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Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
1•RyanMu•18s ago•1 comments

Πfs – The Data-Free Filesystem

https://github.com/philipl/pifs
1•ravenical•3m ago•0 comments

Go-busybox: A sandboxable port of busybox for AI agents

https://github.com/rcarmo/go-busybox
1•rcarmo•4m ago•0 comments

Quantization-Aware Distillation for NVFP4 Inference Accuracy Recovery [pdf]

https://research.nvidia.com/labs/nemotron/files/NVFP4-QAD-Report.pdf
1•gmays•5m ago•0 comments

xAI Merger Poses Bigger Threat to OpenAI, Anthropic

https://www.bloomberg.com/news/newsletters/2026-02-03/musk-s-xai-merger-poses-bigger-threat-to-op...
1•andsoitis•5m ago•0 comments

Atlas Airborne (Boston Dynamics and RAI Institute) [video]

https://www.youtube.com/watch?v=UNorxwlZlFk
1•lysace•6m ago•0 comments

Zen Tools

http://postmake.io/zen-list
1•Malfunction92•8m ago•0 comments

Is the Detachment in the Room? – Agents, Cruelty, and Empathy

https://hailey.at/posts/3mear2n7v3k2r
1•carnevalem•9m ago•0 comments

The purpose of Continuous Integration is to fail

https://blog.nix-ci.com/post/2026-02-05_the-purpose-of-ci-is-to-fail
1•zdw•11m ago•0 comments

Apfelstrudel: Live coding music environment with AI agent chat

https://github.com/rcarmo/apfelstrudel
1•rcarmo•12m ago•0 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
3•0xmattf•12m ago•0 comments

What happens when a neighborhood is built around a farm

https://grist.org/cities/what-happens-when-a-neighborhood-is-built-around-a-farm/
1•Brajeshwar•12m ago•0 comments

Every major galaxy is speeding away from the Milky Way, except one

https://www.livescience.com/space/cosmology/every-major-galaxy-is-speeding-away-from-the-milky-wa...
2•Brajeshwar•12m ago•0 comments

Extreme Inequality Presages the Revolt Against It

https://www.noemamag.com/extreme-inequality-presages-the-revolt-against-it/
2•Brajeshwar•13m ago•0 comments

There's no such thing as "tech" (Ten years later)

1•dtjb•13m ago•0 comments

What Really Killed Flash Player: A Six-Year Campaign of Deliberate Platform Work

https://medium.com/@aglaforge/what-really-killed-flash-player-a-six-year-campaign-of-deliberate-p...
1•jbegley•14m ago•0 comments

Ask HN: Anyone orchestrating multiple AI coding agents in parallel?

1•buildingwdavid•15m ago•0 comments

Show HN: Knowledge-Bank

https://github.com/gabrywu-public/knowledge-bank
1•gabrywu•21m ago•0 comments

Show HN: The Codeverse Hub Linux

https://github.com/TheCodeVerseHub/CodeVerseLinuxDistro
3•sinisterMage•22m ago•2 comments

Take a trip to Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
2•zdw•22m ago•0 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
25•bookofjoe•22m ago•10 comments

BookTalk: A Reading Companion That Captures Your Voice

https://github.com/bramses/BookTalk
1•_bramses•23m ago•0 comments

Is AI "good" yet? – tracking HN's sentiment on AI coding

https://www.is-ai-good-yet.com/#home
3•ilyaizen•24m ago•1 comments

Show HN: Amdb – Tree-sitter based memory for AI agents (Rust)

https://github.com/BETAER-08/amdb
1•try_betaer•25m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
2•anhxuan•25m ago•0 comments

Show HN: Seedance 2.0 Release

https://seedancy2.com/
2•funnycoding•26m ago•0 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
1•thelok•26m ago•0 comments

Towards Self-Driving Codebases

https://cursor.com/blog/self-driving-codebases
1•edwinarbus•26m ago•0 comments

VCF West: Whirlwind Software Restoration – Guy Fedorkow [video]

https://www.youtube.com/watch?v=YLoXodz1N9A
1•stmw•27m ago•1 comments

Show HN: COGext – A minimalist, open-source system monitor for Chrome (<550KB)

https://github.com/tchoa91/cog-ext
1•tchoa91•28m ago•1 comments
Open in hackernews

Lawful kinematics link eye movements to the limits of high-speed perception

https://www.nature.com/articles/s41467-025-58659-9
31•bookofjoe•9mo ago

Comments

kurthr•8mo ago
I guess I'm looking for the target of this finding.

This might be interesting for foveated rendering techniques, and certainly it's interesting to know how the eye responds to "real" visual input, but it doesn't seem particularly relevant to standard displays. These images were presented at 1400Hz updates. That's necessary because saccades are 1000deg/sec events over 10s of ms up to >100deg, while the high resolution fovea is only ~1deg wide.

For standard raster scanned displays (CRT, LCD, OLED) upto 240Hz there are other effects such as "tearing", "flicker", and phosphor lag that are much more visible and distracting effects for "rapidly moving" objects. That's even ignoring video compression artifacts.

bzmrgonz•8mo ago
Someone in the know, or field, does this have anything to do with the phenomenon of looking at the second hand on clocks and feeling like the initial second is always longer??
ryankrage77•8mo ago
That's caused by the way the brain 'edits out' motion that occurs during saccade eye movements. If the second hand ticks at the same time as your eyes are panning toward it, you won't see the tick happening. Once the saccade finishes, it feels like the second hand was in its final position that entire time, even though it only just arrived there.
laurieg•8mo ago
It's similar to the blind spot in your visual field. Your brain fills in the blind spot with what it expects to be there.

With the clock's second hand it's filling in temporally rather than spatially. Your brain goes back in time to fill in where it expects the hand to be

mmooss•8mo ago
> In the extreme, the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information. Conclusive demonstrations of such action-dependence of the limits of perception are missing, but a key prediction is that perceptual processes should be tuned to an action’s typical sensory correlates, even in the absence of the accompanying action11,12,13. Here we confirm this prediction for a fundamental perceptual process in human vision: We demonstrate that a shared law links the limits of perceiving stimuli moving at high speed to the sensory consequences of rapid eye movements.

I've read countless papers in fields where I have no expertise, but I'm stuck on this section.

> the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information.

What is the difference between biophysical constraints and kinematic bounds of the motor actions? Isn't the latter a biophysical constraint? What other biophysical constraints are they talking about? I don't see them mentioned previously and there would seem to be very many.

> perceptual processes should be tuned to an action’s typical sensory correlates

What sensory correlates? That could mean many things. Is it a term of art in this field?