosanzb•19m ago•0 comments

Paradigm claims ignoring, not observing, is the key to scientific breakthroughs

https://paradigmsage.com/pop/ch-05-uncertainty/
2•allangoff•19m ago•0 comments

Body Language

https://www.terrygodier.com/body-language
2•cylo•19m ago•0 comments

Orca: A cognitive runtime layer for agents (open source)

https://github.com/gfernandf/agent-skills
3•gfernandf1•19m ago•1 comments

Two Years of Valkey

https://redmonk.com/sogrady/2026/04/06/valkey-at-two/
2•rmoff•19m ago•0 comments

Bill Phillips used flowing water to model the economy

https://www.npr.org/sections/planet-money/2026/04/07/g-s1-116575/how-bill-phillips-used-flowing-w...
2•rolph•20m ago•0 comments

How Not to Use AI? (At Work)

https://hackpravj.com/blog/how-not-to-use-ai-at-work/
2•01-_-•21m ago•0 comments

Find the latest tag for Docker images

https://www.schlachter.xyz/projects/find-the-latest-tag-for-docker-images
1•dddddaviddddd•21m ago•0 comments

Physical Engineering AI – tools for mech engineers

https://github.com/010zx00x1/Awesome-Physical-Engineering-AI
1•010zx00x1•23m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•11mo ago

Comments

panstromek•11mo ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•11mo ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•11mo ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•11mo ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•11mo ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•11mo ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•11mo ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY