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Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•6s ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
1•DEntisT_•2m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
1•tosh•2m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•2m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•5m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
4•sakanakana00•9m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•11m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•11m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•13m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•13m ago•5 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•17m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
2•chartscout•19m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•22m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
2•machielrey•24m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•28m ago•1 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•31m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•33m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•33m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•34m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•39m ago•0 comments

Go 1.22, SQLite, and Next.js: The "Boring" Back End

https://mohammedeabdelaziz.github.io/articles/go-next-pt-2
1•mohammede•45m ago•0 comments

Laibach the Whistleblowers [video]

https://www.youtube.com/watch?v=c6Mx2mxpaCY
1•KnuthIsGod•46m ago•1 comments

Slop News - The Front Page right now but it's only Slop

https://slop-news.pages.dev/slop-news
1•keepamovin•51m ago•1 comments

Economists vs. Technologists on AI

https://ideasindevelopment.substack.com/p/economists-vs-technologists-on-ai
1•econlmics•53m ago•0 comments

Life at the Edge

https://asadk.com/p/edge
4•tosh•59m ago•0 comments

RISC-V Vector Primer

https://github.com/simplex-micro/riscv-vector-primer/blob/main/index.md
4•oxxoxoxooo•1h ago•1 comments

Show HN: Invoxo – Invoicing with automatic EU VAT for cross-border services

2•InvoxoEU•1h ago•0 comments

A Tale of Two Standards, POSIX and Win32 (2005)

https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
4•goranmoomin•1h ago•0 comments

Ask HN: Is the Downfall of SaaS Started?

4•throwaw12•1h ago•0 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
3•senekor•1h ago•0 comments
Open in hackernews

Fedora Linux devs discuss dropping 32-bit packages – bad news for Steam gamers

https://www.gamingonlinux.com/2025/06/fedora-linux-devs-discuss-dropping-32-bit-packages-potentially-bad-news-for-steam-gamers/
30•speckx•7mo ago

Comments

DiJu519•7mo ago
Doesn't flatpak solve this?
ricardojoaoreis•7mo ago
Yes, that's what I do on Arch. I don't have multilib enabled and manage to run everything just fine.
ttctciyf•7mo ago
Another solution is Conty[0] which is a download-and-run containerised Steam based on Arch; I use it to run games on Slackware without multilibs, and it's worked flawlessly so far.

However, it seems Arch are also dropping multilibs as a dependency of Wine, and moving to WoW64[1], with "reduced performance for 32-bit applications that use OpenGL directly".

What this implies for Steam on Arch (and hence for Conty) I'm not sure, though as of May some Proton versions have a PROTON_USE_WOW64 env var according to [2], so maybe multilibs can already be avoided running Steam natively anyhow.

0: https://github.com/Kron4ek/Conty

1: https://archlinux.org/news/transition-to-the-new-wow64-wine-...

2: https://github.com/ValveSoftware/Proton/issues/6889 (comment from artemyto on May 3)

delduca•7mo ago
Does this affect Proton?
progval•7mo ago
from the article:

> Steam is huge and requires 32-bit to work properly for the client and for Proton / Wine

jdboyd•7mo ago
It seems like all the 32bit stuff could be wrapped in a container of some sort. Part of the issue, as I understand it, is that the Steam client itself is still 32bit. I don't understand why they are still doing that.
jajuuka•7mo ago
It's odd since they updated to 64 bit to run on macOS when they dropped 32 bit years ago and haven't transitioned to Apple Silicon native yet but I imagine they will when Apple drops support for Intel next year.

Maybe a bit of "if it's not broke don't fix it." Not like moving to 64 bit would see any real improvement in their client.

TheAmazingRace•7mo ago
Assuming Valve won't drop macOS completely at this stage. Most of the games for Mac in Steam aren't even Apple Silicon native, if I'm remembering correctly.
frollogaston•7mo ago
Also dropped Mac support entirely in Counterstrike. The previous versions were Mac-native (no translation layers) but still ran noticeably worse than in Windows.
jajuuka•7mo ago
There are definitely enough people playing on Mac's to justify continued support of the client. Plus developers are still making macOS ports. The Mac App Store isn't very popular for games and most gamers tend to prefer Steam still. So that's just money on the table.

Valve hasn't updated their own games but that's a whole a different calculation. Wouldn't be surprised if they never update those to run on Apple Silicon or whatever else they change to in 10 years.

goosedragons•7mo ago
Apple Silicon support is currently in beta.
codedokode•7mo ago
What happens to 32-bit Wine?
frollogaston•7mo ago
I'm not sure what it does because it's impossible to Google this, but I was able to make a 32-bit bottle and run 32-bit Windows programs on my Apple Silicon Mac of all things using PlayOnMac's "32on64" Wine builds. Like, Steam and GTA IV both ran.

This means ironically my Mac is more compatible with old Windows software than old Mac software.

RedCrowbar•7mo ago
Wine supports WoW64 since recently [1]

[1] https://www.phoronix.com/news/Arch-Linux-WoW64-Wine

jekwoooooe•7mo ago
It’s time to rip off the bandaid and force everyone to get on the bandwagon. What’s a single reason to keep 32 bit packages? It’s dragging Linux down in general to have such zealotry about compatibility with things built in 1994
frollogaston•7mo ago
There must be some compromise that would still allow 32-bit programs to run if needed. Windows has WoW64 for example. Even 64-bit Intel can be seen as technical debt at this point, but both the Apple Silicon macOS and the ARM Windows provide translation layers for it.
cogman10•7mo ago
> What’s a single reason to keep 32 bit packages?

They don't take up much space and mostly just require compile time.

That'd be the main reason to keep them around.

As far as the drag on linux, AFAIK there's really no drag caused by having 32bit binaries floating around. There's more drag in supporting really old architectures like the Pentium 2.

jajuuka•7mo ago
Yeah I don't understand this argument of "it's holding back the platform". Keeping around 32 bit makes the platform better since it keeps more software usable and relevant. Even if it hasn't been touched in ages.

I wish Fedora was in it's own bubble where its decisions didn't affect anything else but as we've seen numerous times what happens in Fedora eventually cascades through the other major distro's as well.

yjftsjthsd-h•7mo ago
> What’s a single reason to keep 32 bit packages?

Perhaps not every package is needed, but you need some 32-bit support for games.

>> Linux distro developers may not like it, but Steam is huge and requires 32-bit to work properly for the client and for Proton / Wine.

Cloudef•7mo ago
Steam ships its own runtime that has all the required 32bit libs for proton and linux games, valve only really has to update steam client to target 64bit
blucaz•7mo ago
No, the graphics stack needs to be native and in sync for obvious reasons, and that includes the mesa libraries. What can be in the runtime is already in the runtime.
deng•7mo ago
Is Steam even dependent on 32bit distribution packages anymore? Doesn't it ship with its own whole set of 32bit libraries? If I look at my running Steam processes currently, it's all a huge stuff of wrappers, alongside the steamwebhelper binary, which however is 64bit. So I'm not sure at all if removing 32bit distribution packages would even be a problem nowadays. Even back then, you had to convince Steam to use system libraries by using things like STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 or similar.
ndiddy•7mo ago
Steam bundles a lot of 32-bit libraries, but still requires at least 32-bit glibc, mesa, and libgl to be provided by the system among others. AFAIK this is for ABI reasons, they wouldn't be able to ship these with Steam without also running 32-bit software in some sort of containerization runtime. I believe the compromise when Ubuntu dropped 32-bit support was that Canonical would still provide the 32-bit versions of specifically the packages required for Steam to work. I hope that Valve will work out a similar compromise with Red Hat. The problem Valve faces is that there's thousands of 32-bit Linux games on Steam, so dropping support for 32-bit means that users would see a lot of games they used to play stop working.