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Gmail to Let Users Change Their Addresses While Keeping Data

https://www.nytimes.com/2025/12/28/technology/gmail-change-address-email.html
1•absqueued•4m ago•1 comments

Rust based Viewer: Any document, any platform, in milliseconds

https://github.com/abahjat/Prism
2•abahjat•5m ago•0 comments

AI Contributions to Erdős Problems

https://github.com/teorth/erdosproblems/wiki/AI-contributions-to-Erd%C5%91s-problems
2•tzury•22m ago•0 comments

Why I Think Valve's Retiring the Steam Deck LCD

https://gardinerbryant.com/why-valves-retiring-the-steam-deck-lcd/
4•Ariarule•24m ago•0 comments

Build a dinosaur runner game with Deno

https://deno.com/blog/build-a-game-with-deno-1
2•RyanShook•26m ago•0 comments

Fast GPU Interconnect over Radio

https://spectrum.ieee.org/rf-over-fiber
3•montroser•29m ago•0 comments

Fix Logs Analytics

1•hyehudai•30m ago•0 comments

Hydraulic press flips coin onto its edge on the 11,175th flip after 147 hours

https://www.twitch.tv/hydraulicpresschannel/clip/OilySmallKaleGivePLZ-FxxqhF85A1s_55Nv
6•ivewonyoung•32m ago•0 comments

Demystifying DVDs

https://hiddenpalace.org/News/One_Bad_Ass_Hedgehog_-_Shadow_the_Hedgehog#Demystifying_DVDs
4•boltzmann-brain•43m ago•1 comments

What's Wrong with the West?

https://spectator.com/article/whats-wrong-with-the-west/
2•barry-cotter•44m ago•0 comments

Starlight Spotlight: A Hospital Wii in a New Light

https://dolphin-emu.org/blog/2025/11/14/starlight-spotlight/
2•bombcar•46m ago•0 comments

State Ofthe Art Novel InFlow 1Gearturbine/Reaction 2Imploturbocompressor/Impulse

1•monterrey•47m ago•0 comments

Xous: A pure Rust rethink of the embedded operating system (39c3) [video]

https://media.ccc.de/v/39c3-xous-a-pure-rust-rethink-of-the-embedded-operating-system
2•sxzygz•49m ago•0 comments

Silent Sirens, flashing for us all

https://importai.substack.com/p/import-ai-438-cyber-capability-overhang
2•Flux159•51m ago•1 comments

The (Street Fighter II) AI Engine (2017)

https://sf2platinum.wordpress.com/2017/01/20/the-ai-engine/
2•crispinh•57m ago•0 comments

Show HN: I built a tool to fix terrible resumes

https://mobilecv.ai/
1•ahmednefzaoui•57m ago•0 comments

CoreWeave Has Dramatically Further to Fall

https://seekingalpha.com/article/4856027-coreweave-has-dramatically-further-to-fall
5•zerosizedweasle•59m ago•3 comments

LineageOS for QEMU Virtual Machines

https://github.com/jqssun/android-lineage-qemu
3•boronine•1h ago•1 comments

Pope Leo's pick to lead New York Catholics signals shift away from Maga

https://www.ft.com/content/82fd1962-553f-4241-95e4-096a35c6293f
10•KnuthIsGod•1h ago•2 comments

Show HN:Built a 200k-edge market knowledge graph to filter false dip-buy signals

3•gano•1h ago•0 comments

You can make up HTML tags

https://maurycyz.com/misc/make-up-tags/
61•todsacerdoti•1h ago•19 comments

AI and Beauty

https://salon.syshuman.com/
1•KadirErturk•1h ago•3 comments

Agent Deck

https://github.com/asheshgoplani/agent-deck
3•handfuloflight•1h ago•0 comments

Consider a Nix Flake for your windows-rs Project

https://lgug2z.com/articles/consider-a-nix-flake-for-your-windows-rs-project/
2•todsacerdoti•1h ago•0 comments

Pixel Art Tutorials

https://saint11.art/blog/pixel-art-tutorials/
1•sssilver•1h ago•0 comments

Discussing Waterworks, Stanley Greenberg's Photos of NY's Hidden Water System [video]

https://www.youtube.com/watch?v=HE_3l0ouiig
1•toomuchtodo•1h ago•2 comments

Vibe Coding for CTOs: The Real Cost of 100 Lines of Code

https://rocketedge.com/2025/12/29/vibe-coding-for-ctos-the-real-cost-of-100-lines-of-code-ai-agen...
2•jiripik•1h ago•0 comments

Instancio: A Java library for automating data setup in unit tests

https://www.instancio.org/
1•mrwolf•1h ago•0 comments

Shai Hulud strikes again – The golden path

https://www.aikido.dev/blog/shai-hulud-strikes-again---the-golden-path
3•gpi•1h ago•0 comments

New league aims to drag fencing into entertainment era

https://www.japantimes.co.jp/olympics/2025/12/03/world-fencing-league/
2•PaulHoule•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•8mo ago

Comments

panstromek•8mo ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•8mo ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•8mo ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•8mo ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•8mo ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•8mo ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•8mo ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY