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Designing Electronics That Works

https://nostarch.com/designingelectronics
1•0x54MUR41•4s ago•0 comments

Most LLM cost isn't compute – it's identity drift (110-cycle GPT-4o benchmark)

https://github.com/sigmastratum/documentation/blob/main/sigma-runtime/SR-EI-03/benchmark_report_S...
1•teugent•59s ago•1 comments

Show HN: PlanEat AI, an AI iOS app for weekly meal plans and smart grocery lists

1•franklinm1715•1m ago•0 comments

A Post-Incident Control Test for External AI Representation

https://zenodo.org/records/17921051
1•businessmate•1m ago•1 comments

اdifference gbps overview find answers

1•shahrtjany•2m ago•0 comments

Measuring Impact of Early-2025 AI on Experienced Open-Source Dev Productivity

https://arxiv.org/abs/2507.09089
1•vismit2000•4m ago•0 comments

Show HN: Lazy Demos

http://demoscope.app/lazy
1•admtal•5m ago•0 comments

AI-Driven Facial Recognition Leads to Innocent Man's Arrest (Bodycam Footage) [video]

https://www.youtube.com/watch?v=B9M4F_U1eEw
1•niczem•5m ago•1 comments

Annual Production of 1/72 (22mm) scale plastic soldiers, 1958-2025

https://plasticsoldierreview.com/ShowFeature.aspx?id=27
1•YeGoblynQueenne•6m ago•0 comments

Error-Handling and Locality

https://www.natemeyvis.com/error-handling-and-locality/
1•Theaetetus•8m ago•0 comments

Petition for David Sacks to Self-Deport

https://form.jotform.com/253464131055147
1•resters•8m ago•0 comments

Get found where people search today

https://kleonotus.com/
1•makenotesfast•10m ago•1 comments

Show HN: An early-warning system for SaaS churn (not another dashboard)

https://firstdistro.com
1•Jide_Lambo•11m ago•1 comments

Tell HN: Musk has never *tweeted* a guess for real identity of Satoshi Nakamoto

1•tokenmemory•11m ago•2 comments

A Practical Approach to Verifying Code at Scale

https://alignment.openai.com/scaling-code-verification/
1•gmays•13m ago•0 comments

Show HN: macOS tool to restore window layouts

https://github.com/zembutsu/tsubame
1•zembutsu•16m ago•0 comments

30 Years of <Br> Tags

https://www.artmann.co/articles/30-years-of-br-tags
2•FragrantRiver•23m ago•0 comments

Kyoto

https://github.com/stevepeak/kyoto
2•handfuloflight•23m ago•0 comments

Decision Support System for Wind Farm Maintenance Using Robotic Agents

https://www.mdpi.com/2571-5577/8/6/190
1•PaulHoule•24m ago•0 comments

Show HN: X-AnyLabeling – An open-source multimodal annotation ecosystem for CV

https://github.com/CVHub520/X-AnyLabeling
1•CVHub520•27m ago•0 comments

Penpot Docker Extension

https://www.ajeetraina.com/introducing-the-penpot-docker-extension-one-click-deployment-for-self-...
1•rainasajeet•27m ago•0 comments

Company Thinks It Can Power AI Data Centers with Supersonic Jet Engines

https://www.extremetech.com/science/this-company-thinks-it-can-power-ai-data-centers-with-superso...
1•vanburen•30m ago•0 comments

If AIs can feel pain, what is our responsibility towards them?

https://aeon.co/essays/if-ais-can-feel-pain-what-is-our-responsibility-towards-them
3•rwmj•34m ago•5 comments

Elon Musk's xAI Sues Apple and OpenAI over App Store Drama

https://mashable.com/article/elon-musk-xai-lawsuit-apple-openai
1•paulatreides•37m ago•1 comments

Ask HN: Build it yourself SWE blogs?

1•bawis•38m ago•1 comments

Original Apollo 11 Guidance Computer source code

https://github.com/chrislgarry/Apollo-11
3•Fiveplus•43m ago•0 comments

How Did the CIA Lose Nuclear Device?

https://www.nytimes.com/interactive/2025/12/13/world/asia/cia-nuclear-device-himalayas-nanda-devi...
1•Wonnk13•44m ago•1 comments

Is vibe coding the new gateway to technical debt?

https://www.infoworld.com/article/4098925/is-vibe-coding-the-new-gateway-to-technical-debt.html
2•birdculture•48m ago•1 comments

Why Rust for Embedded Systems? (and Why I'm Teaching Robotics with It)

https://blog.ravven.dev/blog/why-rust-for-embedded-systems/
2•aeyonblack•49m ago•0 comments

EU: Protecting children without the privacy nightmare of Digital IDs

https://democrats.eu/en/protecting-minors-online-without-violating-privacy-is-possible/
3•valkrieco•49m ago•0 comments
Open in hackernews

Sid Meier's Colonization

https://peyre.42web.io/Colonization/index.htm
52•elvis70•7mo ago

Comments

AustinDev•7mo ago
Off topic but, Phantom wallet blocked this domain when I clicked on the link as being 'malicious'. I also found out I still had that extension installed on this browser profile.
SirFatty•7mo ago
yeah, and if you click "home" at the top, you get a suspended-website.com redirect. Odd.
jocab•7mo ago
I'm getting that redirect just clicking the main link here on HN..!
ahmeneeroe-v2•7mo ago
This was one of the hardest Civ games for me. It's so much harder than Civ 2 or +
awjlogan•7mo ago
I always enjoyed Colonization a lot more than the Civ series. Maybe it was the more constrained and narrative setting?
benoau•7mo ago
It's a fascinating time in history for a whole lot of reasons, I got a lot of enjoyment from Sid Meier's Pirates! set in that era too.
FredPret•7mo ago
It's only hard if you actually try to engage with all of the game mechanics.

- Play as the Dutch to get their four-item capacity ship

- settle near Ore

- build only one or two cities, and make them as populated as you can. Wagon train food and raw materials in if you have to.

- produce Tools and Guns, nothing else.

- Early on, sell shiploads of basically anything from Europe to the tribes to jumpstart your economy. You don't need any other dealings with the tribes or other Europeans.

- Put your carpenters to work building fortresses, universities, and cannons.

- Once you have a university, start training up soldiers. Clear all special skills not involved in growing food or producing guns so you have an large number of civilians to train up.

- Put a tall stack of professional soldiers and cannons in your fortresses.

- declare independence and win.

ahmeneeroe-v2•7mo ago
Nice! I'm going to try this
FredPret•7mo ago
After that, play Civ 1 and follow the chariot swarm strategy. I forget the exact strategy, but it's something like this:

- build your cities only two squares apart

- research only until you can build chariots, then set Science to 0%. (This takes all the fun out of the game for me, but winning on Deity mode is nice too)

- alternate between building colonists and chariots only. I think you build barracks as well

- build cities until you have a dense network of ~50 closely packed cities, each very small. Then churn out chariots.

- swarm everyone else with chariots ASAP. Hope that every enemy is reachable through dry land, or you're cooked.

You can beat the game with the max number of computer players on the highest difficulty this way... if your chariot swarm doesn't cause a buffer overflow.

karmakurtisaani•7mo ago
Next Civ2:

- Research only towards monotheism and swarm with crusaders

- More interesting variation to break the game: go for republic as soon as possible, only build cities near water and other high trade squares. Put luxury to 80% and max out trade in cities by putting production to water/max trade squares. Build temples, market places and aqueducts and reach 1M population well before 0AD. Once population is maxed, put tax to 80% and instead of building, just buy what you need including enemy cities and barbarians. This leaves you a bit vulnerable, but when it works out it's a lot of fun. You can have massive cities built on isolated island etc.

E: Also, if you manage, build colossus, observatory and Newton's college in the same city. By the end you'll churn out new advances every 2 turns.

ricardo81•7mo ago
Hard not to like it after the enchantment of playing Civ.
leonidasv•7mo ago
https://web.archive.org/web/20250513173440/https://peyre.42w...
jolux•7mo ago
Link appears to have become spam for some reason.
simlevesque•7mo ago
The website was suspended by it's hosting platform.
nielsbot•7mo ago
HN hug of death?
Philpax•7mo ago
Congrats to HN on colonising the website!
jpm_sd•7mo ago
This link is broken for me, but here's a different writeup on the same game.

https://www.filfre.net/2020/12/ethics-in-strategy-gaming-par...

the_af•7mo ago
The Digital Antiquarian's analyses of these issues is always worth reading. Thanks for sharing!

(I liked Colonization back then, but I now acknowledge the issues. Even back then I thought it was bizarre that the French, Spanish and Dutch were expected to echo the experience of the US!).

flohofwoe•7mo ago
The page author doesn't seem to be a big fan of the Civ IV total conversion, but I actually had a lot of fun with it over the Christmas break (the Steam version is included in a bundle with Civ IV). I haven't played the original though, so I'm not attached to any features that might have been dropped.
AceJohnny2•7mo ago
Side-note, I had a performance bug in Civ IV: Colonization. The longer I played, the laggier it got. I would have to restart the game to recover.

I vaguely recall the embedded Python being accused of poor performance. I wonder if that's why they switched to Lua in later engines.

TMWNN•7mo ago
I never tried the Colonization mod, but experienced the same thing with Civ IV BTS back in the day.
AceJohnny2•7mo ago
when I was a kid, I was frustrated by the difficult choices of colony placement: "here, I get ore, but one tile over there's bonus food!" and wished I could create a "perfect" map.

This was possible in the Civ IV: Colonization version! However, it appears that the more productive you are, the bigger the Royal army is. I wish I understood the precise mechanism of that.

yread•7mo ago
I think in normal colonization the king just funded the army from the taxes you paid. So, the more goods you sold him the bigger the army. If you traded with the natives instead it wouldn't grow as fast.
the_af•7mo ago
Why is this flagged?

The original domain has been suspended, but the article was insightful and of geek/hacker interest. The link can be replaced by the web archive, as has been done by someone else in the comments.

flohofwoe•7mo ago
FWIW the link works perfectly fine here (Win10, Chrome, Germany).
MattSteelblade•7mo ago
My dad was obsessed with this game while I was growing up and I was so proud to learn how to use DOSBox so that he could play it again. A very formative game for me and I get a nostalgic itch to revisit it every few years. Just seeing the title, I can hear the music playing.
jrs235•7mo ago
Loved that game! Fiddled around and figured out how to hack what price goods sold for and to change who (indentured servants vs. skilled trades people) was willing to cross the ocean.