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Accelerating Block Low-Rank Foundation Model Inference on MemoryConstrained GPUs

https://dl.acm.org/doi/full/10.1145/3806645.3807580
1•matt_d•5m ago•0 comments

You didn't live a life. You doomscrolled [video]

https://www.youtube.com/watch?v=KPLEmp9CinU
1•jv22222•5m ago•0 comments

Local-first agent governance: keeping an AI agent contained

https://vektorgeist.com/blog/local-first-agent-governance
1•VektorGeist•10m ago•0 comments

No Space Like J-Space

https://thezvi.substack.com/p/no-space-like-j-space
2•codewiz•10m ago•0 comments

Is a "Phi-Zero" AI architecture viable for safe robotics?

https://github.com/GorrihmAI/fbai-nonconscious-ai/tree/main
2•GorrihmAI•13m ago•1 comments

Browsing Intent: A Practical Shopper Intent Signal for Ecommerce

https://drive.google.com/file/d/1nHvhFPtJnWdjQgAKUGQFWEIUA23Od202/view?usp=drive_link
1•philroselli•15m ago•0 comments

Running Gemma4 on Apple Neural Engine

https://rockyshikoku.medium.com/running-gemma4-on-apple-neural-engine-79fa0cb39dd2
2•nmfisher•15m ago•0 comments

Reverse-engineering a forgotten 80s arcade game for the Taito SJ System

https://fippi.io/reverse-engineering-adventure-canoe/
1•fippi•16m ago•0 comments

It may be impossible to make data centers pay 'fair share' of electricity costs

https://theconversation.com/it-may-be-almost-impossible-to-make-data-centers-pay-their-fair-share...
2•derbOac•17m ago•0 comments

Ubuntu 26.04 LTS vs. Windows 11 vs. CachyOS Performance on a $5399 Laptop

https://www.phoronix.com/review/razer-blade18-windows-linux/8
1•dcu•19m ago•0 comments

How to be grateful to someone – even when you don't want to

https://theconversation.com/how-to-be-grateful-to-someone-even-when-you-really-dont-want-to-285311
1•1659447091•20m ago•0 comments

Klong for the Web

https://tailrecursion.com/~alan/Klong.html
1•wooby•23m ago•0 comments

Tool-Calling Is Not a Guarantee, and Most Agents Are Betting That It Is

https://medium.com/@vektormemory/tool-calling-is-not-a-guarantee-and-most-agents-are-betting-that...
2•vektormemory•27m ago•0 comments

Ask HN: How do you use Hacker News?

1•chistev•28m ago•1 comments

Can LLMs Perform Deep Technical Comprehension of Computer Architecture Papers

https://arxiv.org/abs/2607.11859
3•Jimmc414•32m ago•0 comments

Show HN: Visual Learning Tool for Abstract Problem Solving Practice Through DSA

https://pqdsa.com?welcome
1•_dragonguy•32m ago•0 comments

Show HN: Forall – An AI coding agent that generates machine-checkable proofs

https://github.com/astrio-labs/forall
2•Nolan_Lwin•33m ago•0 comments

SynapticOS: An Inference-First Runtime Architecture for Neural Processing Units

https://arxiv.org/abs/2607.12606
3•Jimmc414•34m ago•0 comments

Meteorite that crashed into a NJ home contains 'extraterrestrial' amino acids

https://www.cnn.com/2026/07/15/science/new-jersey-fireball-rare-meteorite
1•1659447091•37m ago•1 comments

I Reimplemented the Workflows of 40 Multi-Agent LLM Papers – Here Are Lessons

https://old.reddit.com/r/vibecoding/comments/1uxpox5/i_reimplemented_the_core_workflows_of_40/
2•syumei•37m ago•0 comments

Venetia Burney

https://en.wikipedia.org/wiki/Venetia_Burney
2•thunderbong•38m ago•0 comments

The Long Tail of Work Left Until ActivityPub Has E2EE

https://soatok.blog/2026/07/15/the-long-tail-of-work-left-until-activitypub-has-e2ee/
5•iamnothere•42m ago•0 comments

The Tokio/Rayon Trap and Why Async/Await Fails Concurrency

https://pmbanugo.me/blog/why-async-await-complect-concurrency
2•LAC-Tech•42m ago•0 comments

Landscape of Consciousness

https://loc.closertotruth.com/
3•momentmaker•46m ago•0 comments

Zureka: A way forward to solving the thorniest issues in quantum mechanics

https://deivondrago.substack.com/p/zureka-a-way-forward-to-solving-the
1•bryan0•50m ago•0 comments

American A.I. Companies Say Chinese Copycats Are Quickly Catching Up

https://www.nytimes.com/2026/07/06/technology/ai-distillation-china.html
3•bookofjoe•50m ago•1 comments

A few tips from the (startup) trenches for managing stress

https://vishal.rs/essay/habits-that-will-keep-the-stress-under-control
2•vishalontheline•56m ago•0 comments

Kilo Code has been acquired by Anaconda

https://www.anaconda.com/blog/anaconda-acquires-kilo-code
3•doanbactam•56m ago•0 comments

Q-Day is coming, and it might break the internet

https://www.rnz.co.nz/news/world/724214/q-day-is-coming-and-it-might-break-the-entire-internet
4•billybuckwheat•57m ago•0 comments

Neanderthals, modern humans may have shared culture 59,000 years ago in Turkey

https://www.livescience.com/archaeology/neanderthals/modern-humans-and-neanderthals-may-have-shar...
3•gmays•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY