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Ra

https://qntm.org/ra
1•sim04ful•1m ago•0 comments

How to Tell If You're Living in a Binary Crisis

https://www.honest-broker.com/p/how-to-tell-if-youre-living-in-a-8ee
1•Khaine•5m ago•0 comments

Strait of Hormuz submarine cable

https://www.cnn.com/2026/05/17/middleeast/iran-hormuz-undersea-cables-intl
1•reconnecting•5m ago•0 comments

Towards local plug-and-play AI

https://adlrocha.substack.com/p/adlrocha-towards-local-plug-and-play
1•adlrocha•11m ago•0 comments

Why are there squares everywhere in statistics?

https://statmodeling.stat.columbia.edu/2026/05/16/why-are-there-squares-everywhere-in-statistics-...
1•Tomte•16m ago•0 comments

Show HN: Extendable API Gateway Written in Go

1•starwalkn•16m ago•0 comments

Std: Is_heap Could Be Faster

https://quuxplusone.github.io/blog/2026/05/11/is-heap/
1•signa11•17m ago•0 comments

Trump's More Than 3,700 Trades Astonish Wall Street Insiders

https://www.bloomberg.com/news/articles/2026-05-14/trump-bought-nvidia-boeing-microsoft-in-flurry...
2•_tk_•17m ago•0 comments

Unit Testing's Eval Twin

https://volary.ai/articles/unit-testings-eval-twin
2•CamouflagedKiwi•24m ago•0 comments

Show HN: Onami Radio, a simple radio app for iOS

https://marigov.github.io/onami/
3•marigov•26m ago•0 comments

BT.1886 Shorthand Is a Trap

https://daejeonchronicles.com/2026/05/07/bt-1886-shorthand-is-a-trap/
1•Prasadnarava•27m ago•0 comments

Judge Says Krafton Must Rehire Fired 'Subnautica' CEO

https://www.bloomberg.com/news/articles/2026-03-16/judge-says-krafton-must-rehire-fired-subnautic...
1•_tk_•33m ago•0 comments

Softmax in front of CrossEntropyLoss: 16 other bugs PyTorch won't catch

https://gaox.substack.com/p/how-a-road-network-library-helped
1•neurarch•33m ago•0 comments

A Basic Interpreter in Markdown, Running "Natively" in Claude Code

https://dunkels.com/adam/llm-basic-interpreter-markdown/
1•adunk•39m ago•0 comments

Playing Atari ST Music on the Amiga with Zero CPU

https://arnaud-carre.github.io/2026-05-15-ym-fast-emu/
3•z303•42m ago•0 comments

Patrick Collison – Detroit Impressions

https://twitter.com/patrickc/status/2055733308877881807
1•rmason•45m ago•1 comments

UWB Mobile Suica isn't just walk-through gates, it's payments too

https://atadistance.net/2026/05/13/uwb-mobile-suica-isnt-just-walkthrough-gates-its-payments-too/
1•ksec•45m ago•0 comments

ConnectAI – LinkedIn DM Generator

https://chromewebstore.google.com/detail/connectai-—-linkedin-dm-g/cjfnhjpheldgcfmipcmibbmlfmpf...
1•sujalmeena•45m ago•2 comments

Contrast-Proofing Colors with CSS

https://dan-webnotes.com/posts/2026-05-16-contrast-proofing-colors/
1•dandep•47m ago•0 comments

What the FDA won't tell you about your medications (transcript, Propublica)

https://www.propublica.org/podcast/what-fda-wont-tell-you-generic-drugs-safety
1•abawany•52m ago•0 comments

I built a fake Phantom wallet generator

https://larpwallet.app
1•Jhoney•52m ago•2 comments

Neptune: Direct3D Virtualization for QEMU

https://blog.getutm.app/2026/introducing-neptune-direct3d-virtualization-for-qemu/
2•oofdere•53m ago•0 comments

From raw logs to programmable EVM execution intelligence

https://blog.bridgexapi.io/the-anatomy-of-programmable-evm-execution-intelligence
1•Bridgexapi•56m ago•0 comments

kharp – k version 3 Language Interpreter in C#

https://github.com/ERufian/ksharp
1•tosh•57m ago•0 comments

2ality blog: temporarily offline due to AI stealing work

https://2ality.com/
3•mmarian•1h ago•1 comments

Domain Knowledge Is the Leverage

https://log.beshr.com/domain-knowledge-is-the-leverage/
1•beshrkayali•1h ago•0 comments

Project Prism |Fullstack Engineer – Abu Dhabi (Onsite) – Full-Time – Presight.ai

1•ylapin•1h ago•0 comments

Military Snipers Are Being Put Out of a Job by Drones

https://www.wsj.com/world/europe/military-snipers-are-being-put-out-of-a-job-by-drones-ae85a271
3•Michelangelo11•1h ago•0 comments

A cheap fix that saves the AI $400M dollars a year and brings 4B people online

https://codecai.net/
2•Zombwaffle•1h ago•0 comments

SIMD, cache and CPU internals with the expert Daniel Lemire [video]

https://www.youtube.com/watch?v=gqdFvYeMW5o
1•tosh•1h ago•0 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY