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Listen to Mixtapes from Before

https://intertapes.net/
1•poniko•2m ago•0 comments

My First Impressions of MeshCore Off-Grid Messaging

https://mtlynch.io/first-impressions-of-meshcore/
1•mtlynch•4m ago•0 comments

I built a tool to restore old family photos without ruining them with AI

https://forevi.ai
1•poznerd•4m ago•1 comments

Designing Electronics That Works

https://nostarch.com/designingelectronics
1•0x54MUR41•4m ago•0 comments

Most LLM cost isn't compute – it's identity drift (110-cycle GPT-4o benchmark)

https://github.com/sigmastratum/documentation/blob/main/sigma-runtime/SR-EI-03/benchmark_report_S...
1•teugent•5m ago•1 comments

Show HN: PlanEat AI, an AI iOS app for weekly meal plans and smart grocery lists

1•franklinm1715•5m ago•0 comments

A Post-Incident Control Test for External AI Representation

https://zenodo.org/records/17921051
1•businessmate•6m ago•1 comments

اdifference gbps overview find answers

1•shahrtjany•7m ago•0 comments

Measuring Impact of Early-2025 AI on Experienced Open-Source Dev Productivity

https://arxiv.org/abs/2507.09089
1•vismit2000•8m ago•0 comments

Show HN: Lazy Demos

http://demoscope.app/lazy
1•admtal•9m ago•0 comments

AI-Driven Facial Recognition Leads to Innocent Man's Arrest (Bodycam Footage) [video]

https://www.youtube.com/watch?v=B9M4F_U1eEw
2•niczem•10m ago•1 comments

Annual Production of 1/72 (22mm) scale plastic soldiers, 1958-2025

https://plasticsoldierreview.com/ShowFeature.aspx?id=27
2•YeGoblynQueenne•11m ago•0 comments

Error-Handling and Locality

https://www.natemeyvis.com/error-handling-and-locality/
1•Theaetetus•12m ago•0 comments

Petition for David Sacks to Self-Deport

https://form.jotform.com/253464131055147
1•resters•13m ago•0 comments

Get found where people search today

https://kleonotus.com/
1•makenotesfast•15m ago•1 comments

Show HN: An early-warning system for SaaS churn (not another dashboard)

https://firstdistro.com
1•Jide_Lambo•16m ago•1 comments

1•tokenmemory•16m ago

A Practical Approach to Verifying Code at Scale

https://alignment.openai.com/scaling-code-verification/
1•gmays•18m ago•0 comments

Show HN: macOS tool to restore window layouts

https://github.com/zembutsu/tsubame
1•zembutsu•20m ago•0 comments

30 Years of <Br> Tags

https://www.artmann.co/articles/30-years-of-br-tags
2•FragrantRiver•27m ago•0 comments

Kyoto

https://github.com/stevepeak/kyoto
2•handfuloflight•28m ago•0 comments

Decision Support System for Wind Farm Maintenance Using Robotic Agents

https://www.mdpi.com/2571-5577/8/6/190
1•PaulHoule•29m ago•0 comments

Show HN: X-AnyLabeling – An open-source multimodal annotation ecosystem for CV

https://github.com/CVHub520/X-AnyLabeling
1•CVHub520•31m ago•0 comments

Penpot Docker Extension

https://www.ajeetraina.com/introducing-the-penpot-docker-extension-one-click-deployment-for-self-...
1•rainasajeet•32m ago•0 comments

Company Thinks It Can Power AI Data Centers with Supersonic Jet Engines

https://www.extremetech.com/science/this-company-thinks-it-can-power-ai-data-centers-with-superso...
1•vanburen•35m ago•0 comments

If AIs can feel pain, what is our responsibility towards them?

https://aeon.co/essays/if-ais-can-feel-pain-what-is-our-responsibility-towards-them
3•rwmj•39m ago•5 comments

Elon Musk's xAI Sues Apple and OpenAI over App Store Drama

https://mashable.com/article/elon-musk-xai-lawsuit-apple-openai
1•paulatreides•42m ago•1 comments

Ask HN: Build it yourself SWE blogs?

1•bawis•42m ago•1 comments

Original Apollo 11 Guidance Computer source code

https://github.com/chrislgarry/Apollo-11
3•Fiveplus•48m ago•0 comments

How Did the CIA Lose Nuclear Device?

https://www.nytimes.com/interactive/2025/12/13/world/asia/cia-nuclear-device-himalayas-nanda-devi...
1•Wonnk13•48m ago•1 comments
Open in hackernews

Show HN: Koro-koro – a pathing puzzle game

https://geonot.github.io/korokoro/
4•wildlogic•6mo ago

Comments

wildlogic•6mo ago
Not doing so well lately, but I managed to hack out this little puzzle game. I've spent a lot of time thinking about simple games appealing to a wide audience that can be played with no more than paper and pencil, and haven't come up with that many great ideas, but I think this one checks out. Feedback welcome! Not that I think I can sell this to the NYT for their puzzle section, but interested in ideas monetizing this outside of adwords. Thanks for looking.
adr1an•6mo ago
a tutorial would be nice... I feel stupid, tried 5x5 level 1, had to click the 1, and drag and release on top of the other number 1? didn't work. Other tries were the same for me :/
wildlogic•6mo ago
Sorry, I'll add some instructions, the game is to lay pipes from the depots to fill the entire grid.
gogurt2000•6mo ago
It is not obvious what you're supposed to do.

From just trying things randomly, I think the objective is to get each numbered square to 'claim' or 'path into' as many empty squares as the number shows. That is, if you see a red square that shows a 3 on it, you need to click on that red square, then click on an adjacent square to 'claim' it for that red square, then click on a square adjacent to the one you just clicked to 'claim' it as well, and so on.

Your options, from worst to best: - add a tutorial (everybody hates tutorials) - add some concise text to the bottom of every page that explains the objective and how to play - find a theme that makes the objective and how to play intuitive

Other feedbacK: - You absolutely need to show which square is selected (if any). - There's either a bug or some condition for play that I don't understand, but you can't try to occupy a square more than once even if the square is empty because a previous attempt to occupy it was canceled/reverted.

wildlogic•6mo ago
Ah, its a bug, thanks for pointing that out (you should be able to path to a square that was previously pathed but is currently empty), working on it now.

Yes, in this game you lay "pipes" from "depots", and must fill the entire grid with pipes.

Thanks for the feedback, adding some text with the basic rules now.

I initially had the first "tutorial" level a 4x4 grid with a [3] in each corner, but the 4x4 levels were trivial and I removed them.