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Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•1m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
1•_august•2m ago•0 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
1•martialg•2m ago•0 comments

Horizon-LM: A RAM-Centric Architecture for LLM Training

https://arxiv.org/abs/2602.04816
1•chrsw•3m ago•0 comments

We just ordered shawarma and fries from Cursor [video]

https://www.youtube.com/shorts/WALQOiugbWc
1•jeffreyjin•4m ago•1 comments

Correctio

https://rhetoric.byu.edu/Figures/C/correctio.htm
1•grantpitt•4m ago•0 comments

Trying to make an Automated Ecologist: A first pass through the Biotime dataset

https://chillphysicsenjoyer.substack.com/p/trying-to-make-an-automated-ecologist
1•crescit_eundo•8m ago•0 comments

Watch Ukraine's Minigun-Firing, Drone-Hunting Turboprop in Action

https://www.twz.com/air/watch-ukraines-minigun-firing-drone-hunting-turboprop-in-action
1•breve•9m ago•0 comments

Free Trial: AI Interviewer

https://ai-interviewer.nuvoice.ai/
1•sijain2•9m ago•0 comments

FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
6•randycupertino•10m ago•1 comments

Supernote e-ink devices for writing like paper

https://supernote.eu/choose-your-product/
2•janandonly•12m ago•0 comments

We are QA Engineers now

https://serce.me/posts/2026-02-05-we-are-qa-engineers-now
1•SerCe•13m ago•0 comments

Show HN: Measuring how AI agent teams improve issue resolution on SWE-Verified

https://arxiv.org/abs/2602.01465
2•NBenkovich•13m ago•0 comments

Adversarial Reasoning: Multiagent World Models for Closing the Simulation Gap

https://www.latent.space/p/adversarial-reasoning
1•swyx•13m ago•0 comments

Show HN: Poddley.com – Follow people, not podcasts

https://poddley.com/guests/ana-kasparian/episodes
1•onesandofgrain•21m ago•0 comments

Layoffs Surge 118% in January – The Highest Since 2009

https://www.cnbc.com/2026/02/05/layoff-and-hiring-announcements-hit-their-worst-january-levels-si...
7•karakoram•22m ago•0 comments

Papyrus 114: Homer's Iliad

https://p114.homemade.systems/
1•mwenge•22m ago•1 comments

DicePit – Real-time multiplayer Knucklebones in the browser

https://dicepit.pages.dev/
1•r1z4•22m ago•1 comments

Turn-Based Structural Triggers: Prompt-Free Backdoors in Multi-Turn LLMs

https://arxiv.org/abs/2601.14340
2•PaulHoule•23m ago•0 comments

Show HN: AI Agent Tool That Keeps You in the Loop

https://github.com/dshearer/misatay
2•dshearer•25m ago•0 comments

Why Every R Package Wrapping External Tools Needs a Sitrep() Function

https://drmowinckels.io/blog/2026/sitrep-functions/
1•todsacerdoti•25m ago•0 comments

Achieving Ultra-Fast AI Chat Widgets

https://www.cjroth.com/blog/2026-02-06-chat-widgets
1•thoughtfulchris•27m ago•0 comments

Show HN: Runtime Fence – Kill switch for AI agents

https://github.com/RunTimeAdmin/ai-agent-killswitch
1•ccie14019•29m ago•1 comments

Researchers surprised by the brain benefits of cannabis usage in adults over 40

https://nypost.com/2026/02/07/health/cannabis-may-benefit-aging-brains-study-finds/
2•SirLJ•31m ago•0 comments

Peter Thiel warns the Antichrist, apocalypse linked to the 'end of modernity'

https://fortune.com/2026/02/04/peter-thiel-antichrist-greta-thunberg-end-of-modernity-billionaires/
3•randycupertino•32m ago•2 comments

USS Preble Used Helios Laser to Zap Four Drones in Expanding Testing

https://www.twz.com/sea/uss-preble-used-helios-laser-to-zap-four-drones-in-expanding-testing
3•breve•37m ago•0 comments

Show HN: Animated beach scene, made with CSS

https://ahmed-machine.github.io/beach-scene/
1•ahmedoo•38m ago•0 comments

An update on unredacting select Epstein files – DBC12.pdf liberated

https://neosmart.net/blog/efta00400459-has-been-cracked-dbc12-pdf-liberated/
3•ks2048•38m ago•0 comments

Was going to share my work

1•hiddenarchitect•41m ago•0 comments

Pitchfork: A devilishly good process manager for developers

https://pitchfork.jdx.dev/
1•ahamez•41m ago•0 comments
Open in hackernews

Canal Boat Simulator

https://jacobfilipp.com/boat/
132•surprisetalk•7mo ago

Comments

martinrue•7mo ago
Reading this I totally feel the hacker vibes that carried me through my teens. Just sitting down and building something cool for the fun of it. Nice work! I once did something similar in C to create a 2d isometric training campus where I could teach others C on a whiteboard. I made the walls in Paint, just like you mentioned! One of the most fun things I ever made.
jppope•7mo ago
this is completely amazing. well done Jacob
skittleson•7mo ago
It just screams as the start of joke but end up finding it's a quick quirky game you wanna share with ppl. Great job!
Stevvo•7mo ago
Doesn't work using Chrome on Windows. Start button does nothing.
sandworm101•7mo ago
That isnt a button. It is an instruction, a sign on the map. Push forwards.
potatoproduct•7mo ago
I made the same mistake.. Its perfect user feedback ;)
bonoboTP•7mo ago
Aaah, I was ready to just close it and murmur that they didn't even test if the thing can be started on Ubuntu. That "start" totally looks like a button. And after reading your comment I tried WASD first, which doesn't work.
Stevvo•7mo ago
Is it trying to be cute through subversion? Like that one puzzle in Braid that nobody could figure out. If not, then it's just bad design; press "Start" is as old as game themselves, no design pattern more deeply ingrained in players minds.
TMEHpodcast•7mo ago
This is fun and addictive! Feature request: Bonus points if you know where you are (geo-guesser-like)
structure7•7mo ago
Kids and I had a blast with it!
scubakid•7mo ago
This brings me back to hacking quirky GameMaker games together after school as a kid, just for the joy and creativity of it. I miss how the internet used to feel back then. Thanks for the reminder :)
fuzzfactor•7mo ago
Nice real life experience :)
yawpitch•7mo ago
Cute. Shame the basic physics are wrong; a narrowboat is tiller driven (you push the controls left to go right) and rotates about its center, whereas this is closer to the front. Also reversing flips the dynamics, is much less directionally stable than forward motion, and introduces the Fun of both prop walk and potential cavitation.

Plus a real canal boat simulator would put a weed hatch incident well before a tidal wave.

Can’t believe I’ve been living on one of these things since before we discovered we were in the mirror timeline.

jdeastwood•7mo ago
There is a more simulatory simulator linked at the bottom of the post, narrowboat simulator by Michael Donning.
yawpitch•7mo ago
Yeah, my complaint is more that ChatGPT hasn’t been trained enough on my YouTube channel.
coryrc•7mo ago
Also no one yelling at you for going too fast next to docked boats :)
yawpitch•7mo ago
Moored, technically… docked requires a dock.
notahacker•7mo ago
Got to have the effect of squat slowing you down any time you try to move too fast on a canal too, and then that remarkable difference when you get out onto a decent sized river.

Unfortunately it doesn't seem to want to load for me so I can't see whether it's simulated the fun of single-handing locks...

(Bought mine because I was living in the mirror timeline, now on sale so I can stop acting like I'm retired and do some actual work rather than pootling about at 2mph all day...)

yawpitch•7mo ago
Still pootling, me, though hopefully next year I finally reach the end of the last remaining miles of unvisited canal and river.

Shame about the timeline.

qwertox•7mo ago
Thank you for adding a finish point, I was getting anxious and started to hope that the tsunami would get me so that the game is over. Great idea and great implementation.
freeCandy•7mo ago
In case people are confused (like I was) when starting the game,

use arrow keys

LightBug1•7mo ago
Thank you!
peyloride•7mo ago
I was desperately trying to click Start thinking it's a button. Thanks
shever73•7mo ago
Glorious! I was also temporarily trapped by the intuitive “Start Game” UI. After that, it made me think of a weird version of Spy Hunter on a canal. I had to experiment to see if I could ride the tsunami all the way to the end.

Port it to the ZX Spectrum and it would be a classic CSSCGC entry.

weinzierl•7mo ago
Speaking of: Who played Ports of Call in the 80s? I recently learned that the game is still maintained with a release in 2024.

https://portsofcall.de

paulkoer•7mo ago
I did. Oh the memories!!
Raed667•7mo ago
getting killed by a canal tsunami is peak gaming !
anfractuosity•7mo ago
Heh, very fun :) I've not come across any locks yet thankfully, in it!
hermitcrab•7mo ago
Slightly reminiscent of the canal boat chase in Wallace and Gromit's 'Vengeance most fowl' (which is a great parody of Hollywood action sequences).
janosch_123•7mo ago
Excellent! I lived on a boat like this for many years and never knew about the risk of sudden tsunamis.

I like that you can go under the trees.

LightBug1•7mo ago
Enjoyed taking a canal boat and treating it like a Bangkok Longtail speedboat !
axpvms•7mo ago
Hey, I really like it. I lived on a canal boat for a few years, the map looks familiar. Except the tsunamis which I couldn't get past. Maybe some sharks and crocodiles would add some adventure. Sent this to my family who are living on a boat now.
jfil•7mo ago
Thanks! This is the Kennet and Avon canal, right as it turns into Bath
ramonyc•7mo ago
Massive canal boat fan here. Massive. You've done great work.

If I may suggest a game dynamic: having a busy body yell at you "no public moorings!" when you pass a private mooring.

fho•7mo ago
That's surprisingly controllable for what looks like about twice the width of the boat.

I basically never lifted the finger of the throttle and still came in at about 60% health on my first try.

JonnyReads•7mo ago
This is a surprisingly fun little game. Reminds me of the stuff I made in Flash back in the day.

I don't even want to know how long it took to make the tree layer above the boat.

djmips•7mo ago
I'm not a fan of touchy games like this. Did anyone try Irritating Stick? This reminds me of that.
jstrebel•7mo ago
I played it yesterday, and IMHO, the visual appearance looks a bit inconsistent. On the one hand, you have the satellite, high-detail top-down landscape view and on the other hand, you have the very basic, geometric, small and uni-color shape of the boat. I would try to reduce the level of detail of the environment, so the overall scene gets easier to observe /understand visually. Can you zoom in on the boat a bit?