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Free Trial: AI Interviewer

https://ai-interviewer.nuvoice.ai/
1•sijain2•6s ago•0 comments

FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
1•randycupertino•1m ago•0 comments

Supernote e-ink devices for writing like paper

https://supernote.eu/choose-your-product/
1•janandonly•3m ago•0 comments

We are QA Engineers now

https://serce.me/posts/2026-02-05-we-are-qa-engineers-now
1•SerCe•4m ago•0 comments

Show HN: Measuring how AI agent teams improve issue resolution on SWE-Verified

https://arxiv.org/abs/2602.01465
2•NBenkovich•4m ago•0 comments

Adversarial Reasoning: Multiagent World Models for Closing the Simulation Gap

https://www.latent.space/p/adversarial-reasoning
1•swyx•4m ago•0 comments

Show HN: Poddley.com – Follow people, not podcasts

https://poddley.com/guests/ana-kasparian/episodes
1•onesandofgrain•12m ago•0 comments

Layoffs Surge 118% in January – The Highest Since 2009

https://www.cnbc.com/2026/02/05/layoff-and-hiring-announcements-hit-their-worst-january-levels-si...
6•karakoram•12m ago•0 comments

Papyrus 114: Homer's Iliad

https://p114.homemade.systems/
1•mwenge•12m ago•1 comments

DicePit – Real-time multiplayer Knucklebones in the browser

https://dicepit.pages.dev/
1•r1z4•13m ago•1 comments

Turn-Based Structural Triggers: Prompt-Free Backdoors in Multi-Turn LLMs

https://arxiv.org/abs/2601.14340
2•PaulHoule•14m ago•0 comments

Show HN: AI Agent Tool That Keeps You in the Loop

https://github.com/dshearer/misatay
2•dshearer•15m ago•0 comments

Why Every R Package Wrapping External Tools Needs a Sitrep() Function

https://drmowinckels.io/blog/2026/sitrep-functions/
1•todsacerdoti•16m ago•0 comments

Achieving Ultra-Fast AI Chat Widgets

https://www.cjroth.com/blog/2026-02-06-chat-widgets
1•thoughtfulchris•18m ago•0 comments

Show HN: Runtime Fence – Kill switch for AI agents

https://github.com/RunTimeAdmin/ai-agent-killswitch
1•ccie14019•20m ago•1 comments

Researchers surprised by the brain benefits of cannabis usage in adults over 40

https://nypost.com/2026/02/07/health/cannabis-may-benefit-aging-brains-study-finds/
1•SirLJ•22m ago•0 comments

Peter Thiel warns the Antichrist, apocalypse linked to the 'end of modernity'

https://fortune.com/2026/02/04/peter-thiel-antichrist-greta-thunberg-end-of-modernity-billionaires/
3•randycupertino•23m ago•2 comments

USS Preble Used Helios Laser to Zap Four Drones in Expanding Testing

https://www.twz.com/sea/uss-preble-used-helios-laser-to-zap-four-drones-in-expanding-testing
3•breve•28m ago•0 comments

Show HN: Animated beach scene, made with CSS

https://ahmed-machine.github.io/beach-scene/
1•ahmedoo•29m ago•0 comments

An update on unredacting select Epstein files – DBC12.pdf liberated

https://neosmart.net/blog/efta00400459-has-been-cracked-dbc12-pdf-liberated/
3•ks2048•29m ago•0 comments

Was going to share my work

1•hiddenarchitect•32m ago•0 comments

Pitchfork: A devilishly good process manager for developers

https://pitchfork.jdx.dev/
1•ahamez•32m ago•0 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
3•mltvc•37m ago•1 comments

Why social apps need to become proactive, not reactive

https://www.heyflare.app/blog/from-reactive-to-proactive-how-ai-agents-will-reshape-social-apps
1•JoanMDuarte•37m ago•1 comments

How patient are AI scrapers, anyway? – Random Thoughts

https://lars.ingebrigtsen.no/2026/02/07/how-patient-are-ai-scrapers-anyway/
1•samtrack2019•38m ago•0 comments

Vouch: A contributor trust management system

https://github.com/mitchellh/vouch
3•SchwKatze•38m ago•0 comments

I built a terminal monitoring app and custom firmware for a clock with Claude

https://duggan.ie/posts/i-built-a-terminal-monitoring-app-and-custom-firmware-for-a-desktop-clock...
1•duggan•39m ago•0 comments

Tiny C Compiler

https://bellard.org/tcc/
6•guerrilla•40m ago•1 comments

Y Combinator Founder Organizes 'March for Billionaires'

https://mlq.ai/news/ai-startup-founder-organizes-march-for-billionaires-protest-against-californi...
4•hidden80•41m ago•4 comments

Ask HN: Need feedback on the idea I'm working on

1•Yogender78•41m ago•1 comments
Open in hackernews

Lawful kinematics link eye movements to the limits of high-speed perception

https://www.nature.com/articles/s41467-025-58659-9
31•bookofjoe•9mo ago

Comments

kurthr•8mo ago
I guess I'm looking for the target of this finding.

This might be interesting for foveated rendering techniques, and certainly it's interesting to know how the eye responds to "real" visual input, but it doesn't seem particularly relevant to standard displays. These images were presented at 1400Hz updates. That's necessary because saccades are 1000deg/sec events over 10s of ms up to >100deg, while the high resolution fovea is only ~1deg wide.

For standard raster scanned displays (CRT, LCD, OLED) upto 240Hz there are other effects such as "tearing", "flicker", and phosphor lag that are much more visible and distracting effects for "rapidly moving" objects. That's even ignoring video compression artifacts.

bzmrgonz•8mo ago
Someone in the know, or field, does this have anything to do with the phenomenon of looking at the second hand on clocks and feeling like the initial second is always longer??
ryankrage77•8mo ago
That's caused by the way the brain 'edits out' motion that occurs during saccade eye movements. If the second hand ticks at the same time as your eyes are panning toward it, you won't see the tick happening. Once the saccade finishes, it feels like the second hand was in its final position that entire time, even though it only just arrived there.
laurieg•8mo ago
It's similar to the blind spot in your visual field. Your brain fills in the blind spot with what it expects to be there.

With the clock's second hand it's filling in temporally rather than spatially. Your brain goes back in time to fill in where it expects the hand to be

mmooss•8mo ago
> In the extreme, the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information. Conclusive demonstrations of such action-dependence of the limits of perception are missing, but a key prediction is that perceptual processes should be tuned to an action’s typical sensory correlates, even in the absence of the accompanying action11,12,13. Here we confirm this prediction for a fundamental perceptual process in human vision: We demonstrate that a shared law links the limits of perceiving stimuli moving at high speed to the sensory consequences of rapid eye movements.

I've read countless papers in fields where I have no expertise, but I'm stuck on this section.

> the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information.

What is the difference between biophysical constraints and kinematic bounds of the motor actions? Isn't the latter a biophysical constraint? What other biophysical constraints are they talking about? I don't see them mentioned previously and there would seem to be very many.

> perceptual processes should be tuned to an action’s typical sensory correlates

What sensory correlates? That could mean many things. Is it a term of art in this field?