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Some thoughts on hosting email

https://maurycyz.com/misc/email_thoughts/
1•Curiositry•4m ago•0 comments

Ask HN: Starlink Emails Leaked?

1•simenf•6m ago•0 comments

Show HN: A modern reimagining of the Python progresssss bar

https://github.com/minimaxir/psnek
1•minimaxir•8m ago•0 comments

Gnosh.ai for "Functional AI"; functional context management, no compaction

https://gnosh.ai/head-to-head.html
1•jaekwon•10m ago•1 comments

Synology urges users to update DSM following ransomware attacks

https://www.synology.com/en-global/company/news/article/C3RB3R
2•campuscodi•11m ago•0 comments

Ask HN: Estimate for SWE wages in 10 years?

1•NotAnOtter•12m ago•0 comments

Show HN: Epochnbd – Crash-Consistent Linux NBD Block Device on GCS/Google Drive

https://github.com/c789a123/epochnbd
1•c789a123•15m ago•0 comments

ATmega-compatible 8-bit core in SystemVerilog on Skywater 130nm

https://github.com/wkoszek/akmega
1•barelyusable•21m ago•0 comments

Trinity Desktop R14.1.7 Released

https://wiki.trinitydesktop.org/Release_Notes_For_R14.1.7
1•calvinmorrison•21m ago•0 comments

Can light be used to cyberattack?

1•izbizi•22m ago•2 comments

John Leeson (the voice of K9) has died

https://www.doctorwhonews.net/2026/11/john_leeson_1943_2026.html
3•slyrus•26m ago•1 comments

Friday: Run Claude Code and Codex as a crew on your computer (open source)

https://github.com/splashxmoon/friday
1•arundass•26m ago•0 comments

Show HN:Type It Big – full-screen signs, timer, scoreboard and teleprompter

https://typeitbig.com/
2•fineenoughstudi•27m ago•0 comments

Show HN: Quarter – A TUI launcher to browse, search and launch your games

https://github.com/stronxyo/quarter
1•stronxyo•33m ago•0 comments

Mastodon 5.0: A closer look – Mastodon Blog

https://blog.joinmastodon.org/2026/10/5.0-a-closer-look/
2•rbanffy•34m ago•0 comments

"Theranos 2.0" startup has patents, investors but no product

https://fortune.com/2026/10/25/elizabeth-holmes-partner-billy-evans-haemanthus-blood-testing-star...
3•gosen•34m ago•1 comments

Show HN: AirFlick Drop – AirDrop for Windows with zero mobile app installs

https://github.com/k39139215-gif/airflick-drop
2•Snapmotion3421•36m ago•0 comments

Turn Superlogical's Rex into an AI Harness

https://github.com/alpcanaydin/rexmod/
1•alpcan•36m ago•1 comments

Qt Bridges Technology Preview: Qt Quick UIs for Rust and C# Developers

https://www.qt.io/blog/qt-bridges-technology-preview-rust-csharp
4•leonardsouza•37m ago•0 comments

A Global Anti-Right Backlash

https://www.newyorker.com/news/global-notes/a-global-anti-right-backlash
2•rbanffy•37m ago•0 comments

Copper is an operating system for robots

https://github.com/copper-project/copper-rs
2•ahamez•38m ago•0 comments

People 'Vibe Manufacturing'

https://www.businessinsider.com/vibe-manufacturing-ai-prototypes-cad-coding-2026-11
3•theanonymousone•40m ago•2 comments

Rivian, Ford and GM are using 3D printing to reduce costs

https://www.cnbc.com/2026/10/31/automakers-3d-printing-ford-rivian-gm.html
2•andrewstetsenko•42m ago•0 comments

I indexed 37h of my YouTube library using an RTX 4090 and local ML models in 24h

3•iliashad•44m ago•3 comments

Quill Cowork

https://www.youtube.com/watch?v=M97H4umU3pE
1•Bhavishya2011•45m ago•0 comments

FerroUI a cross-platform UI framework for Rust

https://ferroui.github.io/website/
3•wiso•46m ago•1 comments

The Linux 7.4 Merge Window Is Easily the Largest in Kernel History

https://www.phoronix.com/news/Linux-7.4-Massive-Window
3•acossta•48m ago•0 comments

The Future of the Internet

https://erikjohannes.no/posts/20261023-the-future-of-the-internet/index.html
4•speckx•51m ago•2 comments

Artists hiding painted pebbles around the world

https://www.bbc.com/news/articles/c674pvkkp2eyo
1•1659447091•52m ago•0 comments

How to Conquer a Nation Without Fighting [video]

https://www.youtube.com/watch?v=6NTDGriJZmU
2•PorciiVorbesc•54m ago•1 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY