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New York's small business owners rejoice as Mamdani cuts red tape

https://www.theguardian.com/us-news/2026/jul/25/zohran-mamdani-small-business-policies
1•ceejayoz•1m ago•0 comments

Will it be possible to do LLM Pool Training?

1•slicktux•1m ago•0 comments

Prompting

https://learn.chatgpt.com/docs/prompting
1•tosh•2m ago•0 comments

The process it the point: on workslop and asymmetric workfare

https://seekingtrust.substack.com/p/the-process-is-the-point-on-asymmetric
1•FinnLobsien•3m ago•0 comments

ClerpAI – AI-verified matching between indie devs and real streamers

https://clerpai.com
1•yoopla_dev•3m ago•0 comments

CERN: Genesis Mission will develop and deploy self-improving AI models [pdf]

https://indico.cern.ch/event/1662511/contributions/6989580/attachments/3241179/5781542/Genesis%20...
1•donutloop•5m ago•0 comments

Why there is confusion around Automation and Agentic AI

https://medium.com/data-science-collective/why-there-is-confusion-around-automation-and-agentic-a...
1•marcofloriano•6m ago•0 comments

Apple's Robo-Repo

https://pluralistic.net/2026/07/25/cruel-cruelty-oh-cruelty/
1•hn_acker•11m ago•0 comments

Engineering management after the cost of code collapsed

https://karimjedda.com/engineering-management-after-cost-of-code-collapse/
1•kiyanwang•13m ago•0 comments

Fields and Abacus Medals 2026

https://www.quantamagazine.org/series/fields-and-abacus-medals-2026/
1•anujbans•14m ago•0 comments

Show HN: A CLI that spends a whole stage arguing your startup idea is wrong

https://github.com/jintukumardas/opportunity-engine
1•jintukumardas•15m ago•0 comments

Boustrophedon

https://en.wikipedia.org/wiki/Boustrophedon
1•gregsadetsky•17m ago•0 comments

Steam Workshop Map for Meccha Chameleon Used to Deliver Malware

https://medium.com/@FeintBE/workshop-map-for-meccha-chameleon-is-a-malware-dropper-full-breakdown...
1•tester457•18m ago•1 comments

Are dolphins the only animals that call each other by name?

https://www.science.org/content/article/are-dolphins-only-animals-call-each-other-name
1•Brajeshwar•18m ago•0 comments

teachers decry plan for humanoid robot in New York high school

https://www.theguardian.com/us-news/2026/jul/25/new-york-humanoid-robot-teachers-school
3•galaktor•20m ago•2 comments

Show HN: Added MCP and conditional styling into my habit/metrics tracking app

https://habitpocket.io/
1•bohdanstefaniuk•22m ago•0 comments

Opus 5 ARC-AGI-3 likely benchmaxxed

https://xcancel.com/quietnning/status/2080786711861407883
2•iamskeole•22m ago•1 comments

SkyPocket – Live flight stats and stat-stamped photos/videos

https://skypocket.cloud/
1•jmkni•22m ago•0 comments

What happens behind the scenes when we change effort for same LLM models?

2•tbharath•24m ago•0 comments

Prosecutor Investigating U.S. Boat Strikes Was Murdered in Ecuador

https://www.dropsitenews.com/p/prosecutor-investigating-ecuador-boat-strikes-murdered
2•hn_acker•24m ago•1 comments

Show HN: TypeScript software rasterizer with programmable shaders

https://github.com/vangelov/ts-rasterizer
1•vlad_angelov•24m ago•0 comments

The tech world is suddenly obsessed with one concept in AI: Distillation

https://www.cnbc.com/2026/07/25/hat-is-distillation-and-why-is-everyone-so-obsessed-with-it-this-...
1•pseudolus•25m ago•0 comments

Meta just created a moderation nightmare for its smart glasses

https://www.theverge.com/report/970901/instagram-meta-glasses-prank-harassment-ban
2•Brajeshwar•28m ago•0 comments

Codex now leads Claude Code in first-time Homebrew installs for last 30 days

https://formulae.brew.sh/analytics/cask-install/30d/
1•jackdanela•32m ago•1 comments

Show HN: Proton – An immediate-mode GUI library for Go built on Gio without CGO

1•CzaxTanmay•32m ago•0 comments

Scientists Uncover Lost ‘Golden Age’ of Languages That Ended 1,000 Years Ago

https://www.404media.co/scientists-uncover-lost-golden-age-of-languages-that-ended-1-000-years-ago/
1•Brajeshwar•33m ago•0 comments

Claude Code Lightbar for Mac OS

https://github.com/gregsramblings/claude-status-bar
2•gw5815•33m ago•1 comments

Open-weight AI is having its Kubernetes moment. Let's not ruin it

https://tobi.knaup.me/2026-07-25-open-weight-ai-is-having-its-kubernetes-moment/
1•tknaup•34m ago•0 comments

Show HN: Cubic Doggo 06R: 12-DOF 4-Legged Robot with IMU

https://github.com/SphericalCowww/CubicDoggo_06R
1•SphericalCowww•35m ago•0 comments

Try Unlimited Text to Image Generator for Free

https://free-ai-art-generator.pages.dev
3•rrrpro123•38m ago•6 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY