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OpenClaw Creator: Why 80% of Apps Will Disappear

https://www.youtube.com/watch?v=4uzGDAoNOZc
1•schwentkerr•38s ago•0 comments

What Happens When Technical Debt Vanishes?

https://ieeexplore.ieee.org/document/11316905
1•blenderob•1m ago•0 comments

AI Is Finally Eating Software's Total Market: Here's What's Next

https://vinvashishta.substack.com/p/ai-is-finally-eating-softwares-total
1•gmays•2m ago•0 comments

Computer Science from the Bottom Up

https://www.bottomupcs.com/
1•gurjeet•2m ago•0 comments

Show HN: I built a toy compiler as a young dev

https://vire-lang.web.app
1•xeouz•4m ago•0 comments

You don't need Mac mini to run OpenClaw

https://runclaw.sh
1•rutagandasalim•5m ago•0 comments

Learning to Reason in 13 Parameters

https://arxiv.org/abs/2602.04118
1•nicholascarolan•7m ago•0 comments

Convergent Discovery of Critical Phenomena Mathematics Across Disciplines

https://arxiv.org/abs/2601.22389
1•energyscholar•7m ago•1 comments

Ask HN: Will GPU and RAM prices ever go down?

1•alentred•7m ago•0 comments

From hunger to luxury: The story behind the most expensive rice (2025)

https://www.cnn.com/travel/japan-expensive-rice-kinmemai-premium-intl-hnk-dst
1•mooreds•8m ago•0 comments

Substack makes money from hosting Nazi newsletters

https://www.theguardian.com/media/2026/feb/07/revealed-how-substack-makes-money-from-hosting-nazi...
5•mindracer•9m ago•1 comments

A New Crypto Winter Is Here and Even the Biggest Bulls Aren't Certain Why

https://www.wsj.com/finance/currencies/a-new-crypto-winter-is-here-and-even-the-biggest-bulls-are...
1•thm•9m ago•0 comments

Moltbook was peak AI theater

https://www.technologyreview.com/2026/02/06/1132448/moltbook-was-peak-ai-theater/
1•Brajeshwar•10m ago•0 comments

Why Claude Cowork is a math problem Indian IT can't solve

https://restofworld.org/2026/indian-it-ai-stock-crash-claude-cowork/
1•Brajeshwar•10m ago•0 comments

Show HN: Built an space travel calculator with vanilla JavaScript v2

https://www.cosmicodometer.space/
2•captainnemo729•10m ago•0 comments

Why a 175-Year-Old Glassmaker Is Suddenly an AI Superstar

https://www.wsj.com/tech/corning-fiber-optics-ai-e045ba3b
1•Brajeshwar•10m ago•0 comments

Micro-Front Ends in 2026: Architecture Win or Enterprise Tax?

https://iocombats.com/blogs/micro-frontends-in-2026
1•ghazikhan205•13m ago•0 comments

These White-Collar Workers Actually Made the Switch to a Trade

https://www.wsj.com/lifestyle/careers/white-collar-mid-career-trades-caca4b5f
1•impish9208•13m ago•1 comments

The Wonder Drug That's Plaguing Sports

https://www.nytimes.com/2026/02/02/us/ostarine-olympics-doping.html
1•mooreds•13m ago•0 comments

Show HN: Which chef knife steels are good? Data from 540 Reddit tread

https://new.knife.day/blog/reddit-steel-sentiment-analysis
1•p-s-v•14m ago•0 comments

Federated Credential Management (FedCM)

https://ciamweekly.substack.com/p/federated-credential-management-fedcm
1•mooreds•14m ago•0 comments

Token-to-Credit Conversion: Avoiding Floating-Point Errors in AI Billing Systems

https://app.writtte.com/read/kZ8Kj6R
1•lasgawe•14m ago•1 comments

The Story of Heroku (2022)

https://leerob.com/heroku
1•tosh•14m ago•0 comments

Obey the Testing Goat

https://www.obeythetestinggoat.com/
1•mkl95•15m ago•0 comments

Claude Opus 4.6 extends LLM pareto frontier

https://michaelshi.me/pareto/
1•mikeshi42•16m ago•0 comments

Brute Force Colors (2022)

https://arnaud-carre.github.io/2022-12-30-amiga-ham/
1•erickhill•19m ago•0 comments

Google Translate apparently vulnerable to prompt injection

https://www.lesswrong.com/posts/tAh2keDNEEHMXvLvz/prompt-injection-in-google-translate-reveals-ba...
1•julkali•19m ago•0 comments

(Bsky thread) "This turns the maintainer into an unwitting vibe coder"

https://bsky.app/profile/fullmoon.id/post/3meadfaulhk2s
1•todsacerdoti•20m ago•0 comments

Software development is undergoing a Renaissance in front of our eyes

https://twitter.com/gdb/status/2019566641491963946
1•tosh•20m ago•0 comments

Can you beat ensloppification? I made a quiz for Wikipedia's Signs of AI Writing

https://tryward.app/aiquiz
1•bennydog224•21m ago•1 comments
Open in hackernews

RPG in a Box

https://rpginabox.com/
317•skibz•9mo ago

Comments

Buttons840•8mo ago
This is built on Godot: https://godotengine.org/showcase/rpg-in-a-box/
braggerxyz•8mo ago
By looking at the screenshots I thought this looks a lot like Godot. So there is my answer ;)
dandellion•8mo ago
It looks like it's mostly self-contained and it doesn't seem to have a clear way to leverage Godot, which is a pity. It uses it's own script language, own resources, etc. It'd be really interesting to have something like this, and have full access to Godot, use shaders, custom nodes, plugins like LimboAI, Beehave, etc.
lewispollard•8mo ago
If it's a Godot "game" then it should be pretty easy to mod that kinda stuff in, there are plenty of tools to do so.
garylkz•8mo ago
They do provide ability for users to export the project as Godot 4 if needed.
90s_dev•8mo ago
Seeing stuff like this makes me so excited! Partly because I love game engines and making games, and partly because it becomes more evidence to me that programmers will really like my project when I finally release it! Hopefully next Monday!
90s_dev•8mo ago
If the author is here:

> It's similar to some other languages, like Lua, and is very easy to pick up if you have knowledge of basic programming concepts.

Why not just use Lua or one of the forks like Luau?

tosmatos•8mo ago
I'd thought they would keep GDScript since it's built on Godot, especially since you can export your projects to Godot afterwards. Not really that bad of a problem since GDScript's easy to pick up
dang•8mo ago
Related:

RPG in a Box: A grid-based, voxel-style game engine built on Godot - https://news.ycombinator.com/item?id=37502218 - Sept 2023 (21 comments)

deafpolygon•8mo ago
They should take advantage of viral marketing: "I heard you like game engines, so here's a game engine in a game engine."
kace91•8mo ago
Sorry to be the one to tell you, but that meme is at this point older than many gamers themselves.
pessimizer•8mo ago
2004(!)
qmr•8mo ago
I wonder how it compares to RPGMaker.
freetime2•8mo ago
My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG.

But then I had a look at the community showcase [1], and it's really impressive what people are doing. I've played a lot of Minecraft, and have experienced genuine awe and terror in those environments. And some of the community showcase screenshots definitely give me that same immersive feeling that I get in Minecraft, and which pixel art games don't really offer.

I just had a look in the forums and it looks like you can do pixel art games in this engine, too. [2]

So I guess my advice is to maybe highlight more of the community creations on the homepage as well as first-person worlds.

Anyway, any tool that encourages and enables creativity is awesome. This is very cool!

[1] https://www.reddit.com/r/rpginabox/comments/1hqx3h4/im_so_gr...

[2] https://rpginabox.com/forum/d/547-the-twilight-isle/8

johnnyanmac•8mo ago
>So I would probably lean more toward RPG maker if I wanted to make an RPG

That may be a part of why they chose to take a 3d approach instead. RPG Maker has 20 years of iteration, so it's pretty hard to compete in that space. It's already a bit difficult as is to stand out in a 2D space to begin with.

Meanwhile, 3D is still a hard problem and Voxels give that flexibility to make assets by hand that fit into an overall game.

koonsolo•8mo ago
Hey, developer of RPG Playground here, and I agree with you.

My platform has moderate success (multiple games released each day), but to compete with RPG Maker means being 10x better. I was hoping to grab some of that market, but marketing wise it's incredibly difficult.

jamalaramala•8mo ago
Blender had moderate success when it was closed source, but not enough to pay its development, so it was going to die.

After its creator raised €100,000 to release it under the GPL, Blender became the leading open-source 3D tool it is today.

And they make enough money from recurring donations, service subscriptions, merchandise, conferences and trainings.

koonsolo•8mo ago
Blender is great, I also use it. It's a nice example on how a non-developer tool is successful with open source.

There are/were plenty of open source RPG makers, but they never gained any real traction.

I considered open sourcing my product in the past (did so with a previous game), so maybe one day. I still have some big things planned :).

mkesper•8mo ago
I think Blender was (and still is) exceptionally good at community building. Just freeing your product might not get you enough traction by itself.
popcorncowboy•8mo ago
Clearly you are unfamiliar with the process. Step 1, open source project. Step 2. Step 3, profit.
jamalaramala•8mo ago
* Step 1: Ask for $100,000 to fund the start-up

* Step 2: Open source project

* Step 3: Find other streams of revenue (donations, grants, subscriptions, sponsorships)

Suppafly•8mo ago
>Just freeing your product might not get you enough traction by itself.

Plus not everyone wants to give their product away. I see that advice all the time here and reddit and other places, "just opensource it" as if that's a solution to every problem a creator might have. I even saw it on a gamedev subreddit where a guy was asking how to make more money and people were saying to make it opensource, as if making it free would somehow increase sales for him.

johnnyanmac•8mo ago
Blender itself is also over 20 years old. And it struggled a lot even when opt source until several things came together at once. A mix of a UX overhaul, autodesk pissing off the community, and outreach yielding fruit as corporations experimented with adoption.

I'm not sure if we had that perfect storm in game engines yet. Unity fumbled big time, but Godot wasn't quite mature enough to fully take advantage of that opportunity.

vanderZwan•8mo ago
I guess the showcase is all stills mainly because it's a collection of screenshots shared on the forum, but I really would like to see the engine in motion! I'm not demanding great animation or anything. I get that individual passion projects are limited in their time and energy budget, and he voxel graphics editor looks intentionally minimalistic. But it would still feel more alive.
Max-q•8mo ago
There’s a new generation that played Minecraft when they where kids, so a new generation of nostalgia ;)
jamalaramala•8mo ago
You'll probably love [TIC-80](https://tic80.com/).
nottorp•8mo ago
> it's just nostalgia having grown up playing Final Fantasy games for SNES

What did Nintendo do to you people? I've grown up playing very pixelated games on the ZX Spectrum but I have zero nostalgia for those graphics.

kubb•8mo ago
It’s because the art for these games was so good, it didn’t feel like the hardware was a limitation, more like it just had a particular style.

I’m currently playing Octopath Traveler 2 and it completely recreates this feeling, the art is beautiful and very pixelated.

nottorp•8mo ago
Well, at least the Nintendo nostalgia is saving me money since I can't even look at fake pixelated graphics when I look for new indie games to play.

This is not the only way to do low budget graphics. Too bad very few creators realize it.

endemic•8mo ago
What are some other techniques you’ve noticed?
freetime2•8mo ago
Final Fantasy IV and VI, Chrono Trigger, Secret of Mana, Ogre Battle, and Zelda: A Link to the Past all still look great to me to this day. I think it's just a timeless art style. And it's not all just nostalgia, the early 3d games which came in the next generation of consoles, and which I probably spent even more time playing, all look like trash to me.
Kiro•8mo ago
The community showcase makes it look all over the place and hard to understand what it is (is it just another engine?). I love the current graphics on the homepage though. I'm also sure it's a good choice for their target audience who probably knows RPG Maker but want to make it 3D, which is in fact nostalgic since they probably grew up with Minecraft etc.
chrismorgan•8mo ago
Five megabytes for the acorn64 rotating box, because it’s a GIF. And a bad GIF that can’t play at its intended speed for most of its rotation, and so has speed jitters (without delving: I presume it’s due to format limitations, as it looks to be using more than 256 colours; see also https://www.biphelps.com/blog/The-Fastest-GIF-Does-Not-Exist). Ugh. `ffmpeg -i acorn64.gif acorn64.mp4` shrinks it to under 350kB, looking about the same except that it now plays smoothly. And will use a lot less power.

