frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Aldine. Self-hosted Overleaf alternative. Every paper = 1 Git Repo

https://github.com/trahloff/Aldine
1•rahloff•4m ago•1 comments

Interesting observation and test. Quantum entanglement

https://www.reddit.com/r/IonQ/s/kMPwJJD1OZ
1•kisnorbert•5m ago•1 comments

Reverse Engineering Apple's Mikey Chip

https://hackaday.com/2026/09/27/reverse-engineering-apples-mikey-chip/
1•OuterVale•13m ago•0 comments

Israeli bulldozers smash Palestinian olive trees ahead of annual harvest

https://www.reuters.com/business/environment/israeli-bulldozers-smash-palestinian-olive-trees-ahe...
14•0x54MUR41•16m ago•2 comments

An AI-First, Censorship-Resistant Media Ecosystem

https://labnews.ai/manifesto/
1•VladDanGeorgesc•18m ago•0 comments

The BR essays that foresaw OpenAI's latest scandal

https://www.bostonreview.net/reading-list/ai-companies-come-for-mathematics/
1•bryanrasmussen•20m ago•1 comments

Hiignite – coaching platform (Rust/Axum and Expo)

https://hiignite.com/
1•kenanbalija•21m ago•1 comments

Show HN: Nudl – strips tracking parameters from any link you copy

https://coreho.github.io/nudl/
1•KoreoKorp•21m ago•0 comments

Show HN: I built a 30-second breathing reset for the gaps between tasks

https://www.highroadsoftware.com/apps/pulsewave/reset/
1•highroadsoft•24m ago•0 comments

WonderSwan WonderWitch

https://vsrecommendedgames.miraheze.org/wiki/WonderSwan/WonderWitch
1•tosh•24m ago•0 comments

The Cryptographic World Computer

https://vitalik.eth.limo/general/2026/09/27/the_cryptographic_world_computer.html
1•mellosouls•24m ago•0 comments

Behold the pawpaw, the tropical 'alien banana' that grows right here in Canada

https://www.cbc.ca/lite/story/9.7356882
2•colinprince•30m ago•0 comments

Kremlin intends to accustom NATO to a baseline level of airspace violations

https://twitter.com/TheStudyofWar/status/2103922557917286824
1•doener•32m ago•0 comments

Show HN: An OpenAI-compatible, model-agnostic agent API

https://rebyte.ai/docs/agents-api/overview
2•sonicgg•32m ago•0 comments

The Rise and Fall of Tech Worker Power

https://www.bostonreview.net/articles/the-rise-and-fall-of-tech-worker-power/
3•bryanrasmussen•33m ago•0 comments

Florida death penalty: He executed prisoners. Then they came back to haunt him

https://www.cnn.com/2026/09/27/us/florida-executions-ron-mcandrew-profile
2•Tomte•42m ago•1 comments

YouTube and Meta Reverse Course, Will Accept 'Musk' Trailer Ad

https://www.hollywoodreporter.com/business/digital/youtube-meta-musk-trailer-ad-1236712540/
3•colinhb•42m ago•0 comments

The Poisoned Chalice

https://imgur.com/a/a6gKgjw
1•xkaymac•47m ago•0 comments

A world that remembers (8 bit AI game)

https://www.twitch.tv/genesisplanet
1•pro_methe5•48m ago•1 comments

CUDA Device Max Connections

https://leimao.github.io/blog/CUDA-Device-Max-Connections/
1•eigenBasis•49m ago•0 comments

Anthropic Is Building HAL 9000

https://j.jnord.workers.dev/articles/2026-09-27-anthropic-is-building-hal-9000
1•jtrn•51m ago•2 comments

Netflix Stratum Media Processing: Automated Container Right-Sizing

https://netflixtechblog.com/netflix-stratum-media-processing-automated-container-right-sizing-ddf...
1•violetta98•51m ago•0 comments

The Joys of Microadventures (2024)

https://www.noemamag.com/a-single-small-map-is-enough-for-a-lifetime/
1•Tomte•53m ago•0 comments

Tradition Is Smarter Than You Are (2018)

https://scholars-stage.org/tradition-is-smarter-than-you-are/
1•Tomte•54m ago•0 comments

Show HN: What about a no-SSH agentic access tool

https://getfda.dev/
1•laotree•59m ago•0 comments

'Things will never be chill again': The doomers who shaped AI safety freakout

https://www.msn.com/en-us/money/general/things-will-never-be-chill-again-the-doomers-who-shaped-t...
1•tolugenius•59m ago•0 comments

The World Needs Better Power Grids. Why Smaller May Be Better

https://www.nytimes.com/2026/09/25/business/power-grid-jonas-birgersson.html
1•thelastgallon•1h ago•0 comments

Anthropic's Secretive AI-Powered Wet Lab Breaks Cover and Makes First Discovery

https://www.the-scientist.com/anthropic-s-secretive-ai-powered-wet-lab-breaks-cover-and-makes-fir...
1•speerer•1h ago•0 comments

Show HN: Compliance Posture – free, searchable SaaS compliance directory

https://complianceposture.com/
1•godcrampy•1h ago•0 comments

Thieves Stole 'Nvidia' Trailers. They Got 20 Tons of Sand

https://www.wired.com/story/thieves-stole-nvidia-trailers-they-got-20-tons-of-sand/
1•joozio•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY