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Scotland turns humble oats into world-class oatmeal porridge

https://text.npr.org/nx-s1-5896224
1•mooreds•55s ago•0 comments

GroovyGate RCE: Root Access Despite a 403

https://www.vulnetic.ai/blog/groovygate-rce-root-access-despite-a-403
2•samuelknight•3m ago•0 comments

Ban Flock Act Proposed in the US Sente

https://www.sanders.senate.gov/press-releases/news-sanders-ocasio-cortez-merkley-unveil-ban-flock...
1•TeaVMFan•4m ago•0 comments

Ask HN: Favorite TV Show?

1•chistev•5m ago•0 comments

Show HN: Community – Business Social Network – Service – Booking – Sell Online

https://qocial.com/
1•qocialApp•12m ago•0 comments

Dots

https://chatgpt.com/features/dots/
3•geoffbp•12m ago•0 comments

Elon Musk Emails

https://elonmuskmails.com/
1•rishikeshs•14m ago•0 comments

A Blast from the Past

https://hackerjim.wordpress.com/2018/06/10/a-blast-from-the-past/
1•bscloutier•16m ago•0 comments

Capcom Plans to Transform the Re Engine into an AI-Generation Game Engine

https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generat...
1•password54321•17m ago•0 comments

YouTube: Creators blatantly stealing for shorts won't get recommended

https://9to5google.com/2026/10/02/youtube-wont-recommend-unoriginal-shorts/
1•ilamont•19m ago•0 comments

A grim winter ahead? EU states asked to prepare gas and electricity savings

https://www.france24.com/en/tv-shows/talking-europe/20261002-a-grim-winter-ahead-eu-states-asked-...
1•speckx•19m ago•0 comments

We want you to build the next Git platform on Cloudflare

https://blog.cloudflare.com/next-git-platform-on-cloudflare/
2•geoffbp•20m ago•0 comments

Anthropic tried to persuade Pope that AI could be conscious being

https://www.telegraph.co.uk/business/2026/10/02/anthropic-lobbied-pope-to-argue-ai-conscious-being/
2•Topfi•20m ago•1 comments

Ask HN: How do looped transformers work with respect to context windows?

1•simianwords•21m ago•0 comments

How to defraud the Social Security? Comment frauder la Sécu? [video]

https://www.youtube.com/watch?v=e7jw5PL3o5A
1•based2•22m ago•0 comments

Hawaii's centuries-old sea arch collapses into Pacific after rough storms

https://www.theguardian.com/us-news/2026/oct/02/hawaii-holei-sea-arch-collapses
2•geox•22m ago•0 comments

Show HN: McKinley – vector editor for SF Symbols (Mac app)

https://mckinleysymbols.com/
1•AmyWorrall•25m ago•0 comments

The Rise of Overfit Inference Engines

https://carteakey.dev/blog/local-inference/the-rise-of-overfit-inference-engines/
1•theanonymousone•35m ago•0 comments

PlushCrew – three agents that write, test, and return a working ZIP

https://www.plushcrew.ai
1•hiddentomato•35m ago•0 comments

Television: GUI for your personal agent.

https://github.com/telepath-computer/television
2•handfuloflight•35m ago•0 comments

Sergey Brin has spent $102M to fight California's proposed billionaire tax

https://fortune.com/article/how-much-has-google-cofounder-sergey-brin-spent-to-oppose-california-...
2•geoffbp•35m ago•0 comments

Unit Tests are dead (again)

https://nerder.substack.com/p/unit-tests-are-dead-again
2•nerder92•37m ago•2 comments

The Work by Valve's Timur Kristóf on Improving Old AMD GPUs on Linux

https://www.phoronix.com/news/XDC-2026-Valve-Timur-AMDGPU
1•speckx•39m ago•0 comments

The Slippery Slope of Enshitification

https://www.scottrlarson.com/blog/blog-enshitification-slippery-slope/
2•trinsic2•40m ago•0 comments

Our AI Midwife

https://www.astralcodexten.com/p/our-ai-midwife
6•eatitraw•41m ago•0 comments

Show HN: AI code review optimized for precision over number of findings

https://vetoo.dev
1•nnorbert•42m ago•1 comments

Native iOS push notifications for OpenClaw agents (no PWA)

https://github.com/verdeoc/reply-push-v2
1•verdeoc•44m ago•0 comments

RSS Feed Best Practices (2022)

https://kevincox.ca/2022/05/06/rss-feed-best-practices/
3•KomoD•44m ago•0 comments

Keurig Launches Plastic-Free Pod Coffee System

https://www.cnet.com/home/kitchen-and-household/keurigs-plastic-free-pod-coffee-system-has-finall...
1•xqcgrek2•46m ago•0 comments

Two American Airlines Flights End Up with the Same Flight Numbers

https://aviationa2z.com/index.php/2026/08/19/two-american-airlines-flights-end-up-with-same-fligh...
9•samch•46m ago•3 comments
Open in hackernews

Accidentally Turing-Complete

https://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
25•bschne•1y ago

Comments

panstromek•1y ago
Nice list. Some of those are arguably not accidental, TypeScript type system seems kinda obvious to be turing complete when it tries to describe dynamically typed langauage.
WalterGR•1y ago
x86 MOV instruction: “The mov-only DOOM [game] renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.”
a_cardboard_box•1y ago
Rule 110 is only Turing-Complete if you have an infinitely large array of cells, and are able to initialize it with an infinite repeating pattern. If I'm not mistaken, HTML+CSS can only do a fixed-sized array.

With a Turing-Complete language, if a program runs out of memory on one machine, you can run the same code on a bigger machine without modifying it, and it can use the additional memory. With fixed-length rule 110, you need to modify the code if you want to use more memory.

256_•1y ago
This is addressed in the second paragraph of TFA:

"Stuff which is somehow limited (stack overflows, arbitrary configuration, etc) is still considered Turing complete, since all "physical" Turing machines are resource limited."

In my opinion, worrying about infinite memory, in regards to Turing completeness, makes the task of implementing computation much less interesting.

Also, I'm pretty sure CSS only does one generation (or a finite number of them) before stopping anyway.

256_•1y ago
Logic in Doom is particularly interesting to me. Apparently you can fit ~64k logic gates in a map (using the method described). From [1]:

"As the DOOM engine was not designed to be an interpreter, there are some constraints on our programs written against it. The biggest one is how large our programs can be. Since each gate uses at least one tag, we can use this as a metric to derive an upper-bound on the size of a program. As the DOOM engine uses 16-bit tags, this means we can have, at most, 65535 gates. This is not a particularly large number. We may be able to implement a very small CPU but this limit will be hit pretty quickly I believe."

The z80 had ~8,500 transistors. The 8086 had ~29,000 (checking Wikipedia). You could get far fewer if you use a 1-bit microarchitecture, I'm sure. I think there was a DEC (PDP?) computer that used that trick to have a really low transistor count, but I don't remember what it was called.

The real problem is RAM; for this you may as well cheat and modify Doom's code to add a RAM chip, and I/O while you're at it.

You could create a CPU in Doom implementing an architecture for which a C compiler exists, capable of compiling Doom, and run it in the CPU in Doom. For "reasonable" speed you'd have to do more than one simulation step per frame render (in the host Doom). If you ran it for long enough maybe you could get a full frame of Doom in Doom.

[1]: https://calabi-yau.space/blog/doom.html

karmakaze•1y ago
Doom running in TypeScript static type checker[0].

> half trillion lines of types totaling 177 terabytes ran through the type checker around the clock for 12 days to get the first frame

[0] https://news.ycombinator.com/item?id=43184291

karmakaze•1y ago
My favorite one is Conway's Game of Life. It's perhaps the least surprising one, but it's also the most visually appealing. Really like this video that leads up to making the Game of Life in itself[0]. It's something you can show a non-technical person and they can get a sense of how crazy it is that something so simple can do anything.

[0] https://www.youtube.com/watch?v=Kk2MH9O4pXY