(I noticed this because the page was loading unreasonably slowly for unclear reasons. In cases like this, a GIF <img> has a worse failure mode than <video>.)

matt3210•8mo ago
Uh is this a AI thing?
the_real_cher•8mo ago
This is not a rocket propelled grenade startup
wsc981•8mo ago
Thanks, the title had me confused.
the_real_cher•8mo ago
Same, got a little excited at first
Kiro•8mo ago
I honestly feel bad for anyone primarily associating RPG with weapons and not the beautiful world of role-playing games. You're missing out.
__turbobrew__•8mo ago
Have you ever shot an RPG? You’re missing out.
the_real_cher•8mo ago
don't most RPGs have weapons?
animuchan•8mo ago
And they don't put stuff in boxes either! What an enormous clickbait.
jhbadger•8mo ago
I'm more surprised nobody's brought up RPG, the classic ptogramming language (which, like COBOL, isn't as dead as you might think)

https://en.wikipedia.org/wiki/IBM_RPG

kayge•8mo ago
When I saw the headline I was definitely hoping for some fun new tool for the IBMi server I maintain, but I knew the chances were slim :)
thomasfl•8mo ago
We humans are story telling species. RPG in Box is what got my 12 year old son interested in programing. Not python. Not AI. My son wants to tell stories and let others experience his stories. Programing is just a means to an end.
dazzawazza•8mo ago
When I give short talks at schools about game dev I try to make it super clear that we are all born game designers. We all make up games as children and a large part of that is story telling.

Every child has seen a face in a cloud and 'designed' something outside of themselves. This is where teachers are amazing. Teachers know how to nurture that against the pressure of society crushing it.

It was python+pygame that got one of my kids to learn to program and minecraft modding that got another to learn. Neither code now but that wasn't the point.

lukan•8mo ago
"Every child has seen a face in a cloud and 'designed' something outside of themselves. This is where teachers are amazing."

Hm. My teachers rather stopped me from looking outside the window to see faces in the clouds and placed me on a seat far away from any window so I could fully focus on the less interesting topics at hand, that society demands that I know. (Yet when I was succesfully done with all that schools, I found that I learned very little of practical value from my higher education anyway)

sevensor•8mo ago
There is a middle school in my town that was built with no windows, in the 1970s. For this innovation, it won a design award. The roof leaks terribly.
pepdar•8mo ago
Sounds like Smithsburg Middle School in Maryland.
thadt•8mo ago
A few years ago I took a class of middle schoolers through a simple game dev course and rarely have I seen a group of kids so motivated. Using microStudio[1] they built the story, art, music, gameplay, and levels - I only helped a bit with the code. They kept asking about it long afterwards, so I eventually threw it up on a static site: http://uprag.quest (warning - flashy jump scares)

[1] https://microstudio.dev

ar_lan•8mo ago
I think humans can have different motivations. For your son, it seems to be this.

When I was 12, I originally wanted to make video games, but found that I just loved building things and felt like programming was a magical toolbox. For me, it's not a means to an end, but the journey I actually like - I'm a builder, not a storyteller.

khazhoux•8mo ago
I’m very happy that there are modern equivalents to Adventure Construction Set! Seems like that idea was lost for decades.
q2dg•8mo ago
No open source, no fun
aloisdg•8mo ago
Yes especially when it is build on free and open source software. Of course they don't have to, but it is always better.

As a user I wont dedicate myself to a software, the community can't fork. Like the enshitiffication risk is far to high.

dmd•8mo ago
Linux is free and open source software. Should everything built on Linux be free?

gcc is free and open source software. Should everything compiled with gcc be free?

apache is free and open source software. Should every website be noncommercial?

krapp•8mo ago
>Linux is free and open source software. Should everything built on Linux be free?

Yes.

>gcc is free and open source software. Should everything compiled with gcc be free?

Yes.

>apache is free and open source software. Should every website be noncommercial?

Yes.

dmd•8mo ago
Well, I suppose that's a philosophy!
GuinansEyebrows•8mo ago
Say what you want about the tenets of Free Software, dude. At least it's an ethos.

* this is a movie reference please don't come for me

2d8a875f-39a2-4•8mo ago
Clicked expecting some sort of 3d printed rocket-propelled grenade launcher.

TFA is not that.

jamalaramala•8mo ago
Looks like a really nice and polished project!

