frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: Mermaid Formatter – CLI and library to auto-format Mermaid diagrams

https://github.com/chenyanchen/mermaid-formatter
1•astm•13m ago•0 comments

RFCs vs. READMEs: The Evolution of Protocols

https://h3manth.com/scribe/rfcs-vs-readmes/
2•init0•20m ago•1 comments

Kanchipuram Saris and Thinking Machines

https://altermag.com/articles/kanchipuram-saris-and-thinking-machines
1•trojanalert•20m ago•0 comments

Chinese chemical supplier causes global baby formula recall

https://www.reuters.com/business/healthcare-pharmaceuticals/nestle-widens-french-infant-formula-r...
1•fkdk•23m ago•0 comments

I've used AI to write 100% of my code for a year as an engineer

https://old.reddit.com/r/ClaudeCode/comments/1qxvobt/ive_used_ai_to_write_100_of_my_code_for_1_ye...
1•ukuina•25m ago•1 comments

Looking for 4 Autistic Co-Founders for AI Startup (Equity-Based)

1•au-ai-aisl•35m ago•1 comments

AI-native capabilities, a new API Catalog, and updated plans and pricing

https://blog.postman.com/new-capabilities-march-2026/
1•thunderbong•36m ago•0 comments

What changed in tech from 2010 to 2020?

https://www.tedsanders.com/what-changed-in-tech-from-2010-to-2020/
2•endorphine•41m ago•0 comments

From Human Ergonomics to Agent Ergonomics

https://wesmckinney.com/blog/agent-ergonomics/
1•Anon84•44m ago•0 comments

Advanced Inertial Reference Sphere

https://en.wikipedia.org/wiki/Advanced_Inertial_Reference_Sphere
1•cyanf•46m ago•0 comments

Toyota Developing a Console-Grade, Open-Source Game Engine with Flutter and Dart

https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
1•computer23•48m ago•0 comments

Typing for Love or Money: The Hidden Labor Behind Modern Literary Masterpieces

https://publicdomainreview.org/essay/typing-for-love-or-money/
1•prismatic•49m ago•0 comments

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•51m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•1h ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•1h ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
3•cwwc•1h ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•1h ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
3•eeko_systems•1h ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
3•neogoose•1h ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•1h ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•1h ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•1h ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•1h ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
3•vunderba•1h ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
2•dangtony98•1h ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•1h ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•1h ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
5•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
3•pabs3•1h ago•0 comments
Open in hackernews

Nintendo Switch 2 Slammed for Poor Display–120 Hz with 30 FPS Response Times

https://www.techpowerup.com/338352/nintendo-switch-2-slammed-for-poor-display-120-hz-with-30-fps-response-times
21•kristianp•7mo ago

Comments

v5v3•7mo ago
I would guess majority of Switch audience is very young and won't care.
frollogaston•7mo ago
If the response time is really 33ms, maybe they'd be able to tell playing Super Smash Bros. I remember as a kid wondering why Melee felt so weird on one TV.
AIPedant•7mo ago
It's hard to find reliable data but it seems most Switch 1 players (not just owners) are in the 20-30 demographic: https://www.shacknews.com/article/127542/nintendo-discloses-...

Although Nintendo is still clearly targeting families relative to XBox/Sony, the Switch itself has a lot of adult games (e.g. the Cyberpunk port).

wil421•7mo ago
According to slide 8 that’s not the case at all.

https://www.nintendo.co.jp/ir/pdf/2021/211105e.pdf

v5v3•7mo ago
What if the adult creates the account and them gives the switch to a kid? How would Nintendo know who is playing.

Ai answer for definition of 'annual playing users' as per that slide:

Nintendo defines *"Annual Playing Users"* as the number of unique users (based on Nintendo Accounts registered to Switch systems) who played software on the Nintendo Switch during a given 12-month period. This metric includes all active players across age groups and regions, regardless of whether they share a single console or own multiple units.

### Key Details: 1. *Scope*: Counts users who engaged with any Switch software within a year, not tied to hardware sales (e.g., one console can have multiple players) . 2. *Growth Trend*: Nintendo reported *129 million Annual Playing Users in 2024*, up from 127 million in 2023, reflecting sustained engagement despite the Switch’s aging lifecycle . 3. *Demographics*: Includes a broad age range (kids to seniors) and a near-even gender split (50/50 male/female) . 4. *Exclusions*: Does not differentiate between casual or frequent players—only active participation in the year is required .

This metric helps Nintendo gauge platform engagement beyond raw hardware sales, emphasizing its hybrid model’s shared-use potential .

frollogaston•7mo ago
Notice how there's a big spike at age 21. Slides were made in 2021. How many Switch owners were supposedly born on 1/1/00?

That and any young kids are less likely to be setting it up themselves.

zapzupnz•7mo ago
The comments on that article are wild. They're of people who seemingly play tech specs rather than actual games.

All that mixed in with plenty of people spouting some of the talking points about the screen protector, how the screen in supposedly fragile, etc. that also applied to the Switch OLED. All in all, a lot of unjustifiable, manufactured rage from people who neither own the console nor ever intended to get one.

For $500, were people expecting to put an LG G5 in their backpacks?

Also, I know that we don't editorialise titles on HN, but I wish we could for this: "30 FPS response times" comes directly from the article, but they mean "30 ms", not "30 FPS".

frollogaston•7mo ago
The "30FPS" part is about how 1/0.030s = 33.33. The article also says "While testing was conducted at 60 FPS, the response times even fall short of this low bar, with 16.67 ms being the slowest response time required for the pixels to refresh between frames such as to avoid blur or smearing." Tbh I don't understand this, I thought refresh rate and response time were totally independent, but 1/0.01667 = 60.

And yeah people complaining about Nintendo hardware is an old thing. Wii can't play BluRay, GameCube can't play DVD, N64 not enough RAM, and before that games/consoles were compared by data bus size. Doesn't really matter usually, except some N64 games were annoyingly laggy like 007 GoldenEye.

khedoros1•7mo ago
I think the point is that if you've got a 120Hz refresh rate but a 30ms response time, the slow response time negates a lot of the benefit of the high refresh rate. You end up with a sliding window of 4 frames of video smeared together.
frollogaston•7mo ago
Ah I misunderstood what response time even is. I thought the whole screen is updating 120 times per second but it's delayed by 30ms, so it looks the same but you perceive input lag. That's not how it works.
labcomputer•7mo ago
> Tbh I don't understand this, I thought refresh rate and response time were totally independent, but 1/0.01667 = 60.

They are, and I also feel like people don't really understand what response time means: It's the time for the pixel to transition from one color to another. More precisely, it's the time to transfer some percentage of the way to the second color. Since the pixel tends to asymptotically approach the destination color, so you get more than 50% of the transition when 50% of the "response time" has passed.

You can have a 240 Hz refresh rate with a 16ms response time. It just means that the pixel won't fully transition to the destination color before it is updated again. So black-white-black-white would look more like black-grey-darkGrey-lightGrey.

Another thing is that if you show people (humans) alternating black and white frames at 240Hz, it's going to look grey anyway.

frollogaston•7mo ago
Thanks, the technical distinction makes sense now, but also it seems like the real rate most people care about should be 1 / (response time).
NoPicklez•7mo ago
I don't think people are expecting to put an LG G5 in their backpacks, but shouldn't the average display response time be at least better than its predecessor released 8 years ago?
UltraSane•7mo ago
The Switch 2 LCD is too slow to actually display 120 frames a second. And it is noticeably smeary. It really isn't acceptable in 2025
DanielHB•7mo ago
I dunno, Nintendo is going out of their way to promote >60hz >1080p games and HDR.

They care about the people that care about that. The people who care about that care about display latency and ghosting too. The screen is significantly worse than the predecessor in the latency aspect while they market it as being so much better.

If anything display latency and ghosting is more important than upscaling 1080p and HDR.

At least they do make a clear distinction of OLED vs non-OLED because that is another big point and at least the marketing is not deceiving on that front.

frollogaston•7mo ago
I was going to say this too because of friends who told me they care about the screen, but then I looked at Nintendo's own marketing for this, and I only see minor mentions of "better performance." Like the promo video is mostly about Mario Kart 9 or whatever.
davidhyde•7mo ago
> “ While testing was conducted at 60 FPS, the response times even fall short of this low bar, with 16.67 ms being the slowest response time required for the pixels to refresh between frames”

Well it’s actually 16.66 ms (1000 / 60). You can’t round up. A render loop that takes just a fraction more than the absolute minimum above would neck down to 30fps.

addaon•7mo ago
> Well it’s actually 16.66 ms (1000 / 60). You can’t round up. A render loop that takes just a fraction more than the absolute minimum above would neck down to 30fps.

This is about response time, not render loop time. Response time is the analog time required to transition a physical subpixel from one brightness level to another, usually measuring from when the transition starts. A 16.67 ms response time does indeed mean that with a 16.66(6) ms frame period it's still 0.003(3) ms away from completing the transition... but that just means that it's an immeasurable fraction away from the commanded brightness at that time, not that there will be rippling effects to the next frame or anything.

tibbydudeza•7mo ago
Nintendo owners do not care about tech specs - to them the games is what matters.
frollogaston•7mo ago
Specifically, are the games written in Rust? (jk)
Klonoar•7mo ago
This isn’t even funny, let alone relevant to the discussion.
lincon127•7mo ago
Checks out
UltraSane•7mo ago
An LCD with a claimed refresh rate of n hertz really is implied to have a max GtG latency of 1000ms / n. Anything higher seems dishonest and rather stupid.
philosophty•7mo ago
It seems like a headless Nintendo Switch 2 that was -$100 might sell a lot of units.
freeone3000•7mo ago
You might be looking for an Nvidia Jetson Orin Nano, which is the dev board version of the switch 2 base chip. Nvidia sells them for $249.
smt88•7mo ago
How is that anything like a Switch 2? It can't play the games, which is the entire point.
toast0•7mo ago
I wanted that for the switch 1, and then Nintendo started selling a lite with no dock instead. Probably most other people use their switches differently than I do. I guess you could get a switch that someone broke the screen, maybe for $100 less.
neighbour•7mo ago
I would guess that the overlap between people deeply concerned about display response times and those excited to buy a Switch 2 is tiny. Most Switch buyers aren’t chasing cutting-edge codecs, they’re buying it for Splatoon, Zelda, Mario, and Animal Crossing. Nintendo’s audience has always prioritised unique first-party games and portability over hardware specs.

Speaking from experience, I've been thoroughly enjoying the Switch 2. Even if I knew about this information before I bought the console, it would not impact my purchase decision.