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Ask HN: Is the CoCo 3 the best 8 bit computer ever made?

1•amichail•1m ago•0 comments

Show HN: Convert your articles into videos in one click

https://vidinie.com/
1•kositheastro•4m ago•0 comments

Red Queen's Race

https://en.wikipedia.org/wiki/Red_Queen%27s_race
2•rzk•4m ago•0 comments

The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
2•gozzoo•7m ago•0 comments

A Horrible Conclusion

https://addisoncrump.info/research/a-horrible-conclusion/
1•todsacerdoti•7m ago•0 comments

I spent $10k to automate my research at OpenAI with Codex

https://twitter.com/KarelDoostrlnck/status/2019477361557926281
2•tosh•8m ago•0 comments

From Zero to Hero: A Spring Boot Deep Dive

https://jcob-sikorski.github.io/me/
1•jjcob_sikorski•9m ago•0 comments

Show HN: Solving NP-Complete Structures via Information Noise Subtraction (P=NP)

https://zenodo.org/records/18395618
1•alemonti06•14m ago•1 comments

Cook New Emojis

https://emoji.supply/kitchen/
1•vasanthv•16m ago•0 comments

Show HN: LoKey Typer – A calm typing practice app with ambient soundscapes

https://mcp-tool-shop-org.github.io/LoKey-Typer/
1•mikeyfrilot•19m ago•0 comments

Long-Sought Proof Tames Some of Math's Unruliest Equations

https://www.quantamagazine.org/long-sought-proof-tames-some-of-maths-unruliest-equations-20260206/
1•asplake•20m ago•0 comments

Hacking the last Z80 computer – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/FEHLHY-hacking_the_last_z80_computer_ever_made/
1•michalpleban•21m ago•0 comments

Browser-use for Node.js v0.2.0: TS AI browser automation parity with PY v0.5.11

https://github.com/webllm/browser-use
1•unadlib•22m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•mitchbob•22m ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
2•alainrk•23m ago•0 comments

Storyship: Turn Screen Recordings into Professional Demos

https://storyship.app/
1•JohnsonZou6523•23m ago•0 comments

Reputation Scores for GitHub Accounts

https://shkspr.mobi/blog/2026/02/reputation-scores-for-github-accounts/
2•edent•26m ago•0 comments

A BSOD for All Seasons – Send Bad News via a Kernel Panic

https://bsod-fas.pages.dev/
1•keepamovin•30m ago•0 comments

Show HN: I got tired of copy-pasting between Claude windows, so I built Orcha

https://orcha.nl
1•buildingwdavid•30m ago•0 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
2•tosh•35m ago•1 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
4•onurkanbkrc•36m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•37m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•40m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•42m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•43m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•43m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
2•mnming•43m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
4•juujian•45m ago•2 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•46m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•49m ago•0 comments
Open in hackernews

Lawful kinematics link eye movements to the limits of high-speed perception

https://www.nature.com/articles/s41467-025-58659-9
31•bookofjoe•9mo ago

Comments

kurthr•8mo ago
I guess I'm looking for the target of this finding.

This might be interesting for foveated rendering techniques, and certainly it's interesting to know how the eye responds to "real" visual input, but it doesn't seem particularly relevant to standard displays. These images were presented at 1400Hz updates. That's necessary because saccades are 1000deg/sec events over 10s of ms up to >100deg, while the high resolution fovea is only ~1deg wide.

For standard raster scanned displays (CRT, LCD, OLED) upto 240Hz there are other effects such as "tearing", "flicker", and phosphor lag that are much more visible and distracting effects for "rapidly moving" objects. That's even ignoring video compression artifacts.

bzmrgonz•8mo ago
Someone in the know, or field, does this have anything to do with the phenomenon of looking at the second hand on clocks and feeling like the initial second is always longer??
ryankrage77•8mo ago
That's caused by the way the brain 'edits out' motion that occurs during saccade eye movements. If the second hand ticks at the same time as your eyes are panning toward it, you won't see the tick happening. Once the saccade finishes, it feels like the second hand was in its final position that entire time, even though it only just arrived there.
laurieg•8mo ago
It's similar to the blind spot in your visual field. Your brain fills in the blind spot with what it expects to be there.

With the clock's second hand it's filling in temporally rather than spatially. Your brain goes back in time to fill in where it expects the hand to be

mmooss•8mo ago
> In the extreme, the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information. Conclusive demonstrations of such action-dependence of the limits of perception are missing, but a key prediction is that perceptual processes should be tuned to an action’s typical sensory correlates, even in the absence of the accompanying action11,12,13. Here we confirm this prediction for a fundamental perceptual process in human vision: We demonstrate that a shared law links the limits of perceiving stimuli moving at high speed to the sensory consequences of rapid eye movements.

I've read countless papers in fields where I have no expertise, but I'm stuck on this section.

> the very limits of a sensory system’s access to the physical world might be defined not just by biophysical constraints, but further curtailed by the kinematic bounds of the motor actions that acquire sensory information.

What is the difference between biophysical constraints and kinematic bounds of the motor actions? Isn't the latter a biophysical constraint? What other biophysical constraints are they talking about? I don't see them mentioned previously and there would seem to be very many.

> perceptual processes should be tuned to an action’s typical sensory correlates

What sensory correlates? That could mean many things. Is it a term of art in this field?