Reading through the article, the author seems to be hoping for a pure GUI approach with Emacs-like navigation mechanisms, but I am not convinced that this can be as flexible as text-based widgets. However, for packages used exclusively within a GUI environment (like el-easydraw [1], which relies quite heavily on SVG-based widgets), it would be nice to have a dedicated GUI widget library.
(There was a discussion on Reddit about this a week ago [2], and I saw some comments defending GTK and PGTK that might be worth reading.)
[1] https://github.com/misohena/el-easydraw/
[2] https://www.reddit.com/r/emacs/comments/1kcgwme/the_emacs_wi...
spit2wind•9h ago
My understanding of the Widget Library is that it attaches various keywords and plists to a symbol which is considered the "widget". The library otherwise consists of functions that expect certain keywords on the "widget" symbol in order to perform actions or to be drawn on the screen.
The challenge is, the documentation doesn't clearly lay out what the keyword API is. This makes it hard to compose widgets in ways beyond what's shown in the docs.
[1] https://www.gnu.org/software/emacs/manual/html_mono/widget.h...