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Has the Autonomous Trucking Revolution Arrived?

https://phenomenalworld.org/analysis/has-the-autonomous-trucking-revolution-arrived/
1•demonsthenes•7m ago•0 comments

11 of 23 Core Open Source Projects Run on 1 or 2 People

https://linuxstans.com/11-of-23-core-open-source-projects-run-on-1-or-2-people/
2•dxs•7m ago•0 comments

Clinical trial of a prion disease drug candidate begins enrolling participants

https://www.broadinstitute.org/news/clinical-trial-prion-disease-drug-candidate-begins-enrolling-...
1•luu•11m ago•0 comments

Absolute System Priority (Short Tech Satire)

1•PlasmaTop•16m ago•0 comments

Email-Like Inbox for Agentic Engineering

https://twitter.com/plannotator/status/2108589088139886769
1•ramoz•22m ago•0 comments

Scaling the Burden of Proof to the Cost a Claim Imposes

https://zenodo.org/records/23271710
1•skwasimin•22m ago•1 comments

Show HN: Clanking – Turn your coding agents' activity into a subtle soundscape

https://github.com/chrchr/clanking
1•chrchr•24m ago•0 comments

Anthropic and OpenAI wargaming public and political revolt after AI catastrophe

https://decrypt.co/380621/openai-anthropic-quietly-rehearsing-ai-catastrophe
2•thoughtpeddler•27m ago•0 comments

Faster Python startup with lazy imports

https://lemire.me/blog/2026/10/09/faster-python-startup-with-lazy-imports/
1•chmaynard•30m ago•0 comments

The logarithms of rational numbers have irrationality exponent 2 [pdf]

https://jdb19937.github.io/log-irrationality-measure/logmeasure.pdf
1•jdb1729•32m ago•1 comments

HostMath – Airbnb profit calculator with break-even occupancy and payback

https://hosttmath.ctonew.app/?src=hn
2•Hostmath•36m ago•0 comments

Compiling Rust to readable C with Eurydice

https://lwn.net/Articles/1055211/
1•peter_d_sherman•36m ago•0 comments

YouTube Video Shorts for PC

https://chromewebstore.google.com/detail/youtube-video-shorts-para/egnckcecfjkfefjbpdkhgjgggdhpgina
1•DevFunny•36m ago•0 comments

AI system submits false homicide tip to Philadelphia police

https://www.washingtonpost.com/technology/2026/10/09/ai-system-submits-false-homicide-tip-philade...
2•reaperducer•40m ago•1 comments

Argument from Ignorance

https://en.wikipedia.org/wiki/Argument_from_ignorance
2•suopspaces•41m ago•0 comments

Salesforce: AIForce Is Officially SIForce

https://twitter.com/Benioff/status/2108658674118111442
2•2OEH8eoCRo0•41m ago•1 comments

DNA Typewriter records cell lineage history of mouse: zygote–late organogenesis

https://www.science.org/doi/10.1126/science.ael0508
1•bookofjoe•41m ago•0 comments

The gene-regulatory evolution of the human skeleton

https://www.nature.com/articles/s41586-026-11053-x
1•wslh•44m ago•0 comments

Show HN: Programming Language Wars: a 2d game about language 0xbeef

http://github.avestura.dev/pl-wars/
1•avestura•44m ago•0 comments

A game where you rotate buildings to change gravity

https://store.steampowered.com/app/4590270/Fallgrade/
1•vladkudas•47m ago•0 comments

Jev Playground

https://jevplayground.com
1•RyanShook•50m ago•0 comments

Maybe the Rapture Is Here

https://www.noahpinion.blog/p/maybe-the-rapture-is-already-here
1•nozzlegear•51m ago•0 comments

Building an RL environment and dataset for legal

https://github.com/decover-tech/frontier-legal
1•ravitandon1990•51m ago•0 comments

Rewriting Prime Agent in Rust

https://www.primeintellect.ai/blog/prime-agent-rust
2•piotrgrabowski•58m ago•0 comments

I built a self-contained ship tracker for my girlfriend [video]

https://www.youtube.com/watch?v=lsG5w9Y8AuI
1•mkaic•1h ago•1 comments

How F1 cars collect data in real time [video]

https://www.youtube.com/watch?v=tosJ0j8K31c
2•vsskanth•1h ago•0 comments

Scottish artist marks 100 years of Schrödinger equation with new installation

https://physicsworld.com/a/scottish-artist-marks-100-years-of-schrodinger-equation-with-new-insta...
1•sohkamyung•1h ago•0 comments

Local LLM Inference at Scale with vLLM

https://data4sci.substack.com/p/local-llm-inference-at-scale-with
1•Anon84•1h ago•0 comments

Generalization Dynamics of LM Pre-Training

https://arxiviq.substack.com/p/generalization-dynamics-of-lm-pre
1•porridgeraisin•1h ago•0 comments

Boro: Nvidia's Open-Source Effort for AI-Assisted Linux Kernel Development

https://www.phoronix.com/news/NVIDIA-Boro-Linux-Kernel-AI
1•fratellobigio•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY