frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Imperative

https://pestlemortar.substack.com/p/imperative
1•mithradiumn•40s ago•0 comments

Show HN: I decomposed 87 tasks to find where AI agents structurally collapse

https://github.com/XxCotHGxX/Instruction_Entropy
1•XxCotHGxX•4m ago•1 comments

I went back to Linux and it was a mistake

https://www.theverge.com/report/875077/linux-was-a-mistake
1•timpera•5m ago•1 comments

Octrafic – open-source AI-assisted API testing from the CLI

https://github.com/Octrafic/octrafic-cli
1•mbadyl•6m ago•1 comments

US Accuses China of Secret Nuclear Testing

https://www.reuters.com/world/china/trump-has-been-clear-wanting-new-nuclear-arms-control-treaty-...
1•jandrewrogers•7m ago•1 comments

Peacock. A New Programming Language

1•hashhooshy•12m ago•1 comments

A postcard arrived: 'If you're reading this I'm dead, and I really liked you'

https://www.washingtonpost.com/lifestyle/2026/02/07/postcard-death-teacher-glickman/
2•bookofjoe•13m ago•1 comments

What to know about the software selloff

https://www.morningstar.com/markets/what-know-about-software-stock-selloff
2•RickJWagner•17m ago•0 comments

Show HN: Syntux – generative UI for websites, not agents

https://www.getsyntux.com/
3•Goose78•18m ago•0 comments

Microsoft appointed a quality czar. He has no direct reports and no budget

https://jpcaparas.medium.com/ab75cef97954
2•birdculture•18m ago•0 comments

AI overlay that reads anything on your screen (invisible to screen capture)

https://lowlighter.app/
1•andylytic•19m ago•1 comments

Show HN: Seafloor, be up and running with OpenClaw in 20 seconds

https://seafloor.bot/
1•k0mplex•19m ago•0 comments

Tesla turbine-inspired structure generates electricity using compressed air

https://techxplore.com/news/2026-01-tesla-turbine-generates-electricity-compressed.html
2•PaulHoule•21m ago•0 comments

State Department deleting 17 years of tweets (2009-2025); preservation needed

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•sleazylice•21m ago•1 comments

Learning to code, or building side projects with AI help, this one's for you

https://codeslick.dev/learn
1•vitorlourenco•22m ago•0 comments

Effulgence RPG Engine [video]

https://www.youtube.com/watch?v=xFQOUe9S7dU
1•msuniverse2026•23m ago•0 comments

Five disciplines discovered the same math independently – none of them knew

https://freethemath.org
4•energyscholar•24m ago•1 comments

We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•24m ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
2•ffworld•25m ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•28m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•28m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
3•samizdis•33m ago•1 comments

Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•33m ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
2•Critlist•35m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•38m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•38m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
2•IsruAlpha•40m ago•2 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
2•walterbell•43m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•45m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
2•_august•46m ago•0 comments
Open in hackernews

3D Printing

1•monicaaa•7mo ago
As a beginner in 3D printing, how can I optimize settings and orientation for game character models downloaded from a 3D marketplace to reduce supports, minimize print time, and ensure a smooth finish on my FDM printer?

Comments

bigyabai•7mo ago
Long story short: you have to adjust the model itself. Video game meshes aren't made for 3D printing and especially aren't optimized for FDM-style additive manufacturing. You have to apply the lessons you learned from mechanical 3D print prep; no freestanding objects, make sure everything connects to the base of the print. Even then, it's going to take time to get it right and you'll almost inevitably need supports if you're not using a resin vat printer.

It's a laborious process, sadly. For simpler character models (eg. Toad from Mario) it probably wouldn't be hard to fix up. If you intend to 3D print Vicar Emilia though, you've got a lot of work cut out for you.

incomingpain•7mo ago
Game character models or like the warhammer type models are hardcore for some kinds of printers. If you're using a $300 clone printer you're going to want that dialed in really well before you even attempt printing.

Then, you have alot of designers who optimize their stances and such relative to the orientation they provide. So to try to optimize it better than them is a higher skill you learn from experience.

As a begineer, go with the orientation the designed made it; within reason obviously.

>and ensure a smooth finish on my FDM printer?

After your printer is tuned well. This is all about layer height.

I would note as well, most of these intricate character prints are usually done with an SLA or SLS printer. FDM really struggles at these.

georgejg•7mo ago
I learned the biggest improvements came from orientation and support settings. For example, orienting the model to reduce overhangs drastically cuts down on support needs and post-processing. On models from platforms like https://www.gambody.com/stock , I’ve noticed they’re often split into parts designed with FDM in mind, which really helps with clean finishes and faster prints. I usually slice with lower layer heights (around 0.12 mm for detailed areas), slow down the print speed, and raise the temperature slightly for better flow. It’s also worth experimenting with tree supports in Cura or using custom supports in PrusaSlicer to only place them where absolutely needed. Every model is different, so testing orientations and printing smaller test parts first can save you time and frustration.