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The Music of the Spheres: SMBC 5 part comic co-authored with Terry Tao

http://smbc-comics.com/comic/spheres-part-1
1•yeellow•1m ago•0 comments

Show HN: Go language extension with HTML templates

https://github.com/doors-dev/gox
1•derstruct•2m ago•0 comments

Show HN: The Stack, a Clay sculpture that writes poems through Wi-Fi [video]

https://vimeo.com/1181880000
1•G_S•3m ago•0 comments

Gender Medicine Set Itself Up for Disaster

https://www.compactmag.com/article/how-gender-medicine-set-itself-up-for-disaster/
1•isolli•3m ago•0 comments

Show HN: Polter – Agent Driven UI (react library)

https://mydatavalue.github.io/polter/
2•lemonade311•5m ago•0 comments

The Building Block Economy – Mitchell Hashimoto

https://mitchellh.com/writing/building-block-economy
1•futurecat•6m ago•0 comments

Untaxed hidden wealth surpasses wealth of the poorest half of humanity

https://www.oxfam.org/en/press-releases/untaxed-wealth-hidden-offshore-richest-01-surpasses-entir...
2•robtherobber•7m ago•0 comments

We're Getting the Wrong Message from Mythos

https://danielmiessler.com/blog/wrong-message-from-mythos
1•tobr•19m ago•0 comments

Mesurer: Measure and Align Everything on Localhost

https://mesurer.ibelick.com
1•handfuloflight•19m ago•0 comments

Supply chain attack on CPU-Z and HWMonitor

https://twitter.com/vxunderground/status/2042483067655262461
1•aprilnya•21m ago•1 comments

US plans to automatically register young men for military draft

https://www.bbc.com/news/articles/cd6lx2lpl9xo
3•georgecmu•25m ago•1 comments

Show HN: Open-Source MCP Servers – Twitter, Bluesky, LinkedIn, Google Ads, HN

https://github.com/isteamhq/mcp-servers
4•spotlayn•28m ago•0 comments

Elastic Tabstops (2006)

https://nick-gravgaard.com/elastic-tabstops/
1•dhruv3006•28m ago•0 comments

Show HN: Emduke32 – duke nukem 3D native in your web browser

https://originalsouth.github.io/emduke32/
1•originalsouth•31m ago•0 comments

Show HN: Hindsight Simulator – Go back in time and get rich

https://chrispattle.com/hindsight-simulator
4•pattle•32m ago•0 comments

Startup Focido joins the Limb accelerator

https://focido.com/
1•vladimir_fc•33m ago•0 comments

Running Terraform against Azure locally, without a subscription

https://topaz.thecloudtheory.com/blog/terraform-local-azure-no-subscription/
2•kamilmrzyglod•34m ago•0 comments

Show HN: Nvim plugin to jump to concrete interface implementation for Python

https://github.com/sigfriedCub1990/nvim.py_gti
1•sigfriedcub1990•35m ago•0 comments

TOON: Token-Oriented Object Notation

https://toonformat.dev/
2•pramodbiligiri•35m ago•0 comments

Kintify AI tool to analyze cloud issues and suggest fixes

1•kintify•36m ago•0 comments

Show HN: Mantyx – Agents that solve real problems for you and your business

https://mantyx.io/
2•mantyx•42m ago•0 comments

Architecting the Autonomous Enterprise with Agentic Workflows

https://viitorcloud.com/blog/ai-integration-services-for-agentic-workflows/
2•Olivia_Watson•43m ago•0 comments

I shipped a transaction bug, so I built a linter

https://leonh.fr/posts/go-transaction-linter/
1•leonhfr•43m ago•0 comments

Surelock

https://notes.brooklynzelenka.com/Blog/Surelock
1•lukastyrychtr•45m ago•0 comments

LLM Wiki v2 – extends Karpathy's take on LLM wiki

https://gist.github.com/rohitg00/2067ab416f7bbe447c1977edaaa681e2
1•rohitghumare•46m ago•0 comments

For AI, energy is the final frontier

https://m4ttl4w.substack.com/p/energy-the-final-frontier
1•mattyboomboom•47m ago•0 comments

We pay you 2x back if you follow the plan and miss your goal – 30 free codes

https://nano.com/
1•DiegoGilH•48m ago•0 comments

From $11/Month to $0: How I Used AI to Reclaim My Evening

https://www.rockoder.com/blog/website-migration/
2•ZacnyLos•50m ago•0 comments

Show HN: Keeper – embedded secret store for Go (help me break it)

https://github.com/agberohq/keeper
2•babawere•51m ago•0 comments

AI camera scanning cars issue 500k unjustified fines/year in the Nederlands

https://nltimes.nl/2026/04/09/camera-scanning-cars-issue-500000-unjustified-parking-fines-per-yea...
2•giuliomagnifico•52m ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•11mo ago

Comments

panstromek•11mo ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•11mo ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•11mo ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•11mo ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•11mo ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•11mo ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•11mo ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY