Someone who clearly wanted to make a difference, but mostly seems to have not just made games.
He made game tools, but then didn't actually use them to make games. And then he blamed everyone else for not being ready for what he was making.
Giving up after only one released work just seems like such a shame.
abetusk•47m ago
The posts author and site operator is Chris Crawford [0]. He said so in the post but Wikipedia confirms that he was mostly active from 1980s to 1990s with at least 15 titles to his name, not including other tools that he built and not including game design books that he authored or wrote for.
A whole person -- flattened into little bits gleaned from some text, glued together with assumptions and world-building -- dismissed as "blaming" and "giving up" "after one game"
The YouTube link in the other post has a top comment of "The best speech in all of gaming history delivered by what must be considered the Socrates of gaming.", to give you a sense of there may be more depth to this person than "giving up after 1 game".
If nothing else, it indicates the crowd perceives more depth, which will be enough to make you ponder if you missed something.
I suggest re-reading the article with a different set of assumptions -- when faced with a contradiction, first, check your premises -- it's likely the guy worried about declining programming skills and pointing out the ease at which he was dismissing JavaScript due to simple errors, is being self-aware and sarcastic.
Once you're freed via engaging with your own thinking, instead of rushing to do public judgement, it is a quite beautiful meditation of working on something that fails to get the mindshare you hoped for, and a all-too-familiar to all of us reminder of the cognitive dissonance required to be okay with that, even when you'll never be okay.
proneb1rd•50m ago
Was his video presentation ever recorded? Would be interested to see what kind of tools he’s been building
abetusk•43m ago
Just a quick search on YouTube for Chris Crawford yields a few results [0] [1] [2].
AndrewDucker•1h ago
Someone who clearly wanted to make a difference, but mostly seems to have not just made games.
He made game tools, but then didn't actually use them to make games. And then he blamed everyone else for not being ready for what he was making.
Giving up after only one released work just seems like such a shame.
abetusk•47m ago
[0] https://en.wikipedia.org/wiki/Chris_Crawford_(game_designer)
refulgentis•22m ago
A whole person -- flattened into little bits gleaned from some text, glued together with assumptions and world-building -- dismissed as "blaming" and "giving up" "after one game"
The YouTube link in the other post has a top comment of "The best speech in all of gaming history delivered by what must be considered the Socrates of gaming.", to give you a sense of there may be more depth to this person than "giving up after 1 game".
If nothing else, it indicates the crowd perceives more depth, which will be enough to make you ponder if you missed something.
I suggest re-reading the article with a different set of assumptions -- when faced with a contradiction, first, check your premises -- it's likely the guy worried about declining programming skills and pointing out the ease at which he was dismissing JavaScript due to simple errors, is being self-aware and sarcastic.
Once you're freed via engaging with your own thinking, instead of rushing to do public judgement, it is a quite beautiful meditation of working on something that fails to get the mindshare you hoped for, and a all-too-familiar to all of us reminder of the cognitive dissonance required to be okay with that, even when you'll never be okay.