A note to the author -- if you ever considered going open source, you could use the same strategy used by Ton Roosendaal to open source Blender:

In July 2002, Ton launched a campaign called "Free Blender" to raise money (100,000 EUR) directly from the community. To everyone's surprise and delight the campaign reached the goal in only seven short weeks.

In October 2002, Blender was released under the GNU GPL. Roosendaal created the Blender Foundation to manage development, and the project kept growing from there. Today, Blender is one of the most popular 3D creation tools, used by professionals, hobbyists, and even studios.

Being free and open source allowed Blender to power countless creative projects, including the 2025 Oscar-winning film Flow.

This would've been much harder if the tool had stayed behind a paywall.

noduerme•8mo ago
This is a great comment. It's notable that this is a possible path to mutual success.

But on the other hand, $100k seems like quite a small one-time payout for a huge amount (obviously years) of effort, unless someone has exhausted all other plans to continue trying to compete with established software by commercializing their project.

jamalaramala•8mo ago
Yes, $100K was a relatively small sum -- but the company that owned the rights was going bankrupt, and Blender was going to die.

For a lucrative game, a reasonable value would be 2 to 4 years of earnings.

For example: if the product makes $10K/month:

    $10k × 36 (a mid-range multiple) = $360,000
With this amount, the author would have at least 3 years of headway, with a much larger open source community.
Suppafly•8mo ago
>In July 2002, Ton launched a campaign called "Free Blender" to raise money (100,000 EUR) directly from the community. To everyone's surprise and delight the campaign reached the goal in only seven short weeks.

Seems like he should have set a higher goal.

braggerxyz•8mo ago
This looks a lot like Godot to me. So I would rather go with Godot instead. But nevertheless this looks like an awesome tool, less friction for creating story driven games is a good thing. Maybe I give it a try.
footlose_3815•8mo ago
I'm having a very rewarding experience doing this mostly from scratch in Gamemaker using Claude.

When I see apps like this, I get the fear that it has those RPG maker vibes where all the games will be same-y. That Roblox / minecraft kind of lack of uniqueness that makes for a great mod-game, but it always harkens back to the same patterns you use in the game engine that start to bother gamers like me.

I'm working on a pixel RPG in gamemaker right now, using Claude as help, and I've developed a reasonably complex classic pixel RPG in less than a few weeks. I still had to constantly correct claude, but it was more often 10 steps forward and one step back. My whole engine and experience is mostly done, and now it's the fun part of designing the world.

I almost have an entire sheet of custom sprites I plan on offering as well.

I wouldn't trade my experience for some out of the box thing where I don't own a lot of the game's core content.

Rooster61•8mo ago
Hugged to death, it looks like
hungryhobbit•8mo ago
Inventing your own programming language for your personal project is a TERRIBLE idea, and will likely doom the project in the long run.

Languages require a huge amount of support, and you're going to be way too busy building an RPG maker to properly support a whole language. That means you're just going to wind up with a shitty unsupported custom language no one wants or knows how to use.

alexjplant•8mo ago
Wouldn't Lua be the classic/obvious choice for this application since it has such inertia [1]? I remember RPG Maker supporting Ruby back in the day but a lot has changed in the past 20 years...

[1] https://en.wikipedia.org/wiki/Category:Lua_(programming_lang...

krapp•8mo ago
In a better universe Godot went with Lua instead of GDScript.
bbkane•8mo ago
They actually started with Lua! They made GDScript due to https://docs.godotengine.org/en/stable/about/faq.html#what-w...
simplify•8mo ago
Terrible idea how so? You just said it's a personal project. What's the harm in learning and doing what you want? :)
tbrownaw•8mo ago
> Inventing your own programming language for your personal project is a TERRIBLE idea, and will likely doom the project in the long run.

It's something that everyone should do at least once, ideally on a hobby project where it wouldn't be that hard to rip it back out if needed.

korse•8mo ago
I was expecting a creative solution for shipping rocket propelled grenades. I am sorely disappointed.
cosmicgadget•8mo ago
You can use it to design a game where rocket propelled grenades fall in love, if that's any consolation.
goodboyjojo•8mo ago
i bought this software on steam awhile ago. i had fun messing around with it
southernplaces7•8mo ago
Here I was thinking they were going to talk about rocket propelled grenades in a box.